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UWorldConditionTestSchema::IsStructAllowed
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
True if world condition of the specific type is allowed.
WorldConditionsTestSuite
virtual bool IsStructAllowed ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct ) const
[]
UWorldConditionTestSchema::UWorldConditionTestSchema
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
WorldConditionsTestSuite
UWorldConditionTestSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UWorldConditionTestSchema
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
WorldConditionsTestSuite
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldConditionTestSchema : public [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema)
[]
FWorldPartitionEditorModule::ConvertMap
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Convert the specified map to a world partition map.
WorldPartitionEditor
virtual bool ConvertMap ( const [FString](API\Runtime\Core\Containers\FString) & InLongPackageName )
[]
FWorldPartitionEditorModule::CreateContentBundleBrowser
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Creates a Content Bundle Browser widget
WorldPartitionEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBundleBrowser()
[]
FWorldPartitionEditorModule::CreateWorldPartitionEditor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Creates a world partition widget
WorldPartitionEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateWorldPartitionEditor()
[]
FWorldPartitionEditorModule::GetAdvancedMode
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if world partition is in advanced mode or not.
WorldPartitionEditor
virtual bool GetAdvancedMode() const
[]
FWorldPartitionEditorModule::GetDisableBugIt
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if bugit command in the editor is disabled or not.
WorldPartitionEditor
virtual bool GetDisableBugIt() const
[]
FWorldPartitionEditorModule::GetDisableLoadingInEditor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if loading in the editor is disabled or not.
WorldPartitionEditor
virtual bool GetDisableLoadingInEditor() const
[]
FWorldPartitionEditorModule::GetDisablePIE
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if pie is disabled or not.
WorldPartitionEditor
virtual bool GetDisablePIE() const
[]
FWorldPartitionEditorModule::GetInstancedFoliageGridSize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns foliage grid size setting that should be assigned to newAWorldSettingsactors.
WorldPartitionEditor
virtual int32 GetInstancedFoliageGridSize() const
[]
FWorldPartitionEditorModule::GetPlacementGridSize
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns placement grid size setting that should be assigned to newAWorldSettingsactors.
WorldPartitionEditor
virtual int32 GetPlacementGridSize() const
[]
FWorldPartitionEditorModule::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if there's a content bundle in editing mode.
WorldPartitionEditor
virtual bool IsEditingContentBundle() const
[]
FWorldPartitionEditorModule::IsEditingContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns if the content bundle is in editing mode.
WorldPartitionEditor
virtual bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
[]
FWorldPartitionEditorModule::OnExecuteCommandlet
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Return the commandlet execution event
WorldPartitionEditor
virtual [FOnExecuteCommandlet](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FOnExecuteComman-) & OnExecuteCommandlet()
[]
FWorldPartitionEditorModule::OnPostExecuteCommandlet
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Return the commandlet post-execution event
WorldPartitionEditor
virtual FOnPostExecuteCommandlet & OnPostExecuteCommandlet()
[]
FWorldPartitionEditorModule::OnPreExecuteCommandlet
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Return the commandlet pre-execution event
WorldPartitionEditor
virtual FOnPreExecuteCommandlet & OnPreExecuteCommandlet()
[]
FWorldPartitionEditorModule::OnWorldPartitionCreated
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Return the world added event.
WorldPartitionEditor
virtual [FWorldPartitionCreated](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FWorldPartitionC-) & OnWorldPartitionCreated()
[]
FWorldPartitionEditorModule::SetAdvancedMode
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
WorldPartitionEditor
virtual void SetAdvancedMode ( bool bInAdvancedMode )
[]
FWorldPartitionEditorModule::SetDisableBugIt
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
WorldPartitionEditor
virtual void SetDisableBugIt ( bool bInDisableBugIt )
[]
FWorldPartitionEditorModule::GetMinimapLowQualityWorldUnitsPerPixelThreshold
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Returns the threshold from which minimap generates a warning if its WorldUnitsPerPixel is above this value.
WorldPartitionEditor
virtual int32 GetMinimapLowQualityWorldUnitsPerPixelThreshold() const
[]
FWorldPartitionEditorModule::SetDisableLoadingInEditor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
WorldPartitionEditor
virtual void SetDisableLoadingInEditor ( bool bInDisableLoadingInEditor )
[]
FWorldPartitionEditorModule::SetDisablePIE
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
WorldPartitionEditor
virtual void SetDisablePIE ( bool bInDisablePIE )
[]
FWorldPartitionEditorModule::ShutdownModule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Called before the module is unloaded, right before the module object is destroyed.
WorldPartitionEditor
virtual void ShutdownModule()
[]
FWorldPartitionEditorModule::StartupModule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Called right after the module DLL has been loaded and the module object has been created
WorldPartitionEditor
virtual void StartupModule()
[]
FWorldPartitionEditorModule::RunBuilder
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
Run a world partition builder for the current map. Will display a dialog to specify options for the generation.
WorldPartitionEditor
virtual bool RunBuilder ( const [FRunBuilderParams](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FRunBuilderParams) & InParams )
[]
FWorldPartitionEditorModule
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
The module holding all of the UI related pieces for SubLevels management
WorldPartitionEditor
class FWorldPartitionEditorModule : public [IWorldPartitionEditorModule](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule)
[]
FContentBundleHiearchy::Create
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
WorldPartitionEditor
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FContentBundleHiearchy](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleHi-) > Create ( [FContentBundleMode](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-) * Mode )
[]
FContentBundleHiearchy::CreateItems
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
Create a linearization of all applicable items in the hierarchy
WorldPartitionEditor
virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const
[]
FContentBundleHiearchy::CreateChildren
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
Create a linearization of all direct and indirect children of a given item in the hierarchy
WorldPartitionEditor
virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const
[]
FContentBundleHiearchy::~FContentBundleHiearchy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
WorldPartitionEditor
virtual ~FContentBundleHiearchy()
[]
FContentBundleHiearchy::FindOrCreateParentItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
Find or optionally create a parent item for a given tree item
WorldPartitionEditor
virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate )
[]
FContentBundleHiearchy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
No constructors are accessible with public or protected access.
WorldPartitionEditor
class FContentBundleHiearchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy)
[]
FContentBundleMode::CreateContextMenu
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
Returns a context menu widget based on the current selection
WorldPartitionEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu()
[]
FContentBundleMode::CreateHierarchy
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy()
[]
FContentBundleMode::GetEditingWorld
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditingWorld() const
[]
FContentBundleMode::GetSelectedContentBundle
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundle ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const
[]
FContentBundleMode::GetSelectedContentBundlePin
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundlePin ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const
[]
FContentBundleMode::OnItemDoubleClick
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
Called by the outliner when a tree item is double clicked
WorldPartitionEditor
virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item )
[]
FContentBundleMode::OnKeyDown
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
Called by the outliner when a key is pressed
WorldPartitionEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
FContentBundleMode::Rebuild
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
Rebuild all mode data
WorldPartitionEditor
virtual void Rebuild()
[]
FContentBundleMode::RegisterContextMenu
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
void RegisterContextMenu()
[]
FContentBundleMode::ToggleContentBundleActivation
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
void ToggleContentBundleActivation ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
[]
FContentBundleMode::UnregisterContextMenu
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
void UnregisterContextMenu()
[]
FContentBundleMode::FContentBundleMode
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
FContentBundleMode ( const [FContentBundleModeCreationParams](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-_1) & Params )
[]
FContentBundleMode::~FContentBundleMode
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
~FContentBundleMode()
[]
FContentBundleMode
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
class FContentBundleMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode)
[]
FContentBundleModeCreationParams::FContentBundleModeCreationParams
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
FContentBundleModeCreationParams ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner )
[]
FContentBundleModeCreationParams
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
WorldPartitionEditor
struct FContentBundleModeCreationParams
[ { "type": "SSceneOutliner...", "name": "SceneOutliner", "description": "" } ]
FContentBundleOutlinerActorCountColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FContentBundleOutlinerActorCountColumn::ConstructRowWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FContentBundleOutlinerActorCountColumn::GetColumnID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
BeginISceneOutlinerColumnImplementation.
WorldPartitionEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FContentBundleOutlinerActorCountColumn::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
FContentBundleOutlinerActorCountColumn::SupportsSorting
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
virtual bool SupportsSorting() const
[]
FContentBundleOutlinerActorCountColumn::FContentBundleOutlinerActorCountColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
FContentBundleOutlinerActorCountColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
[]
FContentBundleOutlinerActorCountColumn::~FContentBundleOutlinerActorCountColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
virtual ~FContentBundleOutlinerActorCountColumn()
[]
FContentBundleOutlinerActorCountColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
WorldPartitionEditor
class FContentBundleOutlinerActorCountColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FContentBundleOutlinerClientColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FContentBundleOutlinerClientColumn::GetColumnID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
BeginISceneOutlinerColumnImplementation.
WorldPartitionEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FContentBundleOutlinerClientColumn::ConstructRowWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FContentBundleOutlinerClientColumn::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
FContentBundleOutlinerClientColumn::SortItems
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const
[]
FContentBundleOutlinerClientColumn::SupportsSorting
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
virtual bool SupportsSorting() const
[]
FContentBundleOutlinerClientColumn::~FContentBundleOutlinerClientColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
virtual ~FContentBundleOutlinerClientColumn()
[]
FContentBundleOutlinerClientColumn::FContentBundleOutlinerClientColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
FContentBundleOutlinerClientColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
[]
FContentBundleOutlinerClientColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
WorldPartitionEditor
class FContentBundleOutlinerClientColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FContentBundleOutlinerEditingColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FContentBundleOutlinerEditingColumn::GetColumnID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
BeginISceneOutlinerColumnImplementation.
WorldPartitionEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FContentBundleOutlinerEditingColumn::ConstructRowWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FContentBundleOutlinerEditingColumn::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
FContentBundleOutlinerEditingColumn::FContentBundleOutlinerEditingColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
FContentBundleOutlinerEditingColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
[]
FContentBundleOutlinerEditingColumn::~FContentBundleOutlinerEditingColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
virtual ~FContentBundleOutlinerEditingColumn()
[]
FContentBundleOutlinerEditingColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
class FContentBundleOutlinerEditingColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FContentBundleOutlinerStatusColumn::GetColumnID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
BeginISceneOutlinerColumnImplementation.
WorldPartitionEditor
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
[]
FContentBundleOutlinerStatusColumn::ConstructRowWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
[]
FContentBundleOutlinerStatusColumn::ConstructHeaderRowColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
[]
FContentBundleOutlinerStatusColumn::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
static [FName](API\Runtime\Core\UObject\FName) GetID()
[]
FContentBundleOutlinerStatusColumn::FContentBundleOutlinerStatusColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
FContentBundleOutlinerStatusColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
[]
FContentBundleOutlinerStatusColumn::SupportsSorting
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
virtual bool SupportsSorting() const
[]
FContentBundleOutlinerEditingColumn::SupportsSorting
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
WorldPartitionEditor
virtual bool SupportsSorting() const
[]
FContentBundleOutlinerStatusColumn::~FContentBundleOutlinerStatusColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
virtual ~FContentBundleOutlinerStatusColumn()
[]
FContentBundleOutlinerStatusColumn
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
WorldPartitionEditor
class FContentBundleOutlinerStatusColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
[]
FContentBundleTreeItem::CanInteract
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
Check whether it should be possible to interact with this tree item
WorldPartitionEditor
virtual bool CanInteract() const
[]
FContentBundleTreeItem::Filter
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const
[]
FFilterPredicate
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FFilterPredicate
[]
FContentBundleTreeItem::FInitializationValues::FInitializationValues
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
FInitializationValues &40; const TWeakPtr< FContentBundleEditor > & InContentBundleEditor, const FContentBundleMode & InMode &41;
[]
FInitializationValues
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
struct FInitializationValues
[ { "type": "constTWeakPtr<...", "name": "ContentBundleEditor", "description": "" }, { "type": "constFContentB...", "name": "Mode", "description": "" } ]
FInteractivePredicate
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FInteractivePredicate
[]
FContentBundleTreeItem::GenerateLabelWidget
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
Generate the label widget for this item
WorldPartitionEditor
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
[]
FContentBundleTreeItem::GetContentBundleEditor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditor() const
[]
FContentBundleTreeItem::GetDisplayString
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
Get the raw string to display for this tree item - used for sorting
WorldPartitionEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
[]
FContentBundleTreeItem::GetID
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
Get the ID that represents this tree item. Used to reference this item in a map
WorldPartitionEditor
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
[]
FContentBundleTreeItem::GetInteractiveState
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const
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FContentBundleTreeItem::GetItemColor
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetItemColor() const
[]
FContentBundleTreeItem::IsValid
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
BeginISceneOutlinerTreeItemImplementation
WorldPartitionEditor
virtual bool IsValid() const
[]
Type
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
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FContentBundleTreeItem::FContentBundleTreeItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
FContentBundleTreeItem ( const [FInitializationValues](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleTr-\FInitializationV-) & InitializationValues )
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FContentBundleTreeItem::GetContentBundleEditorPin
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditorPin() const
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FContentBundleTreeItem
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
WorldPartitionEditor
struct FContentBundleTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
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SContentBundleOutliner::Construct
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
WorldPartitionEditor
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutliner\FArguments) & InArgs, const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions )
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