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FAdjustEditorModule
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Public/AdjustEditor.h
AdjustEditor
class FAdjustEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FAdjustEventMapping
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
Holds the event name and corresponding token from Adjust dashboard.
AdjustEditor
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FAdjustEventMapping
[ { "type": "FString", "name": "Name", "description": "The event name (the one passed in to RecordEvent calls)." }, { "type": "FString", "name": "Token", "description": "The token of the corresponding event, generated by the Adjust dashboard." } ]
UAdjustSettings::ReadConfigSettings
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
Provides a mechanism to read the section based information into thisUObject's properties
AdjustEditor
virtual void ReadConfigSettings()
[]
UAdjustSettings::WriteConfigSettings
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
Provides a mechanism to save this object's properties to the section based ini values
AdjustEditor
virtual void WriteConfigSettings()
[]
UAdjustSettings
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
AdjustEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAdjustSettings : public [UAnalyticsSettingsBase](API\Runtime\AnalyticsVisualEditing\UAnalyticsSettingsBase)
[ { "type": "FString", "name": "AppToken", "description": "Application token from dashboard." }, { "type": "bool", "name": "bEventBuffering", "description": "Optional event buffering (send in batches once a minute instead of immediately)" }, { "type": "bool", "name": "bSandboxDistribution", "description": "Check to run in sandbox mode instead of production for distribution builds." }, { "type": "bool", "name": "bSandboxNondistribution", "description": "Check to run in sandbox mode instead of production for non-distribution builds." }, { "type": "bool", "name": "bSendInBackground", "description": "Send while in application in background." }, { "type": "FString", "name": "DefaultTracker", "description": "Token from dashboard for tracker URL (may be left empty)" }, { "type": "float", "name": "DelayStart", "description": "Optional start delay (up to 10 seconds) before first events are sent." }, { "type": "TArray<FAdjust...", "name": "EventMap", "description": "Mapping of event names to tokens generated by Adjust dashboard." }, { "type": "TEnumAsByte<EA...", "name": "LogLevel", "description": "Level of verbosity to use for logging." }, { "type": "FString", "name": "ProcessName", "description": "Override the process name; will use the package name if not provided." } ]
UAdjustSettings::UAdjustSettings
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
AdjustEditor
UAdjustSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
EAndroidAdjustLogging::Type
/Engine/Plugins/Runtime/Analytics/Adjust/Source/AdjustEditor/Classes/AdjustSettings.h
AdjustEditor
namespace EAndroidAdjustLogging { enum Type { verbose, debug, info, warn, error, assert, supress, } }
[]
FAdvancedPreviewScene::BindCommands
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Bind our command bindings to handlers
AdvancedPreviewScene
void BindCommands()
[]
FAdvancedPreviewScene::GetBackgroundColor
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
BeginFPreviewScene
AdvancedPreviewScene
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetBackgroundColor() const
[]
FAdvancedPreviewScene::GetCurrentProfileIndex
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const int32 GetCurrentProfileIndex() const
[]
FAdvancedPreviewScene::GetFloorMeshComponent
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const [UStaticMeshComponent](API\Runtime\Engine\Components\UStaticMeshComponent) * GetFloorMeshComponent() const
[]
FAdvancedPreviewScene::GetFloorOffset
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
float GetFloorOffset() const
[]
FAdvancedPreviewScene::GetFloorVisibility
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Sets the visiblity state for the floor/environment by storing it in the scene profile and refreshing the scene, in case bDirect is true it sets the visibility directly and leaves the profile untouched.
AdvancedPreviewScene
bool GetFloorVisibility() const
[]
FAdvancedPreviewScene::GetSkyRotation
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const float GetSkyRotation() const
[]
FAdvancedPreviewScene::GetStatId
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Return the stat id to use for this tickable
AdvancedPreviewScene
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
FAdvancedPreviewScene::GetTickableTickType
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object will ever be able to tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame true if object will ever want to be ticked, false otherwise.
AdvancedPreviewScene
virtual ETickableTickType GetTickableTickType() const
[]
FAdvancedPreviewScene::HandleInputKey
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Deprecated* This version of HandleInputKey is deprecated. Please use the version that takes EventArgs instead.
AdvancedPreviewScene
const bool HandleInputKey ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event, float AmountDepressed, bool Gamepad )
[]
FAdvancedPreviewScene::HandleInputKey
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const bool HandleInputKey ( const [FInputKeyEventArgs](API\Runtime\Engine\FInputKeyEventArgs) & EventArgs )
[]
FAdvancedPreviewScene::HandleToggleEnvironment
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Toggle the sky sphere on and off
AdvancedPreviewScene
void HandleToggleEnvironment()
[]
FAdvancedPreviewScene::HandleToggleFloor
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Toggle the floor mesh on and off
AdvancedPreviewScene
void HandleToggleFloor()
[]
FAdvancedPreviewScene::HandleTogglePostProcessing
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Toggle post processing on and off
AdvancedPreviewScene
void HandleTogglePostProcessing()
[]
FAdvancedPreviewScene::HandleViewportInput
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Deprecated* This version of HandleInputKey is deprecated. Please use the version that takes EventArgs instead.
AdvancedPreviewScene
const bool HandleViewportInput ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad )
[]
FAdvancedPreviewScene::HandleViewportInput
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const bool HandleViewportInput ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) DeviceId, [FKey](API\Runtime\InputCore\FKey) Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad )
[]
FAdvancedPreviewScene::IsUsingPostProcessing
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
const bool IsUsingPostProcessing() const
[]
FAdvancedPreviewScene::OnAssetViewerSettingsRefresh
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
Handle refreshing the scene when settings change
AdvancedPreviewScene
void OnAssetViewerSettingsRefresh ( const [FName](API\Runtime\Core\UObject\FName) & InPropertyName )
[]
FAdvancedPreviewScene::SetEnvironmentVisibility
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void SetEnvironmentVisibility ( const bool bVisible, const bool bDirect )
[]
FAdvancedPreviewScene::SetFloorOffset
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void SetFloorOffset ( const float InFloorOffset )
[]
FAdvancedPreviewScene::SetFloorVisibility
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void SetFloorVisibility ( const bool bVisible, const bool bDirect )
[]
FAdvancedPreviewScene::SetProfileIndex
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void SetProfileIndex ( const int32 InProfileIndex )
[]
FAdvancedPreviewScene::SetSkyRotation
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void SetSkyRotation ( const float SkyRotation )
[]
FAdvancedPreviewScene::Tick
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
EndFPreviewSceneBeginFTickableEditorObject
AdvancedPreviewScene
virtual void Tick ( float DeltaTime )
[]
FAdvancedPreviewScene::FAdvancedPreviewScene
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
FAdvancedPreviewScene ( [ConstructionValues](API\Runtime\Engine\FPreviewScene\ConstructionValues) CVS, float InFloorOffset )
[]
FAdvancedPreviewScene::UpdateScene
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
void UpdateScene ( [FPreviewSceneProfile](API\Editor\AdvancedPreviewScene\FPreviewSceneProfile) & Profile, bool bUpdateSkyLight, bool bUpdateEnvironment, bool bUpdatePostProcessing, bool bUpdateDirectionalLight )
[]
FAdvancedPreviewScene::~FAdvancedPreviewScene
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
~FAdvancedPreviewScene()
[]
FAdvancedPreviewScene
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewScene.h
AdvancedPreviewScene
class FAdvancedPreviewScene : public [FPreviewScene](API\Runtime\Engine\FPreviewScene), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject)
[ { "type": "bool", "name": "bPostProcessing", "description": "" }, { "type": "bool", "name": "bRotateLighting", "description": "" }, { "type": "bool", "name": "bSkyChanged", "description": "" }, { "type": "int32", "name": "CurrentProfileIndex", "description": "" }, { "type": "float", "name": "CurrentRotationSpeed", "description": "" }, { "type": "UAssetViewerSet...", "name": "DefaultSettings", "description": "" }, { "type": "UStaticMeshComp...", "name": "FloorMeshComponent", "description": "" }, { "type": "UMaterialInstan...", "name": "InstancedSkyMaterial", "description": "" }, { "type": "UPostProcessCom...", "name": "PostProcessComponent", "description": "" }, { "type": "float", "name": "PreviousRotation", "description": "" }, { "type": "FDelegateHandle", "name": "RefreshDelegate", "description": "Delegate handle used to refresh the scene when settings change" }, { "type": "UStaticMeshComp...", "name": "SkyComponent", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "UICommandList", "description": "Command list for input handling" }, { "type": "float", "name": "UILightingRigRotationDelta", "description": "" } ]
FDetailCustomizationInfo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Info about a per-instance details customization
AdvancedPreviewScene
struct FDetailCustomizationInfo
[ { "type": "FOnGetDetailCus...", "name": "OnGetDetailCustomizationInstance", "description": "" }, { "type": "UStruct*", "name": "Struct", "description": "" } ]
FAdvancedPreviewSceneModule::CreateAdvancedPreviewSceneSettingsWidget
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Create an advanced preview scene settings widget. a new widget
AdvancedPreviewScene
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAdvancedPreviewSceneSettingsWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > & InPreviewScene, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAdditionalSettings, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailCustomiza-) > & InDetailCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FPropertyTypeCustomizationInfo](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FPropertyTypeCus-) > & InPropertyTypeCustomizations, const [TArray](API\Runtime\Core\Containers\TArray)< [FDetailDelegates](API\Editor\AdvancedPreviewScene\FAdvancedPreviewSceneModule\FDetailDelegates) > & InDelegates )
[]
FDetailDelegates
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Info about a Delegates to subscribe to
AdvancedPreviewScene
struct FDetailDelegates
[ { "type": "FOnPreviewScene...", "name": "OnPreviewSceneChangedDelegate", "description": "" } ]
FOnPreviewSceneChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
AdvancedPreviewScene
typedef TMulticastDelegate_OneParam< void, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > > FOnPreviewSceneChanged
[]
FPropertyTypeCustomizationInfo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Info about a per-instance property type customization
AdvancedPreviewScene
struct FPropertyTypeCustomizationInfo
[ { "type": "FOnGetPropertyT...", "name": "OnGetPropertyTypeCustomizationInstance", "description": "" }, { "type": "FName", "name": "StructName", "description": "" } ]
FAdvancedPreviewSceneModule::ShutdownModule
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AdvancedPreviewScene
virtual void ShutdownModule()
[]
FAdvancedPreviewSceneModule::StartupModule
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
IModuleInterfaceimplementation.
AdvancedPreviewScene
virtual void StartupModule()
[]
FAdvancedPreviewSceneModule
/Engine/Source/Editor/AdvancedPreviewScene/Public/AdvancedPreviewSceneModule.h
AdvancedPreviewScene
class FAdvancedPreviewSceneModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FPreviewProfileController::GetActiveProfile
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Returns the preview profiles currently active.
AdvancedPreviewScene
virtual [FString](API\Runtime\Core\Containers\FString) GetActiveProfile() const
[]
FPreviewProfileController::GetPreviewProfiles
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Returns the list of available preview profiles names.
AdvancedPreviewScene
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetPreviewProfiles ( int32 & OutCurrentProfileIndex ) const
[]
FPreviewProfileController::OnPreviewProfileListChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Invoked after the list of available profiles has changed.
AdvancedPreviewScene
virtual FOnPreviewProfileListChanged & OnPreviewProfileListChanged()
[]
FPreviewProfileController::OnPreviewProfileChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Invoked after the active preview profile changed.
AdvancedPreviewScene
virtual [FOnPreviewProfileChanged](API\Editor\UnrealEd\IPreviewProfileController\FOnPreviewProfileChanged) & OnPreviewProfileChanged()
[]
FPreviewProfileController::SetActiveProfile
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
Set the specified preview profiles as the active one.
AdvancedPreviewScene
virtual bool SetActiveProfile ( const [FString](API\Runtime\Core\Containers\FString) & ProfileName )
[]
FPreviewProfileController::FPreviewProfileController
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
AdvancedPreviewScene
FPreviewProfileController()
[]
FPreviewProfileController::~FPreviewProfileController
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
AdvancedPreviewScene
virtual ~FPreviewProfileController()
[]
FPreviewProfileController
/Engine/Source/Editor/AdvancedPreviewScene/Public/PreviewProfileController.h
This class was created to decouple UnrealEd from AdvancedPreviewScene and prevent circular dependencies between the modules.
AdvancedPreviewScene
class FPreviewProfileController : public [IPreviewProfileController](API\Editor\UnrealEd\IPreviewProfileController)
[]
FPreviewSceneProfile::LoadEnvironmentMap
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Retrieve the environment map texture using the saved path
AdvancedPreviewScene
void LoadEnvironmentMap()
[]
FPreviewSceneProfile::FPreviewSceneProfile
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
FPreviewSceneProfile()
[]
FPreviewSceneProfile
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Preview scene profile settings structure.
AdvancedPreviewScene
struct FPreviewSceneProfile
[ { "type": "bool", "name": "bPostProcessingEnabled", "description": "Whether or not the Post Processing should influence the scene" }, { "type": "bool", "name": "bRotateLightingRig", "description": "Toggle rotating of the sky and directional lighting, press K and drag for manual rotating of Sky and L for Directional lighting" }, { "type": "bool", "name": "bSharedProfile", "description": "Whether or not this profile should be stored in the Project ini file" }, { "type": "bool", "name": "bShowEnvironment", "description": "Toggle visibility of the environment sphere" }, { "type": "bool", "name": "bShowFloor", "description": "Toggle visibility of the floor mesh" }, { "type": "bool", "name": "bUseSkyLighting", "description": "Whether or not image based lighting is enabled for the environment cube map" }, { "type": "FLinearColor", "name": "DirectionalLightColor", "description": "Manually set the directional light colour" }, { "type": "float", "name": "DirectionalLightIntensity", "description": "Manually set the directional light intensity (0.0 - 20.0)" }, { "type": "FRotator", "name": "DirectionalLightRotation", "description": "Rotation for directional light" }, { "type": "FLinearColor", "name": "EnvironmentColor", "description": "The environment color, used if Show Environment is false." }, { "type": "TSoftObjectPtr<...", "name": "EnvironmentCubeMap", "description": "Sets environment cube map used for sky lighting and reflections" }, { "type": "FString", "name": "EnvironmentCubeMapPath", "description": "Storing path to environment cube to prevent it from getting cooked" }, { "type": "float", "name": "EnvironmentIntensity", "description": "The environment intensity (0.0 - 20.0), used if Show Environment is false." }, { "type": "float", "name": "LightingRigRotation", "description": "Current rotation value of the sky in degrees (0 - 360)" }, { "type": "FPostProcessSet...", "name": "PostProcessingSettings", "description": "Manual set post processing settings" }, { "type": "FString", "name": "ProfileName", "description": "Name to identify the profile" }, { "type": "float", "name": "RotationSpeed", "description": "Speed at which the sky rotates when rotating is toggled" }, { "type": "float", "name": "SkyLightIntensity", "description": "Manually set the sky light intensity (0.0 - 20.0)" } ]
SAdvancedPreviewDetailsTab::AddProfileButtonClick
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
[FReply](API\Runtime\SlateCore\Input\FReply) AddProfileButtonClick()
[]
SAdvancedPreviewDetailsTab::ComboBoxSelectionChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void ComboBoxSelectionChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > NewSelection, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) )
[]
SAdvancedPreviewDetailsTab::Construct
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
SWidgetfunctions
AdvancedPreviewScene
void Construct ( const [FArguments](API\Editor\AdvancedPreviewScene\SAdvancedPreviewDetailsTab\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > & InPreviewScene )
[]
SAdvancedPreviewDetailsTab::CreateSettingsView
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void CreateSettingsView()
[]
SAdvancedPreviewDetailsTab::FArguments::AdditionalSettings
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
Additional settings object to display in the view
AdvancedPreviewScene
WidgetArgsType & AdditionalSettings &40; UObject &42; InArg &41;
[]
SAdvancedPreviewDetailsTab::FArguments::Delegates
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
Delegates to use for this details tab
AdvancedPreviewScene
WidgetArgsType & Delegates &40; TArray< FAdvancedPreviewSceneModule::FDetailDelegates > InArg &41;
[]
SAdvancedPreviewDetailsTab::FArguments::DetailCustomizations
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
Customizations to use for this details tab
AdvancedPreviewScene
WidgetArgsType & DetailCustomizations &40; TArray< FAdvancedPreviewSceneModule::FDetailCustomizationInfo > InArg &41;
[]
SAdvancedPreviewDetailsTab::FArguments::PropertyTypeCustomizations
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
Customizations to use for this details tab
AdvancedPreviewScene
WidgetArgsType & PropertyTypeCustomizations &40; TArray< FAdvancedPreviewSceneModule::FPropertyTypeCustomizationInfo > InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
typedef FArguments WidgetArgsType
[]
FArguments
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
struct FArguments : public [TSlateBaseNamedArgs< SAdvancedPreviewDetailsTab >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SAdvancedPreviewDetailsTab::FArguments::FArguments
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
FArguments&40;&41;
[]
SAdvancedPreviewDetailsTab::OnAssetViewerSettingsRefresh
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void OnAssetViewerSettingsRefresh ( const [FName](API\Runtime\Core\UObject\FName) & InPropertyName )
[]
SAdvancedPreviewDetailsTab::OnAssetViewerSettingsPostUndo
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void OnAssetViewerSettingsPostUndo()
[]
SAdvancedPreviewDetailsTab::OnPreviewSceneChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void OnPreviewSceneChanged ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAdvancedPreviewScene](API\Editor\AdvancedPreviewScene\FAdvancedPreviewScene) > PreviewScene )
[]
SAdvancedPreviewDetailsTab::Refresh
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void Refresh()
[]
SAdvancedPreviewDetailsTab::RemoveProfileButtonClick
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
[FReply](API\Runtime\SlateCore\Input\FReply) RemoveProfileButtonClick()
[]
SAdvancedPreviewDetailsTab::UpdateProfileNames
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void UpdateProfileNames()
[]
SAdvancedPreviewDetailsTab::UpdateSettingsView
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
void UpdateSettingsView()
[]
SAdvancedPreviewDetailsTab::SAdvancedPreviewDetailsTab
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
SAdvancedPreviewDetailsTab()
[]
SAdvancedPreviewDetailsTab::~SAdvancedPreviewDetailsTab
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
~SAdvancedPreviewDetailsTab()
[]
SAdvancedPreviewDetailsTab
/Engine/Source/Editor/AdvancedPreviewScene/Public/SAdvancedPreviewDetailsTab.h
AdvancedPreviewScene
class SAdvancedPreviewDetailsTab : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "UObject*", "name": "AdditionalSettings", "description": "" }, { "type": "FDelegateHandle", "name": "AddRemoveProfileDelegate", "description": "" }, { "type": "UAssetViewerSet...", "name": "DefaultSettings", "description": "" }, { "type": "TArray<FAdvanc...", "name": "Delegates", "description": "" }, { "type": "TArray<FAdvanc...", "name": "DetailCustomizations", "description": "" }, { "type": "UEditorPerProje...", "name": "PerProjectSettings", "description": "" }, { "type": "FDelegateHandle", "name": "PostUndoDelegate", "description": "" }, { "type": "TWeakPtr<FAdva...", "name": "PreviewScenePtr", "description": "" }, { "type": "TSharedPtr<STe...", "name": "ProfileComboBox", "description": "" }, { "type": "int32", "name": "ProfileIndex", "description": "" }, { "type": "TArray<TShared...", "name": "ProfileNames", "description": "" }, { "type": "TArray<FAdvanc...", "name": "PropertyTypeCustomizations", "description": "" }, { "type": "FDelegateHandle", "name": "RefreshDelegate", "description": "" }, { "type": "TSharedPtr<IDe...", "name": "SettingsView", "description": "Property viewing widget" } ]
FOnAssetViewerProfileAddRemovedEvent
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
class FOnAssetViewerProfileAddRemovedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FOnAssetViewerSettingsChangedEvent
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
class FOnAssetViewerSettingsChangedEvent : public TBaseMulticastDelegate_OneParam< void, const FName & >
[]
FOnAssetViewerSettingsPostUndo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
class FOnAssetViewerSettingsPostUndo : public TBaseMulticastDelegate_NoParams< void >
[]
UAssetViewerSettings::Get
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
static [UAssetViewerSettings](API\Editor\AdvancedPreviewScene\UAssetViewerSettings) * Get()
[]
UAssetViewerSettings::OnAssetViewerSettingsPostUndo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
[FOnAssetViewerSettingsPostUndo](API\Editor\AdvancedPreviewScene\UAssetViewerSettings\FOnAssetViewerSe-_1) & OnAssetViewerSettingsPostUndo()
[]
UAssetViewerSettings::OnAssetViewerProfileAddRemoved
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
[FOnAssetViewerProfileAddRemovedEvent](API\Editor\AdvancedPreviewScene\UAssetViewerSettings\FOnAssetViewerPr-) & OnAssetViewerProfileAddRemoved()
[]
UAssetViewerSettings::OnAssetViewerSettingsChanged
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
[FOnAssetViewerSettingsChangedEvent](API\Editor\AdvancedPreviewScene\UAssetViewerSettings\FOnAssetViewerSe-) & OnAssetViewerSettingsChanged()
[]
UAssetViewerSettings::PostInitProperties
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AdvancedPreviewScene
virtual void PostInitProperties()
[]
UAssetViewerSettings::PostEditChangeProperty
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
BeginUObject
AdvancedPreviewScene
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UAssetViewerSettings::PostRedo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Signal that client should run any PostRedo code
AdvancedPreviewScene
virtual void PostRedo ( bool bSuccess )
[]
UAssetViewerSettings::PostUndo
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
EndUObjectBeginFEditorUndoClient
AdvancedPreviewScene
virtual void PostUndo ( bool bSuccess )
[]
UAssetViewerSettings::UAssetViewerSettings
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
UAssetViewerSettings()
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UAssetViewerSettings::Save
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Saves the config data out to the ini files
AdvancedPreviewScene
void Save ( bool bWarnIfFail )
[]
UAssetViewerSettings::~UAssetViewerSettings
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
virtual ~UAssetViewerSettings()
[]
UAssetViewerSettings
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
Default asset viewer settings.
AdvancedPreviewScene
class UAssetViewerSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient)
[ { "type": "bool", "name": "bFakeConfigValue_HACK", "description": "This will enforce mutable CDO ofUAssetViewerSettingstransacted." }, { "type": "int32", "name": "NumProfiles", "description": "Cached value to determine whether or not a profile was added or removed" }, { "type": "FOnAssetViewerP...", "name": "OnAssetViewerProfileAddRemovedEvent", "description": "" }, { "type": "FOnAssetViewerS...", "name": "OnAssetViewerSettingsChangedEvent", "description": "Broadcasts after an scene profile was added or deleted from the asset viewer singleton instance" }, { "type": "FOnAssetViewerS...", "name": "OnAssetViewerSettingsPostUndoEvent", "description": "" }, { "type": "TArray<FPrevie...", "name": "Profiles", "description": "EndFEditorUndoClientCollection of scene profiles" } ]
ULocalProfiles
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
class ULocalProfiles : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<FPrevie...", "name": "Profiles", "description": "Collection of local scene profiles" } ]
USharedProfiles
/Engine/Source/Editor/AdvancedPreviewScene/Public/AssetViewerSettings.h
AdvancedPreviewScene
class USharedProfiles : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<FPrevie...", "name": "Profiles", "description": "Collection of shared scene profiles" } ]
URadialSlider::GetCustomDefaultValue
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
Gets the current custom default value of the slider.
AdvancedWidgets
float GetCustomDefaultValue() const
[]
URadialSlider::GetAccessibleWidget
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
Gets the widget that accessibility properties should synchronize to.
AdvancedWidgets
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetAccessibleWidget() const
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URadialSlider::GetNormalizedSliderHandlePosition
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
Get the current raw slider alpha from 0 to 1
AdvancedWidgets
float GetNormalizedSliderHandlePosition() const
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URadialSlider::GetPaletteCategory
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
Gets the palette category of the widget
AdvancedWidgets
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
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URadialSlider::GetValue
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
Gets the current value of the slider.
AdvancedWidgets
float GetValue() const
[]
URadialSlider::HandleOnControllerCaptureBegin
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
AdvancedWidgets
void HandleOnControllerCaptureBegin()
[]
URadialSlider::HandleOnControllerCaptureEnd
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
AdvancedWidgets
void HandleOnControllerCaptureEnd()
[]
URadialSlider::HandleOnMouseCaptureBegin
/Engine/Source/Runtime/AdvancedWidgets/Public/Components/RadialSlider.h
AdvancedWidgets
void HandleOnMouseCaptureBegin()
[]