id
int64
393k
2.82B
repo
stringclasses
68 values
title
stringlengths
1
936
body
stringlengths
0
256k
โŒ€
labels
stringlengths
2
508
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stringclasses
3 values
severity
stringclasses
3 values
576,201,655
three.js
GCodeLoader support relative E command, M82
GCode for 3D printing has many options and settings. one of them is to define if the 'E' parameter is in absolute coordinates or in relative coordinates. it is set by using the [M82](https://marlinfw.org/docs/gcode/M082.html) or [M83](https://marlinfw.org/docs/gcode/M083.html) command. Now by default the only mode is absolute. https://github.com/mrdoob/three.js/blob/2df85012e54ef3924f7f91608b87bdf40d9ccf3d/examples/js/loaders/GCodeLoader.js#L127 this is the line that may need to change. ##### Three.js version - [ ] Dev - [x] r114 - [ ] ... ##### Browser - [x] All of them - [ ] Chrome - [ ] Firefox - [ ] Internet Explorer ##### OS - [x] All of them - [ ] Windows - [ ] macOS - [ ] Linux - [ ] Android - [ ] iOS ##### Hardware Requirements (graphics card, VR Device, ...)
Enhancement,Loaders
low
Minor
576,225,141
pytorch
Inconsistent semantics of converting inf/-inf to long
Note that on cpu both `inf` and `-inf` produce a negative number (int64_min) ```python import torch print(torch.tensor(float('inf'), device = 'cpu', dtype = torch.float32).long()) # tensor(-9223372036854775808) print(torch.tensor(float('-inf'), device = 'cpu', dtype = torch.float32).long()) # tensor(-9223372036854775808) print(torch.tensor(float('inf'), device = 'cuda', dtype = torch.float32).long()) # tensor(9223372036854775807, device='cuda:0') print(torch.tensor(float('-inf'), device = 'cuda', dtype = torch.float32).long()) # tensor(-9223372036854775808, device='cuda:0') print(torch.tensor(float('inf'), device = 'cuda', dtype = torch.float16).long()) # tensor(9223372036854775807, device='cuda:0') print(torch.tensor(float('-inf'), device = 'cuda', dtype = torch.float16).long()) # tensor(-9223372036854775808, device='cuda:0') ``` The mere possibility of converting inf/-inf to long is already doubtful (and probably worth a mention in the docs somewhere)
module: docs,triaged
low
Minor
576,226,639
go
x/tools/cmd/bundle: does not recognize duplicate imports due to import aliases
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go version go1.14 darwin/amd64 </pre> ### Does this issue reproduce with the latest release? Yes ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary><br><pre> $ go env GO111MODULE="" GOARCH="amd64" GOBIN="" GOCACHE="/Users/meling/Library/Caches/go-build" GOENV="/Users/meling/Library/Application Support/go/env" GOEXE="" GOFLAGS="" GOHOSTARCH="amd64" GOHOSTOS="darwin" GOINSECURE="" GONOPROXY="" GONOSUMDB="" GOOS="darwin" GOPATH="/Users/meling/go" GOPRIVATE="" GOPROXY="https://proxy.golang.org,direct" GOROOT="/usr/local/Cellar/go/1.14/libexec" GOSUMDB="sum.golang.org" GOTMPDIR="" GOTOOLDIR="/usr/local/Cellar/go/1.14/libexec/pkg/tool/darwin_amd64" GCCGO="gccgo" AR="ar" CC="clang" CXX="clang++" CGO_ENABLED="1" GOMOD="/Users/meling/work/gorumsv2/go.mod" CGO_CFLAGS="-g -O2" CGO_CPPFLAGS="" CGO_CXXFLAGS="-g -O2" CGO_FFLAGS="-g -O2" CGO_LDFLAGS="-g -O2" PKG_CONFIG="pkg-config" GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/qf/stfl1sbn3p9939ylh7v1fm680000gn/T/go-build400092728=/tmp/go-build -gno-record-gcc-switches -fno-common" </pre></details> ### What did you do? <!-- If possible, provide a recipe for reproducing the error. A complete runnable program is good. A link on play.golang.org is best. --> Ran bundle ([commit](https://go-review.googlesource.com/c/tools/+/189818)) on a package that contains both protobuf generated code and non-generated code. The generated code contains imports of the form: ```go trace "golang.org/x/net/trace" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" ``` Whereas the non-generated code have imports of the form: ```go "golang.org/x/net/trace" "google.golang.org/grpc" ``` ### What did you expect to see? I would expect the imports to be rewritten as follows: ```go "golang.org/x/net/trace" "google.golang.org/grpc" ``` Or, alternatively: ```go trace "golang.org/x/net/trace" grpc "google.golang.org/grpc" ``` ### What did you see instead? Duplicate imports that cause compile error. ```go "golang.org/x/net/trace" trace "golang.org/x/net/trace" "google.golang.org/grpc" grpc "google.golang.org/grpc" ``` I have reported a companion issue [here](https://github.com/golang/protobuf/issues/1051#issue-576207291).
NeedsFix,Tools
low
Critical
576,229,881
godot
Support for theme item booleans
**Godot version:** da502f7 **Issue description:** AFAIK theme properties don't support boolean values, but there's few of them that fake booleans by using 0 and 1 constants. Example is `shadow_as_outline` in (RichText)Label or `autohide` in H/VSplitContainer. As briefly discussed in #36773, we should make these properties proper booleans.
enhancement,discussion,topic:gui
low
Major
576,241,566
godot
Viewports fail to draw transparency, with Environment BackgroundMode Canvas in GLES3
**Godot version:** 3.2 stable **OS/device including version:** Windows 10 Nvidia GeForce 1070 and 1650 mobile. **Issue description:** When setting background mode in Environment resource to "Canvas", Viewports fail to draw transparency. Viewports draw black background instead. Only broken in GLES3. Works as expected in GLES2. In my reproduction project, the blue cube is supposed to draw in front, then green plane in middle, and lastly red cube behind. ![Godot_v3 2-stable_win64_PA2j02JZqW](https://user-images.githubusercontent.com/15088582/75984367-94cc5a00-5eea-11ea-8bdf-edebfd2735fd.png) ![Godot_v3 2-stable_win64_kSmY1V0g1g](https://user-images.githubusercontent.com/15088582/75984383-9b5ad180-5eea-11ea-87d3-f01953cb8d59.png) **Steps to reproduce:** Open the project i supplid. Go to environment resource and change between background mode "Clear Color" and "Canvas". Also toggle between GLES3 and GLES2. **Minimal reproduction project:** [BackgroundModeCanvas.zip](https://github.com/godotengine/godot/files/4293084/BackgroundModeCanvas.zip) Edit: typos
bug,topic:rendering,confirmed
low
Critical
576,273,583
rust
Import suggestion at incorrect line when first line is a struct attribute
<!-- Thank you for filing a bug report! ๐Ÿ› Please provide a short summary of the bug, along with any information you feel relevant to replicating the bug. --> I tried this code: (From https://github.com/rust-analyzer/rust-analyzer/issues/3237#issuecomment-591366102) ```rust #[derive(Copy, Clone)] pub struct Symbol(&'static str); pub const CRATE: Symbol = Symbol("crate"); pub const PROVIDES: Symbol = Symbol("provides"); pub const WITH: Symbol = Symbol("with"); impl PartialEq<Symbol> for Ident {} ``` in foo.rs, ```rust extern crate proc_macro; mod foo; ``` in lib.rs and ```toml [package] name = "proc-macro-test" version = "0.1.0" [lib] proc-macro = true ``` in Cargo.toml And ran `cargo check --message-format=json` I expected to see this happen: A suggestion to place the imports on line 1, e.g. `"line_start": 1, "line_end": 1, "suggested_replacement": "use proc_macro::Ident;"` Instead, this happened: ```json {"reason":"compiler-message","package_id":"proc-macro-test 0.1.0 (path+file:///home/pfaria/projects/rustc-suggestion-bug)","target":{"kind":["proc-macro"],"crate_types":["proc-macro"],"name":"proc-macro-test","src_path":"/home/pfaria/projects/rustc-suggestion-bug/src/lib.rs","edition":"2015","doctest":true},"message":{"rendered":"error[E0412]: cannot find type `Ident` in this scope\n --> src/foo.rs:8:28\n |\n8 | impl PartialEq<Symbol> for Ident {}\n | ^^^^^ not found in this scope\n |\nhelp: possible candidates are found in other modules, you can import them into scope\n |\n2 | use proc_macro::Ident;\n |\n2 | use proc_macro::bridge::server::Ident;\n |\n\n","children":[{"children":[],"code":null,"level":"help","message":"possible candidates are found in other modules, you can import them into scope","rendered":null,"spans":[{"byte_end":23,"byte_start":23,"column_end":1,"column_start":1,"expansion":null,"file_name":"src/foo.rs","is_primary":true,"label":null,"line_end":2,"line_start":2,"suggested_replacement":"use proc_macro::Ident;\n\n","suggestion_applicability":"Unspecified","text":[{"highlight_end":1,"highlight_start":1,"text":"pub struct Symbol(&'static str);"}]},{"byte_end":23,"byte_start":23,"column_end":1,"column_start":1,"expansion":null,"file_name":"src/foo.rs","is_primary":true,"label":null,"line_end":2,"line_start":2,"suggested_replacement":"use proc_macro::bridge::server::Ident;\n\n","suggestion_applicability":"Unspecified","text":[{"highlight_end":1,"highlight_start":1,"text":"pub struct Symbol(&'static str);"}]}]}],"code":{"code":"E0412","explanation":"The type name used is not in scope.\n\nErroneous code examples:\n\n```compile_fail,E0412\nimpl Something {} // error: type name `Something` is not in scope\n\n// or:\n\ntrait Foo {\n fn bar(N); // error: type name `N` is not in scope\n}\n\n// or:\n\nfn foo(x: T) {} // type name `T` is not in scope\n```\n\nTo fix this error, please verify you didn't misspell the type name, you did\ndeclare it or imported it into the scope. Examples:\n\n```\nstruct Something;\n\nimpl Something {} // ok!\n\n// or:\n\ntrait Foo {\n type N;\n\n fn bar(_: Self::N); // ok!\n}\n\n// or:\n\nfn foo<T>(x: T) {} // ok!\n```\n\nAnother case that causes this error is when a type is imported into a parent\nmodule. To fix this, you can follow the suggestion and use File directly or\n`use super::File;` which will import the types from the parent namespace. An\nexample that causes this error is below:\n\n```compile_fail,E0412\nuse std::fs::File;\n\nmod foo {\n fn some_function(f: File) {}\n}\n```\n\n```\nuse std::fs::File;\n\nmod foo {\n // either\n use super::File;\n // or\n // use std::fs::File;\n fn foo(f: File) {}\n}\n# fn main() {} // don't insert it for us; that'll break imports\n```\n"},"level":"error","message":"cannot find type `Ident` in this scope","spans":[{"byte_end":223,"byte_start":218,"column_end":33,"column_start":28,"expansion":null,"file_name":"src/foo.rs","is_primary":true,"label":"not found in this scope","line_end":8,"line_start":8,"suggested_replacement":null,"suggestion_applicability":null,"text":[{"highlight_end":33,"highlight_start":28,"text":"impl PartialEq<Symbol> for Ident {}"}]}]}} {"reason":"compiler-message","package_id":"proc-macro-test 0.1.0 (path+file:///home/pfaria/projects/rustc-suggestion-bug)","target":{"kind":["proc-macro"],"crate_types":["proc-macro"],"name":"proc-macro-test","src_path":"/home/pfaria/projects/rustc-suggestion-bug/src/lib.rs","edition":"2015","doctest":true},"message":{"rendered":"error: aborting due to previous error\n\n","children":[],"code":null,"level":"error","message":"aborting due to previous error","spans":[]}} {"reason":"compiler-message","package_id":"proc-macro-test 0.1.0 (path+file:///home/pfaria/projects/rustc-suggestion-bug)","target":{"kind":["proc-macro"],"crate_types":["proc-macro"],"name":"proc-macro-test","src_path":"/home/pfaria/projects/rustc-suggestion-bug/src/lib.rs","edition":"2015","doctest":true},"message":{"rendered":"For more information about this error, try `rustc --explain E0412`.\n","children":[],"code":null,"level":"failure-note","message":"For more information about this error, try `rustc --explain E0412`.","spans":[]}} ``` One of the above in a more readable format: ```json { "byte_end": 23, "byte_start": 23, "column_end": 1, "column_start": 1, "expansion": null, "file_name": "src/foo.rs", "is_primary": true, "label": null, "line_end": 2, "line_start": 2, "suggested_replacement": "use proc_macro::Ident;\n\n", "suggestion_applicability": "Unspecified", "text": [ { "highlight_end": 1, "highlight_start": 1, "text": "pub struct Symbol(&'static str);" } ] } ``` Note that `line_start` and `line_end` are 2, so the use statement is inserted in between the `derive` attribute and the struct `Symbol`, which causes a compilation error. ### Meta <!-- If you're using the stable version of the compiler, you should also check if the bug also exists in the beta or nightly versions. --> `rustc --version --verbose`: ``` rustc 1.41.1 (f3e1a954d 2020-02-24) binary: rustc commit-hash: f3e1a954d2ead4e2fc197c7da7d71e6c61bad196 commit-date: 2020-02-24 host: x86_64-unknown-linux-gnu release: 1.41.1 LLVM version: 9.0 ```
A-diagnostics,T-compiler,C-bug,A-suggestion-diagnostics,D-invalid-suggestion
low
Critical
576,283,829
godot
ViewportTexture repeat flag has no effect
**Godot version:** 3.2 stable **OS/device including version:** Windows 10 1903 **Issue description:** Changing Viewport-Texture-Flag of Spatial-Material albedo to repeat has no effect. In contrast, changing filter mode works. **Steps to reproduce:** 1. Create fresh project. 2. Define viewport with something rendered to it 3. Apply viewport-texture to some surface and check repeat flag. (make sure resource is local to scene) 4. Change UV scaling to something larger then 1 to see the effect. **Minimal reproduction project:** [Bug.zip](https://github.com/godotengine/godot/files/4293315/Bug.zip)
bug,topic:core,topic:rendering,confirmed
low
Critical
576,341,373
go
cmd/compile: better append of unmodified slices
### What version of Go are you using (`go version`)? <pre> $ go version go version go1.14 darwin/amd64 </pre> ### Does this issue reproduce with the latest release? Yes ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary><br><pre> $ go env GO111MODULE="" GOARCH="amd64" GOBIN="/Users/s.rabot/go/bin" GOCACHE="/Users/s.rabot/Library/Caches/go-build" GOENV="/Users/s.rabot/Library/Application Support/go/env" GOEXE="" GOFLAGS="" GOHOSTARCH="amd64" GOHOSTOS="darwin" GOINSECURE="" GONOPROXY="" GONOSUMDB="" GOOS="darwin" GOPATH="/Users/s.rabot/go" GOPRIVATE="" GOPROXY="https://proxy.golang.org,direct" GOROOT="/usr/local/go" GOSUMDB="sum.golang.org" GOTMPDIR="" GOTOOLDIR="/usr/local/go/pkg/tool/darwin_amd64" GCCGO="gccgo" AR="ar" CC="clang" CXX="clang++" CGO_ENABLED="1" GOMOD="" CGO_CFLAGS="-g -O2" CGO_CPPFLAGS="" CGO_CXXFLAGS="-g -O2" CGO_FFLAGS="-g -O2" CGO_LDFLAGS="-g -O2" PKG_CONFIG="pkg-config" GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/z0/rcywz4nn3jg6g96h67c_4xzdw31lvl/T/go-build757609694=/tmp/go-build -gno-record-gcc-switches -fno-common" </pre></details> ### What did you do? ```go package main import ( "testing" ) func BenchmarkNoCap(b *testing.B) { for i := 0; i < b.N; i++ { var slice []string slice = append(slice, []string{"a", "q", "w"}...) slice = append(slice, []string{"z", "s", "x"}...) } } func BenchmarkCap(b *testing.B) { for i := 0; i < b.N; i++ { slice := make([]string, 0, 6) slice = append(slice, []string{"a", "q", "w"}...) slice = append(slice, []string{"z", "s", "x"}...) } } func BenchmarkCapNoMagicNumber(b *testing.B) { for i := 0; i < b.N; i++ { base := []string{"a", "q", "w"} fixed := []string{"z", "s", "x"} slice := make([]string, 0, len(base)+len(fixed)) slice = append(slice, base...) slice = append(slice, fixed...) } } func BenchmarkCapNoMagicNumberFixedSlices(b *testing.B) { for i := 0; i < b.N; i++ { base := [...]string{"a", "q", "w"} fixed := [...]string{"z", "s", "x"} slice := make([]string, 0, len(base)+len(fixed)) slice = append(slice, base[:]...) slice = append(slice, fixed[:]...) } } ``` ### What did you expect to see? I would have expected `BenchmarkCapNoMagicNumber` and `BenchmarkCapNoMagicNumberFixedSlices` to have the same throughput. ### What did you see instead? ```shell $ go test -bench . -count=3 goos: darwin goarch: amd64 BenchmarkNoCap-12 7771320 142 ns/op BenchmarkNoCap-12 7877163 142 ns/op BenchmarkNoCap-12 7857156 143 ns/op BenchmarkCap-12 59972187 20.2 ns/op BenchmarkCap-12 58082768 23.4 ns/op BenchmarkCap-12 44653009 25.6 ns/op BenchmarkCapNoMagicNumber-12 15412473 74.8 ns/op BenchmarkCapNoMagicNumber-12 14540749 75.1 ns/op BenchmarkCapNoMagicNumber-12 15240964 74.7 ns/op BenchmarkCapNoMagicNumberFixedSlices-12 64831053 21.0 ns/op BenchmarkCapNoMagicNumberFixedSlices-12 64266398 21.4 ns/op BenchmarkCapNoMagicNumberFixedSlices-12 60569865 22.7 ns/op ```
Performance,NeedsInvestigation,compiler/runtime
low
Critical
576,349,122
pytorch
[docs] Missing docs online for conv_tbc
No docs online: https://pytorch.org/docs/master/search.html?q=conv_tbc&check_keywords=yes&area=default Docstring in code: https://github.com/pytorch/pytorch/blob/857eb4145e603db0941eb115e28e3aae654c49f8/torch/nn/functional.py#L212 Code: https://github.com/pytorch/pytorch/blob/877c96cddfebee00385307f9e1b1f3b4ec72bfdc/aten/src/ATen/native/ConvolutionTBC.cpp In general, is there a benchmark on `conv1d` vs `conv_tbc`? Does `conv_tbc` get called under the hood of `conv1d` if TBC memory layout is detected?
module: docs,triaged
low
Minor
576,354,655
rust
We should use crate visibility in implementation details like std::sys.
@pnkfelix brought up during the compiler meeting that #67705 is "adding a `pub fn` to `std::sys::windows`", which turned out not to be a concern as `std::sys` itself is private. However I think it would be helpful (and prevent accidental reexports), if everything under `std::sys` (and anything like it) had `crate`-level visibility instead of `pub`. cc @rust-lang/libs
C-enhancement,A-visibility,T-libs-api
low
Major
576,364,173
rust
rustc_span footgun: ensure_source_file_source_present has to be manually called.
Methods like `SourceFile::get_line` always succeed for files from the current crate, but if the file is imported cross-crate (which will include macros after #66364), they will silently fail unless `SourceMap::ensure_source_file_source_present` was called with that `SourceFile` ahead of time. The reason this isn't more automated is because a `SourceFile` by itself can't load files on demand. We could perhaps work around this by moving all APIs that access `src` and/or `external_src` to `SourceMap`, which would allow fully automatic on-demand loading. (An extreme version of this would be replacing `Rc<SourceFile>` with `newtype_index!` `SourceFile` and `IndexMap<SourceFile, SourceFileData` in `SourceMap`, but we needn't do that now) As it stands, there is probably a bunch of code in the compiler (typically around diagnostics, especially suggestions) which is getting source code from a `SourceFile` without ever calling `ensure_source_file_source_present`, so if we don't automate it, we'd need to do an audit. cc @rust-lang/wg-diagnostics @petrochenkov
C-cleanup,T-compiler
low
Minor
576,456,551
godot
Mono: Cannot instance a scene with a C# script dependency from PCK.
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ **Godot version:** v3.2.stable.mono.official **OS/device including version:** Manjaro Linux with kernel 5.5.7-1 **Issue description:** We are unable to fully import a scene from a `.pck` or `.zip` file with **C# scripts dependencies**. ``` E 0:00:00.617 can_instance: Cannot instance script because the class 'PCKScenePrint' could not be found. Script: 'res://PCKScenePrint.cs'. <C++ Error> Method failed. Returning: __null <C++ Source> modules/mono/csharp_script.cpp:2915 @ can_instance() <Stack Trace> :0 @ Int32 Godot.NativeCalls.godot_icall_1_186(IntPtr , IntPtr , System.String )() SceneTree.cs:637 @ Godot.Error Godot.SceneTree.ChangeScene(System.String )() PCKLoader.cs:13 @ void PCKLoader._Ready()() ``` **Steps to reproduce:** 1. Extract the downloaded ***MinimalProject.zip***. 2. Open the ***Project_Import_PCK*** in Godot. 3. Run the project and check the Debugger. **Minimal reproduction project:** [MinimalProject.zip](https://github.com/godotengine/godot/files/4294445/MinimalProject.zip) Notes: - ***Export*** directory contains the exported `.pck` and `.zip` files. - ***Project_Export_PCK*** is the PCK's project directory. - ***Project_Import_PCK*** is the directory of the project that import's the `.pck` or `.zip` file.
bug,confirmed,topic:dotnet
medium
Critical
576,457,087
flutter
google_sign_in_web exception with deployed js file
The google_sign_in_web package works locally when I run my app with `flutter run -d web-server`. But after I `flutter build web` and deploy I get the following exception in chrome: ``` cb=gapi.loaded_0:163 Uncaught TypeError: t.gxp is not a function at Se.$1 (google_sign_in_web.dart:113) at Object.aom (js_helper.dart:1062) at Object.ae9 (core_patch.dart:85) at aqG (js_patch.dart:542) at js_patch.dart:520 at e.wo (cb=gapi.loaded_0:175) at kk (cb=gapi.loaded_0:178) at fk (cb=gapi.loaded_0:178) at _.Qj.qU (cb=gapi.loaded_0:178) at Nj (cb=gapi.loaded_0:169) ```
p: google_sign_in,package,a: error message,team-ecosystem,P3,triaged-ecosystem
low
Critical
576,484,375
react
[Feature Request] Allow dependency length to change in hooks
Not allowing dependency lists to change size limits the usefulness of `useMemo` in this particular use case but I imagine there are other similar use cases. To be clear I am talking about the error triggered here: https://github.com/facebook/react/blob/024a764310e64ef38963df16970364b9942a60cd/packages/react-reconciler/src/ReactFiberHooks.js#L322 For instance, in my app I have a bunch of items and the user can select an unlimited amount of them, in another component I want to compute an expensive derived value based on this selection that is relevant only to this component, a good use case for `useMemo`. However it is not currently possible to use `useMemo` and I am forced to compute this derived data outside of this component even though I am only interested in doing so whilst this component is mounted. I don't understand why a change in dependency list length cannot be assumed to be a change in the dependencies itself? I believe this can be implemented by changing the above to: ```js if (prevDeps.length !== nextDeps.length) { return false; } ```
Type: Enhancement,Status: Unconfirmed
medium
Critical
576,523,321
godot
get_child doesn't have onready warning
**Godot version:** 3.2 **Issue description:** When you declare a field variable using `get_node()`, you get a warning that it won't work and use `onready`. The same is true for `get_child()` (and maybe `get_parent()` and similar), but the warning doesn't appear.
enhancement,topic:gdscript,topic:editor
low
Minor
576,540,976
opencv
core: inconsistency of addition for multi-channel Mat and Scalar
OpenCV 3.4.9 / 4.2.0: arg1 - uint8 matrix with 3 channels: - `Mat m__1_2_3(Size(2, 2), CV_8UC3, Scalar(1, 2, 3));` arg2: - `5` - `Scalar(5)` (identical to `Scalar(5, 0, 0, 0)`) - `Scalar(5, 1e-6, 0)` - `Scalar::all(5)` (identical to `Scalar(5, 5, 5, 5)`) Result variants: 1. `[6, 2, 3]` - modified 1st channel only 2. `[6, 7, 8]` - all channels are modified |#|C++ code|arg1<br/>5|arg2<br/>Scalar(5)|arg3<br/>Scalar<br/>(5, 1e-6, 0)|arg4<br/>Scalar::all(5)| |---|---|:-:|:-:|:-:|:-:| |1|`cv::add(arg1, arg2, res)`|2|1|1|2| |2|**MatExpr**<br/>`res = arg1 + arg2`|1<br/>#14738|1|1|2| |3|**MatExpr**<br/>`res = 1.001 * arg1 + arg2`|2<br/>#14738|2<br/>#16538|1|2| Analyse: - results with `Scalar(5, 1e-6, 0)`(arg3) and `Scalar::all(5)`(arg4) are consistent and adequate - some other cases should be be deprecated / changed / removed? - case with numeric scalar (`5`) may have designed to use with **complex numbers** (emulation through matrices with 2 channels) where `5` is interpreted as a real number. - current implicit conversion of `5` into `Scalar` (no explicit bug/feature) converts this into `Scalar(5, 0, 0, 0)`. Extra overloads may help to avoid implicit conversions (but may break user code). Related unclear stuff: - multi-channel `Mat::eye()` without element initializer. - missing `explicit` for `Vec` and `Scalar` constructors: #11956 - almost zero tests for `MatExpr` stuff
bug,category: core,RFC,future,pr: Discussion Required
low
Critical
576,541,445
flutter
Add keyboard integration test on Android
Once the engine has framework bundling pre-submit tests (@collinjackson can you link to the tracking bug?), add keyboard integration tests that involves focusing, unfocusing, selection/composing region tracking, typing, dismissing, etc.
a: tests,a: text input,platform-android,engine,P2,team-android,triaged-android
low
Critical
576,567,609
pytorch
PyTorch GPU memory allocation
How to prevent shared libraries from allocating memory in GPU? I see that even before any shared library function is used, GPU memory uses increases significantly with PyTorch as soon as the process gets started. Any workaround? ```torch::Device gpuDevice(torch::kCUDA); torch::Device cpuDevice(torch::kCPU); torch::Tensor t1 = torch::ones({5, 5}, gpuDevice); torch::Tensor t2 = torch::ones({5, 5}, gpuDevice); torch::Tensor t = t1 + t2; torch::Tensor tcpu = t.to(cpuDevice); ``` With this simple example code nvidia-smi shows usage of 781MB of memory! ```+-----------------------------------------------------------------------------+ | Processes: GPU Memory | | GPU PID Type Process name Usage | |=============================================================================| | 0 467 C ./example-gpu 633MiB | | 0 2283 G /usr/lib/xorg/Xorg 104MiB | | 0 2320 G /usr/bin/gnome-shell 55MiB | | 0 3184 G /usr/lib/xorg/Xorg 390MiB | | 0 3321 G /usr/bin/gnome-shell 297MiB | | 0 4239 G ...quest-channel-token=8978750699062060003 41MiB | | 0 30984 G ...uest-channel-token=11524677140754815412 44MiB | +-----------------------------------------------------------------------------+ ``` cc @ngimel
module: cuda,triaged
low
Minor
576,598,096
go
cmd/compile: inlined messaging is unclear when inlining functions from other packages
<pre> $ go version go version go1.14 darwin/amd64 </pre> (latest) ### What did you do? main.go ```go package main import ( "bufio" "os" ) func main() { os.Stdout.WriteString("Name: ") name, _ := bufio.NewReader(os.Stdin).ReadString('\n') os.Stdout.WriteString("Hi " + name) } ``` ```bash go build -gcflags='-m' main.go ``` vs ```bash go build -gcflags='-m -l' main.go ``` ### What did you expect to see? Nothing moved to heap for both. ### What did you see instead? The inlined version moved an allocation to heap while the non-inlined version did not. The relevant part of -gcflags="-m -m": ``` ./main.go:10:28: make([]byte, bufio.size) escapes to heap: ./main.go:10:28: flow: {heap} = &{storage for make([]byte, bufio.size)}: ./main.go:10:28: from make([]byte, bufio.size) (non-constant size) at ./main.go:10:28 ``` It appears the const that's passed-in becomes non-const or isn't realized to be const because of the passed-in indirection. The inlining part of the output: ``` ./main.go:10:28: inlining call to bufio.NewReader func(io.Reader) *bufio.Reader { return bufio.NewReaderSize(bufio.rd, int(4096)) } ./main.go:10:28: inlining call to bufio.NewReaderSize func(io.Reader, int) *bufio.Reader { var bufio.bยท4 *bufio.Reader; bufio.bยท4 = <N>; var bufio.okยท5 bool; bufio.okยท5 = <N>; bufio.bยท4, bufio.okยท5 = bufio.rd.(*bufio.Reader); if bufio.okยท5 && len(bufio.bยท4.buf) >= bufio.size { return bufio.bยท4 }; if bufio.size < int(16) { bufio.size = int(16) }; var bufio.rยท6 *bufio.Reader; bufio.rยท6 = <N>; bufio.rยท6 = new(bufio.Reader); bufio.rยท6.reset(make([]byte, bufio.size), bufio.rd); return bufio.rยท6 } ./main.go:10:28: inlining call to bufio.(*Reader).reset method(*bufio.Reader) func([]byte, io.Reader) { *bufio.b = bufio.Reader literal } ./main.go:10:49: inlining call to bufio.(*Reader).ReadString method(*bufio.Reader) func(byte) (string, error) { var bufio.bytesยท5 []byte; bufio.bytesยท5 = <N>; var bufio.errยท6 error; bufio.errยท6 = <N>; bufio.bytesยท5, bufio.errยท6 = bufio.b.ReadBytes(bufio.delim); return string(bufio.bytesยท5), bufio.errยท6 } ```
NeedsInvestigation,compiler/runtime
low
Critical
576,601,882
pytorch
[jit] Hook support tracking
TorchScript today does not support hooks (either on modules or tensors). Hooks can be: 1. Module forward hooks 2. Module pre-forward hooks 3. Module backward hooks 4. Tensor backward hooks This example shows an `nn.Module` with forward and pre-forward hooks. The module compiles fine but is silently different from eager Python since the hooks are not run. The hooks should instead be compiled and run at the same time as they are in eager. They should also be serialize-able and still run if someone re-loads a module in Python. ```python def fn1(self, inputs): print("fn1", inputs) return (inputs[0] + 10,) def fn2(self, inputs, outputs): print("fn2", inputs, outputs) def fn3(self, inputs, outputs): print("fn3", inputs, outputs) return outputs + 30 class M(nn.Module): def forward(self, x): return x + 2 m = M() m.register_forward_pre_hook(fn1) m.register_forward_hook(fn2) m.register_forward_hook(fn3) scripted_m = torch.jit.script(m) print("Eager result", m(torch.tensor(0))) print("Script result", scripted_m(torch.tensor(0))) ``` ``` fn1 (tensor(0),) fn2 (tensor(10),) tensor(12) fn3 (tensor(10),) tensor(12) Eager result tensor(42) Script result tensor(2) ``` Hooks are also currently not supported in the PyTorch C++ API for ``nn::Module``s (#25888). The the TorchScript C++ API `script::Module` methods can only be run by fetching them explicitly, e.g. `my_module.forward(the_inputs)` or `my_module.get_method("forward")(the_inputs)`, so I don't think it makes sense to run hooks in C++ until we fix the C++ API to include a `my_module(the_inputs)`. cc @ezyang @gchanan @zou3519 @bdhirsh @gmagogsfm @suo
high priority,triage review,oncall: jit,triaged
low
Major
576,639,511
TypeScript
Directly setting an object which contains an optional item defined with an interface doesn't bypass `Object is possibly 'null' or 'undefined'.`
**TypeScript Version:** 3.9.0-dev.20200305 **Search Terms:** * object is possibly 'null' or 'undefined' **Code** https://github.com/mckaysalisbury/typescript-direct-set ```ts // See the above repo for a little more self containment. // Most notably `"strictNullChecks": true` interface I { optional?: (I | null); required: number; } let workaround: I; workaround = { optional: { required: 2 }, required: 1 }; workaround.optional.required; // This is where the error occurs ``` **Expected behavior:** This code should properly compile without errors, even with `"strictNullChecks": true` **Actual behavior:** With `"strictNullChecks": true`, there is a possibly undefined error. **Playground Link:** [Typescript Playground](https://www.typescriptlang.org/play/?ts=3.9.0-dev.20200304&ssl=1&ssc=1&pln=35&pc=1#code/JYOwLgpgTgZghgYwgAgJLIN4FgBQzkD2ADmMASHADYD8AXMgBToA+yIArpZQJQDcu+KBACO7YEIAm9DgFsARtH44AvrlwJyAZzDIA7vXQBeTAMIkyFSvQzIho8RCnIATMmUAaU3bGT6ARlxlJVxdADpiUnIqUO8HCV5kAHpEtGQEOBBkAGtQCUIYZE0IFF0ACwBPZDBS4E00ghkiSjhQTVDUiAAPJuAEYDBKSokIBGbJKtK4HWqUMHKiFAICmeQANzgoYDg5ShQpidngGUWCorBSEABzNIzkBTZOZp2INRxcXZ1dAigsjYJ2EBOVBKL4-P4AvLGbB4MyRSzWWwiHyOeiuDxeJFxfyBYI4UG-KD-QHhcxRSgxTGSBJJFIAFRqdXIKHQ1VAWWQtT0hKu7VQAHIZMguj0+gNKmcLtcVutKOwUKAJpz0kVQq8NCBtHpvgSiRJaQQAOra8GAgzIKEY+y+ZB+TwqEHGwkQ-VGsFO4kRCxUc2YRFWlE2twJZLIADKBFSk1WswjwsovX6g0KYCms0m01KKBlcvyirqREJCygcw5dRABB0HC4VQjlwgGfl4AggMcdwgUbIUFe+JNesNjt1JLh0ViVJpyHpnKZyAkBAgmhAfJ0Ub2yALBGeMjVWh0VEgUAokFdOud-bdurNFphnrJCNHAb8bjtgkpD7tQVee+gh4gx97LoHCEhy9SgAEIKX9eJx0nOpNFKf5KAkRcdHuEARnnTQNnKdoAFEIDCXAgA) **Related Issues:** * https://github.com/microsoft/TypeScript/issues/35523 ***Not that related*** * https://github.com/microsoft/TypeScript/issues/36193 * https://github.com/microsoft/TypeScript/issues/35964
Bug
low
Critical
576,650,779
rust
Unhelpful error when returning reference in `move` closure
The following code: ```rust struct Foo; fn bad_closure() { let captured_foo = Foo; move || { &captured_foo }; } ``` gives the following error: ``` error: lifetime may not live long enough --> src/main.rs:8:9 | 7 | move || { | ------- | | | | | return type of closure is &'2 Foo | lifetime `'1` represents this closure's body 8 | &captured_foo | ^^^^^^^^^^^^^ returning this value requires that `'1` must outlive `'2` ``` We have two spans pointing the closure itself, but nothing that specifically mentions `captured_foo`, or the fact that the closure is `move`. If there's more indirection involved (e.g. returning something which ends up outliving `captured_foo`), it may be difficult to tell what the root cause is.
A-diagnostics,A-lifetimes,A-closures,A-borrow-checker,T-compiler,D-confusing
low
Critical
576,700,803
rust
Consider warning when comparing wide pointers with vtables (as their address identity is unstable)
vtable addresses [may differ cross codegen units](https://github.com/rust-lang/rust/issues/46139). To mitigate this, it would be good to have a lint that warns against comparing wide pointers with vtables. ### Original report This is a regression from the 2/27 to 2/28 nightly. ```rust pub trait Trait {} impl Trait for i32 {} pub struct Obj<'a, T: 'static + Trait> { ptr: &'a T, trait_ptr: *const dyn Trait, } impl<'a, T: Trait + 'static> Drop for Obj<'a, T> { fn drop(&mut self) { assert_eq!(self.trait_ptr, self.ptr as *const dyn Trait); } } fn main() { let ptr = 5; let _name = Obj { ptr: &ptr, trait_ptr: &ptr, }; } ``` When this program is built with `rustc main.rs`, it runs without any trouble. When it's built with `rustc main.rs -C incremental=`, I receive the following output: ``` thread 'main' panicked at 'assertion failed: `(left == right)` left: `0x7ffee7d23864`, right: `0x7ffee7d23864`', main.rs:11:9 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace ``` From the [regression window](https://github.com/rust-lang/rust/compare/abc3073c9...6d69caba1), I suspect https://github.com/rust-lang/rust/pull/67332.
A-lints,A-trait-system,T-lang,T-compiler
medium
Critical
576,706,665
kubernetes
Add tests for DeleteOptions apiserver deserialization
Unfortunately, kube-apiserver accepts almost anything right now. It should continue to do so or an unknown number of clients will break due to a later seemingly benign "bug fix".
priority/important-soon,sig/api-machinery,kind/feature,lifecycle/frozen
low
Critical
576,748,090
godot
Cannot change project display size property programmatically in mono
**Godot version:** 3.2.1 RC2 Mono Version **OS/device including version:** MacOS Catalina. MBP 2018. **Issue description:** Changing window size programmatically in the ProjectSettings singleton takes no effect. **Steps to reproduce:** Create a Godot mono project with any resolution different from the bellow example. Create a scene and attach a C# script to it with the following code in the _Ready() function: ``` ProjectSettings.SetSetting("display/window/size/width", 200); ProjectSettings.SetSetting("display/window/size/height", 100); GD.Print($"{ProjectSettings.GetSetting("display/window/size/width")}"); GD.Print($"{ProjectSettings.GetSetting("display/window/size/height")}"); ``` This print actually prints the values you set right before, but the actual window size does not change from the one you set in the project settings inside the Godot editor. **Minimal reproduction project:** NA
topic:core,documentation
low
Minor
576,776,030
pytorch
[JIT legacy executor] device propagation regression
## ๐Ÿ› Bug PR #33705 introduces regression on shape propagation. `rand_like` does not propagate correct device from input to output any more.I'm observing gpu tensor input with output marked as cpu tensor. ## To Reproduce ``` import torch torch._C._jit_set_profiling_executor(False) torch._C._jit_set_profiling_mode(False) def fn(x : torch.Tensor): out = torch.nn.functional.dropout(x, p=0.1, training=True) return out fn_jit = torch.jit.script(fn) x = torch.randn(20, 64, device="cuda", dtype=torch.float32).requires_grad_() print(fn_jit.graph_for(x)) ``` After the commit, output becomes: ``` graph(%x.1 : Float(*, *)): %17 : Float(*, *) = prim::DifferentiableGraph_0(%x.1) return (%17) with prim::DifferentiableGraph_0 = graph(%0 : Float(*, *)): %51 : float = prim::Constant[value=1.1111111111111112]() %50 : float = prim::Constant[value=0.90000000000000002]() %49 : bool = prim::Constant[value=1]() %7 : int = prim::Constant[value=1]() # <string>:103:64 %6 : float = prim::Constant[value=1.]() # <string>:100:18 %5 : None = prim::Constant() %15 : Double(*, *) = aten::rand_like(%0, %5, %5, %5, %5, %7) # <string>:103:27 %mask.1 : Bool(*, *) = aten::lt(%15, %50) # <string>:103:27 %17 : Float(*, *) = aten::type_as(%mask.1, %0) # <string>:104:26 %18 : Float(*, *) = aten::mul(%17, %0) # <string>:104:26 %res.1 : Float(*, *) = aten::mul(%18, %51) # <string>:104:26 return (%res.1, %5, %6, %7, %49, %50, %mask.1, %50) ``` ## Expected behavior Previously, dropout node could be fused as: ``` graph(%x.1 : Float(*, *)): %17 : Float(*, *) = prim::DifferentiableGraph_0(%x.1) return (%17) with prim::DifferentiableGraph_0 = graph(%0 : Float(*, *)): %50 : float = prim::Constant[value=0.90000000000000002]() %49 : bool = prim::Constant[value=1]() %7 : int = prim::Constant[value=1]() # <string>:103:64 %6 : float = prim::Constant[value=1.]() # <string>:100:18 %5 : None = prim::Constant() %res.1 : Float(*, *), %mask.1 : Bool(*, *) = prim::FusionGroup_0(%0) return (%res.1, %5, %6, %7, %49, %50, %mask.1, %50) with prim::FusionGroup_0 = graph(%4 : Float(*, *)): %1 : float = prim::Constant[value=1.1111111111111112]() %9 : float = prim::Constant[value=0.90000000000000002]() %11 : int = prim::Constant[value=1]() # <string>:103:64 %12 : Float(*, *) = aten::rand_like(%4, %11) # <string>:103:27 %mask.1 : Bool(*, *) = aten::lt(%12, %9) # <string>:103:27 %7 : Float(*, *) = aten::type_as(%mask.1, %4) # <string>:104:26 %5 : Float(*, *) = aten::mul(%7, %4) # <string>:104:26 %res.1 : Float(*, *) = aten::mul(%5, %1) # <string>:104:26 return (%res.1, %mask.1) ``` ## Additional context I have checked the `FuseGraph` code path and I'm seeing the device inconsistency between inputs and outputs tensors for `rand_like` node. I'm suspecting it's related to changes in `shape_analysis.cpp` in: https://github.com/pytorch/pytorch/pull/33705/files FYI: Repro was running on commit: ad769d74d9168fffc78c7dd64d8b3ede6548460f And expected behavior was running on the commit right before it: b98bce8cd4730af1a5c3852f99e7754e954a6563 cc @suo
oncall: jit,triaged
low
Critical
576,794,969
PowerToys
Mouse Button remapper
# Summary of the new feature/enhancement ## The problem * Windows only support switch left and right mouse button (since many many years) * Each mouse with more that three buttons come with a different configuration tool * not all but the most (from known companies) * when only buy mouses from one company you can use one tool * but these tool are only support a few of generation mouses of the from the same comapnie ## The Solution Introduce a new module witch allows the user to remap the mouse buttons ## Key features * Support remap the typical five mouse buttons * left, right, middle, forward, backward * Support remap to another mouse button * Support remap to keyboard keys * Support remap to keyboard keys with modifiers ## Nice to have * Support remap all mouse buttons * Support remap to multimedia key (play, pause, next track, etc.) ## No-Goals (or after first version) * Support hardcore/esoteric mouses with more then 10 buttons. ## Possible problems * Inaccessibly of the mouse buttons from OS * Different APIs (inside the different drivers from the different companies) * Loops (when press a remapped mouse button) ## Current alternatives ### Windows * [X Mouse Button Control ](https://www.highrez.co.uk/downloads/XMouseButtonControl.htm) * Support only five mouse buttons ๐Ÿ˜ข
Idea-New PowerToy,Product-Mouse Utilities
high
Critical
576,828,327
TypeScript
Completion list incorrectly uses generic default when the constraint type would be better (?)
**TypeScript Version:** 3.8.3 **Search Terms:** completion, generic, base constraint, default **Expected behavior:** Show `a` and `b` in the completion **Actual behavior:** Doesn't show `a` and `b` in the completion anymore. This works perfectly fine in 3.7.5, see [3.7.5 Playground](https://www.typescriptlang.org/v2/en/play?ts=3.7.5#code/CYUwxgNghgTiAEAXAngBwQeVYglgewDsBneAXngG8AoeeKAfgC54CBXAWwCMQYb5Om8Iohg4CAcyoBfKlVCRYCAGasCYXIXgqCAHgAq8EAA9EIAsBJYNxMpSkA+ABSxxzPQEpmANzw5gsqm1HalppdyA). However now it's not working anymore in 3.8.3 (as well as any 3.8.x). [3.8.3 Playground](https://www.typescriptlang.org/v2/en/play?ts=3.8.3#code/CYUwxgNghgTiAEAXAngBwQeVYglgewDsBneAXngG8AoeeKAfgC54CBXAWwCMQYb5Om8Iohg4CAcyoBfKlVCRYCAGasCYXIXgqCAHgAq8EAA9EIAsBJYNxMpSkA+ABSxxzPQEpmANzw5gsqm1HalppdyA) Note, that the autocompletion works, if I don't provide the `= {}` default type. <!-- Did you find other bugs that looked similar? --> **Related Issues:** https://github.com/microsoft/TypeScript/issues/30507 **Code** ```ts declare type Options = { a?: number b?: string } declare function fun<T extends Options = {}>(arg: T): void fun({ /** cursor **/ }) ``` <details><summary><b>Output</b></summary> ```ts "use strict"; fun({}); ``` </details> <details><summary><b>Compiler Options</b></summary> ```json { "compilerOptions": { "noImplicitAny": true, "strictNullChecks": true, "strictFunctionTypes": true, "strictPropertyInitialization": true, "strictBindCallApply": true, "noImplicitThis": true, "noImplicitReturns": true, "alwaysStrict": true, "esModuleInterop": true, "declaration": true, "experimentalDecorators": true, "emitDecoratorMetadata": true, "moduleResolution": 2, "target": "ES2017", "jsx": "React", "module": "ESNext" } } ``` </details> **Playground Link:** [Provided](https://www.typescriptlang.org/v2/en/play?ts=3.8.3#code/CYUwxgNghgTiAEAXAngBwQeVYglgewDsBneAXngG8AoeeKAfgC54CBXAWwCMQYb5Om8Iohg4CAcyoBfKlVCRYCAGasCYXIXgqCAHgAq8EAA9EIAsBJYNxMpSkA+ABSxxzPQEpmANzw5gsqm1HalppdyA)
Bug,Domain: Completion Lists
low
Critical
576,871,633
godot
Rigidbody doesn't rotate when linear movement restriction on all axis is applied
**Godot version:** 3.2 stable **OS/device including version:** Windows 10 **Issue description:** rigidbody wont rotate when the linear movement on all the axis is locked **Steps to reproduce:** - make a rigidbody - attach a collision shape as a child of the rigidbody and select a box shape - adjust the collision shape extents and translation, so the parent pivot is on the side of it - on the rigidbody, restrict the linear movement on all the axis, and restrict the angular movement on the x and z axis ([see image](https://imagebin.ca/v/5EfpCkLKgxlt)) - use a kinematic body as the player ([see image](https://imagebin.ca/v/5EfqteTAFOC5)) - play the scene and try to push the rigidbody with the player: the rigidbody should rotate around its y axis, but it doesn't, instead the player goes trough it - now unlock the linear movement on one of the axis of the rigidbody - play the scene and try to push again the rigidbody with the player: it should rotate around the y axis, and move along the unlocked axis (except if you unlocked the y axis) **Minimal reproduction project:** [IssueExample.zip](https://github.com/godotengine/godot/files/4297954/IssueExample.zip)
bug,discussion,confirmed,topic:physics
low
Major
576,879,604
electron
Feature request: nodeIntegrationInSubFrames for preload scripts
### Preflight Checklist <!-- Please ensure you've completed the following steps by replacing [ ] with [x]--> * [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project. * [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to. * [x] I have searched the issue tracker for a feature request that matches the one I want to file, without success. ### Problem Description I want the preload script of a webview to run in ALL subframes of that webview, such as iframes, so that I can detect anchor tags within these subframes. This is required to fix [this issue](https://github.com/Jelmerro/Vieb/issues/13) for one of my projects. Correct me if I am wrong, but it would seem that this was possibly before, but it was considered a bug: https://github.com/electron/electron/issues/18429 The purpose of the `nodeIntegrationInSubFrames` is now ill-defined, and does not do what it says it does regarding the preload script, at least according to my interpretation of the documentation: ``` nodeIntegrationInSubFrames Boolean (optional) - Experimental option for enabling Node.js support in sub-frames such as iframes and child windows. All your preloads will load for every iframe, you can use process.isMainFrame to determine if you are in the main frame or not. ``` ### Proposed Solution I would like restore this behavior for preload scripts, possibly with a separate setting to enable it. If there is any existing way to run preload scripts for iframes that are inside a webview, please enlighten me, because I have not found any other way to achieve this. ### Alternatives Considered I have tried to run my preload script for iframes inside webview, by enabling `nodeIntegrationInSubFrames`, but so far without success. After I discovered https://github.com/electron/electron/issues/18429, I decided it was time to open a feature request in order to resolve this confusing situation. ### Additional Information I would like to answer this question once and for all, because the documentation is now inconsistent with the actual behavior. It would seem that I am not the only one who is confused by this change: https://github.com/electron/electron/pull/19260#issuecomment-512557257
enhancement :sparkles:
medium
Critical
576,889,931
rust
std::net::IpAddr: is_loopback failing on ipv4-in-ipv6 addresses
## Summary: The issue arises when trying to determine if an `IpAddr` is coming from localhost in a mixed IPv4/IPV6 environment. The `is_loopback` [function](https://doc.rust-lang.org/std/net/enum.IpAddr.html#method.is_loopback) should return `true` for loopback IPs such as *127.0.0.1* or *[::1]*. This fails if a socket is bound to *[::]* which responds to IPv4 as well as IPv6. Here, IPv4 is automatically wrapped in IPv6 and *127.0.0.1* is becoming *[::ffff:127.0.0.1]* which is not recognized as a loopback address. ## Detailed story If I bind a server to *0.0.0.0* or *[::1]* and telnet/curl from localhost, I can easily tell whether the connection came from a local user or not by using the `is_loopback` call on `IpAddr`, `Ipv4Addr` or `Ipv6Addr`. Once I bind my server to *[::]* to work on IPv4 AND IPv6 at the same time and then connect to it via v4 to *127.0.0.1* the `is_loopback` call returns `false`. I then have to manually try conversion of the `Ipv6Addr` into an `Ipv4Addr` (using `to_ipv4`) and perform a second check with `is_loopback`. In my opinion, this behavior should either be clearly documented in the standard library or better yet should happen automatically (at least in `IpAddr`) since an ipv6 encapsulated ipv4 loopback address is still a perfectly valid loopback address. The current documentation in `Ipv6Addr` states that it is a check for *[::1]* but a clear statement that IPv4 in IPv6 loopback addresses are not covered might help. I also guess that having the current minimal checks in both variants (v4 and v6) make sense to keep but the general `is_loopback` in `IpAddr` itself could provide the convenient conversion as it covers v4 and v6 anyways. ## Example Code ```rust use std::net::{Ipv4Addr, Ipv6Addr}; fn main() { let ipv4 = Ipv4Addr::new(127, 0, 0, 1); // regular 127.0.0.1 let ipv6 = Ipv6Addr::new(0, 0, 0, 0, 0, 0, 0, 0x1); // regular [::1] let v4_in_v6 = Ipv6Addr::new(0, 0, 0, 0, 0, 0xffff, 0x7f00, 0x1); // if binding socket to [::] and connecting from ipv4 localhost println!("{} is loopback? {} ", ipv4, ipv4.is_loopback()); println!("{} is loopback? {} ", ipv6, ipv6.is_loopback()); println!("{} is loopback? {} ", v4_in_v6, v4_in_v6.is_loopback()); println!("{} is loopback? {} ", v4_in_v6, v4_in_v6.to_ipv4().unwrap().is_loopback()); } ``` ([Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=edf5df48850f188f042dfea062490b67)) Output: ``` 127.0.0.1 is loopback? true ::1 is loopback? true ::ffff:127.0.0.1 is loopback? false ::ffff:127.0.0.1 is loopback? true ```
T-libs-api,C-bug
low
Critical
576,906,550
flutter
Google SignIn on IOS : Thread 1: EXC_BAD_ACCESS (code=1, address=0x10)
Hi, I have an issue only on IOS (no problem with Android). My code : > GoogleSignIn _googleSignIn = GoogleSignIn( > scopes: [ > 'email', > 'https://www.googleapis.com/auth/contacts.readonly', > ], > ); > GoogleSignInAccount result = await _googleSignIn.signIn(); And after, I'm logged to google, app crash here => > - (void)respondWithAccount:(id)account error:(NSError *)error { > FlutterResult result = _accountRequest; > _accountRequest = nil; > result(error != nil ? getFlutterError(error) : account); > } In debug, it shows "result" is null. I did something wrong ? Thx.
c: crash,platform-ios,p: google_sign_in,package,P2,c: fatal crash,team-ios,triaged-ios
low
Critical
576,913,538
flutter
Automatic supported browser detection for Flutter web
<!-- Thank you for using Flutter! If you are looking for support, please check out our documentation or consider asking a question on Stack Overflow: * https://flutter.dev/ * https://api.flutter.dev/ * https://stackoverflow.com/questions/tagged/flutter?sort=frequent If you have found a bug or if our documentation doesn't have an answer to what you're looking for, then fill our the template below. Please read our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports --> ## Use case The web platform could have an out of the box mechanism (maybe optional) that detects the current browser and if Flutter is supported in this or not. This will help developers solve the issue of getting their application(s) reach more users and (automatically) resolve customer support in case of unsupported browsers. <!-- Please tell us the problem you are running into that led to you wanting a new feature. Is your feature request related to a problem? Please give a clear and concise description of what the problem is. Describe alternative solutions you've considered. Is there a package on pub.dev/flutter that already solves this? --> ## Proposal If the browser is greenlit then things go ahead as normal. If not, an alternative to run the app to be presented to the user in a default page: - either update the current browser to a supported version - or choose another supported browser from a list with links to its install page <!-- Briefly but precisely describe what you would like Flutter to be able to do. Consider attaching images showing what you are imagining. Does this have to be provided by Flutter directly, or can it be provided by a package on pub.dev/flutter? If so, maybe consider implementing and publishing such a package rather than filing a bug. -->
c: new feature,framework,platform-web,c: proposal,P3,team-web,triaged-web
low
Critical
576,922,422
rust
[libs] Add `TcpStream::keepalive` and `TcpStream::set_keepalive`
Today [an issue was filed](https://github.com/async-rs/async-std/issues/718) in `async-std` asking how to set the `SO_KEEPALIVE` option on our `TcpStream`. Because we've only implemented methods that are available in `std` as well, we never added these methods. But I think there's a strong case to add these methods to `std::net::TcpStream`. `TcpStream` already supports lots of control methods natively including: `set_read_timeout`, `set_write_timeout`, `set_ttl`, and `set_nodelay`. `set_keepalive` would be a method along the same lines providing a convenient way to set yet another low-level option. And there's a clear need for it: at least 3 other low-level TCP related libraries expose `keepalive` and `set_keepalive` (see the "Prior Art" section for more on this). ## Implementation The implementation can probably entirely copied from [`net2::TcpStreamExt`](https://docs.rs/net2/0.2.33/net2/trait.TcpStreamExt.html#tymethod.keepalive). Unlike some of the other methods in that genre, these methods can operate entirely on an already instantiated socket. Also between all existing implementations that I've found, there's consensus that the shape of the methods should be as follows: ```rust impl TcpStream { fn set_keepalive(&self, keepalive: Option<Duration>) -> Result<()>; fn keepalive(&self) -> Result<Option<Duration>>; } ``` ## Prior Art - [`net2::TcpStreamExt`](https://docs.rs/net2/0.2.33/net2/trait.TcpStreamExt.html#tymethod.keepalive) exposes both `keepalive` and `set_keepalive`. - [`tokio::net::TcpStream`](https://docs.rs/tokio/0.2.13/tokio/net/struct.TcpStream.html#method.keepalive) exposes both `keepalive` and `set_keepalive`. - [`socket2::Socket`](https://docs.rs/socket2/0.3.11/socket2/struct.Socket.html#method.set_keepalive) exposes both `keepalive` and `set_keepalive`. ## Prior Discussion I couldn't find any references to `TcpStream::{keepalive,set_keepalive}` directly but https://github.com/rust-lang/rust/issues/27773 seems to touch on the general topic. Also https://github.com/rust-lang/rust/pull/28339 introduced many of the socket controls mentioned earlier, but doesn't seem to mention `keepalive` either. --- __edit:__ I've since found https://github.com/rust-lang/rust/pull/31945#issuecomment-189784913 and https://github.com/rust-lang/rust/pull/24594 which mention `TcpStream::keepalive`. In particular https://github.com/rust-lang/rust/pull/31945#issuecomment-189784913 mentions: > We should probably split the keepalive functionality into two methods to mirror how things work, (...) but that should be worked out in the net2 crate. Discussion seems to have been started in https://github.com/rust-lang-nursery/net2-rs/issues/29, but hasn't progressed since 2016. ## Drawbacks I don't think there are any. Back in 2015 it seems these methods weren't added as part of Rust 1.0 because the libs team wanted to be cautious of what to include. But I think in the years since it's proven to be a useful addition that's seen a lot of use throughout the ecosystem, and now might be a good time to consider adding these to `std`.
T-libs-api,C-feature-request
medium
Major
576,933,564
flutter
Apply dartfmt to shared_preferences_web generated_plugin_registrant.dart
A ci-script that checks that dartfmt isn't needed anywhere, chokes on a file generated by shared_preferences_web. That is, I see a file `generated_plugin_registrant.dart` that doesn't seem to have `dartfmt` applied. ```dart // // Generated file. Do not edit. // // ignore: unused_import import 'dart:ui'; import 'package:shared_preferences_web/shared_preferences_web.dart'; import 'package:flutter_web_plugins/flutter_web_plugins.dart'; void registerPlugins(PluginRegistry registry) { SharedPreferencesPlugin.registerWith(registry.registrarFor(SharedPreferencesPlugin)); registry.registerMessageHandler(); } ``` In other words, the ci-script has ``` dartfmt --set-exit-if-changed . >/dev/null ``` ``` $ flutter --version Flutter 1.15.4-pre.267 โ€ข channel master โ€ข https://github.com/flutter/flutter.git Framework โ€ข revision 0a84024b86 (2 days ago) โ€ข 2020-03-03 23:19:01 -0500 Engine โ€ข revision 90bd6f8148 Tools โ€ข Dart 2.8.0 (build 2.8.0-dev.11.0 5701c4fd3b) ```
c: new feature,tool,P3,team-tool,triaged-tool
low
Minor
576,951,776
flutter
More abstract switch widget implementation
## Use case We want to use a custom built switch widget in our app, but `Switch`/`CupertinoSwitch` doesn't allow us to customize it as we want. The proposal here is to add a more abstract implementation of a `Switch` where it's possible to change shape, colors, shadows, thumb shape, track padding... while keeping the basic functionality (tap/drag thumb). ## Proposal Provide a basic implementation of `Switch` widget which can be easily customized, with tap/drag gestures.
framework,f: cupertino,c: proposal,team-design,triaged-design
low
Minor
576,954,476
TypeScript
Type narrowing in loose equality fails for edge cases like empty string and zero
**TypeScript Version:** 3.8.3 <!-- Search terms you tried before logging this (so others can find this issue more easily) --> **Search Terms:** type narrowing loose equality type guard loose equality loose comparison empty string zero non-strict comparison empty string zero type guard empty string zero coercion double equals type guard coercion fails **Code** TS misses edge cases when narrowing down types in loose equality comparisons. Following the example from the new handbook on [Equality narrowing](https://microsoft.github.io/TypeScript-New-Handbook/chapters/narrowing/#equality-narrowing), if you replace the strict equality with a loose equality, you're rocket is ready to explode. If you pass in the empty string and zero the if condition passes and accessing `toUpperCase()` on a number fails. ```ts function foo(x: string | number, y: string | boolean) { if (x == y) { // We can now call any 'string' method on 'x' or 'y'. x.toUpperCase(); y.toLowerCase(); } else { console.log(x); console.log(y); } } foo(0, ""); ``` It might be worth mentioning, that this is only one out of many edge cases with the loose equality operator. Maybe you want to check more than just my example above. I bet Kyle Simpson (@getify) could give you some more examples. **Expected behavior:** After a loose equality comparison, TS should not narrow down `string | number` and `string | boolean` to `string`, since a number can equal a string in the edge case `0 == ""`. **Actual behavior:** After a loose equality comparison, TS narrows down `string | number` and `string | boolean` to `string`, even though this is incorrect, as seen for edge cases like `0 == ""`. **Playground Link:** [Playground Link](https://www.typescriptlang.org/play/?ssl=13&ssc=12&pln=1&pc=1#code/GYVwdgxgLglg9mABMOcAUAPAXIgzlAJxjAHNEAfRMEAWwCMBTAgGkQE8d8jSLE7UANgwCGYAJSIA3gChEcxDGCJMiALyr2EmfJ2IA9HsQB1BogiiqcAO5nhAgYlFtEAci7ESLxDQZQAFnAAJogIrhhecASubC4AdLK6chixUHAAqgAOGUwAwsK4DGhiANwJiWwpcAAy1rn5hSVliAC+TQwCBVJNOhAIuHBCsQJwJJiNiXK9YP2Dw6Ns4-KtrdIo6AAMrABEWyVAA) **Related Issues:**
Bug
low
Minor
576,974,677
go
proposal: encoding/json: `nilasempty` to encode nil-slices as `[]`
https://go-review.googlesource.com/c/go/+/205897 This is an improvement over @pjebs PR/Proposal (which can be found here: https://github.com/golang/go/issues/27589) for the following reasons: - The previous PR had a naming issue which was unresolved. As such I spent a long time stewing over the name of the option, and ended up going with `nilasempty` which I think works very well to describe what it does, and even gives a clue as to why it exists - The encoder functions are entirely responsible for the encoding of their nil versions resulting in a cleaner implementation - There are separate tests This is the cleanest, most straightforward, most complete change that could implement this feature in the existing `encoding/json` package. There are good, clean, readable tests too. If the maintainers agree, I really think it'd be great to get this merged so that we can start benefiting from it's presence in the next suitable release! Let's put this shortcoming to bed ๐Ÿ‘ ### The issue I have an json API contract that says my response must look like this: ```json { "foo": ["some"], "bar": ["values", "for the consumer"], "baz": [] } ``` (empty-array expected over `null`) So naturally I create a type to help me satisfy the contract ```go type MyResponse struct { Foo: []string `json:"foo"`, Bar: []string `json:"bar"`, Baz: []string `json:"baz"`, } ``` Then someone else comes along and creates a mock response for testing ```go myMock := MyResponse{ Foo: []string{"blah"}, Bar: []string{"blah"}, } ``` The type checker is happy with a nil slice for `Baz` ```go json.marshal(myMock) ``` for already understood reasons, this results in ```json { "foo": ["blah"], "bar": ["blah"], "baz": null, } ``` which, of course does not satisfy the contract as intended. In conclusion of that, the type system is not doing anything wrong, but it's not helping us satisfy contracts we have in json. ### Moving forward So what can we do? The obvious choice is a constructor to initialise `MyResponse` -- but Go doesn't have any way of enforcing constructors, so it has to be opt-in as far as usage goes, which _is_ going to be forgotten and the type checker still isn't going to complain to save us from ourselves. It's not a satisfactory solution. ### Digging deeper I began thinking about where the fault lies - is it in Go's `nil` slices? is it in the json encoder? is it in our usage of types? I concluded that the error does lie in the choice the json encoder makes in choosing how to encode a nil-slice and I'll do my best to explain why I think that's the case. The author of the encoder chose to encode a nil-slice as null -- but why? The code that returns `null` is _inside_ a function which knows it's encoding a `slice`. https://github.com/golang/go/blob/414c1d454e6d388443239209220fe0783d4dac71/src/encoding/json/encode.go#L840-L846 The reason that decision was made seems to be because it's `nil` under the hood, and `nil == null`. So now I want to consider, _why is the zero value of a slice `nil` in the first place?_ Correct me if I'm wrong (I'm relatively new to Go) but it's _a memory allocation optimisation_, meaning Go only needs to allocate memory when it gets it's first values -- which is totally smart when designing a memory-efficient language! So, I'll say that nil-slices are just an implementation detail of Go in it's aim of being memory efficient out-of-the-box as a programming language -- It looks like a slice, it quacks like a slice, but aha! it's a `nil` under the hood -- but it's _still_ *a slice*. ### Aha! Now let's look at the perspective of the encoder - the encoder appears to be encoding the underlying `nil` to `null`. But now we understand that the slice being `nil` is just an implementation detail of Go lang. The encoder _should_ be encoding the values in the context of their `type` eg. `[]string` to `[]`, and definitely _not_ converting the underlying zero-value-of-a-slice-`nil` to it's closest json equivelent of `null`. In wonderful irony, representing the underlying `nil` (which is a memory allocation optimisation for Go) as `null` in json actually costs more bytes over-the-wire than the empty array version `[]`! So how do we address this misstep? Ideally, mirroring `omitempty` and as the less common behaviour, `nullempty` would encode empty arrays as null. But to be backward compatible, something like `nilasempty` would be best. ### Summary In summary, nil-slices are an implementation detail of the Go language and nil-slices should be treated as plain-old slices by the json encoder - it's a slice and it's empty, and it should be represented in json as `[]` when specifying something like `nilasempty` to enable this new behaviour in a backwards compatible way.
Proposal
high
Critical
576,978,876
flutter
Support configurable placements of SnackBars
The Material Design guidelines support different [placements][MD placement] of `SnackBar`s. Especially on larger screens (like desktop or tablet apps), it makes sense to not force `SnackBar`s to fill the whole width, but rather be left- or center-aligned: [![left-aligned SnackBar][left-aligned]][MD placement] [![center-aligned SnackNar][center-aligned]][MD placement] Flutter should support multiple placements of `SnackBar`s. [MD placement]: https://material.io/components/snackbars/#placement [left-aligned]: https://storage.googleapis.com/spec-host-backup/mio-components%2Fassets%2F1g53jKUH6a5wejAcF2n542pviFHkZXxw_%2Fsnackbars-layout-desktop-do.png [center-aligned]: https://storage.googleapis.com/spec-host-backup/mio-components%2Fassets%2F11iRJMqJLi_rL7QCbKYJbyeoxmkkOKZ3o%2Fsnackbars-container-landscape-do-2.png
c: new feature,framework,f: material design,P3,team-design,triaged-design
low
Major
576,982,699
flutter
Run tests for federated plugins that use path dependencies
Right now our CI doesnโ€™t have a check for changes to dependent packages of federated plugins that break tests in the app-facing plugin. Publishing updates that pass all the tests can still lead to a broken experience for users of the plugin. We should run tests of the app-facing plugin using path dependencies.
team,package,team-ecosystem,P2,triaged-ecosystem
low
Critical
576,991,011
go
runtime: name offset base pointer out of range
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go1.14 linux/amd64 </pre> ### Does this issue reproduce with the latest release? Came from the latest release, reproducable, unknown ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary><br><pre> $ go env GO111MODULE="" GOARCH="amd64" GOBIN="" GOCACHE="XXX" GOENV="XXX" GOEXE="" GOFLAGS="" GOHOSTARCH="amd64" GOHOSTOS="linux" GOINSECURE="" GONOPROXY="" GONOSUMDB="" GOOS="linux" GOPATH="XXX" GOPRIVATE="" GOPROXY="https://proxy.golang.org,direct" GOROOT="/usr/local/go" GOSUMDB="sum.golang.org" GOTMPDIR="" GOTOOLDIR="/usr/local/go/pkg/tool/linux_amd64" GCCGO="gccgo" AR="ar" CC="gcc" CXX="g++" CGO_ENABLED="1" GOMOD="" CGO_CFLAGS="-g -O2" CGO_CPPFLAGS="" CGO_CXXFLAGS="-g -O2" CGO_FFLAGS="-g -O2" CGO_LDFLAGS="-g -O2" PKG_CONFIG="pkg-config" GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build970845303=/tmp/go-build -gno-record-gcc-switches" </pre></details> ### What did you do? Ran our standard edge node service. ### What did you expect to see? The service to run and process requests ### What did you see instead? A strange panic from the runtime. ``` runtime: nameOff 0xffffffff8b480000 base 0x43d78e not in ranges: types 0x941000 etypes 0xc3d540 fatal error: runtime: name offset base pointer out of range runtime stack: reflect.resolveNameOff(0x43d78e, 0x8b480000, 0x16) /downloads/go/src/runtime/runtime1.go:482 +0x33 reflect.(*rtype).nameOff(...) /downloads/go/src/reflect/type.go:683 reflect.(*rtype).String(0x43d78e, 0x4428bd, 0x7f7d4128a560) /downloads/go/src/reflect/type.go:753 +0x36 reflect.(*rtype).Len(0x43d78e, 0x0) /downloads/go/src/reflect/type.go:965 +0x4f runtime: unexpected return pc for runtime.schedule called from 0xa2ec7 stack: frame={sp:0x7f7d037fdd50, fp:0x7f7d037fddb8} stack=[0x7f7d02ffe2e8,0x7f7d037fdee8) 00007f7d037fdc50: 00007f7d8b480000 000000000101cb60 00007f7d037fdc60: 00007f7d037fdc00 0000000000457378 <runtime.runOneTimer+328> 00007f7d037fdc70: 000000000043d78e <runtime.findrunnable+2142> 0000000000c3d540 00007f7d037fdc80: 0000000000941000 0000000000000000 00007f7d037fdc90: 0000000000f94e20 00007f7d037fdcc0 00007f7d037fdca0: 0000000000447723 <reflect.resolveNameOff+51> 000000000043d78e <runtime.findrunnable+2142> 00007f7d037fdcb0: 000000008b480000 0000000000000000 00007f7d037fdcc0: 00007f7d037fdcf8 00000000004b4556 <reflect.(*rtype).String+54> 00007f7d037fdcd0: 000000000043d78e <runtime.findrunnable+2142> 000000008b480000 00007f7d037fdce0: 0000000000000016 00007f7d037fdd20 00007f7d037fdcf0: 000000000040cc3f <runtime.notesleep+159> 00007f7d037fdd40 00007f7d037fdd00: 00000000004b5fbf <reflect.(*rtype).Len+79> 000000000043d78e <runtime.findrunnable+2142> 00007f7d037fdd10: 00000000004428bd <runtime.acquirep+61> 00007f7d4128a560 00007f7d037fdd20: 00007f7d037fdd48 000000000043c348 <runtime.stopm+232> 00007f7d037fdd30: 000000c000035800 000000c000000001 00007f7d037fdd40: 00007f7d037fde30 000000000043e2fc <runtime.schedule+380> 00007f7d037fdd50: <000000000043d78e <runtime.findrunnable+2142> 0000000000000000 00007f7d037fdd60: 0000000000702180 <net/http.(*writerOnly).Write+16> 0000000552b50f00 00007f7d037fdd70: 0000000552bf3e81 0000000200000000 00007f7d037fdd80: 0000000000419c6e <runtime.sysUnused+222> 000000c000700000 00007f7d037fdd90: 0000000552bf3e81 0000000552b50fba 00007f7d037fdda0: 00007f7d037fddd8 000000000046a4e5 <runtime.nanotime1+101> 00007f7d037fddb0: !00000000000a2ec7 >0000000000000020 00007f7d037fddc0: 0000000000000016 000000003367b31e 00007f7d037fddd0: 000000000101d7b0 000000000000001f 00007f7d037fdde0: 00007f7d037fde30 000000000043e8c5 <runtime.checkTimers+533> 00007f7d037fddf0: 0000000552b50f1e 000000c000035800 00007f7d037fde00: 00007f7d037fde40 00007ffd1ff97d00 00007f7d037fde10: 000000c00002c000 0000000200000001 00007f7d037fde20: 000000c000702180 000000c000035800 00007f7d037fde30: 00007f7d037fde98 000000000043e47c <runtime.schedule+764> 00007f7d037fde40: 000000c000035800 0000000000000000 00007f7d037fde50: 0000000552b50f00 0000000552bf3e81 00007f7d037fde60: 0000000000000000 000000003367b07b 00007f7d037fde70: 00007f7d037fdeb0 00007ffd1ff97d00 00007f7d037fde80: 000000c000702180 000000000043e93b <runtime.parkunlock_c+43> 00007f7d037fde90: 0000000000feff00 00007f7d037fdec8 00007f7d037fdea0: 000000000043e9fd <runtime.park_m+157> 000000c000001080 00007f7d037fdeb0: 0000000000feff00 ``` Host was running: `Linux XXX 4.15.0-1052-gcp #56-Ubuntu SMP Thu Dec 19 10:54:56 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux`
NeedsInvestigation,compiler/runtime
low
Critical
576,992,278
pytorch
Better testing of the autograd engine
This is to add more tests to the autograd engine to better test edge cases to make sure we don't introduce regression in future changes. ### Determinism Idea: The engine should be deterministic if we assume that each Node has a constant runtime. This is not guaranteed determinism but a best effort approach where most user should never see the engine being non-deterministic. * Reproduce the non-deterministic case * 3 different branches, A, B and C. * A and B are on CPU, C is on GPU. * A always finish first * Compare the result if B finish after C and if C finish before B. * there should be a 1-bit difference * Reproduce the determinism for CPU only * 3 CPU branches A, B and C. * Test when B is faster than C and C is faster than B * Same test with one OP per branch and >1 OP per branch (with first sync done on the first one) * All should aways give the same bit-wise result ### Re-entrant * Test simple re-entrant (@wanchaol): * from CPU task * Re-entrant work finishes on CPU * Re-entrant work finishes on GPU * from GPU task * Re-entrant work finishes on CPU * Re-entrant work finishes on GPU * AccumulateGrad Variable Hook (see code sample below) * Node pre-hook (by registering a hook on a non-leaf in python) * Test stack overflow escape mechanism (@wanchaol) * Once (we should already have one test for this) * Multiple times in a row * Check that re-using the worker in the pool works fine * Mixed with errors (@pritamdamania87) * Reentrant on same device * ~~Make parent error before child finishes (is that possible?)~~ * ~~Make child error before parent finishes~~ * Reentrant on different devices (test both the base being CPU and base being a GPU) * Make parent error before child finishes * Make child error before parent finishes * Serialization (@gqchen) * Make sure reentrant that contains work on a different device does not block parent work on this device * Child backward shares a subset of the parent graph (@albanD) * Make sure it runs fine * Make sure we donโ€™t enter the same Node at the same time (can use time.sleep(0) to yield the GIL in our custom python Function to check that) ### Code sample: - Re-entrant in hook ```python import torch param = torch.rand(10, requires_grad=True) # This automatically adds my super fancy gradient penalty to the gradients handle = None def add_gradient_penalty_to_grad(grad): handle.remove() old_param_grad = param.grad param.grad = None # Add some sort of gradient penalty by directly updating the gradients with torch.enable_grad(): g = grad.detach().requires_grad_() out = ((g*2) + param).sum() out.backward() res = g.grad + param.grad param.grad = old_param_grad return res handle = param.register_hook(add_gradient_penalty_to_grad) # Forward pass tmp = (param * param) loss = tmp.sum() # Compute the gradients loss.backward() # We can now do the optimizer step print("done") ``` cc @ezyang @SsnL @albanD @zou3519 @gqchen
module: autograd,triaged,better-engineering
low
Critical
577,000,630
opencv
G-API: gapi::own::Mat does not fully support ROI cv::Mat
##### System information (version) - OpenCV => 4.1.2 - Operating System / Platform => in theory, any with OpenCL support. reproduced on `Ubuntu 18.04 LTS 64-bit (Linux kernel 5.3.0-40-generic)` ##### Detailed description Currently there is an issue with how `own::Mat` handles external data provided by `cv::Mat`. Particularly, in case of OCL backend we lose track of original data source when doing `own::Mat -> cv::Mat -> cv::UMat` and this results in the creation of new memory not "connected" to original `cv::Mat`. At the OCL backend level, this ends up being a failure at checking that populated UMat data equals original cv::Mat data for output data nodes during `writeBack` procedure (according to assert message inside OCL backend during kernel execution). As far as I can tell, this implies that output was reallocated internally and graph execution result was written into that new memory instead of the one provided by the user originally. see #15087 for a fix prototype + test changes ##### Steps to reproduce > Note: you need to have OpenCL installed to verify this issue. OpenCL configuration: ``` OpenCL Platforms: Intel(R) OpenCL HD Graphics iGPU: Intel(R) Gen9 HD Graphics NEO (OpenCL 2.1 NEO ) NVIDIA CUDA dGPU: GeForce GTX 1050 Ti (OpenCL 1.2 CUDA) Current OpenCL device: Type = iGPU Name = Intel(R) Gen9 HD Graphics NEO Version = OpenCL 2.1 NEO Driver version = 20.02.15268 ``` Narrowing down the issue, the following simple test must pass (currently it does not): ```cpp TEST(OwnMat, ROIViewWithUMat) { auto sz = cv::Size(50, 50); cv::Mat mat = cv::Mat(sz * 2, CV_8UC3); cv::Mat roi_view = mat(cv::Rect({5, 8}, sz)); const auto roi_view_ref = roi_view; // access Mat through UMat { EXPECT_EQ(roi_view_ref.data, roi_view.getUMat(ACCESS_RW).getMat(ACCESS_RW).data); EXPECT_EQ(roi_view_ref.datastart, roi_view.getUMat(ACCESS_RW).getMat(ACCESS_RW).datastart); } // access Mat through UMat but wrap Mat with gapi::own::Mat { auto own_roi_view = to_own(roi_view); EXPECT_EQ(roi_view_ref.data, to_ocv(own_roi_view).getUMat(ACCESS_RW).getMat(ACCESS_RW).data); EXPECT_EQ(roi_view_ref.datastart, to_ocv(own_roi_view).getUMat(ACCESS_RW).getMat(ACCESS_RW).datastart); } } ``` Also, there's a `BackendOutputAllocationLargeSizeWithCorrectSubmatrixTest` test which is right now disabled for OCL backend - [latest master link](https://github.com/opencv/opencv/blob/6271192a3298e3237fa7e6c498686a8454e67e0e/modules/gapi/test/gpu/gapi_core_tests_gpu.cpp#L402). Once this issue is resolved, this must pass as well ##### Issue submission checklist - [x] I report the issue, it's not a question <!-- OpenCV team works with answers.opencv.org, Stack Overflow and other communities to discuss problems. Tickets with question without real issue statement will be closed. --> - [ ] I checked the problem with documentation, FAQ, open issues, answers.opencv.org, Stack Overflow, etc and have not found solution <!-- Places to check: * OpenCV documentation: https://docs.opencv.org * FAQ page: https://github.com/opencv/opencv/wiki/FAQ * OpenCV forum: https://answers.opencv.org * OpenCV issue tracker: https://github.com/opencv/opencv/issues?q=is%3Aissue * Stack Overflow branch: https://stackoverflow.com/questions/tagged/opencv --> - [x] I updated to latest OpenCV version and the issue is still there (**comment**: the issue is still reproduced on 4.2.0-dev) <!-- master branch for OpenCV 4.x and 3.4 branch for OpenCV 3.x releases. OpenCV team supports only latest release for each branch. The ticket is closed, if the problem is not reproduced with modern version. --> - [x] There is reproducer code and related data files: videos, images, onnx, etc <!-- The best reproducer -- test case for OpenCV that we can add to the library. Recommendations for media files and binary files: * Try to reproduce the issue with images and videos in opencv_extra repository to reduce attachment size * Use PNG for images, if you report some CV related bug, but not image reader issue * Attach the image as archite to the ticket, if you report some reader issue. Image hosting services compress images and it breaks the repro code. * Provide ONNX file for some public model or ONNX file with with random weights, if you report ONNX parsing or handling issue. Architecture details diagram from netron tool can be very useful too. See https://lutzroeder.github.io/netron/ -->
category: g-api / gapi
low
Critical
577,042,688
flutter
Using RefreshIndicator without displaying RefreshProgressIndicator
Hello, ## Use case I'm writing a flutter application with redux. While loading data in a ListView with the redux workflow, I'm displaying my own RefreshProgressIndicator. I would like to be able to trigger a reload of the list while overScrolling at the top of the list. For that, the RefreshIndicator component is perfect but there is no way to disable the display of its own RefreshProgressIndicator then I have two spinners displayed at the same time. I would like to have a possibility not to display the spinner inside the RefreshIndicator. ## Proposal Add a boolean parameter "showProgress" in RefreshIndicator. Thank you
framework,f: material design,c: proposal,team-design,triaged-design
low
Minor
577,047,852
TypeScript
Project References docs/example are missing rootDirs (?)
I'm working on a prototype to rebuild the Bazel TypeScript support on top of Project References, basically following the paragraph https://www.typescriptlang.org/docs/handbook/project-references.html > Some teams have set up msbuild-based workflows wherein tsconfig files have the same implicit graph ordering as the managed projects they are paired with. If your solution is like this, you can continue to use msbuild with tsc -p along with project references; these are fully interoperable. where msbuild is replaced by Bazel. Seems very promising so far, however there's a snag. --- Looking at Ryan's demo https://github.com/RyanCavanaugh/project-references-demo we see that each project uses an `outDir` setting to avoid sprinkling build outputs in the sources (yay) https://github.com/RyanCavanaugh/project-references-demo/blob/master/core/tsconfig.json#L4 However in dependent projects there is no matching `rootDirs` option https://github.com/RyanCavanaugh/project-references-demo/blob/master/animals/tsconfig.json According to the README, the `empty-sleeves` branch deletes the code from the dependent project, so I would expect TS resolves from the `.d.ts` in the outDir. So I'm not understanding how the compiler could find `/lib/core/utilities.d.ts` to resolve imports like `import { makeRandomName } from '../core/utilities';` that appear in `/animals/dog.ts`. Indeed checking out the `empty-sleeves` branch, it doesn't seem to compile, seems like it's just out-of-date prototype code ``` tsproject.json:11:5 - error TS5023: Unknown compiler option 'referenceTarget'. 11 "referenceTarget": true ``` Another way to observe my problem: In my minimal Proof-of-Concept I am forced to specify a `rootDirs` setting. https://github.com/alexeagle/ts_composite/blob/master/tsconfig-base.json#L7-L8 and in this case since Bazel creates output directory with the platform name in it, I can't really check in this file and keep the project portable between mac/linux/windows. --- So the question is, does TS have some way of resolving the outDir from project references that I'm missing? Or is the `rootDirs` setting required to make this work?
Needs Investigation
low
Critical
577,069,246
godot
Transparent background on Desktop but not android
**Godot version:** 3.2.1 **OS/device including version:** Win 10 and Android 9 on Galaxy Note9 **Issue description:** In project settings under Display|Window I have selected the "Per Pixel Transparency" options and enabled them. When I run the project on the desktop, the background is transparent instead of solid gray. However, when I run the project on Android, it always shows the gray background.
enhancement,platform:android,topic:rendering,topic:porting
low
Minor
577,074,214
pytorch
.detach() behaves differently for dense tensors vs sparse tensors
## ๐Ÿ› Bug When we call tensor.detach(), the operations supported on the detached tensor differ in case of sparse/dense. ## To Reproduce ``` import torch t = torch.rand(3,3, requires_grad=True) t1 = t.detach() t1.zero_() i = torch.LongTensor([[0, 1, 1], [2, 0, 2]]) v = torch.FloatTensor([3, 4, 5]) sp = torch.sparse.FloatTensor(i, v, torch.Size([2,3])) sp1 = sp.detach() with torch.no_grad(): sp1.zero_() ``` The last line `sp1.zero_()` throws the following exception: ``` RuntimeError Traceback (most recent call last) <ipython-input-13-74456cf884fa> in <module> 11 sp1 = sp.detach() 12 with torch.no_grad(): ---> 13 sp1.zero_() RuntimeError: resize_and_clear_ is not allowed on a Tensor created from .data or .detach(). If your intent is to change the metadata of a Tensor (such as sizes / strides / storage / storage_offset) without autograd tracking the change, remove the .data / .detach() call and wrap the change in a `with torch.no_grad():` block. For example, change: x.data.set_(y) to: with torch.no_grad(): x.set_(y) ``` ## Expected behavior We should have consistent behavior across sparse and dense tensors after detaching. ## Additional context This was discovered as part of https://github.com/pytorch/pytorch/pull/33427. cc @vincentqb @ezyang @albanD
module: sparse,triaged
low
Critical
577,090,036
go
x/tools/gopls: filter useless completion candidates
I think we are at a point where we can consider filtering out completion candidates that are probably useless. We still have to be careful because it is normal for users to sometimes compose Go code "out of order", or use completion on an empty line to explore what is available, or otherwise try to complete something that isn't "quite right" yet. Also keep in mind that gopls having no expected type doesn't necessarily mean there is no expected type - there could be a syntax error we don't work around yet. Here are some concrete situations to consider: 1. If we have an expected type, don't offer func candidates that return no values. This one seems pretty low risk. There are still edge case false negatives such as a user wanting to complete to a void function with the intention of then going and adding a return value. 1. If we have an expected type and it isn't bool, omit otherwise non-matching type name candidates that have no methods. This seems medium risk. For example: ```go // do offer float64 to allow type conversions like "float64(something) > 1234" var _ bool = f<> // don't offer float64 var _ int = f<> type someType struct{} func (someType) someMethod() int { return 0 } // do offer someType to allow things like "someType{}.someMethod()" var _ int = s<> type otherType struct{} // don't offer otherType var _ int = o<> ```` Please comment with other low risk opportunities to omit candidates.
NeedsDecision,gopls,Tools,gopls/completion
low
Critical
577,092,710
vscode
Improve parameter hints UX
This is similar to https://github.com/microsoft/vscode/issues/14165, but focuses specifically on parameter hints. Here's the comparison of UI for IntelliJ and VS Code: IDEA: ![good](https://user-images.githubusercontent.com/1711539/76109452-c1609e80-5fdc-11ea-85b1-26cd06e18b24.png) VS Code: ![wtf](https://user-images.githubusercontent.com/1711539/76109454-c1f93500-5fdc-11ea-9378-b2cbd69897f1.png) IDEA's version is massively more useful, because: * it uses a single line (so no spacing wasted for wrapping, no weird breaks mid parameter) * it is *centered* at the cursor position (as opposed to being to the right) Although this is far from an extreme case, the VS Code version is nigh unusable :-( Note that many language servers for VS Code implements parameter snippet completion, where arguments of the function call are prefilled: ![image](https://user-images.githubusercontent.com/1711539/76109788-7b580a80-5fdd-11ea-93d7-121f16487df8.png) I think that this behavior is basically a work-around for VS Code parameter hints not being very useful.
feature-request,ux,editor-parameter-hints
low
Major
577,100,832
rust
It is hard to see the return types of async functions
In the documentation it is hard to distinguish async functions from normal functions. Take for example [warp::Server](https://docs.rs/warp/0.2.2/warp/struct.Server.html). Both `run` and `bind` returns futures. But when I was reading the docs I thought only `bind` was asynchronous. And I had a lot of problems getting my code to work due to wrong assumptions about the types... My suggestion is that async functions are listed in a separate listing, have another color, use the correct return type (Future) or in some other way stand out. ref: https://www.reddit.com/r/rust/comments/fef3zh/minor_rant_about_async_syntax_and_documentation/
T-rustdoc,C-enhancement,P-medium,E-medium,A-async-await,AsyncAwait-Triaged
medium
Minor
577,128,918
go
cmd/gofmt: consider sorting imports in the same way as goimports (separating std lib from third party)
### What version of Go are you using (`go version`)? 1.14 ### Does this issue reproduce with the latest release? Yes ### What operating system and processor architecture are you using (`go env`)? MacOS ### What did you do? ran `go fmt ./..` on my codebase ### What did you expect to see? The builtin `go fmt` formats imports identically to `goimports` ### What did you see instead? `go fmt` works differently than `goimports` Downloading of `goimports` is necessary to work in certain repos and adhere to their style guide. One impetus of having `go fmt` built in is to not have these sorts of disagreements, and instead just rally around a single tool. The existence and continued support for `goimports` goes against this philosophy. In addition, there is poor visibility in the public eye of `goimports`. Its not discoverable via the command line, as it isn't built in like `vet` and `fmt`. The only way people learn of this other tool is via blog posts or poking around Github. I propose that the builtin `go fmt` sorts imports in the same way as `goimports` starting with next Go versioned release, and development of `goimports` ceases. If we want to maintain two different sets of rules, I think a good compromise would be to add a `-imports` flag to the builtin `go fmt` so that we aren't maintaining two tools for one job
NeedsInvestigation
medium
Critical
577,146,681
vscode
API to collapse custom tree items
Refs: #55879 While the above request was closed (completed) the collapse part was never implemented.
feature-request,api,tree-views,api-proposal
low
Major
577,153,412
vscode
API for reading current word-wrap state (and toggling it) on a TextDocument
The are currently lots of issues with decorations and word-wrapping, especially with GitLens. Extension authors could at least mitigate some of these issues with the knowledge that word-wrapping is actually on. And then for more advanced usages -- like showing GitLens' blame, it would be great to turn off word-wrapping while the blame annotations are shown.
feature-request,api
low
Minor
577,168,140
rust
When errors have been emitted, do not continue to codegen stage
After https://github.com/rust-lang/rust/pull/60126 we now continue all the way to codegen even in the face of errors. We [should stop before codegen as it is a waste of time](https://github.com/rust-lang/rust/pull/69614#issuecomment-595893013).
I-slow,A-codegen,T-compiler
low
Critical
577,177,805
flutter
Heisenbug on Flutter
I have a [Heisenbug](https://en.wikipedia.org/wiki/Heisenbug) on my Flutter App. In a nutshell, I have two screens `A` and `B`, I navigate from `A` to `B` and on this new screen I generate a `Stream<T>.error()` for error handling testing in a `StreamBuilder`. The `StreamBuilder` handles things fine on the first time I navigate to this screen. Then I navigate back to `A`, the `B` screen is disposed, and when I navigate again to `B` I get an red error widget saying `Bad state: Stream has already been listened to.`. So, the first time things work nice, the second, third etc, I get the `Bad state: Stream has already been listened to.`. Now comes the weird part.... if I set a breakpoint to understand this, there are no errors, things works nicely as intended every time. I am debugging this on an Android emulator, now if I try to debug it on my Android phone, it NEVER works fine, I get the error every single time I open the new screen. I know this error is thrown when a `Stream` is subscribed twice and I know `broadcast` should fix it, but it doesn't. If I use `broadcast` without breakpoints, the code behaves as if things are just fine. If I use breakpoints, the error handling dialog appears and things works as expected. Clearly the debug breakpoints are interfering with the way my code executes and clearly the code isn't behaving the same way for each platform. I can't reproduce this, I tried to isolate it, make it simpler on a new project, but it works fine on every new project I try to create. If anyone from the Google team is willing to take a look at this, please let me know and I will give you supervised access to my machine so you can remotely access it and see it running, or I can share with you my code entirely. I just don't feel comfortable sharing it with people from outside the Google Flutter team for obvious reasons.
framework,dependency: dart,a: debugging,a: error message,P2,team-framework,triaged-framework
low
Critical
577,178,586
TypeScript
Type with overloaded method with a generic overload matches type with incompatible method
**TypeScript Version:** 3.9.0-dev.20200305 **Search Terms:** generic type overload **Code** ```ts interface I1 { f<V extends 'a'>(value: V): void; f(value: 'b'): void; } interface I2 { f(value: 'c'): void; } function test(x: I1) { function u(y: I2) { } u(x); } ``` **Expected behavior:** Compilation error, `u` cannot accept `x` as `I1` cannot handle `f('c')` **Actual behavior:** Compilation succeeds. Note that all of the following fail, as expected: ```ts interface I1 { // f<V extends 'a'>(value: V): void; f(value: 'b'): void; } interface I2 { f(value: 'c'): void; } function test(x: I1) { function u(y: I2) { } u(x); } ``` ```ts interface I1 { f<V extends 'a'>(value: V): void; // f(value: 'b'): void; } interface I2 { f(value: 'c'): void; } function test(x: I1) { function u(y: I2) { } u(x); } ``` ```ts interface I1 { f(value: 'a'): void; f(value: 'b'): void; } interface I2 { f(value: 'c'): void; } function test(x: I1) { function u(y: I2) { } u(x); } ``` **Playground Link:** https://www.typescriptlang.org/play/?ts=3.9.0-dev.20200305#code/JYOwLgpgTgZghgYwgAgJIEZkG8CwAoZQ5GAHgDVkIAPSEAEwGdkByOZgPgAoA3OAGwCuEAFzIyASlHcA9sDoBufEWI9+Q0cwBGzSchlzFeAL758oSLEQpUAJmxKiMVYJEsEOqbIX4TefDAEQBDBgaRBkSAYwTipRDHF7AkdA4NDwgU4ATzibBKxkXwdCDKpxQyMgA **Related Issues:** Not sure.
Needs Investigation
low
Critical
577,193,698
pytorch
TorchScript docs have broken links
## ๐Ÿ“š Documentation https://pytorch.org/docs/master/jit_language_reference.html "Builtin Functions" goes nowhere ![image](https://user-images.githubusercontent.com/5652049/76125225-58702b00-5fca-11ea-9831-191aabc4b9dd.png) cc @suo
oncall: jit,triaged
low
Critical
577,240,495
TypeScript
Module AMD and outFile causes declaration emit to use module that does not exist
<!-- ๐Ÿšจ STOP ๐Ÿšจ ๐—ฆ๐—ง๐—ข๐—ฃ ๐Ÿšจ ๐‘บ๐‘ป๐‘ถ๐‘ท ๐Ÿšจ Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section! Please help us by doing the following steps before logging an issue: * Search: https://github.com/Microsoft/TypeScript/search?type=Issues * Read the FAQ: https://github.com/Microsoft/TypeScript/wiki/FAQ Please fill in the *entire* template below. --> <!-- Please try to reproduce the issue with the latest published version. It may have already been fixed. For npm: `typescript@next` This is also the 'Nightly' version in the playground: http://www.typescriptlang.org/play/?ts=Nightly --> **TypeScript Version:** 3.5.1, 3.7.5, 3.8.3 <!-- Search terms you tried before logging this (so others can find this issue more easily) --> **Search Terms:** module, amd, outFile, declaration emit **Code** ``` git clone https://github.com/AnyhowStep/tsql.git cd tsql git checkout e5a0d16ac31d868f03386b4381e51eed5f6c731d npm install ./node_modules/.bin/tsc -m amd --outFile test-amd.js ``` 1. You should now see a `test-amd.d.ts` file. 1. Open `test-amd.d.ts` with VS code or something. 1. Set VS code to use the TypeScript version in `node_modules` (3.5.1) 1. Ctrl+F > `const concat:` You will see this, ![image](https://user-images.githubusercontent.com/5655961/76132062-0259b280-5fdf-11ea-8b24-b770620d3054.png) > Cannot find module 'expr-library/factory'.ts(2307) That module, indeed, does not exist. In fact, it is looking for `import("expr-library/factory/make-operator-1-to-n").Operator1ToN` but is looking at the wrong module. There are many other places where it references `"expr-library/factory"`, which does not exist. **Expected behavior:** emitted .d.ts should either use `import("expr-library/factory/make-operator-1-to-n").Operator1ToN` or emit a `"expr-library/factory"` module **Actual behavior:** Emit uses `"expr-library/factory"`, it does not exist **Playground Link:** None **Related Issues:** None
Needs Investigation
low
Critical
577,241,145
flutter
Perform async texture uploads on a dedicated Metal command queue on the resource context.
Due to restrictions in Skia pending the handling of multiple command queues in `GrMtlGpu::prepareTextureForCrossContextUsage`, the same command queue is being used by Flutter for rendering as well as async texture uploads. This restriction should be lifted for more performant command buffer management in Flutter using Metal.
engine,dependency: skia,P2,team-engine,triaged-engine
low
Minor
577,249,418
pytorch
PyTorch build with Ideep support?
I met the following **ERROR** messages... Any suggestions? ```console ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/Conv.cpp:103:34: required from here /usr/local/include/ideep/tensor.hpp:623:56: error: no matching function for call to โ€˜at::native::AllocForMKLDNN::malloc<ideep::convolution_forward>(size_t)โ€™ buffer_.reset(alloc::template malloc<computation_t>( ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ adesc.get_size()), alloc::template free<computation_t>); ~~~~~~~~~~~~~~~~~ caffe2/CMakeFiles/torch_cpu.dir/build.make:2750: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/BinaryOps.cpp.o' failed make[2]: *** [caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/BinaryOps.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... caffe2/CMakeFiles/torch_cpu.dir/build.make:2763: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Conv.cpp.o' failed make[2]: *** [caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Conv.cpp.o] Error 1 In file included from /usr/local/include/ideep.hpp:43:0, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/MKLDNNCommon.h:7, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/MKLDNNConversions.cpp:4: /usr/local/include/ideep/tensor.hpp: In instantiation of โ€˜void ideep::param::init(const ideep::param::descriptor&) [with alloc = at::native::AllocForMKLDNN; computation_t = ideep::computation]โ€™: ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/MKLDNNConversions.cpp:71:35: required from here /usr/local/include/ideep/tensor.hpp:623:56: error: no matching function for call to โ€˜at::native::AllocForMKLDNN::malloc<ideep::computation>(size_t)โ€™ buffer_.reset(alloc::template malloc<computation_t>( ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ adesc.get_size()), alloc::template free<computation_t>); ~~~~~~~~~~~~~~~~~ In file included from /usr/local/include/ideep.hpp:43:0, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/MKLDNNCommon.h:7, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/Normalization.cpp:28: /usr/local/include/ideep/tensor.hpp: In instantiation of โ€˜void ideep::param::init(const ideep::param::descriptor&) [with alloc = at::native::AllocForMKLDNN; computation_t = ideep::batch_normalization_forward_inference]โ€™: /usr/local/include/ideep/computations.hpp:4741:7: required from โ€˜static void ideep::batch_normalization_forward_inference::compute(ideep::key_t&, const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, ideep::tensor&, float) [with alloc = at::native::AllocForMKLDNN; bool web_opt = false; ideep::key_t = std::__cxx11::basic_string<char>]โ€™ /usr/local/include/ideep/computations.hpp:4793:28: required from โ€˜static void ideep::batch_normalization_forward_inference::compute(const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, const ideep::tensor&, ideep::tensor&, float) [with alloc = at::native::AllocForMKLDNN; bool web_opt = false]โ€™ ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/Normalization.cpp:66:30: required from here /usr/local/include/ideep/tensor.hpp:623:56: error: no matching function for call to โ€˜at::native::AllocForMKLDNN::malloc<ideep::batch_normalization_forward_inference>(size_t)โ€™ buffer_.reset(alloc::template malloc<computation_t>( ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ adesc.get_size()), alloc::template free<computation_t>); ~~~~~~~~~~~~~~~~~ caffe2/CMakeFiles/torch_cpu.dir/build.make:2815: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/MKLDNNConversions.cpp.o' failed make[2]: *** [caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/MKLDNNConversions.cpp.o] Error 1 caffe2/CMakeFiles/torch_cpu.dir/build.make:2841: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Normalization.cpp.o' failed make[2]: *** [caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Normalization.cpp.o] Error 1 In file included from /usr/local/include/ideep.hpp:43:0, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/MKLDNNCommon.h:7, from ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/Pooling.cpp:64: /usr/local/include/ideep/tensor.hpp: In instantiation of โ€˜void ideep::param::init(const ideep::param::descriptor&) [with alloc = at::native::AllocForMKLDNN; computation_t = ideep::pooling_forward]โ€™: /usr/local/include/ideep/tensor.hpp:667:33: required from โ€˜void ideep::param::reinit(const ideep::param::descriptor&) [with alloc = at::native::AllocForMKLDNN; computation_t = ideep::pooling_forward]โ€™ /usr/local/include/ideep/computations.hpp:3815:7: required from โ€˜static void ideep::pooling_forward::compute(ideep::key_t&, const ideep::tensor&, const dims&, ideep::tensor&, const dims&, const dims&, const dims&, const dims&, ideep::algorithm, ideep::prop_kind, ideep::padding_kind) [with alloc = at::native::AllocForMKLDNN; bool web_opt = false; ideep::key_t = std::__cxx11::basic_string<char>; ideep::param::dims = std::vector<int, std::allocator<int> >; ideep::algorithm = mkldnn::algorithm; ideep::prop_kind = mkldnn::prop_kind; ideep::padding_kind = mkldnn::padding_kind]โ€™ /usr/local/include/ideep/computations.hpp:3843:28: required from โ€˜static void ideep::pooling_forward::compute(const ideep::tensor&, const dims&, ideep::tensor&, const dims&, const dims&, const dims&, const dims&, ideep::algorithm, ideep::prop_kind, ideep::padding_kind) [with alloc = at::native::AllocForMKLDNN; bool web_opt = false; ideep::param::dims = std::vector<int, std::allocator<int> >; ideep::algorithm = mkldnn::algorithm; ideep::prop_kind = mkldnn::prop_kind; ideep::padding_kind = mkldnn::padding_kind]โ€™ ....../pytorch/pytorch/aten/src/ATen/native/mkldnn/Pooling.cpp:142:32: required from here /usr/local/include/ideep/tensor.hpp:623:56: error: no matching function for call to โ€˜at::native::AllocForMKLDNN::malloc<ideep::pooling_forward>(size_t)โ€™ buffer_.reset(alloc::template malloc<computation_t>( ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ adesc.get_size()), alloc::template free<computation_t>); ~~~~~~~~~~~~~~~~~ caffe2/CMakeFiles/torch_cpu.dir/build.make:2854: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Pooling.cpp.o' failed make[2]: *** [caffe2/CMakeFiles/torch_cpu.dir/__/aten/src/ATen/native/mkldnn/Pooling.cpp.o] Error 1 make[2]: Leaving directory '....../pytorch/pytorch/build_18.04' CMakeFiles/Makefile2:3986: recipe for target 'caffe2/CMakeFiles/torch_cpu.dir/all' failed make[1]: *** [caffe2/CMakeFiles/torch_cpu.dir/all] Error 2 make[1]: Leaving directory '....../pytorch/pytorch/build_18.04' Makefile:165: recipe for target 'all' failed make: *** [all] Error 2 ``` Cheers Pei cc @gujinghui @PenghuiCheng @XiaobingSuper @jianyuh
module: build,triaged,module: mkldnn
low
Critical
577,273,346
pytorch
error in pytorch Docs: https://pytorch.org/docs/stable/distributions.html
Categorical distribution is also called multinoulli distribution, instead of multinomial. At the beginning of the page, under title "score function"
module: docs,triaged
low
Critical
577,292,029
PowerToys
Taskbars per FZ zones (Treat zones that touch taskbar like a different monitor)
# Summary of the new feature/enhancement Similar to when using multiple monitors, where the icon of the app in the taskbar can be shown on the monitor which is displaying the app. ![image](https://user-images.githubusercontent.com/1246444/76138813-e8ee5000-604a-11ea-8907-8a8d8bf35703.png) # Proposed technical implementation details (optional) Not sure what to put here.
Idea-Enhancement,Idea-New PowerToy,Product-Window Manager,Product-FancyZones
medium
Critical
577,293,879
godot
DragonRise controller right axis incorrect
DragonRise usb game controller right axis is defined incorrectly 03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, It should be 03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, Incorrect part is "rightx:a3,righty:a4" and should be replaced with "rightx:a2,righty:a3" affected files are gamecontrollerdb.txt gamecontrollerdb_204.txt gamecontrollerdb_205.txt
enhancement,topic:thirdparty,topic:input
low
Major
577,302,358
godot
GridMap ignores material "Local to scene" setting
**Godot version:** Godot Engine v3.2.stable.official **OS/device including version:** Windows 10 Home **Issue description:** When making material "Local to scene", applying it to different meshes and adding these meshes to different MeshLibs materials are still shared between them. **Steps to reproduce:** 1. Make two models share the same material with checked "Local to scene" 2. Add each model to separate MeshLib 3. Create two GridMap instances and apply to them MeshLibs from the previous step 4. Try to edit material in one GridMap, eg. change its albedo_color **Minimal reproduction project:** [test.zip](https://github.com/godotengine/godot/files/4301577/test.zip)
bug,topic:3d
low
Minor
577,306,783
PowerToys
Fully disable taskbar grouping
# Summary of the new feature/enhancement Currently even when you *disable* taskbar grouping buttons representig the same app are stickig together and are forced to stay in the launching order, it's pretty annoying. I would like them to become fully detached so I can move each of them separately Actually I already have a third party tool that allows that but would feel more at ease having it supported by in house solution (if not built in in system, but Feedback Hub suggestion never got any tracktion so I'm trying here now)
Idea-New PowerToy,Product-Tweak UI Design
medium
Major
577,315,227
godot
Make visual shaders unique doesn't make existing nodes unique
**Godot version:** 3.2 **OS/device including version:** Linux, Not tested on Windows yet. **Issue description:** It seems like shader nodes are not copied if we make an visual shader unique. When I make a visual shader unique, already exiting shader nodes are stilled shared, so if I edit an property of a node it will also be changed in the original material. Adding and deleting nodes works like expected. **Edit:** Okay sorry now I see that the "Make Sub-Resources Unique" Option works but I still think that in this case it would properly more user friendly to make it automatically because I think many users don't expect shader nodes to be resources and in most cases where you make a unique copy of a material, you want to edit existing nodes...but you can close this issue if you think the current way is okay:) **Steps to reproduce:** 1. Add an visual shader to a MeshInstance. 2. Duplicate the MeshInstance & make the material and the visual shader unique. 3. Edit properties of an exiting shader nodes.
bug,topic:editor,confirmed,topic:shaders
low
Major
577,353,445
flutter
IME (Soft-Keyboard) not closing with back button on Amazon FireTV Stick
<!-- Thank you for using Flutter! If you are looking for support, please check out our documentation or consider asking a question on Stack Overflow: * https://flutter.dev/ * https://api.flutter.dev/ * https://stackoverflow.com/questions/tagged/flutter?sort=frequent If you have found a bug or if our documentation doesn't have an answer to what you're looking for, then fill our the template below. Please read our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports --> Thanks for awesome framework. I've created an app with Flutter which targets Android TVs along with mobiles and tablets. With little tweaking the app works great on Android TVs too. I'm facing the focus issue of `TextFormField` specifically for Amazon FireTV device. Here's minimalist reproducible example: ## Steps to Reproduce <!-- You must include full steps to reproduce so that we can reproduce the problem. --> 1. Create a test app with `flutter create sandbox`. 2. Update the `main.dart` as follows: <!-- include every file that is different from the template app! --> ```dart import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Sandbox', theme: ThemeData( primarySwatch: Colors.blue, ), home: MyHomePage(), ); } } class MyHomePage extends StatefulWidget { MyHomePage({Key key}) : super(key: key); @override _MyHomePageState createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Sandbox App'), ), body: Align( alignment: Alignment.center, child: ConstrainedBox( constraints: BoxConstraints( maxWidth: 600.0, ), child: ListView( children: List<Widget>.generate( 5, (int index) => TextFormField( decoration: InputDecoration( labelText: 'Field $index', ), onEditingComplete: () => print("onEditingComplete"), onFieldSubmitted: (_) => print("onFieldSubmitted"), onSaved: (String value) => print("onSaved"), ), ), ), ), ), ); } } ``` 3. Run the app on Amazon FireTV device and enter text in input, then try to close the soft-keyboard using back button or previous button shown on keyboard itself. **Expected results:** <!-- what did you want to see? --> The soft-keyboard should close when back-button is pressed as it closes for Android native `EditText` view. **Actual results:** <!-- what did you see? --> On Android TV emulator it works fine. I'm able to enter text and when device back button is pressed the soft-keyboard closes as expected but for FireTV the soft-keyboard is shown as modal like view covering the input fields and when back-button is pressed, the "Previous" soft-keyboard button is highlighted but it never closes. Here's GIF showing issue on FireTV: ![firetv_issue_resized](https://user-images.githubusercontent.com/26060517/76145434-65b31580-60af-11ea-8c77-1ae16588cb70.gif) Seems like the event is getting consumed by the `TextFormField`. Maybe we need to override `onKeyPreIme` as Firefox TV for FireTV does it. https://github.com/mozilla-mobile/firefox-tv/blob/7ae0258756b348b82bd38330b22e6852e7468e82/app/src/main/java/org/mozilla/tv/firefox/widget/InlineAutocompleteEditText.java#L619 <details> <summary>Logs</summary> <!-- Run your application with `flutter run --verbose` and attach all the log output below between the lines with the backticks. If there is an exception, please see if the error message includes enough information to explain how to solve the issue. --> ``` [ +19 ms] executing: [/Users/ritesh/Library/Flutter/] git -c log.showSignature=false log -n 1 --pretty=format:%H [ +33 ms] Exit code 0 from: git -c log.showSignature=false log -n 1 --pretty=format:%H [ ] 9f5ff2306bb3e30b2b98eee79cd231b1336f41f4 [ ] executing: [/Users/ritesh/Library/Flutter/] git describe --match v*.*.* --first-parent --long --tags [ +17 ms] Exit code 0 from: git describe --match v*.*.* --first-parent --long --tags [ ] v1.12.13+hotfix.7-0-g9f5ff2306 [ +8 ms] executing: [/Users/ritesh/Library/Flutter/] git rev-parse --abbrev-ref --symbolic @{u} [ +12 ms] Exit code 0 from: git rev-parse --abbrev-ref --symbolic @{u} [ ] origin/stable [ ] executing: [/Users/ritesh/Library/Flutter/] git ls-remote --get-url origin [ +11 ms] Exit code 0 from: git ls-remote --get-url origin [ ] https://github.com/flutter/flutter.git [ +61 ms] executing: [/Users/ritesh/Library/Flutter/] git rev-parse --abbrev-ref HEAD [ +12 ms] Exit code 0 from: git rev-parse --abbrev-ref HEAD [ ] stable [ +7 ms] executing: sw_vers -productName [ +20 ms] Exit code 0 from: sw_vers -productName [ ] Mac OS X [ ] executing: sw_vers -productVersion [ +17 ms] Exit code 0 from: sw_vers -productVersion [ ] 10.15.3 [ ] executing: sw_vers -buildVersion [ +17 ms] Exit code 0 from: sw_vers -buildVersion [ ] 19D76 [ +35 ms] executing: /usr/bin/xcode-select --print-path [ +10 ms] Exit code 0 from: /usr/bin/xcode-select --print-path [ ] /Applications/Xcode.app/Contents/Developer [ +1 ms] executing: /usr/bin/xcodebuild -version [ +745 ms] Exit code 0 from: /usr/bin/xcodebuild -version [ +3 ms] Xcode 11.3.1 Build version 11C504 [ +58 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb devices -l [ +6 ms] Exit code 0 from: /Users/ritesh/Library/Android/sdk/platform-tools/adb devices -l [ ] List of devices attached emulator-5554 device product:sdk_google_atv_x86 model:sdk_google_atv_x86 device:generic_x86 transport_id:15 [ +17 ms] executing: /Users/ritesh/Library/Flutter/bin/cache/artifacts/libimobiledevice/idevice_id -h [ +55 ms] /usr/bin/xcrun simctl list --json devices [ +94 ms] /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell getprop [ +24 ms] Artifact Instance of 'AndroidMavenArtifacts' is not required, skipping update. [ +5 ms] Artifact Instance of 'AndroidInternalBuildArtifacts' is not required, skipping update. [ ] Artifact Instance of 'IOSEngineArtifacts' is not required, skipping update. [ ] Artifact Instance of 'FlutterWebSdk' is not required, skipping update. [ +4 ms] Artifact Instance of 'WindowsEngineArtifacts' is not required, skipping update. [ ] Artifact Instance of 'MacOSEngineArtifacts' is not required, skipping update. [ ] Artifact Instance of 'LinuxEngineArtifacts' is not required, skipping update. [ ] Artifact Instance of 'LinuxFuchsiaSDKArtifacts' is not required, skipping update. [ ] Artifact Instance of 'MacOSFuchsiaSDKArtifacts' is not required, skipping update. [ ] Artifact Instance of 'FlutterRunnerSDKArtifacts' is not required, skipping update. [ ] Artifact Instance of 'FlutterRunnerDebugSymbols' is not required, skipping update. [ +138 ms] Generating /Users/ritesh/Projects/flutter/sandbox/android/app/src/main/java/io/flutter/plugins/GeneratedPluginRegistrant.java [ +20 ms] ro.hardware = ranchu โฃฝ[ +12 ms] executing: [/Users/ritesh/Projects/flutter/sandbox/ios/Runner.xcodeproj/] /usr/bin/xcodebuild -project /Users/ritesh/Projects/flutter/sandbox/ios/Runner.xcodeproj -target Runner -showBuildSettings [ ] executing: [/Users/ritesh/Projects/flutter/sandbox/ios/Runner.xcodeproj/] /usr/bin/xcodebuild -project /Users/ritesh/Projects/flutter/sandbox/ios/Runner.xcodeproj -target Runner -showBuildSettings (This is taking an unexpectedly long time.)โฃท[+2204 ms] Build settings for action build and target Runner: ACTION = build AD_HOC_CODE_SIGNING_ALLOWED = NO ALTERNATE_GROUP = staff ALTERNATE_MODE = u+w,go-w,a+rX ALTERNATE_OWNER = ritesh ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO ALWAYS_SEARCH_USER_PATHS = NO ALWAYS_USE_SEPARATE_HEADERMAPS = NO APPLE_INTERNAL_DEVELOPER_DIR = /AppleInternal/Developer APPLE_INTERNAL_DIR = /AppleInternal APPLE_INTERNAL_DOCUMENTATION_DIR = /AppleInternal/Documentation APPLE_INTERNAL_LIBRARY_DIR = /AppleInternal/Library APPLE_INTERNAL_TOOLS = /AppleInternal/Developer/Tools APPLICATION_EXTENSION_API_ONLY = NO APPLY_RULES_IN_COPY_FILES = NO APPLY_RULES_IN_COPY_HEADERS = NO ARCHS = armv7 arm64 ARCHS_STANDARD = armv7 arm64 ARCHS_STANDARD_32_64_BIT = armv7 arm64 ARCHS_STANDARD_32_BIT = armv7 ARCHS_STANDARD_64_BIT = arm64 ARCHS_STANDARD_INCLUDING_64_BIT = armv7 arm64 ARCHS_UNIVERSAL_IPHONE_OS = armv7 arm64 ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon AVAILABLE_PLATFORMS = appletvos appletvsimulator iphoneos iphonesimulator macosx watchos watchsimulator BITCODE_GENERATION_MODE = marker BUILD_ACTIVE_RESOURCES_ONLY = NO BUILD_COMPONENTS = headers build BUILD_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios BUILD_LIBRARY_FOR_DISTRIBUTION = NO BUILD_ROOT = /Users/ritesh/Projects/flutter/sandbox/build/ios BUILD_STYLE = BUILD_VARIANTS = normal BUILT_PRODUCTS_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos CACHE_ROOT = /var/folders/n6/ggh_94_x7_l8y29hbcm4xlwm0000gn/C/com.apple.DeveloperTools/11.3.1-11C504/Xcode CCHROOT = /var/folders/n6/ggh_94_x7_l8y29hbcm4xlwm0000gn/C/com.apple.DeveloperTools/11.3.1-11C504/Xcode CHMOD = /bin/chmod CHOWN = /usr/sbin/chown CLANG_ANALYZER_NONNULL = YES CLANG_CXX_LANGUAGE_STANDARD = gnu++0x CLANG_CXX_LIBRARY = libc++ CLANG_ENABLE_MODULES = YES CLANG_ENABLE_OBJC_ARC = YES CLANG_WARN_BLOCK_CAPTURE_AUTORELEASING = YES CLANG_WARN_BOOL_CONVERSION = YES CLANG_WARN_COMMA = YES CLANG_WARN_CONSTANT_CONVERSION = YES CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR CLANG_WARN_EMPTY_BODY = YES CLANG_WARN_ENUM_CONVERSION = YES CLANG_WARN_INFINITE_RECURSION = YES CLANG_WARN_INT_CONVERSION = YES CLANG_WARN_NON_LITERAL_NULL_CONVERSION = YES CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES CLANG_WARN_OBJC_LITERAL_CONVERSION = YES CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR CLANG_WARN_RANGE_LOOP_ANALYSIS = YES CLANG_WARN_STRICT_PROTOTYPES = YES CLANG_WARN_SUSPICIOUS_MOVE = YES CLANG_WARN_UNREACHABLE_CODE = YES CLANG_WARN__DUPLICATE_METHOD_MATCH = YES CLASS_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/JavaClasses CLEAN_PRECOMPS = YES CLONE_HEADERS = NO CODESIGNING_FOLDER_PATH = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos/Runner.app CODE_SIGNING_ALLOWED = YES CODE_SIGNING_REQUIRED = YES CODE_SIGN_CONTEXT_CLASS = XCiPhoneOSCodeSignContext CODE_SIGN_IDENTITY = iPhone Developer CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES COLOR_DIAGNOSTICS = NO COMBINE_HIDPI_IMAGES = NO COMPILER_INDEX_STORE_ENABLE = Default COMPOSITE_SDK_DIRS = /Users/ritesh/Projects/flutter/sandbox/build/ios/CompositeSDKs COMPRESS_PNG_FILES = YES CONFIGURATION = Release CONFIGURATION_BUILD_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos CONFIGURATION_TEMP_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos CONTENTS_FOLDER_PATH = Runner.app COPYING_PRESERVES_HFS_DATA = NO COPY_HEADERS_RUN_UNIFDEF = NO COPY_PHASE_STRIP = NO COPY_RESOURCES_FROM_STATIC_FRAMEWORKS = YES CORRESPONDING_SIMULATOR_PLATFORM_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform CORRESPONDING_SIMULATOR_PLATFORM_NAME = iphonesimulator CORRESPONDING_SIMULATOR_SDK_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimula tor13.2.sdk CORRESPONDING_SIMULATOR_SDK_NAME = iphonesimulator13.2 CP = /bin/cp CREATE_INFOPLIST_SECTION_IN_BINARY = NO CURRENT_ARCH = arm64 CURRENT_PROJECT_VERSION = 1 CURRENT_VARIANT = normal DEAD_CODE_STRIPPING = YES DEBUGGING_SYMBOLS = YES DEBUG_INFORMATION_FORMAT = dwarf-with-dsym DEFAULT_COMPILER = com.apple.compilers.llvm.clang.1_0 DEFAULT_DEXT_INSTALL_PATH = /System/Library/DriverExtensions DEFAULT_KEXT_INSTALL_PATH = /System/Library/Extensions DEFINES_MODULE = NO DEPLOYMENT_LOCATION = NO DEPLOYMENT_POSTPROCESSING = NO DEPLOYMENT_TARGET_CLANG_ENV_NAME = IPHONEOS_DEPLOYMENT_TARGET DEPLOYMENT_TARGET_CLANG_FLAG_NAME = miphoneos-version-min DEPLOYMENT_TARGET_CLANG_FLAG_PREFIX = -miphoneos-version-min= DEPLOYMENT_TARGET_LD_ENV_NAME = IPHONEOS_DEPLOYMENT_TARGET DEPLOYMENT_TARGET_LD_FLAG_NAME = ios_version_min DEPLOYMENT_TARGET_SETTING_NAME = IPHONEOS_DEPLOYMENT_TARGET DEPLOYMENT_TARGET_SUGGESTED_VALUES = 8.0 8.1 8.2 8.3 8.4 9.0 9.1 9.2 9.3 10.0 10.1 10.2 10.3 11.0 11.1 11.2 11.3 11.4 12.0 12.1 12.2 12.3 12.4 13.0 13.1 13.2 DERIVED_FILES_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/DerivedSource s DERIVED_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/DerivedSource s DERIVED_SOURCES_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/DerivedSource s DEVELOPER_APPLICATIONS_DIR = /Applications/Xcode.app/Contents/Developer/Applications DEVELOPER_BIN_DIR = /Applications/Xcode.app/Contents/Developer/usr/bin DEVELOPER_DIR = /Applications/Xcode.app/Contents/Developer DEVELOPER_FRAMEWORKS_DIR = /Applications/Xcode.app/Contents/Developer/Library/Frameworks DEVELOPER_FRAMEWORKS_DIR_QUOTED = /Applications/Xcode.app/Contents/Developer/Library/Frameworks DEVELOPER_LIBRARY_DIR = /Applications/Xcode.app/Contents/Developer/Library DEVELOPER_SDK_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs DEVELOPER_TOOLS_DIR = /Applications/Xcode.app/Contents/Developer/Tools DEVELOPER_USR_DIR = /Applications/Xcode.app/Contents/Developer/usr DEVELOPMENT_LANGUAGE = en DOCUMENTATION_FOLDER_PATH = Runner.app/en.lproj/Documentation DONT_GENERATE_INFOPLIST_FILE = NO DO_HEADER_SCANNING_IN_JAM = NO DSTROOT = /tmp/Runner.dst DT_TOOLCHAIN_DIR = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain DWARF_DSYM_FILE_NAME = Runner.app.dSYM DWARF_DSYM_FILE_SHOULD_ACCOMPANY_PRODUCT = NO DWARF_DSYM_FOLDER_PATH = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos EFFECTIVE_PLATFORM_NAME = -iphoneos EMBEDDED_CONTENT_CONTAINS_SWIFT = NO EMBEDDED_PROFILE_NAME = embedded.mobileprovision EMBED_ASSET_PACKS_IN_PRODUCT_BUNDLE = NO ENABLE_BITCODE = NO ENABLE_DEFAULT_HEADER_SEARCH_PATHS = YES ENABLE_HARDENED_RUNTIME = NO ENABLE_HEADER_DEPENDENCIES = YES ENABLE_NS_ASSERTIONS = NO ENABLE_ON_DEMAND_RESOURCES = YES ENABLE_STRICT_OBJC_MSGSEND = YES ENABLE_TESTABILITY = NO ENTITLEMENTS_ALLOWED = YES ENTITLEMENTS_DESTINATION = Signature ENTITLEMENTS_REQUIRED = YES EXCLUDED_INSTALLSRC_SUBDIRECTORY_PATTERNS = .DS_Store .svn .git .hg CVS EXCLUDED_RECURSIVE_SEARCH_PATH_SUBDIRECTORIES = *.nib *.lproj *.framework *.gch *.xcode* *.xcassets (*) .DS_Store CVS .svn .git .hg *.pbproj *.pbxproj EXECUTABLES_FOLDER_PATH = Runner.app/Executables EXECUTABLE_FOLDER_PATH = Runner.app EXECUTABLE_NAME = Runner EXECUTABLE_PATH = Runner.app/Runner EXPANDED_CODE_SIGN_IDENTITY = EXPANDED_CODE_SIGN_IDENTITY_NAME = EXPANDED_PROVISIONING_PROFILE = FILE_LIST = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/Objects/LinkF ileList FIXED_FILES_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/FixedFiles FLUTTER_APPLICATION_PATH = /Users/ritesh/Projects/flutter/sandbox/sandbox FLUTTER_BUILD_DIR = build FLUTTER_BUILD_NAME = 1.0.0 FLUTTER_BUILD_NUMBER = 1 FLUTTER_FRAMEWORK_DIR = /Users/ritesh/Library/Flutter/bin/cache/artifacts/engine/ios FLUTTER_ROOT = /Users/ritesh/Library/Flutter FLUTTER_TARGET = lib/main.dart FRAMEWORKS_FOLDER_PATH = Runner.app/Frameworks FRAMEWORK_FLAG_PREFIX = -framework FRAMEWORK_SEARCH_PATHS = /Users/ritesh/Projects/flutter/sandbox/ios/Flutter FRAMEWORK_VERSION = A FULL_PRODUCT_NAME = Runner.app GCC3_VERSION = 3.3 GCC_C_LANGUAGE_STANDARD = gnu99 GCC_INLINES_ARE_PRIVATE_EXTERN = YES GCC_NO_COMMON_BLOCKS = YES GCC_PFE_FILE_C_DIALECTS = c objective-c c++ objective-c++ GCC_SYMBOLS_PRIVATE_EXTERN = YES GCC_THUMB_SUPPORT = YES GCC_TREAT_WARNINGS_AS_ERRORS = NO GCC_VERSION = com.apple.compilers.llvm.clang.1_0 GCC_VERSION_IDENTIFIER = com_apple_compilers_llvm_clang_1_0 GCC_WARN_64_TO_32_BIT_CONVERSION = YES GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR GCC_WARN_UNDECLARED_SELECTOR = YES GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE GCC_WARN_UNUSED_FUNCTION = YES GCC_WARN_UNUSED_VARIABLE = YES GENERATE_MASTER_OBJECT_FILE = NO GENERATE_PKGINFO_FILE = YES GENERATE_PROFILING_CODE = NO GENERATE_TEXT_BASED_STUBS = NO GID = 20 GROUP = staff HEADERMAP_INCLUDES_FLAT_ENTRIES_FOR_TARGET_BEING_BUILT = YES HEADERMAP_INCLUDES_FRAMEWORK_ENTRIES_FOR_ALL_PRODUCT_TYPES = YES HEADERMAP_INCLUDES_NONPUBLIC_NONPRIVATE_HEADERS = YES HEADERMAP_INCLUDES_PROJECT_HEADERS = YES HEADERMAP_USES_FRAMEWORK_PREFIX_ENTRIES = YES HEADERMAP_USES_VFS = NO HIDE_BITCODE_SYMBOLS = YES HOME = /Users/ritesh ICONV = /usr/bin/iconv INFOPLIST_EXPAND_BUILD_SETTINGS = YES INFOPLIST_FILE = Runner/Info.plist INFOPLIST_OUTPUT_FORMAT = binary INFOPLIST_PATH = Runner.app/Info.plist INFOPLIST_PREPROCESS = NO INFOSTRINGS_PATH = Runner.app/en.lproj/InfoPlist.strings INLINE_PRIVATE_FRAMEWORKS = NO INSTALLHDRS_COPY_PHASE = NO INSTALLHDRS_SCRIPT_PHASE = NO INSTALL_DIR = /tmp/Runner.dst/Applications INSTALL_GROUP = staff INSTALL_MODE_FLAG = u+w,go-w,a+rX INSTALL_OWNER = ritesh INSTALL_PATH = /Applications INSTALL_ROOT = /tmp/Runner.dst IPHONEOS_DEPLOYMENT_TARGET = 8.0 JAVAC_DEFAULT_FLAGS = -J-Xms64m -J-XX:NewSize=4M -J-Dfile.encoding=UTF8 JAVA_APP_STUB = /System/Library/Frameworks/JavaVM.framework/Resources/MacOS/JavaApplicationStub JAVA_ARCHIVE_CLASSES = YES JAVA_ARCHIVE_TYPE = JAR JAVA_COMPILER = /usr/bin/javac JAVA_FOLDER_PATH = Runner.app/Java JAVA_FRAMEWORK_RESOURCES_DIRS = Resources JAVA_JAR_FLAGS = cv JAVA_SOURCE_SUBDIR = . JAVA_USE_DEPENDENCIES = YES JAVA_ZIP_FLAGS = -urg JIKES_DEFAULT_FLAGS = +E +OLDCSO KASAN_DEFAULT_CFLAGS = -DKASAN=1 -fsanitize=address -mllvm -asan-globals-live-support -mllvm -asan-force-dynamic-shadow KEEP_PRIVATE_EXTERNS = NO LD_DEPENDENCY_INFO_FILE = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/Objects-norma l/arm64/Runner_dependency_info.dat LD_GENERATE_MAP_FILE = NO LD_MAP_FILE_PATH = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/Runner-LinkMa p-normal-arm64.txt LD_NO_PIE = NO LD_QUOTE_LINKER_ARGUMENTS_FOR_COMPILER_DRIVER = YES LD_RUNPATH_SEARCH_PATHS = @executable_path/Frameworks LEGACY_DEVELOPER_DIR = /Applications/Xcode.app/Contents/PlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer LEX = lex LIBRARY_DEXT_INSTALL_PATH = /Library/DriverExtensions LIBRARY_FLAG_NOSPACE = YES LIBRARY_FLAG_PREFIX = -l LIBRARY_KEXT_INSTALL_PATH = /Library/Extensions LIBRARY_SEARCH_PATHS = /Users/ritesh/Projects/flutter/sandbox/ios/Flutter LINKER_DISPLAYS_MANGLED_NAMES = NO LINK_FILE_LIST_normal_arm64 = LINK_FILE_LIST_normal_armv7 = LINK_WITH_STANDARD_LIBRARIES = YES LLVM_TARGET_TRIPLE_OS_VERSION = ios8.0 LLVM_TARGET_TRIPLE_VENDOR = apple LOCALIZABLE_CONTENT_DIR = LOCALIZED_RESOURCES_FOLDER_PATH = Runner.app/en.lproj LOCALIZED_STRING_MACRO_NAMES = NSLocalizedString CFCopyLocalizedString LOCALIZED_STRING_SWIFTUI_SUPPORT = YES LOCAL_ADMIN_APPS_DIR = /Applications/Utilities LOCAL_APPS_DIR = /Applications LOCAL_DEVELOPER_DIR = /Library/Developer LOCAL_LIBRARY_DIR = /Library LOCROOT = LOCSYMROOT = MACH_O_TYPE = mh_execute MAC_OS_X_PRODUCT_BUILD_VERSION = 19D76 MAC_OS_X_VERSION_ACTUAL = 101503 MAC_OS_X_VERSION_MAJOR = 101500 MAC_OS_X_VERSION_MINOR = 1503 METAL_LIBRARY_FILE_BASE = default METAL_LIBRARY_OUTPUT_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos/Runner.app MODULES_FOLDER_PATH = Runner.app/Modules MODULE_CACHE_DIR = /Users/ritesh/Library/Developer/Xcode/DerivedData/ModuleCache.noindex MTL_ENABLE_DEBUG_INFO = NO NATIVE_ARCH = armv7 NATIVE_ARCH_32_BIT = i386 NATIVE_ARCH_64_BIT = x86_64 NATIVE_ARCH_ACTUAL = x86_64 NO_COMMON = YES OBJECT_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/Objects OBJECT_FILE_DIR_normal = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/Objects-norma l OBJROOT = /Users/ritesh/Projects/flutter/sandbox/build/ios ONLY_ACTIVE_ARCH = NO OS = MACOS OSAC = /usr/bin/osacompile PACKAGE_TYPE = com.apple.package-type.wrapper.application PASCAL_STRINGS = YES PATH = /Applications/Xcode.app/Contents/Developer/usr/bin:/Users/ritesh/.cargo/bin:/usr/local/bin:/usr/bin:/bin: /usr/sbin:/sbin:/Users/ritesh/Library/Flutter/bin PATH_PREFIXES_EXCLUDED_FROM_HEADER_DEPENDENCIES = /usr/include /usr/local/include /System/Library/Frameworks /System/Library/PrivateFrameworks /Applications/Xcode.app/Contents/Developer/Headers /Applications/Xcode.app/Contents/Developer/SDKs /Applications/Xcode.app/Contents/Developer/Platforms PBDEVELOPMENTPLIST_PATH = Runner.app/pbdevelopment.plist PFE_FILE_C_DIALECTS = objective-c PKGINFO_FILE_PATH = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/PkgInfo PKGINFO_PATH = Runner.app/PkgInfo PLATFORM_DEVELOPER_APPLICATIONS_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Applications PLATFORM_DEVELOPER_BIN_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin PLATFORM_DEVELOPER_LIBRARY_DIR = /Applications/Xcode.app/Contents/PlugIns/Xcode3Core.ideplugin/Contents/SharedSupport/Developer/Library PLATFORM_DEVELOPER_SDK_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs PLATFORM_DEVELOPER_TOOLS_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Tools PLATFORM_DEVELOPER_USR_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr PLATFORM_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform PLATFORM_DISPLAY_NAME = iOS PLATFORM_NAME = iphoneos PLATFORM_PREFERRED_ARCH = arm64 PLATFORM_PRODUCT_BUILD_VERSION = 17B102 PLIST_FILE_OUTPUT_FORMAT = binary PLUGINS_FOLDER_PATH = Runner.app/PlugIns PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = YES PRECOMP_DESTINATION_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/PrefixHeaders PRESERVE_DEAD_CODE_INITS_AND_TERMS = NO PRIVATE_HEADERS_FOLDER_PATH = Runner.app/PrivateHeaders PRODUCT_BUNDLE_IDENTIFIER = com.sandbox.sandbox PRODUCT_BUNDLE_PACKAGE_TYPE = APPL PRODUCT_MODULE_NAME = Runner PRODUCT_NAME = Runner PRODUCT_SETTINGS_PATH = /Users/ritesh/Projects/flutter/sandbox/ios/Runner/Info.plist PRODUCT_TYPE = com.apple.product-type.application PROFILING_CODE = NO PROJECT = Runner PROJECT_DERIVED_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/DerivedSources PROJECT_DIR = /Users/ritesh/Projects/flutter/sandbox/ios PROJECT_FILE_PATH = /Users/ritesh/Projects/flutter/sandbox/ios/Runner.xcodeproj PROJECT_NAME = Runner PROJECT_TEMP_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build PROJECT_TEMP_ROOT = /Users/ritesh/Projects/flutter/sandbox/build/ios PROVISIONING_PROFILE_REQUIRED = YES PUBLIC_HEADERS_FOLDER_PATH = Runner.app/Headers RECURSIVE_SEARCH_PATHS_FOLLOW_SYMLINKS = YES REMOVE_CVS_FROM_RESOURCES = YES REMOVE_GIT_FROM_RESOURCES = YES REMOVE_HEADERS_FROM_EMBEDDED_BUNDLES = YES REMOVE_HG_FROM_RESOURCES = YES REMOVE_SVN_FROM_RESOURCES = YES RESOURCE_RULES_REQUIRED = YES REZ_COLLECTOR_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/ResourceManag erResources REZ_OBJECTS_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build/ResourceManag erResources/Objects SCAN_ALL_SOURCE_FILES_FOR_INCLUDES = NO SCRIPTS_FOLDER_PATH = Runner.app/Scripts SDKROOT = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk SDK_DIR = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk SDK_DIR_iphoneos13_2 = /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS13.2.sdk SDK_NAME = iphoneos13.2 SDK_NAMES = iphoneos13.2 SDK_PRODUCT_BUILD_VERSION = 17B102 SDK_VERSION = 13.2 SDK_VERSION_ACTUAL = 130200 SDK_VERSION_MAJOR = 130000 SDK_VERSION_MINOR = 200 SED = /usr/bin/sed SEPARATE_STRIP = NO SEPARATE_SYMBOL_EDIT = NO SET_DIR_MODE_OWNER_GROUP = YES SET_FILE_MODE_OWNER_GROUP = NO SHALLOW_BUNDLE = YES SHARED_DERIVED_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos/DerivedSources SHARED_FRAMEWORKS_FOLDER_PATH = Runner.app/SharedFrameworks SHARED_PRECOMPS_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/SharedPrecompiledHeaders SHARED_SUPPORT_FOLDER_PATH = Runner.app/SharedSupport SKIP_INSTALL = NO SOURCE_ROOT = /Users/ritesh/Projects/flutter/sandbox/ios SRCROOT = /Users/ritesh/Projects/flutter/sandbox/ios STRINGS_FILE_OUTPUT_ENCODING = binary STRIP_BITCODE_FROM_COPIED_FILES = YES STRIP_INSTALLED_PRODUCT = YES STRIP_STYLE = all STRIP_SWIFT_SYMBOLS = YES SUPPORTED_DEVICE_FAMILIES = 1,2 SUPPORTED_PLATFORMS = iphoneos SUPPORTS_MACCATALYST = NO SUPPORTS_TEXT_BASED_API = NO SWIFT_COMPILATION_MODE = wholemodule SWIFT_OBJC_BRIDGING_HEADER = Runner/Runner-Bridging-Header.h SWIFT_OPTIMIZATION_LEVEL = -O SWIFT_PLATFORM_TARGET_PREFIX = ios SWIFT_VERSION = 5.0 SYMROOT = /Users/ritesh/Projects/flutter/sandbox/build/ios SYSTEM_ADMIN_APPS_DIR = /Applications/Utilities SYSTEM_APPS_DIR = /Applications SYSTEM_CORE_SERVICES_DIR = /System/Library/CoreServices SYSTEM_DEMOS_DIR = /Applications/Extras SYSTEM_DEVELOPER_APPS_DIR = /Applications/Xcode.app/Contents/Developer/Applications SYSTEM_DEVELOPER_BIN_DIR = /Applications/Xcode.app/Contents/Developer/usr/bin SYSTEM_DEVELOPER_DEMOS_DIR = /Applications/Xcode.app/Contents/Developer/Applications/Utilities/Built Examples SYSTEM_DEVELOPER_DIR = /Applications/Xcode.app/Contents/Developer SYSTEM_DEVELOPER_DOC_DIR = /Applications/Xcode.app/Contents/Developer/ADC Reference Library SYSTEM_DEVELOPER_GRAPHICS_TOOLS_DIR = /Applications/Xcode.app/Contents/Developer/Applications/Graphics Tools SYSTEM_DEVELOPER_JAVA_TOOLS_DIR = /Applications/Xcode.app/Contents/Developer/Applications/Java Tools SYSTEM_DEVELOPER_PERFORMANCE_TOOLS_DIR = /Applications/Xcode.app/Contents/Developer/Applications/Performance Tools SYSTEM_DEVELOPER_RELEASENOTES_DIR = /Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes SYSTEM_DEVELOPER_TOOLS = /Applications/Xcode.app/Contents/Developer/Tools SYSTEM_DEVELOPER_TOOLS_DOC_DIR = /Applications/Xcode.app/Contents/Developer/ADC Reference Library/documentation/DeveloperTools SYSTEM_DEVELOPER_TOOLS_RELEASENOTES_DIR = /Applications/Xcode.app/Contents/Developer/ADC Reference Library/releasenotes/DeveloperTools SYSTEM_DEVELOPER_USR_DIR = /Applications/Xcode.app/Contents/Developer/usr SYSTEM_DEVELOPER_UTILITIES_DIR = /Applications/Xcode.app/Contents/Developer/Applications/Utilities SYSTEM_DEXT_INSTALL_PATH = /System/Library/DriverExtensions SYSTEM_DOCUMENTATION_DIR = /Library/Documentation SYSTEM_KEXT_INSTALL_PATH = /System/Library/Extensions SYSTEM_LIBRARY_DIR = /System/Library TAPI_VERIFY_MODE = ErrorsOnly TARGETED_DEVICE_FAMILY = 1,2 TARGETNAME = Runner TARGET_BUILD_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Release-iphoneos TARGET_NAME = Runner TARGET_TEMP_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build TEMP_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build TEMP_FILES_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build TEMP_FILE_DIR = /Users/ritesh/Projects/flutter/sandbox/build/ios/Runner.build/Release-iphoneos/Runner.build TEMP_ROOT = /Users/ritesh/Projects/flutter/sandbox/build/ios TOOLCHAIN_DIR = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain TREAT_MISSING_BASELINES_AS_TEST_FAILURES = NO UID = 501 UNLOCALIZED_RESOURCES_FOLDER_PATH = Runner.app UNSTRIPPED_PRODUCT = NO USER = ritesh USER_APPS_DIR = /Users/ritesh/Applications USER_LIBRARY_DIR = /Users/ritesh/Library USE_DYNAMIC_NO_PIC = YES USE_HEADERMAP = YES USE_HEADER_SYMLINKS = NO USE_LLVM_TARGET_TRIPLES = YES USE_LLVM_TARGET_TRIPLES_FOR_CLANG = YES USE_LLVM_TARGET_TRIPLES_FOR_LD = YES USE_LLVM_TARGET_TRIPLES_FOR_TAPI = YES VALIDATE_PRODUCT = YES VALIDATE_WORKSPACE = NO VALID_ARCHS = arm64 arm64e armv7 armv7s VERBOSE_PBXCP = NO VERSIONING_SYSTEM = apple-generic VERSIONPLIST_PATH = Runner.app/version.plist VERSION_INFO_BUILDER = ritesh VERSION_INFO_FILE = Runner_vers.c VERSION_INFO_STRING = "@(#)PROGRAM:Runner PROJECT:Runner-1" WRAPPER_EXTENSION = app WRAPPER_NAME = Runner.app WRAPPER_SUFFIX = .app WRAP_ASSET_PACKS_IN_SEPARATE_DIRECTORIES = NO XCODE_APP_SUPPORT_DIR = /Applications/Xcode.app/Contents/Developer/Library/Xcode XCODE_PRODUCT_BUILD_VERSION = 11C504 XCODE_VERSION_ACTUAL = 1131 XCODE_VERSION_MAJOR = 1100 XCODE_VERSION_MINOR = 1130 XPCSERVICES_FOLDER_PATH = Runner.app/XPCServices YACC = yacc arch = arm64 variant = normal [ +57 ms] Using hardware rendering with device sdk google atv x86. If you get graphics artifacts, consider enabling software rendering with "--enable-software-rendering". [ +20 ms] Launching lib/main.dart on sdk google atv x86 in debug mode... [ +11 ms] executing: /Users/ritesh/Library/Android/sdk/build-tools/29.0.2/aapt dump xmltree /Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk/app.apk AndroidManifest.xml [ +17 ms] Exit code 0 from: /Users/ritesh/Library/Android/sdk/build-tools/29.0.2/aapt dump xmltree /Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk/app.apk AndroidManifest.xml [ +1 ms] N: android=http://schemas.android.com/apk/res/android E: manifest (line=2) A: android:versionCode(0x0101021b)=(type 0x10)0x1 A: android:versionName(0x0101021c)="1.0.0" (Raw: "1.0.0") A: android:compileSdkVersion(0x01010572)=(type 0x10)0x1c A: android:compileSdkVersionCodename(0x01010573)="9" (Raw: "9") A: package="com.sandbox.sandbox" (Raw: "com.sandbox.sandbox") A: platformBuildVersionCode=(type 0x10)0x1c A: platformBuildVersionName=(type 0x10)0x9 E: uses-sdk (line=7) A: android:minSdkVersion(0x0101020c)=(type 0x10)0x10 A: android:targetSdkVersion(0x01010270)=(type 0x10)0x1c E: uses-permission (line=14) A: android:name(0x01010003)="android.permission.INTERNET" (Raw: "android.permission.INTERNET") E: application (line=22) A: android:label(0x01010001)="sandbox" (Raw: "sandbox") A: android:icon(0x01010002)=@0x7f080000 A: android:name(0x01010003)="io.flutter.app.FlutterApplication" (Raw: "io.flutter.app.FlutterApplication") A: android:debuggable(0x0101000f)=(type 0x12)0xffffffff A: android:appComponentFactory(0x0101057a)="androidx.core.app.CoreComponentFactory" (Raw: "androidx.core.app.CoreComponentFactory") E: activity (line=28) A: android:theme(0x01010000)=@0x7f0a0000 A: android:name(0x01010003)="com.sandbox.sandbox.MainActivity" (Raw: "com.sandbox.sandbox.MainActivity") A: android:launchMode(0x0101001d)=(type 0x10)0x1 A: android:configChanges(0x0101001f)=(type 0x11)0x40003fb4 A: android:windowSoftInputMode(0x0101022b)=(type 0x11)0x10 A: android:hardwareAccelerated(0x010102d3)=(type 0x12)0xffffffff E: intent-filter (line=35) E: action (line=36) A: android:name(0x01010003)="android.intent.action.MAIN" (Raw: "android.intent.action.MAIN") E: category (line=38) A: android:name(0x01010003)="android.intent.category.LAUNCHER" (Raw: "android.intent.category.LAUNCHER") E: meta-data (line=45) A: android:name(0x01010003)="flutterEmbedding" (Raw: "flutterEmbedding") A: android:value(0x01010024)=(type 0x10)0x2 [ +7 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell -x logcat -v time -s flutter [ +4 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb version [ +13 ms] Android Debug Bridge version 1.0.41 Version 29.0.5-5949299 Installed as /Users/ritesh/Library/Android/sdk/platform-tools/adb [ +3 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb start-server [ +7 ms] Building APK [ +22 ms] Running Gradle task 'assembleDebug'... [ +1 ms] gradle.properties already sets `android.enableR8` [ +4 ms] Using gradle from /Users/ritesh/Projects/flutter/sandbox/android/gradlew. [ +11 ms] executing: /usr/bin/plutil -convert json -o - /Applications/Android Studio.app/Contents/Info.plist [ +13 ms] Exit code 0 from: /usr/bin/plutil -convert json -o - /Applications/Android Studio.app/Contents/Info.plist [ ] {"CFBundleName":"Android Studio","JVMOptions":{"ClassPath":"$APP_PACKAGE\/Contents\/lib\/bootstrap.jar:$APP_PACKAGE\/Contents\/lib\/extensions.jar:$APP_PA CKAGE\/Contents\/lib\/util.jar:$APP_PACKAGE\/Contents\/lib\/jdom.jar:$APP_PACKAGE\/Contents\/lib\/log4j.jar:$APP_PACKAGE\/Content s\/lib\/trove4j.jar:$APP_PACKAGE\/Contents\/lib\/jna.jar","JVMVersion":"1.8*,1.8+","WorkingDirectory":"$APP_PACKAGE\/Contents\/bi n","MainClass":"com.intellij.idea.Main","Properties":{"idea.paths.selector":"AndroidStudio3.5","idea.executable":"studio","idea.p latform.prefix":"AndroidStudio","idea.home.path":"$APP_PACKAGE\/Contents"}},"LSArchitecturePriority":["x86_64"],"CFBundleVersion" :"AI-191.8026.42.35.6010548","CFBundleDevelopmentRegion":"English","CFBundleDocumentTypes":[{"CFBundleTypeName":"Android Studio Project File","CFBundleTypeExtensions":["ipr"],"CFBundleTypeRole":"Editor","CFBundleTypeIconFile":"studio.icns"},{"CFBundleTypeName":"All documents","CFBundleTypeExtensions":["*"],"CFBundleTypeOSTypes":["****"],"CFBundleTypeRole":"Editor","LSTypeIsPackage":false}],"N SSupportsAutomaticGraphicsSwitching":true,"CFBundlePackageType":"APPL","CFBundleIconFile":"studio.icns","NSHighResolutionCapable" :true,"CFBundleShortVersionString":"3.5","CFBundleInfoDictionaryVersion":"6.0","CFBundleExecutable":"studio","LSRequiresNativeExe cution":"YES","CFBundleURLTypes":[{"CFBundleTypeRole":"Editor","CFBundleURLName":"Stacktrace","CFBundleURLSchemes":["idea"]}],"CF BundleIdentifier":"com.google.android.studio","LSApplicationCategoryType":"public.app-category.developer-tools","CFBundleSignatur e":"????","LSMinimumSystemVersion":"10.8","CFBundleGetInfoString":"Android Studio 3.5, build AI-191.8026.42.35.6010548. Copyright JetBrains s.r.o., (c) 2000-2019"} [ +5 ms] executing: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java -version [ +83 ms] Exit code 0 from: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java -version [ ] openjdk version "1.8.0_202-release" OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405) OpenJDK 64-Bit Server VM (build 25.202-b49-5587405, mixed mode) [ +2 ms] executing: [/Users/ritesh/Projects/flutter/sandbox/android/] /Users/ritesh/Projects/flutter/sandbox/android/gradlew -Pverbose=true -Ptarget=/Users/ritesh/Projects/flutter/sandbox/lib/main.dart -Ptrack-widget-creation=true -Pfilesystem-scheme=org-dartlang-root -Ptarget-platform=android-x86 assembleDebug [ +733 ms] > Task :app:compileFlutterBuildDebug UP-TO-DATE [ ] > Task :app:packLibsflutterBuildDebug UP-TO-DATE [ ] > Task :app:preBuild UP-TO-DATE [ ] > Task :app:preDebugBuild UP-TO-DATE [ ] > Task :app:checkDebugManifest UP-TO-DATE [ ] > Task :app:generateDebugBuildConfig UP-TO-DATE [ ] > Task :app:compileDebugRenderscript NO-SOURCE [ ] > Task :app:compileDebugAidl NO-SOURCE [ ] > Task :app:cleanMergeDebugAssets [ ] > Task :app:mergeDebugShaders UP-TO-DATE [ ] > Task :app:compileDebugShaders UP-TO-DATE [ ] > Task :app:generateDebugAssets UP-TO-DATE [ ] > Task :app:mergeDebugAssets [ +190 ms] > Task :app:copyFlutterAssetsDebug [ ] > Task :app:mainApkListPersistenceDebug UP-TO-DATE [ ] > Task :app:generateDebugResValues UP-TO-DATE [ ] > Task :app:generateDebugResources UP-TO-DATE [ +97 ms] > Task :app:mergeDebugResources UP-TO-DATE [ ] > Task :app:createDebugCompatibleScreenManifests UP-TO-DATE [ ] > Task :app:processDebugManifest UP-TO-DATE [ ] > Task :app:processDebugResources UP-TO-DATE [ ] > Task :app:compileDebugKotlin UP-TO-DATE [ ] > Task :app:javaPreCompileDebug UP-TO-DATE [ ] > Task :app:compileDebugJavaWithJavac UP-TO-DATE [ ] > Task :app:compileDebugSources UP-TO-DATE [ ] > Task :app:processDebugJavaRes NO-SOURCE [ ] > Task :app:mergeDebugJavaResource UP-TO-DATE [ ] > Task :app:checkDebugDuplicateClasses UP-TO-DATE [ ] > Task :app:desugarDebugFileDependencies UP-TO-DATE [ ] > Task :app:mergeExtDexDebug UP-TO-DATE [ ] > Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE [ +40 ms] > Task :app:mergeDexDebug UP-TO-DATE [ ] > Task :app:validateSigningDebug UP-TO-DATE [ ] > Task :app:signingConfigWriterDebug UP-TO-DATE [ ] > Task :app:mergeDebugJniLibFolders UP-TO-DATE [ ] > Task :app:mergeDebugNativeLibs UP-TO-DATE [ ] > Task :app:stripDebugDebugSymbols UP-TO-DATE [ ] Compatible side by side NDK version was not found. [ ] > Task :app:packageDebug UP-TO-DATE [ ] > Task :app:assembleDebug UP-TO-DATE [ ] BUILD SUCCESSFUL in 960ms [ ] 30 actionable tasks: 3 executed, 27 up-to-date [ +363 ms] Running Gradle task 'assembleDebug'... (completed in 1.5s) [ +44 ms] calculateSha: LocalDirectory: '/Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk'/app.apk [ +44 ms] calculateSha: reading file took 44us [ +381 ms] calculateSha: computing sha took 381us [ +3 ms] โœ“ Built build/app/outputs/apk/debug/app-debug.apk. [ +2 ms] executing: /Users/ritesh/Library/Android/sdk/build-tools/29.0.2/aapt dump xmltree /Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk/app.apk AndroidManifest.xml [ +7 ms] Exit code 0 from: /Users/ritesh/Library/Android/sdk/build-tools/29.0.2/aapt dump xmltree /Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk/app.apk AndroidManifest.xml [ +1 ms] N: android=http://schemas.android.com/apk/res/android E: manifest (line=2) A: android:versionCode(0x0101021b)=(type 0x10)0x1 A: android:versionName(0x0101021c)="1.0.0" (Raw: "1.0.0") A: android:compileSdkVersion(0x01010572)=(type 0x10)0x1c A: android:compileSdkVersionCodename(0x01010573)="9" (Raw: "9") A: package="com.sandbox.sandbox" (Raw: "com.sandbox.sandbox") A: platformBuildVersionCode=(type 0x10)0x1c A: platformBuildVersionName=(type 0x10)0x9 E: uses-sdk (line=7) A: android:minSdkVersion(0x0101020c)=(type 0x10)0x10 A: android:targetSdkVersion(0x01010270)=(type 0x10)0x1c E: uses-permission (line=14) A: android:name(0x01010003)="android.permission.INTERNET" (Raw: "android.permission.INTERNET") E: application (line=22) A: android:label(0x01010001)="sandbox" (Raw: "sandbox") A: android:icon(0x01010002)=@0x7f080000 A: android:name(0x01010003)="io.flutter.app.FlutterApplication" (Raw: "io.flutter.app.FlutterApplication") A: android:debuggable(0x0101000f)=(type 0x12)0xffffffff A: android:appComponentFactory(0x0101057a)="androidx.core.app.CoreComponentFactory" (Raw: "androidx.core.app.CoreComponentFactory") E: activity (line=28) A: android:theme(0x01010000)=@0x7f0a0000 A: android:name(0x01010003)="com.sandbox.sandbox.MainActivity" (Raw: "com.sandbox.sandbox.MainActivity") A: android:launchMode(0x0101001d)=(type 0x10)0x1 A: android:configChanges(0x0101001f)=(type 0x11)0x40003fb4 A: android:windowSoftInputMode(0x0101022b)=(type 0x11)0x10 A: android:hardwareAccelerated(0x010102d3)=(type 0x12)0xffffffff E: intent-filter (line=35) E: action (line=36) A: android:name(0x01010003)="android.intent.action.MAIN" (Raw: "android.intent.action.MAIN") E: category (line=38) A: android:name(0x01010003)="android.intent.category.LAUNCHER" (Raw: "android.intent.category.LAUNCHER") E: meta-data (line=45) A: android:name(0x01010003)="flutterEmbedding" (Raw: "flutterEmbedding") A: android:value(0x01010024)=(type 0x10)0x2 [ +2 ms] Stopping app 'app.apk' on sdk google atv x86. [ ] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell am force-stop com.sandbox.sandbox [ +29 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell pm list packages com.sandbox.sandbox [ +31 ms] Installing APK. [ +3 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb version [ +6 ms] Android Debug Bridge version 1.0.41 Version 29.0.5-5949299 Installed as /Users/ritesh/Library/Android/sdk/platform-tools/adb [ ] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb start-server [ +7 ms] Installing build/app/outputs/apk/app.apk... [ ] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 install -t -r /Users/ritesh/Projects/flutter/sandbox/build/app/outputs/apk/app.apk [+1739 ms] Performing Streamed Install Success [ ] Installing build/app/outputs/apk/app.apk... (completed in 1.7s) [ +1 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell echo -n 0fee1512ce5ade0dc7a1080db61271f275f1fa7c > /data/local/tmp/sky.com.sandbox.sandbox.sha1 [ +16 ms] sdk google atv x86 startApp [ +2 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 shell am start -a android.intent.action.RUN -f 0x20000000 --ez enable-background-compilation true --ez enable-dart-profiling true --ez enable-checked-mode true --ez verify-entry-points true com.sandbox.sandbox/com.sandbox.sandbox.MainActivity [ +61 ms] Starting: Intent { act=android.intent.action.RUN flg=0x20000000 cmp=com.sandbox.sandbox/.MainActivity (has extras) } [ ] Waiting for observatory port to be available... [+1172 ms] Observatory URL on device: http://127.0.0.1:37324/JU8Qi-zq-0s=/ [ +1 ms] executing: /Users/ritesh/Library/Android/sdk/platform-tools/adb -s emulator-5554 forward tcp:0 tcp:37324 [ +6 ms] 54271 [ ] Forwarded host port 54271 to device port 37324 for Observatory [ +7 ms] Connecting to service protocol: http://127.0.0.1:54271/JU8Qi-zq-0s=/ [ +202 ms] Successfully connected to service protocol: http://127.0.0.1:54271/JU8Qi-zq-0s=/ [ +2 ms] Sending to VM service: getVM({}) [ +3 ms] Result: {type: VM, name: vm, architectureBits: 32, hostCPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, operatingSystem: android, targetCPU: ia32, version: 2.7.0 (Mon Dec 2 20:10:59 2019 +0100) on "android_ia32", _profilerMode: VM, _nativeZoneMemoryUsage: 0... [ +4 ms] Sending to VM service: getIsolate({isolateId: isolates/1274409509345859}) [ +2 ms] Sending to VM service: _flutter.listViews({}) [ +2 ms] Result: {type: FlutterViewList, views: [{type: FlutterView, id: _flutterView/0xf2532210, isolate: {type: @Isolate, fixedId: true, id: isolates/1274409509345859, name: main.dart$main-1274409509345859, number: 1274409509345859}}]} [ +5 ms] DevFS: Creating new filesystem on the device (null) [ ] Sending to VM service: _createDevFS({fsName: sandbox}) [ +28 ms] Result: {type: Isolate, id: isolates/1274409509345859, name: main, number: 1274409509345859, _originNumber: 1274409509345859, startTime: 1583592900314, _heaps: {new: {type: HeapSpace, name: new, vmName: Scavenger, collections: 2, avgCollectionPeriodMillis... [ +29 ms] Result: {type: FileSystem, name: sandbox, uri: file:///data/user/0/com.sandbox.sandbox/code_cache/sandboxUNRYGV/sandbox/} [ ] DevFS: Created new filesystem on the device (file:///data/user/0/com.sandbox.sandbox/code_cache/sandboxUNRYGV/sandbox/) [ +4 ms] Updating assets [ +89 ms] Syncing files to device sdk google atv x86... [ +1 ms] Scanning asset files [ +1 ms] <- reset [ ] Compiling dart to kernel with 0 updated files [ +6 ms] /Users/ritesh/Library/Flutter/bin/cache/dart-sdk/bin/dart /Users/ritesh/Library/Flutter/bin/cache/artifacts/engine/darwin-x64/frontend_server.dart.snapshot --sdk-root /Users/ritesh/Library/Flutter/bin/cache/artifacts/engine/common/flutter_patched_sdk/ --incremental --target=flutter -Ddart.developer.causal_async_stacks=true --output-dill /var/folders/n6/ggh_94_x7_l8y29hbcm4xlwm0000gn/T/flutter_tool.c9cC5r/app.dill --packages /Users/ritesh/Projects/flutter/sandbox/.packages -Ddart.vm.profile=false -Ddart.vm.product=false --bytecode-options=source-positions,local-var-info,debugger-stops,instance-field-initializers,keep-unreachable-code,avoid-closure -call-instructions --enable-asserts --track-widget-creation --filesystem-scheme org-dartlang-root [ +4 ms] <- compile package:sandbox/main.dart [+5127 ms] Updating files [ +93 ms] DevFS: Sync finished [ +1 ms] Syncing files to device sdk google atv x86... (completed in 5,236ms, longer than expected) [ ] Synced 0.9MB. [ +1 ms] Sending to VM service: _flutter.listViews({}) [ +3 ms] Result: {type: FlutterViewList, views: [{type: FlutterView, id: _flutterView/0xf2532210, isolate: {type: @Isolate, fixedId: true, id: isolates/1274409509345859, name: main.dart$main-1274409509345859, number: 1274409509345859}}]} [ ] <- accept [ ] Connected to _flutterView/0xf2532210. [ +1 ms] ๐Ÿ”ฅ To hot reload changes while running, press "r". To hot restart (and rebuild state), press "R". [ ] An Observatory debugger and profiler on sdk google atv x86 is available at: http://127.0.0.1:54271/JU8Qi-zq-0s=/ [ ] For a more detailed help message, press "h". To detach, press "d"; to quit, press "q". [+17526 ms] DevFS: Deleting filesystem on the device (file:///data/user/0/com.sandbox.sandbox/code_cache/sandboxUNRYGV/sandbox/) [ +1 ms] Sending to VM service: _deleteDevFS({fsName: sandbox}) [ +13 ms] Result: {type: Success} [ ] DevFS: Deleted filesystem on the device (file:///data/user/0/com.sandbox.sandbox/code_cache/sandboxUNRYGV/sandbox/) [ +5 ms] Sending to VM service: ext.flutter.exit({isolateId: isolates/1274409509345859}) [ +100 ms] Service protocol connection closed. [+1906 ms] Application finished. [ +2 ms] "flutter run" took 34,005ms. ``` <!-- Run `flutter analyze` and attach any output of that command below. If there are any analysis errors, try resolving them before filing this issue. --> ``` Analyzing sandbox... No issues found! (ran in 2.6s) ``` <!-- Finally, paste the output of running `flutter doctor -v` here. --> ``` [โœ“] Flutter (Channel stable, v1.12.13+hotfix.7, on Mac OS X 10.15.3 19D76, locale en-IN) โ€ข Flutter version 1.12.13+hotfix.7 at /Users/ritesh/Library/Flutter โ€ข Framework revision 9f5ff2306b (6 weeks ago), 2020-01-26 22:38:26 -0800 โ€ข Engine revision a67792536c โ€ข Dart version 2.7.0 [โœ“] Android toolchain - develop for Android devices (Android SDK version 29.0.2) โ€ข Android SDK at /Users/ritesh/Library/Android/sdk โ€ข Android NDK location not configured (optional; useful for native profiling support) โ€ข Platform android-29, build-tools 29.0.2 โ€ข Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java โ€ข Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405) โ€ข All Android licenses accepted. [!] Xcode - develop for iOS and macOS (Xcode 11.3.1) โ€ข Xcode at /Applications/Xcode.app/Contents/Developer โ€ข Xcode 11.3.1, Build version 11C504 โœ— CocoaPods not installed. CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that responds to your plugin usage on the Dart side. Without CocoaPods, plugins will not work on iOS or macOS. For more info, see https://flutter.dev/platform-plugins To install: sudo gem install cocoapods [โœ“] Android Studio (version 3.5) โ€ข Android Studio at /Applications/Android Studio.app/Contents โ€ข Flutter plugin version 43.0.1 โ€ข Dart plugin version 191.8593 โ€ข Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405) [!] VS Code (version 1.42.1) โ€ข VS Code at /Applications/Visual Studio Code.app/Contents โœ— Flutter extension not installed; install from https://marketplace.visualstudio.com/items?itemName=Dart-Code.flutter [โœ“] Connected device (1 available) โ€ข sdk google atv x86 โ€ข emulator-5554 โ€ข android-x86 โ€ข Android Q (API 28) (emulator) ! Doctor found issues in 2 categories. ``` </details> CC @gspencergoog
a: text input,e: device-specific,platform-android,framework,P2,team-android,triaged-android
low
Critical
577,370,883
opencv
Cannot destroy high GUI windows on Mac OS
##### System information (version) - OpenCV == 4.1.2 (4.2 has - Operating System / Platform => mac os catalina (10.15.3) - Compiler => bash and Spyder (4.0.1) - Python 3.7 ##### Detailed description I am devloping a python package that makes heavy use of opencv. While I have no problems on Windows and Linux, I cannot close high GUI windows on Mac OS that I evoke with imshow. I have tried every possible combination of waitKey / destroyAllWindows / windowThread etc. (e.g. as suggested [here](https://stackoverflow.com/questions/6116564/destroywindow-does-not-close-window-on-mac-using-python-and-opencv )). It's as if the command is issued (see error msg if I attemp to close a window twice), but the window is still there, and frozen. I am grateful for any advice as to where the error could be, because I am not a mac user and don't know where the os-specific opencv builds differ. I am guessing it's got to do with the QT backend that mac and linux appear to use? ##### Steps to reproduce ``` import cv2 import numpy as np image = np.zeros((512,512)) cv2.namedWindow("window", cv2.WINDOW_NORMAL) cv2.startWindowThread() cv2.imshow("window", image) if cv2.waitKey() == 13: cv2.waitKey(1) cv2.destroyWindow("window") cv2.waitKey(1) cv2.destroyWindow("window") error: OpenCV(4.1.2) /Users/travis/build/skvark/opencv-python/opencv/modules/highgui/src/window_QT.cpp:539: error: (-27:Null pointer) NULL guiReceiver (please create a window) in function 'cvDestroyWindow' ``` ##### Issue submission checklist - [x] I report the issue, it's not a question - [x] I checked the problem with documentation, FAQ, open issues, answers.opencv.org, Stack Overflow, etc and have not found solution - [x] I updated to latest OpenCV version and the issue is still there - [x] There is reproducer code and related data files: videos, images, onnx, etc
priority: low,category: highgui-gui,platform: ios/osx
low
Critical
577,378,525
godot
Mono error tooltip takes whole screen and cuts text
**Godot version:** 3.2 mono **OS/device including version:** Windows 10 x64 **Issue description:** So I just got a build error and hovered mouse over it and got this: ![image](https://user-images.githubusercontent.com/2223172/76150087-cdb12e00-60a6-11ea-905b-8389098e7dad.png) From what I understand I have something installed incorrectly, but the problem here is the absurd tooltip. **Steps to reproduce:** 1. Get some long build error in mono 2. Hover mouse over the message
bug,topic:editor,topic:dotnet
low
Critical
577,400,733
godot
CanvasLayer soaks up my mouse events
**Godot version:** v3.2.stable **OS/device including version:** Windows 10 Home **Issue description:** I'm developing a resource management game. There are planets that `_on_KinematicBody2D_input_event` event. Once I add a `CanvasLayer` as documentation states to handle UI on games. Please check the linked git `branch` for more details. The project uses the following node structure: ``` - Game ( Node 2D ) - Manager ( Node 2D ) - Camera2D ( Camera2D ) - UI (Canvas Layer) - GUI ( Sub-scene; GUI.tscn ) - Starlight ( Node ) ... (please check project for other objects in scene) ``` The planets inherit `Clickable.gd` which implements: ``` func _on_KinematicBody2D_input_event(_viewport, event, _shape_idx): if event is InputEventMouseButton: if(event.button_index == 1 and event.is_pressed() and !event.is_echo()): spawn_selection(self) ``` When the CanvasLayer flag is set to `stop` or `pass` it doesn't work properly. ( I want it to catch events, and also pass them below it ) It would be nice if events bubled up, kinda like DOM if you're familiar with that. **Steps to reproduce:** - Download the project - Run the project - Try clicking on the orbiting planets - It doesn't work Setting the filter to `ignore` makes it work. However, it also stops processing the `input` events on my HUD. Is there a way I can solve this by having both events enabled on the HUD and propogating them to nodes below the HUD. Editing the file `GUI.tscn` and making the root node mouse filter `ignore` more precisley. **Minimal reproduction project:** https://github.com/dev-cyprium/EndOfTheUniverse/tree/godot/bug-report ------------- **EDIT:** Events seem to work normally on the UI layer ( when setting the node to `ignore`), but I'm still confused why the other options even exist as they aren't documented, so an explanation would be nice at least
confirmed,topic:input,topic:gui
low
Critical
577,403,581
go
cmd/compile: delete insertLoopReschedChecks?
We seem to have settled on signal-based pre-emption. Can we now delete the compiler code, such as the insertLoopReschedChecks pass, that is guarded by objabi.Preemptibleloops_enabled? cc @dr2chase
NeedsDecision,compiler/runtime
low
Minor
577,404,528
go
proposal: spec: lazy values
This is just a thought. I'm interested in what people think. Background: Go has two short circuit binary operators, `&&` and `||`, that only evaluate their second operand under certain conditions. There are periodic requests for additional short circuit expressions, often but not only the `?:` ternary operator found originally in C; for example: #20774, #23248, #31659, #32860, #33171, #36303, #37165. There are also uses for short circuit operation in cases like conditional logging, in which the operands to a logging function are only evaluated if the function will actually log something. For example, calls like ```Go log.Verbose("graph depth %d", GraphDepth(g)) ``` where `log.Verbose` only logs a message if some command line flag is specified, and `GraphDepth` is an expensive operation. To be clear, all short circuit operations can be expressed using `if ` statements (or occasionally `&&` or `||` operators). But this expression is inevitably more verbose, and can on occasion overwhelm more important elements of the code. ```Go if log.VerboseLogging() { log.Verbose("graph depth %d", GraphDepth(g)) } ``` In this proposal I consider a general mechanism for short circuiting. Discussion: Short circuiting means delaying the evaluation of an expression until and unless the value of that expression is needed. If the value of the expression is never needed, then the expression is never evaluated. (In this discussion it is important to clearly understand the distinction that Go draws between expressions (https://golang.org/ref/spec#Expressions) and statements (https://golang.org/ref/spec#Statements). I'm not going to elaborate on that here but be aware that when I write "expression" I definitely do not mean "statement".) In practice the only case where we are interested in delaying the evaluation of an expression is if the expression is a function call. All expressions other than function calls complete in small bounded time and have no side effects (other than memory allocation and panicking). While it may occasionally be nice to skip the evaluation of such an expression, it will rarely make a difference in program behavior and will rarely take a noticeable amount of time. It's not worth changing the language to short circuit the evaluation of any expression other than a function call. Similarly, in practice the only case where we are interested in delaying the evaluation of an expression is when passing that expression to a function. In all other cases the expression is evaluated in the course of executing the statement or larger expression in which it appears (other than, of course, the `&&` and `||` operators). There is no point to delaying the evaluation of expression when it is going to be evaluated very shortly in any case. (Here I am intentionally ignoring the possibility of adding additional short circuit operators, like `?:`, to the language; the language does not have those operators today, and we could add them without affecting this proposal.) So we are only interested in the ability to delay the evaluation of a function call that is being passed as an argument to some other function. In order for the language to remain comprehensible to the reader, it is essential that any delay in evaluation be clearly marked at the call site. One could in principle permit extending function declarations so that some or all arguments are evaluated lazily, but that would not be clear to the reader when calling the function. It would mean that when reading a call like `Lazy(F())` the reader would have to be aware of the declaration of `Lazy` to know whether the call `F()` would be evaluated. That would be a recipe for confusion. But at the same time the fact that Go is a compiled type safe language means that the function declaration has to be aware that it will receive an expression that will be evaluated lazily. If a function takes an `bool` argument, we can't pass in a lazily evaluated function call. That can't be expressed as a `bool`, and there would be no way for the function to request evaluation at the appropriate time. So what we are talking about is something akin to C++ `std::future` with `std::launch::deferred` or Rust `futures::future::lazy`. In Go this kind of thing can be done using a function literal. The function that wants a lazy expression takes an argument of type `func() T` for some type `T`, and when it needs the value it calls the function literal. At the call site people write `func() T { return F() }` to delay the evaluation of `F` until the point where it is needed. So we can already do what we want. But it's unsatisfactory because it's verbose. At the call site it's painful to have to write a function literal each time. It's especially painful if some calls require lazy evaluation and some do not, as the function literal must be written out either way. In the function that takes the lazy expression, it's annoying to have to explicitly invoke the function, especially if all you want to do is pass the value on to something like `fmt.Sprintf`. Proposal: We introduce a new kind of type, a lazy type, represented as `lazy T`. This type has a single method `Eval()` that returns a value of type `T`. It is not comparable, except to `nil`. The only supported operation, other than operations like assignment or unary `&` that apply to all types, is to call the `Eval` method. This has some similarities to the type ```Go interface { Eval() T } ``` but it is not the same as regards type conversion. A value `v` of type `T` may be implicitly converted to the type `lazy T`. This produces a value whose `Eval()` method returns `v`. A value `v` of type `T1` may be implicitly converted to the type `lazy T2` if `T1` may be implicitly converted to `T2`. In this case the `Eval()` method returns `T2(v)`. Similarly, a value `v` of type `lazy T1` may be implicitly converted to the type `lazy T2` if `T1` may be implicitly converted to `T2`. In this case the `Eval()` method returns `T2(v.Eval())`. We introduce a new kind of expression, `lazy E`. This expression does not evaluate `E`. Instead, it returns a value of type `lazy T` that, when the `Eval` method is first called, evaluates `E` and returns the value to which it evaluates. If evaluation of `E` panics, then the panic occurs when the `Eval` method is first called. Subsequent calls of the `Eval` method return the same value, without evaluating the expression again. For convenience, if the various fmt functions see a value of type `lazy T`, they will call the `Eval` method and handle the value as though it has type `T`. Some additions will be needed to the reflect package. Those are not yet specified. The builtin functions `panic`, `print`, and `println`, will _not_ call the `Eval` method of a value of type `lazy T`. If a value of type `lazy T` is passed to `panic`, any relevant `recover` will return a value of that type. That is the entire proposal. Examples: This permits writing ```Go package log func Verbose(format string, a ...lazy interface{}) { if verboseFlag { log.Info(format, a...) } } ``` Calls to the function will look like ```Go log.Verbose("graph depth %d", lazy GraphDepth(g)) ``` The `GraphDepth` function will only be called if `verboseFlag` is `true`. Note that it is also fine to write ```Go log.Verbose("step %d", step) ``` without having to write `lazy step`, using the implicit conversion to `lazy T`. If we adopt some form of generics, this will permit writing (edited original proposal to use current syntax): ```Go func Cond[T any](cond bool, v1 lazy T, v2 lazy T) T { if cond { return v1.Eval() } return v2.Eval() } ``` This will be called as ```Go v := cond(useTls, lazy FetchCertificate(), nil) ``` In other words, this is a variant of the `?:` operator, albeit one that requires explicit annotation for values that should be lazily evaluated. Note: This idea is related to the idea of a promise as found in languages like Scheme, Java, Python, C++, etc. A promise would look like this (edited original proposal to use current syntax): ```Go func Promise[T any](v lazy T) chan T { c := make(chan T, 1) go func() { c <- v.Eval() }() return c } ``` A promise would be created like this: ```Go F(promise.Promise(lazy F()) ``` and used like this: ```Go func F(c chan T) { // do stuff v := <-c // do more stuff }
LanguageChange,Proposal,LanguageChangeReview
high
Major
577,411,085
go
cmd/compile: avoid unnecessary calls to runtime.panicIndex
### What version of Go are you using? go version go1.14 windows/amd64 ### What did you do? https://play.golang.org/p/uFSviGB2UL3 ### What did you expect to see? The generated machine code contains zero calls to `runtime.panicIndex` since all index calculations are safe, and this can be proven easily. As a bonus, the code generator should recognize that the pattern `parts[n - x]` appears repeatedly with varying small constants for `x`. There is no need to calculate the expression `16 * n` repeatedly in lines 30 to 33. ### What did you see instead? `go tool objdump -s joinCambridge` contains 7 calls to `runtime.panicIndex`.
Performance,NeedsInvestigation,compiler/runtime
low
Minor
577,451,986
create-react-app
Consider recommending VSCode extensions
### Is your proposal related to a problem? <!-- Provide a clear and concise description of what the problem is. For example, "I'm always frustrated when..." --> Difficult discovery of VSCode functionality in extensions related to technologies used by create-react-app ### Describe the solution you'd like <!-- Provide a clear and concise description of what you want to happen. --> Use [workspace recommended extensions](https://code.visualstudio.com/docs/editor/extension-gallery#_workspace-recommended-extensions) in the official templates to make it easier for users to find related extensions like ESLint, Jest, and Prettier
issue: proposal,needs triage
low
Minor
577,464,426
TypeScript
No completions in `@param` tag missing parameter name
You can probably whittle this down to a 2 file repro, but just install `@azure/functions` in a plain `.js` file and try to write the following code: ```js // @ts-check /** * @param {import("@azure/functions").$} */ module.exports = async function (context, req, connectionInfo) { context.res.json(connectionInfo); }; ``` Remove the `$`, place your cursor there, and request completions. **Expected**: Completions **Actual** No completions, maybe because the parse isn't failing gracefully.
Needs Investigation
low
Minor
577,485,899
rust
Run 32bit test suite on PR CI?
@rust-lang/infra do we have enough spare capacity on the PR CI runner to add something like `./x.py test src/test/ui --target i686-unknown-linux-gnu --pass check`? That would help find 32bit-only issues in tests before things get to bors. And running with `--pass check` would also ensure that the test suite actually passes in check-only mode, which is not a given (some tests fail and need `ignore-pass`).
P-low,T-infra,C-feature-request
low
Major
577,489,975
pytorch
Mac build from source error
OS version: macOS 10.13.6 Cuda version: 10.1 GPU: GTX 1060 `[1/893] Linking CXX shared library lib/libtorch_cpu.dylib FAILED: lib/libtorch_cpu.dylib : && /Library/Developer/CommandLineTools/usr/bin/clang++ -Wno-deprecated -fvisibility-inlines-hidden -Wno-deprecated-declarations -DNDEBUG -DUSE_FBGEMM -DUSE_QNNPACK -DUSE_PYTORCH_QNNPACK -DUSE_XNNPACK -O2 -fPIC -Wno-narrowing -Wall -Wextra -Wno-missing-field-initializers -Wno-type-limits -Wno-array-bounds -Wno-unknown-pragmas -Wno-sign-compare -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function -Wno-unused-result -Wno-strict-overflow -Wno-strict-aliasing -Wno-error=deprecated-declarations -Wno-error=pedantic -Wno-error=redundant-decls -Wno-error=old-style-cast -Wno-invalid-partial-specialization -Wno-typedef-redefinition -Wno-unknown-warning-option -Wno-unused-private-field -Wno-inconsistent-missing-override -Wno-aligned-allocation-unavailable -Wno-c++14-extensions -Wno-constexpr-not-const -Wno-missing-braces 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caffe2/CMakeFiles/torch_cpu.dir/__/torch/csrc/api/src/serialize/output-archive.cpp.o -L/usr/local/lib -Wl,-rpath,/usr/local/lib -Wl,-rpath,/Users/murphy/anaconda3/lib -Wl,-rpath,/Users/murphy/Projects/pytorch/build/lib lib/libcpuinfo.a lib/libqnnpack.a lib/libpytorch_qnnpack.a lib/libnnpack.a lib/libXNNPACK.a lib/libfbgemm.a lib/libfoxi_loader.a /Users/murphy/anaconda3/lib/libmkl_intel_lp64.dylib /Users/murphy/anaconda3/lib/libmkl_intel_thread.dylib /Users/murphy/anaconda3/lib/libmkl_core.dylib /Users/murphy/anaconda3/lib/libiomp5.dylib /usr/lib/libpthread.dylib /usr/lib/libm.dylib /Users/murphy/anaconda3/lib/libmkl_intel_lp64.dylib /Users/murphy/anaconda3/lib/libmkl_intel_thread.dylib /Users/murphy/anaconda3/lib/libmkl_core.dylib /Users/murphy/anaconda3/lib/libiomp5.dylib /usr/lib/libpthread.dylib /usr/lib/libm.dylib -lm lib/libnnpack.a /Users/murphy/anaconda3/lib/libmkl_intel_lp64.dylib /Users/murphy/anaconda3/lib/libmkl_intel_thread.dylib /Users/murphy/anaconda3/lib/libmkl_core.dylib /Users/murphy/anaconda3/lib/libiomp5.dylib /usr/lib/libpthread.dylib /usr/lib/libm.dylib lib/libmkldnn.a lib/libcpuinfo.a sleef/lib/libsleef.a -Wl,-force_load,/Users/murphy/Projects/pytorch/build/lib/libcaffe2_protos.a lib/libpthreadpool.a lib/libclog.a lib/libasmjit.a -lpthread -Wl,-force_load,/Users/murphy/Projects/pytorch/build/lib/libonnx.a lib/libonnx_proto.a lib/libprotobuf.a -Wl,-force_load,/Users/murphy/Projects/pytorch/build/lib/libCaffe2_perfkernels_avx.a -Wl,-force_load,/Users/murphy/Projects/pytorch/build/lib/libCaffe2_perfkernels_avx2.a lib/libc10.dylib -Wl,-force_load,/Users/murphy/Projects/pytorch/build/lib/libCaffe2_perfkernels_avx512.a && : Undefined symbols for architecture x86_64: "__cvtu32_mask16", referenced from: _xnn_f32_clamp_ukernel__avx512f in libXNNPACK.a(avx512f.c.o) _xnn_f32_dwconv_ukernel_up16x25__avx512f in libXNNPACK.a(up16x25-avx512f.c.o) _xnn_f32_dwconv_ukernel_up16x4__avx512f in libXNNPACK.a(up16x4-avx512f.c.o) _xnn_f32_dwconv_ukernel_up16x9__avx512f in libXNNPACK.a(up16x9-avx512f.c.o) _xnn_f32_gemm_ukernel_1x16__avx512f_broadcast in libXNNPACK.a(1x16-avx512f-broadcast.c.o) _xnn_f32_gemm_ukernel_7x16__avx512f_broadcast in libXNNPACK.a(7x16-avx512f-broadcast.c.o) _xnn_f32_hswish_ukernel__avx512f_x32 in libXNNPACK.a(avx512f-x32.c.o) ... ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) ninja: build stopped: subcommand failed. Traceback (most recent call last): File "setup.py", line 737, in <module> build_deps() File "setup.py", line 316, in build_deps cmake=cmake) File "/Users/murphy/Projects/pytorch/tools/build_pytorch_libs.py", line 62, in build_caffe2 cmake.build(my_env) File "/Users/murphy/Projects/pytorch/tools/setup_helpers/cmake.py", line 339, in build self.run(build_args, my_env) File "/Users/murphy/Projects/pytorch/tools/setup_helpers/cmake.py", line 141, in run check_call(command, cwd=self.build_dir, env=env) File "/Users/murphy/anaconda3/lib/python3.7/subprocess.py", line 347, in check_call raise CalledProcessError(retcode, cmd) subprocess.CalledProcessError: Command '['cmake', '--build', '.', '--target', 'install', '--config', 'Release', '--', '-j', '4']' returned non-zero exit status 1.`
module: build,triaged,oncall: mobile,module: xnnpack
low
Critical
577,506,303
rust
Tracking Issue for Coroutine Memory Usage
(old issue: https://github.com/rust-lang/rust/issues/52924) This issue tracks ideas for reducing the memory footprint of coroutines. * [ ] https://github.com/rust-lang/rust/issues/59087 โ€“ Generator size: borrowed variables are assumed live across following yield points * [ ] https://github.com/rust-lang/rust/issues/62321 โ€“ `size_of_val` in a generator can make the generator bigger * [ ] https://github.com/rust-lang/rust/issues/62575 โ€“ Better greedy layout computation for generators * [ ] https://github.com/rust-lang/rust/issues/62952 โ€“ Copy trait defeats generator optimization * [ ] https://github.com/rust-lang/rust/issues/62958 โ€“ Async fn doubles argument size * [x] https://github.com/rust-lang/rust/issues/66100 โ€“ [codegen] Unnecessary panicking branches in resumption of infinite generator (stored in static variable) * [x] https://github.com/rust-lang/rust/issues/69815 โ€“ Generators should use smaller discriminants Note that this issue is different from https://github.com/rust-lang/rust/issues/69663, which tracks typesystem-level improvements regarding coroutines. This issue is purely about the code generation aspect.
A-codegen,metabug,T-compiler,A-coroutines,I-heavy,A-async-await,AsyncAwait-Triaged,F-coroutines
low
Major
577,516,332
pytorch
[Feature request] Query padding mask for nn.MultiheadAttention
nn.MultiheadAttention already have key_padding_mask, which is fine and easy to use, it would be useful to have query_padding_mask argument. My attention alignments looks like this and i do not like it. Probably it decreese model performance. ![alt text](https://i.imgur.com/BiH6v21.png) Probably, I can make a length mask with attn_mask argument, but not sure how.
module: nn,triaged
low
Major
577,518,073
godot
Saving scene with plugin crashes engine
**Godot version:** 3.2 **OS/device including version:** ubuntu 19 **Issue description:** When I save the scene with my plugin godot crashes with no message **Steps to reproduce:** * Download this plugin at the topic bottom * Enable it * Create a Empty scene * Add Node -> Search for Chunk (Select ChunkConfig) * fill Chunk Repeat and Chunk Extents with (3,3,3) * click update * It will generate chunks * now modify ChunkConfig.gd i.e print("test") * CTRL+S to save the scene * Godot will crash Why do you think this is happening? at Chunky.gd there is a exported variable: `export var near_chunkies:Array` and in the ChunkConfig.gd in config() function it add a lot of references to the var mentioned above, but chunkConfig's children does not update the exported var values, maybe this is causing the issue! **Minimal reproduction project:** [chunk.zip](https://github.com/godotengine/godot/files/4303397/chunk.zip) **Edit** tested here and remove EXPORT from `export var near_chunkies:Array` stopped crashing the engine!
bug,topic:core,confirmed,crash
low
Critical
577,523,906
TypeScript
Don't emit `const enum`s with reverse mapping (under `preserveConstEnum`)
## Search Terms preserveConstEnums, const enum, enum ## Suggestion By default all `const enum`s are preserved from output. One of the key differences of `const enum`s is disallowing to looking up the reversed value: ```ts enum Enum { Zero, One, } console.log(Enum[1]); // allowed, result is 'One' const enum ConstEnum { Zero, One, } console.log(ConstEnum[1]); // Error ``` This means that we can't access const enum's "reversed" member even if `preserveConstEnums` flag is enabled. JS code of `const enum` with enabled `preserveConstEnums` is pretty similar to just `enum`s right now and contains string literals (even they couldn't be accessed from the code): ```js var ConstEnum; (function (ConstEnum) { ConstEnum[ConstEnum["Zero"] = 0] = "Zero"; ConstEnum[ConstEnum["One"] = 1] = "One"; })(ConstEnum || (ConstEnum = {})); ``` My feature request is change output of `const enum`s when `preserveConstEnums` is enabled and strip "reversed" values from it: ```js var ConstEnum; (function (ConstEnum) { ConstEnum["Zero"] = 0; ConstEnum["One"] = 1; })(ConstEnum || (ConstEnum = {})); ``` Note: actually tsc already has similar behaviour if you specify string constant value for every const enum's member, but the values are strings, not numbers - it is kind of workaround if your const enum is used to declare string constants. ## Use Cases Reversed values for const enums are useless and cannot be accessed in the TS code, so why we should emit them? ๐Ÿค” I guess in this case the behaviour of `const enum`s from types and from execution (JS) purposes will be the same. ## Checklist My suggestion meets these guidelines: * [x] This wouldn't be a breaking change in existing TypeScript/JavaScript code * [ ] This wouldn't change the runtime behavior of existing JavaScript code * [x] This could be implemented without emitting different JS based on the types of the expressions * [x] This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, etc.) * [x] This feature would agree with the rest of [TypeScript's Design Goals](https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals).
Suggestion,Awaiting More Feedback
low
Critical
577,527,200
flutter
Linux embeddings of Flutter does not support multi-touch!
<!-- Thank you for using Flutter! If you are looking for support, please check out our documentation or consider asking a question on Stack Overflow: * https://flutter.dev/ * https://api.flutter.dev/ * https://stackoverflow.com/questions/tagged/flutter?sort=frequent If you have found a bug or if our documentation doesn't have an answer to what you're looking for, then fill our the template below. Please read our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports --> ## Use case Running flutter apps on an ubuntu machine with touchscreen. I found that multi-touch fails. After reading the [source code](https://github.com/flutter/engine/blob/master/shell/platform/glfw/flutter_glfw.cc#L298) of flutter engine for platform embedding, i found that it is because that GLFW does not support multi-touch. GLFW now just supports [mouse input](https://www.glfw.org/docs/latest/input_guide.html#input_mouse), and as a result , flutter apps running on ubuntu mathine do not support multi-touch. <!-- Please tell us the problem you are running into that led to you wanting a new feature. Is your feature request related to a problem? Please give a clear and concise description of what the problem is. Describe alternative solutions you've considered. Is there a package on pub.dev/flutter that already solves this? --> ## Proposal Sorry I don't hava suitable proposal for this problem (maybe transforming the pointer events directly to flutter enging form libinput is a good way), I am here for asking for help. It's there any solution for this problem ? Or what i can do for it ? Supporting multi-touch on ubuntu is really important for me! <!-- Briefly but precisely describe what you would like Flutter to be able to do. Consider attaching images showing what you are imagining. Does this have to be provided by Flutter directly, or can it be provided by a package on pub.dev/flutter? If so, maybe consider implementing and publishing such a package rather than filing a bug. -->
c: new feature,engine,platform-linux,a: desktop,P3,team-linux,triaged-linux
low
Critical
577,543,677
flutter
ListView: Poor performance with many variable-extent items + jumpTo (scroll bar, trackpad, mouse wheels)
Related: https://github.com/flutter/flutter/issues/153085 --- Update September 2023: * New SliverVariedExtentList, ListView.extentBuilder for dynamic child sizing on demand * https://github.com/flutter/flutter/pull/131393 * New caching proposal, follow for updates: * https://github.com/flutter/flutter/pull/134864 --- **_Update from July 2023:_** https://github.com/flutter/flutter/issues/52207#issuecomment-1648672384 --- **_Update from September 2021:_** After much discussion, this https://github.com/flutter/flutter/issues/52207#issuecomment-782708343 suggestion emerged as a pretty good proposal. Basically, SliverList could short-circuit actually instantiating and laying out children if, once built, they are discovered to implement the PreferredHeight protocol. The next step is to implement this. -@Hixie ---- [โˆš] Flutter (Channel master, v1.15.4-pre.241, on Microsoft Windows [Version 10.0.18362.657], locale en-US) Here is an example (~80 lines) of a 10,000 item ListView, which attempts to uses a simple scrollbar to drive scroll position: https://gist.github.com/esDotDev/792425c2cdfef947ce514b8ab70511e6 The performance is very poor on all platforms, Desktop, Web, Android, even when using profile mode on Android. iOS has not been tested. I'm seeing frame render times up to 1300ms on Windows 10, with a Ryzen 3700x. Android, in profile mode, with a Snapdragon 845, has similar results. Visually, you can easily produce a 2-3 second lag by just scrolling up and down a couple of times. http://screens.gskinner.com/shawn/2020-03-08_12-57-31.mp4 Setting the _.itemExtent_ property solves the problem, but severely limits the flexibility of the list, no expanding cards, no ability to size rows to content, etc. **Problem in a nutshell** We need the ability to have many list items, of variable height, while retaining the ability to set scroll position efficiently. This is especially important on Web and Desktop which typically use scrollbars to traverse lists. **Proposed Solutions** 1. It would be nice if the list could handle this itself, seems like it calculates maxExtents each frame, when we really only need it calculating when the size of something has changed. Potentially this could be exposed so we could call it manually (scrollController.calculateExtents()) when we know something is changing. 2. As a simpler workaround, you could expose _.maxExtents_ so I as the programmer of the list can specify max extents with some basic math. ie, if I know my open cards are 40px heigh, and my closed are 20px, I can track open/close cards, and provide the list with the max extents very quickly, without it needing to measure. 3. Could potentially leverage PreferredSizeWidget to reduce the calculation costs for the list. Then each list item can return it's own size, and the developer can come up with novel ways to reduce that calculation cost. For example, I could have my closed items all return a hardcoded value, while my "expanded items" use a LayoutBuilder to calculate their height. Or I could simply have multiple hardcoded values, and return the right one depending on the state of the renderer.
framework,c: performance,f: scrolling,customer: crowd,a: desktop,perf: speed,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.16,found in release: 3.18
low
Major
577,564,628
rust
Tracking Issue for layout information behind pointers
<!-- Thank you for creating a tracking issue! ๐Ÿ“œ Tracking issues are for tracking a feature from implementation to stabilization. Make sure to include the relevant RFC for the feature if it has one. Otherwise provide a short summary of the feature and link any relevant PRs or issues, and remove any sections that are not relevant to the feature. Remember to add team labels to the tracking issue. For a language team feature, this would e.g., be `T-lang`. Such a feature should also be labeled with e.g., `F-my_feature`. This label is used to associate issues (e.g., bugs and design questions) to the feature. --> The feature gate for the issue is `#![feature(layout_for_ptr)]`. This tracks three functions: - `core::mem::size_of_val_raw<T: ?Sized>(val: *const T) -> usize` - `core::mem::align_of_val_raw<T: ?Sized>(val: *const T) -> usize` - `core::alloc::Layout::for_value_raw<T: ?Sized>(t: *const T) -> Layout` These provide raw-pointer variants of the existing `mem::size_of_val`, `mem::align_of_val`, and `Layout::for_value`. ### About tracking issues Tracking issues are used to record the overall progress of implementation. They are also uses as hubs connecting to other relevant issues, e.g., bugs or open design questions. A tracking issue is however *not* meant for large scale discussion, questions, or bug reports about a feature. Instead, open a dedicated issue for the specific matter and add the relevant feature gate label. ### Unresolved Questions - [ ] What should the exact safety requirements of these functions be? It is currently possible to create raw pointers that have metadata that would make size wrap via [`ptr::slice_from_raw_parts`](https://doc.rust-lang.org/nightly/std/ptr/fn.slice_from_raw_parts.html). Trait vtable pointers are *currently* required to always be valid, but this is not guaranteed and an open question whether this is required of invalid pointers. - [`A`]`Rc`'s current implementation [requires calling `Layout::for_value_raw` on a pointer that has been `drop_in_place`'d](https://github.com/rust-lang/rust/pull/80488), so this likely needs to stay possible. - [ ] How should this interact with [extern types](https://github.com/rust-lang/rust/issues/43467)? As this is a new API surface, we could potentially handle them properly [whereas the `_of_val` cannot](https://github.com/rust-lang/rust/issues/49708). Additionally, extern types may want to access the value to determine the size (e.g. a null terminated cstr). https://github.com/rust-lang/lang-team/pull/166 is tangentially related, as it serves to document what requirements currently exist on pointee types and getting a known layout from them. ### Implementation history - #69079 implemented these functions, including the intrinsic adjustments required to support them.
A-allocators,T-lang,T-libs-api,B-unstable,C-tracking-issue,Libs-Tracked,A-raw-pointers,S-tracking-design-concerns
medium
Critical
577,577,685
godot
Mono version produces error on Linux Mint.
**Godot version:** 3.2 stable mono 64-bit **OS/device including version:** Linux Mint 19.3 Cinnamon 64-bit (guest machine on Virtualbox and Windows 10) **Issue description:** Similar to [issue #39857](https://github.com/godotengine/godot/issues/35897) but with some differences. Running the project produces a "Test.sln" file (The name of the project). Running the project with the file present produces the error, `editor/editor_node.cpp:5268 - An EditorPlugin build callback failed.` My issue differs from issue [issue #39857](https://github.com/godotengine/godot/issues/35897) because deleting the sln file still produces an error. Two of them actually. Also, I am not sure if his sln file would be recreated back after running the project, but mine does. ` scene/gui/popup_menu.cpp:1172 - Index p_idx = -1 is out of bounds (items.size() = 1). editor/editor_node.cpp:5268 - An EditorPlugin build callback failed. ` One commenter from [issue #39857](https://github.com/godotengine/godot/issues/35897) said their issue was solved by installing mono SDK according to the instructions [on the mono sdk website](https://www.mono-project.com/download/stable/). However, I had already used those instructions (for Ubuntu 18.04, since Linux Mint was originally built on Ubuntu). My installation of mono sdk doesn't seem to be the problem, since I can run the basic "Hello World" test [here](https://www.mono-project.com/docs/getting-started/mono-basics/) with mono just fine. **Steps to reproduce:** Just run my [MCVE](https://github.com/Nootria/Godot_c-_MCVE) on Linux Mint. **Minimal reproduction project:** [MCVE](https://github.com/Nootria/Godot_c-_MCVE)
bug,platform:linuxbsd,topic:editor,topic:dotnet
low
Critical
577,616,082
go
cmd/compile: type safety failure in generic ssa due to representing integer signedness conversions by OpCopy
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go version devel +ea3bfba87c Thu Feb 27 16:38:23 2020 +0000 linux/amd64 </pre> ### Does this issue reproduce with the latest release? No ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary><br><pre> $ go env GO111MODULE="on" GOARCH="amd64" GOBIN="/home/user/bin" GOCACHE="/home/user/.cache/go-build" GOENV="/home/user/.config/go/env" GOEXE="" GOFLAGS="" GOHOSTARCH="amd64" GOHOSTOS="linux" GOINSECURE="" GONOPROXY="" GONOSUMDB="" GOOS="linux" GOPATH="/home/user" GOPRIVATE="" GOPROXY="https://proxy.golang.org,direct" GOROOT="/home/user/go" GOSUMDB="sum.golang.org" GOTMPDIR="" GOTOOLDIR="/home/user/go/pkg/tool/linux_amd64" GCCGO="gccgo" AR="ar" CC="gcc" CXX="g++" CGO_ENABLED="1" GOMOD="/dev/null" CGO_CFLAGS="-g -O2" CGO_CPPFLAGS="" CGO_CXXFLAGS="-g -O2" CGO_FFLAGS="-g -O2" CGO_LDFLAGS="-g -O2" PKG_CONFIG="pkg-config" GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build838367334=/tmp/go-build -gno-record-gcc-switches" </pre></details> ### What did you do? <!-- If possible, provide a recipe for reproducing the error. A complete runnable program is good. A link on play.golang.org is best. --> Using the Go built at or after ea3bfba87cfd7141870f975102029e2e341b4af3 run the code at https://play.golang.org/p/ah0Rl1b03Li ### What did you expect to see? ``` 4 4 -4 -4 ``` ### What did you see instead? ``` 4 4 2305843009213693948 -4 ``` ### Additional information This code is used in the Gonum matrix package to detect parameter shadowing, for example [here](https://github.com/gonum/gonum/blob/5f268d93942fb58c375b7181f5126d0ca7d8dfeb/mat/shadow.go#L19), and is the subject of the (now quite old) #12445. It would be wonderful to have some certainty on this. /cc @josharian
NeedsDecision
low
Critical
577,627,437
flutter
flutter build framework for static library
I use 'flutter build ios-framework' to produces a framework ๏ผŒbut they are dynamic framewrok ,how can I produces a static framework?
platform-ios,tool,a: existing-apps,t: xcode,P3,team-ios,triaged-ios
medium
Major
577,630,130
terminal
Add Protocol (URI) Activation
<!-- ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ๐Ÿšจ I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING: 1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement. 2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement. 3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number). 4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement. 5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement. All good? Then proceed! --> # Description of the new feature/enhancement In addition to the available App Execution Alias of the app, it would be nice to also add protocol activation (URI activation). Adding this would make it easier for other apps to integrate their workflow with Windows Terminal. <!-- A clear and concise description of what the problem is that the new feature would solve. Describe why and how a user would use this new functionality (if applicable). --> # Proposed technical implementation details (optional) We could already use the app execution alias as the protocol scheme and the exisiting command line arguments as the protocol parameters. It could be as simple as adding the following lines to the App Manifest and reusing the parameter parsers for the arguments. `<uap:Extension Category="windows.protocol"> <uap:Protocol Name="wt" /> </uap:Extension>` <!-- A clear and concise description of what you want to happen. -->
Issue-Feature,Area-UserInterface,Product-Terminal,Priority-3
low
Critical
577,638,316
opencv
an ERROR in document of
##### System information (version) OpenCV = 4.2.0 Windows 10 python3.7.6 ##### Detailed description The document has an error in OpenCV-Python Tutorials-->Image Processing in OpenCV -->Changing Colorspaces. The current code: ` lower_blue = np.array([110,50,50]) upper_blue = np.array([130,255,255])` is wrong. The minHSV of blue is [100, 43, 46] and the maxHSV of blue is [124, 255, 255]. ##### Steps to reproduce <!-- to add code example fence it with triple backticks and optional file extension ```.cpp // C++ code example ``` or attach as .txt or .zip file --> ##### Issue submission checklist - [ ] I report the issue, it's not a question <!-- OpenCV team works with answers.opencv.org, Stack Overflow and other communities to discuss problems. Tickets with question without real issue statement will be closed. --> - [x] I checked the problem with documentation, FAQ, open issues, answers.opencv.org, Stack Overflow, etc and have not found solution <!-- Places to check: * OpenCV documentation: https://docs.opencv.org * FAQ page: https://github.com/opencv/opencv/wiki/FAQ * OpenCV forum: https://answers.opencv.org * OpenCV issue tracker: https://github.com/opencv/opencv/issues?q=is%3Aissue * Stack Overflow branch: https://stackoverflow.com/questions/tagged/opencv --> - [ ] I updated to latest OpenCV version and the issue is still there <!-- master branch for OpenCV 4.x and 3.4 branch for OpenCV 3.x releases. OpenCV team supports only latest release for each branch. The ticket is closed, if the problem is not reproduced with modern version. --> - [ ] There is reproducer code and related data files: videos, images, onnx, etc <!-- The best reproducer -- test case for OpenCV that we can add to the library. Recommendations for media files and binary files: * Try to reproduce the issue with images and videos in opencv_extra repository to reduce attachment size * Use PNG for images, if you report some CV related bug, but not image reader issue * Attach the image as archite to the ticket, if you report some reader issue. Image hosting services compress images and it breaks the repro code. * Provide ONNX file for some public model or ONNX file with with random weights, if you report ONNX parsing or handling issue. Architecture details diagram from netron tool can be very useful too. See https://lutzroeder.github.io/netron/ -->
category: imgproc,category: documentation,incomplete
low
Critical
577,639,493
electron
dialog.showMessageBoxSync defaultId not work under windows OS.
<!-- As an open source project with a dedicated but small maintainer team, it can sometimes take a long time for issues to be addressed so please be patient and we will get back to you as soon as we can. --> ### Preflight Checklist <!-- Please ensure you've completed the following steps by replacing [ ] with [x]--> * [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project. * [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to. * [x] I have searched the issue tracker for an issue that matches the one I want to file, without success. ### Issue Details * **Electron Version:** * 8.0.0 <!-- (output of `node_modules/.bin/electron --version`) e.g. 4.0.3 --> * **Operating System:** * Windows 10 (18362) * Ubuntu 14.04 x64 <!-- (Platform and Version) e.g. macOS 10.13.6 / Windows 10 (1803) / Ubuntu 18.04 x64 --> * **Last Known Working Electron version:** * <!-- (if applicable) e.g. 3.1.0 --> ### Expected Behavior <!-- A clear and concise description of what you expected to happen. --> `dialog.showMessageBoxSync(null, { type:'warning', buttons: ['Yes', 'No'], defaultId: 1, cancelId: 1, title: 'Power Control', message: "Warning!", });` I set "defaultId:1", after executing the function,it should focus on the "No" button. ### Actual Behavior <!-- A clear and concise description of what actually happened. --> Execute the function, in windows 10, it focuses on the "Yes" button. And it focuses on the "No" button in Ubuntu 14.04. ### To Reproduce ```shell $ git clone [email protected]:ForJason/electron-smt.git $ cd electron-smt $ npm start ``` <!-- Your best chance of getting this bug looked at quickly is to provide an example. --> <!-- For bugs that can be encapsulated in a small experiment, you can use Electron Fiddle (https://github.com/electron/fiddle) to publish your example to a GitHub Gist and link it your bug report. --> <!-- If Fiddle is insufficient to produce an example, please provide an example REPOSITORY that can be cloned and run. You can fork electron-quick-start (https://github.com/electron/electron-quick-start) and include a link to the branch with your changes. --> <!-- If you provide a URL, please list the commands required to clone/setup/run your repo e.g. ```sh $ git clone $YOUR_URL -b $BRANCH $ npm install $ npm start || electron . ``` --> ### Screenshots <!-- If applicable, add screenshots to help explain your problem. --> ![win10](https://user-images.githubusercontent.com/25317078/76181106-fd714a80-61fa-11ea-89fb-511014ce84ab.png) ![ubuntu](https://user-images.githubusercontent.com/25317078/76181111-05c98580-61fb-11ea-9440-475401e0e97d.png) ### Additional Information <!-- Add any other context about the problem here. -->
platform/windows,bug :beetle:,component/dialog,8-x-y,12-x-y
medium
Critical
577,713,397
ant-design
draggable tree does not collapse properly when dragging
- [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate. ### Reproduction link [https://stackblitz.com/edit/react-zpuayq?file=index.js](https://stackblitz.com/edit/react-zpuayq?file=index.js) ### Steps to reproduce ไปปๆ„้€‰ๆ‹ฉไธ€ไธชๅธฆๆœ‰ๅญ่Š‚็‚น็š„่Š‚็‚นๆ‹–ๆ‹ฝๅฎƒ(ไพ‹ๅฆ‚ๅซ nodeA) ### What is expected? nodeA ๅˆ‡ๆขๅ›พๆ ‡ๅ˜ไธบๆ”ถ่ตท๏ผŒๅญ่Š‚็‚น้š่— ### What is actually happening? nodeA ๅ›พๆ ‡ๆ”ถ่ตท๏ผŒไฝ†ๆ˜ฏๅญ่Š‚็‚นๆœช้š่—๏ผŒๅŒๆ—ถdropๅŽ็›ฎๆ ‡่Š‚็‚นๅบ•้ƒจ็š„ๆ ทๅผๆœ‰ๆ—ถๅ€™ไธๆถˆๅคฑ | Environment | Info | |---|---| | antd | 4.0.1 | | React | ant-design's version | | System | Chrome | | Browser | 80 | --- ๅบ”่ฏฅๅœจdragStartๅ’ŒdragOverๆ—ถๆฃ€ๆŸฅ่Š‚็‚นๆˆ–็ป่ฟ‡็š„่Š‚็‚นๆ˜ฏๅฆ้œ€่ฆๆ”ถ่ตท ๅฎ˜ๆ–นๆ–‡ๆกฃไนŸๅฏไปฅ็›ดๆŽฅๅค็Žฐ๏ผšhttps://ant.design/components/tree/#components-tree-demo-draggable ![image](https://user-images.githubusercontent.com/11643113/76192301-70d78400-621c-11ea-92f8-4f22627a7c44.png) <!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
๐Ÿ› Bug,Inactive,4.x
low
Minor
577,795,911
TypeScript
Incorrect type inference for Record with symbol key
<!-- Please try to reproduce the issue with the latest published version. It may have already been fixed. For npm: `typescript@next` This is also the 'Nightly' version in the playground: http://www.typescriptlang.org/play/?ts=Nightly --> **TypeScript Version:** Nightly <!-- Search terms you tried before logging this (so others can find this issue more easily) --> **Search Terms:** Record, Symbol, symbol as index **Code** ```ts export type SN = Record<symbol, number> const s = Symbol() const sn: SN = {} const n = sn[s] // n is of type any instead of number ``` **Expected behavior:** A Record with symbols as key should allow to access properties by symbol with correct type **Actual behavior:** All keys are any type. **Playground Link:** http://www.typescriptlang.org/play/?noImplicitAny=false&strictNullChecks=false&strictFunctionTypes=false&strictPropertyInitialization=false&strictBindCallApply=false&noImplicitThis=false&noImplicitReturns=false&alwaysStrict=false&ts=3.9.0-dev.20200308#code/KYDwDg9gTgLgBDAnmYcDKA5OBeOAlYAY2gBMAeAZ0QFsAjCAGwBo4A7AVzuCgD4AoPsVYV4FHOhr0GACgCUgiMNGsAXOiy4A3gF8BQkW3EVWAbQoBdIA **Related Issues:** #1863
Suggestion,In Discussion
low
Minor
577,854,999
rust
Use #[rustc_layout] instead of print-type-sizes
@eddyb suggested that the `#[rustc_layout]` attribute ([usage example](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=a8b2eb254018cfdb7f2206946fdca82f)) should be improved to replace `-Z print-type-sizes` and then be used for [these tests](https://github.com/rust-lang/rust/tree/master/src/test/ui/print_type_sizes). Then the tests also would not have to be `ignore-pass` any more. That attribute also seems very useful when working with `LayoutDetails` in general in Rust, I would have loved to know about its existence. I wonder what would be a good place to document it? Also see [this blog post on `rustc_layout`](https://www.ralfj.de/blog/2020/04/04/layout-debugging.html).
C-cleanup,A-testsuite,C-enhancement,T-compiler
low
Critical
577,874,001
angular
Invalid animations when moving ViewRef between ViewContainerRef
<!--๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”… Oh hi there! ๐Ÿ˜„ To expedite issue processing please search open and closed issues before submitting a new one. Existing issues often contain information about workarounds, resolution, or progress updates. ๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…๐Ÿ”…--> # ๐Ÿž bug report ### Affected Package <!-- Can you pin-point one or more @angular/* packages as the source of the bug? --> <!-- โœ๏ธedit: --> The issue is caused by package @angular/animations ### Is this a regression? <!-- Did this behavior use to work in the previous version? --> <!-- โœ๏ธ--> Don't know, it affects Angular 8 and 9 ### Description <!-- โœ๏ธ--> When you detach `ViewRef` from one `ViewContainerRef` and insert it into another `ViewContainerRef`, the animations break. ## ๐Ÿ”ฌ Minimal Reproduction <!-- Please create and share minimal reproduction of the issue starting with this template: https://stackblitz.com/fork/angular-issue-repro2 --> <!-- โœ๏ธ--> https://stackblitz.com/edit/angular-eyuh3b 1. Click on "Second" button, it will show hello component with fade animation. 2. Click it again and it will disappear with fade animation - CORRECT. Then: 1. Click on "Second" button, it will show hello component with fade animation. 2. Click on "First" button, hello component will change place to be next to the first button 3. Click on "Second" button, hello component will change place to be next to the second button again 4. Click on "Second" button again and the hello component will disappear with broke animation - INCORRECT. You can see in console log, that the `AnimationEvent` contains animation from state "void" to "void" <!-- If StackBlitz is not suitable for reproduction of your issue, please create a minimal GitHub repository with the reproduction of the issue. A good way to make a minimal reproduction is to create a new app via `ng new repro-app` and add the minimum possible code to show the problem. Share the link to the repo below along with step-by-step instructions to reproduce the problem, as well as expected and actual behavior. Issues that don't have enough info and can't be reproduced will be closed. You can read more about issue submission guidelines here: https://github.com/angular/angular/blob/master/CONTRIBUTING.md#-submitting-an-issue --> ## ๐Ÿ”ฅ Exception or Error <pre><code> <!-- If the issue is accompanied by an exception or an error, please share it below: --> <!-- โœ๏ธ--> {element: hello.ng-tns-c1-5.ng-trigger.ng-trigger-animate.ng-star-inserted.ng-animating, triggerName: "animate", fromState: "void", toState: 1, phaseName: "done", โ€ฆ} element: hello.ng-tns-c1-5.ng-trigger.ng-trigger-animate.ng-star-inserted triggerName: "animate" fromState: "void" toState: "void" phaseName: "done" totalTime: 500 disabled: false _data: 31 __proto__: Object </code></pre> ## ๐ŸŒ Your Environment **Angular Version:** <pre><code> @angular/animations 9.0.5 @angular/common 9.0.5 @angular/compiler 9.0.5 @angular/core 9.0.5 @angular/forms 9.0.5 @angular/platform-browser 9.0.5 @angular/platform-browser-dynamic 9.0.5 @angular/router 9.0.5 core-js 3.6.4 rxjs 6.5.4 tslib 1.11.1 zone.js 0.10.2 </code></pre> **Anything else relevant?** <!-- โœ๏ธIs this a browser specific issue? If so, please specify the browser and version. --> <!-- โœ๏ธDo any of these matter: operating system, IDE, package manager, HTTP server, ...? If so, please mention it below. -->
type: bug/fix,area: animations,freq2: medium,P3
low
Critical
577,874,261
go
runtime: Benchmarking reports unexpected memory allocation when using range with map structure
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go1.14 darwin/amd64 </pre> ### Does this issue reproduce with the latest release? Yes ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary><br><pre> $ go env GOHOSTARCH="amd64" GOHOSTOS="darwin" </pre></details> ### What did you do? <!-- If possible, provide a recipe for reproducing the error. A complete runnable program is good. A link on play.golang.org is best. --> In order to solve a given problem I wrote 2 variant of the same code (slightly different), one is trying to find the max value from a map structure as I'm filling it, and the second one is building the map structure first then loop over it with `range` to find the max: ```go // Given a list of fractions find the fraction with the most occurrence // and return the number of occurrences func gcd(a, b int) int { for b != 0 { t := b b = a % b a = t } return a } // Solution1 ... func Solution1(X []int, Y []int) int{ maxOccurrence := 1 fractionMap := make(map[[2]int]int) for i:=0 ; i < len(X); i++ { g := gcd(X[i], Y[i]) fractionMap[[2]int{X[i]/g, Y[i]/g}]++ } for i, v := range fractionMap { if v > maxOccurrence { maxOccurrence = fractionMap[i] } } return maxOccurrence } // Solution2 ... func Solution2(X []int, Y []int) int{ maxOccurrence := 1 fractionMap := make(map[[2]int]int) for i:=0 ; i < len(X); i++ { g := gcd(X[i], Y[i]) key := [2]int{X[i]/g, Y[i]/g} fractionMap[key]++ if fractionMap[key] > maxOccurrence { maxOccurrence = fractionMap[key] } } return maxOccurrence } ``` ### What did you expect to see? As both implementations are using value semantics for the data going in and out, It was expected to see a benchmarking report of `0 allocations` for both. ```go func BenchmarkSolution1(b *testing.B) { b.ReportAllocs() X := []int{1, 2, 3, 4, 0, 1, 6, 1, 9} Y := []int{2, 3, 6, 8, 4, 1, 6, 1, 9} for i := 0; i < b.N; i++ { Solution1(X, Y) } } func BenchmarkSolution2(b *testing.B) { b.ReportAllocs() X := []int{1, 2, 3, 4, 0, 1, 6, 1, 9} Y := []int{2, 3, 6, 8, 4, 1, 6, 1, 9} for i := 0; i < b.N; i++ { Solution2(X, Y) } } ``` ### What did you see instead? 1. The benchmarking reported 2 allocations for `Solution 1` 2. The allocations are not being reported in the escape analysis ```shell โžœ go test -bench . -gcflags -m=2 -memprofile p.out # coding [coding.test] ./solution.go:4:6: cannot inline gcd: unhandled op FOR ./solution.go:14:6: cannot inline Solution1: unhandled op FOR ./solution.go:32:6: cannot inline Solution2: unhandled op FOR ./solution_test.go:5:6: cannot inline BenchmarkSolution1: unhandled op FOR ./solution_test.go:6:16: inlining call to testing.(*B).ReportAllocs method(*testing.B) func() { testing.b.showAllocResult = bool(true) } ./solution_test.go:14:6: cannot inline BenchmarkSolution2: unhandled op FOR ./solution_test.go:15:16: inlining call to testing.(*B).ReportAllocs method(*testing.B) func() { testing.b.showAllocResult = bool(true) } ./solution.go:14:16: X does not escape ./solution.go:14:25: Y does not escape ./solution.go:16:21: make(map[[2]int]int) does not escape ./solution.go:32:16: X does not escape ./solution.go:32:25: Y does not escape ./solution.go:34:21: make(map[[2]int]int) does not escape ./solution_test.go:5:25: b does not escape ./solution_test.go:7:12: []int literal does not escape ./solution_test.go:8:12: []int literal does not escape ./solution_test.go:14:25: b does not escape ./solution_test.go:16:12: []int literal does not escape ./solution_test.go:17:12: []int literal does not escape # coding.test /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:36:6: can inline init.0 as: func() { testdeps.ImportPath = "coding" } /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:42:6: cannot inline main: function too complex: cost 200 exceeds budget 80 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: inlining call to testing.MainStart func(testing.testDeps, []testing.InternalTest, []testing.InternalBenchmark, []testing.InternalExample) *testing.M { testing.Init(); return &testing.M literal } /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: &testing.M literal escapes to heap: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: flow: ~R0 = &{storage for &testing.M literal}: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: from &testing.M literal (spill) at $WORK/b001/_testmain.go:44:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: from ~R0 = <N> (assign-pair) at $WORK/b001/_testmain.go:44:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: flow: m = ~R0: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: from m := (*testing.M)(~R0) (assign) at $WORK/b001/_testmain.go:44:4 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: flow: {heap} = m: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: from m.Run() (call parameter) at $WORK/b001/_testmain.go:46:15 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: testdeps.TestDeps literal escapes to heap: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: flow: testing.deps = &{storage for testdeps.TestDeps literal}: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: from testdeps.TestDeps literal (spill) at $WORK/b001/_testmain.go:44:42 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: from testing.deps, testing.tests, testing.benchmarks, testing.examples = <N> (assign-pair) at $WORK/b001/_testmain.go:44:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: flow: {storage for &testing.M literal} = testing.deps: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: from testing.M literal (struct literal element) at $WORK/b001/_testmain.go:44:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:42: testdeps.TestDeps literal escapes to heap /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build569785797/b001/_testmain.go:44:24: &testing.M literal escapes to heap goos: darwin goarch: amd64 pkg: coding BenchmarkSolution1-8 1572651 744 ns/op 64 B/op 2 allocs/op BenchmarkSolution2-8 1558770 746 ns/op 0 B/op 0 allocs/op PASS ok coding 3.907s ``` - Now running the following tests shows that the issue does not occur with a slice but does occur with map if it's initialized within the test but not when it's passed down the stack: ```go func BenchmarkSolution3(b *testing.B) { b.ReportAllocs() for i := 0; i < b.N; i++ { M := map[int]int{1: 2, 3: 4, 0: 1} for k, v := range M { M[k] = v + 1 } } } func BenchmarkSolution4(b *testing.B) { b.ReportAllocs() M := map[int]int{1: 2, 3: 4, 0: 1} for i := 0; i < b.N; i++ { for k, v := range M { M[k] = v + 1 } } } func BenchmarkSolution5(b *testing.B) { b.ReportAllocs() for i := 0; i < b.N; i++ { A := []int{1, 2, 3, 4, 0, 1} for i, v := range A { A[i] = v + 1 } } } ``` <details><summary><code>go test -bench . -gcflags -m=2 -memprofile p.out</code> Output</summary><br><pre> ./solution.go:4:6: cannot inline gcd: unhandled op FOR ./solution.go:14:6: cannot inline Solution1: unhandled op FOR ./solution.go:32:6: cannot inline Solution2: unhandled op FOR ./solution_test.go:23:6: cannot inline BenchmarkSolution3: unhandled op FOR ./solution_test.go:24:16: inlining call to testing.(*B).ReportAllocs method(*testing.B) func() { testing.b.showAllocResult = bool(true) } ./solution_test.go:33:6: cannot inline BenchmarkSolution4: unhandled op FOR ./solution_test.go:34:16: inlining call to testing.(*B).ReportAllocs method(*testing.B) func() { testing.b.showAllocResult = bool(true) } ./solution_test.go:43:6: cannot inline BenchmarkSolution5: unhandled op FOR ./solution_test.go:44:16: inlining call to testing.(*B).ReportAllocs method(*testing.B) func() { testing.b.showAllocResult = bool(true) } ./solution.go:14:16: X does not escape ./solution.go:14:25: Y does not escape ./solution.go:16:21: make(map[[2]int]int) does not escape ./solution.go:32:16: X does not escape ./solution.go:32:25: Y does not escape ./solution.go:34:21: make(map[[2]int]int) does not escape ./solution_test.go:23:25: b does not escape ./solution_test.go:26:19: map[int]int literal does not escape ./solution_test.go:33:25: b does not escape ./solution_test.go:35:18: map[int]int literal does not escape ./solution_test.go:43:25: b does not escape ./solution_test.go:47:13: []int literal does not escape /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:38:6: can inline init.0 as: func() { testdeps.ImportPath = "coding" } /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:44:6: cannot inline main: function too complex: cost 200 exceeds budget 80 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: inlining call to testing.MainStart func(testing.testDeps, []testing.InternalTest, []testing.InternalBenchmark, []testing.InternalExample) *testing.M { testing.Init(); return &testing.M literal } /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: &testing.M literal escapes to heap: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: flow: ~R0 = &{storage for &testing.M literal}: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: from &testing.M literal (spill) at $WORK/b001/_testmain.go:46:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: from ~R0 = <N> (assign-pair) at $WORK/b001/_testmain.go:46:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: flow: m = ~R0: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: from m := (*testing.M)(~R0) (assign) at $WORK/b001/_testmain.go:46:4 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: flow: {heap} = m: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: from m.Run() (call parameter) at $WORK/b001/_testmain.go:48:15 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: testdeps.TestDeps literal escapes to heap: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: flow: testing.deps = &{storage for testdeps.TestDeps literal}: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: from testdeps.TestDeps literal (spill) at $WORK/b001/_testmain.go:46:42 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: from testing.deps, testing.tests, testing.benchmarks, testing.examples = <N> (assign-pair) at $WORK/b001/_testmain.go:46:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: flow: {storage for &testing.M literal} = testing.deps: /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: from testing.M literal (struct literal element) at $WORK/b001/_testmain.go:46:24 /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:42: testdeps.TestDeps literal escapes to heap /var/folders/h3/zg3k3y8d2nl70b_jwy9_wbmm0000gn/T/go-build114476779/b001/_testmain.go:46:24: &testing.M literal escapes to heap goos: darwin goarch: amd64 pkg: coding BenchmarkSolution3-8 5297444 235 ns/op 64 B/op 2 allocs/op BenchmarkSolution4-8 12254929 98.8 ns/op 0 B/op 0 allocs/op BenchmarkSolution5-8 220697650 5.67 ns/op 0 B/op 0 allocs/op PASS ok coding 4.608s </pre></details>
NeedsInvestigation,compiler/runtime
low
Critical
577,889,791
opencv
Problem in Subdiv2D, not complete triangulation
##### System information (version) <!-- Example - OpenCV => 4.2 - Operating System / Platform => Windows 64 Bit - Compiler => Visual Studio 2017 --> - OpenCV => 4.1.0 - Operating System / Platform => debian10 - Compiler => gcc-8.3 ##### Detailed description I found problem in `Subdiv2d`: in some cases it return only 1 triangle even if 4 points inserted. Here all input polygon (trapeze): ![out](https://user-images.githubusercontent.com/29674023/76214615-2e16ab80-621e-11ea-9a4e-55dde2346e92.png) And here what I get after triangulation by `Subdiv2d`: ![tr](https://user-images.githubusercontent.com/29674023/76214619-2fe06f00-621e-11ea-9d50-321181218d84.png) ##### Steps to reproduce ```c++ // main.cpp #include <cstdlib> #include <iostream> #include <opencv2/imgproc.hpp> #include <vector> int main() { std::vector<cv::Point2f> points{ {623, 1000}, {620, 1000}, {496, 770}, {473, 671}}; cv::Rect subdivRect{cv::Point{472, 670}, cv::Point{625, 1002}}; cv::Subdiv2D subdiv{subdivRect}; subdiv.insert(points); std::vector<cv::Vec6f> out; subdiv.getTriangleList(out); std::cout << "triangles: " << out.size() << std::endl; cv::Vec6f outTr = out[0]; // clang-format off std::cout << '[' << outTr[0] << ", " << outTr[1] << "], " << '[' << outTr[2] << ", " << outTr[3] << "], " << '[' << outTr[4] << ", " << outTr[5] << "]" << std::endl; // clang-format on return EXIT_SUCCESS; } ``` ##### Issue submission checklist - [ ] I report the issue, it's not a question <!-- OpenCV team works with answers.opencv.org, Stack Overflow and other communities to discuss problems. Tickets with question without real issue statement will be closed. --> - [ ] I checked the problem with documentation, FAQ, open issues, answers.opencv.org, Stack Overflow, etc and have not found solution <!-- Places to check: * OpenCV documentation: https://docs.opencv.org * FAQ page: https://github.com/opencv/opencv/wiki/FAQ * OpenCV forum: https://answers.opencv.org * OpenCV issue tracker: https://github.com/opencv/opencv/issues?q=is%3Aissue * Stack Overflow branch: https://stackoverflow.com/questions/tagged/opencv --> - [ ] I updated to latest OpenCV version and the issue is still there <!-- master branch for OpenCV 4.x and 3.4 branch for OpenCV 3.x releases. OpenCV team supports only latest release for each branch. The ticket is closed, if the problem is not reproduced with modern version. --> - [x] There is reproducer code and related data files: videos, images, onnx, etc <!-- The best reproducer -- test case for OpenCV that we can add to the library. Recommendations for media files and binary files: * Try to reproduce the issue with images and videos in opencv_extra repository to reduce attachment size * Use PNG for images, if you report some CV related bug, but not image reader issue * Attach the image as archite to the ticket, if you report some reader issue. Image hosting services compress images and it breaks the repro code. * Provide ONNX file for some public model or ONNX file with with random weights, if you report ONNX parsing or handling issue. Architecture details diagram from netron tool can be very useful too. See https://lutzroeder.github.io/netron/ -->
bug,category: core,confirmed,Hackathon
low
Critical
577,890,953
flutter
[animations] FAB doesn't have a ripple effect in container_transition example
Hello, Flutter team. Thank you for your kind support as always. I found FAB doesn't have a ripple effect in the below file, because it isn't wrapped by `_InkWellOverlay` or just an InkWell Widget. [source](https://github.com/flutter/packages/blob/master/packages/animations/example/lib/container_transition.dart) ``` floatingActionButton: OpenContainer( transitionType: _transitionType, openBuilder: (BuildContext context, VoidCallback _) { return _DetailsPage(); }, closedElevation: 6.0, closedShape: const RoundedRectangleBorder( borderRadius: BorderRadius.all( Radius.circular(_fabDimension / 2), ), ), closedColor: Theme.of(context).colorScheme.secondary, closedBuilder: (BuildContext context, VoidCallback openContainer) { return SizedBox( height: _fabDimension, width: _fabDimension, child: Center( child: Icon( Icons.add, color: Theme.of(context).colorScheme.onSecondary, ), ), ); }, ), ``` As far as I can see this gif, I think FAB should have a ripple effect. ![container_transform_lineup](https://user-images.githubusercontent.com/39510275/76214712-a6966000-6250-11ea-8a90-b4497cc53c8d.gif) [link](https://github.com/flutter/packages/blob/master/packages/animations/example/demo_gifs/container_transform_lineup.gif) Is this the intended implementation ? Thank you,
package,p: animations,team-ecosystem,P2,triaged-ecosystem
low
Major
577,957,288
pytorch
JIT: Tracing faster than scripting
## ๐Ÿ› Bug Calling a traced module in a for-loop with constant number of iterations from a scripted module is slower than tracing, at least with CUDA. ## To Reproduce ```python import time import numpy as np import torch import torch.nn as nn import torchvision.models as tvmodels class MyModule(nn.Module): def __init__(self, trace): super().__init__() self.worker_module = tvmodels.resnet18().cuda() if trace: with torch.no_grad(): self.worker_module = torch.jit.trace(self.worker_module, torch.zeros(1,3,256,256,device='cuda')) def forward(self, z): x = self.worker_module(z) for i in range(10): x += self.worker_module(z) return x if __name__ == "__main__": input = torch.zeros(1,3,512,512,device='cuda') model = MyModule(trace=False).cuda() torch.cuda.synchronize() time_spent = [] for i in range(1000): start_time = time.perf_counter() with torch.no_grad(): model(input) torch.cuda.synchronize() time_spent.append(time.perf_counter()- start_time) print('Avg time (ms): {:.3f} +- {:.3f}'.format(np.mean(time_spent)*1000, np.std(time_spent)*1000)) model_J = MyModule(trace=True).cuda() with torch.no_grad(): JIT_model = torch.jit.trace(model_J, torch.zeros(input.shape,device='cuda')).cuda() #print(JIT_model.code) torch.cuda.synchronize() time_spent = [] for i in range(1000): start_time = time.perf_counter() with torch.no_grad(): JIT_model(input) torch.cuda.synchronize() time_spent.append(time.perf_counter()- start_time) print('Avg traced time (ms): {:.3f} +- {:.3f}'.format(np.mean(time_spent)*1000, np.std(time_spent)*1000)) model_J = MyModule(trace=True).cuda() with torch.no_grad(): JIT_model = torch.jit.script(model_J).cuda() #print(JIT_model.code) torch.cuda.synchronize() time_spent = [] for i in range(1000): start_time = time.perf_counter() with torch.no_grad(): JIT_model(input) torch.cuda.synchronize() time_spent.append(time.perf_counter()- start_time) print('Avg scripted time (ms): {:.3f} +- {:.3f}'.format(np.mean(time_spent)*1000, np.std(time_spent)*1000)) ``` Running it on RTX 2080 Ti gives me: ``` Avg time (ms): 33.303 +- 9.448 Avg traced time (ms): 27.652 +- 0.468 Avg scripted time (ms): 29.582 +- 1.361 ``` The scripted model is slower and has a less uniform running time. ## Expected behavior Tracing and scripting should produce comparable running times. ## Environment PyTorch version: 1.4.0 Is debug build: No CUDA used to build PyTorch: 10.1 OS: Ubuntu 18.04.2 LTS GCC version: (Ubuntu 7.4.0-1ubuntu1~18.04.1) 7.4.0 CMake version: version 3.10.2 Python version: 3.7 Is CUDA available: Yes CUDA runtime version: 10.0.130 GPU models and configuration: GPU 0: GeForce RTX 2080 Ti GPU 1: GeForce RTX 2080 Ti GPU 2: GeForce RTX 2080 Ti GPU 3: GeForce RTX 2080 Ti Nvidia driver version: 440.33.01 cuDNN version: Could not collect Versions of relevant libraries: [pip] inferno-pytorch==0.3.1 [pip] numpy==1.16.2 [pip] pytorch-memlab==0.0.4 [pip] robust-loss-pytorch==0.0.2 [pip] torch==1.4.0 [pip] torch-dct==0.1.5 [pip] torchfile==0.1.0 [pip] torchvision==0.5.0 [conda] blas 1.0 mkl [conda] cuda100 1.0 0 pytorch [conda] inferno-pytorch 0.3.1 dev_0 <develop> [conda] mkl 2019.1 144 [conda] mkl_fft 1.0.10 py37ha843d7b_0 [conda] mkl_random 1.0.2 py37hd81dba3_0 [conda] pytorch 1.4.0 py3.7_cuda10.1.243_cudnn7.6.3_0 pytorch [conda] pytorch-memlab 0.0.4 pypi_0 pypi [conda] robust-loss-pytorch 0.0.2 pypi_0 pypi [conda] torch-dct 0.1.5 pypi_0 pypi [conda] torchfile 0.1.0 pypi_0 pypi [conda] torchvision 0.5.0 py37_cu101 pytorch cc @suo
oncall: jit,triaged
low
Critical
577,997,564
rust
libunwind contained in rust-src won't build for some targets
<!-- Thanks for filing an ๐Ÿ™‹ enhancement request ๐Ÿ˜„! --> **Describe the problem you are trying to solve** <!-- A clear and concise description of the problem this enhancement request is trying to solve. --> When trying to build Rust `std`, I came across [this problem](https://github.com/japaric/xargo/issues/281#issuecomment-596443297) for target `aarch64-unknown-linux-musl`. The `llvm-project` directory does not exist in the `rust/src` directory and `libunwind` won't build due to that. @RalfJung might have pinned the problem down to [a PR](https://github.com/japaric/xargo/issues/281#issuecomment-596451233). The `llvm-project` directory is required to build `libunwind` and for the Rust project is provided as a submodule. **Describe the solution you'd like** <!-- A clear and concise description of what you want to happen. --> @RalfJung [thinks](https://github.com/japaric/xargo/issues/281#issuecomment-596583780) a solution might be adding the `llvm-project` directory to the list of src paths that will make into the `rust-src` component, but it is not clear if that's the right solution. I am also not sure that's the right way as the directory is quite large. **Notes** <!-- Any additional context or information you feel may be relevant to the issue. --> Sorry if I might have misinterpreted your words, @RalfJung, I did not intend to. Thanks!
A-linkage,O-musl,C-bug
low
Minor
578,009,632
next.js
getInitialProps is not running when Router.replace's "href" and "as" contains hash and query params inside "href" change.
# Bug report **getInitialProps** is not running when "href" and "as" contains hash and query params inside "href" change when calling Router.replace or Router.push ## Bug description. When pushing or replacing url and query params inside "href" (**but not in "as"**) change, **getInitialProps** method is re-called. However, if both "href" and "as" include hash, the **getInitialProps** method is not re-called. ## To Reproduce Here is the minimum amount of code to reproduce: ``` import { useEffect } from 'react'; import Router from 'next/router'; const MyComponent = ({ query }) => { // Test1 - this works as expected /* useEffect(() => { let testCount = 0; setInterval(() => { const { route, asPath } = Router; testCount += 1; Router.replace(route + `?test=${testCount}`, asPath); }, 1000); }, []); */ // Test2 - getInitialProps is not re-called here useEffect(() => { let testCount = 0; setInterval(() => { const { route } = Router; const asPath = window.location.pathname; // using window.location.pathname, becasuse Router.asPath includes the hash testCount += 1; Router.replace(route + `?test=${testCount}#hash`, asPath + '#hash'); }, 1000); }, []); return ( <> <div> {/* This should increment by 1 in every second */} test: { query.test } </div> </> ); }; MyComponent.getInitialProps = async ({ query }) => { // This should run in every second console.log('test', query.test); return { query }; }; export default MyComponent; ``` 1. Add this code to any pages route and open it in browser 2. If you enable **Test1** inside MyComponent, you will see a number incrementing every second on the screen - that's because **getInitialProps** method is recalled due to the changes in query params inside "href" when calling Router.replace method. 3. If you enable **Test2** inside MyComponent (and disable Test1), you will NOT see a number incrementing every second on the screen - that's because **getInitialProps** method is NOT recalled inside "href" when calling Router.replace method. ## Expected behavior I am expecting **getInitialProps** to be re-called when query params change in "href" when calling Router.replace or Router.push and hash also exists in the url - that is because I do not want to show certain query params to the user in browser url, but I definitely want to keep the hash visible. ## System information - OS: macOS Catalina Version 10.15.3 - Browser: all - Version of Next.js: [e.g. 6.0.2] ## Additional context I am trying to hide some query params in browser url and not show to the user + I want the hash to be visible in browser url.
good first issue,Navigation
low
Critical