Text
stringlengths
0
510
Objective
stringlengths
0
488
Title
stringlengths
0
67
To know Mandokir, you must see Mandokir. To see Mandokir, you must use eyes of raptor. You have formed bond with raptor: Ohgan'aka: daughter of Ohgan. To strengthen bond, we need feathers. You will go northeast, and you will find the feathers, yes.
Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.
Mind Vision
Priestess is not very good at speaking Common, no. Maybe you go speak with Ghaliri, in front of that tent. Tell him about what you've seen inside Zul'Gurub, yes.
Report to Ghaliri at Fort Livingston in Northern Stranglethorn.
Ghaliri
Mind Vision is not enough, no. Mind Control, much more powerful magic, yes. Powerful magic needs powerful reagents, and troll brain is a powerful reagent. Braddok in Zul'Mamwe, very smart, yes. Head south, and check out the big brain on Braddok.
Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.
Mind Control
Enjoy your cut of the loot! I hate to share, but business is business. And that double-dealer Nozzlepot is guaranteed a 10% cut of this treasure. Can you deliver this to him at his outpost in the north? He's got a little research station upstream, along the river. If you travel just northeast of town here, Horton Hornblower can give you a free ride on one of his riverboats. Tell him I sent ya!
Board Horton Hornblower's Riverboat northeast of Ratchet and get a riverboat ride to Nozzlepot's Outpost.
Raging River Ride
You must set the trap for the matriarch now. Go to the western end of the Alabaster Shelf and place the trapped basilisk meat in the center of the feeding grounds.
Place the trapped meat in the western end of the Alabaster Shelf.
Testing the Trap
Mind Control, very powerful, yes. With luck, you can help Ohgan'aka escape from Zul'Gurub. Then, Ohgan'aka becomes 'aka again! Speak to Priestess, yes, and help 'aka escape.
Speak with Priestess Thaalia, then help the Captured Lashtail Hatchling escape from Zul'Gurub.
Be Raptor
The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs. Go north into Needlerock Slag and do something about it! Isn't that what you're here for?
Slay 5 Needlerock Mystics.
Mystic Masters
Whee! You get to make a breadcrumb quest! Now figure out what to do next.
Make a breadcrumb quest.
Figuring out how to make quests
Having a dragon guard the fragment was a smart move on the enemy's part. They can keep moving its location any time we get close to it. Catching Abyssion will be extremely difficult, but I have a plan that might help. The Twilight's Hammer uses magical traps to bind stone drakes to the ground while they drain their energy. If we can get our hands on one of these, we might be able to ground the Twilight Dragon for just long enough. Go east of here, to the Alabaster Shelf, and obtain a trap.
Obtain a Dragon Snare from the Twilight Dragonstalkers.
To Catch a Dragon
You may notice that the Venture Company has completely clear-cut all the trees around their Base Camp to the east. Not one to miss out an opportunity for profit, their foreman has enslaved druids, and is forcing them to re-grow the forest so they can chop it down again! Personally, I find this abhorrent, and not just because I didn't think of it first. Release a few of these druids from their captors. I'm sure they'll appreciate it.
Free 3 Enslaved Druids from the Venture Co. Base Camp.
A New Low
So, this pot is fixed. I even added an extra steam whistle, and look! There's a new chopper at the bottom that'll cut through leg bones! Yes yes, Krazek's Crock Pot is a 100% cook pleaser! I'm sure its owner will be satisfied.
Bring Krazek's Fixed Pot to Corporal Kaleb at the Rebel Camp in Northern Stranglethorn.
Return to Corporal Kaleb
We're only going to get one shot at capturing Abyssion. Let's make it count. We'll test out the trap on the biggest of the stone dragons in the Alabaster Shelf. To lure the stone matriarch, we're going to need to gather sufficient bait. Take this knife and carve 5 sides of basilisk meat. That ought to be enough even for her appetite.
Use Mylra's Knife to obtain 5 Sides of Basilisk Meat from dead Jadecrest Basilisks.
Big Game, Big Bait
There is no doubt that the Defias pose a great threat to the kingdom, but we certainly cannot enter their hideout and hope that everything will work itself out. No, an assault against the Defias is going to take time and planning. I want you to leave the logistics to me. Our kingdom has other threats that must be dealt with immediately! Travel east through Elwynn to Redridge and report to Magistrate Solomon in Lakeshire. I will call for you when we are ready to attack the Defias.
Report to Magistrate Solomon at Lakeshire in Redridge.
Threat to the Kingdom
We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them. What we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants. , go into the stone trogg town and reactivate the constructs.
Reactivate 5 Deactivated War Constructs.
Reactivate the Constructs
If I'm going to repair this pot, I'm going to need reagents. And to get them, you're going to have to do an eensy little bit of killing. I hope you don't mind. Those dastardly Venture Company geologists have been collecting some tumbled crystals that will suffice for what I need. You'll find them around their Base Camp, on the other side of Lake Nazferiti, to the east. I don't care what you have to do to get them.
Obtain 5 Tumbled Crystals from Venture Co. forces near Lake Nazferiti.
Venture Company Mining
Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine. Well, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag. We have to keep them off the front!
Bombard 30 Fungal Terrors and/or Stone Trogg Reinforcements.
Keep Them off the Front
A friend of mine, Nessa Shadowsong, is a fishing merchant in Rut'theran Village. She needs a parcel taken to Darkshore, and is looking for someone to help her. If you're interested, then to reach Nessa you must take the portal in Darnassus to Rut'theran Village. You will find the portal west of the Temple Gardens.
Speak with Nessa Shadowsong.
Nessa Shadowsong
I must send a response to Nessa. She'll be very interested to know how different the fish here are from those along Teldrassil's coastline. We can only guess the cause, but it is my suspicion that the world tree itself is affecting the wildlife around it! Please, take this response to Nessa. If you wish to take a hippogryph back to Rut'theran then speak with the hippogryph master Caylais Moonfeather. If you wish to take the ferry, then one regularly departs from the dock to the northwest.
Bring Laird's Response to Nessa Shadowsong.
Return to Nessa
The fishermen of Rut'theran village do very well, for the fish here are extremely large and abundant. I would like to compare the bounty here with that of the mainland. I have a collection of fish bones and scales that I would like taken to a colleague of mine in Darkshore. His name is Laird, he is a fish vendor in the village of Auberdine. Bring my collection to our hippogryph master, Vesprystus, and speak to him about traveling to Auberdine.
Bring Nessa's Collection to Vesprystus.
The Bounty of Teldrassil
Use Morbent's Bane to weaken Morbent Fel and defeat him.
Morbent's Bane
I'm hopeful, but let's remain professional. It's business as usual for this one. Into the guillotine he goes... and if the alchemy doesn't take, he won't be getting back out of it. Jitters and I will attend to this. Please, just stand back and watch from a safe distance.
Watch Oliver Harris and Jitters attempt to cure the Lurking Worgen.
Cry For The Moon
From Rut'theran, there are two methods of travel to Auberdine: by ferry and by hippogryph. Both are quick and reliable, but if you have not yet flown to Auberdine by hippogryph, then I suggest you do. It is sound advice to speak with the hippogryph master in every town that has one. Once you speak to the master, you can then fly there from other towns. Here is Nessa's collection. Speak with me again when you are ready to fly to Auberdine and deliver Nessa's collection to Laird.
Ride a hippogryph to Auberdine from the hippogryph master Vesprystus, then bring Nessa's Collection to Laird.
Flight to Auberdine
Find the Lightforged Arch within the Dawning Woods Catacombs.
The Halls of the Dead
Stay where you are, champion. I have not yet decided what to do with you or your Earthen Ring.
Attend the Audience with the Stonemother.
Audience with the Stonemother
Our family commands great respect in this city, thanks to my father. Through my network of contacts, we can organize the citizens to prepare Suramar for Thalyssra's return. You must walk among the nightborne. You must earn the trust of our friends and foes alike. You must become someone else. Put this on Anarys.
Use the Mask of Mirror Image on Anarys Lunastre.
Masquerade
Well, here's your new conduit. Try not to break this one, I really don't feel like making another. Oh, and tell your boss, Deucus, that he owes me big time for this.
Bring the newly forged High-Capacity Decoction Conduit to Deucus in Dalaran.
In With the New
The Twilight's Hammer has reemerged and they are building an army to overthrow my kingdom. A ludicrous fantasy on their part, but one that I cannot take lightly. I cannot offer the mortal races my aid until the threat to Deepholm has been dealt with. If you truly wish to unite the Elemental Lords to your cause, I would see you prove it. Go. Uncover the plot that the Twilight's Hammer is hatching and put an end to their scheme!
Speak with Muln Earthfury in Deepholm.
The Return of Twilight
Excellent! There is a gateway further down this pathway and like most Legion constructs it is powered by souls. I think the death of that Inquisitor should be just enough to activate it and open the way back to where it came from. Let's go see where the path takes us, shall we?
Accompany Jace Darkweaver through the portal and obtain T'uure, Beacon of the Naaru.
Return of the Light
There is only one more thing that remains, Farseer . We must confront the leader of the Twilight's Hammer and put an end to their sinister plot once and for all. Without their so-called master, the remaining cultists will be forced to retreat from Deepholm. Only when The Twilight's Hammer has been crushed and Deepholm has been saved, will we have the support of Therazane against the demons of the Burning Legion.
Defeat the Mistress of Twilight.
The Twilight Master
Legs broken? Check. Arm broken? Check. Writing hand broken? Nope! But seriously, someone please send help. I'm in so much pain right now I think I'm about to pass o...
Bring 2 Silkweave Splints and 1 Field Pack to the location marked on your map. Treat the Injured Adventurer when you arrive.
Crumpled Request
Never has our order faced such a difficult challenge. To succeed, we must rely on each other's strengths. However, we only have a few defenders to spare for the battle ahead. Broll, Sylendra, Zen'tabra, and Mylune have all volunteered to accompany you into the valley below, but I can only spare one. Which one will you choose to aid you in battle?
Choose an ally.
Defenders of the Dream
Brightwing loves nice things - rainbows, unicorns, and flowers! But enemies, Brightwing does not forget. Brightwing remembers for a long, long time those that hurt the grove. Now, we must destroy our enemies... so that the grove can be nice and happy forever! Friend, go to Darkheart Thicket beneath the roots of Shaladrassil. There, find the one named Xavius... the one who started it all. Kill him, and bring me his head.
Retrieve the Fragment of Xavius from the Shade of Xavius in Darkheart Thicket.
The Shade of Xavius
We have turned the battle! The Burning Legion is greatly weakened. Only one task remains. Malorne is locked in battle with Archimonde, the demon that slew him ten thousand years ago. Remember, we are trapped in Malorne's nightmare. There is no telling what will manifest here, but we MUST do something. May Elune guide us.
Defeat Archimonde.
Archimonde, The Defiler
To free Malorne, we must win the War of the Ancients. A millennia ago, this battle took the combined efforts of the greatest defenders of our world. To win now, we must do the same. Go upon the battlefield and defeat Legion foes, rescue and revive our allies, and free the innocent who have been caught in the battle. Every enemy defeated and every ally saved will help turn the tide in our favor!
Win the War of the Ancients.
The War of the Ancients
The portal to the nightmare is ready. Remulos and the others have already gone ahead. There is no telling what horrors await on the other side. Good luck.
Go through the Nightmare Portal in the Emerald Dreamway.
Enter Nightmare
Mortal you may be, but your valor is worthy of the ancient gods. Nature's spirit lives in you - vibrant, wild, and ferocious. I witness in you the essence of nature's spark - the WILL to survive. Our triumph here will be spoken of for ages to come. Return to the waking world through this portal. We will speak again when we return to the Dreamgrove.
Receive Malorne's blessing.
The Demi-God's Return
If Malorne is trapped in the Nightmare, we must try to save him. It may sound like a fool's errand, but we cannot sit by idly. There is an abandoned portal within the Emerald Dreamway, one that we druids closed long ago because it leads to the Rift of Aln. To infuse it with energy once again, we will need shards of Nightmare which can be found on satyr lieutenants. Send our champions to hunt and kill these enemies.
Collect 10 Shards of Nightmare from "Powering the Portal" missions.
Powering the Portal
. You just resurrected your worst nightmare. You didn't think I was a friend, did you? Ah, ha ha haaaa! You've served your purpose. I've returned to the realm of the living, and it's all thanks to you. So, instead of killing you, I'm going to make you a deal instead. Give me that raptor. You must already know that she's no normal raptor, and I need a replacement for Ohgan. Do it, or both you and the gnome will taste my rage.
Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in the Rebel Camp.
Bloodlord Mandokir
Thank you. I know you didn't have to save my life. The return of Bloodlord Mandokir is ill news. He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind. The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual. If Mandokir is alive, then it stands to reason that he is not the only one. The explorers at Fort Livingston, far to the south, may know more. Speak with their priestess.
Speak with Priestess Thaalia at Fort Livingston in Northern Stranglethorn.
Priestess Thaalia
I understand you may be headed to Zul'Kunda soon. While you are there, I have a small task for you. The trolls are outgrowing Stranglethorn. The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region. It is time we restored that balance. Zul'Kunda is the Bloodscalp capital. Inside you will find the most high-ranking Bloodscalps. Reduce their numbers, then return to me.
Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.
Population Con-Troll
The soul is ready, but the body is not. For a skull as well-formed, as marvelous, as beautiful as this... we will need a suitable body. The chief of the Bloodscalps, Gan'zulah, won his throne with brute force. If he still lives, you'll find him in Zul'Kunda, to the west. Taking his body won't be easy, but nothing a sturdy like yourself couldn't handle. Bring it back here when you're done.
Obtain Gan'zulah's Body from Zul'Kunda.
A Physical Specimen
On a somewhat unrelated note, I've been putting together a collection of troll stories and legends for a... personal project. I was just thinking you might be able to help me find some of them. The Bloodscalps at the Bal'lal ruins, on the coast to the southwest, maintain a large tablet documenting some of their stories. Of course, I'll reimburse you if you're able to bring any of these stories back to me.
Obtain the Bloodscalp Lore Tablet from the Bal'lal Ruins in Northern Stranglethorn.
Deep Roots
It is time. The Stonemother will speak with you. You can find her throne in northern Deepholm, above the Scoured Reach.
Speak to Therazane, the Stonemother.
At the Stonemother's Call
Ahh... these must be names of their totemic creatures - the animals that they attribute to the spirits. Let's see... Mahamba as water, Tsul'Kalu as earth, Pogeyan as... air? Fire? I can't make this part out. I'd like some more information on these spirits of theirs. The Bloodscalp have a camp close to here, in the Tkashi ruins. Maybe you can find some details there.
Obtain an Icon of Tsul'kalu, an Icon of Mahamba, and an Icon of Pogeyan from Bloodscalp trolls in the Tkashi Ruins.
Sacred to the Bloodscalp
Your pet raptor seems to have found a new toy: a skull, from a nearby troll skull pile. What sets this skull apart from the rest is beyond you, but for some reason, she won't put it down. Osborn Obnoticus, the gnome you saved from Kurzen's Compound, is an expert in troll history and physiology. Maybe he'll have some idea what makes this one so special.
Report to Osborn Obnoticus at the Rebel Camp and show him your Lashtail Hatchling's new skull.
Favored Skull
In life, he was strong, powerful, a lord among trolls. With our help, he can be a lord once more. The Bloodscalp scavengers that wander the ruins to the southwest hoard magical fetishes that can help us. They hide these artifacts under the ground. Use your hatchling to find these artifacts... then bring them here.
Use your Lashtail Hatchling to sniff out 8 Tkashi Fetishes.
A Nose for This Sort of Thing
I never got to properly thank you for saving me. Thank you. I'm still a little fatigued from my captivity, so I thought you might help me with my studies. As a shaman of the Wildhammer clan, I'm very interested in the shamanic practices of the Bloodscalp tribe. Their magic seems to have diverged in an interesting direction. If I had one of the totems that their shaman use, I could begin my studies. You'll find them at the Bal'lal ruins, on the coast to the southwest.
Obtain a Bloodscalp Totem from a Bloodscalp Shaman.
Bloodscalp Insight
I do most of the cooking at the camp. It used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant. The pot is a wonder! It saved me countless hours...until it broke! Can you take the pot back to the goblin for me so he can fix it? His name is Krazek. Last I heard, he was staying with Nesingwary in the hunters' camp just to the south.
Bring Krazek's Crock Pot to Krazek.
Krazek's Cookery
Kurzen's death is a relief, but what's more interesting, and perhaps more immediate, is the sign of some potential allies within the compound. I don't care what it says on that prison record, I know EXACTLY why those 3 were locked up: refusal to follow orders. They must have been spared from the madness, much like my fellow rebels here, and incarcerated for speaking up. Find them. Find them, and send them back here.
Rescue Berrin Burnquill, Emerine Junis, and Osborn Obnoticus inside Kurzen's Compound.
Spared from Madness
Hello. We are soldiers of Stormwind, and rebels from Kurzen's Compound, a large outpost that you'll find just to the southeast of here. We were under the command of Colonel Kurzen, until he and those close to him started to descend into madness... We rebelled, set up camp here, and stood against Kurzen. Now, my sources are telling me Kurzen has disappeared. I trust my source, but it would help to hear from a third party. Please, head into the compound and find some documentation of his fate.
Obtain the Kurzen Compound Prison Records and the Kurzen Compound Officers' Dossier.
The Fate of Kurzen
While looking through this soldier's possessions, you look down to see a newborn raptor hatchling looking back up at you. Was it following this Kurzen militiaman the whole time? You can see it studying you, learning your features and following your movements. The lashtail hatchling has formed a bond with you. Perhaps someone back at the Rebel Camp will know what to do with a raptor hatchling.
Bring the Lashtail Hatchling to Corporal Sethman at the Rebel Camp in Northern Stranglethorn.
Just Hatched
This... this is just basilisk blood! No, it's mostly basilisk blood. They've added something to it though. I'll need a control sample to perform a proper comparison. They most likely obtained the blood from the crystal spine basilisks, found to the east of their compound. Bring me back some pure samples, and I'll have this elixir figured out.
Obtain 7 samples of Crystal Spine Basilisk Blood.
Control Sample
It looks like your young raptor is hungry. If you're looking to keep her, why don't you find something for her to eat? The lashtail often attack the basilisks of Stranglethorn, which can be found to the east, beyond Kurzen's Compound. She probably isn't strong enough to hunt on her own yet, but I'm sure she will eat freshly killed basilisk meat.
Kill Crystal Spine Basilisks in Northern Stranglethorn, and let your Lashtail Raptor eat 40 bites of their meat.
I Think She's Hungry
I need something to cut into the raw, elemental power of these bracers... something strong and abrasive, but still of the sea. The Murkgill murlocs have moved inland from the sea, but they still carry vials of sea salt on them. What they use it for, I can't be sure, but it will serve for our studies. You can find the Murkgill in the glade south of the Rebel Camp and east of Bal'lal ruins.
Obtain 6 vials of Sea Salt from Murkgill murlocs in Northern Stranglethorn.
You Can Take the Murloc Out of the Ocean...
After reducing the basilisk blood out of the elixir, I've uncovered an unusual precipitate. It appears to be a blue crystal of some sort... It's not a singing blue crystal... not a pulsing blue shard... ... not a piece of the Mind's Eye. Nope, this isn't something we've seen before in Stranglethorn. If anyone has any more of this substance, I want it. Check the high-ranking Kurzen troops, in the back of their cave.
Obtain a Whispering Blue Stone from Kurzen troops within the Stockpile.
The Source of the Madness
Now that our allies have been evacuated, it's time to run a final raid on Kurzen's Compound. They will never be weaker than they are right now, and with your help, we may be able to weaken them beyond repair. Those four names that were listed in the Officers' Dossier - Anders, Gaulus, Miranda, and Esquivel - will be the highest-ranking personnel remaining. Look for them in that cave in the back of their compound. Removing all four will be devastating to Kurzen's forces. Go with honor.
Kill Chief Anders, Chief Gaulus, Chief Miranda, and Chief Esquivel within The Stockpile.
Stopping Kurzen's Legacy
I have a feeling that Kurzen's Medicine Men are distributing more than just medicine. Kurzen needs some way to quelch insubordination, and an elixir under the guise of "medicine" would be the perfect way to do that. We need those remedies for research. Search the Kurzen Compound to the southeast - his medicine men and jungle fighters should carry the remedies on their bodies.
Obtain 7 Jungle Remedies from the Kurzen Compound.
Bad Medicine
The salt you brought was sufficient to activate the bracers' innate enchantments. I have taken these enchantments and combined them into a summoning token... a gift, if you will. Return to the Isle of Naias, and place the gift on Naias' altar. Call me again once you have Naias' heart.
Use the Gift of Naias to summon Naias, then obtain the Heart of Naias.
The Altar of Naias
You're not the first fool to be manipulated by Abercrombie! That doddering old man is known as The Embalmer to us. He's a vile necromancer and a blight upon this town. And now, sewn together and given life by the very materials you brought him, his horrible creation approaches! That hideous creature will be upon us in mere moments! If you have any heart, you'll help the Night Watch drive off the abomination and save our town!
Slay Stitches in Darkshire.
The Embalmer's Revenge
I arrived in Stranglethorn to study a feature known as the Altar of Naias, but made the unfortunate choice of denying Colonel Kurzen's advances, which earned me several years in that cage. Now that I'm out, I figure I might as well continue with my original studies. The altar is on an island to the west, south of Zul'Kunda. Gather some of the bracers from the island's water elementals. Oh, and you can use this device when you're finished. No need to make you walk all the way back here.
Acquire 6 Water Elemental Bracers.
Water Elementals
The others here share my suspicion. Morbent Fel lives on in undeath...and may be even more powerful than before. A necromancer was struck down, but a lich may have risen in his place. And now he continues to ruin this land. I remember Duskwood before all this. I remember bright skies and peaceful woods. This can't stand! Morbent Fel must be stopped for good. Speak to Sister Elsington. Her vision might guide you to where Morbent Fel is, and how he can be defeated.
Speak with Sister Elsington.
The Lurking Lich
Return to Lakeshire and let Solomon know that the Blackrock invasion has been stopped. Make sure he understands the cost at which our freedom came - that we lost five of our finest heroes to save Redridge and ultimately, Stormwind. You are the last surviving member of Bravo Company. It is up to you to keep its legacy alive. Dismissed.
Report to Magistrate Solomon at Lakeshire in Redridge.
Triumphant Return
Before I was lost to the woods, the last thing I remember is Morbent Fel. He was a vile necromancer, and the reason this land swarms with so many vile undead. I asked an adventurer to help me put an end to him. I thought they did! But Sister Elsington tells me the land still crawls with ghouls and spectres ripped from the grave. Morbent Fel should have breathed his last in the house on Forlorn Rowe, north of Raven Hill Cemetery. Go there and see what's become of him...
Search Forlorn Rowe for signs of Morbent Fel.
The Fate of Morbent Fel
, the citizens of Duskwood are in dire need of your assistance! I have here a letter from Commander Althea Ebonlocke, leader of the Night Watch, pleading for help. To reach Darkshire you should travel across the bridge located in the southwest corner of Redridge. Once you cross the bridge you will be in Duskwood. Then you just follow the road to Darkshire. Beware of the savage beasts that stalk the countryside!
Report to Commander Althea Ebonlocke at Darkshire in Duskwood.
Hero's Call: Duskwood!
Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source. You will need the power of the Light to strike him down. Sven told me the heroes who first slew Morbent Fel wielded an artifact of lightforged iron, imbued with holy power. That artifact is still here! I can feel it as well, a glimmer of light amidst the darkness. Search Raven Hill for it, and let the Light guide you through it.
Find the Lightforged Rod in Raven Hill Cemetery.
Guided by the Light
Something bad happened.
Something bad happened.
Breadcrumb to Badlands
Search the tunnel under the Dawning Woods Catacombs for the Lightforged Crest.
Buried Below
M-Master Harris requires many reagents for his serums. He has me gather them for him. Most of it's not so bad... I mean, the corpseweed is pretty bad, but it's not as bad as the widow venom. Have you seen the widows around here? The hatchlings are the size of a man. Even with a gun, I can't stand to go out hunting them! It's just too terrifying. If you'll go do it for me, I'll gladly pay you! Just bring me back some widow venom! You'll find them all in the woods to the east, just north of the road.
Collect 8 Widow Venom Sacs from Black Widows.
The Jitters-Bugs
I've spoken to Malfurion of your coming. He seemed very interested in meeting you himself. You should go to him in the Temple of the Moon. You'll find him standing beside our beloved Tyrande Whisperwind, where he's remained diligently ever since his return. I must warn you... Malfurion has his reservations. You may be carrying a great burden for your people by being the one to meet with him.
Speak to Malfurion Stormrage in the Temple of the Moon in Darnassus.
Malfurion Stormrage
I greatly wish to speak with you, but I'd prefer a more intimate environment. One where we might have a bit of privacy from prying ears. If you would, meet me in the Temple Garden in just a moment.
Meet Malfurion Stormrage in the Temple Garden in Darnassus.
A Bit of Privacy
What we do here is not a cure. The transformation cannot be removed once inflicted. But the mind... The mind can be restored, through alchemy, if enough is left intact. This worgen you've encountered sounds like he's fighting to stay aware. We've got to find him again. If he's fled the Yorgen Stead, search the Addle Stead to the south; he may be lurking in one of the buildings. Inject him with this ampule to tranquilize him. You'll need to be quite close.
Search the Addle Stead for the Lurking Worgen and use Harris's Ampule to tranquilize it.
A Curse We Cannot Lift
If Malorne is in danger, then things are even worse than I feared. It truly is up to us now. We have very little time left. Let us reconvene in the Dreamgrove at once.
Meet Archdruid Rensar Greathoof at the Dreamgrove in Val'sharah.
A New Beginning
My kinsmen at Raven Hill are concerned with curing the feral worgen in these forests. The condition itself cannot be lifted, but sanity can be restored to those not too far gone. While most here have proven beyond help, we keep an eye out for those that retain vestiges of their minds... attachments to their old lives. I've seen a lone worgen lurking the Yorgen Farmstead, digging in a pile of dirt between the buildings...could you check out that pile and see if he's left anything?
Examine the Mound of Loose Dirt at the Yorgen Farmstead.
The Yorgen Worgen
Master Harris will want to know of this immediately. Here, take this package of corpseweed down the road to the camp at Raven Hill. Tell him what we saw at the Yorgen Stead.
Deliver the Bundle of Corpseweed to Oliver Harris at Raven Hill.
Delivery to Master Harris
Deep in the heart of the swamp lies an ancient protector of the Dreamway, Witherheart. He was among the first defenders to battle against the Nightmare, but he has fallen to total corruption. It pains me to say it, but we must destroy him.
Kill Witherheart.
A Dying Dream
As Troteman cuts out, the world around you grows eerily silent. In the distance you see a full grown black dragon!
Use the Horn of Summoning to call for Darkblaze. Defeat Darkblaze.
Darkblaze, Brood of the Worldbreaker
When the Nightmare spreads, it consumes the life force of all that it touches. The more it spreads, the weaker our magic becomes. In its early stages, before the taint has taken hold, we can still cleanse the affected areas. I will bless you with Elune's grace. By channeling her power, you can reverse the Nightmare's spread.
Cleanse 100 Nightmare Creep.
Cleaning Up
Only the Blackrock high command remains. They're all holed up in Stonewatch Keep, directly south of our position here at Keeshan's Post. I want you and the rest of Bravo Company to enter Stonewatch and put an end to the Blackrock orc invasion. , no survivors.
Kill Tharil'zun and Gath'Ilzogg.
Showdown at Stonewatch
Our work here is done. We have successfully defended the Dreamway. It will be only a matter of time before it is restored to its former state. But we have more important matters at hand. Take the Idol of the Wilds and go onward to Nordrassil. With any luck, they have already gathered. We will meet you there.
Speak to Remulos at Nordrassil.
Communing With Malorne
The time has come for us to use the Idol of the Wilds and commune with Malorne. The ritual will require a great deal of power, so we have decided to convene at Nordrassil and draw upon the World Tree's essence. There is no time to waste. The fastest path will be through the Emerald Dreamway. Go ahead, and we will follow.
Speak to Archdruid Hamuul Runetotem in the Emerald Dreamway.
The Way to Nordrassil
Oh , I'm so very very happy to see you! The woodland critters whispered there was trouble in the Dreamway so I came immediately! There are so very many teensy weensy little creatures that live here in the Emerald Dream, and they're out there, all lost and alone! Would you go out there and gather them up? You can use my flute to call them to you. Thank you, brave druid!
Use Mylune's Flute to gather 15 Teensy Weensy Fae Dragons.
Teensy Weensies!
We are under attack here! Creatures of the Nightmare are spilling into the Dreamway as we speak. Destroy them. They cannot be allowed to linger, or else the Nightmare will take root here, too!
Kill 12 aberrations of Nightmare.
Enduring the Nightmare
Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.
Kill 5 Darkfiend Raiders, rescue Sylendra Gladesong, and examine the Altar of Malorne.
Grip of Nightmare
The Idol may be stolen, but there is still hope. While I was trapped at the shrine, I saw the satyr raiders make off with the relic. Their tracks will still be fresh. With our heightened senses, we may still be able to pick up their trail. We must follow their signs through the forest and recover the Idol!
Use your Cat Form to follow the satyr's tracks.
Tracking the Enemy
Now that you've recovered the Idol of the Wilds, it's time to put it to use to commune with Malorne. However, the ritual will need the combined power of many druids. Send your champions to gather the druids of our order, and tell them to meet us in Nordrassil. We will need to do this together.
Retrieve druids by completing "Gathering the Dreamweavers" missions.
Gathering the Dreamweavers
I see... it is as we have always feared. The Emerald Nightmare has found our world. We must call upon the ancient god, Malorne. Travel southeast to the shrine at Malorne's Refuge. There, we druids have kept a sacred relic for thousands of years, a gift from the white stag himself. I already sent Broll Bearmantle ahead to give word of your arrival.
Speak to Broll Bearmantle at Malorne's Refuge in Val'sharah.
Malorne's Refuge
There is still so much that we don't know about the Nightmare. Before we can fight it, we must understand how it spreads. Let us send our champions to the roots of Shaladrassil in Val'sharah, and ask them to bring back samples to study.
Complete the mission, "Sampling the Nightmare."
Sampling the Nightmare
Naralex asks for you to join him. He is ready to analyze the sample that he brought back from Shaladrassil.
Meet with Naralex, plant the Lasher Seed, and analyze its effects.
Dire Growth
We were able to wrest a confession out of this one. We know that their leader took the idol into Moonclaw Vale, but he could be hiding anywhere. Surely one of these satyrs will know where it was taken. Get the information out of these satyrs, even if it's the last thing they do.
Attack 6 Darkfiend Satyr and extract information about the Idol of the Wilds.
Idol of the Wilds
Building Our Troops
Rise, Champions
Yo, baby. Wassup? You ready for the party? No?! You know I love you, so I don't know how to say this, but check it... I think you need to swing into town to buy a new outfit for the party. Don't look at me like that... you want to look gooood, right? Don't you want to look super fine for me? I am your boyfriend after all! Swing by the bank first and pull out plenty of macaroons. You don't want to buy any of that cheap stuff!
Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.
Off to the Bank
I am returning to my throne. I've no desire to see any more of these Earthen Ring, but you remain welcome here. If you wish to help us rebuild our realm, perhaps we can help you in return. All things in time.
Seek out Therazane at Therazane's Throne.
The Stone Throne
We'll be flying straight to the island. My friend said that the warrior who came here before us never entered the shrine itself, since they were after one of the tombs. If a vrykul hero couldn't enter the shrine, I bet it's still protected by Tyr's power. I'm thinkin' we have a good shot at this. My pal Cato will meet us there. We might be needin' the talents of a good healer!
Go to Shield's Rest in Stormheim and claim the Truthguard.
Shrine of the Truthguard
Hi, babe. Are you ready for the party? No?! You know I love you, right? I think you need to swing into town and buy a new outfit for the party. Don't look at me like that... you want to look your best? Don't you want to look good for me? I am your girlfriend after all! Make sure you swing by the bank first and pull out plenty of macaroons. Don't buy any of that cheap stuff!
Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.
Off to the Bank
We need to get rid of that flying gunship if our people have any chance of escaping. Here's the plan. Keel Harbor had its share of rebel sympathizers in the old days. I've managed to round up a hefty amount of incendiary explosives from one of our storehouses. We're going to hit the enemy with a force small enough to fly undetected. The night elf hippogryphs should do the trick. Tobias will give you the signal when we're ready to go.
Jump on a Hippogryph when Tobias signals you and destroy the Horde Gunship.
Endgame
I'm here to help you and Bravo Company end this mess. You're to get in the Bravo Company siege tank and clear a path to Keeshan's Post on the other side of the valley, north of here. This is a high alert situation soldier as the Blackrock orcs are now aware of your location and sending a large force to meet you head on. Terminate them all with extreme prejudice. I'll see you on the other side. May the Light have mercy on your soul.
Use the Bravo Company Siege Tank to kill 200 Blackrock soldiers.
AHHHHHHHHHHHH! AHHHHHHHHH!!!
I need large amounts of corpseweed for Master Harris's concoctions. It's difficult to obtain, but we can't let our supply dwindle. Corpseweed is tough stuff to tangle with... the plant will get you before you get it, if you're not careful! But if you'd like to help out, I'll eagerly pay you for any you gather yourself. You'll find plenty of it all over the Yorgen Stead to the southeast.
Collect 5 pieces of Corpseweed.
A Deadly Vine
We've nearly won the day, largely thanks to you. One task remains, however... kill Fleet Master Firallon. It looks like most of Firallon's crew is already dead, but I know that old sea dog well enough to know that he's not done yet. No, he's cooped up tight in his cabin, ready to go down with his ship. Speak with Kebok again to get a wind rider. I'll try to hold off the cannonfire while you're on board.
Speak with Kebok in Booty Bay to get a wind rider, then kill Fleet Master Firallon.
Bloodsail's End
Pebble has gotten himself lost again, somewhere deep in the Crumbling Depths. He's fortunate that his size makes him unworthy of the effort for those gyreworms, but it's only a matter of time before he stumbles too close to one and gets eaten. Whatever he's so intent on down there is certainly not worth it. He seems to like you. Please, go and find him and bring him out of those tunnels to safer playing grounds.
Find Pebble within the Crumbling Depths and lead him safely out of the tunnels.
Lost In The Deeps