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FVideoEncoderFactory::Shutdown
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h
AVEncoder
static void Shutdown()
[]
FVideoEncoderFactory::GetAvailable
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h
Get a list of registered encoders
AVEncoder
const [TArray](API\Runtime\Core\Containers\TArray)< [FVideoEncoderInfo](API\Runtime\AVEncoder\FVideoEncoderInfo) > & GetAvailable() const
[]
ProtectSingleton
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h
AVEncoder
static FCriticalSection ProtectSingleton;
[]
FVideoEncoderFactory
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h
No destructors are accessible with public or protected access.
AVEncoder
class FVideoEncoderFactory
[]
Singleton
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderFactory.h
AVEncoder
static [FVideoEncoderFactory](API\Runtime\AVEncoder\FVideoEncoderFactory) Singleton;
[]
FVideoEncoderInfo
/Engine/Source/Runtime/AVEncoder/Public/VideoCommon.h
AVEncoder
struct FVideoEncoderInfo
[ { "type": "ECodecType", "name": "CodecType", "description": "" }, { "type": "AVEncoder::FVid...", "name": "H264", "description": "" }, { "type": "uint32", "name": "ID", "description": "" }, { "type": "uint32", "name": "MaxHeight", "description": "" }, { "type": "uint32", "name": "MaxLevel", "description": "" }, { "type": "uint32", "name": "MaxWidth", "description": "" }, { "type": "uint32", "name": "MinLevel", "description": "" }, { "type": "TArray<EVideoF...", "name": "SupportedInputFormats", "description": "" }, { "type": "uint32", "name": "SupportedProfiles", "description": "" } ]
FVideoEncoderInput::CreateBuffer
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create a user managed buffer
AVEncoder
[FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * CreateBuffer ( [OnFrameReleasedCallback](API\Runtime\AVEncoder\FVideoEncoderInput\OnFrameReleasedCallback) InOnFrameReleased )
[]
FVideoEncoderInput::CreateForCUDA
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create input for an encoder that encodes a CUarray
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForCUDA ( void * InApplicationCudaContext, bool IsResizable )
[]
FVideoEncoderInput::CreateDummy
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Construct video encoder input based on expected input frame format
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateDummy ( bool isResizable )
[]
FVideoEncoderInput::CreateForD3D11
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create input for an encoder that encodes a D3D11 texture
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForD3D11 ( void * InApplicationD3D11Device, bool IsResizable, bool IsShared )
[]
FVideoEncoderInput::CreateForD3D12
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create input for an encoder that encodes a D3D12 texture
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForD3D12 ( void * InApplicationD3D12Device, bool IsResizable, bool IsShared )
[]
FVideoEncoderInput::CreateForVulkan
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Create input for an encoder that encodes a VkImage
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForVulkan ( void * InApplicationVulkanData, bool IsResizable )
[]
FVideoEncoderInput::CreateForYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) > CreateForYUV420P ( uint32 InWidth, uint32 InHeight, bool isResizable )
[]
FVideoEncoderInput::DestroyBuffer
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Destroy user managed buffer
AVEncoder
void DestroyBuffer ( [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Buffer )
[]
FVideoEncoderInput::Flush
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Destroy/release any frames that are not currently in use
AVEncoder
void Flush()
[]
FVideoEncoderInput::GetAvailableEncoders
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Get a list of supported video encoders
AVEncoder
const [TArray](API\Runtime\Core\Containers\TArray)< [FVideoEncoderInfo](API\Runtime\AVEncoder\FVideoEncoderInfo) > & GetAvailableEncoders()
[]
FVideoEncoderInput::GetCUDAEncoderContext
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
CUcontext GetCUDAEncoderContext() const
[]
FVideoEncoderInput::GetFrameFormat
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
[EVideoFrameFormat](API\Runtime\AVEncoder\AVEncoder__EVideoFrameFormat) GetFrameFormat() const
[]
FVideoEncoderInput::ObtainInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Obtain a video frame that can be used as a buffer for input to a video encoder
AVEncoder
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) > ObtainInputFrame()
[]
OnFrameReleasedCallback
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
New packet callback prototype void(uint32 LayerIndex, const FCodecPacket& Packet)
AVEncoder
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) *)> OnFrameReleasedCallback
[]
FVideoEncoderInput::operator=
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
[FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & operator= ( const [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & )
[]
FVideoEncoderInput::ReleaseInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Release (free) an input frame and make it available for future use
AVEncoder
void ReleaseInputFrame ( [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * InFrame )
[]
FVideoEncoderInput::SetMaxNumBuffers
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Properties
AVEncoder
virtual void SetMaxNumBuffers ( uint32 InMaxNumBuffers )
[]
FVideoEncoderInput::FVideoEncoderInput
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
FVideoEncoderInput ( const [FVideoEncoderInput](API\Runtime\AVEncoder\FVideoEncoderInput) & )
[]
FVideoEncoderInput::FVideoEncoderInput
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
FVideoEncoderInput()
[]
FVideoEncoderInput::~FVideoEncoderInput
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
virtual ~FVideoEncoderInput()
[]
FVideoEncoderInput
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
class FVideoEncoderInput
[ { "type": "bool", "name": "bIsResizable", "description": "" }, { "type": "EVideoFrameForm...", "name": "FrameFormat", "description": "" }, { "type": "uint32", "name": "MaxNumBuffers", "description": "" }, { "type": "uint32", "name": "NextFrameID", "description": "" }, { "type": "uint32", "name": "NumBuffers", "description": "" } ]
FVideoEncoderInputFrame::AllocateYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void AllocateYUV420P()
[]
FVideoEncoderInputFrame::Clone
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Clone frame - this will create a copy that references the original until destroyed.
AVEncoder
const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Clone ( [FCloneDestroyedCallback](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCloneDestroyedCallback) InCloneDestroyedCallback ) const
[]
EUnderlyingRHI
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
enum EUnderlyingRHI { Undefined, D3D11, D3D12, Vulkan, }
[]
FCloneDestroyedCallback
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
The callback type used to create a registered encoder
AVEncoder
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) *)> FCloneDestroyedCallback
[]
FCUDA
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
CUDA
AVEncoder
struct FCUDA
[ { "type": "CUcontext", "name": "EncoderDevice", "description": "" }, { "type": "CUarray", "name": "EncoderTexture", "description": "" }, { "type": "void *", "name": "SharedHandle", "description": "" }, { "type": "EUnderlyingRHI", "name": "UnderlyingRHI", "description": "" } ]
FReleaseCUDATextureCallback
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
The callback type used to create a registered encoder
AVEncoder
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(CUarray)> FReleaseCUDATextureCallback
[]
FYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
struct FYUV420P
[ { "type": "const uint8 \u0004...", "name": "Data", "description": "" }, { "type": "uint32", "name": "StrideU", "description": "" }, { "type": "uint32", "name": "StrideV", "description": "" }, { "type": "uint32", "name": "StrideY", "description": "" } ]
FVideoEncoderInputFrame::GetCUDA
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
const [FCUDA](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCUDA) & GetCUDA() const
[]
FVideoEncoderInputFrame::GetCUDA
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
[FCUDA](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FCUDA) & GetCUDA()
[]
FVideoEncoderInputFrame::GetFormat
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Current format of frame
AVEncoder
[EVideoFrameFormat](API\Runtime\AVEncoder\AVEncoder__EVideoFrameFormat) GetFormat() const
[]
FVideoEncoderInputFrame::GetHeight
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
uint32 GetHeight() const
[]
FVideoEncoderInputFrame::GetFrameID
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
uint32 GetFrameID() const
[]
FVideoEncoderInputFrame::GetTimestampRTP
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
int64 GetTimestampRTP() const
[]
FVideoEncoderInputFrame::GetTimestampUs
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
int64 GetTimestampUs() const
[]
FVideoEncoderInputFrame::GetYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
const [FYUV420P](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FYUV420P) & GetYUV420P() const
[]
FVideoEncoderInputFrame::GetWidth
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
uint32 GetWidth() const
[]
FVideoEncoderInputFrame::GetYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
[FYUV420P](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FYUV420P) & GetYUV420P()
[]
FVideoEncoderInputFrame::Obtain
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Obtain (increase reference count) of this input frame.
AVEncoder
const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) * Obtain() const
[]
FVideoEncoderInputFrame::Release
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Release (decrease reference count) of this input frame.
AVEncoder
void Release() const
[]
FVideoEncoderInputFrame::SetFrameID
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void SetFrameID ( uint32 id )
[]
FVideoEncoderInputFrame::SetHeight
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Height of frame buffer
AVEncoder
void SetHeight ( uint32 InHeight )
[]
FVideoEncoderInputFrame::SetTexture
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void SetTexture ( CUarray InTexture, [EUnderlyingRHI](API\Runtime\AVEncoder\FVideoEncoderInputFrame\EUnderlyingRHI) UnderlyingRHI, void * SharedHandle, [FReleaseCUDATextureCallback](API\Runtime\AVEncoder\FVideoEncoderInputFrame\FReleaseCUDATextureCallback) InOnReleaseTexture )
[]
FVideoEncoderInputFrame::SetTimestampRTP
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void SetTimestampRTP ( int64 timestampRTP )
[]
FVideoEncoderInputFrame::SetTimestampUs
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void SetTimestampUs ( int64 timestampUs )
[]
FVideoEncoderInputFrame::SetWidth
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
Width of frame buffer
AVEncoder
void SetWidth ( uint32 InWidth )
[]
FVideoEncoderInputFrame::SetYUV420P
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
void SetYUV420P ( const uint8 * InDataY, const uint8 * InDataU, const uint8 * InDataV, uint32 InStrideY, uint32 InStrideU, uint32 InStrideV )
[]
FVideoEncoderInputFrame::FVideoEncoderInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
FVideoEncoderInputFrame()
[]
FVideoEncoderInputFrame::FVideoEncoderInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
FVideoEncoderInputFrame ( const [FVideoEncoderInputFrame](API\Runtime\AVEncoder\FVideoEncoderInputFrame) & CloneFrom )
[]
FVideoEncoderInputFrame::~FVideoEncoderInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
AVEncoder
virtual ~FVideoEncoderInputFrame()
[]
IAudioEncoderListener::OnEncodedAudioFrame
/Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h
AVEncoder
void OnEncodedAudioFrame ( const [FMediaPacket](API\Runtime\AVEncoder\FMediaPacket) & Packet )
[]
FVideoEncoderInputFrame
/Engine/Source/Runtime/AVEncoder/Public/VideoEncoderInput.h
TODO this should go elsewhere and be made cross platform.
AVEncoder
class FVideoEncoderInputFrame
[ { "type": "bool", "name": "bFreeYUV420PData", "description": "" }, { "type": "FCUDA", "name": "CUDA", "description": "" }, { "type": "EVideoFrameForm...", "name": "Format", "description": "" }, { "type": "uint32", "name": "FrameID", "description": "" }, { "type": "uint32", "name": "Height", "description": "" }, { "type": "FThreadSafeCoun...", "name": "NumReferences", "description": "" }, { "type": "FReleaseCUDATex...", "name": "OnReleaseCUDATexture", "description": "" }, { "type": "TFunction< void...", "name": "OnTextureEncode", "description": "" }, { "type": "int64", "name": "TimestampRTP", "description": "" }, { "type": "int64", "name": "TimestampUs", "description": "" }, { "type": "uint32", "name": "Width", "description": "" }, { "type": "FYUV420P", "name": "YUV420P", "description": "" } ]
IAudioEncoderListener
/Engine/Source/Runtime/AVEncoder/Public/AudioEncoder.h
AVEncoder
class IAudioEncoderListener
[]
LibRtc::EAudioMuteReason
/Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h
librtc
AVEncoder
namespace LibRtc { enum EAudioMuteReason { Unsupported, Manual, NotListening, AdminDisabled, } }
[]
OnAudioDecodeCallback
/Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h
The undecoded audio byte buffer is not guaranteed to be available after callback finishes. The pointer of the decoded audio sample buffer should be valid until the next decode call will happen.
AVEncoder
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FAudioByteBuffer](API\Runtime\AVEncoder\FAudioByteBuffer) &AudioBytes, const [FAudioSampleBuffer](API\Runtime\AVEncoder\FAudioSampleBuffer) &)> OnAudioDecodeCallback
[]
OnAudioEncodeCallback
/Engine/Source/Runtime/AVEncoder/Public/AudioTypes.h
The unencoded audio sample buffer is not guaranteed to be available after callback finishes. The pointer of the encoded audio byte buffer should be valid until the next encode call will happen.
AVEncoder
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< void(const [FAudioSampleBuffer](API\Runtime\AVEncoder\FAudioSampleBuffer) &, const [FAudioByteBuffer](API\Runtime\AVEncoder\FAudioByteBuffer) &AudioBytes)> OnAudioEncodeCallback
[]
FAVIWriter::CreateInstance
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Create a new avi writer from the specified options
AVIWriter
static [FAVIWriter](API\Runtime\AVIWriter\FAVIWriter) * CreateInstance ( const [FAVIWriterOptions](API\Runtime\AVIWriter\FAVIWriterOptions) & InOptions )
[]
FAVIWriter::DropFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
void DropFrames ( int32 NumFramesToDrop )
[]
FAVIWriter::Finalize
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
void Finalize()
[]
FAVIWriter::GetFrameData
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Access captured frame data. Safe to be called from any thread.
AVIWriter
[TArray](API\Runtime\Core\Containers\TArray)< [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) > GetFrameData ( uint32 WaitTimeMs ) const
[]
FAVIWriter::GetFrameNumber
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
int32 GetFrameNumber() const
[]
FAVIWriter::GetHeight
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
uint32 GetHeight() const
[]
FAVIWriter::GetNumOutstandingFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Retrieve the number of oustanding frames we have not processed yet
AVIWriter
int32 GetNumOutstandingFrames() const
[]
FAVIWriter::GetWidth
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
uint32 GetWidth() const
[]
FAVIWriter::Initialize
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
void Initialize()
[]
FAVIWriter::IsCapturing
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
bool IsCapturing() const
[]
FAVIWriter::Update
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
void Update ( double FrameTimeSeconds, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > FrameData )
[]
FAVIWriter::FAVIWriter
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Protected constructor to avoid abuse.
AVIWriter
FAVIWriter ( const [FAVIWriterOptions](API\Runtime\AVIWriter\FAVIWriterOptions) & InOptions )
[]
FAVIWriter::~FAVIWriter
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Public destruction
AVIWriter
virtual ~FAVIWriter()
[]
FAVIWriter
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Class responsible for writing frames out to an AVI file
AVIWriter
class FAVIWriter
[ { "type": "FThreadSafeBool", "name": "bCapturing", "description": "Whether we are capturing or not" }, { "type": "TUniquePtr<FCa...", "name": "CapturedFrames", "description": "Container that manages frames that we have already captured" }, { "type": "int32", "name": "FrameNumber", "description": "The current frame number" }, { "type": "FAVIWriterOptio...", "name": "Options", "description": "Creation options" } ]
FAVIWriterOptions::FAVIWriterOptions
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
FAVIWriterOptions()
[]
FAVIWriterOptions
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Creation options for the AVI writer
AVIWriter
struct FAVIWriterOptions
[ { "type": "bool", "name": "bSynchronizeFrames", "description": "When true, the game thread will block until captured frames have been processed by the avi writer" }, { "type": "int32", "name": "CaptureFramerateDenominator", "description": "The denominator of the captured video, ie (30/1) will capture at 30 frames per second." }, { "type": "int32", "name": "CaptureFramerateNumerator", "description": "The numerator of the captured video, ie (30/1) will capture at 30 frames per second." }, { "type": "FString", "name": "CodecName", "description": "Optional codec to use for compression" }, { "type": "TOptional< floa...", "name": "CompressionQuality", "description": "Optional compression quality, as a value between 0 and 1" }, { "type": "uint32", "name": "Height", "description": "" }, { "type": "FString", "name": "OutputFilename", "description": "Output filename" }, { "type": "uint32", "name": "Width", "description": "" } ]
FCapturedFrame::operator=
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
[FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) & operator= ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) && In )
[]
FCapturedFrame::FCapturedFrame
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
FCapturedFrame()
[]
FCapturedFrame::FCapturedFrame
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
FCapturedFrame ( double InStartTimeSeconds, double InEndTimeSeconds, uint32 InFrameIndex, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > InFrameData )
[]
FCapturedFrame::FCapturedFrame
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
FCapturedFrame ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) && In )
[]
FCapturedFrame::~FCapturedFrame
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
~FCapturedFrame()
[]
FCapturedFrame
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Data structure representing a captured frame
AVIWriter
struct FCapturedFrame
[ { "type": "double", "name": "EndTimeSeconds", "description": "The End time of this frame" }, { "type": "TArray<FColor...", "name": "FrameData", "description": "The frame data itself (empty for a dropped frame)" }, { "type": "uint32", "name": "FrameIndex", "description": "The frame index of this frame in the stream" }, { "type": "FEvent*", "name": "FrameProcessedEvent", "description": "Triggered when the frame has been processed" }, { "type": "double", "name": "StartTimeSeconds", "description": "The start time of this frame" } ]
FCapturedFrames::Add
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Add a captured frame to this container. Only to be called from the owner tasread.
AVIWriter
void Add ( [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) Frame )
[]
FCapturedFrames::GetNumOutstandingFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Retrieve the number of oustanding frames we have not processed yet
AVIWriter
int32 GetNumOutstandingFrames() const
[]
FCapturedFrames::ReadFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Read frames from this container (potentially from a thread)
AVIWriter
[TArray](API\Runtime\Core\Containers\TArray)< [FCapturedFrame](API\Runtime\AVIWriter\FCapturedFrame) > ReadFrames ( uint32 WaitTimeMs )
[]
FCapturedFrames::FCapturedFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Construct from a directory to place archives in, and a maximum number of frames we can hold in
AVIWriter
FCapturedFrames ( const [FString](API\Runtime\Core\Containers\FString) & InArchiveDirectory, int32 InMaxInMemoryFrames )
[]
FCapturedFrames::~FCapturedFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
AVIWriter
~FCapturedFrames()
[]
FCapturedFrames
/Engine/Source/Runtime/AVIWriter/Public/AVIWriter.h
Container for managing captured frames. Temporarily archives frames to the file system when capture rate drops.
AVIWriter
struct FCapturedFrames
[]
UGameFeatureAction_AddAttributeDefaults
/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h
Adds ability system attribute defaults from this game feature
AbilitySystemGameFeatureActions
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(DisplayName="Add Attribute Defaults")) class UGameFeatureAction_AddAttributeDefaults : public [UGameFeatureAction](API\Plugins\GameFeatures\UGameFeatureAction)
[ { "type": "TArray<FSoftOb...", "name": "AttribDefaultTableNames", "description": "List of attribute default tables to add" } ]
UGameFeatureAction_AddAttributeDefaults::OnGameFeatureRegistering
/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h
Called when the object owning the action is registered for possible activation, this is called even if a feature never activates
AbilitySystemGameFeatureActions
virtual void OnGameFeatureRegistering()
[]
ULayersBlueprintLibrary::AddActorToLayer
/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
Adds the actor to the specified layer
ActorLayerUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void AddActorToLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer )
[]
FActorLayer
/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
ActorLayerUtilities
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType)) struct FActorLayer
[ { "type": "FName", "name": "Name", "description": "The name of this layer" } ]
ULayersBlueprintLibrary::GetActors
/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
Get all the actors in this layer
ActorLayerUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer, Meta=(WorldContext=WorldContextObject)) static [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > GetActors ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * WorldContextObject, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & ActorLayer )
[]
ULayersBlueprintLibrary::RemoveActorFromLayer
/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
Removes the actor from the specified layer
ActorLayerUtilities
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Layer) static void RemoveActorFromLayer ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, const [FActorLayer](API\Plugins\ActorLayerUtilities\FActorLayer) & Layer )
[]
ULayersBlueprintLibrary
/Engine/Plugins/Runtime/ActorLayerUtilities/Source/ActorLayerUtilities/Public/ActorLayerUtilities.h
Function library containing methods for interacting with editor layers
ActorLayerUtilities
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class ULayersBlueprintLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
[]
FActorPaletteCommands::RegisterCommands
/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
ActorPalette
virtual void RegisterCommands()
[]
FActorPaletteCommands::FActorPaletteCommands
/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h
ActorPalette
FActorPaletteCommands()
[]
FActorPaletteCommands
/Engine/Plugins/Experimental/ActorPalette/Source/ActorPalette/Public/ActorPaletteCommands.h
ActorPalette
class FActorPaletteCommands : public [TCommands< FActorPaletteCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "ResetCameraView", "description": "" }, { "type": "TSharedPtr<FUI...", "name": "ToggleGameView", "description": "" } ]