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You should leave now. You'll find a portal behind me. It'll take you to the surface. We'll meet again. He'll be looking for you. It's only a matter of time until he finds you. | Return to Thassarian aboard the Skybreaker. | Return to the Surface |
You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines. That is nothing compared to the strength it took to create them. I saw the prince do it himself. I can show you how it happened... if you'd like. | Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions. | Army of the Damned |
You're going to use this machine against the Scourge? You're not going to win against them like that. You can destroy hundreds... even thousands of them. But you won't win. Not out here. When you're done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you're up against. | Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task. | Do Your Worst |
All right. Let's not celebrate just yet. We need to capitalize on the momentum we've gathered with our little bombing mission. We've spotted a workable Horde demolisher-class catapult in the field below. The geist seem to be taking it apart. If you can put it back together, we'll be able to do some serious damage to the Scourge's armies in the Valley. Sure, you'll be a little outnumbered, but I've a lot of faith in you! | Thassarian, aboard the Skybreaker, wants you to collect 5 Demolisher Parts from the Scavenging Geists and take them to the Wrecked Demolisher in the Valley of Lost Hope. | Field Repairs |
The object is not a crystal at all, but some form of organ, encased in ice. As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound. As you collect your thoughts, you hear a young boy's voice nearby. "You really shouldn't have done that." | Investigate the nearby voice in Naz'anak, the Forgotten Depths. | A Voice in the Dark |
Things are looking good. Let's do this. The stack of bombs is right near the pit. I'll start to evacuate the men. | Captain Kendall, below Icecrown Citadel, wants you to go to the nearby Saronite Bomb Stack to light the fuse. | Set it Off! |
You shouldn't have touched it. But now that you did, he's going to come looking for you. And he'll find you. Unless you hide yourself from him. Bring me blood from the faceless ones if you want to live! | Matthias Lehner wants you to obtain 3 Faceless One's Blood. | Time to Hide |
The saronite bombs are in place. We're only going to get one shot at this, however. Let's make it count. We need temporary control of the area for a safe detonation. Let's try to put a dent in the Scourge's numbers. | Captain Kendall at Icecrown Citadel wants you to slay 10 Hulking Horrors. | Securing the Perimeter |
As you light the fuse, you notice that it is consumed by fire far quicker than you would expect. The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you. | Look for clues wherever the fall takes you. | A Short Fuse |
I've got an interesting assignment for you. If you're up for a challenge, that is. We've been tipped off about an opening below Icecrown Citadel. Our engineers have studied the layout and have decided it's a structural weakness. We've sent some men there along with some "borrowed" saronite bombs. They're under Captain Kendall's command. With a little help we could deal a huge blow to the forces of the Scourge. What do you say? | Speak to Captain Kendall below Icecrown Citadel. | Exploiting an Opening |
The goblins got lucky and found a new energy. They call it infra-green, and I'll be a one-eyed ogre if those psychos didn't strike green gold. Go find Kibli Killohertz. He's leading the reverse engineering efforts of infra-green, at a small, hidden Alliance airport above Aldur'thar, the Desolation Gate. I'll give you infra-green vision to help you find it. Go to the dome with our Alliance banners -- if you fly near the Horde airport then you'll be in a load of green trouble. | Chief Engineer Boltwrench wants you to find Kibli Killohertz at the hidden Alliance airport above Aldur'thar, the Desolation Gate. | Killohertz |
The fight goes on! Your new orders arrived for a long-range bombing mission through the Bombardment and into the Valley of Lost Hope -- when you're ready, ask Karen for a bomber and pour those bombs and rockets onto the Scourge! | Kibli Killohertz wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines. | Putting the Hertz: The Valley of Lost Hope |
Now that you have access to the focusing iris it's time to put that key to use. As much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down. , travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic. | Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic. | Judgment at the Eye of Eternity |
Put on your lucky socks, and say your favorite prayers. This next mission will test your wit and fortitude like a visit from the in-laws! Request another bomber from Karen No. Take it beyond The Bombardment and over the Valley of Lost Hope. You have more targets this time, both on the land an in the air. Keep your shields charged and your ammo loaded! I'll see you when it's over. | Kibli Killohertz wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines. | Watts My Target |
Now that you have access to the focusing iris it's time to put that key to use. As much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down. , travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic. | Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic. | Heroic Judgment at the Eye of Eternity |
Tezzla is the one you want to meet, yes she is... she mastered a new wavelength, infra-green, and used it to hide herself near the Scourge! Near enough to bomb them! I'll give you infra-green vision so you can find her hiding above Aldur'thar, the Desolation Gate. Go, go... I know she has work for brave heroes eager to blow up! I mean... eager to blow up the Scourge! And , the Alliance has stolen our technology and has their own hidden airport nearby. Avoid the dome with the Alliance banners! | Speak with Fringe Engineer Tezzla. | Green Technology |
Infra-green technology allows us to stay hidden here, right over the Scourge's nose! What's more, we installed infra-green in specially constructed bombers... but not to hide them, no! We use infra-green tech to shield them! Speak with Karen No and request a bomber. Fly it over the Bombardment... use its shields and turret to protect yourself, and use the bomb launcher to hit Scourge targets. Practice well, then return to me and I'll have an even more vital mission for you! | Kibli Killohertz wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers. | Leading the Charge |
Speak with Chief Engineer Copperclaw. | Speak with Chief Engineer Copperclaw. | Chief Engineer Copperclaw |
I installed our infra-green technology into commandeered bombers; it'll protect you on your first mission into enemy territory! Speak with Rizzy Ratchwiggle to get a bomber, then fly into The Bombardment! You'll have bombs and rockets and shields. Keep the shields charged and use bombs on the ground Scourge at The Bombardment. Come back after you hit your targets, and more work will await you. | Fringe Engineer Tezzla wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers. | Fringe Science Benefits |
, the struggle continues. Lucky for us, we're stocked up on bombs and rockets! Time for another bombing mission -- this one's a long one, through the Bombardment and into the Valley of Lost Hope. Head back out with an infra-green bomber and blow those Scourge into little scourge-lets! | Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines. | Total Ohmage: The Valley of Lost Hope! |
A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone. Surely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight. | Deliver the Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight. | The Key to the Focusing Iris |
A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone. Surely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight. | Deliver the Heroic Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight. | The Heroic Key to the Focusing Iris |
I sent Broll and Valeera to the Undercity before you left for Orgrimmar. In fact, they're now stationed outside the sewer entrance to the ruins, awaiting orders. Lady Proudmoore will open a portal to our forces outside the Undercity. Go there and report to Broll. Jaina and I will be close behind. | Use the Portal to the Undercity inside Stormwind Keep to teleport to the Undercity. Report to Broll Bearmantle when you arrive at your destination. | The Killing Time |
Deep inside the bowels of the Undercity hides the assassin responsible for the deaths of Bolvar and our brave soldiers at the Wrath Gate. Varian has brought the full might of the Alliance with him to assist in the take down. Join him and Lady Proudmoore in the manhunt and earn your place among the greatest champions of the Alliance! Speak to King Varian Wrynn when you are ready. | Assist King Varian Wrynn and Lady Jaina Proudmoore in bringing Grand Apothecary Putress to justice! Report to King Varian Wrynn should you succeed. | The Battle For The Undercity |
At the behest of Lady Proudmoore, I will allow a diplomatic mission to Orgrimmar to question the Horde's Warchief, Thrall. You will assist her in this journey and keep her safe from harm. Return to me with news from Orgrimmar. Speak to Jaina when you are ready to leave. | Assist Lady Jaina Proudmoore in Orgrimmar. Speak to the Warchief of the Horde, Thrall, at Orgrimmar on the continent of Kalimdor. | Fate, Up Against Your Will |
, only our best pilots are given a mission like this, one deep, deep into enemy territory with only the power of infra-green technology to protect you! Request another bomber from Rizzle, and this time fly it through the Valley of Lost Hope. You have both air and ground targets on this mission, so keep your eyes open and your shields at full! Good luck! | Fringe Engineer Tezzla wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines. | Amped for Revolt! |
The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details. | Koltira, aboard Orgrim's Hammer, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis. | Need More Info |
Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact. And now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity. This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again! Meet me at the cathedral's entrance. Be sure to bring a cultist's hood -- we're going incognito. | Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel. | Tirion's Gambit |
Your champion, Bolvar, died in defense of our world. The Horde is saddened by the loss of such a great hero, but the Horde was not responsible for the cowardly attacks made by Putress at the Wrath Gate. We have also lost mighty heroes because of this betrayal. Tell your king that we will do everything in our power to bring the perpetrators of this cowardly act to justice. We will do all that we can to avoid conflict with the Alliance, but we will not hesitate to defend ourselves if provoked. | Use the portal in Grommash Hold to return to Stormwind Keep and deliver Thrall's message to King Varian Wrynn. | A Royal Coup |
It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Return to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there. Hurry! Destroy him while there's still time! | Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar. | No Rest For The Wicked |
The cultists have discovered the last messenger you summoned. While it was quite informative, it's important that we continue to monitor the cult's every move. Use this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy. | Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar. | Not a Bug |
There were rumors about the events you speak of among the death knights. I always expected the story to be more... symbolic. We must warn others, but we must be discreet. As soon as the Lich King knows we're making our move, he'll move the location of the heart -- we'll never get a chance like this again. The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge. We have to speak to Tirion Fordring and his Argent Crusade. | Speak to Highlord Tirion Fordring at the Crusader's Pinnacle. | Argent Aid |
Now you know what you're up against. An opponent who no longer knows pain... remorse... or humanity. An opponent who will do anything to get what he wants. The heart was his weakness and now he knows you've found it. If you're going to go back for it, you'd best bring help. He will not leave it unguarded again. | Report back to Koltira aboard Orgrim's Hammer. | Knowledge is a Terrible Burden |
These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful! | Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar. | No Rest For The Wicked |
You have a lot of questions. You're the only one who can see me because you touched something that once belonged to him... don't you remember? You don't know what it is? Well I can't just tell you... that would make him really mad. He's not just a prince anymore... he's the king! Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself. | Speak to Matthias Lehner at the Court of Bones. | Time for Answers |
Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence. Once you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons. Let's see how they like a taste of their own medicine! | Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar. | Retest Now |
I smell their cauldrons from here, but that's not plague they're cooking. Pledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King. Some say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it... Fill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Copperclaw. | Koltira aboard Orgrim's Hammer wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Copperclaw. | Cannot Reproduce |
This should do the trick! Those twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... Its only effect will be to detect any cultist's essence once you've defeated them. When you've collected a bunch of essences, throw the writhing mass of twisted souls into any of their cauldrons. Let's see how they like a taste of their own medicine! | Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar. | Retest Now |
Looks like those initiates are increasing in number again. You know what to do... At the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Slay the fools until you find some, then use them on the subjugators there. | Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there. | Drag and Drop |
Alright, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use the cultists' summoning crystal to bring our little spy into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy. | Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar. | Not a Bug |
A whole brood of blue dragons fell here. And now, one by one, they're being raised by his servants. He raised the biggest of them all himself. Bring me some bone dust from the whelps and I'll show you exactly how he did it. | Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts. | Where Dragons Fell |
Before the prince became a king, he fought many battles... but only one where he came close to dying. It was fought right here. After you let me show you what happened, you'll understand everything. Find a bloodstained stone and pick it up from the floor. You'll see what happened. | Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny. | The Hunter and the Prince |
Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate. While taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, is a worthy enough goal for now. Seek out these overseers and return to me when they have been dispatched. | Koltira aboard Orgrim's Hammer wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon. | Chain of Command |
Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from the Alliance. Our next focus will be Aldur'thar, the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared. | Koltira, aboard Orgrim's Hammer, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate. | Sneak Preview |
Do you see now? Sending your men against the prince's armies just swells their numbers. I don't expect you to understand... you'll probably just end up like the others. You'd best return to whoever sent you. They might be worried. | Return to Koltira Deathweaver aboard Orgrim's Hammer. | Futility |
The Cult of the Damned hold the gate of desolation, eh? No surprise there. Time to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Kill the fools until you find one, then use it on a subjugator. | Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there. | Drag and Drop |
It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Return to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful! | Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar. | No Rest For The Wicked |
We need to keep our momentum going. Let's not give the Scourge forces any respite. Sindragosa's Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King's undead vrykul lackeys. It is a place of great power, possibly a blue dragonflight graveyard. The feared frostbrood are raised there from the bones of blue dragons. An attack there would have great impact on the enemy's access to frost wyrms. Are you up to it? | Koltira Deathweaver aboard Orgrim's Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall. | Cradle of the Frostbrood |
These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul. If he's allowed to rest, their efforts will soon transform him into a mighty adversary. Combine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there. Hurry! Destroy him before he becomes any more powerful! | Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar. | No Rest For The Wicked |
Our fate is emblazoned upon our souls at birth. Bolvar's fall, while tragic, was unavoidable. All that you can do now is honor your hero. Collect Bolvar's shield from the field of battle and return it to your king. When you present the shield to Varian, tell him this: "All is not lost. From the ashes of the fallen will rise a force that will unite nations and purge the evil from this world." He mustn't lose faith. Go now. Your people need a hero. They need you. | Gather Fordragon's Shield from the field of battle at Angrathar the Wrath Gate and return it to King Varian Wrynn at Stormwind Keep in Stormwind City. | Reborn From The Ashes |
We need more men to join the main assault on Ymirheim. Any warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown no restraint in proving to us why the Lich King deemed them worthy. Ground Commander Koup is overseeing the assault. The city itself is located in the center of Icecrown - Koup's troops are positioned near the edge of the glacier, east of the city. | Report to Ground Commander Koup at the edge of the glacier east of Ymirheim. | Joining the Assault |
The cultists have discovered the last messenger you summoned. While it was quite informative, it's important that we continue to monitor their every move. Use this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy. | Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar. | Not a Bug |
Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army. In full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will. Find these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons! | Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Thassarian, aboard the Skybreaker. | Shatter the Shards |
There you are! Or, were we just talking? Anyway, the Infinites are after you! Well, not you per-se. Rather, they're after the past version of you that defended the Hourglass of Eternity. You remember, right? That was you back then, except it's you now too. Wait, that's not important. What is important is that you head back to the Bronze Dragonshrine and defend yourself and the hourglass from their attacks before you get erased from history! | Chromie, at the top of Wyrmrest Temple, has asked you to travel once more to the Bronze Dragonshrine. | Mystery of the Infinite, Redux |
The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it! I believe the key lies with their researchers. Find out what they're up to and report back to me with the details. | Thassarian, aboard the Skybreaker, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis. | Need More Info |
We need more men to join the main assault on Ymirheim. Any warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown us no restraint in proving why the Lich King deemed them worthy. Ground Commander Xutjja is overseeing the assault. The city itself is located in the center of Icecrown - Xutjja's troops are positioned near the edge of the glacier, north of the city. | Report to Ground Commander Xutjja at the edge of the glacier north of Ymirheim. | Joining the Assault |
Alright, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use their summoning crystal to bring our little spy into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy. | Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar. | Not a Bug |
Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse. We must weaken its defenses, or our army's strength will break upon its walls. Its battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough. | Thassarian, aboard the Skybreaker, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians. | The Guardians of Corp'rethar |
Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called "Chosen" of the Lich King. Go to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here. | Knight-Captain Drosche on the Skybreaker has sent you to kill 20 vrykul in Ymirheim. | Blood of the Chosen |
The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples. If you can weaken Grimkor, our forces will know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention. | Defeat Grimkor the Wicked and return to Thassarian aboard the Skybreaker. | The Ironwall Rampart |
In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead. It falls to you to rid us of this obstacle, and test the resistance before the main body can advance. | Thassarian, aboard the Skybreaker, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes. | Bloodspattered Banners |
Despite our efforts, the Horde continues to send scouts to the area of the Icecrown Glacier, to the west of the Ironwall Rampart and Aldur'thar. We can't afford to let the Horde gain the upper hand with this scouting operation. Take the dart gun with you again and show the Orgrim's Hammer scouts no mercy! Bring the captured dispatches to me. The Horde's wasted efforts will be our gain. | Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker. | Capture More Dispatches |
When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges. Take this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there. | Thassarian, aboard the Skybreaker, wants you to construct 8 Barricades using your Barricade Construction Kit. | Raise the Barricades |
The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers. | Thassarian, aboard the Skybreaker, wants you to use the Volatile Acid to dissolve the corpses of 6 Skeletal Reavers. | Before the Gate of Horror |
Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called "Chosen" of the Lich King. Go to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here. | Warbringer Davos Rioht on Orgrim's Hammer has sent you to kill 20 vrykul in Ymirheim. | Blood of the Chosen |
Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army. In full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will. Find these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons! | Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Koltira Deathweaver aboard Orgrim's Hammer. | Shatter the Shards |
The Alliance is tenacious, I'll give them that, but it'll take more than that to stop us. Take this SGM-3 with you and shoot down the Skybreaker's recon fighters once again. I doubt the message will get through their thick skulls, but there are enough missiles to keep trying to get our point across. Go and find their fighters flying above the Valley of Fallen Heroes, west of Aldur'thar, and don't come back until you've made wreckage of them. | Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer. | Keeping the Alliance Blind |
This should do the trick! Those twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence once you've defeated them. When you've collected a bunch of them, throw the writhing mass of twisted souls into any of their cauldrons. Let's see how they like a taste of their own medicine! | Chief Engineer Boltwrench aboard the Skybreaker wants you to throw a Writhing Mass into a cauldron at Aldur'thar. | Retest Now |
Now that you have gathered all of the Chaos cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month. | Return the Chaos Deck to the Darkmoon Faire when it comes to town. | Darkmoon Chaos Deck |
The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel. Led by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us. I've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers. | Koltira Deathweaver, aboard Orgrim's Hammer, wants you to use the Volatile Acid to dissolve the remains of 6 Skeletal Reavers. | Before the Gate of Horror |
Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence. Once you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons. Let's see how they like a taste of their own medicine! | Chief Engineer Boltwrench aboard the Skybreaker wants you to drink the Diluted Cult Tonic, kill any Cultists at Aldur'thar and take their Tainted Essences. You are then to combine 10 of the essences into a Writhing Mass and throw it into any of their cauldrons. | Retest Now |
I smell their cauldrons from here, but that's not plague they're cooking. Pledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King. Some say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it... Fill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Boltwrench. | Thassarian aboard the Skybreaker wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Boltwrench. | Cannot Reproduce |
Now that you have gathered all of the Prism cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month. | Return the Prisms Deck to the Darkmoon Faire when it comes to town. | Darkmoon Prisms Deck |
Looks like those initiates are increasing in number again. You know what to do... At the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Slay the fools until you find some, then use them on the subjugators there. | Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there. | Drag and Drop |
Now that you have gathered all of the Undeath cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month. | Return the Undeath Deck to the Darkmoon Faire when it comes to town. | Darkmoon Undeath Deck |
Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate. While taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, is a worthy enough goal for now. Seek out these overseers and return to me when they have been dispatched. | Thassarian aboard the Skybreaker wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon. | Chain of Command |
Now that you have gathered all of the Nobles cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month. | Return the Nobles Deck to the Darkmoon Faire when it comes to town. | Darkmoon Nobles Deck |
Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end, we should be able to prevail - barring any interference from those Horde you insist on contending with... At any rate, our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there. When you return, I will have your missions prepared. | Thassarian, aboard the Skybreaker, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate. | Sneak Preview |
The Cult of the Damned hold the gate of desolation, eh? No surprise there. Time to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion. These artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy. Kill the fools until you find one, then use it on a subjugator. | Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there. | Drag and Drop |
The Alliance has somehow managed to field a squadron of recon vehicles over the Valley of Fallen Heroes and Icecrown Glacier, the broad areas west of Aldur'thar. They cannot be permitted to take the lead in this fight. Chief Engineer Copperclaw has supplied me with the perfect weapon to deal with this threat -- he calls his new missile the SGM-3. I have his assurances that it will take out the Alliance flying machines in a single hit. Go and use this weapon to give us the upper hand. | Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer. | Blinding the Eyes in the Sky |
The Horde is up to something and I don't like it. After the stunt they pulled on the Broken Front, they're capable of anything, and it's up to us to stop it. There's been a flurry of activity in the skies over the Icecrown Glacier, to the west of Aldur'thar and the Ironwall Rampart. Horde scouts and messengers streak in and out on dragonhawks, carrying reports and orders. Take this dart gun and use it to kill the Orgrim's Hammer Scouts. It'll probably work best if you're flying, too. | Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker. | Get the Message |
The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples. If you can weaken Grimkor, our forces know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention. | Defeat Grimkor the Wicked and return to Koltira Deathweaver aboard Orgrim's Hammer. | The Ironwall Rampart |
Now that you have gathered all of the Demon cards together into a deck, another card appears on top. It depicts a fortune teller that seems to stare at you no matter how you hold the card. You feel the card could be used to communicate with someone or something. | Use the Demons Deck to summon a Darkmoon Fortune Teller and give the deck to them. | Demons Deck |
Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse. We must weaken its defenses, or our army's strength will break upon its walls. Its battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough. | Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians. | The Guardians of Corp'rethar |
I've got some boys suited and ready for their drops inside of Ymirheim. I could use you to see them there safely. Inside the walls, the vrykul have set up some kind of automated spear guns that have been tearing up our transports. We had our engineers install a Suppression Turret to shut down those spear guns - just fire a round near any gun and the smoke should block its sight and clog its gears. Hop on the turret and see to it that all my boys make it to their drops in one piece. | Ground Commander Koup at the edge of the glacier east of Ymirheim has ordered you to use the Skybreaker Suppression Turret to keep the Skybreaker Troop Transport alive long enough to make all of its drops. | Assault by Air |
Alright scrub, I've got something to keep you from being a complete waste. A unit of highly trained infiltrators is ready to be dropped inside of Ymirheim. The vrykul inside have automated spear guns that have been ripping our transports to shreds, so we had the engineers on Orgrim's Hammer whip us up a suppression turret. You're the gunner. Launch rounds at their spear guns to obscure their vision and clog their gears. See to it that my men all make their drops and the transport stays in one piece. | Ground Commander Xutjja at the edge of the glacier north of Ymirheim has ordered you to use the Kor'kron Suppression Turret to keep the Kor'kron Troop Transport alive long enough to make all of its drops. | Assault by Air |
In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead. It falls to you to rid us of this obstacle, and thin the resistance before the main body can advance. | Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes. | Bloodspattered Banners |
When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges. Take this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there. | Koltira Deathweaver, aboard Orgrim's Hammer, wants you to construct 8 Barricades using your Barricade Construction Kit. | Raise the Barricades |
Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night. I made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do. Unfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Warsong Offensive. Will you please rescue them in my stead? | Brother Keltan aboard Orgrim's Hammer wants you to rescue 10 Saronite Mine Slaves. | Slaves to Saronite |
The Scourge is still reeling from our attack. Now is the time to capitalize on our momentum. The strategically important valley below us is wide open. We've located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area. If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy's ground units. | Koltira Deathweaver aboard Orgrim's Hammer wants you to collect 5 Demolisher Parts from the Scavenging Geists in the Valley of Lost Hope and take them to the Wrecked Demolisher. | Field Repairs |
Greetings . Our troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men. If you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us. | Escort the Kor'kron troops to the gates of Ymirheim. Return to Ground Commander Xutjja at the edge of the glacier north of Ymirheim for compensation after the task is complete. | Assault by Ground |
-thing, I am in need of your assistance. Like your enslaved friends, I am a victim of the Lich King's ymirjar and their avarice. When I rose from below to investigate the noises coming from this cavern they captured and chained me. Will you please help me? The foreman of these mines holds the key to my chains. Kill him! | Darkspeaker R'khem in the Saronite Mines wants you to recover the Foreman's Key to his chains. | Mind Tricks |
Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night. I made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do. Unfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Valiance Expedition. Will you please rescue them in my stead? | Absalan the Pious aboard the Skybreaker wants you to rescue 10 Saronite Mine Slaves. | Slaves to Saronite |
You're going to use this machine against the Scourge? You're not going to win against them like that. You can destroy hundreds... even thousands of them. But you won't win. Not out here. When you're done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you're up against. | Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task. | Do Your Worst |
I need you down in Ymirheim, that big frost vrykul town in the middle of Icecrown. Frazzle Geargrinder is down there on the south side of town representing the Valiance Expedition in a competition against the Horde scum. It's her jumpbot versus theirs in a king of the mountain contest! Don't let us down. Gnomish engineering pride is on the line! Besides, all the boys here in the hold are counting on you. That and we've got money riding on it that you can kick those idiots in the pants! | Speak with Frazzle Geargrinder in Ymirheim. | Get to Ymirheim! |
Reports of a powerful zombie at the death gate have reached my ears. We cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now. Go to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit. | Thassarian aboard the Skybreaker wants you to kill Coprous the Defiled at Mord'rethar. | Coprous the Defiled |
Oh, yes, yes. Back again, are we? Never enough practice, I suppose. Here we are, the solution to that pesky frostwyrm problem. Make them scarce. The more you take out now, the less we face when we are again ready to attempt our march on the citadel. Best of luck, now. And do bring back whatever you don't use. | Chief Engineer Boltwrench aboard the Skybreaker wants you to use the Smuggled Solution at the Broken Front. | The Solution Solution |
You no longer need my assistance in neutralizing the enemy's plague cauldrons. Hunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective. You are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits. Remember, the giants and the plague cauldrons can be found on Mord'rethar. | Thassarian aboard the Skybreaker wants you use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar. | Neutralizing the Plague |
You need to get down to Ymirheim, that big frost vrykul town in the middle of Icecrown. Our boy, Blast Thunderbomb, is down there on the west side of town representing the Warsong Offensive in a competition against the Alliance. It's his jumpbot versus theirs in a king of the mountain contest! Don't let us down. Goblin engineering pride is on the line! Besides, all the boys here in the hold are counting on you. That and we've got money riding on it that you can kick those cowards in the pants! | Speak with Blast Thunderbomb in Ymirheim. | Get to Ymirheim! |
Chief Engineer Boltwrench has proven invaluable in his service aboard the Stormbreaker. Were it not for his ingenuity, we'd be sprinkled across half of the glacier several times over by now. The thing is, he feels he must share his every miniscule invention or discovery - most of which I don't even understand. My focus must be squarely on our enemies right now. I cannot afford any distractions. Please visit him in my stead. And if you can, assist him. You'll find him belowdecks. | High Captain Bartlett wants you to speak with Chief Engineer Boltwrench in the Skybreaker. | Your Attention, Please |
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