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FWorldPartitionActorFilterItemBase::CanInteract | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Check whether it should be possible to interact with this tree item | WorldPartitionEditor | virtual bool CanInteract() const | [] |
FWorldPartitionActorFilterItemBase::GenerateLabelWidget | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | Generate the label widget for this item | WorldPartitionEditor | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow ) | [] |
FWorldPartitionActorFilterItemBase::GetIconClass | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetIconClass() const | [] |
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Type | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type; | [] |
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FWorldPartitionActorFilterItemBase::FWorldPartitionActorFilterItemBase | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | FWorldPartitionActorFilterItemBase ( [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) InType ) | [] |
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FWorldPartitionActorFilterItemBase | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterTreeItems.h | WorldPartitionEditor | struct FWorldPartitionActorFilterItemBase : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) | [] |
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FWorldPartitionActorFilterMode::Apply | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | void Apply ( [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) & InOutResult ) const | [] |
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FWorldPartitionActorFilterMode::CreateHierarchy | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy() | [] |
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FWorldPartitionActorFilterMode::FFilter::Apply | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | void Apply &40; FWorldPartitionActorFilter &42; Result &41; const | [] |
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FDataLayerFilters | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | typedef [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FDataLayerFilter](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter\FDataLayerFilter) > FDataLayerFilters | [] |
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FWorldPartitionActorFilterMode::FFilter::FDataLayerFilter::FDataLayerFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | FDataLayerFilter&40;&41; | [] |
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FWorldPartitionActorFilterMode::FFilter::FDataLayerFilter::FDataLayerFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | FDataLayerFilter &40; bool bInOverride, bool bInIncluded &41; | [] |
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FDataLayerFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | FDataLayerFilter(
bool bInOverride,bool bInIncluded) | WorldPartitionEditor | struct FDataLayerFilter | [] |
FWorldPartitionActorFilterMode::FFilter::FFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | FFilter &40; TSharedPtr< FWorldPartitionActorFilter > LevelFilter, const TArray< const FWorldPartitionActorFilter &42; > & SelectedFilters &41; | [] |
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FFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | Struct holding multi selection values that might be null if they differ between actors | WorldPartitionEditor | class FFilter | [] |
FWorldPartitionActorFilterMode::FindChecked | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | [FFilter::FDataLayerFilters](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter\FDataLayerFilter-) & FindChecked ( const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * InFilter ) const | [] |
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FWorldPartitionActorFilterMode::GetFilter | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | const [FWorldPartitionActorFilter](API\Runtime\Engine\WorldPartition\Filter\FWorldPartitionActorFilter) * GetFilter() const | [] |
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FWorldPartitionActorFilterMode::GetTypeSortPriority | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | Get the sort priority of an item | WorldPartitionEditor | virtual int32 GetTypeSortPriority ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item ) const | [] |
FWorldPartitionActorFilterMode::Rebuild | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | Rebuild all mode data | WorldPartitionEditor | virtual void Rebuild() | [] |
FWorldPartitionActorFilterMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | class FWorldPartitionActorFilterMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode) | [] |
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FWorldPartitionActorFilterMode::FWorldPartitionActorFilterMode | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterMode.h | WorldPartitionEditor | FWorldPartitionActorFilterMode ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFilter](API\Editor\WorldPartitionEditor\WorldPartition\Filter\FWorldPartitionA-_5\FFilter) > InFilter ) | [] |
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FWorldPartitionActorFilterPropertyTypeCustomization::CustomizeChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | Called when the children of the property should be customized or extra rows added | WorldPartitionEditor | virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FWorldPartitionActorFilterPropertyTypeCustomization::CustomizeHeader | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed | WorldPartitionEditor | virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FWorldPartitionActorFilterPropertyTypeCustomization | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | Registered (FLevelInstanceEditorModule::StartupModule) Property Customization for properties of typeFWorldPartitionActorFilter. | WorldPartitionEditor | struct FWorldPartitionActorFilterPropertyTypeCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) | [] |
UHLODLayerFactory::FactoryCreateNew | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h | Create a new object by class.
The new object. | WorldPartitionEditor | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
UHLODLayerFactory::UHLODLayerFactory | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h | WorldPartitionEditor | UHLODLayerFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UHLODLayerFactory | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/HLOD/HLODLayerFactory.h | WorldPartitionEditor | class UHLODLayerFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] |
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FWorldPartitionActorFilterPropertyTypeCustomization::~FWorldPartitionActorFilterPropertyTypeCustomization | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/Filter/WorldPartitionActorFilterPropertyTypeCustomization.h | WorldPartitionEditor | ~FWorldPartitionActorFilterPropertyTypeCustomization() | [] |
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SWorldPartitionEditorGridSpatialHash::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionE-\FArguments) & InArgs ) | [] |
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SWorldPartitionEditorGridSpatialHash::FArguments::InWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | WidgetArgsType & InWorld &40; UWorld &42; InArg &41; | [] |
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SWorldPartitionEditorGridSpatialHash::CreateInstance | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > CreateInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > & InPtr, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
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WidgetArgsType | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | typedef FArguments WidgetArgsType | [] |
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SWorldPartitionEditorGridSpatialHash::FArguments::FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | FArguments&40;&41; | [] |
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FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditorGridSpatialHash >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SWorldPartitionEditorGridSpatialHash::GetSelectionSnap | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | virtual int64 GetSelectionSnap() const | [] |
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SWorldPartitionEditorGridSpatialHash::GetSelectionSnap | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | int64 GetSelectionSnap &40; float & FadeRatio, float & CellScreenSize &41; const | [] |
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SWorldPartitionEditorGridSpatialHash::PaintGrid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | virtual int32 PaintGrid ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & MyCullingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId ) const | [] |
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WantedCellScreenSize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | static float WantedCellScreenSize = 64.0f; | [] |
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SWorldPartitionEditorGridSpatialHash | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGridSpatialHash.h | WorldPartitionEditor | class SWorldPartitionEditorGridSpatialHash : public [SWorldPartitionEditorGrid2D](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D) | [] |
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SWorldPartitionEditor::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditor\FArguments) & InArgs ) | [] |
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SWorldPartitionEditor::FArguments::InWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | WidgetArgsType & InWorld &40; UWorld &42; InArg &41; | [] |
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WidgetArgsType | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | typedef FArguments WidgetArgsType | [] |
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SWorldPartitionEditor::FArguments::FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | FArguments&40;&41; | [] |
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FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditor >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SWorldPartitionEditor::Reconstruct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | virtual void Reconstruct() | [] |
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SWorldPartitionEditor::FocusBox | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | virtual void FocusBox ( const FBox & Box ) const | [] |
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SWorldPartitionEditor::Refresh | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | virtual void Refresh() | [] |
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SWorldPartitionEditor::~SWorldPartitionEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | ~SWorldPartitionEditor() | [] |
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SWorldPartitionEditor | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditor.h | WorldPartitionEditor | class SWorldPartitionEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget), public [IWorldPartitionEditor](API\Runtime\Engine\WorldPartition\IWorldPartitionEditor) | [] |
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SWorldPartitionEditorGrid::ComputeDesiredSize | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | Note thatComputeDesiredSize()is meant as an aide to the developer. It is NOT meant to be very robust in many cases. If your widget is simulating a bouncing ball, you should just return a reasonable size; e.g. 160x160. Let the programmer set up a reasonable rule of resizing the bouncy ball simulation.
The desired size. | WorldPartitionEditor | virtual FVector2D ComputeDesiredSize ( float LayoutScaleMultiplier ) const | [] |
SWorldPartitionEditorGrid::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid\FArguments) & InArgs ) | [] |
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SWorldPartitionEditorGrid::CreateInstance | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > CreateInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > & InPtr, [UWorld](API\Runtime\Engine\Engine\UWorld) * InWorld ) | [] |
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SWorldPartitionEditorGrid::FArguments::InWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | WidgetArgsType & InWorld &40; UWorld &42; InArg &41; | [] |
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SWorldPartitionEditorGrid::FArguments::FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | FArguments&40;&41; | [] |
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FArguments | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | struct FArguments : public [TSlateBaseNamedArgs< SWorldPartitionEditorGrid >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] |
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SWorldPartitionEditorGrid::GetChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases). | WorldPartitionEditor | virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren() | [] |
SWorldPartitionEditorGrid::FocusBox | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | virtual void FocusBox ( const FBox & Box ) const | [] |
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SWorldPartitionEditorGrid::GetObserverView | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | bool GetObserverView ( FVector & Location, FRotator & Rotation ) const | [] |
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SWorldPartitionEditorGrid::GetPartitionEditorGridCreateInstanceFunc | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | static [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) GetPartitionEditorGridCreateInstanceFunc ( [FName](API\Runtime\Core\UObject\FName) Name ) | [] |
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WidgetArgsType | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | typedef FArguments WidgetArgsType | [] |
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SWorldPartitionEditorGrid::GetPlayerView | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | bool GetPlayerView ( FVector & Location, FRotator & Rotation ) const | [] |
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SWorldPartitionEditorGrid::GetWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() | [] |
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SWorldPartitionEditorGrid::GetWorld | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | const [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() const | [] |
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SWorldPartitionEditorGrid::GetWorldPartition | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | const [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * GetWorldPartition() const | [] |
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SWorldPartitionEditorGrid::GetWorldPartition | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | [UWorldPartition](API\Runtime\Engine\WorldPartition\UWorldPartition) * GetWorldPartition() | [] |
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SWorldPartitionEditorGrid::OnArrangeChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior. | WorldPartitionEditor | virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const | [] |
PartitionEditorGridCreateInstanceFunc | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | typedef [TFunction](API\Runtime\Core\GenericPlatform\TFunction)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) >[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWorldPartitionEditorGrid](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid) > &, [UWorld](API\Runtime\Engine\Engine\UWorld) *)> PartitionEditorGridCreateInstanceFunc | [] |
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PartitionEditorGridCreateInstanceFactory | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | static [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) > PartitionEditorGridCreateInstanceFactory; | [] |
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SWorldPartitionEditorGrid::Refresh | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | void Refresh() | [] |
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SWorldPartitionEditorGrid::RegisterPartitionEditorGridCreateInstanceFunc | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | Interface to register world partition editors. | WorldPartitionEditor | static void RegisterPartitionEditorGridCreateInstanceFunc ( [FName](API\Runtime\Core\UObject\FName) Name, [PartitionEditorGridCreateInstanceFunc](API\Runtime\Core\GenericPlatform\TFunction) CreateFunc ) | [] |
SWorldPartitionEditorGrid::SWorldPartitionEditorGrid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | WorldPartitionEditor | SWorldPartitionEditorGrid() | [] |
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SWorldPartitionEditorGrid | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid.h | Base class for world partition editors (goes hand in hand with correspondingUWorldPartitionclass via GetWorldPartitionEditorName) | WorldPartitionEditor | class SWorldPartitionEditorGrid : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
SWorldPartitionEditorGrid2D::BugItHere | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void BugItHere() | [] |
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SWorldPartitionEditorGrid2D::ClearSelection | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void ClearSelection() | [] |
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SWorldPartitionEditorGrid2D::Construct | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void Construct ( const [FArguments](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid\FArguments) & InArgs ) | [] |
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SWorldPartitionEditorGrid2D::ConvertSelectedRegionsToActors | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void ConvertSelectedRegionsToActors() | [] |
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SWorldPartitionEditorGrid2D::CreateRegionFromSelection | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void CreateRegionFromSelection() | [] |
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SWorldPartitionEditorGrid2D::DrawTextLabel | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | int32 DrawTextLabel ( [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & OutDrawElements, int32 LayerId, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const [FString](API\Runtime\Core\Containers\FString) & Label, const FVector2D & Pos, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & Color, const [FSlateFontInfo](API\Runtime\SlateCore\Fonts\FSlateFontInfo) & Font ) const | [] |
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SWorldPartitionEditorGrid2D::FEditorCommands::RegisterCommands | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | Initialize commands | WorldPartitionEditor | virtual void RegisterCommands&40;&41; | [] |
SWorldPartitionEditorGrid2D::FEditorCommands::FEditorCommands | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | FEditorCommands&40;&41; | [] |
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FEditorCommands | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | class FEditorCommands : public [TCommands< FEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "BugItHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "ConvertSelectedRegionsToActors",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "CreateRegionFromSelection",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "LoadFromHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "LoadSelectedRegions",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "MoveCameraHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "PlayFromHere",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "UnloadHoveredRegion",
"description": ""
},
{
"type": "TSharedPtr<FUI...",
"name": "UnloadSelectedRegions",
"description": ""
}
] |
|
SWorldPartitionEditorGrid2D::FKeyFuncs::GetKeyHash | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | static uint32 GetKeyHash &40; KeyInitType Key &41; | [] |
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SWorldPartitionEditorGrid2D::FKeyFuncs::Matches | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | static bool Matches &40; KeyInitType A, KeyInitType B &41; | [] |
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SWorldPartitionEditorGrid2D::FKeyFuncs::GetSetKey | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | static KeyInitType GetSetKey &40; ElementInitType Entry &41; | [] |
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FKeyFuncs | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | struct FKeyFuncs : public [BaseKeyFuncs< TWeakInterfacePtr< IWorldPartitionActorLoaderInterface >, TWeakInterfacePtr< IWorldPartitionActorLoaderInterface >, false >](API\Runtime\Core\Containers\BaseKeyFuncs) | [] |
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FLoaderInterfaceSet | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | typedef [TSet](API\Runtime\Core\Containers\TSet)< [FLoaderInterface](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FLoaderInterface), [FKeyFuncs](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FKeyFuncs) > FLoaderInterfaceSet | [] |
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FLoaderInterfaceStack | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | typedef [TArray](API\Runtime\Core\Containers\TArray)< [FLoaderInterface](API\Editor\WorldPartitionEditor\WorldPartition\SWorldPartitionEditorGrid2D\FLoaderInterface) > FLoaderInterfaceStack | [] |
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FLoaderInterface | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | typedef [TWeakInterfacePtr](API\Runtime\CoreUObject\UObject\TWeakInterfacePtr)< [IWorldPartitionActorLoaderInterface](API\Runtime\Engine\WorldPartition\IWorldPartitionActorLoaderInterf-) > FLoaderInterface | [] |
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SWorldPartitionEditorGrid2D::FocusBox | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | virtual void FocusBox ( const FBox & Box ) const | [] |
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SWorldPartitionEditorGrid2D::FocusLoadedRegions | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) FocusLoadedRegions() | [] |
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SWorldPartitionEditorGrid2D::FocusSelection | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) FocusSelection() | [] |
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SWorldPartitionEditorGrid2D::GetChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | Should be renamed to GetVisibleChildren (not ALL children will be returned in all cases). | WorldPartitionEditor | virtual [FChildren](API\Runtime\SlateCore\Layout\FChildren) * GetChildren() | [] |
SWorldPartitionEditorGrid2D::GetSelectionSnap | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | virtual int64 GetSelectionSnap() const | [] |
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SWorldPartitionEditorGrid2D::IsFollowPlayerInPIE | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | bool IsFollowPlayerInPIE() const | [] |
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SWorldPartitionEditorGrid2D::IsInteractive | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | bool IsInteractive() const | [] |
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SWorldPartitionEditorGrid2D::LoadFromHere | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void LoadFromHere() | [] |
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SWorldPartitionEditorGrid2D::LoadSelectedRegions | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void LoadSelectedRegions() | [] |
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SWorldPartitionEditorGrid2D::MoveCameraHere | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | WorldPartitionEditor | void MoveCameraHere() | [] |
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SWorldPartitionEditorGrid2D::OnArrangeChildren | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | Compute the Geometry of all the children and add populate the ArrangedChildren list with their values. Each type of Layout panel should arrange children based on desired behavior. | WorldPartitionEditor | virtual void OnArrangeChildren ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedChildren ) const | [] |
SWorldPartitionEditorGrid2D::OnCursorQuery | /Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/SWorldPartitionEditorGrid2D.h | The system asks each widget under the mouse to provide a cursor. This event is bubbled.FCursorReply::Unhandled()if the event is not handled; returnFCursorReply::Cursor()otherwise. | WorldPartitionEditor | virtual [FCursorReply](API\Runtime\SlateCore\Input\FCursorReply) OnCursorQuery ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & CursorEvent ) const | [] |
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