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---|---|---|---|---|---|
FVideoEncoderFactory::Shutdown | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h | AVEncoder | static void Shutdown() | [] |
|
FVideoEncoderFactory::GetAvailable | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h | Get a list of registered encoders | AVEncoder | const [TArray](API\Runtime\Core\Containers\TArray)< [FVideoEncoderInfo](API\Runtime\AVEncoder\FVideoEncoderInfo) > & GetAvailable() const | [] |
ProtectSingleton | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h | AVEncoder | static FCriticalSection ProtectSingleton; | [] |
|
FVideoEncoderFactory | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h | No destructors are accessible with public or protected access. | AVEncoder | class FVideoEncoderFactory | [] |
Singleton | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h | AVEncoder | static [FVideoEncoderFactory](API\Runtime\AVEncoder\FVideoEncoderFactory) Singleton; | [] |
|
FVideoEncoderInfo | /Engine/Source/Runtime/AVEncoder/Public/VideoCommon.h | AVEncoder | struct FVideoEncoderInfo | [
{
"type": "ECodecType",
"name": "CodecType",
"description": ""
},
{
"type": "AVEncoder::FVid...",
"name": "H264",
"description": ""
},
{
"type": "uint32",
"name": "ID",
"description": ""
},
{
"type": "uint32",
"name": "MaxHeight",
"description": ""
},
{
"type": "uint32",
"name": "MaxLevel",
"description": ""
},
{
"type": "uint32",
"name": "MaxWidth",
"description": ""
},
{
"type": "uint32",
"name": "MinLevel",
"description": ""
},
{
"type": "TArray<EVideoF...",
"name": "SupportedInputFormats",
"description": ""
},
{
"type": "uint32",
"name": "SupportedProfiles",
"description": ""
}
] |
|
FVideoEncoderInput::CreateBuffer | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Create a user managed buffer | AVEncoder | [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * CreateBuffer ( [OnFrameReleasedCallback](API\Runtime\AVEncoder\FVideoEncoderInput\OnFrameReleasedCallback) InOnFrameReleased ) | [] |
FVideoEncoderInput::CreateForCUDA | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Create input for an encoder that encodes a CUarray | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForCUDA ( void * InApplicationCudaContext, bool IsResizable ) | [] |
FVideoEncoderInput::CreateDummy | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Construct video encoder input based on expected input frame format | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateDummy ( bool isResizable ) | [] |
FVideoEncoderInput::CreateForD3D11 | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Create input for an encoder that encodes a D3D11 texture | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForD3D11 ( void * InApplicationD3D11Device, bool IsResizable, bool IsShared ) | [] |
FVideoEncoderInput::CreateForD3D12 | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Create input for an encoder that encodes a D3D12 texture | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForD3D12 ( void * InApplicationD3D12Device, bool IsResizable, bool IsShared ) | [] |
FVideoEncoderInput::CreateForVulkan | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Create input for an encoder that encodes a VkImage | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForVulkan ( void * InApplicationVulkanData, bool IsResizable ) | [] |
FVideoEncoderInput::CreateForYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForYUV420P ( uint32 InWidth, uint32 InHeight, bool isResizable ) | [] |
|
FVideoEncoderInput::DestroyBuffer | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Destroy user managed buffer | AVEncoder | void DestroyBuffer ( [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Buffer ) | [] |
FVideoEncoderInput::Flush | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Destroy/release any frames that are not currently in use | AVEncoder | void Flush() | [] |
FVideoEncoderInput::GetAvailableEncoders | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Get a list of supported video encoders | AVEncoder | const [TArray](API\Runtime\Core\Containers\TArray)< [FVideoEncoderInfo](API\Runtime\AVEncoder\FVideoEncoderInfo) > & GetAvailableEncoders() | [] |
FVideoEncoderInput::GetCUDAEncoderContext | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | CUcontext GetCUDAEncoderContext() const | [] |
|
FVideoEncoderInput::GetFrameFormat | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | [EVideoFrameFormat](API\Runtime\AVEncoder\AVEncoder__EVideoFrameFormat) GetFrameFormat() const | [] |
|
FVideoEncoderInput::ObtainInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Obtain a video frame that can be used as a buffer for input to a video encoder | AVEncoder | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) > ObtainInputFrame() | [] |
OnFrameReleasedCallback | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | New packet callback prototype void(uint32 LayerIndex, const FCodecPacket& Packet) | AVEncoder | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) *)> OnFrameReleasedCallback | [] |
FVideoEncoderInput::operator= | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & operator= ( const [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & ) | [] |
|
FVideoEncoderInput::ReleaseInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Release (free) an input frame and make it available for future use | AVEncoder | void ReleaseInputFrame ( [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * InFrame ) | [] |
FVideoEncoderInput::SetMaxNumBuffers | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Properties | AVEncoder | virtual void SetMaxNumBuffers ( uint32 InMaxNumBuffers ) | [] |
FVideoEncoderInput::FVideoEncoderInput | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | FVideoEncoderInput ( const [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & ) | [] |
|
FVideoEncoderInput::FVideoEncoderInput | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | FVideoEncoderInput() | [] |
|
FVideoEncoderInput::~FVideoEncoderInput | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | virtual ~FVideoEncoderInput() | [] |
|
FVideoEncoderInput | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | class FVideoEncoderInput | [
{
"type": "bool",
"name": "bIsResizable",
"description": ""
},
{
"type": "EVideoFrameForm...",
"name": "FrameFormat",
"description": ""
},
{
"type": "uint32",
"name": "MaxNumBuffers",
"description": ""
},
{
"type": "uint32",
"name": "NextFrameID",
"description": ""
},
{
"type": "uint32",
"name": "NumBuffers",
"description": ""
}
] |
|
FVideoEncoderInputFrame::AllocateYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void AllocateYUV420P() | [] |
|
FVideoEncoderInputFrame::Clone | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Clone frame - this will create a copy that references the original until destroyed. | AVEncoder | const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Clone ( [FCloneDestroyedCallback](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCloneDestroyedCallback) InCloneDestroyedCallback ) const | [] |
EUnderlyingRHI | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | enum EUnderlyingRHI { Undefined, D3D11, D3D12, Vulkan, } | [] |
|
FCloneDestroyedCallback | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | The callback type used to create a registered encoder | AVEncoder | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) *)> FCloneDestroyedCallback | [] |
FCUDA | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | CUDA | AVEncoder | struct FCUDA | [
{
"type": "CUcontext",
"name": "EncoderDevice",
"description": ""
},
{
"type": "CUarray",
"name": "EncoderTexture",
"description": ""
},
{
"type": "void *",
"name": "SharedHandle",
"description": ""
},
{
"type": "EUnderlyingRHI",
"name": "UnderlyingRHI",
"description": ""
}
] |
FReleaseCUDATextureCallback | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | The callback type used to create a registered encoder | AVEncoder | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(CUarray)> FReleaseCUDATextureCallback | [] |
FYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | struct FYUV420P | [
{
"type": "const uint8 \u0004...",
"name": "Data",
"description": ""
},
{
"type": "uint32",
"name": "StrideU",
"description": ""
},
{
"type": "uint32",
"name": "StrideV",
"description": ""
},
{
"type": "uint32",
"name": "StrideY",
"description": ""
}
] |
|
FVideoEncoderInputFrame::GetCUDA | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | const [FCUDA](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCUDA) & GetCUDA() const | [] |
|
FVideoEncoderInputFrame::GetCUDA | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | [FCUDA](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCUDA) & GetCUDA() | [] |
|
FVideoEncoderInputFrame::GetFormat | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Current format of frame | AVEncoder | [EVideoFrameFormat](API\Runtime\AVEncoder\AVEncoder__EVideoFrameFormat) GetFormat() const | [] |
FVideoEncoderInputFrame::GetHeight | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | uint32 GetHeight() const | [] |
|
FVideoEncoderInputFrame::GetFrameID | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | uint32 GetFrameID() const | [] |
|
FVideoEncoderInputFrame::GetTimestampRTP | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | int64 GetTimestampRTP() const | [] |
|
FVideoEncoderInputFrame::GetTimestampUs | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | int64 GetTimestampUs() const | [] |
|
FVideoEncoderInputFrame::GetYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | const [FYUV420P](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FYUV420P) & GetYUV420P() const | [] |
|
FVideoEncoderInputFrame::GetWidth | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | uint32 GetWidth() const | [] |
|
FVideoEncoderInputFrame::GetYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | [FYUV420P](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FYUV420P) & GetYUV420P() | [] |
|
FVideoEncoderInputFrame::Obtain | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Obtain (increase reference count) of this input frame. | AVEncoder | const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Obtain() const | [] |
FVideoEncoderInputFrame::Release | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Release (decrease reference count) of this input frame. | AVEncoder | void Release() const | [] |
FVideoEncoderInputFrame::SetFrameID | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void SetFrameID ( uint32 id ) | [] |
|
FVideoEncoderInputFrame::SetHeight | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Height of frame buffer | AVEncoder | void SetHeight ( uint32 InHeight ) | [] |
FVideoEncoderInputFrame::SetTexture | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void SetTexture ( CUarray InTexture, [EUnderlyingRHI](API\Runtime\AVEncoder\FVideoEncoderInputFrame\EUnderlyingRHI) UnderlyingRHI, void * SharedHandle, [FReleaseCUDATextureCallback](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FReleaseCUDATextureCallback) InOnReleaseTexture ) | [] |
|
FVideoEncoderInputFrame::SetTimestampRTP | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void SetTimestampRTP ( int64 timestampRTP ) | [] |
|
FVideoEncoderInputFrame::SetTimestampUs | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void SetTimestampUs ( int64 timestampUs ) | [] |
|
FVideoEncoderInputFrame::SetWidth | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | Width of frame buffer | AVEncoder | void SetWidth ( uint32 InWidth ) | [] |
FVideoEncoderInputFrame::SetYUV420P | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | void SetYUV420P ( const uint8 * InDataY, const uint8 * InDataU, const uint8 * InDataV, uint32 InStrideY, uint32 InStrideU, uint32 InStrideV ) | [] |
|
FVideoEncoderInputFrame::FVideoEncoderInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | FVideoEncoderInputFrame() | [] |
|
FVideoEncoderInputFrame::FVideoEncoderInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | FVideoEncoderInputFrame ( const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) & CloneFrom ) | [] |
|
FVideoEncoderInputFrame::~FVideoEncoderInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | AVEncoder | virtual ~FVideoEncoderInputFrame() | [] |
|
IAudioEncoderListener::OnEncodedAudioFrame | /Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h | AVEncoder | void OnEncodedAudioFrame ( const [FMediaPacket](API\Runtime\AVEncoder\FMediaPacket) & Packet ) | [] |
|
FVideoEncoderInputFrame | /Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h | TODO this should go elsewhere and be made cross platform. | AVEncoder | class FVideoEncoderInputFrame | [
{
"type": "bool",
"name": "bFreeYUV420PData",
"description": ""
},
{
"type": "FCUDA",
"name": "CUDA",
"description": ""
},
{
"type": "EVideoFrameForm...",
"name": "Format",
"description": ""
},
{
"type": "uint32",
"name": "FrameID",
"description": ""
},
{
"type": "uint32",
"name": "Height",
"description": ""
},
{
"type": "FThreadSafeCoun...",
"name": "NumReferences",
"description": ""
},
{
"type": "FReleaseCUDATex...",
"name": "OnReleaseCUDATexture",
"description": ""
},
{
"type": "TFunction< void...",
"name": "OnTextureEncode",
"description": ""
},
{
"type": "int64",
"name": "TimestampRTP",
"description": ""
},
{
"type": "int64",
"name": "TimestampUs",
"description": ""
},
{
"type": "uint32",
"name": "Width",
"description": ""
},
{
"type": "FYUV420P",
"name": "YUV420P",
"description": ""
}
] |
IAudioEncoderListener | /Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h | AVEncoder | class IAudioEncoderListener | [] |
|
LibRtc::EAudioMuteReason | /Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h | librtc | AVEncoder | namespace LibRtc { enum EAudioMuteReason { Unsupported, Manual, NotListening, AdminDisabled, } } | [] |
OnAudioDecodeCallback | /Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h | The undecoded audio byte buffer is not guaranteed to be available after callback finishes. The pointer of the decoded audio sample buffer should be valid until the next decode call will happen. | AVEncoder | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FAudioByteBuffer](API\Runtime\AVEncoder\FAudioByteBuffer) &AudioBytes, const [FAudioSampleBuffer](API\Runtime\AVEncoder\FAudioSampleBuffer) &)> OnAudioDecodeCallback | [] |
OnAudioEncodeCallback | /Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h | The unencoded audio sample buffer is not guaranteed to be available after callback finishes. The pointer of the encoded audio byte buffer should be valid until the next encode call will happen. | AVEncoder | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FAudioSampleBuffer](API\Runtime\AVEncoder\FAudioSampleBuffer) &, const [FAudioByteBuffer](API\Runtime\AVEncoder\FAudioByteBuffer) &AudioBytes)> OnAudioEncodeCallback | [] |
FAVIWriter::CreateInstance | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Create a new avi writer from the specified options | AVIWriter | static [FAVIWriter](API\Runtime\AVIWriter\FAVIWriter) * CreateInstance ( const [FAVIWriterOptions](API\Runtime\AVIWriter\FAVIWriterOptions) & InOptions ) | [] |
FAVIWriter::DropFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | void DropFrames ( int32 NumFramesToDrop ) | [] |
|
FAVIWriter::Finalize | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | void Finalize() | [] |
|
FAVIWriter::GetFrameData | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Access captured frame data. Safe to be called from any thread. | AVIWriter | [TArray](API\Runtime\Core\Containers\TArray)< [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) > GetFrameData ( uint32 WaitTimeMs ) const | [] |
FAVIWriter::GetFrameNumber | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | int32 GetFrameNumber() const | [] |
|
FAVIWriter::GetHeight | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | uint32 GetHeight() const | [] |
|
FAVIWriter::GetNumOutstandingFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Retrieve the number of oustanding frames we have not processed yet | AVIWriter | int32 GetNumOutstandingFrames() const | [] |
FAVIWriter::GetWidth | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | uint32 GetWidth() const | [] |
|
FAVIWriter::Initialize | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | void Initialize() | [] |
|
FAVIWriter::IsCapturing | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | bool IsCapturing() const | [] |
|
FAVIWriter::Update | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | void Update ( double FrameTimeSeconds, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > FrameData ) | [] |
|
FAVIWriter::FAVIWriter | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Protected constructor to avoid abuse. | AVIWriter | FAVIWriter ( const [FAVIWriterOptions](API\Runtime\AVIWriter\FAVIWriterOptions) & InOptions ) | [] |
FAVIWriter::~FAVIWriter | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Public destruction | AVIWriter | virtual ~FAVIWriter() | [] |
FAVIWriter | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Class responsible for writing frames out to an AVI file | AVIWriter | class FAVIWriter | [
{
"type": "FThreadSafeBool",
"name": "bCapturing",
"description": "Whether we are capturing or not"
},
{
"type": "TUniquePtr<FCa...",
"name": "CapturedFrames",
"description": "Container that manages frames that we have already captured"
},
{
"type": "int32",
"name": "FrameNumber",
"description": "The current frame number"
},
{
"type": "FAVIWriterOptio...",
"name": "Options",
"description": "Creation options"
}
] |
FAVIWriterOptions::FAVIWriterOptions | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | FAVIWriterOptions() | [] |
|
FAVIWriterOptions | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Creation options for the AVI writer | AVIWriter | struct FAVIWriterOptions | [
{
"type": "bool",
"name": "bSynchronizeFrames",
"description": "When true, the game thread will block until captured frames have been processed by the avi writer"
},
{
"type": "int32",
"name": "CaptureFramerateDenominator",
"description": "The denominator of the captured video, ie (30/1) will capture at 30 frames per second."
},
{
"type": "int32",
"name": "CaptureFramerateNumerator",
"description": "The numerator of the captured video, ie (30/1) will capture at 30 frames per second."
},
{
"type": "FString",
"name": "CodecName",
"description": "Optional codec to use for compression"
},
{
"type": "TOptional< floa...",
"name": "CompressionQuality",
"description": "Optional compression quality, as a value between 0 and 1"
},
{
"type": "uint32",
"name": "Height",
"description": ""
},
{
"type": "FString",
"name": "OutputFilename",
"description": "Output filename"
},
{
"type": "uint32",
"name": "Width",
"description": ""
}
] |
FCapturedFrame::operator= | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) & operator= ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) && In ) | [] |
|
FCapturedFrame::FCapturedFrame | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | FCapturedFrame() | [] |
|
FCapturedFrame::FCapturedFrame | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | FCapturedFrame ( double InStartTimeSeconds, double InEndTimeSeconds, uint32 InFrameIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > InFrameData ) | [] |
|
FCapturedFrame::FCapturedFrame | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | FCapturedFrame ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) && In ) | [] |
|
FCapturedFrame::~FCapturedFrame | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | ~FCapturedFrame() | [] |
|
FCapturedFrame | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Data structure representing a captured frame | AVIWriter | struct FCapturedFrame | [
{
"type": "double",
"name": "EndTimeSeconds",
"description": "The End time of this frame"
},
{
"type": "TArray<FColor...",
"name": "FrameData",
"description": "The frame data itself (empty for a dropped frame)"
},
{
"type": "uint32",
"name": "FrameIndex",
"description": "The frame index of this frame in the stream"
},
{
"type": "FEvent*",
"name": "FrameProcessedEvent",
"description": "Triggered when the frame has been processed"
},
{
"type": "double",
"name": "StartTimeSeconds",
"description": "The start time of this frame"
}
] |
FCapturedFrames::Add | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Add a captured frame to this container. Only to be called from the owner tasread. | AVIWriter | void Add ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) Frame ) | [] |
FCapturedFrames::GetNumOutstandingFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Retrieve the number of oustanding frames we have not processed yet | AVIWriter | int32 GetNumOutstandingFrames() const | [] |
FCapturedFrames::ReadFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Read frames from this container (potentially from a thread) | AVIWriter | [TArray](API\Runtime\Core\Containers\TArray)< [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) > ReadFrames ( uint32 WaitTimeMs ) | [] |
FCapturedFrames::FCapturedFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Construct from a directory to place archives in, and a maximum number of frames we can hold in | AVIWriter | FCapturedFrames ( const [FString](API\Runtime\Core\Containers\FString) & InArchiveDirectory, int32 InMaxInMemoryFrames ) | [] |
FCapturedFrames::~FCapturedFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | AVIWriter | ~FCapturedFrames() | [] |
|
FCapturedFrames | /Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h | Container for managing captured frames. Temporarily archives frames to the file system when capture rate drops. | AVIWriter | struct FCapturedFrames | [] |
UGameFeatureAction_AddAttributeDefaults | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h | Adds ability system attribute defaults from this game feature | AbilitySystemGameFeatureActions | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Attribute Defaults")) class UGameFeatureAction_AddAttributeDefaults : public [UGameFeatureAction](API\Plugins\GameFeatures\UGameFeatureAction) | [
{
"type": "TArray<FSoftOb...",
"name": "AttribDefaultTableNames",
"description": "List of attribute default tables to add"
}
] |
UGameFeatureAction_AddAttributeDefaults::OnGameFeatureRegistering | /Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | AbilitySystemGameFeatureActions | virtual void OnGameFeatureRegistering() | [] |
ULayersBlueprintLibrary::AddActorToLayer | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h | Adds the actor to the specified layer | ActorLayerUtilities | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void AddActorToLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer ) | [] |
FActorLayer | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h | ActorLayerUtilities | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActorLayer | [
{
"type": "FName",
"name": "Name",
"description": "The name of this layer"
}
] |
|
ULayersBlueprintLibrary::GetActors | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h | Get all the actors in this layer | ActorLayerUtilities | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer, Meta=(WorldContext=WorldContextObject)) static [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & ActorLayer ) | [] |
ULayersBlueprintLibrary::RemoveActorFromLayer | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h | Removes the actor from the specified layer | ActorLayerUtilities | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void RemoveActorFromLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer ) | [] |
ULayersBlueprintLibrary | /Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h | Function library containing methods for interacting with editor layers | ActorLayerUtilities | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULayersBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
FActorPaletteCommands::RegisterCommands | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. | ActorPalette | virtual void RegisterCommands() | [] |
FActorPaletteCommands::FActorPaletteCommands | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h | ActorPalette | FActorPaletteCommands() | [] |
|
FActorPaletteCommands | /Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h | ActorPalette | class FActorPaletteCommands : public [TCommands< FActorPaletteCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "ResetCameraView",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ToggleGameView",
"description": ""
}
] |
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