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The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors. Take this rope and use it to capture Bloodfen raptors or Bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.
Use the Sturdy Rope to capture 6 Bloodfen Raptors or Bloodfen Screechers.
Raptor Captor
Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to Grand Admiral Jes-Tereth in Stormwind castle that the Defias are the ones who carried out the Varian's kidnapping. I have little doubt that Stormwind's armies will mete out swift and terrible justice to those involved. I can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go.
Speak with Jaina to travel to Stormwind and meet with Grand Admiral Jes-Tereth.
Proof of Treachery
You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.
Speak with Lady Jaina Proudmoore in Theramore.
Jaina Must Know
It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there. Theramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air. Alcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.
Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island.
Survey Alcaz Island
We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road. I suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, just bring back my men alive.
Collect Grimtotem Keys from the Grimtotem Tauren in Blackhoof Village and use them to free 5 Theramore Prisoners.
Prisoners of the Grimtotems
From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed. SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy. If we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.
Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.
Renn McGill
Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.
Place the Raptor Bait near the windmill in Blackhoof Village.
Unleash the Raptors
There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative "borrowing" first. Search this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!
Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.
Secondhand Diving Gear
Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.
Collect 1 Salvaged Strongbox.
Recover the Cargo!
My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas... the symbol of the Defias! The reports indicate their leader resides on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.
Obtain the Defias Orders from Garn Mathers.
Defias in Dustwallow?
Those worgen you killed were the scouting party. There are hundreds more incoming! Looks like Crowley and Bloodfang made the blood offering to every human in Lordaeron. Get in one of those Horde cannons and send them all back to their makers. Let the waters of Lordamere Lake run red with their blood!
Kill 50 Hillsbrad Worgen with the Horde Cannon.
The Waters Run Red...
I can handle training from here. If you're looking for something else to do, I recommend heading up the road to the northwest. The Cenarion druids and Argent Crusade have a small camp set up there, at Dalson's old farm. Maybe they can keep you busy until we need your help again.
Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.
The Menders' Stead
The Scourge are adept at forging powerful armaments for their soldiers, making it difficult for our men to kill 'em! There are blacksmithing plans near the Baroness Anastari's ziggurat that their chief swordsmith plans to use for an extremely powerful weapon for Lord Aurius. We're going to prevent that weapon from being made and stop their regular arms flow with one blow! Go take the plans and kill the Black Guard Swordsmith when he comes to defend 'em, and it'll make our mission much easier.
Kill the Black Guard Swordsmith.
Weapons for War
Those that survived your assault on Fenris managed to drink the blood of the wolf. They turned into ferocious worgen, hell-bent on vengeance. Now they paddle across Lordamere Lake and assault my sea dogs. Many have already been killed. The worgen monsters must be stopped! Make your way to the Decrepit Fields, east of here, and kill the Hillsbrad worgen that infest the area. Once you've killed them all, make your way to the Horde communication panel, located at the docks. I'll be in touch.
Kill 10 Hillsbrad Worgen.
Reinforcements from Fenris
If you have a moment, Deathlord... there is a personal matter I would like to speak with you about. Some time ago, a brother of the Ebon Blade was imprisoned beneath the ruins of Lordaeron by the Dark Lady. Sylvanas has refused all attempts to negotiate his release. Now, our world faces destruction and the time for diplomacy has passed. Koltira Deathweaver cannot fight the Burning Legion in chains. So we will break them.
Rescue Koltira Deathweaver from Undercity.
A Personal Request
Archmage Vargoth's betrayal is an unimaginable loss to our cause. We will have to deal with him, but first Meryl's condition has become dire.Unfortunately it is not an illness at all, but a magical attack of fel origin. It may be his old nemesis Kathra'natir is behind it. We need to buy him time.The Eye of Azshara contains a vast store of arcane energy from Queen Azshara herself. If we could obtain a vial of water from the Wrath of Azshara's body, that will sustain him for a while.
Fill a vial with arcane water from the Wrath of Azshara.
Eye of Azshara: A Magical Affliction
Now that you have your first two champions, there is an abundance of work they can do to help us.Archmage Melis has been hard at work getting our command room up and running. Head downstairs and ask her to show you what needs to be done.
Talk to Archmage Melis.
Technical Wizardry
Thanks to you, the Hall of the Guardian is gradually re-assembling. However, there is much more work to do. As our leader, you can determine the trajectory of our order's future. Speak to Chronicler Elrianne. She will show you the ropes.
Speak to Chronicler Elrianne
Tech It Up A Notch
My sister tries my patience sometimes. No matter. I've identified a few locations that our parents might be. I shall search in this area with Kallistia. You've already helped us so much... would you help us look to the east? You can use my scrying orb to see the locations that our ritual has uncovered.
Use the Scrying Orb to determine potential locations of night elf spirits, then go rescue them.
Back from the Dead
In order to find the spirits of our family, I will need materials to scry their location. The naga carry magical trinkets imbued with ley energy that is better-attuned to this land than anything we have in Dalaran. If I had a few of those, I could do some real scrying.
Obtain 3 Hatecoil Glyptics.
You Never Know Until You Scry
Our troops are ready! It's time to test them out in the field. We've received word of survivors near the Broken Shore, but the area is still crawling with Legion. Send our troops quickly to help with the rescue!
Complete the mission, "Troops in the Field."
Troops in the Field
Felhounds are attracted to magic, young ones especially. They get a whiff and go into a feeding frenzy! You're not quite as enticing as a mage, so you'll need to cover yourself in something that can fool a felhound into thinking you're its next magical meal. Leyworm entrails should do the trick.
Collect Leyworm Entrails from worms within Leyhollow in Azsuna.
Leyworm Lure
If we hope to gain the upper hand against Hakkar, we need to find out more about these hounds that he's breeding and pinpoint their weaknesses. I know of a warlock that studies demons extensively. Maybe she has seen some of these hounds, and knows how to defeat them.
Speak to Kira Iresoul in Azsuna.
Knowing Our Enemy
Mrmlgr! Mrglr rlmgrg mlrgr! Mrlgmr... Mmlrgmlr rlmgr grlmrmlg mglrmglr. Mlrgmrl rmglr? Mlgrmglr! Gmmlrgmrl mlrgmlr lrglrmgrl lrlgllrlm mglrlr grlm-grlm. Mrlgmlgr mgrlmlgr? Mlrgmlr gmrlmglr Mrgrlilgrl.
????
Mrgls of Endearment
I heard a rumor that you are going to attempt to make contact with Illidan's immortal demon soul in the Twisting Nether. You are going to need many magical things.I have taken the luxury of putting together a potential list for you. I do so hope that it proves helpful.
Use the Scouting Map and complete the mission, "Additional Accoutrements".
Additional Accoutrements
SI:7 is dogging our heels at every turn. We must make certain that they do not catch wind of what we are up to.To that end, I have some suggestions for you in the form of missions. Send your champions, assign your forces, it matters little to me. The important thing is that we keep them out of Val'sharah and away from Black Rook Hold.At least until we can decipher that damned letter.
Use the Scouting Map and complete the "Throwing SI:7 Off the Trail" missions.
Throwing SI:7 Off the Trail
Having Loramus back will work greatly to our advantage, despite the fact that he's trapped inside Razelikh's body... and also that the demon sometimes takes control.Still, he was one of our most powerful demon hunters. And now, he also has the knowledge of a dreadlord at his disposal.I think we should have him share his knowledge and wisdom with us to improve our odds in this war.
Listen to Loramus Thalipedes' story and then upgrade your Class Hall.
Demonic Improvements
We have the Raven's Eye. Use it. Decipher the SI:7 letter.We must know what secrets it contains!
Use the Raven's Eye to decipher the encrypted SI:7 Letter.
Deciphering the Letter
Belath Dawnblade has given us a strange scouting report from the Felblaze Ingress in Azsuna. The dreadlord, Razelikh the Defiler has returned to the world. That's not the odd part, though.Strangely, he's sometimes going around killing the other demons and calling himself, Loramus!Last we knew, our demon hunter brother, Loramus Thalipedes sacrificed himself to defeat Razelikh, whom he'd been possessed by.Your champions and Ashtongue warriors need to go to Azsuna and find out what is going on.
Use the Scouting Map and complete the mission, "Loramus, Is That You?".
Loramus, Is That You?
Hi! , right? The archmages in Dalaran said we might see you down here. My brother and I are here on a reconnaissance mission. We're looking for our parents. We've lived our entire lives thinking that our family was killed in Azsuna several thousand years ago, but look around! Most of the elves here are ghosts. Olothil's been searching through books for clues as to why, but we could use some help.
Find three Ancient Highborne Tomes in the Ruins of Nar'thalas.
Children of Nar'thalas
This Chapel is the last Light amongst so much darkness. Ras Frostwhisper took his own life in the slaughterhouse, carving his face into a macabre smile in front of the Lich King, who raised him into the Lich that now haunts Scholomance. The ground where that atrocity occured is now Scourge holy ground, blessed by the Lich King with the very darkest magic. Lord Aurius Rivendare, new ruler of Stratholme, now guards it and continues his master's evil work. Slay him without pause.
Kill Lord Aurius Rivendare.
Lord Aurius Rivendare
Where Market Row meets Festival Lane, you will encounter The Unforgiven. If you slay the entirety of Crusaders' Square, you will coax out Timmy the Cruel. Both of these former champions committed heinous acts against innocents here in the name of gaining unholy power. You must destroy both of them and rid Stratholme of their foul presence. Take caution, for they were powerful fighters in life, and their new dark powers will only have made them even more deadly.
Kill The Unforgiven and Timmy the Cruel.
Retribution
Thank the Warchief that you're here. I've made a critical error with the sea dogs and need your help to rectify the situation. You see, I sent them out against the worgen coming from Fenris Isle stone cold sober. They attacked the beasts and promptly got their butts handed to them. Many of them died, but a few still live, barely clinging on to dear life. Take this barrel of ale to the Decrepit Fields, east of here, and force it down the throats of fallen sea dogs.
Rouse 8 Orc Sea Dogs.
Hair of the Dog
SPIDERS IN NORTH CAVE BAD. POISON OGRES. OGRES GET SICK. BAD! BIG BIG SPIDER IN CAVE MAKE MORE SPIDERS. MORE SPIDERS BAD! KILL BIG SPIDER, STOP MORE SPIDERS. KILL BIG SPIDER, GET BIG PRIZE! GOOD!
Obtain the Broodqueen Pedipalp.
SMASH BROODQUEEN
Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars. I'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.
Use the mortars to defeat Tethyr.
Take Down Tethyr!
Ander Germaine has sent word that he wishes to honor you for your mastery of arms and your dedication to the Alliance. Make your way to Stormwind, leave the Old Town district through the south exit, and speak with him in his Command Center. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress.
Speak to Ander Germaine in Stormwind's Command Center.
A Summons from Ander Germaine
Deep within, you will find Ramstein the Gorger. I cannot bear to tell you the atrocities this monster has commited. Know only this - he deserves to feel the full wrath of countless lost souls, a wrath you will bring upon him. Have no mercy. Be unwavering in your fury.
Slaughter Ramstein the Gorger.
Man Against Abomination
The old lighthouse out to the east hasn't worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again. I don't know how she plans to do it by herself, but she claims that it'll make the movement of ships and goods into the docks smoother, so I can't really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?
Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.
This Old Lighthouse
Yes, Tethyr is certainly real, and he lives in the waters off Theramore. Has a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know... And if you light it up again, he'll come right back. But no one in their right mind would do that. So that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.
Speak with Major Mills at the docks in Theramore.
Oh, It's Real
You know, it's amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there. "Dastardly Denizens of the Deep!" Why, I think I might swoon if I ever saw one of these! I'm sure it's good for a laugh or two, but I simply don't have time for reading right now. You know who might enjoy it, though... that fishmonger on the docks, "Dirty" Michael Crowe. He collects old books.
Bring Dastardly Denizens of the Deep to "Dirty" Michael Crowe on the Theramore docks.
Dastardly Denizens of the Deep
So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes. But you want to know about Tethyr. I said I'd make you a deal, so here's what I want you to do. I'm working on a new line of baits, but I haven't tested this one yet. Just take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim into the deep part of Tidefury Cove to the southwest. Let me know how it works!
Smear Pagle's Fish Paste, Extra Strength on yourself, then swim into Tidefury Cove.
Nat's Bargain
Oh, I'm sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends? If you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle. He's got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.
Talk to Nat Pagle at Nat's Landing in Dustwallow Marsh.
Is it Real?
There's a fellow the locals know as "Swamp Eye" Jarl, who lives alone out in the swamp. Sometime ago he "took over" Swamplight Manor after the previous owners disappeared under mysterious circumstances. I like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he's not quite right in the head. If you're headed northwest on the road out of Theramore, you'll find Swamplight Manor in the Witch Hill area, before the road turns west.
Speak to "Swamp Eye" Jarl at Swamplight Manor.
The Hermit of Swamplight Manor
Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls. Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.
Report to Captain Wymor at Sentry Point.
A Disturbing Development
The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here. I suppose it's a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore. If you're up for it, would you help resupply the lighthouse with fuel?
Collect 4 containers of Thresher Oil from Murk Threshers beneath the Theramore docks.
Thresher Oil
The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks. The ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.
Obtain the Deserter Propaganda from the boat at the end of the Theramore docks.
Propaganda War
Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks. Arresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.
Defeat Gavis Greyshield aboard the ship southeast of Theramore.
The End of the Deserters
Is THAT what's behind the storms assailing my city? Let's push on. That towering windbag can bellow and blow all he likes, but this is the end of him. Tell General Marcus Jonathan what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.
Slay Prince Sarsarun and inform General Marcus Jonathan in Stormwind City.
This Blows
It's good to meet you. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town. These deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks. They're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.
Confront 5 Deserter Agitators in Theramore.
Traitors Among Us
So. This is what evil lies behind the attacks on fair Thunder Bluff. Let us move forward. It is time to put an end to this abomination. Tell Hamuul Runetotem what has happened here upon our return; I'll need to oversee the return of my people, repairs, and the like.
Slay Prince Sarsarun and inform Hamuul Runetotem in Thunder Bluff.
This Blows
We nearly have this battle won. I can taste victory. The Forsaken never stood a... What the hell is that!?
Find out what Thassarian is looking at.
The Depravity of the Forsaken
I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims. If we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls. Why don't you get started while I plan our next move?
Distribute the Altered Leaflets to 6 Theramore Guards.
Discrediting the Deserters
With the fall of the Scarlet Crusade, their disguised demon leader, Balnazzar, released the possessed body of Grand Crusader Dathrohan and went on a rampage, killing every remaining crusader here. He then used his necromantic power to raise them all as vile undead slaves. Balnazzar refers to his new army as the Risen. We cannot let him grow this army - they are extremely powerful and, unlike Arthas' Scourge, Balnazzar will not hold his forces back. Kill him while we still have a chance.
Kill Balnazzar.
The Dreadlord Balnazzar
Head south, to Chillwind Camp. Tell Commander Ashlam Valorfist everything that happened here. Me? I'm going west, into Tirisfal. My battle's not over yet. I've got an appointment with that harpy that calls herself a Banshee Queen... and I'm finding out what she did to Koltira.
Report the events of the battle of Andorhal to Commander Ashlam Valorfist.
Alas, Andorhal
Our last hope of victory lies in defeating the val'kyr. You've done well up until now... but you're only one and there are literally dozens of them raining destruction on the battlefield. One enormous val'kyr sits atop the tower to our south... you can see her from here. Perhaps if we eliminate her, the remaining val'kyr will dissipate. This is our only hope. Bring some of Grant's men with you. You'll need their protection for this battle.
Slay Aradne atop the tower in western Andorhal.
Aradne
It's important that we increase our numbers. Trust me, I know these things. Battlelord Gaardoun and his Ashtongue warriors are our best bet to quickly accomplish such a task.You should speak with him and let him know just what kind of broken you want trained.
Speak with Battlelord Gaardoun and train Ashtongue Warriors.
Broken Warriors
Thank the spirits you're here. We're not sure how much longer we can maintain the rift in the Maelstrom. Our most powerful members, led by Thrall, are barely preventing the tear. Last I heard, our only hope was to go through the breach and attempt to stabilize it from the other side. I will conjure a portal. Take it and report to Thrall as soon as you can.
Go through the Portal to the Maelstrom and speak to Thrall.
The Maelstrom
This thing is ancient. Just turning the pages risks them disintegrating in my hands.Here, I have found it. An entry about the Raven's Eye.It says here that the last person to have possession of the eye was Lord Ravencrest himself. You are going to have to go into Black Rook Hold and take it from him.
Gather a group and enter Black Rook Hold to take the Raven's Eye from Dantalionax.
Black Rook Hold: Into Black Rook Hold
The matron mother, Lady S'theno, and I have been watching you and the rest of the Illidari. We have something of an outsider's perspective on things, which gives us a degree of objectivity. We have come to a unanimous recommendation: in order to keep the Illidari from splintering, you must begin to recruit champions.These exalted few will aid in projecting your power beyond the confines of the Fel Hammer.Our unanimous recommendations for the first two are Altruis and Asha.
Recruit Altruis the Sufferer and Asha Ravensong as your first champions.
Rise, Champions
Our militia has been nearly wiped out. Only I and these few farmers remain. Those winged creatures... they took the bodies of our men and... and turned them into walking, undead corpses! With every one of our men they took, they bolstered their own ranks. It pains me to admit it, but you will need to fight them too, along with the deathguards and val'kyr. As they did in life, they hunt in packs, so take some of my minutemen with you.
Kill 20 Forsaken Troopers within Andorhal.
Brother Against Brother
Battlelord Gaardoun has offered to recruit more broken warriors for the cause. He just needs a few things first. He said something about the right tool for the job, or something like that.Time to put your new champions to the test. I'm sure it will be a grueling mission.
Use the Scouting Map and complete the mission, "Things Gaardoun Needs".
Things Gaardoun Needs
The matron mother, Lady S'theno, and I have been watching you and the rest of the Illidari. We have something of an outsider's perspective on things, which gives us a degree of objectivity. We have come to a unanimous recommendation: in order to keep the Illidari from splintering, you must begin to recruit champions.These exalted few will aid in projecting your power beyond the confines of the Fel Hammer.Our unanimous recommendations for the first two are Kayn and Asha.
Recruit Kayn Sunfury and Asha Ravensong as your first champions.
Rise, Champions
We have the Sargerite Keystone. We have most of the forces we will need. We even have a plan.Now we need to locate the Felsouls and prepare for an invasion of whatever demon world they're hiding out on.Please leave it to me. If you will grant me the use of your champions, I and the Scythe of Souls will extract the information by any means necessary from the demons that we question.
Use the Scouting Map and complete the "Preparations for Invasion" missions.
Preparations for Invasion
I see you have grown in strength. With it, some of the untapped potential within your weapon is released. Come back to the Hall of the Guardian when you are done with your adventures, and I will show you more.
Use The Forge of the Guardians to imbue your artifact, then speak to Meryl Felstorm in the Hall of the Guardian.
Growing Power
, Battlelord Gaardoun asked me to retrieve you. He says there is a very important matter that he needs your help with.He requests your presence back on the Fel Hammer as soon as possible.
Speak with Battlelord Gaardoun on the Fel Hammer.
Return to the Fel Hammer
We should make a show of welcoming this Shade of Akama into our ranks. It is important that the others see him treated as one of us, rather than as an outsider.Kor'vas Bloodthorn has proven herself invaluable, time and time again. Her skills in combat are unquestioned and unparalleled. You will find no champion better suited to destroying our enemies.It is time to officially raise them up as champions.
Recruit the Shade of Akama and Kor'vas Bloodthorn as your champions.
Into Our Ranks
The Tirisgarde has been defunct for ages. To defeat the Burning Legion, we must first recruit the greatest champions of our class to fight by our side. Two powerful archmages, Archmage Kalec and Archmage Modera, have come to help us succeed.Speak to them and enlist their aid.
Recruit Archmage Kalec and Archmage Modera.
Rise, Champions
As I'm sure you've noticed, demons have taken over the vale. Their arrival has forced many of my fellow druids to flee their homes, but I refuse to go down without a fight. Despite all this, I'm happy to provide enchantments for your weapons, but you should know that it is a delicate process that takes time and concentration, something I have little of lately. If you're willing to shelter me from attackers, I will certainly do my best to enchant your weapons.
Protect Lyana Stardust while she enchants the azure weaponry.
Delicate Enchantments
Lyana Stardust still lingers in a vale that has been overrun by demons. Despite its current start of upheaval, she refuses to abandon her home. The strength and stubbornness she exhibits in the face of an enemy are also traits that shine through in her enchantments. We want our weapons to be as strong and stubborn as she is. Meet her in Moonclaw Vale, and see if she can work her magic with the weapons that Kyriel has crafted for us.
Find Lyana Stardust in Val'sharah.
Meeting in Moonclaw Vale
We have everything we need to set the trap for Hakkar.Archmage Khadgar will summon a portal to the Violet Hold. Once inside, he will begin to channel his essence into the arcane vessel at your command.Our allies will be armed with the weapons you brought them, ready to fight when Hakkar takes the bait.
Enter the Violet Hold through Khadgar's portal, and defeat Hakkar the Houndmaster.
In Defense of Dalaran
Take the materials to Blacksmith Kyriel in Dalaran, and he'll use them to craft whatever weapons he can.As I mentioned before, he's skilled and efficient, so you shouldn't have to wait long.When his work is complete, speak to Shandris Feathermoon about getting the weapons enchanted.
Find Blacksmith Kyriel in Dalaran.
Azure Weaponry
If we want to bring the fight to Hakkar, my rangers are going to need arrows and ammo that are capable of piercing the thick, magic-resistant hides of his hounds. There's a versatile smith in Dalaran who does incredible work with both bows and blades alike. He uses azure ore in his creations, which can only be found below sea level. Due to its proximity to leystone, the ore is often overlooked, but in an expert smith's hands, it can be smelted into something nearly indestructible.
Mine Azure Ore from deposits found in the water off the coast of Suramar.
Ore Under the Sea
I have made considerable progress with the Bloodstone, thanks in part to your extensive testing.The stone feeds on blood to grow in power, but its ability to control a demon comes from consuming a corrupted heart; the more powerful, the better.Within the Vault of the Wardens you'll find someone with such a heart.
Collect a Felsworn Heart from Cordana within The Vault of the Wardens dungeon.
Vault of the Wardens: Matters of the Heart
Blacksmith Kyriel is no stranger to the Farstriders. He has forged countless arrows for us in the past, using his knowledge of unique materials to help build better, stronger ammo. He's efficient and gifted, making the most of scarce materials. Using a single branch from a corrupted ancient, he can craft thousands of arrows.
Collect Nightmare Oak from Oakheart within the dungeon, Darkheart Thicket.
Darkheart Thicket: Nightmare Oak
I thank you for doing this for me. I swore an oath to protect the Gjallarhorn with my life, and so I did. You must tell Hymdall that his Gjallarhorn was devoured by the great worm, Jorhuttam! It devoured an entire army of my men who were swallowed whole trying to fend off the beast. Find Jorhuttam and you will find the horn!
Return to Hymdall in Skyhold.
Svergan's Promise
The Bonespeaker mystics used these heirlooms to tie my soul to this world. Under their curse, my soul could not enter the Halls of Valor. Find the soul pyre in Haustvald and throw my belongings into the flames. The fire that bound my soul through their foul magic will be the same fire that undoes this bond!
Throw Svergan's Belongings into the Soul Pyre and complete the Ritual of Unbinding.
Break the Bonds
Ending the evil of the Blood Prince will be a boon to this land, but we can't just allow these crazed corsairs to run amok. I'm afraid there is no choice but to put them to the sword.Carry out this noble deed, my good fellow, and we will celebrate with a nice warm lager.
Kill 8 Blood-Crazed Swashbucklers in Dreyrgrot.
Spilling Bad Blood
This crate is filled with relics from the nearby ruins. The pirates have discarded them, likely thinking they're of little value.The Explorer's League would probably appreciate if you retrieved these relics for them to study.
Gather 7 Crates of Ancient Relics from the waters outside Dreyrgrot.
The Value of Knowledge
Most Fascinating! It would appear that we're dealing with our very own vrykul vampyr!All we have encountered have been of blood elven descent, but it has long been theorized that the vrykul have suffered the curse as well. It's too bad he's awake - I would dearly like a subject to study.Oh well, guess there's nothing for it. Take this stake and put it through the old chap's heart. I'm pretty sure that should do the trick.
Use the Sharp Wooden Stake to kill Blood-Thane Lucard in Dreyrgrot.
What the Bonespeakers Buried
The val'kyr were one of the Scourge's primary weapons. Not only were they skilled in battle, but they could be used to convert corpses into Scourge minions. To think that Sylvanas is stooping to such levels for the sake of the Forsaken... We need to stop the val'kyr before they wipe us out and turn our army against us. Slay as many as you can find. And bring some of these minutemen with you. If they've survived this long, then they must have some battle skill.
Kill 9 Lesser Val'kyr within Andorhal.
Val'kyr Incursion
The book from Lan'dalock is very enlightening. It describes a technique which will provide a simple and elegant bypass around the Black Temple's holy barriers.I will need but a moment to summon a gateway. Stand back, please.
Use the Gateway to the Black Temple and confront Akama.
Confrontation at the Black Temple
Unfortunately, we may have another problem. That mist seeping out of the ruins has affected the looting pirates. It's driven them quite mad.Only one of them seems to be unaffected - a captainly fellow with a very fine hat. He wears a large ruby amulet, which I believe protects him from the mist. You'll need it if you are to enter the tomb.He may not give it up willingly.
Collect Broketooth's Ruby Amulet from Captain Broketooth on the ships near Dreyrgrot.
A Stone of Blood
To the east, deep within Forsaken-held Andorhal, you will find their commanders. They do not fight, but call out orders from horseback. Hunt down and slay these commanders. The Forsaken won't stand a chance.
Slay 3 Deathguard War-Captains.
Ashes to Ashes
Well met, good chap!I was on my way to study the local murlocs when I stumbled upon these most peculiar ruins. Those pirates over yonder arrived first, and it appears they've unleashed some ancient evil.I would be remiss to let such an evil run rampant, but we should learn more of it before we proceed, lest we end up like those chaps.I spied the crew bringing back some tablets from the ruins. If you can bring them to me, I may be able to decipher the nature of this evil.
Gather 4 Ancient Dreyrgrot tablets from the pirate ships outside of Dreyrgrot.
The Mystery of Dreyrgrot
The mistress has put me in charge of this lot. Our primary mission is to get in there, corner the rats, and kill 'em all, including Bloodfang. You've done us a solid service in gettin' the information. Join in the glory and help us drive a sword through their miserable skulls! Let me know when you're ready and I'll call for the charge.
Escort Master Forteski through the Deep Elem Mine.
Nowhere to Run
She's still out there... Ophelia, the Siren of the Highlands! Her terrible song will lure you to the depths. I've vowed to stay behind and avenge my fallen crewmates. If you want to join me, just say the word. We'll lash ourselves to the mast, we will. We'll shut our eyes. We'll stuff our ears with wax. And when her beautiful illusion drops... we'll strike. Are you in?
Slay Ophelia, the Siren of the Highlands.
Siren's Song
Word is in from Andorhal. The battle has resumed. It has become somewhat well-known among the Alliance forces that you're a hero of the first battle of Andorhal. Thassarian has requested your presence immediately.
Report to Thassarian at Andorhal in Western Plaguelands.
The Battle Resumes!
We must act quickly. They mustn't be given the chance to flee. I am dispatching a squadron of my most powerful troopers to the Deep Elem Mine. I'm also sending the Horseman with them to ensure that nothing goes wrong. Meet him at the Deep Elem Mine, east of Olsen's Farthing, and CRUSH those rats.
Report to Master Forteski at the Deep Elem Mine in Silverpine Forest.
Cornered and Crushed!
Search the nearby farmhouses for Alliance stragglers. Keep an eye out for any information that could lead us to Crowley and Bloodfang. Seek and destroy all that would stand in your way!
Search the Farmhouses at Olsen's Farthing.
Seek and Destroy
I'm no military expert, but this battle looks to be in our favor. Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear. For the Alliance! Still, we should all do what we can to make sure that we win. Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men. The sooner they die, the quicker we can re-take Andorhal!
Slay 15 Andorhal Deathguards.
Supporting the Troops
You meet some people out here sometime. Nice people. Met an ogre once. Ogres get hungry just like me. I'll never forget what he said. He said "Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you." So I got him those fish and he ate 'em up. That's when I started too. The heads are the best part, all soggy-like. Don't crush those heads now. It makes them sad. Sad heads aren't good eating. Get me happy heads and I'll eat them and be happy too.
Collect 8 Mirefin Heads from Mirefin Murlocs.
Hungry as an Ogre!
Men as far as Kul Tiras spoke of the legendary Fras Siabi's premium tobacco. It was a delicacy enjoyed by every single person of importance that visited Stratholme. King Terenas, Uther the Lightbringer, Highlord Fordring...yes, they all enjoyed Siabi's specialty. Sadly, Fras stayed in his shop when Stratholme was invaded, swearing on his life that the Scourge would never touch his tobacco. Venture forth and see if even one bit remains here...it is worth its weight in gold, I assure you.
Recover a box of Fras Siabi's Premium Tobacco.
The Great Fras Siabi
I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it... Have you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!
Gather information by defeating 10 Risen Husks or Risen Spirits.
What's Haunting Witch Hill?
The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth. I have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.
Plant the Witchbane Torch at the end of the dock and defeat the evil haunting Witch Hill.
Cleansing Witch Hill
This is remarkable work you've done! Especially for someone who hasn't taken my courses. These tablets provide new information on several subjects. They indicate that these obelisks are part of an enormous ancient mechanism that once kept this whole region masked from the rest of the world. They also depict how to recharge the mechanism, which is where your Shaft of the Stars comes in... Get ready. We have some history to make!
Accompany Harrison Jones to the Chamber of the Stars.
On to Something
In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places. If true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find. It may be our only hope.
Collect 9 sprigs of Witchbane near Witch Hill.
The Witch's Bane
Look, I'm not about t' play games with ye. The Scarlet Crusade's Crimson Hammersmith was nothin' worth mentionin' before, but now that they're Balnazzar's Risen, the damned dreadlord has taught him t' make all sorts of powerful demonic weaponry. It's simple. Find their blacksmithing plans and kill the Risen Hammersmith when he comes for 'em, so that we can make sure their army doesn't get their hands on demon armaments. They're powerful enough as it is!
Kill the Risen Hammersmith.
Cutting the Competition
I have cutting to do. I can't tell you what I'm going to cut, but... I need myself a blade. A certain blade... Some people call it a sword. I call it a swing blade. You help me? Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need! But don't sleep on this. What I'm cutting won't keep forever...
Obtain Razorspine's Sword.
Jarl Needs a Blade
It looks like a group of the ambushers stayed behind. Make them pay for their insolence! Kill all of the Bloodfang stalkers at Olsen's Farthing. For Sylvanas! For the Horde!
Kill 10 Bloodfang Stalkers.
Excising the Taint
Eye juice is good juice for drinking. Too bad most critters only have two eyes. But spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already. Darkmist spiders are west of here, in the Darkmist Cavern. You figure the spiders are named after the cave... or is it the other way around?
Collect 20 Unpopped Darkmist Eyes from Darkmist spiders.
Jarl Needs Eyes