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There is no time to waste! It is taking every ounce of my power to keep Darkshore's entire landmass from being shattered and swept into the ocean... you must listen to me very carefully. On that hippogryph there is an orb. Take the hippogryph to the top of the vortex and use the orb to sample the energy surrounding it. Hurry. I don't know how much longer I can hold!
There is no time to waste! It is taking every ounce of my power to keep Darkshore's entire landmass from being shattered and swept into the ocean... you must listen to me very carefully.
Peering Into the Vortex
The wildkin were once numerous in Darkshore. Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers. The wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune. His help will be most necessary in healing the land -- you will find him north of here at the Moontouched Den.
Speak to Aroom at the Moontouched Den north of the Eye of the Vortex.
The Last Wildkin
With most of our brethren losing their way to madness or corruption, it would seem that we have little choice but to ally with you. You can count on our aid... once you've proven we can count on yours. As you can see, my people are having a bit of a problem with the fire elementals. Help fight them and use this totem on their fiery remains. We will return them to where they belong... whether they like it or not.
Use the Soothing Totem to absorb the remains of 8 Unbound Fire Elementals.
Mutual Aid
It was only recently that we heard the news of Malfurion's awakening, mere moments before the Cataclysm occurred. As soon as he regained consciousness, he gave a cryptic warning about the land splitting in two if something wasn't done and how all the shockwaves were converging here on Darkshore. He then reportedly set off for somewhere in this vicinity. I was sent here to find him, but I've found my hands full helping the refugees. Perhaps you could look for him to the southeast for us.
Look for Malfurion Stormrage at the Eye of the Vortex southeast of the Refugee Camp in Darkshore.
Malfurion's Return
If we're to stabilize the forces of nature, we'll need every little bit of help we can get. The furbolg of the Blackwood tribe have long inhabited the area and have strong ties to the land. Their elder Shaman, Elder Brownpaw, wields great power over the elements -- his assistance would be invaluable. See if you can obtain their aid.
Speak to Elder Brownpaw at the Blackwood Camp southwest of the Eye of the Vortex.
The Land Is in Their Blood
In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them. If you wish to align yourself with the Great Moonstalker Spirit, take this incense to the land just south of the Ruins of Lornesta. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.
Keeper Karithus has instructed you to receive the blessing of the Great Moonstalker Spirit.
Spirit of the Moonstalker
While we tend to Grimclaw, I would like you to peacefully gather some ritual materials for me from the nearby wildlife. I need whiskers from the moonstalkers to the west- pluck them from the sleeping ones and move away quickly. I need hair from the doe to the east, just avoid the stags. Finally, I need fur from the bears along the water to the northeast. Wait until they catch a fish, then get the sample quickly and get away before they finish eating. Please do not harm any of them.
Retrieve 3 Moonstalker Whiskers, 3 Tufts of Mottled Doe Hair, and 3 Thistle Bear Fur.
Ritual Materials
The satyrs of Felwood have started pouring their hate and corruption into our lands. They have sent Sharax the Defiler to subdue parts of the forest that we Blackwood call home. In addition to poisoning the land, animals, and plants, he has set up Jadefire braziers throughout the village to help extend his control over our people. Destroying the braziers alone won't be enough to stop him, but it will help lessen his influence while you work with Elder Brolg to free our brothers.
Gren Tornfur at Blackwood Hold wants you to destroy 8 Jadefire Braziers.
Jadefire Braziers
I will tend to Grimclaw until his rest is done - he will be ready to return very soon. I have one more task for you while we wait... a favor to grant you, really, should you recognize it. The great wildlife spirits roam around us waiting and hoping for someone that will aid in stopping the destruction. They are with us as we speak even now, and with the materials you brought me, I can grant you sight. Speak to these spirits, choose one, and return to me with their blessing.
Breathe in the incense in front of Keeper Karithus, and then choose the blessing of the Great Stag Spirit, the Great Thistle Bear Spirit, or the Great Moonstalker Spirit.
The Ritual Bond
In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them. If you wish to align yourself with the Great Stag Spirit, take this incense to the woods just north of Bashal'Aran. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.
Keeper Karithus has instructed you to receive the blessing of the Great Stag Spirit.
Spirit of the Stag
We cannot condone reckless violence - it is not our nature. However, there are times when the consequences of avoiding battle are too tangible to ignore, as is the case with these naga. When the earth in the area shattered, a small section of ruins rose to our east. These ruins once housed those loyal to Queen Azshara, and it seems her kind have returned in search of something. Take this petrified root. You can use it on their fallen to raise ents to aid you. Deal with them and their leader swiftly.
Use the Petrified Root to raise 6 Withered Ents and dispatch the naga leader, Lady Janira.
Twice Removed
Please help... I can barely sit up. My friend, a bear named Grimclaw, he's not here. I sent him ahead to let the Sentinels know we were coming before we left Auberdine, but he never arrived. I sensed something might be amiss as we were leaving, but with the evacuation, I never had a chance to act on it. If he's injured, there's only one place that he would go - the Withering Thicket, north of Auberdine, down the road to the south from here. Bring him back to me safely... he's my only family.
Locate Grimclaw.
A Lost Companion
I have come to Bashal'Aran to grant peace to the troubled spirits of the Highborne, but I find my hand hesitates with each blow. If you would like to aid me, you would have my gratitude.
Kill 6 Cursed Highborne and 6 Writhing Highborne.
Solace for the Highborne
I would like to extend my gratitude for saving us. I would call myself fortunate, but my beloved, Anaya, lays long dead. I am alone and deeply troubled, and sadly, I require your aid yet again. Wandering the woods of Darkshore after my rescue, I found myself in the ruins of Bashal'Aran... where I saw the haunted spirit of my beloved. She must be freed, but I lack the heart to do it. Her spirit must be destroyed.
Free the spirit of Anaya Dawnrunner and retrieve her pendant.
A Love Eternal
It is in times like these that we are forced to stop and examine our way of life. We are mortal now, and no matter how much we desire otherwise, we are deserving of our new place in this world. Bashal'Aran, down the road to the south, once a city of our ancestors, it now is home to their cursed ghosts. We held hope of salvation for them as with ourselves, but we have left them in torment for too long. It is time to extinguish the Final Flame of Bashal'Aran.
Extinguish the Final Flame of Bashal'Aran.
The Final Flame of Bashal'Aran
Aetherion is almost in our world, but he can still be dealt with! At the end of the dock floats a ritual orb. I want you to use it to complete the ritual, beckoning the elemental lord down from his vortex. Trust me, I and the other spirits that you have freed will greatly weaken Aetherion. However, it will be up to you to finish him off for good and save the Kaldorei people of Darkshore from utter destruction. Deliver his essence to Corvine Moonrise at the refugee camp so he will know.
Use Aetherion's Ritual Orb and obtain Aetherion's Essence.
Call Down the Thunder
How ya doin', mon? Thinkin' ya might be helpin' me out? Bah'Kini be needin' lots o' the raptor eggs to be sacrificin' to Dubra'Jin. How ya thinkin' we not be overrun yet by the Drakkari? Dubra'Jin be lendin' us his aid! We need ya to gather up the raptor eggs from around the trees outside here in Gundrak. Sometimes the raptors carry 'em to keep 'em warm, too.
Ha'wana at Dubra'Jin needs you to collect 12 Gundrak Raptor Eggs.
Eggs for Dubra'Jin
Duskrats! They've been eating the duskrats! Those little buggers only come from one place, a cave against the cliff-face to the east. Find a path up to the northeast and look for an opening under the waterfall. The duskrats there are either getting into something nasty or someone's intentionally spreading some agent through them - in either case, just bring me back several samples of the stuff!
Retrieve 6 Samples of Foul Ichor from the creatures inside Cliffspring Hollow.
A Cure In The Dark
This key appears to be for the animal cages spread throughout Cliffspring Hollow. Tharnariun would surely appreciate if you took advantage of the situation to free some of the uncorrupted duskrats and thistle bears that are still being held captive.
Free 8 Uncorrupted Thistle Bears or Uncorrupted Duskrats from the cages in Cliffspring Hollow.
Bearer of Good Fortune
Along with the Drakkari artifacts, I'm interested in returning to Zandalar with some of the Zul'Drak wildlife. I have males of both the frost leopards and icepaw bears, but I need females! Too bad that my trapper was killed in a most unfortunate accident. Perhaps you would be willing to fill in for him? Put the leopards and bears to sleep with this blowgun then lift their tails and return with some females if you would be so kind. They can be found near the Altars of Rhunok, Quetz'lun, and Har'koa.
Chronicler To'kini at Zim'Torga wants you to use To'kini's Blowgun on Frost Leopards and Icepaw Bears. Return to him with 3 females of each.
Tails Up
You look like an able sort! There are a great number of wrecks off of the coast here... most old, some new. For quite some time, I've been trying to get at their holds and put their valuables to more use, but there's a nasty infestation of murlocs that seem to have other ideas. I've sent scores of adventurers and none have returned. Worry not, I've learned my lesson, and that is not your fate. Swim to the due north and look for Gary. He'll explain the new plan. It's pretty simple really.
Gorbold Steelhand at Lor'danel wants you to speak to Gary for further instructions.
An Ocean Not So Deep
With the sacred herbs and the bear's blessing, you must use this herb bundle to cleanse my brothers. The corruption spilling over from Felwood has driven them mad and they will attack any who come near. Expect the afflicted Blackwood to be angry with you until you have slain the spirits of corruption that haunt them. When you have freed my brothers from their madness, return to me.
Elder Brolg wants you to use the Blessed Herb Bundle to cleanse 7 furbolg of Blackwood Hold and kill the Spirits of Corruption driving them mad.
Cleansing the Afflicted
Your friends back at the refugee camp are unaware of the true and imminent danger that the Twilight's Hammer cultists have already brought into the world. For you to deal with that, we'll first need to get some help from the dead of Auberdine. Search through the ruins of the town and find the corpses of Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather. Coax the spirits from their bodies and then return with them to me here.
Coax the spirits from Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather.
Coaxing the Spirits
I've flown through the ruins of Auberdine on a scouting mission. There are three Twilight's Hammer cultists that are responsible for the elementals that have overrun the destroyed town. Head west into the ruins. Seek out and slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax. Only then will Sentinel Selarin and her forces stand a chance of taking back their home.
Slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax.
Three Hammers to Break
The Jadefire satyrs of Felwood have found their way into Darkshore, tainting the land, water, and creatures they encounter. You've seen what their corruption has done to my people and their homes. If we do not turn back the satyrs, all of us will share that fate. Within the cave to the east is Sharax the Defiler, the satyr responsible for the ills of the Blackwood. Slay him, and free us from his influence. Show the satyr that the Blackwood will not lay down and die so easily.
Elder Brolg at Blackwood Hold wants you to kill Sharax the Defiler.
The Defiler
If we're going to take the Ruins of Auberdine back from the Twilight's Hammer, the elementals that they've summoned must be dealt with on a permanent basis. That's where you come in. Look, I don't expect you to retake the town, but while we're healing up here, you can soften them up for us. To permanently deal with the frenzied cyclones, head west, kill them, take their bracers, and put them in the moonwell. That will destroy the bracers and keep those elementals from being resummoned.
Use the moonwell in the Ruins of Auberdine to destroy 8 sets of Frenzied Cyclone Bracers.
Against the Wind
While the Alliance may be pounding on our doors, a true tactician looks beyond the obvious. "Attack him where he is unprepared, appear where you are not expected." , I need you to travel across the Wintergrasp River and destroy one of the three towers to the south. Our Warlocks report that the towers are draining power we could use to bolster our own troops. Return to me once you've destroyed a tower.
Destroy Shadowsight Tower, Flamewatch Tower, or Winter's Edge Tower and return to Tactical Officer Kilrath in Wintergrasp.
Toppling the Towers
Interesting! The source of this corruption definitely came from something external--no surprises there--but it appears that in this case they've been eating something foul. A large mammal probably. Most likely a bear. Search the beach for a bear carcass for me. Slightly east of there would make the most sense, on the inland side of the beach. Bring me the sample back at town.
Retrieve a sample from a decomposing bear carcass east of Buzzbox 413.
No Accounting for Taste
Before the bear's paw can be used to cleanse the afflicted, it must be completed and blessed. To the north of the village roams a tallstrider named Fleetfoot. You'll need its tailfeathers to complete the herb bundle. Bring the tailfeathers and the bear's paw bundle to the ancient bear statue in the ruins around the Grove of the Ancient, further north of where you'll find Fleetfoot. While at the shrine, combine the tailfeathers with the bear's paw and receive the bear spirit's blessing.
Elder Brolg at Blackwood Hold wants you to bring him the Blessed Herb Bundle.
The Bear's Blessing
Between boat rides and building, I'm exhausted... and hungry. You know what sounds tasty? Fish. Fish sound delicious. Darkshore is known for its grouper. If you fish me up some, I'll make it worth your time.
Use your fishing skill to obtain 4 Darkshore Grouper.
A Taste for Grouper
The three towers south of the Wintergrasp river are draining power from the Fortress! Destroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower, then return to me. Remember, only siege vehicles can damage a tower, so make sure to protect them from the Horde!
Destroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower and return to Tactical Officer Ahbramis in Wintergrasp.
Southern Sabotage
There are a couple other forms of wildlife that we've verified infected. It's actually good news that the crabs appear to have caught this from the bears - hopefully that means this all stems from one source. We need to focus our attention on those bears now. Buzzbox 723 is near the waterfalls to the east. It's going to be messy work, but it's necessary - I'll need you to bring some fresh bear guts to that buzzbox for analysis. We'll go from there once I have the information.
Gather 6 samples of Corrupted Thistle Bear Guts and bring them to Buzzbox 723 for analysis.
Buzzbox 723
The foul satyr of Felwood have started to introduce their poison into Darkshore, into our lands. Their corruption kills the land and twists the creatures who live in it. My people are no exception. Our magic alone is not enough to bring them back to their senses. There is an herb, called bear's paw, that we use to break fevers and fortify the weak. With its help, we may be able to break the influence of the satyr. The herb grows in the wilds around the village.
Bring 8 stalks of Bear's Paw to Elder Brolg at Blackwood Hold.
The Bear's Paw
You... you're not one of them? Quick! Let me out! We have to get to Amberpine Lodge immediately! Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!
Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.
Escape from Silverbrook
Our ancestors lived alongside the Blackwood furbolgs for generations. But recently, we have lost contact with their settlements deeper in the forest. One of their larger villages, Blackwood Hold, can be found to the south. Travel there and find Elder Brolg. Ask him why his people have withdrawn from us and offer your help, if necessary.
Speak with Elder Brolg at Blackwood Hold.
What's Happening to the Blackwood Furbolg?
Some of the survivors of this last Auberdine attack are still trying to make it up the coast to safety. We only caught word that they were coming within the last hour. I wish that we had more warning... The coastline west of us is swarming with vile spray, vicious little water elementals. We need to clear them out if any of the survivors are to have a chance of making it to Lor'danel. Depart immediately and kill every elemental you see.
Kill 8 Vile Spray.
Threat from the Water
I rushed here as soon as I heard the news from Wizbang. I know who's behind this mess now. Zenn Foulhoof. He came over from Teldrassil after he was chased out for performing perverse magics. The kinds of corruption he employs are not welcome among my people, and it seems he's taken it a step further this time, perhaps as some form of revenge. Zenn's been given too many chances, it's time we remove this threat to all that is natural. Kill Zenn and his minions, and then find me back in Lor'danel.
Kill Zenn Foulhoof and 8 Vile Grell in Cliffspring Hollow.
The Corruption's Source
A group of Twilight's Hammer cultists has set up camp southwest of here. They're preparing an army of water elementals to use against Lor'danel. Their leader, High Cultist Azerynn, has pacts with the dark Old Gods that grant his sect power over the elements. Go and deal with them before it's too late. The cataclysm has left the elemental spirits in disarray... it's only a matter of time until they have enough elementals to overcome our defenses.
Slay High Cultist Azerynn and 10 Twilight Fanatics in the Twilight Encampment.
The Twilight's Hammer
Greetings! I'm helping Tharnariun here try to unravel what's been corrupting the wildlife in the area. I've set up some machines in the field that can analyze animal parts and possible corruption agents. If you can get me some good samples, we can get to the bottom of this affliction quickly. The first machine is Buzzbox 413. I set it up on the beach just east of town. I'll need you to gather some flesh from the nearby corrupted tide crawlers and bring it to the machine so that I can analyze it.
Gather 4 Corrupted Tide Crawler Flesh samples and bring them to Buzzbox 413 for analysis.
Buzzbox 413
Do not worry about me. My wounds are deep and death will soon come to me. It is all up to you now... you must stop the Twilight's Hammer. The Old Gods they worship have granted them power over the restless water spirits... but that power is tenuous. Channel Elune's presence through this orb once the elementals have been defeated. Use the power of Elune to banish the spirits permanently.
Use the Orb of Elune on the remains of 6 Enraged Tidal Spirits.
Power Over the Tides
It's too late for Laird, he didn't make it in time. The last wave of night elves from Auberdine attempted to escape a couple of hours ago. They stayed in their old home, clinging to the hope that it could be salvaged, but it seems they were finally forced out. I fear many of them won't make it, like Laird did not. Quickly, go down the coast to the west and find any survivors that you can. We're sending Sentinels and Hippogryphs down, but every moment counts - we need to know which ones might make it.
Locate any refugees from Auberdine that are still alive.
The Last Wave of Survivors
It is good to see you. You were key in ensuring that our loved ones made it home, and I hold some hope that you may yet help us further. Like Laird, their wounds will be grave - every one of them battered by the coast and assaulted by the elementals. I am doing what I can, but it seems that those elementals hosted a toxin that is weakening their ability to heal. I believe I can concoct a salve, but I will need secretion from the muscles of the clams that inhabit this coast. Can you help me?
Collect 16 Encrusted Clam Muscles.
The Boon of the Seas
Come to join the offensive? If you're looking for Sandrya Moonfall, she's leading the attack on the Shatterspear leader at the cave in the back of the vale, you can meet her there. While you're here though, we could certainly use your help with routing the rest of their tribe. Go ahead and take the company of one of the Vengeful Protectors there and see to it that every last building is destroyed and every last troll killed. We can't have them coming back for revenge when we're less prepared, can we?
Utilize a Vengeful Protector to kill 30 Shatterspear trolls and destroy 6 Shatterspear Structures.
The Ancients' Ire
It's good to see you. I wasn't looking forward to enduring what Alanndarian did, so the rescue is somewhat welcome. I saw the troll leader before I was captured, and thought I had the perfect opportunity to kill him, but he's protected by some sort of magic shield. Morra needs to know before she mounts her assault, but first, we need to get out of here. Help me to the dock - I'll make my way to Lor'danel via water, and you can go back to Morra with the intel.
Escort Sentinel Aynasha to safety.
Timely Arrival
I've already been working on something for breaking down their protective wards. With a focus based in their power and a bit of druidic magic, we should be able to breach their shields. Find their shaman to the east and southeast and recover several of their amulets. I will prepare them and imbue an arrow that you can deliver to Sandrya Moonfall for the attack.
Retrieve 6 Shatterspear Amulets.
On the Brink
Their leader and his guard are before us. My Sentinels are ready to take care of his guard, we only awaited this arrow to seal their leader's fate. Let me know when you are prepared to attack. As soon as my Sentinels engage, I will shatter the leader's shield, and we will assault him together. Strike swiftly and we can rout this threat to our lands here and now. We await only you - speak to me when ready.
Speak to Sandrya Moonfall to start the attack, and aid her in killing Jor'kil the Soulripper.
Ending the Threat
Morra sent you? I should have listened to her - it's just hard to take trolls seriously I guess. It's way too late for that anyway. We're mortal now... this is the fate we have to face, one way or another. I've had time to accept that. I have one request though... kill the torturer that did this to me. They call him Rit'ko... you can find him just ahead with the other prisoner.
Kill Rit'ko, the Shatterspear Torturer.
One Bitter Wish
The trolls are building their forces and supplies at the war camp to the north. When they feel they are ready, they will almost certainly launch their attack on Lor'danel from that location. It shouldn't take us long to rout this rabble, but I'm not one for taking unnecessary risks. I want you to fight your way into the war camp and set fire to any stockpiles of supplies that you see. The setback should buy us quite a bit of time before they can muster a counterattack.
Destroy 12 Shatterspear Armaments.
War Supplies
These appear to be orders dispatched to the overseers at the ruins from a superior in the Shatterspear War Camp. Most of the document contains negligible strategic value, but a couple lines stick out to you. "We captured another night elf spying on our operation. She has been taken back to the camp to be tortured for more information. Keep an eye out for additional spies - we cannot afford for our operation to be compromised." The Lieutenant will surely want this information.
Bring the Shatterspear Orders to Lieutenant Morra Starbreeze at the Ruins of Mathystra.
Reason to Worry
To the north, the Shatterspear have a war camp where they are constructing their catapults. The camp is guarded by some of their mystics, but I've started receiving reports that there are sightings of orcs and tauren there as well. I don't want to make any assumptions as to what that suggests, but I do want you to go in and kill them before they can make any further strikes on our Sentinels.
Kill 6 Horde Enforcers and 6 Shatterspear Mystics.
Denying Manpower
Striking at the head of the beast doesn't work if there's another head to replace it. Before we can kill their leader, we need to kill the subleaders that may try to step up. Right now, they are not as well defended, and you should be able to best them without much support. Take this dryad spear and hunt them down. The poison on its tip should slow their incantations. My scouts reported one inside the water chamber in the ruins to the east and the other past the remains of the tower to the southwest.
Kill Sheya Stormweaver and Lorenth Thundercall.
Strategic Strikes
There are several ruins similar to these spread through Darkshore, many of them inhabited by the troubled spirits of the Highborne. Out of mild courtesy for their cursed souls, we haven't been overly proactive about stripping the ruins of artifacts, but those hesitancies vanish in light of this new troll threat. While you're aiding the Sentinels in their goals within the ruins, please collect any artifacts that you stumble upon and bring them back to me. I would like to preserve what little I can.
Retrieve 8 Highborne Relics.
Remnants of the Highborne
I have a scout that we lost contact with a couple days ago. I assumed her dead, but it appears that she's been captured. The trolls indicate that they have at least two captives though... the only other person that comes to mind is Alanndarian Nightsong, a civilian that was in the area against my advisement early yesterday. The Shatterspear have established a war camp to the north - it is almost certainly where any of their prisoners are being taken. Find them and free them if you're able.
Locate the night elf prisoners at the Shatterspear War Camp.
Swift Response
Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.
The Noblegarden Vendor wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.
A Tisket, a Tasket, a Noblegarden Basket
Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.
The Noblegarden Merchant wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.
A Tisket, a Tasket, a Noblegarden Basket
There are a large number of Shatterspear trolls picking through the ruins to the north and northeast. I suspect that they're looking for magical artifacts, but none of our scouts have reported the discovery of anything of significance turning up from their digs. They may well just be fueling their war. One thing is fairly certain though: less laborers would slow down their offensive, so less laborers is what they're going to get. You in?
Kill 10 Shatterspear Laborers.
Shatterspear Laborers
If you're looking for something to do, I hear there are mages in the settlements near capital cities - Goldshire, Kharanos, Dolanaar, and Azure Watch - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.
Talk to a Spring Collector in Goldshire, Kharanos, Dolanaar, or Azure Watch.
Spring Collectors
The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?
Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.
Let's Get Out of Here
Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you. I'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.
The Spring Gatherer wants you to get 20 shell fragments.
The Great Egg Hunt
Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you. I'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.
The Spring Collector wants you to get 20 shell fragments.
The Great Egg Hunt
The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape. I cannot make it on my own, but with your help, I may yet live to fight the Scourge again. Will you help me make my escape before the Scourge's butchers come to finish me off?
Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.
Let's Get Out of Here!
We're not fighting isolated battles against the Horde anymore. Victory in one front means denying the Horde resources they'd use against us in a different battle. By the same token, abandoning any given battle could give the advantage to our opponent somewhere else around the world. The Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans! , come back to me after you've served against the Horde at all of our active battlegrounds.
Bring a Mark of Honor from each battleground to an Alliance Brigadier General in any Alliance Capital City, Shattrath, Dalaran, or Wintergrasp.
Concerted Efforts
If you're looking for something to do, I hear there are mages in the settlements near capital cities - Razor Hill, Brill, Bloodhoof Village, and Falconwing Square - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.
Talk to a Spring Gatherer in Razor Hill, Brill, Bloodhoof Village, or Falconwing Square.
Spring Gatherers
Serving the Horde in one of the great battles against the Alliance is a source of great honor! The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters. We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war. Go forth and crush the Alliance on every front! For Honor! For the Horde!
Bring a Mark of Honor from each battleground to a Horde Warbringer in any Horde capital city, Shattrath, Dalaran, or Wintergrasp.
For Great Honor
Seven vials were drawn from the Well of Eternity by Illidan. He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created. For years the rest were believed lost. With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved.
Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.
The Vials of Eternity
Bring me the elemental signets that the cudgel requires! The earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains. The second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh. Make haste!
Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.
The Cudgel of Kar'desh
We've recently come extremely close to driving the Stormpike invaders from Alterac Valley. As a result we're redirecting all our reinforcements to aid the Frostwolf Clan. A decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts. Go. Earn great honor by heeding the call of the brave Frostwolf warriors.
Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran or Shattrath.
Call to Arms: Alterac Valley
The reality of fighting on multiple fronts, is that we cannot spread our forces too thin or we risk losing it all! Critical troop deployments are necessary on a day by day basis. Today it is the battle for Alterac Valley that's in most need of brave combatants. Go now, and aid the Stormpike Expedition. We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!
Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran or Shattrath.
Call to Arms: Alterac Valley
Four trials you must pass before you are deemed worthy by the naaru. Only one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!
A'dal in Shattrath City wants you to slay Magtheridon.
Trial of the Naaru: Magtheridon
Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction.
A Distraction for Akama
It seems we're not the only visitors to this area. A courier relayed a message from a tauren named Xarantaur, who said he was visiting a taunka village called Camp Tunka'lo. The note was somewhat cryptic, but it seems this Xarantaur has come to Storm Peaks to learn the history of a taunka legend. Meet up with him. See if what he knows can help us in any way. From his description, Camp Tunka'lo is far to the east, beyond the Terrace of the Makers and north of Dun Niffelem.
Speak with Xarantaur at Camp Tunka'lo.
Xarantaur, the Witness
It is not enough to demonstrate your prowess among your peers. You must also fight our enemies, dear sister. The Valkyrion traitors continue to mock our noble drake-riding traditions by rearing plagued proto-drakes. Seize the frost oil they wield and use it to freeze their abominable plagued eggs.
Gretta the Arbiter in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.
The Aberrations Must Die
To truly stay in your best riding shape you'll want to test yourself against the other Hyldnir every day. Head back into the Pit of the Fang and show them what you're capable of. They'll appreciate suffering defeat to one as skilled as yourself.
Gretta the Arbiter, in Brunnhildar Village, wants you to use the Reins of the Icemaw Matriarch inside the Pit of the Fang and defeat 6 Hyldsmeet Warbears.
Back to the Pit
Everyone's impressed by your performance, sister. But do not let your guard down -- every new challenger with delusions of grandeur is going to come out swinging for your title of Hyldskvinnar. Show these upstarts what you're made of.
Gretta the Arbiter in Brunnhildar Village wants you to defeat 6 Victorious Challengers.
Defending Your Title
This piece of ice has been submitted to immense pressures and exposed to natural magics from deep beneath the world's surface. In combination, these effects have yielded an ice that will never melt. Knowing little of these things, you resolve to bring the sample back to Dun Niffelem. Someone there is bound to be familiar with its properties.
You are to return to Dun Niffelem and ask Calder about the piece of Everfrost.
Everfrost
You've succeeded where others have failed. Yet you cannot rest on your laurels. You must show others what strength and commitment really mean. The male insubordinates inside the Forlorn Mine need to be disciplined once again. Show them sister... show them what it means to disobey us.
Gretta the Arbiter in Brunnhildar Village wants you to use the Disciplining Rod on 6 Exhausted Vrykul inside the Forlorn Mine.
Maintaining Discipline
You there! You look like you have some wits about you. We could use some more able bodies in Icecrown. The Alliance scum rushed into Icecrown ahead of us, unprepared, and got just what they deserved for their impatience. We took our time, we made ready, and soon we will mount a true assault from one of the most advanced pieces of engineering known to Azeroth - Orgrim's Hammer. The Alliance don't stand a chance, and neither does Arthas. Speak to me when you're ready to depart and lend a hand.
Speak to Sky-Reaver Klum to secure passage to Orgrim's Hammer in Icecrown, and then report to Sky-Reaver Korm Blackscar.
Preparations for War
Greetings. Might I impose on you for a favor? Corastrasza is the sister of Raelorasz - the red dragon in charge of our outpost here. Against his will, she has ascended to one of the upper rings of the Nexus to observe some frighteningly powerful blue drakes. Though he will never say it, he worries about her, and would welcome any news of her well-being. Please seek her out. Ask her to put her pride aside and send word to her brother.
Librarian Serrah wants you to speak to Corastrasza in Coldarra.
Corastrasza
Norgannon's shell is within our reach. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years! Anyway, bring the disk to the console. Hopefully, Mimir hasn't decided to put any more obstacles in our way.
Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.
The Library Console
You there! You look like you have some wits about you. We could use some more able bodies in Icecrown. You may have heard rumors of our failure in assaulting the glacier from the ground, but let me set those concerns to rest. We're now mounting our assault from one of the most advanced pieces of engineering known to Azeroth, the Skybreaker. The Horde don't stand a chance, and neither does Arthas. Speak to me when you're ready to depart.
Speak to Officer Van Rossem to secure passage to the Skybreaker in Icecrown, and then report to High Captain Justin Bartlett.
Preparations for War
That does it! We finally have the keystone... It's beautiful! I've been around the world more than once, but this thing's got me all jittery with excitement again. I suppose now's not the time to stop and admire though, we need to get the heck out of here. Hop on my flying machine and help keep us covered from those iron dwarves on the way out!
Accompany Brann Bronzebeard and his flying machine to Frosthold.
The Brothers Bronzebeard
Norgannon's shell is within our reach. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years! Anyway, use the disk to recover the shell. Hopefully, Mimir hasn't decided to put any more obstacles in our way.
Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.
The Library Console
The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!
Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.
Hellfire Fortifications
The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.
Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.
Hellfire Fortifications
The fel orcs of Hellfire Citadel must be scoured from our birthland! To attack them, we must first secure forward staging points near the Citadel. Our outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them! We want you to stop the Alliance and capture these forts. Aid in the capture of each fort and then return to me. For the Horde!
Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.
Hellfire Fortifications
Just because we march into Northrend to smash the Scourge, doesn't mean we get to take a break from crushing the Alliance. Those Explorers' League dwarves have found the location of a powerful titan relic and we'll be damned if we let the Alliance take control of it. Go, and destroy our enemies. Make them see that no matter where we meet, they remain our sworn enemies.
Win a Strand of the Ancients battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.
Call to Arms: Strand of the Ancients
You possess the courage to draw so near to Malygos' lair, mortal? Or is it simply ignorance? Soon we shall know.... I am a seasoned trainer of the graceful drakes of the red dragonflight. My business here is to study the enemy and teach my precious pets the tactics that will be most effective when we face the master of the blues. To demonstrate your nerve and ability, I will allow you to ride one of my drakes against the enemy's minions. The opportunity is yours for the asking...
Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.
Aces High!
Again we meet. I confess, your presence is beginning to grow on me. Am I correct in assuming that you've come to hone your aerial combat skills? As always, my pets stand ready to bring fiery destruction to the enemy. Speak, and they shall be at your disposal.
Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.
Aces High!
The Hellfire Citadel wages constant battles with our forces. We are holding our own so far, but we can't yet launch a real offensive against them. To do that, we need forward staging areas. Our scouts identified three fortifications near Hellfire Citadel. We want you to help secure these forts. Capture each fort, and then report back to me. May fortune shine upon you in the conflicts ahead, for you will no doubt clash with Horde forces eager to gain these same fortifications.
Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.
Hellfire Fortifications
The fight in Northrend is not only against the armies of the Lich King, but also against those of the Horde. A powerful titan relic has been found in the Strand of the Ancients. As you might know, we dwarves have been custodians of such artifacts for years and as such we're their rightful keepers. In this case, the Horde has developed a keen interest in pilfering the relic from the titan ruins. They're certain to use it as a weapon against us; we must do whatever we can to stop them.
Win a Strand of the Ancients battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.
Call to Arms: Strand of the Ancients
Ready to warm up with a short bombing mission? You have your orders, and we have our bombers stocked and ready.
Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.
Riding the Wavelength: The Bombardment
It's not the first time I've heard that story about Arthas and his heart... always thought it was some made-up tale to impress the rank and file. We must act on this information immediately. Unfortunately, we must do so in secret. Arthas's agents are everywhere and if he finds out, our plan is dead in the water. We need to take this to the Argent Crusade. Every single paladin in that order was hand-picked by Tirion himself. If there's anyone free of cultist infiltration, it's those guys.
Speak to Highlord Tirion Fordring at the Crusader's Pinnacle.
Tirion's Help
This is a short-ranged mission, over The Bombardment. A good warm up. Ready?
Kibli Killohertz wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.
Static Shock Troops: the Bombardment
Now you know what you're up against. An opponent who no longer knows pain... remorse... or humanity. An opponent who will do anything to get what he wants. The heart was his weakness and now he knows you've found it. If you're going to go back for it, you'd best bring help. He will not leave it unguarded again.
Report back to Thassarian aboard the Skybreaker.
Knowledge is a Terrible Burden
Before the prince became a king, he fought many battles... but only one where he came close to dying. It was fought right here. After you let me show you what happened, you'll understand everything. Find a bloodstained stone and pick it up from the floor. You'll see what happened.
Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny.
The Hunter and the Prince
You have a lot of questions. You're the only one who can see me because you touched something that once belonged to him... don't you remember? You don't know what it is? Well I can't just tell you... that would make him really mad. He's not just a prince anymore... he's the king! Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.
Speak to Matthias Lehner at the Court of Bones.
Time for Answers
You're a real star. See, when I give one of these other soldiers an assignment, the odds of them getting it done are about fifty-fifty. The odds of them coming back... well, slightly worse. But with you, it's always a guaranteed thing. Like gnomish clockwork! Anyway, I have another one for you. Sindragosa's Fall, east of the valley. There is some serious cultist activity, including and not limited to, the raising of frost wyrms. I need you to go kick their teeth in. I hate cultists.
Thassarian aboard the Skybreaker wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall.
Sindragosa's Fall
A whole brood of blue dragons fell here. And now, one by one, they're being raised by his servants. He raised the biggest of them all himself. Bring me some bone dust from the whelps and I'll show you exactly how he did it.
Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts.
Where Dragons Fell
Do you see now? Sending your men against the prince's armies just swells their numbers. I don't expect you to understand... you'll probably just end up like the others. You'd best return to whoever sent you. They might be worried.
Return to Thassarian aboard the Skybreaker.
Futility
Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact. And now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity. This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again! Meet me at the cathedral's entrance. Be sure to bring a cultist's hood -- we're going incognito.
Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel.
Tirion's Gambit