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FActorPaletteModule::ShutdownModule | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | ActorPalette | virtual void ShutdownModule() | [] |
FActorPaletteModule::StartupModule | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h | IModuleInterfaceimplementation | ActorPalette | virtual void StartupModule() | [] |
FActorPaletteModule | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h | ActorPalette | class FActorPaletteModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
|
FActorPaletteStyle::Get | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | The Slate style set for the Shooter game | ActorPalette | static const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) & Get() | [] |
FActorPaletteModule::PluginButtonClicked | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteModule.h | This function will be bound to Command (by default it will bring up plugin window) | ActorPalette | void PluginButtonClicked() | [] |
FActorPaletteStyle::Initialize | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | ActorPalette | static void Initialize() | [] |
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FActorPaletteStyle::ReloadTextures | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | Reloads textures used by slate renderer | ActorPalette | static void ReloadTextures() | [] |
FActorPaletteStyle::GetStyleSetName | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | ActorPalette | static [FName](API\Runtime\Core\UObject\FName) GetStyleSetName() | [] |
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FActorPaletteStyle::Shutdown | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | ActorPalette | static void Shutdown() | [] |
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StyleInstance | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | ActorPalette | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet) > StyleInstance = NULL; | [] |
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FActorPaletteStyle | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteStyle.h | ActorPalette | class FActorPaletteStyle | [] |
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FActorPickerModeModule::BeginActorPickingMode | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | Enter actor picking mode (note: will cancel any current actor picking) | ActorPickerMode | void BeginActorPickingMode ( FOnGetAllowedClasses InOnGetAllowedClasses, FOnShouldFilterActor InOnShouldFilterActor, FOnActorSelected InOnActorSelected ) const | [] |
FActorPickerModeModule::EndActorPickingMode | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | Exit actor picking mode | ActorPickerMode | void EndActorPickingMode() const | [] |
FActorPickerModeModule::ShutdownModule | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | ActorPickerMode | virtual void ShutdownModule() | [] |
FActorPickerModeModule::IsInActorPickingMode | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | Whether or not actor picking mode is currently active | ActorPickerMode | bool IsInActorPickingMode() const | [] |
FActorPickerModeModule::StartupModule | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | ActorPickerMode | virtual void StartupModule() | [] |
FActorPickerModeModule | /Engine/Source/Editor/ActorPickerMode/Public/ActorPickerMode.h | Actor picker mode module | ActorPickerMode | class FActorPickerModeModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
EActorSequenceObjectReferenceType | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | ActorSequence | enum EActorSequenceObjectReferenceType { ContextActor, ExternalActor, Component, } | [] |
|
FActorSequenceObjectReference::CreateForActor | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Generates a new reference to an object within a given context. | ActorSequence | static [FActorSequenceObjectReference](API\Plugins\ActorSequence\FActorSequenceObjectReference) CreateForActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, [AActor](API\Runtime\Engine\GameFramework\AActor) * ResolutionContext ) | [] |
FActorSequenceObjectReference::CreateForComponent | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Generates a new reference to an object within a given context. | ActorSequence | static [FActorSequenceObjectReference](API\Plugins\ActorSequence\FActorSequenceObjectReference) CreateForComponent ( [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InComponent ) | [] |
FActorSequenceObjectReference::CreateForContextActor | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Generates a new reference to the root actor. | ActorSequence | static [FActorSequenceObjectReference](API\Plugins\ActorSequence\FActorSequenceObjectReference) CreateForContextActor() | [] |
FActorSequenceObjectReference::IsValid | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Check whether this object reference is valid or not | ActorSequence | bool IsValid() const | [] |
FActorSequenceObjectReference::Resolve | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Resolve this reference from the specified source actor
The object | ActorSequence | [UObject](API\Runtime\CoreUObject\UObject\UObject) * Resolve ( [AActor](API\Runtime\Engine\GameFramework\AActor) * SourceActor ) const | [] |
FActorSequenceObjectReference::FActorSequenceObjectReference | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Default construction to a null reference | ActorSequence | FActorSequenceObjectReference() | [] |
FActorSequenceObjectReference | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | An external reference to an level sequence object, resolvable through an arbitrary context. | ActorSequence | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReference | [] |
FActorSequenceObjectReferenceMap::CreateBinding | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Create a binding for the specified ID | ActorSequence | void CreateBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, const [FActorSequenceObjectReference](API\Plugins\ActorSequence\FActorSequenceObjectReference) & ObjectReference ) | [] |
FActorSequenceObjectReferenceMap::HasBinding | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Check whether this map has a binding for the specified object id
true if this map contains a binding for the id, false otherwise | ActorSequence | bool HasBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId ) const | [] |
FActorSequenceObjectReferenceMap::ResolveBinding | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Resolve a binding for the specified ID using a given context | ActorSequence | void ResolveBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActor, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const | [] |
FActorSequenceObjectReferenceMap::RemoveBinding | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | Remove a binding for the specified ID | ActorSequence | void RemoveBinding ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId ) | [] |
FActorSequenceObjectReferenceMap | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | ActorSequence | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReferenceMap | [] |
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FActorSequenceObjectReferences | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceObjectReference.h | ActorSequence | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)() struct FActorSequenceObjectReferences | [
{
"type": "TArray<FActorS...",
"name": "Array",
"description": ""
}
] |
|
UActorSequence::BindPossessableObject | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | UnbindPossessableObjects | ActorSequence | virtual void BindPossessableObject ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) & PossessedObject, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UActorSequence::CanPossessObject | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Check whether the given object can be possessed by this animation.
true if the object can be possessed, false otherwise. | ActorSequence | virtual bool CanPossessObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InPlaybackContext ) const | [] |
UActorSequence::CreateDirectorInstance | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Called to retrieve or construct a director instance to be used for the specified player | ActorSequence | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * CreateDirectorInstance ( [IMovieScenePlayer](API\Runtime\MovieScene\IMovieScenePlayer) & Player, [FMovieSceneSequenceID](API\Runtime\MovieScene\FMovieSceneSequenceID) SequenceID ) | [] |
FOnInitialize | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Event that is fired to initialize default state for a sequence | ActorSequence | class FOnInitialize : public TBaseMulticastDelegate_OneParam< void, UActorSequence * > | [] |
UActorSequence::GetDisplayName | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Get the display name for this movie sequence | ActorSequence | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
UActorSequence::GetMovieScene | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | The returned movie scene represents the root movie scene. It may contain additional child movie scenes.
The movie scene. | ActorSequence | virtual [UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetMovieScene() const | [] |
UActorSequence::GetParentBlueprint | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | ActorSequence | [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetParentBlueprint() const | [] |
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UActorSequence::GetParentObject | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Get the logical parent object for the supplied object (not necessarily its outer).
The parent object, or nullptr if the object has no logical parent. | ActorSequence | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetParentObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
UActorSequence::IsTrackSupported | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Sequences can determine whether they support a particular track type | ActorSequence | virtual ETrackSupport IsTrackSupported ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< class [UMovieSceneTrack](API\Runtime\MovieScene\UMovieSceneTrack) > InTrackClass ) const | [] |
UActorSequence::IsEditable | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | ActorSequence | bool IsEditable() const | [] |
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UActorSequence::LocateBoundObjects | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Locate all the objects that correspond to the specified object ID, using the specified context | ActorSequence | virtual void LocateBoundObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) *, TInlineAllocator< 1 >> & OutObjects ) const | [] |
UActorSequence::OnInitializeSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | ActorSequence | [UActorSequence::FOnInitialize](API\Plugins\ActorSequence\UActorSequence\FOnInitialize) TBaseMulticastDelegate_OneParam OnInitializeSequence() | [] |
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OnInitializeSequenceEvent | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | ActorSequence | static [FOnInitialize](API\Plugins\ActorSequence\UActorSequence\FOnInitialize) OnInitializeSequenceEvent; | [] |
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UActorSequence::UnbindInvalidObjects | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Unbinds specific objects from the provided GUID that do not resolve | ActorSequence | virtual void UnbindInvalidObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UActorSequence::UnbindObjects | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Unbinds specific objects from the provided GUID | ActorSequence | virtual void UnbindObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context ) | [] |
UActorSequence::UnbindPossessableObjects | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | BindPossessableObject | ActorSequence | virtual void UnbindPossessableObjects ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ObjectId ) | [] |
UActorSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | Movie scene animation embedded within an actor. | ActorSequence | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Experimental, DefaultToInstanced) class UActorSequence : public [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) | [] |
UActorSequence::UActorSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequence.h | ActorSequence | UActorSequence ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UActorSequenceComponent::BeginPlay | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Begins Play for the component. Called when the owning Actor begins play or when the component is created if the Actor has already begun play. Actor BeginPlay normally happens right after PostInitializeComponents but can be delayed for networked or child actors. Requires component to be registered and initialized. | ActorSequence | virtual void BeginPlay() | [] |
UActorSequenceComponent::EndPlay | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Ends gameplay for this component. Called fromAActor::EndPlayonly if bHasBegunPlay is true | ActorSequence | virtual void EndPlay ( const [EEndPlayReason::Type](API\Runtime\Engine\Engine\EEndPlayReason__Type) EndPlayReason ) | [] |
UActorSequenceComponent::GetSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | ActorSequence | [UActorSequence](API\Plugins\ActorSequence\UActorSequence) * GetSequence() const | [] |
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UActorSequenceComponent::GetSequencePlayer | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | ActorSequence | [UActorSequencePlayer](API\Plugins\ActorSequence\UActorSequencePlayer) * GetSequencePlayer() const | [] |
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UActorSequenceComponent::PauseSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Calls the Pause function on the SequencePlayer if its valid. | ActorSequence | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Player") void PauseSequence() | [] |
UActorSequenceComponent::PlaySequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Calls the Play function on the SequencePlayer if its valid. | ActorSequence | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Player") void PlaySequence() | [] |
UActorSequenceComponent::PostInitProperties | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | ActorSequence | virtual void PostInitProperties() | [] |
UActorSequenceComponent::StopSequence | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Calls the Stop function on the SequencePlayer if its valid. | ActorSequence | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Player") void StopSequence() | [] |
UActorSequenceComponent::UActorSequenceComponent | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | ActorSequence | UActorSequenceComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Init ) | [] |
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UActorSequenceComponent::TickComponent | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true. | ActorSequence | virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\Runtime\Engine\Engine\FActorComponentTickFunction) * ThisTickFunction ) | [] |
UActorSequencePlayer::GetEventContexts | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h | Access the event contexts for this movie scene player | ActorSequence | virtual [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetEventContexts() const | [] |
UActorSequenceComponent | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h | Movie scene animation embedded within an actor. | ActorSequence | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Experimental, ClassGroup=Sequence, HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent)) class UActorSequenceComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent) | [
{
"type": "FMovieSceneSequ...",
"name": "PlaybackSettings",
"description": ""
},
{
"type": "TObjectPtr<UAc...",
"name": "Sequence",
"description": "Embedded actor sequence data"
},
{
"type": "TObjectPtr<UAc...",
"name": "SequencePlayer",
"description": ""
}
] |
UActorSequencePlayer::GetPlaybackContext | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h | Access the playback context for this movie scene player | ActorSequence | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetPlaybackContext() const | [] |
UActorSequencePlayer | /Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequencePlayer.h | UActorSequencePlayeris used to actually "play" an actor sequence asset at runtime. | ActorSequence | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UActorSequencePlayer : public [UMovieSceneSequencePlayer](API\Runtime\MovieScene\UMovieSceneSequencePlayer) | [] |
FFeatureAdditionalFiles::FFeatureAdditionalFiles | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | FFeatureAdditionalFiles() | [] |
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FFeatureAdditionalFiles | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Structure that defines a shared feature pack resource. | AddContentDialog | struct FFeatureAdditionalFiles | [
{
"type": "TArray<FString...",
"name": "AdditionalFilesList",
"description": "List of files to insert"
},
{
"type": "FString",
"name": "DestinationFilesFolder",
"description": "Name of the folder to insert the files to"
}
] |
FFeaturePackContentSource::BuildListOfAdditionalFiles | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | void BuildListOfAdditionalFiles ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & AdditionalFileSourceList, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FileList, bool & bContainsSourceFiles ) | [] |
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FFeaturePackContentSource::GetAdditionalFilesForPack | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Returns a list of additional files (including the path) as specified in the config file if one exists in the pack file.
true if config file was read and parsed successfully | AddContentDialog | bool GetAdditionalFilesForPack ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FileList, bool & bContainsSource ) | [] |
FFeaturePackContentSource::CopyAdditionalFilesToFolder | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Copies the list of files specified in 'AdditionFilesToInclude' section in the config.ini of the feature pack.
true if config file was read and parsed successfully | AddContentDialog | void CopyAdditionalFilesToFolder ( const [FString](API\Runtime\Core\Containers\FString) & DestinationFolder, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & FilesCopied, bool & bHasSourceFiles, [FString](API\Runtime\Core\Containers\FString) InGameFolder ) | [] |
FFeaturePackContentSource::GetCategories | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the category for the content source. | AddContentDialog | virtual const [TArray](API\Runtime\Core\Containers\TArray)< EContentSourceCategory > & GetCategories() const | [] |
FFeaturePackContentSource::GetClassTypesUsed | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the class types used in this pack. | AddContentDialog | virtual const [FString](API\Runtime\Core\Containers\FString) & GetClassTypesUsed() const | [] |
FFeaturePackContentSource::GetFocusAssetName | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | const [FString](API\Runtime\Core\Containers\FString) & GetFocusAssetName() const | [] |
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FFeaturePackContentSource::GetIconData | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the image data for the icon which should represent the content source in the UI. | AddContentDialog | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FImageData > GetIconData() const | [] |
FFeaturePackContentSource::GetIdent | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the identity of the content. | AddContentDialog | virtual const [FString](API\Runtime\Core\Containers\FString) & GetIdent() const | [] |
FFeaturePackContentSource::GetLocalizedDescriptions | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the description of the content source as an array or localized strings. | AddContentDialog | virtual const [TArray](API\Runtime\Core\Containers\TArray)< FLocalizedText > & GetLocalizedDescriptions() const | [] |
FFeaturePackContentSource::GetLocalizedAssetTypes | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the asset types used in this pack. | AddContentDialog | virtual const [TArray](API\Runtime\Core\Containers\TArray)< FLocalizedText > & GetLocalizedAssetTypes() const | [] |
FFeaturePackContentSource::GetLocalizedNames | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the name of the content source as an array of localized strings. | AddContentDialog | virtual const [TArray](API\Runtime\Core\Containers\TArray)< FLocalizedText > & GetLocalizedNames() const | [] |
FFeaturePackContentSource::GetScreenshotData | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets an array or image data for screenshots for the content source. | AddContentDialog | virtual const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< FImageData > > & GetScreenshotData() const | [] |
FFeaturePackContentSource::GetSortKey | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the category for the content source. | AddContentDialog | virtual const [FString](API\Runtime\Core\Containers\FString) & GetSortKey() const | [] |
FFeaturePackContentSource::ImportPendingPacks | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | static void ImportPendingPacks() | [] |
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FFeaturePackContentSource::InsertAdditionalFeaturePacks | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | void InsertAdditionalFeaturePacks() | [] |
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FFeaturePackContentSource::InsertAdditionalResources | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | bool InsertAdditionalResources ( [TArray](API\Runtime\Core\Containers\TArray)< [FFeaturePackLevelSet](API\Editor\AddContentDialog\FFeaturePackLevelSet) > InAdditionalFeaturePacks, EFeaturePackDetailLevel RequiredLevel, const [FString](API\Runtime\Core\Containers\FString) & InDestinationFolder, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & InFilesCopied ) | [] |
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FFeaturePackContentSource::IsDataValid | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Is the data in this content valid. | AddContentDialog | virtual bool IsDataValid() const | [] |
FFeaturePackContentSource::InstallToProject | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Installs the content in the content source to the specific path.
true if install succeeded | AddContentDialog | virtual bool InstallToProject ( [FString](API\Runtime\Core\Containers\FString) InstallPath ) | [] |
FFeaturePackContentSource::FFeaturePackContentSource | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | FFeaturePackContentSource() | [] |
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FFeaturePackContentSource::FFeaturePackContentSource | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | FFeaturePackContentSource ( [FString](API\Runtime\Core\Containers\FString) InFeaturePackPath ) | [] |
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FFeaturePackContentSource::~FFeaturePackContentSource | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | virtual ~FFeaturePackContentSource() | [] |
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FFeaturePackContentSource | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | A content source which represents a content upack. | AddContentDialog | class FFeaturePackContentSource : public IContentSource | [
{
"type": "TArray<FString...",
"name": "ParseErrors",
"description": "Errors found when parsing manifest (if any)"
}
] |
FFeaturePackLevelSet::GetFeaturePackNameForLevel | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | [FString](API\Runtime\Core\Containers\FString) GetFeaturePackNameForLevel ( EFeaturePackDetailLevel InLevel, bool bLevelRequired ) | [] |
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FFeaturePackLevelSet::FFeaturePackLevelSet | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | FFeaturePackLevelSet() | [] |
|
FFeaturePackLevelSet::FFeaturePackLevelSet | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Creates a newFFeaturePackLevelSet | AddContentDialog | FFeaturePackLevelSet ( [FString](API\Runtime\Core\Containers\FString) InMountName, [TArray](API\Runtime\Core\Containers\TArray)< EFeaturePackDetailLevel > InDetailLevels ) | [] |
FFeaturePackLevelSet | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Structure that defines a shared feature pack resource. | AddContentDialog | struct FFeaturePackLevelSet | [
{
"type": "TArray< EFeatur...",
"name": "DetailLevels",
"description": "List of shared resource levels for this shared resource."
},
{
"type": "FString",
"name": "MountName",
"description": "Mount name for the shared resource - this is the folder the resource will be copied to on project generation as well as the name of the folder that will appear in the content browser."
}
] |
FLocalizedTextArray::GetTwoLetterLanguage | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the iso 2-letter language specifier for this text. | AddContentDialog | const [FString](API\Runtime\Core\Containers\FString) & GetTwoLetterLanguage() const | [] |
FLocalizedTextArray::GetTags | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Gets the array of tags in the language specified. | AddContentDialog | const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetTags() const | [] |
FLocalizedTextArray::FLocalizedTextArray | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | FLocalizedTextArray() | [] |
|
FLocalizedTextArray::FLocalizedTextArray | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | Creates a new FLocalizedText | AddContentDialog | FLocalizedTextArray ( [FString](API\Runtime\Core\Containers\FString) InTwoLetterLanguage, [FString](API\Runtime\Core\Containers\FString) InText ) | [] |
FPackData | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | struct FPackData | [
{
"type": "TArray<UObject...",
"name": "ImportedObjects",
"description": ""
},
{
"type": "FString",
"name": "PackMap",
"description": ""
},
{
"type": "FString",
"name": "PackName",
"description": ""
},
{
"type": "FString",
"name": "PackSource",
"description": ""
}
] |
|
FLocalizedTextArray | /Engine/Source/Editor/AddContentDialog/Public/FeaturePackContentSource.h | AddContentDialog | class FLocalizedTextArray | [] |
|
IAddContentDialogModule::GetContentSourceProviderManager | /Engine/Source/Editor/AddContentDialog/Public/IAddContentDialogModule.h | Gets the object responsible for managing content source providers. | AddContentDialog | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< FContentSourceProviderManager > GetContentSourceProviderManager() | [] |
IAddContentDialogModule | /Engine/Source/Editor/AddContentDialog/Public/IAddContentDialogModule.h | Defines methods for interacting with the Add Content Dialog. | AddContentDialog | class IAddContentDialogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
IAddContentDialogModule::ShowDialog | /Engine/Source/Editor/AddContentDialog/Public/IAddContentDialogModule.h | Creates a dialog for adding existing content to a project. | AddContentDialog | void ShowDialog ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > ParentWindow ) | [] |
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