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A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.
Thassarian aboard the Skybreaker wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.
Basic Chemistry
Desperate times... As uncomfortable as it makes me, I'm prepared to accept assistance from anyone - including our resident death knight. Go to Thassarian and see if he can help us develop tactics against the Scourge that will ensure victory once we are able to mount another offensive. We have come so far... we must not fail here!
High Captain Justin Bartlett aboard the Skybreaker wants you to speak to Thassarian.
...All the Help We Can Get.
As someone of your experience must surely know, there's no better way to familiarize one's self with their enemy than by confronting them in combat. While you no doubt lust for the glory of taking Icecrown Citadel, that cannot happen without taking each of the Lich King's gates first. For now, you must focus your efforts on the first of these... Return to the Broken Front. Engage the enemy in battle. Search for a weakness we might exploit and return to me with a detailed report.
Thassarian on the Alliance gunship, Skybreaker, wants you to kill 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts at the Broken Front.
Poke and Prod
Abominations... They can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends. They are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question. Fortunately for you, I know these secrets. This kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.
Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.
That's Abominable!
You know what to do. Take this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate. You would do well to refine this tactic for when we make another assault on the gate.
Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.
That's Abominable!
While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants. We need to know just what we're up against in terms of their strength. Oh... and bring me their spines. If memory serves, there's a little trick I can share with you.
Thassarian on the Skybreaker wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.
Against the Giants
Yo, I need you to get my jumpbot to the top of this mountain to the southeast, like yesterday! That girly, self-righteous Frazzle Geargrinder thinks that her jumpbot's better than mine. Hah! We're in a race to see who's gonna be king of the mountain! Once you jump up there, plant our battle standard in the pile of bones and show everyone that the Horde, and my mad engineering skills, are the best!
Blast Thunderbomb in Ymirheim wants you to use his Thunderbomb's Jumpbot to plant the Horde Battle Standard in the skulls at the top of the mountain.
King of the Mountain
You should leave now. You'll find a portal behind me. It'll take you to the surface. We'll meet again. He'll be looking for you. It's only a matter of time until he finds you.
Return to Koltira Deathweaver aboard Orgrim's Hammer.
Return to the Surface
You no longer need my assistance in neutralizing the enemy's plague cauldrons. Hunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective. You are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits. Remember, the giants and the plague cauldrons can be found on Mord'rethar.
Koltira Deathweaver aboard Orgrim's Hammer wants you use Pustulant Spinal Fluid on a blight cauldron at Mord'rethar.
Neutralizing the Plague
A little-known quality of the flesh giants... Their spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid. Poured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers. Pour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.
Koltira Deathweaver aboard Orgrim's Hammer wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.
Basic Chemistry
Greetings . Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men. If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us.
Escort the Skybreaker troops to the gates of Ymirheim. Return to Ground Commander Koup at the edge of the glacier east of Ymirheim for compensation after the task is complete.
Assault by Ground
You've just got to get my jumpbot to the tippy top of the mountain to the northwest here at Ymirheim pronto! That dastardly, no-good Blast Thunderbomb is working on his own bot, and I'm afraid he almost has it completed. We're in a race to see who's gonna be king of the mountain! Once you jump up there, plant our battle standard in the pile of bones and show everyone that the Alliance, and my engineering skills, are the best!
Frazzle Geargrinder in Ymirheim wants you to use her Geargrinder's Jumpbot to plant the Alliance Battle Standard in the skulls at the top of the mountain.
King of the Mountain
Aha! Here it is: the Temple of Invention, the seat of Keeper Mimir himself! Of course, that's where one would go to join the two parts of the key. According to the prospector's notes, the Temple of Invention is one of the highest points on the western side of the Terrace of the Makers. That means it should be roughly east of your Grom'arsh Crash Site. I'll meet you at the temple and we'll combine the parts together.
Brann Bronzebeard wants you to meet him at the Temple of Invention and help him combine Norgannon's Shell and Norgannon's Core. Once you have helped Brann, report back to Boktar Bloodfury at the Grom'arsh Crash-Site.
Forging the Keystone
Reports of a powerful zombie at the death gate have reached my ears. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.
Koltira Deathweaver aboard Orgrim's Hammer wants you to kill Coprous the Defiled at Mord'rethar.
Coprous the Defiled
You shouldn't have touched it. But now that you did, he's going to come looking for you. And he'll find you. Unless you hide yourself from him. Bring me blood from the faceless ones if you want to live!
Matthias Lehner wants you to obtain 3 Faceless One's Blood.
Time to Hide
You know what to do. Take this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate. You would do well to refine this tactic for when we make our assault on the gate.
Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.
That's Abominable!
While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself. The flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below. Muster a force and defeat these giants. We need to know just what we're up against in terms of their strength. Oh... and bring me their spines. If memory serves, there's a little trick I can share with you.
Koltira Deathweaver on Orgrim's Hammer wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.
Against the Giants
With Norgannon's Shell in hand, only half of the archive key remains to be found. Luckily, I've had the Explorers' League hard at work chasing down leads about the whereabouts of Norgannon's Core. Far to the southeast of the Inventor's Library, on the slopes to the north of Dun Niffelem, is a camp bearing my name. The Explorers' League representatives seeking the second half of the key are based there. Bring me the maps and the notes they've made and we should be able to track down the other key half.
Find Prospector Khrona's Notes and Prospector Soren's Maps at Brann's Base-Camp.
Going After the Core
Prospector Soren's notes say that Norgannon's Core is in the keeping of a sentinel named Athan, one of Mimir's creations. Soren says the vault where Athan resides is called "Loken's Bargain" these days. Loken, eh? The earthen have mentioned him. The vault is said to be southwest of the ruined Explorers' League camp, with a round entrance on a mountainside overlooking the Valley of Ancient Winters. Find this Athan and get the core from him, but I wouldn't be surprised if you were in for a fight.
Obtain Norgannon's Core.
The Core's Keeper
The object is not a crystal at all, but some form of organ, encased in ice. As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound. As you collect your thoughts, you hear a young boy's voice nearby. "You really shouldn't have done that."
Investigate the nearby voice in Naz'anak, the Forgotten Depths.
A Voice in the Dark
This is probably as under-control as this situation is going to get. Let's do this. I need someone to light the fuse on those bombs and it looks like you're the one to do it.
Go to the nearby Saronite Bomb Stack to light the fuse.
Blow it Up!
As you light the fuse, you notice that it is consumed by fire far quicker than you would expect. The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you.
Look for clues wherever the fall takes you.
A Short Fuse
Abominations... They can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends. They are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question. Fortunately for you, I know these secrets. This kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.
Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.
That's Abominable!
While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge. We won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses. I have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they? Allow me to introduce Koltira Deathweaver.
Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.
Takes One to Know One
On the day of my death I wish to be able to say that I lived a life without regret. Those who mourn my passing will know that I was a Warchief who made decisions that best served his people. But this betrayal by Varimathras and Putress... All that we have worked for is for nothing. Justice must be served. Portals to Undercity will be active momentarily. Vol'jin will be waiting for you. I will meet you there soon. Together we will make it right.
Take the portal to Undercity located in Grommash Hold and report to Vol'jin.
A Life Without Regret
Wahooo! It works! Not that I had any doubts in my supernatural ingenuity, only that I wasn't quite sure what kind of explosion to expect - let's just say I'm glad to see that you didn't get your eyebrows singed off. So now I just need to show ol' Korm how ya thaw out one 'a them wyrms. He'll hafta promote me to... to... to whatever comes after Chief Engineer! Here, you take another batch of the stuff and head back out to the front and I'll go get Korm... Well? Move out!
Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.
Volatility
We've one shot at dealing some damage to this place -- let's make sure we get it right. We've acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off. We're going to need to get the Scourge defenses under control quickly, before reinforcements arrive. Help my men out and come back when you're ready for some fireworks.
Sergeant Kregga at Icecrown Citadel wants you to slay 10 Hulking Horrors.
Establishing Superiority
The Scourged nerubians are a plague upon our forces. While we are safe from them here, floating above the world, when we set foot upon the land below, it is always with the thought that the undead nerubians could burrow up from the depths of Azjol-Nerub and attack. It's in the best interests of everyone if they are thrown into a state of disarray. Kill their former king, and major-domo to the Lich King, the crypt lord, Anub'arak. Please bring me his crown... not that he wears it any longer.
Archmage Lan'dalock in Dalaran wants you to return with the Idle Crown of Anub'arak.
Proof of Demise: Anub'arak
The nerubians of Ahn'kahet dug too deep during their attempt to escape the invasion of the Scourge. They got too close to the Old God under Northrend. Rousing its awareness, the Old God sent its insane creatures against them, and the nerubians were caught between the proverbial rock and a hard place. The leader of the Old Gods' forces, Herald Volazj is one of the nightmarish beings known as The Faceless. Put an end to him and bring me his withered brain. Just please, try to keep your sanity.
Archmage Lan'dalock in Dalaran wants you to return with the Faceless One's Withered Brain.
Proof of Demise: Herald Volazj
We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally. The captured diagrams show an orifice leading several hundred feet into the ground. We're unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge. Speak to Sergeant Kregga below Icecrown Citadel, she's leading the attack on the site.
Speak to Sergeant Kregga below Icecrown Citadel.
Opportunity
The Warchief needs you, champion. Orgrimmar is in a state of martial law. All merchants and services have been shut down as the Warchief prepares for an unavoidable conflict. I cannot tell you much more - not now. Not in this place. The Warchief commands that our strongest champions report to his throne room. Go now! Take the portal back to Orgrimmar and seek out Thrall.
Report to Thrall at Grommash Hold in Orgrimmar.
Herald of War
We're being invaded! The blue dragonflight has teleported into the Violet Hold and they're planning on breaking out from there into the rest of Dalaran! There have already been reports of prisoners inadvertently being freed by their actions. It wouldn't surprise me if they're purposefully letting some of them free. , can you assemble your team quickly and get in there? Cyanigosa is the leader of their invasion force. Bring me her head!
Archmage Lan'dalock in Dalaran wants you to return with the Head of Cyanigosa.
Proof of Demise: Cyanigosa
Little is understood about the condition known as the Curse of Flesh. However, there is information to be had within the Halls of Stone. Sjonnir The Ironshaper seems to know a great deal with regard to the curse. We have it on good authority that he is carrying a Titan disc of information upon him that could answer all of our questions. Retrieve this disc for me, so that we may learn.
Archmage Lan'dalock in Dalaran wants you to return with the Curse of Flesh Disc.
Proof of Demise: Sjonnir The Ironshaper
Within the Halls of Lightning, Loken is poised to put an end to our world. Need I say more? He sits there listening to the mad whisperings of the Old God trapped beneath Northrend. You and your friends must travel to the Storm Peaks immediately! Confront Loken within the Terrestrial Watchtower and stop him before it is too late! Bring me his ruby ring so that I will know we are safe once more.
Archmage Lan'dalock in Dalaran wants you to return with the Celestial Ruby Ring.
Proof of Demise: Loken
Drak'Tharon Keep once stood as a proud bastion of the Drakkari nation. Now it is nothing more than a stepping stone for the Lich King in his fight to put an end to Zul'Drak and steal the powers of the troll gods. But if we were to eliminate their leader, the Prophet Tharon'ja, perhaps we could stop the flow of Scourge troll reinforcements. At the very least this would give the Argent Crusade in Zul'Drak one less thing to worry about. Return to me with his tiki so I will know the prophet is slain.
Archmage Lan'dalock in Dalaran wants you to return with the Prophet's Enchanted Tiki.
Proof of Demise: The Prophet Tharon'ja
, a friend within the bronze dragonflight has given me information that we must exploit. The mysterious beings of the Burning Legion called the dreadlords are also known racially as the Nathrezim. Little is known of their homeworld and even that is rumor. However, it is known that Mal'Ganis of the past has made a critical error: he left behind an artifact from his homeworld! Through the Caverns of Time, you must travel back to the time known as the Culling of Stratholme. Recover the artifact.
Archmage Lan'dalock in Dalaran wants you to return with the Artifact from the Nathrezim Homeworld.
Proof of Demise: Mal'Ganis
The Drakkari prophets of Zul'Drak have done the unthinkable: they've slain most of their gods to absorb their powers! The most dangerous of all is the High Prophet of Akali, Gal'darah. Sequestered within the bowels of Gundrak, Gal'darah has absorbed almost all of the mojo from slain Akali and now stands poised to erupt with his followers from the city. If we do not kill him now, we will be awash in a sea of madness and unthinkable power! Hurry, bring me what's left of Akali's mojo.
Archmage Lan'dalock in Dalaran wants you to return with the Mojo Remnant of Akali.
Proof of Demise: Gal'darah
King Ymiron of Utgarde Pinnacle is the favored vrykul of the Lich King. That alone is reason enough to put an end to him. But should he blow the horns and call for all of the leaders of the ymirjar and mjordin alike, the vrykul will become a force more powerful than any other within the Scourge! It is up to you, to see to it that this does not come to pass. Bring me the locket from around his neck so that I will know that Ymiron no longer poses a threat.
Archmage Lan'dalock in Dalaran wants you to return with the Locket of the Deceased Queen.
Proof of Demise: King Ymiron
The entirety of the Undercity is controlled by Varimathras. Our soldiers stand ready, waiting for the Warchief to give the attack orders. Help the Horde take back the Undercity and earn your place among our greatest champions! Should you survive the assault, report to Thrall. Check in with the Warchief when you are ready to begin.
Assist Thrall and Sylvanas in retaking the Undercity for the Horde.
The Battle For The Undercity
I need you to assemble a group and lead them into Utgarde Keep. Therein, you are to find and slay Ingvar the Plunderer before he can lead his vrykul forces to sack the nearby Alliance and Horde towns. I require his axe as proof that he has been dealt with. It's not that I don't trust you. It's simply prudent to be certain that the deed has been done.
Archmage Lan'dalock in Dalaran wants you to return with the Axe of the Plunderer.
Proof of Demise: Ingvar the Plunderer
The Nexus War rages on and we must do something to turn the tide! Are you willing to fly into the heart of the battle? Ley-Guardian Eregos is the protector of the conduit through which Malygos is funneling the magical power of Azeroth's ley lines. If he can be slain it will be a great blow to the enemy. Please bring me one of his ley line tuners so that we might study it.
Archmage Lan'dalock in Dalaran wants you to return with a Ley Line Tuner.
Proof of Demise: Ley-Guardian Eregos
Are you familiar with the story of Keristrasza? How she was instrumental in the slaying of Saragosa, the mate of Malygos? How, in turn, he took Keristrasza as his consort, freezing her within a block of ice? We have become aware that Malygos has been using his magic to break her will. This has driven her insane. , you must go into the Nexus in Coldarra and put an end to her before she can be fully turned. Though it saddens me, I must insist that you bring me her heart as proof.
Archmage Lan'dalock in Dalaran wants you to return with Keristrasza's Broken Heart.
Proof of Demise: Keristrasza
The entirety of Azeroth is in peril. The mad god Loken has it within his power to put an end to everything! Within the Terrestrial Watchtower at the Halls of Lightning, the titanium vanguards stand poised to execute Loken's dread will upon countless unknowing victims. I have looked into the future. You are the one to see that this does not come to pass!
Archmage Timear in Dalaran has foreseen that you must slay 7 Titanium Vanguards.
Timear Foresees Titanium Vanguards in your Future!
Goblins! Hyper little busy-bodies... Listen. Copperclaw, our resident engineer, is insisting that he's got something useful to show me. I'm in no mood to endure his squeaky nagging. The last time I acknowledged him, he chirped on for an hour straight. It was all I could do to keep from drop-kicking him into Sindragosa's Fall! You go in my place and humor him. Let me know if indeed he's on to anything.
Sky-Reaver Korm Blackscar wants you to speak with Chief Engineer Copperclaw aboard Orgrim's Hammer.
Good For Something?
The timeline is in danger from the Infinite dragonflight. Without your intervention, all of time will unravel! You must travel to a point in time known as the Culling of Stratholme within the Caverns of Time. It gives me a migraine just to attempt to see into all of the possible pasts, but I do know that it is crucial for you to kill the Infinite agents. Only by slaying them will the true past be preserved and the present and future kept from being undone forever!
Archmage Timear in Dalaran has foreseen that you must slay 4 Infinite Agents.
Timear Foresees Infinite Agents in your Future!
It is into the Oculus floating above Coldarra that you must travel. I have foreseen a situation in which you must destroy the centrifuge constructs therein. I can assure you that if you do not first eliminate these magical creations, you and your friends will fail. Thus I have seen, thus you must do.
Archmage Timear in Dalaran has foreseen that you must destroy 10 Centrifuge Constructs.
Timear Foresees Centrifuge Constructs in your Future!
King Ymiron's champions stand between you and victory in the not-too-distant future. You will travel to the fortress known as Utgarde Pinnacle nestled deep within the woods of the Howling Fjord. I cannot stress how important it is that you and your traveling companions deal with the Ymirjar berserkers therein. Failure to do so may very well doom you!
Archmage Timear in Dalaran wants you to slay 7 Ymirjar Berserkers.
Timear Foresees Ymirjar Berserkers in your Future!
Darkness stirs. A tragic event has transpired that none but the Timeless One could have foreseen. Soon your people will be gripped by anger and hatred. War is on the horizon. The red dragonflight has done all that it can. What happens next is in the hands of the mortal races of Azeroth. Regrettably, your journey begins with anguish. A father has lost a child today. You must bear the grim news. Gather the armaments of Saurfang and return them to the elder Saurfang.
Gather Saurfang's Battle Armor from the field of battle and return it to High Overlord Saurfang at Warsong Hold in Borean Tundra.
Darkness Stirs
Where to begin... well, you must know that as chief engineer of this vessel I have access to all of the intelligence reports - yes, yes, it's true, and I've recently taken a particular interest in the frostwyrms you reported seeing to the south, and I do believe I've developed a plan that just might work against them... now it'll take a little legwork on your part, but essentially, you build a dummy out of armor and coat it with a splash of this solution, then run for cover! ...You still here?
Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.
Volatility
You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines. That is nothing compared to the strength it took to create them. I saw the prince do it himself. I can show you how it happened... if you'd like.
Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions.
Army of the Damned
What?! Noooo! We went to such great pains to keep this attack secret. How could the Horde have known? The resources... the men... all lost? Inconceivable! Our plans here in Icecrown hinged upon our taking that gate before the Horde could. We must recover quickly and prepare to mount another offensive. Visit the battlefield and search for any survivors. See if there's anything to be learned from this tragedy. And prepare yourself, for a war - on two fronts...
High Captain Justin Bartlett aboard the Skybreaker wants you to go to the Broken Front and question a Dying Soldier, then report back to him.
The Broken Front
While your commander has his focus diluted by his loathing of your Alliance rivals, you can depend on me to direct my attention squarely on the real enemy here - the Lich King and his minions. In order to hold any hope of conquering him at the citadel, your people must take and hold each gate. For now, let us focus on the first. Return to the front and prod their defenses. Look for any sign of weakness that we might exploit. I'll await your report.
Koltira Deathweaver aboard Orgrim's Hammer wants you to go the Broken Front and defeat 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts.
Poke and Prod
The time has come! Too long have we suffered the company of the self-righteous Alliance! Too long have we stayed our hand from cleansing our world of the weak and the desperate. Now, we bring an end to our humiliation! Now, we show them the true meaning of fear! Now, we bring honor to the Horde! Here, at Icecrown, we break the Alliance! Go. Hunt them down. Break them. Take their will to live!
Sky-Reaver Korm Blackscar wants you to kill 15 Alliance Players in Icecrown.
Make Them Pay!
The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?
Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.
I'm Not Dead Yet!
It is as I told you. They were not merely idle words spoken in a fit of anger. Time and again, the Horde have demonstrated their disdain for everything we hold dear and holy. They must pay with their lives for their transgressions against the light. All of them. Just imagine a world free of their stain. Envision the joy our children will know. Think of the reverence your descendants will have for your memory, knowing they owe their happiness to you. Now go, and make that vision a reality!
High Captain Justin Bartlett aboard the Skybreaker wants you to kill 15 Horde Players in Icecrown.
No Mercy!
I hear them.... The moans of the wounded Alliance... they taunt me... Finish what we have begun here. Show no mercy... let none of them survive. For... the Horde...
A Dying Berserker has asked that you slay 5 Dying Soldiers at the Broken Front. Report to Sky-Reaver Korm Blackscar on Orgrim's Hammer when it is done.
Avenge Me!
They taunt us - even as they lie dying here... Please... Don't allow their mocking to be the last sounds I hear... Finish me... deliver me from this torment... into... the Light. Seek out my companions... offer them the same mercy. Leave nothing for the Scourge to raise! I beg you...
A Dying Soldier in the Broken Front wants you to kill 5 Dying Soldiers and report to High Captain Justin Bartlett on the Skybreaker.
Finish Me!
You've done well in destroying the Fleshwerks and slaughtering the Lich King's servants. Now, all that remains is to defeat the Fleshwerks' greatest accomplishment -- the flesh giant known as Morbidus. It will not be an easy fight, but the Shadow Vault has dispatched Margrave Dhakar with some reinforcements. Meet up with him at the highest point at the western end of the Fleshwerks. Tell him when you're ready to begin the attack and he'll order his forces into battle.
Speak with Margrave Dhakar at the western end of the Fleshworks to engage Morbidus. After you have defeated Morbidus, report to Darkrider Arly at Blackwatch.
The Flesh Giant Champion
We cannot defeat the Lich King on our own. Divided we shall all fall! I implore you answer the call. The Argent Crusade accepts all that would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade. Go now, for judgment day comes!
Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.
Judgment Day Comes!
We cannot defeat the Lich King on our own. Divided we shall all fall! I implore you to answer the call. The Argent Crusade accepts all who would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade. Go now, for judgment day comes!
Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.
Judgment Day Comes!
We were neck deep in Scourge and Horde. The screams of the dying covered that field. It was torturous... unrelenting! At some point my body gave out. I fell, only to be awoken by the Argent Crusade. They pulled me out of the Broken Front and brought me here. I'm not going to make it. Grant a dying soldier one last wish? Our base, the Skybreaker, flies high above Icecrown. It is there that you'll find my commanding officer, High Captain Bartlett. Tell him that I died a soldier of the Alliance.
Seek out High Captain Justin Bartlett aboard the Skybreaker flying above Icecrown.
The Skybreaker
We can't afford to waste any time putting Olakin back together. Fortunately, the Scourge has provided a perfect place for you to stitch him back together. Near the Fleshwerks' flesh giant lab is the Sanctum of Reanimation. Search the area for a spool of thread and the doctor's cleaver. Then, take Olakin's remains to the large slab in the middle of the sanctum and get to work.
Obtain a Spool of Thread and the Doctor's Cleaver, then take them to the Sanctum of Reanimation Slab and use Olakin's remains to attempt to reanimate the crusader. Return to Darkrider Arly at Blackwatch when this task is complete.
Putting Olakin Back Together Again
What battle?! Those troops were on a recon mission! And what's this talk of Alliance - you're sure he said Alliance? Listen to me! I need to know what's going on and I need to know NOW! Get yourself down there and get me some answers! Scour the battlefield and look for survivors - clues - anything!
Korm Blackscar on Orgrim's Hammer wants you to go to The Broken Front and question a Dying Berserker to discover what happened there.
The Broken Front
The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?
Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.
I'm Not Dead Yet!
The Argent Crusade pulled my ravaged body from the Broken Front. What a glorious battle. My axe sang as it cut down Alliance filth and Scourge alike. My time is over. It will be a good death. Carry a message for me, soldier. Our base flies out of reach of Scourge - overhead between Mord'rethar and Aldur'thar. It is called "Orgrim's Hammer." Fly high and avoid the Alliance juggernaut, Skybreaker. Tell Korm... tell him I died... fighting... For the Horde.
Seek out Sky-Reaver Korm Blackscar aboard Orgrim's Hammer flying above Icecrown.
Orgrim's Hammer
Front and center! We're beginning our assault on Wintergrasp Fortress. Those Horde animals think they can hide cowardly behind their walls? Well, I think not! We'll show them the power of Gnomish technology and smash their walls to bits! However, even the most powerful siege device is helpless without a crew. Pilot or protect one of our siege vehicles as it destroys three of the Horde structures.
Senior Demolitionist Legoso in Wintergrasp wants you to pilot or protect a siege device as it destroys three structures.
Defend the Siege
Dem Alliance won't be long to hold that keep. Murp would smash walls, but Murp has to stay in camp. Murp wish he could smash Alliance who want to hurt Horde demolishers. You! You go in Murp's place. Protect 3 siege vehicles while they smash Alliance buildings. Alliance not expect you to defend demolisher. Show Alliance how smart Murp is!
Lieutenant Murp in Wintergrasp wants you to defend or pilot a siege vehicle while they destroy three Alliance structures.
Defend the Siege
I see and hear many things, and something very important has happened since your defeat of Overthane Balargarde: you are wanted for battle in Valhalas! You will find the battle pit to the north. Go now with your friends and speak with Geirrvif the val'kyr. The challengers that she will offer you within Valhalas are sure to require their help. Good luck.
Speak with Geirrvif in Valhalas.
Battle at Valhalas
Your skills have not gone unnoticed by the vrykul of Jotunheim. Thane Banahogg has taken a personal interest in you and has insisted that he be your next match. If you thought Carnage was bad, then you might want to go home now. Thane Banahogg's nickname is The Deathblow. I think you can guess how he earned it. Do you accept the thane's challenge?
Geirrvif at Valhalas has challenged you to defeat Thane Banahogg, the Deathblow.
Battle at Valhalas: Thane Deathblow
I'm afraid that your success is going to be your undoing. Word of your success in Valhalas has reached deep into Icecrown Citadel, stirring one whom you have no desire to meet. Prince Sandoval himself is on his way at this very moment. Gjonner warned you that you should run and I cannot disagree. What will you do? He's on his way. Will you face the blood prince in final battle?
Geirrvif at Valhalas has challenged you to defeat Prince Sandoval.
Battle at Valhalas: Final Challenge
An old foe of yours has returned: Sigrid Iceborn. Perhaps you remember besting her in a duel upon the Savage Ledge? No matter, she certainly remembers you. She's insisting upon a chance to prove herself once more. Personally, I think it's more a chance for revenge, but that too can be useful in this place. I leave it up to you. Will you face Sigrid Iceborn once more?
Geirrvif at Valhalas has challenged you to defeat Sigrid Iceborn.
Battle at Valhalas: The Return of Sigrid Iceborn
You've been successful up to this point, but what you must face to continue to battle within Valhalas is a gigantic horror beyond imagining. I must warn you to turn away now. Carnage is a mountain of flesh constructed by the Lich King's most fiendish minds. I do not see how you and your friends will defeat it. However, the choice is yours.
Geirrvif at Valhalas has challenged you to defeat Carnage.
Battle at Valhalas: Carnage!
If you believe yourself ready to begin then I have just the match for you to cut your teeth on. Another group of outsiders thought themselves prepared for the rigors of Valhalas. They had much hubris, but in the end they fell like all of the others. If you think yourselves so different -- if you think that you have the skill and experience to fight here amongst such storied warriors -- then please accept the challenge.
Geirrvif at Valhalas has challenged you to, in a single combat, defeat all six of the fallen heroes: Eldreth, Geness Half-Soul, Jhadras, Masud, Rith, and Talla.
Battle at Valhalas: Fallen Heroes
A variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world. Khit'rix the Dark Master is one such. Hailing from deep within the ground where insanity reigns, Khit'rix has asked for someone exotic to face in the ring. You will do. Dare you face this Nerubian nightmare?
Geirrvif at Valhalas has challenged you to defeat Khit'rix the Dark Master.
Battle at Valhalas: Khit'rix the Dark Master
With the abduction of Crusader Olakin, the Argent Crusade's forces will have no commander in the final assault on the Fleshwerks. While one crusader is the same as any other to me, the argents won't see it that way. I hate to see us waste time chasing after this, but I have no choice. Our gallant crusader has likely been dismembered by now, and his remains used to construct abominations. Go down into the Fleshwerks, kill the corpulent horrors fighting our forces, and recover Olakin's body parts.
Recover Olakin's Torso, Olakin's Legs, Olakin's Left Arm, and Olakin's Right Arm and bring them to Darkrider Arly at Blackwatch.
He's Gone to Pieces
A misshapen piece of mushroom-like fungus falls from a particularly smelly, ooze-covered patch of the cave beast's flesh. Examining it, you are violently repulsed by its overwhelming stench. You wonder to yourself if this is the kind of thing that the nerubians might find appetizing. Placing the sticky organism in your pack, you determine to find out...
You are to collect 6 Grotesque Fungus from Savage Cave Beasts in Ahn'kahet and deliver them to Kilix the Unraveler in The Pit of Narjun.
Funky Fungi
Take it from me, them vrykul weapons be downright nasty! I've felt their edge personally, and there be somethin' unnatural about 'em. Deceptively well-balanced, wickedly sharp - just plain deadly. Get into their stronghold and if nuthin' else, pilfer some o' them weapons! Mebbe we can learn us a thing 'er two about 'em, mebbe not. Bottom line - the fewer axes they be swingin' around, the better.
Defender Mordun wants you to enter Utgarde Keep and steal 5 Vrykul Weapons
Disarmament
The Scourge uses our own fallen against us, by raising them as ghouls or skeletons, or by dismembering their corpses and using the parts to make abominations. This must stop! The dead are heroes who fell in defense of all the living, and they cannot be confined to so grisly a fate. Moreover, we cannot afford to face them again on the field, used as weapons against us. Take this torch with you to the Fleshwerks, and burn any of the corpses you find in the Sanctum of Reanimation or the abomination lab.
Crusader Olakin Sainrith at Blackwatch wants you to burn 7 Festering Corpses using Olakin's Torch.
By Fire Be Purged
We must discover the secret to these savages' weapons! If you'd have seen how easily they cut through my companions, you'd understand my sense of urgency. Scour the place. Gather all of their arms that you can carry.
Dark Ranger Marrah wants you to steal 5 Vrykul Weapons from Utgarde Keep and bring them to her inside Utgarde Keep.
Disarmament
Well now, I'm surprised to see other adventurers in a place such as this. If my research on these halls is accurate, there be monumental discoveries to be made here! Assumin' I can count on ya to watch my back, you're welcome to tag along.
Brann Bronzebeard wants you to accompany him as he uncovers the secrets that lie in the Halls of Stone.
Halls of Stone
Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. , I am in need of dragon bone for our arrowheads. Travel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones. If that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.
Lieutenant Vieron Blazefeather in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players at the Forest of Shadows.
Bones and Arrows
Hey 'mon. See dem Alliance sitting comfy in their keep? I think they be a bit too comfy, ya? I want ta be jinxing the place, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job. The Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, they be havin' the stuff we need. Bring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.
Hoodoo Master Fu'jin in Wintergrasp wants you to retrieve 10 Enchanted Alliance Breastplates from Alliance players at the Glacial Falls.
Jinxing the Walls
So many of our braves were lost during the battle, but even more shall die if left untreated. Travel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded. Sadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies. If that fails, perhaps a lasher or two might be in bloom.
Primalist Mulfort in Wintergrasp wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.
Healing with Roses
Between the battles, one might almost believe that there was hope for peace in this land. Sadly, that is not to be our fate. Travel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded. Sadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies. If that fails, perhaps a lasher or two might have one.
Primalist Mulfort wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.
Healing with Roses
Dragons are incredible! Well, their bones at least! I've been equipping our archers with arrowheads made of Dragonbone. Unfortunately, since the massacre at Angrathar, it has become almost impossible to get bone from Dragonblight. However, the Forest of Shadows on the western edge of Wintergrasp has enough bones to tide us over. Head to the Forest of Shadows and bring back any bone splinters you can find! The Horde have been seen collecting bone splinters in the area. Slay them!
Bowyer Randolph in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Horde players at the Forest of Shadows.
Bones and Arrows
, good to see you. We must prepare for our next assault on the fortress. My research indicates that the armor of soldiers recently slain in the Glacial Falls becomes imbued with an incredible amount of energy. The Horde has been collecting armor in the area. Head to the Glacial Falls and slay any of the Horde you find there. Return their imbued armor to me. If you cannot find any of the Horde, you might find the armor of an adventurer slain by the elementals.
Sorceress Kaylana in Wintergrasp wants you to retrieve 10 sets of Imbued Horde Armor at the Glacial Falls.
Warding the Warriors
Hey 'mon. This place be givin' me dah heebie jeebies, don't cha know? Way too many spirits haunting dis place. I want ta be placing hoodoo wards up, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job. The Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, mebbe they be havin' the stuff we need. Bring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.
Hoodoo Master Fu'jin at Wintergrasp Fortress wants you to retrieve 10 Enchanted Alliance Breastplates at the Glacial Falls.
Warding the Walls
! About time you showed up. While we may have lost the last battle, we should prepare for the next! Travel to the Cauldron of Flames in southeastern Wintergrasp and retrieve several eternal embers. The embers are mixed in with coal to fuel the Demolisher and Siege Engines. Oh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We must prevent them from holding the keep!
Siegesmith Stouthandle in Wintergrasp wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.
Fueling the Demolishers
Lok'tar! While the battle may have subsided, we must prepare to retake the fortress! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers. The embers are mixed in with coal to fuel the Demolishers and Siege Engines. We've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!
Siegesmith Stronghoof in Wintergrasp wants you to retrieve 10 Eternal Embers from Alliance players at the Cauldron of Flames.
Fueling the Demolishers
Lok'tar! While the battle may be over, we must prepare for the Alliance's next assault! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers. The embers are mixed in with coal to fuel the Demolishers and Siege Engines. We've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!
Siegesmith Stronghoof at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Alliance players in the Cauldron of Flames.
Fueling the Demolishers
Ahn'kahet, from whence we came... One day, I dream, we shall overcome the death and darkness that hold our ancient home in their grip. To that end, I have a plan to weaken the resolve of our enemies. Their precious Watchers must burn! Take their corpses and place them upon the brazier deep within the city. The scent of their burnt remains will linger in the air, reminding our enemy of their weakness. Be mindful! Their undead corpses are most fragile and will deteriorate rapidly.
Kilix the Unraveler in the Pit of Narjun wants you to obtain an Ahn'kahar Watcher's Corpse and place it upon the Ahn'kahet Brazier in Ahn'kahet.
All Things in Good Time
My, it is quite chilly up here! Reminds me of the stormy peaks of Kaarinos on Argus. However, with all of this snow and ice, our soldiers can easily catch cold. Head to the Steppe of Life in southwestern Wintergrasp, and bring me back 10 Horde Herb Pouches. I will grind the herbs into a medicine to protect against the cold. The Horde have been seen collecting them from the plant life in the area. Do not hesitate to slay them and retrieve the herbs! You may also find one on a lasher in the area.
Anchorite Tessa in Wintergrasp wants you to retrieve 10 Horde Herb Pouches from Horde players in the Steppe of Life.
A Rare Herb
You are now, and forever will be, a Knight of the Ebon Blade, but know this: you were once a hero of the Horde. This order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Horde. On the platform, southeast of me, is a portal to Orgrimmar. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to High Overlord Saurfang. Use the portal.
Deliver the letter to High Overlord Saurfang at Orgrimmar.
Saurfang's Blessing
Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. , I am in need of dragon bone for our arrowheads. Travel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones. If that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.
Lieutenant Vieron Blazefeather at Wintergrasp Fortress wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players in the Forest of Shadows.
Bones and Arrows
Welcome to Wintergrasp. Warlord Garrosh demands one thing: Slay them all! Return to me when ten of the strongest members of the Alliance are dead.
Commander Dardosh in Wintergrasp wants you to slay 10 members of the Alliance.
Slay them all!
I hears dem! The Alliance come soon. Destroy three Alliance siege devices and come back to Murp.
Lieutenant Murp in Wintergrasp Fortress wants you to destroy 3 Alliance siege machines.
Stop the Siege
You are now, and forever will be, a Knight of the Ebon Blade, but know this: you were once a hero of the Alliance. This order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Alliance. On the platform, southeast of me, is a portal to Stormwind City. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to King Anduin Wrynn. Use the portal.
Deliver the letter to King Anduin Wrynn of the Alliance at Stormwind Keep in Stormwind City.
Where Kings Walk
While Dardosh might be content with slaying our foes, it is of the utmost importance that we control Wintergrasp Fortress. Do whatever it takes to ensure Wintergrasp is ours. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.
Win a Wintergrasp battleground match and return to Tactical Officer Kilrath in Wintergrasp. You must have participated in the battle to gain credit for the victory.
Victory in Wintergrasp
In my peoples' struggle against the forces of the undead, they dug deeper as they lost ground. They inadvertently exposed minions of the Old Gods known only as the Faceless. In the end, we could not fight a war on two fronts. With your aid, perhaps the Faceless will finally fall.
Seer Ixit in Ahn'Kahet wants you to kill Herald Volazj and the three Forgotten Ones that accompany him.
The Faceless Ones
Commander Zanneth might be satisfied with a pile of Horde corpses at his feet, but controlling Wintergrasp is of the utmost importance to the Valiance Expedition. Make sure it remains in our control. However, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.
Win a Wintergrasp battleground match and return to Tactical Officer Abrahmis in Wintergrasp. You must have participated in the battle to be credited for the victory.
Victory in Wintergrasp