className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
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| variables
listlengths 0
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---|---|---|---|---|---|
FWorldPartitionActorFilterItemBase::CanInteract
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Check whether it should be possible to interact with this tree item
|
WorldPartitionEditor
|
virtual bool CanInteract() const
|
[] |
FWorldPartitionActorFilterItemBase::GenerateLabelWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
Generate the label widget for this item
|
WorldPartitionEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
|
[] |
FWorldPartitionActorFilterItemBase::GetIconClass
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const
|
[] |
|
Type
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
|
[] |
|
FWorldPartitionActorFilterItemBase::FWorldPartitionActorFilterItemBase
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
FWorldPartitionActorFilterItemBase ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType )
|
[] |
|
FWorldPartitionActorFilterItemBase
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h
|
WorldPartitionEditor
|
struct FWorldPartitionActorFilterItemBase : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
|
[] |
|
FWorldPartitionActorFilterMode::Apply
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
void Apply ( [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) & InOutResult ) const
|
[] |
|
FWorldPartitionActorFilterMode::CreateHierarchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy()
|
[] |
|
FWorldPartitionActorFilterMode::FFilter::Apply
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
void Apply &40; FWorldPartitionActorFilter &42; Result &41; const
|
[] |
|
FDataLayerFilters
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
typedef [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FDataLayerFilter](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter\FDataLayerFilter) > FDataLayerFilters
|
[] |
|
FWorldPartitionActorFilterMode::FFilter::FDataLayerFilter::FDataLayerFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
FDataLayerFilter&40;&41;
|
[] |
|
FWorldPartitionActorFilterMode::FFilter::FDataLayerFilter::FDataLayerFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
FDataLayerFilter &40; bool bInOverride, bool bInIncluded &41;
|
[] |
|
FDataLayerFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
FDataLayerFilter(
bool bInOverride,bool bInIncluded)
|
WorldPartitionEditor
|
struct FDataLayerFilter
|
[] |
FWorldPartitionActorFilterMode::FFilter::FFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
FFilter &40; TSharedPtr< FWorldPartitionActorFilter > LevelFilter, const TArray< const FWorldPartitionActorFilter &42; > & SelectedFilters &41;
|
[] |
|
FFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
Struct holding multi selection values that might be null if they differ between actors
|
WorldPartitionEditor
|
class FFilter
|
[] |
FWorldPartitionActorFilterMode::FindChecked
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
[FFilter::FDataLayerFilters](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter\FDataLayerFilter-) & FindChecked ( const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * InFilter ) const
|
[] |
|
FWorldPartitionActorFilterMode::GetFilter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const
|
[] |
|
FWorldPartitionActorFilterMode::GetTypeSortPriority
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
Get the sort priority of an item
|
WorldPartitionEditor
|
virtual int32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const
|
[] |
FWorldPartitionActorFilterMode::Rebuild
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
Rebuild all mode data
|
WorldPartitionEditor
|
virtual void Rebuild()
|
[] |
FWorldPartitionActorFilterMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
class FWorldPartitionActorFilterMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode)
|
[] |
|
FWorldPartitionActorFilterMode::FWorldPartitionActorFilterMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h
|
WorldPartitionEditor
|
FWorldPartitionActorFilterMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilter](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter) > InFilter )
|
[] |
|
FWorldPartitionActorFilterPropertyTypeCustomization::CustomizeChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h
|
Called when the children of the property should be customized or extra rows added
|
WorldPartitionEditor
|
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
|
[] |
FWorldPartitionActorFilterPropertyTypeCustomization::CustomizeHeader
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h
|
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed
|
WorldPartitionEditor
|
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
|
[] |
FWorldPartitionActorFilterPropertyTypeCustomization
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h
|
Registered (FLevelInstanceEditorModule::StartupModule) Property Customization for properties of typeFWorldPartitionActorFilter.
|
WorldPartitionEditor
|
struct FWorldPartitionActorFilterPropertyTypeCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
|
[] |
UHLODLayerFactory::FactoryCreateNew
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h
|
Create a new object by class.
The new object.
|
WorldPartitionEditor
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
|
[] |
UHLODLayerFactory::UHLODLayerFactory
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h
|
WorldPartitionEditor
|
UHLODLayerFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UHLODLayerFactory
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h
|
WorldPartitionEditor
|
class UHLODLayerFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
|
[] |
|
FWorldPartitionActorFilterPropertyTypeCustomization::~FWorldPartitionActorFilterPropertyTypeCustomization
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h
|
WorldPartitionEditor
|
~FWorldPartitionActorFilterPropertyTypeCustomization()
|
[] |
|
SWorldPartitionEditorGridSpatialHash::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionE-\FArguments) & InArgs )
|
[] |
|
SWorldPartitionEditorGridSpatialHash::FArguments::InWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
WidgetArgsType & InWorld &40; UWorld &42; InArg &41;
|
[] |
|
SWorldPartitionEditorGridSpatialHash::CreateInstance
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > CreateInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > & InPtr, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
|
[] |
|
WidgetArgsType
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
typedef FArguments WidgetArgsType
|
[] |
|
SWorldPartitionEditorGridSpatialHash::FArguments::FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
FArguments&40;&41;
|
[] |
|
FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditorGridSpatialHash >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SWorldPartitionEditorGridSpatialHash::GetSelectionSnap
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
virtual int64 GetSelectionSnap() const
|
[] |
|
SWorldPartitionEditorGridSpatialHash::GetSelectionSnap
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
int64 GetSelectionSnap &40; float & FadeRatio, float & CellScreenSize &41; const
|
[] |
|
SWorldPartitionEditorGridSpatialHash::PaintGrid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
virtual int32 PaintGrid ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) const
|
[] |
|
WantedCellScreenSize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
static float WantedCellScreenSize = 64.0f;
|
[] |
|
SWorldPartitionEditorGridSpatialHash
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h
|
WorldPartitionEditor
|
class SWorldPartitionEditorGridSpatialHash : public [SWorldPartitionEditorGrid2D](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D)
|
[] |
|
SWorldPartitionEditor::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditor\FArguments) & InArgs )
|
[] |
|
SWorldPartitionEditor::FArguments::InWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
WidgetArgsType & InWorld &40; UWorld &42; InArg &41;
|
[] |
|
WidgetArgsType
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
typedef FArguments WidgetArgsType
|
[] |
|
SWorldPartitionEditor::FArguments::FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
FArguments&40;&41;
|
[] |
|
FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SWorldPartitionEditor::Reconstruct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
virtual void Reconstruct()
|
[] |
|
SWorldPartitionEditor::FocusBox
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
virtual void FocusBox ( const FBox & Box ) const
|
[] |
|
SWorldPartitionEditor::Refresh
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
virtual void Refresh()
|
[] |
|
SWorldPartitionEditor::~SWorldPartitionEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
~SWorldPartitionEditor()
|
[] |
|
SWorldPartitionEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h
|
WorldPartitionEditor
|
class SWorldPartitionEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [IWorldPartitionEditor](API\Runtime\Engine\WorldPartition\IWorldPartitionEditor)
|
[] |
|
SWorldPartitionEditorGrid::ComputeDesiredSize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size.
|
WorldPartitionEditor
|
virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const
|
[] |
SWorldPartitionEditorGrid::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid\FArguments) & InArgs )
|
[] |
|
SWorldPartitionEditorGrid::CreateInstance
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > CreateInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > & InPtr, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld )
|
[] |
|
SWorldPartitionEditorGrid::FArguments::InWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
WidgetArgsType & InWorld &40; UWorld &42; InArg &41;
|
[] |
|
SWorldPartitionEditorGrid::FArguments::FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
FArguments&40;&41;
|
[] |
|
FArguments
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditorGrid >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
|
[] |
|
SWorldPartitionEditorGrid::GetChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases).
|
WorldPartitionEditor
|
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
|
[] |
SWorldPartitionEditorGrid::FocusBox
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
virtual void FocusBox ( const FBox & Box ) const
|
[] |
|
SWorldPartitionEditorGrid::GetObserverView
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
bool GetObserverView ( FVector & Location, FRotator & Rotation ) const
|
[] |
|
SWorldPartitionEditorGrid::GetPartitionEditorGridCreateInstanceFunc
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
static [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) GetPartitionEditorGridCreateInstanceFunc ( [FName](API\Runtime\Core\UObject\FName) Name )
|
[] |
|
WidgetArgsType
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
typedef FArguments WidgetArgsType
|
[] |
|
SWorldPartitionEditorGrid::GetPlayerView
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
bool GetPlayerView ( FVector & Location, FRotator & Rotation ) const
|
[] |
|
SWorldPartitionEditorGrid::GetWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld()
|
[] |
|
SWorldPartitionEditorGrid::GetWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
const [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const
|
[] |
|
SWorldPartitionEditorGrid::GetWorldPartition
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
const [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * GetWorldPartition() const
|
[] |
|
SWorldPartitionEditorGrid::GetWorldPartition
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
[UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * GetWorldPartition()
|
[] |
|
SWorldPartitionEditorGrid::OnArrangeChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior.
|
WorldPartitionEditor
|
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
|
[] |
PartitionEditorGridCreateInstanceFunc
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) >[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > &, [UWorld](API\Runtime\Engine\Engine\UWorld) *)> PartitionEditorGridCreateInstanceFunc
|
[] |
|
PartitionEditorGridCreateInstanceFactory
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) > PartitionEditorGridCreateInstanceFactory;
|
[] |
|
SWorldPartitionEditorGrid::Refresh
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
void Refresh()
|
[] |
|
SWorldPartitionEditorGrid::RegisterPartitionEditorGridCreateInstanceFunc
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
Interface to register world partition editors.
|
WorldPartitionEditor
|
static void RegisterPartitionEditorGridCreateInstanceFunc ( [FName](API\Runtime\Core\UObject\FName) Name, [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) CreateFunc )
|
[] |
SWorldPartitionEditorGrid::SWorldPartitionEditorGrid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
WorldPartitionEditor
|
SWorldPartitionEditorGrid()
|
[] |
|
SWorldPartitionEditorGrid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h
|
Base class for world partition editors (goes hand in hand with correspondingUWorldPartitionclass via GetWorldPartitionEditorName)
|
WorldPartitionEditor
|
class SWorldPartitionEditorGrid : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
|
[] |
SWorldPartitionEditorGrid2D::BugItHere
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void BugItHere()
|
[] |
|
SWorldPartitionEditorGrid2D::ClearSelection
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void ClearSelection()
|
[] |
|
SWorldPartitionEditorGrid2D::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid\FArguments) & InArgs )
|
[] |
|
SWorldPartitionEditorGrid2D::ConvertSelectedRegionsToActors
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void ConvertSelectedRegionsToActors()
|
[] |
|
SWorldPartitionEditorGrid2D::CreateRegionFromSelection
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void CreateRegionFromSelection()
|
[] |
|
SWorldPartitionEditorGrid2D::DrawTextLabel
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
int32 DrawTextLabel ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FString](API\Runtime\Core\Containers\FString) & Label, const FVector2D & Pos, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & Font ) const
|
[] |
|
SWorldPartitionEditorGrid2D::FEditorCommands::RegisterCommands
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
Initialize commands
|
WorldPartitionEditor
|
virtual void RegisterCommands&40;&41;
|
[] |
SWorldPartitionEditorGrid2D::FEditorCommands::FEditorCommands
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
FEditorCommands&40;&41;
|
[] |
|
FEditorCommands
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
class FEditorCommands : public [TCommands< FEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
|
[
{
"type": "TSharedPtr<FUI...",
"name": "BugItHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertSelectedRegionsToActors",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "CreateRegionFromSelection",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "LoadFromHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "LoadSelectedRegions",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "MoveCameraHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "PlayFromHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "UnloadHoveredRegion",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "UnloadSelectedRegions",
"description": ""
}
] |
|
SWorldPartitionEditorGrid2D::FKeyFuncs::GetKeyHash
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
static uint32 GetKeyHash &40; KeyInitType Key &41;
|
[] |
|
SWorldPartitionEditorGrid2D::FKeyFuncs::Matches
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
static bool Matches &40; KeyInitType A, KeyInitType B &41;
|
[] |
|
SWorldPartitionEditorGrid2D::FKeyFuncs::GetSetKey
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
static KeyInitType GetSetKey &40; ElementInitType Entry &41;
|
[] |
|
FKeyFuncs
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
struct FKeyFuncs : public [BaseKeyFuncs< TWeakInterfacePtr< IWorldPartitionActorLoaderInterface >, TWeakInterfacePtr< IWorldPartitionActorLoaderInterface >, false >](API\Runtime\Core\Containers\BaseKeyFuncs)
|
[] |
|
FLoaderInterfaceSet
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
typedef [TSet](API\Runtime\Core\Containers\TSet)< [FLoaderInterface](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FLoaderInterface), [FKeyFuncs](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FKeyFuncs) > FLoaderInterfaceSet
|
[] |
|
FLoaderInterfaceStack
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
typedef [TArray](API\Runtime\Core\Containers\TArray)< [FLoaderInterface](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FLoaderInterface) > FLoaderInterfaceStack
|
[] |
|
FLoaderInterface
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
typedef [TWeakInterfacePtr](API\Runtime\CoreUObject\UObject\TWeakInterfacePtr)< [IWorldPartitionActorLoaderInterface](API\Runtime\Engine\WorldPartition\IWorldPartitionActorLoaderInterf-) > FLoaderInterface
|
[] |
|
SWorldPartitionEditorGrid2D::FocusBox
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
virtual void FocusBox ( const FBox & Box ) const
|
[] |
|
SWorldPartitionEditorGrid2D::FocusLoadedRegions
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) FocusLoadedRegions()
|
[] |
|
SWorldPartitionEditorGrid2D::FocusSelection
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) FocusSelection()
|
[] |
|
SWorldPartitionEditorGrid2D::GetChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases).
|
WorldPartitionEditor
|
virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren()
|
[] |
SWorldPartitionEditorGrid2D::GetSelectionSnap
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
virtual int64 GetSelectionSnap() const
|
[] |
|
SWorldPartitionEditorGrid2D::IsFollowPlayerInPIE
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
bool IsFollowPlayerInPIE() const
|
[] |
|
SWorldPartitionEditorGrid2D::IsInteractive
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
bool IsInteractive() const
|
[] |
|
SWorldPartitionEditorGrid2D::LoadFromHere
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void LoadFromHere()
|
[] |
|
SWorldPartitionEditorGrid2D::LoadSelectedRegions
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void LoadSelectedRegions()
|
[] |
|
SWorldPartitionEditorGrid2D::MoveCameraHere
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
WorldPartitionEditor
|
void MoveCameraHere()
|
[] |
|
SWorldPartitionEditorGrid2D::OnArrangeChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior.
|
WorldPartitionEditor
|
virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const
|
[] |
SWorldPartitionEditorGrid2D::OnCursorQuery
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h
|
The system asks each widget under the mouse to provide a cursor. This event is bubbled.FCursorReply::Unhandled()if the event is not handled; returnFCursorReply::Cursor()otherwise.
|
WorldPartitionEditor
|
virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const
|
[] |
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