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FDefaultSpectatorScreenController::Helpers::GetEyeCroppedToFitRect | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | static FIntRect GetEyeCroppedToFitRect &40; FVector2D EyeCenterPoint, const FIntRect & EyeRect, const FIntRect & TargetRect &41; | [] |
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FDefaultSpectatorScreenController::Helpers::GetLetterboxedDestRect | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | static FIntRect GetLetterboxedDestRect &40; const FIntRect & SrcRect, const FIntRect & TargetRect &41; | [] |
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Helpers | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | class Helpers | [] |
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FDefaultSpectatorScreenController::QueueDebugCanvasLayerID | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void QueueDebugCanvasLayerID ( int32 LayerID ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeLetterboxed | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeSingleEyeLetterboxed ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeUndistorted | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeUndistorted ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeMirrorAndTexture ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeCroppedToFill | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeSingleEyeCroppedToFill ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeDistorted | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeDistorted ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeSingleEye | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeSingleEye ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorModeTexture | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorModeTexture ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FTexture2DRHIRef TargetTexture, FTexture2DRHIRef EyeTexture, FTexture2DRHIRef OtherTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorScreen_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorScreen_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * BackBuffer, FTexture2DRHIRef SrcTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::RenderSpectatorScreen_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void RenderSpectatorScreen_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * BackBuffer, FTexture2DRHIRef SrcTexture, FTexture2DRHIRef LayersTexture, FVector2D WindowSize ) | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayout | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | Setup the layout for ESpectatorScreenMode::TexturePlusEye. | XRBase | virtual void SetSpectatorScreenModeTexturePlusEyeLayout ( const [FSpectatorScreenModeTexturePlusEyeLayout](API\Runtime\HeadMountedDisplay\FSpectatorScreenModeTexturePlusE-) & Layout ) | [] |
FDefaultSpectatorScreenController::SetSpectatorScreenTextureRenderCommand | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void SetSpectatorScreenTextureRenderCommand ( [UTexture](API\Runtime\Engine\Engine\UTexture) * SrcTexture ) | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenTexture_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void SetSpectatorScreenTexture_RenderThread ( FTexture2DRHIRef & InTexture ) | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayoutRenderCommand | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void SetSpectatorScreenModeTexturePlusEyeLayoutRenderCommand ( const [FSpectatorScreenModeTexturePlusEyeLayout](API\Runtime\HeadMountedDisplay\FSpectatorScreenModeTexturePlusE-) & Layout ) | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenModeTexturePlusEyeLayout_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void SetSpectatorScreenModeTexturePlusEyeLayout_RenderThread ( const [FSpectatorScreenModeTexturePlusEyeLayout](API\Runtime\HeadMountedDisplay\FSpectatorScreenModeTexturePlusE-) & Layout ) | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenMode | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | Sets the social screen mode. | XRBase | virtual void SetSpectatorScreenMode ( ESpectatorScreenMode Mode ) | [] |
FDefaultSpectatorScreenController::UpdateSpectatorScreenMode_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual void UpdateSpectatorScreenMode_RenderThread() | [] |
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FDefaultSpectatorScreenController::SetSpectatorScreenTexture | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | Change the texture displayed on the social screen | XRBase | virtual void SetSpectatorScreenTexture ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture ) | [] |
FDefaultSpectatorScreenController::FDefaultSpectatorScreenController | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | FDefaultSpectatorScreenController ( [FHeadMountedDisplayBase](API\Plugins\XRBase\FHeadMountedDisplayBase) * InHMDDevice ) | [] |
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FDefaultSpectatorScreenController::~FDefaultSpectatorScreenController | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | virtual ~FDefaultSpectatorScreenController() | [] |
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FDefaultSpectatorScreenController | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | Default implementation of spectator screen controller. | XRBase | class FDefaultSpectatorScreenController : public [ISpectatorScreenController](API\Runtime\HeadMountedDisplay\ISpectatorScreenController), public [TSharedFromThis< FDefaultSpectatorScreenController, ESPMode::ThreadSafe >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "TArray< int32 >",
"name": "DebugCanvasLayerIDs",
"description": ""
},
{
"type": "ESpectatorScree...",
"name": "NewSpectatorScreenMode",
"description": ""
},
{
"type": "FCriticalSectio...",
"name": "NewSpectatorScreenModeLock",
"description": ""
},
{
"type": "FSpectatorScree...",
"name": "SpectatorScreenDelegate_RenderThread",
"description": ""
},
{
"type": "ESpectatorScree...",
"name": "SpectatorScreenMode_RenderThread",
"description": ""
},
{
"type": "FSpectatorScree...",
"name": "SpectatorScreenModeTexturePlusEyeLayout_RenderThread",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "SpectatorScreenTexture",
"description": ""
},
{
"type": "FTexture2DRHIRe...",
"name": "SpectatorScreenTexture_RenderThread",
"description": ""
}
] |
FDefaultStereoLayers::BeginRenderViewFamily | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Called on game thread when view family is about to be rendered. | XRBase | virtual void BeginRenderViewFamily ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultStereoLayers::PostRenderView_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Allows to render content after the 3D content scene, useful for debugging | XRBase | virtual void PostRenderView_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) | [] |
FDefaultStereoLayers::PreRenderViewFamily_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Called on render thread at the start of rendering. | XRBase | virtual void PreRenderViewFamily_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultStereoLayers::SetupView | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Called on game thread when creating the view. | XRBase | virtual void SetupView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) | [] |
FDefaultStereoLayers::PreRenderView_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. | XRBase | virtual void PreRenderView_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) | [] |
FDefaultStereoLayers::SetupViewFamily | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | ISceneViewExtensioninterface | XRBase | virtual void SetupViewFamily ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultStereoLayers::ShouldCopyDebugLayersToSpectatorScreen | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | If true the debug layers are copied to the spectator screen, because they do not naturally end up on the spectator screen as part of the 3d view. | XRBase | virtual bool ShouldCopyDebugLayersToSpectatorScreen() const | [] |
FDefaultStereoLayers::StereoLayerRender | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Experimental method | XRBase | static void StereoLayerRender ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const [TArray](API\Runtime\Core\Containers\TArray)< [FLayerDesc](API\Runtime\Engine\IStereoLayers\FLayerDesc) > & LayersToRender, const [FDefaultStereoLayers_LayerRenderParams](API\Plugins\XRBase\FDefaultStereoLayers_LayerRender-) & RenderParams ) | [] |
FDefaultStereoLayers::UpdateHmdTransform | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Invoked byFHeadMountedDisplayBaseto update the HMD position during the late update. | XRBase | void UpdateHmdTransform ( const FTransform & InHmdTransform ) | [] |
FDefaultStereoLayers::FDefaultStereoLayers | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | XRBase | FDefaultStereoLayers ( const [FAutoRegister](API\Runtime\Engine\FAutoRegister) & AutoRegister, [FHeadMountedDisplayBase](API\Plugins\XRBase\FHeadMountedDisplayBase) * InHMDDevice ) | [] |
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FDefaultStereoLayers | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | FHeadmountedDisplayBase subclasses will use this implementation by default unless overridden. | XRBase | class FDefaultStereoLayers : public [FSimpleLayerManager](API\Plugins\XRBase\FSimpleLayerManager), public [FHMDSceneViewExtension](API\Runtime\Engine\FHMDSceneViewExtension) | [
{
"type": "FHeadMountedDis...",
"name": "HMDDevice",
"description": ""
},
{
"type": "FTransform",
"name": "HmdTransform",
"description": ""
},
{
"type": "TArray<FLayerD...",
"name": "SortedOverlayLayers",
"description": ""
},
{
"type": "TArray<FLayerD...",
"name": "SortedSceneLayers",
"description": ""
}
] |
FDefaultStereoLayers_LayerRenderParams | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultStereoLayers.h | Experimental struct | XRBase | struct FDefaultStereoLayers_LayerRenderParams | [
{
"type": "FMatrix[3]",
"name": "RenderMatrices",
"description": ""
},
{
"type": "FIntRect",
"name": "Viewport",
"description": ""
}
] |
FDefaultXRCamera::ApplyHMDRotation | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Optionally called byAPlayerControllerto apply the orientation of the headset to the PC's rotation. If this is not done then the PC will face differently than the camera, which might be good (depending on the game). | XRBase | virtual void ApplyHMDRotation ( [APlayerController](API\Runtime\Engine\GameFramework\APlayerController) * PC, FRotator & ViewRotation ) | [] |
FDefaultXRCamera::BeginRenderViewFamily | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Called on game thread when view family is about to be rendered. | XRBase | virtual void BeginRenderViewFamily ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultXRCamera::CalculateStereoCameraOffset | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Calculates the offset for the camera position, given the specified eye pass, position and rotation. An XR plugin implementing stereo rendering should forward all calls of CalculateStereoViewOffset to this method. | XRBase | virtual void CalculateStereoCameraOffset ( const int32 ViewIndex, FRotator & ViewRotation, FVector & ViewLocation ) | [] |
FDefaultXRCamera::GetSystemDeviceId | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | IIdentifiableXRDeviceinterface: | XRBase | virtual int32 GetSystemDeviceId() const | [] |
FDefaultXRCamera::GetSystemName | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Returns a unique identifier that's supposed to represent the third party system that this object is part of (Vive, Oculus, PSVR, etc.).
A name unique to the system which this object belongs to. | XRBase | virtual [FName](API\Runtime\Core\UObject\FName) GetSystemName() const | [] |
FDefaultXRCamera::GetUseImplicitHMDPosition | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Returns current setting controlling whether to assume an implied hmd position | XRBase | virtual bool GetUseImplicitHMDPosition() const | [] |
FDefaultXRCamera::IsActiveThisFrame_Internal | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | FWorldSceneViewExtensioninterface: | XRBase | virtual bool IsActiveThisFrame_Internal ( const [FSceneViewExtensionContext](API\Runtime\Engine\FSceneViewExtensionContext) & Context ) const | [] |
FDefaultXRCamera::OverrideFOV | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Override the Field of View for the player camera component. | XRBase | virtual void OverrideFOV ( float & InOutFOV ) | [] |
FDefaultXRCamera::PreRenderViewFamily_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Called on render thread at the start of rendering. | XRBase | virtual void PreRenderViewFamily_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultXRCamera::PreRenderView_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. | XRBase | virtual void PreRenderView_RenderThread ( [FRDGBuilder](API\Runtime\RenderCore\FRDGBuilder) & GraphBuilder, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) | [] |
FDefaultXRCamera::SetupLateUpdate | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Setup state for applying the render thread late update | XRBase | virtual void SetupLateUpdate ( const FTransform & ParentToWorld, [USceneComponent](API\Runtime\Engine\Components\USceneComponent) * Component, bool bSkipLateUpdate ) | [] |
FDefaultXRCamera::SetupView | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Called on game thread when creating the view. | XRBase | virtual void SetupView ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily, [FSceneView](API\Runtime\Engine\FSceneView) & InView ) | [] |
FDefaultXRCamera::SetupViewFamily | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | ISceneViewExtensioninterface: | XRBase | virtual void SetupViewFamily ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & InViewFamily ) | [] |
FDefaultXRCamera::UpdatePlayerCamera | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Apply the orientation and position of the headset to the Camera. | XRBase | virtual bool UpdatePlayerCamera ( FQuat & CurrentOrientation, FVector & CurrentPosition ) | [] |
FDefaultXRCamera::UseImplicitHMDPosition | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Set the view offset mode to assume an implied HMD position | XRBase | virtual void UseImplicitHMDPosition ( bool bInImplicitHMDPosition ) | [] |
FDefaultXRCamera::FDefaultXRCamera | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | XRBase | FDefaultXRCamera ( const [FAutoRegister](API\Runtime\Engine\FAutoRegister) &, [IXRTrackingSystem](API\Runtime\HeadMountedDisplay\IXRTrackingSystem) * InTrackingSystem, int32 InDeviceId ) | [] |
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FDefaultXRCamera::~FDefaultXRCamera | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | XRBase | virtual ~FDefaultXRCamera() | [] |
|
FDefaultXRCamera | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRCamera.h | Default base implementation ofIXRCamera. Can either be used directly by implementations or extended with platform-specific features. | XRBase | class FDefaultXRCamera : public [IXRCamera](API\Runtime\HeadMountedDisplay\IXRCamera), public [FHMDSceneViewExtension](API\Runtime\Engine\FHMDSceneViewExtension) | [
{
"type": "FQuat",
"name": "DeltaControlOrientation",
"description": ""
},
{
"type": "FRotator",
"name": "DeltaControlRotation",
"description": ""
},
{
"type": "const int32",
"name": "DeviceId",
"description": ""
},
{
"type": "IXRTrackingSyst...",
"name": "TrackingSystem",
"description": ""
}
] |
FDefaultXRLoadingScreen::ApplyDeltaRotation | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | virtual void ApplyDeltaRotation ( const [FSplashData](API\Plugins\XRBase\FSplashData) & Splash ) | [] |
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FDefaultXRLoadingScreen::DoAddSplash | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | virtual void DoAddSplash ( [FSplashData](API\Plugins\XRBase\FSplashData) & Splash ) | [] |
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FDefaultXRLoadingScreen::DoDeleteSplash | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | virtual void DoDeleteSplash ( [FSplashData](API\Plugins\XRBase\FSplashData) & Splash ) | [] |
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FDefaultXRLoadingScreen::DoHideSplash | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | virtual void DoHideSplash ( [FSplashData](API\Plugins\XRBase\FSplashData) & Splash ) | [] |
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FDefaultXRLoadingScreen::DoShowSplash | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | virtual void DoShowSplash ( [FSplashData](API\Plugins\XRBase\FSplashData) & Splash ) | [] |
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FDefaultXRLoadingScreen::HideLoadingScreen | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | Hides the loading screen. | XRBase | virtual void HideLoadingScreen() | [] |
FDefaultXRLoadingScreen::IsPlayingLoadingMovie | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | Returns whether a loading movie is playing or not. | XRBase | virtual bool IsPlayingLoadingMovie() const | [] |
FDefaultXRLoadingScreen::ShowLoadingScreen | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | IXRLoadingScreeninterface | XRBase | virtual void ShowLoadingScreen() | [] |
FDefaultXRLoadingScreen::FDefaultXRLoadingScreen | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | FDefaultXRLoadingScreen ( class [IXRTrackingSystem](API\Runtime\HeadMountedDisplay\IXRTrackingSystem) * InTrackingSystem ) | [] |
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FDefaultXRLoadingScreen | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | class FDefaultXRLoadingScreen : public [TXRLoadingScreenBase< FSplashData >](API\Plugins\XRBase\TXRLoadingScreenBase) | [] |
|
FDeviceModelLoadedDelegate | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRAssetFunctionLibrary.h | UAsyncTask_LoadXRDeviceVisComponent | XRBase | class FDeviceModelLoadedDelegate | [] |
FHeadMountedDisplayBase::CalculateStereoViewOffset | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Calculates the offset for the camera position, given the specified position, rotation, and world scale Specifying eSSE_MONOSCOPIC for the view index returns a center offset behind the stereo views | XRBase | virtual void CalculateStereoViewOffset ( const int32 ViewIndex, FRotator & ViewRotation, const float WorldToMeters, FVector & ViewLocation ) | [] |
FHeadMountedDisplayBase::CopyTexture_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Helper to copy one render target into another for spectator screen display. | XRBase | virtual void CopyTexture_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * SrcTexture, FIntRect SrcRect, FRHITexture2D * DstTexture, FIntRect DstRect, bool bClearBlack, bool bNoAlpha ) const | [] |
CVarSink | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | XRBase | static [FAutoConsoleVariableSink](API\Runtime\Core\HAL\FAutoConsoleVariableSink) CVarSink; | [] |
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FHeadMountedDisplayBase::CVarSinkHandler | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | CVar sink for pixel density | XRBase | static void CVarSinkHandler() | [] |
FHeadMountedDisplayBase::GetEyeCenterPoint_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Spectator Screen Hooks into specific implementations Get the point on the left eye render target which the viewers eye is aimed directly at when looking straight forward. 0,0 is top left. | XRBase | virtual FVector2D GetEyeCenterPoint_RenderThread ( const int32 ViewIndex ) const | [] |
FHeadMountedDisplayBase::GetFullFlatEyeRect_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Get the rectangle of the HMD rendertarget for the left eye which seems undistorted enough to be cropped and displayed on the spectator screen. | XRBase | virtual FIntRect GetFullFlatEyeRect_RenderThread ( FTexture2DRHIRef EyeTexture ) const | [] |
FHeadMountedDisplayBase::GetHMDDistortionEnabled | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Whether HMDDistortion post processing is enabled or not | XRBase | virtual bool GetHMDDistortionEnabled ( EShadingPath ShadingPath ) const | [] |
FHeadMountedDisplayBase::GetHMDName | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Retrieves the HMD name, by default this is the same as the system name. | XRBase | virtual [FName](API\Runtime\Core\UObject\FName) GetHMDName() const | [] |
FHeadMountedDisplayBase::GetOverlayLayerTarget_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Return a FTexture2DRHIRef pointing to a texture that can be composed on top of each eye without applying reprojection to it. Return nullptr to render head locked stereo layers into the same render target as other layer types, in which case InOutViewport must not be modified. | XRBase | virtual FTexture2DRHIRef GetOverlayLayerTarget_RenderThread ( int32 ViewIndex, FIntRect & InOutViewport ) | [] |
FHeadMountedDisplayBase::GetSceneLayerTarget_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Implement this method to override the render target for scene based stereo layers. Return nullptr to render stereo layers into the normal render target passed to the stereo layers scene view extension, in which case OutViewport must not be modified. | XRBase | virtual FTexture2DRHIRef GetSceneLayerTarget_RenderThread ( int32 ViewIndex, FIntRect & InOutViewport ) | [] |
FHeadMountedDisplayBase::GetSpectatorScreenController | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Return a pointer to the SpectatorScreenController for the HMD if supported, else null. The controller is owned by the HMD, and will be destroyed when the HMD is destroyed. | XRBase | virtual [ISpectatorScreenController](API\Runtime\HeadMountedDisplay\ISpectatorScreenController) * GetSpectatorScreenController() | [] |
FHeadMountedDisplayBase::GetSpectatorScreenController | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | XRBase | virtual [ISpectatorScreenController](API\Runtime\HeadMountedDisplay\ISpectatorScreenController) const * GetSpectatorScreenController() const | [] |
|
FHeadMountedDisplayBase::GetStereoLayers | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Default stereo layer implementation | XRBase | virtual [IStereoLayers](API\Runtime\Engine\IStereoLayers) * GetStereoLayers() | [] |
FHeadMountedDisplayBase::InitCanvasFromView | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Sets view-specific params (such as view projection matrix) for the canvas. | XRBase | virtual void InitCanvasFromView ( [FSceneView](API\Runtime\Engine\FSceneView) * InView, [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas ) | [] |
FHeadMountedDisplayBase::IsHeadTrackingAllowed | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | DefaultIXRTrackingSystemimplementation | XRBase | virtual bool IsHeadTrackingAllowed() const | [] |
FHeadMountedDisplayBase::IsHeadTrackingEnforced | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | OptionalIXRTrackingSystemmethods. | XRBase | virtual bool IsHeadTrackingEnforced() const | [] |
FHeadMountedDisplayBase::OnLateUpdateApplied_RenderThread | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Called just after the late update on the render thread passing back the current relative transform. | XRBase | virtual void OnLateUpdateApplied_RenderThread ( [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, const FTransform & NewRelativeTransform ) | [] |
FHeadMountedDisplayBase::IsSpectatorScreenActive | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Are we outputting so a Spectator Screen now. | XRBase | virtual bool IsSpectatorScreenActive() const | [] |
PixelDensityMax | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | XRBase | static constexpr float PixelDensityMax = 2.0f; | [] |
|
PixelDensityMin | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Sane pixel density values. | XRBase | static constexpr float PixelDensityMin = 0.1f; | [] |
FHeadMountedDisplayBase::PopulateAnalyticsAttributes | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Return false to disable recording the analytics event | XRBase | virtual bool PopulateAnalyticsAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FAnalyticsEventAttribute](API\Runtime\Analytics\FAnalyticsEventAttribute) > & EventAttributes ) | [] |
FHeadMountedDisplayBase::RecordAnalytics | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Record analytics - To add custom information logged with the analytics, override PopulateAnalyticsAttributes | XRBase | virtual void RecordAnalytics() | [] |
FHeadMountedDisplayBase::SetHeadTrackingEnforced | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Can be used to enforce tracking even when stereo rendering is disabled. The default implementation does not allow enforcing tracking and ignores the argument. | XRBase | virtual void SetHeadTrackingEnforced ( bool bEnabled ) | [] |
FHeadMountedDisplayBase::FHeadMountedDisplayBase | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | XRBase | FHeadMountedDisplayBase ( [IARSystemSupport](API\Runtime\AugmentedReality\IARSystemSupport) * InARImplementation ) | [] |
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FHeadMountedDisplayBase::~FHeadMountedDisplayBase | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | XRBase | virtual ~FHeadMountedDisplayBase() | [] |
|
FHeadMountedDisplayBase | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayBase.h | Default implementation for variousIHeadMountedDisplaymethods. You can extend this class instead ofIHeadMountedDisplaydirectly when implementing support for new HMD devices. | XRBase | class FHeadMountedDisplayBase : public [FXRTrackingSystemBase](API\Plugins\XRBase\FXRTrackingSystemBase), public [IHeadMountedDisplay](API\Runtime\HeadMountedDisplay\IHeadMountedDisplay), public [IStereoRendering](API\Runtime\Engine\IStereoRendering) | [
{
"type": "TSharedPtr< cla...",
"name": "DefaultStereoLayers",
"description": ""
},
{
"type": "TUniquePtr<FDe...",
"name": "SpectatorScreenController",
"description": ""
}
] |
FSimpleLayerManager | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/StereoLayerManager.h | XRBase | class FSimpleLayerManager : public [TStereoLayerManager< IStereoLayers::FLayerDesc >](API\Plugins\XRBase\TStereoLayerManager) | [] |
|
FSimpleLayerManager::MarkTextureForUpdate | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/StereoLayerManager.h | Marks this layers texture for update | XRBase | virtual void MarkTextureForUpdate ( uint32 LayerId ) | [] |
FSpectatorScreenRenderDelegate | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h | XRBase | typedef TBaseDelegate_FiveParams< void, [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) &, FTexture2DRHIRef, FTexture2DRHIRef, FTexture2DRHIRef, FVector2D > FSpectatorScreenRenderDelegate | [] |
|
FSplashData::FSplashData | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | XRBase | FSplashData ( const [IXRLoadingScreen::FSplashDesc](API\Runtime\HeadMountedDisplay\IXRLoadingScreen\FSplashDesc) & InDesc ) | [] |
|
FSplashData | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultXRLoadingScreen.h | Default Loading Screen implementation based on the IStereoLayer interface. It requires an XR tracking system with stereo rendering and stereo layers support. | XRBase | struct FSplashData | [
{
"type": "IXRLoadingScree...",
"name": "Desc",
"description": ""
},
{
"type": "uint32",
"name": "LayerId",
"description": ""
}
] |
FXRDeviceOnDisconnectDelegate | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/HeadMountedDisplayFunctionLibrary.h | XRBase | class FXRDeviceOnDisconnectDelegate | [] |
|
FXRMotionControllerBase::EnumerateSources | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRMotionControllerBase.h | Called to request the motion sources that thisIMotionControllerprovides | XRBase | virtual void EnumerateSources ( [TArray](API\Runtime\Core\Containers\TArray)< [FMotionControllerSource](API\Runtime\HeadMountedDisplay\FMotionControllerSource) > & SourcesOut ) const | [] |
FXRMotionControllerBase::GetControllerOrientationAndPositionForTime | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRMotionControllerBase.h | Note: In this class we are providing a default implementation of GetControllerOrientationAndPosition with velocity, etc parameters and GetControllerOrientationAndPositionForTime that never provide that data and require override of the four param version because this is the most common implementation now. Any child class that does support some of the additional params should override all three functions. | XRBase | virtual bool GetControllerOrientationAndPositionForTime ( const int32 ControllerIndex, const [FName](API\Runtime\Core\UObject\FName) MotionSource, [FTimespan](API\Runtime\Core\Misc\FTimespan) Time, bool & OutTimeWasUsed, FRotator & OutOrientation, FVector & OutPosition, bool & OutbProvidedLinearVelocity, FVector & OutLinearVelocity, bool & OutbProvidedAngularVelocity, FVector & OutAngularVelocityAsAxisAndLength, bool & OutbProvidedLinearAcceleration, FVector & OutLinearAcceleration, float WorldToMetersScale ) const | [] |
FXRMotionControllerBase::GetControllerOrientationAndPosition | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/XRMotionControllerBase.h | Note: In this class we are providing a default implementation of GetControllerOrientationAndPosition with velocity, etc parameters and GetControllerOrientationAndPositionForTime that never provide that data and require override of the four param version because this is the most common implementation now. Any child class that does support some of the additional params should override all three functions. | XRBase | bool GetControllerOrientationAndPosition ( const int32 ControllerIndex, const [FName](API\Runtime\Core\UObject\FName) MotionSource, FRotator & OutOrientation, FVector & OutPosition, float WorldToMetersScale ) const | [] |
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