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Prustaga is almost certainly on her way to the Temple of Storms, which is where I imbued Titanstrike with the Thunderspark. If my deductions are correct, she'll attempt to reverse the process and infuse the spark into herself, thus attaining the godlike power she craves! Hopefully Thorim isn't off cavorting with his hounds again. If Prustaga has the local vrykul on her side, things may get... complicated.
Seek out Thorim at the Temple of Storms and recover Titanstrike.
Never Hunt Alone
This sigil was given to me by a messenger from our mage trainer, Rhyanda. It seems Rhyanda would have words with you when you have a moment. Read it and bring it to her afterwards.
Speak to Rhyanda inside Aldrassil in Shadowglen.
Forbidden Sigil
With Orgrimmar secure and our Dragonmaw allies behind us, we can turn our attention to the conquest of the Twilight Highlands and the utter destruction of Deathwing's forces there. I need the Horde's best on the front lines. That means you. And all your friends. The Highlands WILL be ours! Use the new portal you created to return to Dragonmaw Port. Report to Zaela to see where she needs you the most.
Use the Twilight Highlands Portal in Orgrimmar to return to Dragonmaw Port in the Twilight Highlands and speak to Zaela.
Return to the Highlands
Well met. We've got a problem, and I'd ask you to lend a hand. It's gnolls. There's a mess of the things west of town, roaming the hills. Not usually any cause for alarm, but we've not usually had gnolls here in Loch Modan. I'm curious where they came from, but not curious enough to bother asking the mangy things. Clear 'em out, I say. Bring back proof of your kills and I'll pay a solid bounty.
Collect 12 Gnoll Ears from Mosshide Scouts or Mosshide Bashers.
Out of Gnoll-where
Say, you look tired. Carrying around that heavy wallet... er, I mean... heavy equipment... must be a strain on your poor back. Sassy Hardwrench has recently established a premier five-star resort on the sparkling coast off the Cape of Stranglethorn. Balloon tours, rowboating, day trips to Booty Bay... they've got it all. You should really go visit. I can tell just by looking that you need a break after so many difficult, lucrative adventures.
Visit Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.
Get Away From It All!
Say... you seem suitable. Bronwyn Hewstrike of the Explorers' League has been asking for recruits at his digsite in the Cape of Stranglethorn. Personally, I don't understand why he can't just go down to Booty Bay and find his recruits there... pirates are easily swayed by a couple pieces of gold. Either way... rumors are he's finally found something in that jungle. I wonder what it is?
Report to Bronwyn Hewstrike at the Explorers' League Digsite in the Cape of Stranglethorn.
The Explorers' League Digsite
While you were out there, Pyrium Lodestone contacted me. He said that there is a matter of great urgency and that your assistance is needed immediately. Return to him at the entrance to Needlerock Slag to the southwest. I wish you luck with the rescue of the Stonefather and the recovery of the middle fragment.
Return to Pyrium Lodestone at Needlerock Slag in Deepholm.
A Slight Problem
We found out where the Stonefather is being held and young Flint ran off on his own to rescue him! I don't have to tell you that this is bad. Flint is going to get himself captured as well, or worse! The stone trogg chieftain, Bouldergut, is at the end of the ledges above Needlerock Chasm to the north. Please, you must go after Flint and free the Stonefather before we lose them both!
Free Stonefather Oremantle.
Rescue the Stonefather... and Flint
Down below in Needlerock Chasm is where the mystics are sprouting all of these fungal monstrosities. I sent Slate Quicksand and a small force to deal with it, but they've run into a snag. You remember the Arch Geomancer? Would you fly down there to the northeast and lend him a hand?
Speak with Slate Quicksand at Needlerock Chasm in Deepholm.
Down Into the Chasm
The Twilight's Hammer agents still lurk within the confines of Orgrimmar. I need someone I trust to collect the final evidence of treachery.I suspect that Sauranok the Mystic is involved. I need you to uncover the truth. The Twilight's Hammer has placed their agents within the ranks of the workers at the airship docks to spread their lies across the land. Speak with them. If you find evidence of Sauranok's guilt then show him what happens to traitors of the Horde.
Question Orgrimmar Skyway Peons around the Zeppelin Towers. Look for any Suspicious Peons. Try to flush out Sauranok the Mystic and kill him.
Traitor's Bait
Sadly, I must stay and hold the rift, so you will have to battle without me. Go now to Therazane and join the battle, as promised. You should find her at the Halcyon Egress, north of Lorthuna's Gate and east of the Scoured Reach. When our part of the bargain is fulfilled, bring the last piece of the World Pillar here as quickly as possible.
Speak to Therazane on the Halcyon Egress.
Our Part of the Bargain
You have done as I've asked of you. I shall honor my word. Gorsik will meet you at the temple with our piece of the World Pillar. Finish your ritual and bind the rift. After you have done such, tell your Earthen Ring to leave this place. You however... you can stay for a time if you want. You've earned at least that.
Speak to Maruut Stonebinder in the Temple of Earth.
Word In Stone
Several years ago, Stormwind's Captain Kurzen brought a brigade into Stranglethorn Vale on a mission whose details are still murky. Kurzen swiftly descended into madness, as did his men... except for a few rebels who made it their mission to undo the evils that Kurzen had wrought. As I said, that was years ago. I'm now hearing rumors that Kurzen is dead, but those rebels still persist at their rebellion. If you wish to investigate, you'll find them at a camp on Stranglethorn's northern border.
Report to Lieutenant Doren at the Rebel Camp in Northern Stranglethorn.
Rebels Without a Clue
There are two leaders among the Twilight that need to be killed. One is a human by the name of Boldrich. Small, as you are. But still dangerous, as you also are. The other is a priestess by the name of Lorthuna. She is wily and hard to corner. Strike swiftly and do not let her escape, or I promise you, you will regret it later.
Defeat Boldrich Stonerender and High Priestess Lorthuna.
Therazane's Mercy
Terrath wants you to make your way to the far end of the precipice to fight Zoltrik Drakebane. He is on his way there as well, but he thinks Zoltrik is likely to take to the sky. Quite an impression you seem to have made, little one. Have you ever mused that none of this would have happened if I had just stepped on you during our first meeting? Fate is a strange thing.
Defeat Zoltrik Drakebane.
The Twilight Flight
My forces have already begun the assault. Join them. Spill the blood of these cultists upon the ground, that I might feel how they suffer.
Kill 15 Twilight Precipice Cultists.
The Stone March
Hey - you must be that that Wulfred was talkin' about! Welcome to the digsite. We were actually just starting a project when you arrived. Would you mind bringing this sample over to Dask? I need him to help me find out how old it is.
Bring the Opened Mosh'Ogg Bounty to Dask "The Flask" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.
Dask "The Flask" Gobfizzle
Well, we have no idea what this artifact is. It's old, older than dirt... but not titan. I'm completely dumbstruck. Airwyn Bantamflax in Booty Bay is my direct superior. Our next step should be to inform her of this find. Please, would you bring it to her?
Bring the Opened Mosh'ogg Bounty to Airwyn Bantamflax at Booty Bay in the Cape of Stranglethorn.
Airwyn Bantamflax
Hey - you must be that that Wulfred was talkin' about! The one who found the ogre artifact, and helped him test out those strange stones from up north. Welcome to the digsite! We were actually working on identifying those samples right as you got here. Would you mind bringing the sample over to Dask? I need him to help me find out how old it is.
Bring the Opened Mosh'Ogg Bounty to Dask "The Flask" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.
Dask "The Flask" Gobfizzle
We must be rallyin' da Earthen Ring for dis fight. What we be lackin' in numbers, we make up for in strength. Go to tha temple and gather da restin' shaman from tha rear rooms. Norsala, Lorvarius, and I will be meetin' them at Lorthuna's Gate.
Rally 5 shaman in the rear of the Temple of Earth, and then speak to Maruut Stonebinder.
Rallying the Earthen Ring
I did all I could. I had the right potions... I had the right recipes... but the source of this sample eludes me. It's tens of thousands of years old, but we've shown that it's not of titan origin. And it's not saronite, I can tell you just by looking at it. So... what in Brann's name is it? Tell Bronwyn that I tried my best. Sorry.
Return the Opened Mosh'Ogg Bounty to Bronwyn at the Explorers' League Camp in the Cape of Stranglethorn.
Results: Inconclusive
Ahem! Hrm, hrm... You're lookin' fer somethin' ta do? And ya come askin' ME? Lowly ol' Goris?! Well, ah... this is a first. Ah, I've got it! The vale ta tha north is filled with a bunch o' useless, belly-scrapin' basilisks. They don't do nothin' for no one, and I hear they turned a guy ta stone once. If ya kill 'em, I'll give ya some o' my stuff.
Kill 12 Thrashtail or Ironjaw Basilisks.
Good-Fer-Nothin' Slither-Dogs
Whatever it is you want to do: I've got a recipe that'll do exactly that. You want an exploding potion? BOOM!! You want a lightning potion? ZAP!! You want a shrinking potion? Smeerp. So Bronwyn says he wants a carbon-dating potion? Easy. I could make that in my sleep. The thing is... if we want it to be accurate, I need you to get some quality ingredients. Start with some humour from a basilisk to the north. It'll need to be a pretty big basilisk...
Obtain a vial of Ironjaw Humour from the Ironjaw Behemoth in the Crystalvein Mine.
Too Big For His Britches
This humour won't serve on its own. Too thick. WAY too thick. The nagas to our west maintain a shrine that dispenses the only clean water this side of Duskwood. For most potions, I'll use river water, but Bronwyn demands accuracy! Obtain it from the Nek'mani Wellspring at the peak of the naga camp. Good luck!
Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.
Perfectly Pure
Father says that a responsible merchant is always keeping an eye out for good deals. I've been trying to look for deals everywhere I go, and I think I've just found one! The naga to the west have dozens of statues that they place on the ground where they live. They couldn't possibly need all of them... so I was thinking that we'd take some for ourselves! Free statues! That's a good deal, right?
Obtain 6 Naga Icons from the Southern Savage Coast in the Cape of Stranglethorn.
If They're Just Going to Leave Them Lying Around...
Did you see that explosion I made? I must have flown 10 inches off the ground! I've just got to get Zanzil's recipe so I can find out why it did that. One of Zanzil's flunkies at the Ruins of Aboraz must have it on him. Head east, to the coast of the Cape, and snatch it for me!
Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.
Recipe for Disaster
The naga explorers to our west carry a valuable ocean reed - Akiris reeds. Traders use them to make medicines and poultices, and craftsmen use them to line armor or even wrap cigars! In the evenings, when digging's done, father's been teaching me how to use them... but unfortunately, we ran out. Would you mind getting us some more?
Obtain 6 Akiris Reeds from Naga Explorers.
Akiris by the Bundle
Hi, I'm the town merchant! And Bronwyn's my dad! Sorry, I shouldn't get too excited. Father says it's not professional. Anyhow, people always come to me asking for heavy leather, or rough hides, but I think they might also like it if I had some soft materials... like tiger fur! Think you could get some for me? You'll find a few panthers nearby, but if you want to see the big tigers, you'll have to go northwest from here... north of that big troll arena.
Obtain 4 Supple Tiger Furs and 4 Velvety Panther Furs.
Plush Pelts
Zanzil the Outcast has once again escaped through one of his portals. Follow him!
Pass through Zanzil's Portal.
Plunging Into Zul'Gurub
Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil. The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw. Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains... ...as do his powerful, behavior-altering drugs. I need his mixture for my next test. Check the zombies to the north.
Obtain 5 vials of Zanzil's Mixture.
Zanzil's Secret
Venoxis was the second of the two priests that Zanzil planned to bring back from the dead. You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.
Deal with Zanzil the Outcast and High Priest Venoxis.
High Priest Venoxis
The Tirisgarde has need of your help now that you have grown in strength. Meet me in the Hall of the Guardian when you are done with your adventures.
Meet Meryl Felstorm in the Hall of the Guardian.
Growing Power
Assist the Druids of Val'sharah by completing 4 world quests.
Complete any 4 world quests in Val'sharah.
The Dreamweavers
We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while.There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.
Use the Rune of Opening to unlock the Empyrean Society building door.
Final Exit
Friend now is ready to perform the ritual!Remember, friend, the skull must be convinced that it is in its best interest to be in your possession. If we must force the skull into your servitude, it would be far weaker.
Perform the ritual to commune with the Skull of the Man'ari and convince it to tell you its location.
Looking into the Darkness
We don't know much about the Empyrean Society's activities here, but now that you appear to be a new recruit you should be able to ask some questions and take a look around for the strange magic Archmage Vargoth detected.Let's meet up at the rotunda on the hill.
Question 5 Empyrean Society members and investigate their grounds.
What Is Going On Here?
My remote observation relay captured an astonishing amount of data from that tomb. If we can download its memory to my core processing systems, I should be able to locate Titanstrike... and that unsavory vrykul who took it. Since you're here, would you mind helping out? Processing that much information might overload a few failsafe mechanisms here and there, and I know you're the capable sort!
Assist Mimiron.
The Creator's Workshop
I noticed that quite a few of the Empyrean Society's books are inscribed with fel magic. That's blasphemous. We must confiscate as many as we can.
Collect 5 Empyrean Fel Tomes.
Some Knowledge Shouldn't Be Shared
Time to put your new disguise to the test. Your first contact is Vanthir, a merchant from the common district. He is in the Grand Promenade today visiting one of his suppliers. Tell Vanthir to pay me a visit regarding a shipment of dusk lily bulbs. He will understand. Beyond that, we will need time to prepare. You should return to Thalyssra. Give her this, with my regards. We will call upon you soon.
Speak with Vanthir in The Grand Promenade.
First Contact
Now that we have recruited champions of our order, we can use the Scouting Map to complete vital assignments across the Broken Isles. The first assignment is critical. Summoner Morn, a renowned master of the elementals, was on his way to the Heart of Azeroth when he was attacked. I suggest we send Stormcaller Mylra to help him. She will be uniquely suited to this task.
Use the Scouting Map and complete the mission, "Morn Needs Help".
Summoner Morn
Our champions acquired the talents of Summoner Morn, a powerful shaman. He is known for his strong affinity with earth, and is a valuable addition to our Order. He is already beginning to requisition Lesser Elementals to our cause. Speak to him now and train a Lesser Elemental.
Speak to Summoner Morn and summon a Lesser Elemental.
Recruiting The Troops
The Uncrowned work behind the scenes, pulling strings here, snipping others there. It's a matter of making the right choices at the right time in the most elegant manner possible.We have all decided that you need to recruit some Shadows to send out on our most important missions. People that you can trust, or at least that you can trust to get the job done.Might I suggest that you start with Garona and Vanessa? It should prove interesting if nothing else considering recent events.
Recruit Garona Halforcen and Vanessa VanCleef as your first champions.
Rise, Champions
Word on the street is that you're lookin' to recruit some more, shall we say, unsavory types?I know just the woman! No, not me... though, I could prolly do it. But not as well as Lonika Stillblade.Yeah, that Lonika. The one who founded the 'School of Roguery' in Shattrath City.So, let's send Vanessa there out to Outland and have her make Lonika an offer she can't refuse. Or, you know, give her a legit job and a nicer location for her rogue academy.
Use the Scouting Map and complete the mission, "A More Wretched Hive of Scum and Villainy".
A More Wretched Hive of Scum and Villainy
I've enchanted these weapons to counter the natural resistances that felhounds have to magic. In addition to that, the metal should splinter their scales on impact, allowing your allies to do increased damage to the demons. While I don't expect the enchantment to decay over time, you should do your best to deliver these weapons to those who will use them immediately. The longer they remain here, the more demons their power will attract.
Return to Emmarel Shadewarden at Trueshot Lodge.
Same Day Delivery
Our champions acquired the talents of Recruiter Sampson, an extraordinary tracker. He has a way with animals, calling them to his side with the utmost ease. In fact, he's already beginning to fill the stables with animals that he has tracked and tamed. Speak to him now.
Speak to Recruiter Sampson.
Recruiting More Troops
You are to kill Zanzil. You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz. Travel there and kill him. Oh, and : if we become separated, you should use this fetish. It only works within Stranglethorn, but it will transport you back here to me should you need to return swiftly. Good luck. Zanzil is no ordinary opponent.
Travel to the Ruins of Aboraz in the Cape of Stranglethorn and deal with Zanzil the Outcast.
Eliminate the Outcast
It looks like Zanzil's portal into Zul'Gurub is still open. Zul'Gurub is a dangerous place, but Maywiki entrusted this task to you. The portal lies in wait in front of you.
Use Zanzil's Portal and enter Zul'Gurub.
Through the Troll Hole
Eitrigg will have to be happy with the part of the report that I've finished. Tell him to expect more in the future. This should cover the most important details of the increase in Alliance forces working out of Northwatch. Please apologize to Eitrigg for me and let him know that we've had our hands full here, trying to keep Razor Hill secure and supplied. When you're ready to return to Orgrimmar, simply speak to Burok and hire a wind rider.
Take Gar'Thok's Reports to Burok at Razor Hill.
Reports to Orgrimmar
Since you've already spoken to Doras, you'll be able to hire a wind rider to take you right back to Orgrimmar. Each time you arrive in a new town, be sure to speak with the town's flight master. After that, you'll be able to use the flight master's services to travel quickly. Speak to me again when you're ready to purchase a return flight to Orgrimmar. Bring those reports to Eitrigg in the Valley of Strength once you've landed.
Speak with Burok and purchase a flight back to Orgrimmar. Once in Orgrimmar, bring Gar'Thok's Reports to Eitrigg in the Valley of Strength.
Return to Eitrigg
You know, there's a troll hiding behind that pile of boxes. She must be awfully sad, if she doesn't want to come out and talk to anyone. Here, give these to her. They're very soft, and that maybe they will make her feel a little more comfortable back there.
Bring Linzi's Gift to Maywiki of Zuldazar at the Explorers' League Digsite.
Maywiki
Ahead of you looms a ramp up to one of the city's many terraces. The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek. Jeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect. Perhaps if you hurry, you can stop the resurrection!
Destroy High Priestess Jeklik's body before Zanzil can resurrect her.
High Priestess Jeklik
Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry. Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters. This is not good news. I want you to peer into Zanzil's current plans. Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the north. Hir'eek will guide you from there.
Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.
Backdoor Dealings
The Explorers' League is growing. Not only have they taken in worgen like me, but they have expanded their range in search of artifacts. One of our best, Bronwyn Hewstrike, has set up a camp in the south, where he believes an item of titan origin may be hidden. Bronwyn asked me to perform some duties here in the north, one of which was to identify potential recruits. You seem to be made of the right stuff. Talk to Robert Rhodes, the flight master, and he'll send you down there. Bronwyn's treat.
Speak with Robert Rhodes to obtain a flight to the Explorers' League Digsite in the Cape of Stranglethorn.
To the Cape!
When you're ready to take the wind rider down to Razor Hill, simply speak with me again. When you get there, waste no time in finding Gar'Thok. He's the one responsible for preparing reports on recent Alliance activity in Durotar.
Speak to Doras to purchase a wind rider ride to Razor Hill. Once you arrive, speak with Gar'Thok.
Flight to Razor Hill
First of all, look at your armor. You're a mess. If you'd like to stay in one piece--and I've no doubt you do--perhaps I can help. If you can gather some paws and wings from the wolves and bats nearby, maybe I'll find some armor for you. You'll find the creatures to the north and to the west of here.
Obtain 4 Scavenger Paws and 4 Duskbat Wings.
The Damned
Saurfang is wise, and his intentions are good. In time, he will grow to see your people as a valuable ally. I am awaiting reports about recent Alliance activity in Durotar, but they haven't arrived yet. Would you be willing to visit Razor Hill and ask him for the reports in person? The easiest way to get there is by wind rider. Doras, Orgrimmar's wind rider master will let you use one of his wind riders for a small fee. Look for him on the rise north of the Valley of Strength.
Talk to Orgrimmar's wind rider master, Doras.
Missing Reports
If you're going to be an asset to the Forsaken, you need to learn how to fight. And there's no better target than the Scourge minions that continue to pester us. The wretched ghouls and Rattlecage skeletons that roam the north and to the east are former troopers of the fallen Scourge. They should prove to be an even match for a fledgling like you. Do not tarry - when you are done, speak to me again.
Kill 8 undead outside of Deathknell. You may kill either Wretched Ghouls or Rattlecage Skeletons.
Scourge on our Perimeter
We've been shipping in dead bodies from Silverpine, Hillsbrad... hell, anywhere we can get them from. We can't, however, afford to ignore the bodies which are sitting right on our front doorstep. The last vestiges of the Scarlet Crusade roam here in Tirisfal Glades. While we've managed to push them from Deathknell, several of their bodies litter the buildings to the north and the east. Go find them... and bring that Darnell fellow with you. He looks strong enough to carry a few corpses.
Search Deathknell and the vicinity for 6 Scarlet Corpses, then point at them so Darnell can pick them up.
Recruitment
The portal is ready! It's not powerful enough to transport an army, but we can maintain the connection long enough to allow important individuals to pass back and forth. Saurfang will want to know about our progress here. Walk through the portal to Orgrimmar, then deliver the news him.
Use the portal in Dragonmaw Port to go to Orgrimmar and report to High Overlord Saurfang.
Saurfang Will be Pleased
I should have told you this earlier... How do I put this... Morgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.
Speak with Watcher Sarah Ladimore in Darkshire.
The Daughter Who Lived
The val'kyr raise hundreds of corpses every day. Agatha raised you just a few moments ago. Not all are as lucky as you, however. Some maintain their free will, but live in constant fear and confusion. They usually run off into the woods, cowering at their own reflections. Others lose their minds completely, shambling about aimlessly. They often turn to violence, and must be destroyed. This is your task. Destroy them, our former brothers and sisters though they might be.
Kill 6 Mindless Zombies.
Those That Couldn't Be Saved
The weathered grave marker reads simply: MORGAN LADIMORE
Speak with Sirra Von'Indi in Darkshire.
The Weathered Grave
Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened. And... thank you.
Take Sarah Ladimore's ring to Morgan Ladimore's grave.
A Daughter's Love
If you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.
Speak with Commander Althea Ebonlocke in Darkshire.
Morgan Ladimore
From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is? There isn't anything I can do to help you, but I wish you good luck.
Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.
Mor'Ladim
Something troubles me. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads. I need you to stay behind and secure this front. The Dragonmaw shaman are powerful; I have asked them to open up a portal to Orgrimmar, and I need you to help. So. Start helping!
Speak with Artesh at Dragonmaw Port in Twilight Highlands.
Securing the Beach Head
I'm afraid that... well, I'm just plain afraid, but I'm also sorry to have to ask for another favor. Master Harris needs brains. Bear brains. They're part of the serum apparently, or at least a proper substitute. There's plenty of black bears in the woods to the west, and along the riverbank, but... I can't do it! I'm too terrified to go out there and face those huge things, even with a rifle. Please, let me pay you to bring back some!
Collect 8 Black Bear Brains.
Bear In Mind
There he is. The foolish beast fell asleep right out in the open! Good news for us, eh? Come, hero, we fight now! You can even have the honor of severing his head from his massive body. What's that? Too big for your bags? Why, carry it, of course!
Bring Magmadar's head to Thrall in Stonetalon Mountains.
Magmadar Must Die!
The stone trogg mystics are creating those fungal monstrosities from the giant mushrooms to the north. I want you to take a war guardian to help deal with the giants and stone troggs. Make your way to the giant mushrooms and target them. I and my geomancers will sink them into the ground before the mystics have a chance to finish their ritual.
Interact with and gain a War Guardian, and destroy 5 Giant Mushrooms.
Sprout No More
Grab yourself a war guardian, and destroy those fungal monstrosities while you're out there.
Slay 5 Fungal Monstrosities.
Fungal Monstrosities
, we have a problem! I've tracked down the demon-hound Magmadar to this clearing, but when we resting a band of kobolds took our battle axes! I need you to retrieve them, lest Magmadar catch us off guard! Hurry, he could awaken at any moment!
Kill 5 Test Kobolds.
You no take axe!
I've been trying to keep my true self hidden away from the people of Darkshire... they seem to react poorly to worgen. There are more of us here, though, beyond the city. The companions I first traveled here with search the woods for wild worgen. They believe some of them, ones with telltale signs, can still be returned to sanity. I'm not quite ready to rejoin them. Please send word to Apprentice Fess at the crossroads west of town that I'll be staying in Darkshire a while longer.
Speak to Apprentice Fess at the crossroads west of Darkshire in Duskwood.
Part of the Pack
Our alliance with the Dragonmaw is secured, but this port is far from combat ready. These flimsy wooden walls are an embarrassment to the Warchief. When water elementals carve their way through rock, as they have in the Verrall River, they create a peculiar kind of muck. It spreads easily and dries harder than the hardest stone. It's the perfect mortar for large-scale construction. Go to the river delta northwest of here and collect some Verrall River muck. Even a little will go a long way.
Collect 10 piles of Verrall River Muck.
Cementing Our Victory
The elemental powers are strong here in the Highlands. It is why the Twilight's Hammer chose to build their stronghold here. In the right hands, we can channel this energy into something productive... like a portal directly to Orgrimmar. Northwest of here, at the Verrall River Delta, water elementals have been stirred up by the actions of our foes upstream. Destroy them and gather 5 whirlpool cores. You'll not only calm the river, you'll power up our portal.
Slay Muddied Water Elementals to collect 5 Whirlpool Cores.
Muddied Waters
Nighttime in Stranglethorn is a beautiful thing. The skies fill with stars, and the moon casts its rays right between those leaves, right there. I could stare at these skies all night. Unfortunately, the trolls that walk the ruins of Zul'Mamwe are interfering with my astronomy. They burn braziers, day and night, which rob me of the darkness I need. Please... travel east into Zul'Mamwe and put them out.
Put out 8 Zul'Mamwe Braziers at Zul'Mamwe in Northern Stranglethorn.
Nighttime in the Jungle
There's been some activity up north, at the rebel camp. I just heard from a soldier named Nimetz that a up there found the key to what's been driving them so crazy. That wasn't you, was it? Anyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast. I've heard that the ogres are guarding a chest up in some ruins behind their mound. I suspect it may be related. Care to fetch it for me?
Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.
The Mosh'Ogg Bounty
There's been some activity up north, at the rebel camp. I just heard from a soldier named Nimetz that some up there found the key to what's been driving them so crazy. That wasn't you, was it? Anyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast. I've heard that the ogres are guarding a chest up in some ruins behind their mound. I suspect it may be related. Care to fetch it for me?
Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.
The Mosh'Ogg Bounty
I think you already know what I am going to tell you... It is well past time to make Allari and Jace your champions.The two of them were instrumental in the planning and preparation for the invasion of Niskara. They have earned it and you would be hard pressed to find better champions anywhere.
Recruit Allari the Souleater and Jace Darkweaver as your champions.
Last, But Not Least
To finish my work here, I will need a magical item called the Pendant of Starlight. For centuries, the Archdruids of the Dreamgrove passed the pendant down from one guardian to the next. But one day, a naga siren used deception to take it! This pendant stores a great amount of arcane power... power I can use to heal the grove. Get it back, and I will be very grateful!
Retrieve the Pendant of Starlight from Abyssal Queen Sha'rathra, who patrols along the coast of Val'sharah.
The Pendant of Starlight
Brace yourself. I am detecting a strange magic forming in the chamber. Something is projecting itself in.
Listen to your unexpected visitors.
Unexpected Visitors
One of the Vale's many treasures lies nearby, on OUR side of the giant whirlpool. The Mind's Eye is held by an ogre mage, in the Mosh'Ogg ogre mound just to the northeast. His name is Mai'Zoth. From what I understand, he is vicious, and his magic is strong. And if he has the Mind's Eye, then his magic will be stronger still. Thus far I've been unable to get near enough to take it from him. Will you give it a try?
Obtain the Mind's Eye from Mai'Zoth.
The Mind's Eye
The Skull of the Man'ari, oh good choice! It's very powerful and it's held by an even more powerful Dreadlord! There is a weakness, the skull has a will of its own! If we can commune with the skull we might be able to convince it to serve you instead! We will need reagents from the floating city before we can perform the ritual to commune with it. Dust from a fresh grave, dark oil, and a powerful alcohol catalyst. Oh, and blood! I sense a beast whose blood should be perfect.
Search within Dalaran for Grave Dust, a Can of Overheated Oil, an Aged Snowplum Brandy, and a Stag Blood Sample.
Ritual Reagents
Archmage Omniara is a very powerful arcanist and her skills will be quite an asset to our order. She is capable of summoning multiple Water Elementals at the same time! Fortunately, she has agreed to share her knowledge with us.Speak to her now, and recruit her elementals.
Speak to Archmage Omniara and recruit some of her Water Elementals
Building Our Troops
Beside me is the Scouting Map. From it, you can direct our allies to carry out vital assignments across the Broken Isles.The first task is critical. Archmage Omniara, a renowned summoner, was on her way to the Hall of Guardians when she was attacked.Send Archmage Kalecgos to help her. He will be uniquely suited to this task.
Use the Scouting Map and complete the mission, "Omniara Needs Help"
Archmage Omniara
Felsoul Hold is not far away, but it is well defended. Very tough to get in the normal way, but Calydus can help you sneak in! There is a portal that my kind use to haul in treasures, with it you can get in and find the skull!
Use Calydus's portal to enter into Felsoul Hold and recover the Skull of the Man'ari.
Dark Whispers
Too many know of its location, the tomb must be closed forever. First, we must reclaim the hammer.Tyrosus has lent us a force to aid in the recovery of the hammer, and some of my order will meet us there as well, but I fear even that may not be enough. I'm glad we'll have you with us.Take the portal to Dalaran Crater, then fly to Tirisfal Glades and meet us. I've marked the location on your map.
Go to Tyr's Fall in Tirisfal Glades and recover the Silver Hand.
The Silver Hand
We need the Gjallarhorn to compel the armies of Odyn's children to join our cause. If the great worm swallowed it, we shall dig through the very earth until we find it in its entrails!
Complete the mission "On the Trail of the Great Worm."
On the Trail of the Great Worm
Long ago, the first Farseer of the Earthen Ring was given a vision of the elements. In the vision she foresaw the arrival of a new Farseer, one who would lead us through a time of terrible crisis and unite the elements. , I believe that you are the Farseer of this prophecy, called to lead before you were ever born. The time has come to fulfill your destiny! When you are ready, we will perform the Ritual of Tides and call upon Neptulon, the first of the four great Elemental Lords.
Perform the Ritual of Tides in the Maelstrom.
The Ritual of Tides
Your armies have tracked the beast to the highest peak in Highmountain. It has nowhere left to run, but it is protected by foul drogbar. You must go there yourself and slay Jorhuttam!
Go to Highmountain Summit.
To the Summit!
Here, I'm too slow to get these laggards to safety. Take my horn and sound the evacuation. We need to get the people out of here before the drogbar arrive. The warbraves can take it from there. For now just send them over to Spiritwalker Ebonhorn. That fool can watch over them until it is safe.
Evacuate Riverbend.
The Underking Comes
If we wish to successfully summon the sisters, we'll need the help of a warlock who is skilled in summoning greater demons.We cannot afford to lose another council member due to inexperience.The Broken Isles are swarming with new blood, all hoping to make a name for themselves in this time of chaos.Hopefully among them we can find one worthy of this council.
Interact with the Scouting Map and complete the missions, "One Who's Worthy".
One Who's Worthy
We can use the Bloodstone to control the sisters once they are in a weakened state, but first, we'll need to feed it.The stone grows in power when consuming the blood of demons. Luckily for us, there's no shortage of demons to kill.
Kill demons throughout the Broken Isles and collect their blood.
Let it Feed
The Black Harvest archives contain an immeasurable amount of magical knowledge that has been collected from various sources over time.It's reasonable to think that somewhere among the countless scrolls that we'll find something to aid us in our mission to rescue the remaining council members.The search may be exhausting, but it is necessary if we plan to rebuild and face the Burning Legion.
Interact with the Dreadscar Battle Plans and complete the mission "Searching the Archives".
Searching the Archives
Creating the anchor will require more power than our soul shards will be able to provide.Dreadscar's troops are capable of amassing a large amount of soul shards when they defeat enemies while on missions. Once we have enough, I can harvest the supply and use them to craft the anchor.
Collect Empowered Soul Shards by completing class hall missions.
Empowering the Soul
In order to create the anchor, we'll need to link something of Shinfel's to an unclaimed soul.The soul will act like a beacon, guiding Shinfel through the Twisting Nether, and back to Dreadscar Rift.Shinfel's staff should provide us with the link we need, but the soul will be a bit harder to find.Dwelling within Black Rook hold is an amalgam of souls, some lost and forgotten. Killing this monstrosity should provide us with the soul we need.
Collect an Unclaimed Soul from The Amalgam of Souls in the Black Rook Hold dungeon.
Black Rook Hold: An Unclaimed Soul
They just keep coming! And now my scouts report some of the drogbar have managed to sneak around our flank and are attacking Snowmane Village. Go, help the evacuation. We will hold the line here and try to buy you some time.
Evacuate Red Skymane, Tarvim Daywalker, and Old Nefu.
Evacuate Snowmane
Can you hear them? There's so many of them. They wander their graves, shuffling across the cold ground on rotting limbs. The dead cry out in the still air. They suffer in their own flesh, forced from sleep! Every night I venture to the graveyard to put more of them to rest, but it's never enough. Help me. Put the ghouls that swarm Raven Hill Cemetery out of their misery. Strike down as many as you can.
Kill 20 ghouls of any kind in Raven Hill Cemetery.
The Cries of the Dead
This is a tragic land, with a history of violence and despair. While many of the dead roam in the flesh, some are simply lost souls, wandering in confusion. They deserve to be put at ease. Many of these souls gather at the Addle Stead to the south, appearing before travelers. Take this censer of holy incense. Sway it before the forlorn spirits, and let the offering of its gentle scent give them peace.
Use the Holy Censer to soothe 5 Forlorn Spirits at the Addle Stead.
Soothing Spirits
The Skullsplitters are an embarrassment to the troll empire. Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart. Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins. I have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters. I encourage you, and anyone you know, to travel east into Zul'Mamwe and cull their wayward tribe.
Kill 16 Skullsplitter Trolls within Zul'Mamwe.
Zul'Mamwe Mambo
We have the feathers, yes. We have the , yes. Speak with Priestess when you are ready.
Speak with Priestess Thaalia at Fort Livingston to participate in the Mind Vision ritual.
See Raptor