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They've come slithering up from the ocean depths. The naga. I think their intent is to reinforce the Bastion of Twilight, probably by heading inland via the Verrall river. We can't let that happen! Teach them that these shores are ours now, and send them scurrying back to the lightless depths. Kill the Blackscale naga worming their way through the Obsidian Breakers!
Slay 10 Blackscale Myrmidons or Blackscale Seacallers.
Naga Reinforcements
Hyenas, on their best day, are a nuisance. These foul specimens have a particularly nasty disposition, are riddled with all manner of disease, and are simply a blight on the face of dogdom. Do the world a favor and rid the deserts of Uldum of this mangy menace.
Kill 12 Mangy Hyenas.
Do the World a Favor
A convoy of veteran troopers and Forsaken catapults were ambushed earlier today while attempting to cross Olsen's Farthing, directly south of here. It was a total loss: all troopers were killed and all catapults destroyed. Bloodfang's pack was responsible for the ambush, though likely they have all fled back into the hills, preparing their next cowardly strike. Their day will come, but for now I want you to go to Olsen's Farthing and honor our fallen. Recover their Forsaken insignias.
Recover 6 Forsaken Insignias from Veteran Forsaken Trooper corpses.
Honor the Dead
This unfortunate pygmy was in the wrong place at the wrong time. As you ponder his bad luck, you take notice of the symbols covering his shield - far too elaborate for pygmy scrawl. Confident that Doctor Jones will find such objects of interest, you set out to find more fragments like this one.
Collect 10 Ancient Tablet Fragments.
Field Work
The marsh seems to have a strange effect on humans. Some grow mad simply by living here. Anyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one "Swamp Eye" Jarl, is already showing signs. I don't completely understand what's happening there, you'd have my thanks for looking into it. The manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.
Speak with "Swamp Eye" Jarl at Swamplight Manor.
The Hermit of Witch Hill
Between the Horde and the naga, our fleet has been decimated. We can't do anything to bring back the men who gave their lives to the sea, but sink me if I allow all of our supplies to be lost forever. Swim out to the Obsidian Breakers southwest of Highbank and retrieve our supplies from the wrecks and the ocean floor.
Retrieve 8 Recovered Supplies from Waterlogged Crates in the Obsidian Breakers.
Salvage Operation
In fact, you might still be able to help train some of my men. You probably noticed the abomination outside. We initially tried to fight him, but he didn't fight back. He seems to want to help out on the farm. Take a group of four settlers and challenge this abomination to combat. He seems to be pretty tough, but with one of him and five of you, I think you'll have a chance at beating him.
Speak with Gory at the Writhing Haunt and challenge him to combat.
Combat Training
These men and women here at Chillwind Camp have noble goals, but their ultimate purpose is war. I would like to offer you an opportunity to pursue more peaceful goals. At the Menders' Stead, beyond war-torn Andorhal to the north, the Argent Crusade has joined forces with the Cenarion Circle. Together, we work on healing this land from the plague that used to reign here. Are you interested in joining our cause?
Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.
The Menders' Stead
The farmers traveled to the Writhing Haunt, an old farm to the northeast, across the river. Someone needs to keep an eye on them. Bring them those rusty weapons and armor you found. We can't have them fighting with pitchforks.
Bring the Battered Weapons and Armor to Thurman Grant at the Writhing Haunt in Western Plaguelands.
The Writhing Haunt
I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs. Then I'll make a stew and stew it up and suck it down and give you some too. Do you like stew?
Collect 10 Marsh Frog Legs from Giant Marsh Frogs.
Marsh Frog Legs
The etching around the surface of this object indicates that it is of ancient origins, and yet no signs of wear can be detected. A hole on its edge, full of splintered wood, assures you that it is meant to be mounted on a wooden pole of some sort. Before showing this find to Doctor Jones, you set off to find the missing staff.
Obtain the Sultan's Staff, then use the Elaborate Disc to create the Shaft of the Stars.
Just the Tip
As you turn around, you see the silhouettes of shambling skeletons on the stairs. The undead aren't gone from this crypt. They were lying in wait! Furthermore, they appear to be armed with the weapons that you came looking for. You'll have to escape from the crypt. On your way out, you should gather as many pieces of equipment as you can.
Obtain 4 Time-Worn Breastplates and 4 Rusted Swords.
Ambushed!
I told Commander Valorfist that we could hold our own, and we intend to. I had a little conversation with the death knight general, Thassarian, on my way over here. We farmers plan to help in our own way. We will take control of this farm, begin to cultivate the land... and then when the battle for Andorhal commences, we will attack the Forsaken from the rear. They'll never expect it. First, we need to get rid of these Forsaken outriders. Kill some, then return to me.
Kill 10 Forsaken Outriders.
This Is Our Army
These farmers from the south wish to take these farms, but I can't let them enter the plaguelands unprepared. Even with the Scourge gone, danger still looms in the form of the Forsaken. No, we must be ready to fight... and that includes our new visitors. Before doing anything else, however, I would recommend that you travel to Uther's Tomb, to the east, and place this tribute before his statue to ask for his blessing. Speak with the priest that tends to the tomb when you are finished.
Enter Uther's Tomb, and use the Chillwind Tribute before his statue.
Uther's Blessing
The Alliance are victorious, and our forces are still strong. Military strategy dictates that we attack the Forsaken now, while they are recovering and unaware. I made a deal, however... We will wait. We attack Koltira and his troops when the time is right. In the meantime, speak with Ginny Goodwin and take a flight to the Chillwind Camp, to our south. Commander Ashlam Valorfist will give you your next assignment. You will hear from me when you are needed again in Andorhal.
Report to Commander Ashlam Valorfist at Chillwind Camp in Western Plaguelands.
Victory, For Now
I hail from Westfall, far to the south... as do these men that travel with me. We are farmers, and nothing more. I had been told that Lordaeron had been healed, and that it was ready for tilling. However, this "Commander" now tells me that it's too dangerous to proceed. He says that there's a war going on, and that the plaguelands still aren't healed. Before anything else, I need to get some food in my men's stomachs. Anything will do. Bear seems to be plentiful.
Obtain 5 Sides of Bear Meat from Shaggy Black Bears in Western Plaguelands.
A Mighty Hunger
Sorrow Hill, up the road to the northeast, was one of the first places that the Argent Crusaders and Cenarion Circle were able to heal. The area is now freed of the Scourge. However, there are still many specters of the past that, for some reason, have not passed on into the next world. They may be mourning, they may have unfinished business... or they may just be lost. Take my thurible and use it to douse them with holy incense. One way or another, we will help them move onto the next plane.
Use the Holy Thurible on 12 Withdrawn Spirits in Sorrow Hill, and slay them if they react negatively.
Those That Couldn't Let Go
I received word that a coven of harpies and their rocs plan to attack in force.They'll be coming from the mountains to the north.Use one of the bolas launchers and I'll man the other.Quick!
Slay 42 Coven attackers.
Bolas Bastion
We must always be prepared for battle. Whether that battle is against the Forsaken in Andorhal, against the Scourge in the east, or against some yet-unknown foe is unknown. What is known, is that we must be ready. We are low on arrows. I can obtain the shafts and heads, but I still need feathers. The birds that circle to the northwest typically molt this time of year. Would you mind traveling out into the field and gathering some of these feathers for our camp?
Obtain 9 Brownfeather Quills.
Go Fletch!
If you truly intend to move forward in this battle for Andorhal... well, perhaps I can help. To the east lies a large crypt. The bottom level of the crypt was once used for storage of weapons and armor... until the Scourge came. Now that the undead have left, the weapons are free for the taking. Most of the weapons are probably rusted and rotten by now, but they will serve better than tunics and pitchforks.
Find the Weapons Crate at the bottom of the Crypt in Western Plaguelands.
The Abandoned Crypt
Stormwind is too important to fall to the Legion, and I don't trust Shaw or his SI:7 goons to take care of the Hand on their own. The two of us will have to handle this while there's still time. Use extreme caution. The entire city is on edge from murmurs of the cult's activities, and we're already kill on sight. The other Shadows spoke highly of your skills. Are you in?
Help Garona take out the Veiled Hand cultists in Stormwind.
The Unseen Blade
Being a leader is not just about sending your troops to combat. You will also make decisions about how we train and improve our armies. Speak to Einar the Runecaster and let him know how you would like development to progress.
Speak to Einar the Runecaster.
Einar the Runecaster
Captain Stahlstrom has arrived. It would be advisable to speak to him and see that the valarjar are armed and ready for battle. We'll need more than your two champions if we're to win a full-fledged war against the Legion.
Speak to Captain Hjalmar Stahlstrom and train Valarjar Aspirants.
Recruiting the Troops
Friend is in a powerful, but lonely position. First of a council whose members are missing. Friend does not have to be alone though. Others will be drawn to friend's power, willing to follow if friend leads. Find those who want to help, and accept their pledge of loyalty.
Recruit Calydus and Ritssyn Flamescowl.
Rise, Champions
Those foolish calves!They've made off with our ceremonial drums again, treating them as toys... as... common drums!Can you help me find them? They must be scattered to all corners of Thunder Totem by now, discarded as soon as the fun dries up.
Find 4 Large, 4 Medium, and 4 Small Ceremonial Drums in Thunder Totem.
Ceremonial Drums
Friend is getting stronger, and so is friend's weapon! Come back to Dreadscar. I have more to show you.
Use the Felblood Altar to imbue your artifact, then speak to Calydus in Dreadscar Rift.
Growing Power
The souls that make it to these halls are brave, yes. That's why they're here after all. Valor alone does not make for an effective army, however. You will need someone who can train those who would be valarjar to fight with discipline. Have your champions send word to Captain Stahlstrom. Unruly vrykul berserkers may not fear death, but they might fear Hjalmar Stahlstrom enough to make them follow your orders.
Use the Eye of Odyn and complete the mission, "Captain Stahlstrom."
Captain Stahlstrom
Our enemies' transgressions have gone unchecked for long enough. Now that we have troops to back your champions, you would do well to send them to deal with them. One of our own has been taken prisoner by Odyn's sworn nemesis, Helya. If your forces manage to bring back Einar the Runecaster alive he can aid us in using powerful runes to advance the power of your armies.
Use the Eye of Odyn and complete the mission, "Troops in the Field."
Troops in the Field
Now that you've found other warlocks that are willing to aid your cause, we can use the Dreadscar Battle Plans to complete vital assignments across the Broken Isles. If we wish to rebuild the council, we must start by locating its missing members. Let us send Ritssyn and Calydus to interrogate the Burning Legion's minions. They might have information that will help us locate the missing council members.
Use the Dreadscar Battle Plans and complete the mission "Information at Any Cost".
Information at Any Cost
We are very fortunate to have come across Archivist Melinda. She is somewhat of an anomaly, as not many from her race choose our path. What makes her even more unique is her meticulous study of our craft. Her knowledge will be unsurpassed. Speak to her now and seek her council. With her help, we can surely strengthen the council.
Speak to Archivist Melinda in Dreadscar Rift.
Tech It Up A Notch
You will soon command one of the greatest armies in existence, but before my own Valarjar follow your every command you must prove your ability to lead. Speak to the two vrykul champions who ascended into these halls with you and tell them it is time for you to assume your duties as Odyn's chosen.
Recruit Ragnvald Drakeborn and Finna Bjornsdottir.
Champions of Skyhold
Stranger! You are the one I have heard of?When the kerfuffle with the drogbar happened, some of the young moose ran off!I can't chase them down or the others might wander off as well.Could you bring them back here?
Find 3 Frightened Mountainstriders and return them to Liza Galestride's stable.
Mountainstrider Round-Up
It's time to send our newly trained imps out into the field. Look at the Dreadscar Battle Plans and send your champions and troops on a routine scouting mission.
Use the Dreadscar Battle Plans and complete the mission, "Troops in Training".
Troops in the Field
Gandling has brought his lieutenant, Rattlegore, with him. This clattering horror is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations. You will find Rattlegore within an old town-hall building, near the center of town. I recommend caution before fighting him. He will not be a pushover.
Kill Rattlegore within Andorhal.
Brute Strength
Darkmaster Gandling of the Cult of the Damned leads the Scourge offensive here in Andorhal. My old counterpart, Koltira, leads the Forsaken forces. If we're to win Andorhal, we'll have to defeat both, but we will certainly fail if we take on both at once. I know Koltira well enough to know that he will focus on the Scourge first. We will do the same. Take out the weaker, desiccated Scourge to reduce their numbers. The Forsaken will have to wait to taste our wrath.
Slay 15 Desiccated Scourge within Andorhal.
Scourge First... Horde Later
Odyn would like to speak to you at once, my liege. He is convinced that as you have grown in power you are ready to take direct command of his armies and would like to begin preparations.
Speak to Odyn in Skyhold.
Odyn's Summons
With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery. You've probably already seen him, lurking at the fountain in the center of town. Take my grenades with you. They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away. Again.
Kill Araj the Summoner. You may use Lang's Hand Grenades to destroy Stickbone Berserkers.
Araj the Summoner
Araj the Summoner is bolstering the Scourge defenses with simple skeletons... an army of weaklings that will overwhelm you before it overpowers you. He has assembled animi within Andorhal's northern towers that spew these skeletons out at an alarming rate. But I've got the solution! Their function is simple. Throwing these grenades at a bone animus... or, for that matter, a mob of skeletons... will reduce them to splinters.
Use Lang's Hand Grenades to kill 5 Stickbone Berserkers and to destroy a Scourge Bone Animus.
The Endless Flow
Hurry... there isn't time to waste. The city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge. King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get. With Arthas dead, now is the time for the Alliance to start to retake Lordaeron. Speak with the gryphon master, Bibilfaz Featherwhistle, when you are ready, and he will put you on the first flight out there.
Report to Thassarian within Andorhal in Western Plaguelands.
The Battle for Andorhal
So... you killed a member of the Argent Crusade, inside of Hearthglen. Usually that's not smiled upon, even in self-defense. I recommend you come back to Mardenholde Keep, and turn yourself in to Highlord Fordring. Hopefully he will hear you out, and will be sympathetic with your situation. I hope I haven't gotten you in any trouble.
Report to Highlord Tirion Fordring at Hearthglen in Western Plaguelands.
Turning Yourself In
Say, I never caught your name. ? Pleased to meet you. I've got one more problem that needs fixing, and you have a look about you that just screams "I'm a problem-fixer". There's a small mine on the northern edge of Hearthglen, where we get most of the ore that the town needs. My drudges who work the mine normally do a decent job. Unfortunately, it seems that a larger-than-average spider has taken up residence within this cave. Think you can clear things up for me?
Kill Shadril within the mine inside Hearthglen.
Drudges... <Sigh>
Magus Bisp is one of Hearthglen's most preeminent arcanists. To imagine that he would be interacting with gnolls... and dabbling in necromancy? Unthinkable. You'll find him atop the tower near Hearthglen's main gate. Hopefully he'll have an explanation for all of this. If not, well... I wouldn't go to the top of that tower unprepared.
Speak with Magus Bisp atop the mage tower in Hearthglen.
Bagging Bisp
The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril. The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield. This will be his final mistake. You will find Gandling in a square near the southern end of town. I want you to fight and weaken Gandling. I will join you to help finish him off.
Kill Darkmaster Gandling within Andorhal.
Scholomancer
Greetings. How do you do? My name is Daria. I am one of the priests in charge of preserving the peace here in Hearthglen. One of my duties involves maintaining the tower down the trail to the southeast of Hearthglen. This particular tower is of personal importance to the Highlord. It's the place where his son was killed. With the recent incursion of gnolls, however, maintenance of the tower has grown difficult. Will you help me rid the trail of some of these gnoll vandals, so I can do my duty?
Kill 10 Redpine Looters.
Taelan Fordring's Legacy
Finally! You're here! Get to work! My men have been sparring with these wooden practice dummies for far too long. Sure, you can learn how to swing a sword by practicing with a dummy, but real combat requires a real combatant. Hmmm... I had asked for them to send me someone imposing, but I suppose a skinny-armed will have to do. Now get in there and teach my men how to fight!
Challenge and defeat 7 Hearthglen Trainees.
It's About Time!
Dried-up Scourge... weak. Abominations... strong. We defeat strong abominations... we win war.
Destroy 6 Opengut Behemoths in Andorhal.
War Machines
See those reagents over there? And these supplies right here? Those belong to the Argent Crusade. Gnolls are known for thievery, but as far as I know, Hearthglen hasn't had any incursions since the Redpine came. Very suspicious. I know a few helpful folks within Hearthglen: Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus. All can be trusted, and are well-connected. Question them, to find out if they know anything about these lost supplies.
Speak with Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus within Hearthglen.
The Good People of Hearthglen
It's likely that the battle for Andorhal will start up again soon. In the meantime, you could probably stand to practice your skills as a . East of here is a large farm that has been taken over by the Argent Dawn and the Cenarion Circle. I don't doubt that they'll have some work for you.
Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.
The Menders' Stead
Allow me to concentrate for a moment. Further down the trail, south of Taelan's Tower, the gnolls have carved out a small meeting area to the east of the main road. Something is happening there... I'm not certain what. We should investigate. I will look for anything out of the ordinary... you just protect yourself.
Investigate the gnoll hideout along the trail to Hearthglen in Western Plaguelands.
Unusual Behavior... Even For Gnolls
Doctor Theolen Krastinov is responsible for the deaths of thousands. His nickname, The Butcher, is well earned for the atrocities he takes joy in executing. He must be punished, justice must be meted out. Find him and exact upon him the agony he has inflicted upon countless innocents, including me and my husband. Once he is destroyed, burn our remains. Turn them to ashes. Release our grieving souls.
Destroy Doctor Theolen Krastinov, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff.
Doctor Theolen Krastinov, the Butcher
One of the 'projects' underway here is the plagued dragonflight. Thankfully, they're only hatchlings right now, but if we wait much longer they will become one of the scourge's most powerful weapons and a major threat to all of Azeroth, especially my family's land! Slay ten of their whelps and be sure to take care of Rattlegore as well. He is in the small space beneath where the whelps are housed and prepares supplements to catalyze their growth. Hurry...before they get any bigger!
Kill 10 Plagued Hatchlings and Rattlegore.
Plagued Hatchlings...For Now
Darkmaster Gandling serves as headmaster of Scholomance, and is therefore responsible for countless deaths at the hands of his students. For that he must be punished. He will not come out easily. Lure him out by slaying his six professors whose rooms connect to the Headmaster's Study. Be wary, for when the last falls he will come, and he will come infuriated with vast magic backing his assault. Don't let him make it out of here alive.
Kill Darkmaster Gandling.
School's Out Forever
One of Kel'Thuzad's most trusted students oversees the operations in Scholomance. You must confront the lich, Ras Frostwhisper, in his lair. The door to his chamber is adjacent to the viewing room. Destroy him. Leave no trace of his existence so that he may never again bring such horrors into our world.
Destroy Ras Frostwhisper.
The Lich, Ras Frostwhisper
With blood, Kirtonos may be summoned. It is with blood, then, that Kirtonos must be destroyed. Within the Chamber of Summoning, you will find a brazier, upon which you shall place a drop of your own blood. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him. Should you succeed, you will earn more than just our gratitude.
Destroy Kirtonos.
Kirtonos the Herald
Within Scholomance lays the Barov family fortune. Alexi and I are the last two Barovs in existence. However, I am the only living Barov, so our family's vast empire belongs to me! Find me the deeds to Caer Darrow, Brill, Tarren Mill, and Southshore and I will repay you generously. The Barov estate will be reborn at long last!
Recover The Deed to Caer Darrow, The Deed to Brill, The Deed to Tarren Mill, and The Deed to Southshore.
Barov Family Fortune
Greetings! As you can see, the Western Plaguelands is very nearly free of the last remnants of the scourge. However, their school of necromancy, Scholomance, still sits full of lost young souls training to become scourge sorcerers! Our work here will be for naught if we do not stop this flow of fresh, not to mention very powerful, necromancers. Travel southeast to Scholomance and find Weldon Barov. He is the last living member of the Barov line that once owned all these lands and is our current contact.
Speak to Walden Barov in Scholomance.
School of the Damned
I require your assistance. Find the undead mage Vectus and the warrior Marduk deep within here. They run the scourge's plagued dragon operation and must be destroyed. Place this Gambit in the viewing room where they are located. Hopefully, it will react with their forces and utterly destroy them! Oh, defeating Vectus and Marduk afterward shouldn't be a problem. Right?
Place the Gambit in the Viewing Room and slay Vectus and Marduk.
Alexi's Gambit
Heya, boss, Hobart Grapplehammer's wants to speak with you. He says it's a matter of some urgency.
Speak with Hobart Grapplehammer at the Town-In-A-Box on the Lost Isles.
Hobart Needs You
What a find! Right here... exactly where my notes predicted it would be. With any luck, inside this chamber will lie clues to the location of the legendary Coffer of the Promise. That's right. It's not just a myth. I believe it truly exists. I'll explain more later. For now, just give me a hand with these explosives.
Assist Harrison Jones at the Khartut's Tomb.
Premature Explosionation
Your performance was admirable, soldier. You make the Forsaken proud, which is more than I can say for our general, Koltira Deathweaver. I intend to have a word with that death knight. He has shamed himself and his cause.
Stand by as Lady Sylvanas Windrunner speaks with Koltira Deathweaver.
The Reckoning
The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. If we eradicate them and take Dire Maul for the Horde, we will possess a heavily fortified seat of power in this region with numerous artifacts to sweeten the deal. I sent in a small army of Stonemaul Ogres inside earlier - if any have survived, speak with them and finish the job. That's an order.
Speak to the Stonemaul Ogre.
Ogre in the Field
Alright, we need something that's going to make the compound go, "Boom"! I'm all out of gun powder, but I think I know what we can use instead... the heart of my fire elemental! Here, take my fire totem east to the Blood Trail. Just flip the switch on it near any of the lava pools over there and Magmatooth should be summoned. Bring back his heart and we'll be in business.
Obtain the Burning Heart.
Something that Burns
Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of his kind, it is an effort I must support for our own good. Please hurry, we need every foothold in Feralas that we can get. You will find Dire Maul to the west.
Speak to Estulan.
The Highborne
The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. I requested a druid of the talon to go there and scout it out. If he still lives, speak with him and he will act as your commander to stop the Gordok before they decide to attack. That's an order.
Speak to the Druid of the Talon.
Eyes in the Sky
It's taking every ounce of our power to keep this realm stable in the absence of the World Pillar. As shaman we can tap directly into the energies of the elementals that inhabit Deepholm and use them to heal the damage that the rift is causing. Take this totem and place it on the ground outside. Any energized geodes or lodestone elementals destroyed in its proximity will fill it with the energy we require.
Destroy 8 Energized Geodes or Lodestone Elementals near the Depleted Totem.
Elemental Energy
Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of the Highborne, it is an effort I must support for the good of Feralas. May the wind carry your spirit there with great swiftness. You will find Dire Maul to the southeast.
Speak to Estulan.
The Highborne
Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own before they set their sights on Camp Mojache. Perhaps we can even enlist his aid afterward to ensure we maintain our presence in Feralas with enemies on so many sides.
Speak to Furgus Warpwood.
Saving Warpwood
Getting into the Black Temple is going to be tricky. Following the break-in by the Council of the Black Harvest, Akama had his Sha'tari priests erect a holy barrier. It prevents my teleportation.However, I might know a way to bypass those protections and take us directly to the Temple Summit.Long ago, I had a... liaison with a certain high elf wizard named Lan'dalock. He later joined the Kirin Tor.If you were to ask him very nicely, and drop my name, I am certain that he would help.
Locate Archmage Lan'dalock at the Violet Citadel in Dalaran.
The Arcane Way
Leafbeard is known as the Storied for good reason. It is said that he remembers tales from before the Sundering. After examining the inscribed leaf that our champions recovered, he may be able to provide new knowledge and improvements for the grove. Go take it to him now.
Speak to Leafbeard the Storied at the Dreamgrove in Val'sharah.
Branching Out
We have a new mission that needs our attention, Archdruid. Deep in the forests of Val'sharah, a small druidic outpost known as Shal'doren Grove is under attack by satyrs. Send our champions to deal with this threat at once. We cannot allow these satyr incursions to grow unchecked!
Use the Scouting Map and complete the mission,"A Glade Defense."
A Glade Defense
Sorry about the holographic projection... I literally need to be in two places at once these days.A holy barrier that protects against fel magic, you say? I have just the thing to bypass it and enable Malevolence's teleport.Sneaky! Look there... that imp just made off with it!
Chase down the Sneaky Imp and recover the Grimoire of Arcane Ways.
Move Like No Other
In our champions' travels, they made contact with Sister Lilith, a fearless leader among the Laughing Sisters. She is revered among the dryads as a seasoned warrior and a demanding teacher. She will serve as an excellent recruiter. Speak to her now, and recruit some Treants.
Speak to Sister Lilith and recruit some Treants.
Recruiting the Troops
We will need more allies on our side before we can be effective, Archdruid. A skilled dryad by the name of Sister Lilith is on her way to the Dreamgrove, but we've received word that she may be in trouble. Send Zen'tabra to her aid.
Use the Scouting Map and complete the mission "Sister Lilith".
Sister Lilith
You will never know how thankful we are to you. Because of you, Moozy and my husband are safe. I won't let either of them out of my sight!I am sorry to ask one last favor of you, but do you think you could find my mother and bring her here so she can see that her grandchild is safe?Her name is Ethel, and her home is on the northern bluff of Thunder Totem.
Find Ethel Waterwise and reunite her with her family at the Hammer's Cradle in Thunder Totem.
Moozy's Reunion
The Legion's defeat cannot be accomplished alone. To win this war, we must work together, just as we did in ancient times. To begin, we must recruit more druids to our aid. Speak to the troll Zen'tabra and the night elf Naralex. Both of them are accomplished druids. They will gladly defend the Dreamgrove.
Recruit Zen'tabra and Naralex.
Rise, Champions
Find Garona Halforcen outside Stormwind.
Preparation
So Cedonu said he saw nightfallen going into Leyhollow? I don't like the sound of that. Grandfather seems to be holding his own, but the archmage and I will keep an eye on him. You go investigate our caves.
Find the nightfallen that entered Leyhollow.
Cursed to Wither
I will deliver the good news of my recently-rediscovered vitality to my brood. You, on the other hand, have a Tidestone to deliver.
Bring the Tidestone of Golganneth to Archmage Khadgar in Dalaran.
A Blaze of Starlight
Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own. Taking Dire Maul would be a major step in reclaiming Feralas for our people. You can find Dire Maul to the southeast of here.
Speak to Furgus Warpwood.
Saving Warpwood
Now you da king, so maybe you get prized Gordok artifact back from Guard Mol'dar! Da king before you never listened, just like all da other kings since da old timey Gordok king! Artifact is called da Gauntlet of Gordok Might. Old timey stories say only da one true king da Gordok can get it back. You find it and it will become mighty gauntlet you wear forever! Yar, I show you!
Speak to Guard Mol'dar in Dire Maul.
Unfinished Gordok Business
You kill Gordok leader, you new ogre king. If you king, then ogre leaders like Kromcrush and Kreeg that survive pay you big tribute and you stop Gordok invasion. If you do that, then me very happy ogre and we take Dire Maul FOR DA HORDE!!! Go, little ! Kill ugly Gordok ogre king and maybe dis be new Stonemaul Hold! Yar!
Kill King Gordok.
King of the Gordok
Dark Irons? Cho'gall?! We'll show them what becomes of those who attack Orgrimmar. Let us attack! We'll hurl their limbless corpses into the magma they so adore. You'll tell Blood Guard Kang what's happened here when we're done, yes? Doubtless I'll need to spend time organizing the repair of the city...
Slay Grand Ambassador Flamelash and inform Blood Guard Kang in Orgrimmar.
Fired Up and Not So Good To Go.
Peak Grindstone's team broke down somewhere out there to the west. Think you can make yourself useful for a change and rush some parts out to them?
Deliver the Catapult Parts to Peak Grindstone on the Fractured Front in Deepholm.
Rush Delivery
In Gordok society, their king is simply their strongest warrior. If anyone, ogre or otherwise, kills the current king, they are automatically hailed as the new one. The new king receives tribute from any living guards, Stomper Kreeg, and Captain Kromcrush. Find and kill King Gordok while killing as few of their other leaders as possible, and not only will your reward be great, you will be able to use your power as king to halt the Gordok invasion without conflict!
Kill King Gordok.
King of the Gordok
I knew you'd heed our call. When Deathwing was first defeated by the other dragon aspects, he retreated to Deepholm, the realm of earth. Deathwing's return to our world left a rift open between Azeroth and Deepholm. If we don't mend the breach, this land will be torn asunder. We're doing our best to contain the damage on this side of the rift. Aggra will take you through the rift so you can help repair the damage from the other side. Get on her wyvern when you're ready.
Jump on Aggra's Wyvern and fly into the breach at the Maelstrom. Once you're on the other side, speak to Maruut Stonebinder.
Deepholm, Realm of Earth
If you're going to fight the king of the Gordok then you're going to need to get by Captain Kromcrush. Now, you can get by him by killing him, sure. You might actually want to leave him alive. How, you ask? I think I know! An ogre suit! I'll make you one if you bring me an Ogre Tannin from upstairs. I'm not going anywhere like this...
Bring an Ogre Tannin to Knot Thimblejack.
The Gordok Ogre Suit
Father finished the Skystrider. It's amazing! Once we get the bugs worked out, I'm going to use it to fight for justice, just like you. I know you've got to move on, and help other people, being a hero and all, but how about a ride? I'm about to take the Skystrider on its first flight, and I'll be honored if you join me. I'll drop you off at Algaz Station. What do you say?
Ride the Skystrider to Algaz Station and then speak with Mountaineer Stormpike.
The Winds of Loch Modan
There are remaining beings here that pose a direct threat to us ever reclaiming this sacred city. Magister Kalendris and Illyana Ravenoak are both extremely dangerous and need to be disposed of as quickly as possible. Exercise caution, for with there being so few remaining feeding off of Immol'thar's energies, they are likely to be stronger than they first appear.
Kill Magister Kalendris and Illyana Ravenoak.
The Cursed Remains
You've done great work here. While you were out, that young Ando fellow was here looking for you. Said something about a metal bird. You might want to go back to the shores of the Loch and see what he wanted.
Talk to Ando Blastenheimer.
Ando's Call
Blood Elf Lethtendris has web to catch magic here. She use for herself, but Master want to use for good of whole world! You help get web from stupid elf and not only will Dagg'thol reward you, you see how Master use it way better!
Obtain Lethtendris's Web.
Lethtendris's Web
Leave it to the Dark Irons to work with Ragnaros' toadies and worse. You can bet that insane Twilight's Hammer cult is behind the lot of this! Time to end their attacks on Ironforge once and for all. Oh, and tell Commander Cragfist what's happened here when we return; I'll need to work on getting the city and its good people back in order.
Slay Grand Ambassador Flamelash and inform Commander Cragfist in Ironforge.
Fired Up and Not So Good To Go.
This madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the five pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced from the demon's demise, attack and end him as well. Lay the spirits of this city to rest, adventurer, and make the Prince pay for his wrongdoings.
You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.
The Madness Within
Some beings here have miraculously managed to remain free of the darkness that runs so rampant. On the second story of the Court of the Highborne rests a Shen'dralar Ancient. Seek it out, it may hold a wealth of wisdom, perhaps even the secret to freeing Eldre'Thalas.
Speak to the Shen'dralar Ancient.
The Shen'dralar Ancient
In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.
Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!
The Treasure of the Shen'dralar
The Ironbark and Warpwood were once the mighty protectors of Eldre'Thalas. Look at how they have fallen! Ultimately, their fate lies at the hands of myself and my fellow Highborne. We were reckless with our power. But you, you can right the wrongs here! Venture forth and put Tendris Warpwood to rest. He was the mightiest and last defender of this area, and deserves spiritual release. Be wary, for if you do not dispose of the Ironbark Protectors prior to engaging Tendris, he will call them to assist.
Kill Tendris Warpwood.
The Warped Defender
Me take quick nap earlier and stupid fast imp take book! Dagg'thol need book to follow orders and Master need book to conquer! Gah! You help me get book from imp, and I give you shiny something. Go, imp right there to da left! KILL!!!
Convince Pusillin to give up the Book of Incantations.
Pusillin The Thief
Gandling has brought his lieutenant, the Ravenian, with him. This lumbering brute is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations. You will find the Ravenian within a tower near the southern end of town. I recommend caution before fighting him. He will not be a pushover.
Kill the Ravenian within Andorhal.
Brute Strength
You will find that Dire Maul is filled with many nature and arcane elementals. Somehow, a water elemental has found its way into this area. Please gather its essence and take it to me. I am curious as to how one of their kind got here, and what sort of agenda it may have against the natural elements of Eldre'Thalas.
Collect the Hydrospawn Essence.
An Unwelcome Guest
The satyr Alzzin the Wildshaper has exerted his corrupt dominion over this part of Eldre'Thalas. The Fruit of Fertility, now corrupted as the Felvine, should be close to Alzzin. It may be the key to purify this ancient place. When the great satyr falls, capture whatever essence of the Felvine you can. Seal it in this Reliquary of Purity, and bring it to me. Good luck, and Cenarius' speed.
Use the Reliquary of Purity to capture a Felvine Shard.
Shards of the Felvine
The monster responsible for the ruin you see before you is called Alzzin the Wildshaper. To reach him, however, you will need to also slay Zevrim Thornhoof, the satyr who currently holds the still noble ancient Old Ironbark in his grasp. Once Ironbark is free, he will help you make an entrance into Alzzin's domain. Enter and slay him without mercy, for there is no other way.
Kill Zevrim Thornhoof and Alzzin the Wildshaper.
Alzzin the Wildshaper