className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 3
36
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
---|---|---|---|---|---|
UWorldConditionTestSchema::IsStructAllowed
|
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
|
True if world condition of the specific type is allowed.
|
WorldConditionsTestSuite
|
virtual bool IsStructAllowed ( const [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * InScriptStruct ) const
|
[] |
UWorldConditionTestSchema::UWorldConditionTestSchema
|
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
|
WorldConditionsTestSuite
|
UWorldConditionTestSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UWorldConditionTestSchema
|
/Engine/Plugins/Runtime/WorldConditions/Source/WorldConditionsTestSuite/Public/WorldConditionTestTypes.h
|
WorldConditionsTestSuite
|
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UWorldConditionTestSchema : public [UWorldConditionSchema](API\Plugins\WorldConditions\UWorldConditionSchema)
|
[] |
|
FWorldPartitionEditorModule::ConvertMap
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Convert the specified map to a world partition map.
|
WorldPartitionEditor
|
virtual bool ConvertMap ( const [FString](API\Runtime\Core\Containers\FString) & InLongPackageName )
|
[] |
FWorldPartitionEditorModule::CreateContentBundleBrowser
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Creates a Content Bundle Browser widget
|
WorldPartitionEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContentBundleBrowser()
|
[] |
FWorldPartitionEditorModule::CreateWorldPartitionEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Creates a world partition widget
|
WorldPartitionEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateWorldPartitionEditor()
|
[] |
FWorldPartitionEditorModule::GetAdvancedMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if world partition is in advanced mode or not.
|
WorldPartitionEditor
|
virtual bool GetAdvancedMode() const
|
[] |
FWorldPartitionEditorModule::GetDisableBugIt
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if bugit command in the editor is disabled or not.
|
WorldPartitionEditor
|
virtual bool GetDisableBugIt() const
|
[] |
FWorldPartitionEditorModule::GetDisableLoadingInEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if loading in the editor is disabled or not.
|
WorldPartitionEditor
|
virtual bool GetDisableLoadingInEditor() const
|
[] |
FWorldPartitionEditorModule::GetDisablePIE
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if pie is disabled or not.
|
WorldPartitionEditor
|
virtual bool GetDisablePIE() const
|
[] |
FWorldPartitionEditorModule::GetInstancedFoliageGridSize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns foliage grid size setting that should be assigned to newAWorldSettingsactors.
|
WorldPartitionEditor
|
virtual int32 GetInstancedFoliageGridSize() const
|
[] |
FWorldPartitionEditorModule::GetPlacementGridSize
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns placement grid size setting that should be assigned to newAWorldSettingsactors.
|
WorldPartitionEditor
|
virtual int32 GetPlacementGridSize() const
|
[] |
FWorldPartitionEditorModule::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if there's a content bundle in editing mode.
|
WorldPartitionEditor
|
virtual bool IsEditingContentBundle() const
|
[] |
FWorldPartitionEditorModule::IsEditingContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns if the content bundle is in editing mode.
|
WorldPartitionEditor
|
virtual bool IsEditingContentBundle ( const [FGuid](API\Runtime\Core\Misc\FGuid) & ContentBundleGuid ) const
|
[] |
FWorldPartitionEditorModule::OnExecuteCommandlet
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Return the commandlet execution event
|
WorldPartitionEditor
|
virtual [FOnExecuteCommandlet](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FOnExecuteComman-) & OnExecuteCommandlet()
|
[] |
FWorldPartitionEditorModule::OnPostExecuteCommandlet
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Return the commandlet post-execution event
|
WorldPartitionEditor
|
virtual FOnPostExecuteCommandlet & OnPostExecuteCommandlet()
|
[] |
FWorldPartitionEditorModule::OnPreExecuteCommandlet
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Return the commandlet pre-execution event
|
WorldPartitionEditor
|
virtual FOnPreExecuteCommandlet & OnPreExecuteCommandlet()
|
[] |
FWorldPartitionEditorModule::OnWorldPartitionCreated
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Return the world added event.
|
WorldPartitionEditor
|
virtual [FWorldPartitionCreated](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FWorldPartitionC-) & OnWorldPartitionCreated()
|
[] |
FWorldPartitionEditorModule::SetAdvancedMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
WorldPartitionEditor
|
virtual void SetAdvancedMode ( bool bInAdvancedMode )
|
[] |
|
FWorldPartitionEditorModule::SetDisableBugIt
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
WorldPartitionEditor
|
virtual void SetDisableBugIt ( bool bInDisableBugIt )
|
[] |
|
FWorldPartitionEditorModule::GetMinimapLowQualityWorldUnitsPerPixelThreshold
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Returns the threshold from which minimap generates a warning if its WorldUnitsPerPixel is above this value.
|
WorldPartitionEditor
|
virtual int32 GetMinimapLowQualityWorldUnitsPerPixelThreshold() const
|
[] |
FWorldPartitionEditorModule::SetDisableLoadingInEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
WorldPartitionEditor
|
virtual void SetDisableLoadingInEditor ( bool bInDisableLoadingInEditor )
|
[] |
|
FWorldPartitionEditorModule::SetDisablePIE
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
WorldPartitionEditor
|
virtual void SetDisablePIE ( bool bInDisablePIE )
|
[] |
|
FWorldPartitionEditorModule::ShutdownModule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Called before the module is unloaded, right before the module object is destroyed.
|
WorldPartitionEditor
|
virtual void ShutdownModule()
|
[] |
FWorldPartitionEditorModule::StartupModule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Called right after the module DLL has been loaded and the module object has been created
|
WorldPartitionEditor
|
virtual void StartupModule()
|
[] |
FWorldPartitionEditorModule::RunBuilder
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
Run a world partition builder for the current map. Will display a dialog to specify options for the generation.
|
WorldPartitionEditor
|
virtual bool RunBuilder ( const [FRunBuilderParams](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule\FRunBuilderParams) & InParams )
|
[] |
FWorldPartitionEditorModule
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartitionEditorModule.h
|
The module holding all of the UI related pieces for SubLevels management
|
WorldPartitionEditor
|
class FWorldPartitionEditorModule : public [IWorldPartitionEditorModule](API\Runtime\Engine\WorldPartition\IWorldPartitionEditorModule)
|
[] |
FContentBundleHiearchy::Create
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
WorldPartitionEditor
|
static [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FContentBundleHiearchy](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleHi-) > Create ( [FContentBundleMode](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-) * Mode )
|
[] |
|
FContentBundleHiearchy::CreateItems
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
Create a linearization of all applicable items in the hierarchy
|
WorldPartitionEditor
|
virtual void CreateItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems ) const
|
[] |
FContentBundleHiearchy::CreateChildren
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
Create a linearization of all direct and indirect children of a given item in the hierarchy
|
WorldPartitionEditor
|
virtual void CreateChildren ( const FSceneOutlinerTreeItemPtr & Item, [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutChildren ) const
|
[] |
FContentBundleHiearchy::~FContentBundleHiearchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
WorldPartitionEditor
|
virtual ~FContentBundleHiearchy()
|
[] |
|
FContentBundleHiearchy::FindOrCreateParentItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
Find or optionally create a parent item for a given tree item
|
WorldPartitionEditor
|
virtual FSceneOutlinerTreeItemPtr FindOrCreateParentItem ( const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & Item, const [TMap](API\Runtime\Core\Containers\TMap)< [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID), FSceneOutlinerTreeItemPtr > & Items, bool bCreate )
|
[] |
FContentBundleHiearchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleHierarchy.h
|
No constructors are accessible with public or protected access.
|
WorldPartitionEditor
|
class FContentBundleHiearchy : public [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy)
|
[] |
FContentBundleMode::CreateContextMenu
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
Returns a context menu widget based on the current selection
|
WorldPartitionEditor
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateContextMenu()
|
[] |
FContentBundleMode::CreateHierarchy
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [ISceneOutlinerHierarchy](API\Editor\SceneOutliner\ISceneOutlinerHierarchy) > CreateHierarchy()
|
[] |
|
FContentBundleMode::GetEditingWorld
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
[UWorld](API\Runtime\Engine\Engine\UWorld) * GetEditingWorld() const
|
[] |
|
FContentBundleMode::GetSelectedContentBundle
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundle ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const
|
[] |
|
FContentBundleMode::GetSelectedContentBundlePin
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetSelectedContentBundlePin ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner ) const
|
[] |
|
FContentBundleMode::OnItemDoubleClick
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
Called by the outliner when a tree item is double clicked
|
WorldPartitionEditor
|
virtual void OnItemDoubleClick ( FSceneOutlinerTreeItemPtr Item )
|
[] |
FContentBundleMode::OnKeyDown
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
Called by the outliner when a key is pressed
|
WorldPartitionEditor
|
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
|
[] |
FContentBundleMode::Rebuild
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
Rebuild all mode data
|
WorldPartitionEditor
|
virtual void Rebuild()
|
[] |
FContentBundleMode::RegisterContextMenu
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
void RegisterContextMenu()
|
[] |
|
FContentBundleMode::ToggleContentBundleActivation
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
void ToggleContentBundleActivation ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > & ContentBundle )
|
[] |
|
FContentBundleMode::UnregisterContextMenu
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
void UnregisterContextMenu()
|
[] |
|
FContentBundleMode::FContentBundleMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
FContentBundleMode ( const [FContentBundleModeCreationParams](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleMo-_1) & Params )
|
[] |
|
FContentBundleMode::~FContentBundleMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
~FContentBundleMode()
|
[] |
|
FContentBundleMode
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
class FContentBundleMode : public [ISceneOutlinerMode](API\Editor\SceneOutliner\ISceneOutlinerMode)
|
[] |
|
FContentBundleModeCreationParams::FContentBundleModeCreationParams
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
FContentBundleModeCreationParams ( [SSceneOutliner](API\Editor\SceneOutliner\SSceneOutliner) * InSceneOutliner )
|
[] |
|
FContentBundleModeCreationParams
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleMode.h
|
WorldPartitionEditor
|
struct FContentBundleModeCreationParams
|
[
{
"type": "SSceneOutliner...",
"name": "SceneOutliner",
"description": ""
}
] |
|
FContentBundleOutlinerActorCountColumn::ConstructHeaderRowColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
|
[] |
|
FContentBundleOutlinerActorCountColumn::ConstructRowWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
|
[] |
|
FContentBundleOutlinerActorCountColumn::GetColumnID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
BeginISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
|
[] |
FContentBundleOutlinerActorCountColumn::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) GetID()
|
[] |
|
FContentBundleOutlinerActorCountColumn::SupportsSorting
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
virtual bool SupportsSorting() const
|
[] |
|
FContentBundleOutlinerActorCountColumn::FContentBundleOutlinerActorCountColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
FContentBundleOutlinerActorCountColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
|
[] |
|
FContentBundleOutlinerActorCountColumn::~FContentBundleOutlinerActorCountColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
virtual ~FContentBundleOutlinerActorCountColumn()
|
[] |
|
FContentBundleOutlinerActorCountColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleActorCountColumn.h
|
WorldPartitionEditor
|
class FContentBundleOutlinerActorCountColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
|
[] |
|
FContentBundleOutlinerClientColumn::ConstructHeaderRowColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
|
[] |
|
FContentBundleOutlinerClientColumn::GetColumnID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
BeginISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
|
[] |
FContentBundleOutlinerClientColumn::ConstructRowWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
|
[] |
|
FContentBundleOutlinerClientColumn::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) GetID()
|
[] |
|
FContentBundleOutlinerClientColumn::SortItems
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
virtual void SortItems ( [TArray](API\Runtime\Core\Containers\TArray)< FSceneOutlinerTreeItemPtr > & OutItems, const [EColumnSortMode::Type](API\Runtime\Slate\Widgets\Views\EColumnSortMode__Type) SortMode ) const
|
[] |
|
FContentBundleOutlinerClientColumn::SupportsSorting
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
virtual bool SupportsSorting() const
|
[] |
|
FContentBundleOutlinerClientColumn::~FContentBundleOutlinerClientColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
virtual ~FContentBundleOutlinerClientColumn()
|
[] |
|
FContentBundleOutlinerClientColumn::FContentBundleOutlinerClientColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
FContentBundleOutlinerClientColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
|
[] |
|
FContentBundleOutlinerClientColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleClientColumn.h
|
WorldPartitionEditor
|
class FContentBundleOutlinerClientColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
|
[] |
|
FContentBundleOutlinerEditingColumn::ConstructHeaderRowColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
|
[] |
|
FContentBundleOutlinerEditingColumn::GetColumnID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
BeginISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
|
[] |
FContentBundleOutlinerEditingColumn::ConstructRowWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
|
[] |
|
FContentBundleOutlinerEditingColumn::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) GetID()
|
[] |
|
FContentBundleOutlinerEditingColumn::FContentBundleOutlinerEditingColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
FContentBundleOutlinerEditingColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
|
[] |
|
FContentBundleOutlinerEditingColumn::~FContentBundleOutlinerEditingColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
virtual ~FContentBundleOutlinerEditingColumn()
|
[] |
|
FContentBundleOutlinerEditingColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
class FContentBundleOutlinerEditingColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
|
[] |
|
FContentBundleOutlinerStatusColumn::GetColumnID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
BeginISceneOutlinerColumnImplementation.
|
WorldPartitionEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetColumnID()
|
[] |
FContentBundleOutlinerStatusColumn::ConstructRowWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ConstructRowWidget ( FSceneOutlinerTreeItemRef TreeItem, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & Row )
|
[] |
|
FContentBundleOutlinerStatusColumn::ConstructHeaderRowColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
virtual [SHeaderRow::FColumn::FArguments](API\Runtime\Slate\Widgets\Views\SHeaderRow\FColumn\FArguments) ConstructHeaderRowColumn()
|
[] |
|
FContentBundleOutlinerStatusColumn::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
static [FName](API\Runtime\Core\UObject\FName) GetID()
|
[] |
|
FContentBundleOutlinerStatusColumn::FContentBundleOutlinerStatusColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
FContentBundleOutlinerStatusColumn ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & SceneOutliner )
|
[] |
|
FContentBundleOutlinerStatusColumn::SupportsSorting
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
virtual bool SupportsSorting() const
|
[] |
|
FContentBundleOutlinerEditingColumn::SupportsSorting
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleEditingColumn.h
|
WorldPartitionEditor
|
virtual bool SupportsSorting() const
|
[] |
|
FContentBundleOutlinerStatusColumn::~FContentBundleOutlinerStatusColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
virtual ~FContentBundleOutlinerStatusColumn()
|
[] |
|
FContentBundleOutlinerStatusColumn
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleStatusColumn.h
|
WorldPartitionEditor
|
class FContentBundleOutlinerStatusColumn : public [ISceneOutlinerColumn](API\Editor\SceneOutliner\ISceneOutlinerColumn)
|
[] |
|
FContentBundleTreeItem::CanInteract
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
Check whether it should be possible to interact with this tree item
|
WorldPartitionEditor
|
virtual bool CanInteract() const
|
[] |
FContentBundleTreeItem::Filter
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
bool Filter ( [FFilterPredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FFilterPredicate) Pred ) const
|
[] |
|
FFilterPredicate
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FFilterPredicate
|
[] |
|
FContentBundleTreeItem::FInitializationValues::FInitializationValues
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
FInitializationValues &40; const TWeakPtr< FContentBundleEditor > & InContentBundleEditor, const FContentBundleMode & InMode &41;
|
[] |
|
FInitializationValues
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
struct FInitializationValues
|
[
{
"type": "constTWeakPtr<...",
"name": "ContentBundleEditor",
"description": ""
},
{
"type": "constFContentB...",
"name": "Mode",
"description": ""
}
] |
|
FInteractivePredicate
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
typedef TBaseDelegate_OneParam< bool, const [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) * > FInteractivePredicate
|
[] |
|
FContentBundleTreeItem::GenerateLabelWidget
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
Generate the label widget for this item
|
WorldPartitionEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateLabelWidget ( [ISceneOutliner](API\Editor\SceneOutliner\ISceneOutliner) & Outliner, const [STableRow](API\Runtime\Slate\Widgets\Views\STableRow)< FSceneOutlinerTreeItemPtr > & InRow )
|
[] |
FContentBundleTreeItem::GetContentBundleEditor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditor() const
|
[] |
|
FContentBundleTreeItem::GetDisplayString
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
Get the raw string to display for this tree item - used for sorting
|
WorldPartitionEditor
|
virtual [FString](API\Runtime\Core\Containers\FString) GetDisplayString() const
|
[] |
FContentBundleTreeItem::GetID
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
Get the ID that represents this tree item. Used to reference this item in a map
|
WorldPartitionEditor
|
virtual [FSceneOutlinerTreeItemID](API\Editor\SceneOutliner\FSceneOutlinerTreeItemID) GetID() const
|
[] |
FContentBundleTreeItem::GetInteractiveState
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
bool GetInteractiveState ( [FInteractivePredicate](API\Editor\SceneOutliner\ISceneOutlinerTreeItem\FInteractivePredicate) Pred ) const
|
[] |
|
FContentBundleTreeItem::GetItemColor
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
[FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetItemColor() const
|
[] |
|
FContentBundleTreeItem::IsValid
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
BeginISceneOutlinerTreeItemImplementation
|
WorldPartitionEditor
|
virtual bool IsValid() const
|
[] |
Type
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
static const [FSceneOutlinerTreeItemType](API\Editor\SceneOutliner\FSceneOutlinerTreeItemType) Type;
|
[] |
|
FContentBundleTreeItem::FContentBundleTreeItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
FContentBundleTreeItem ( const [FInitializationValues](API\Editor\WorldPartitionEditor\WorldPartition\ContentBundle\Outliner\FContentBundleTr-\FInitializationV-) & InitializationValues )
|
[] |
|
FContentBundleTreeItem::GetContentBundleEditorPin
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FContentBundleEditor](API\Runtime\Engine\WorldPartition\ContentBundle\FContentBundleEditor) > GetContentBundleEditorPin() const
|
[] |
|
FContentBundleTreeItem
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/ContentBundleTreeItem.h
|
WorldPartitionEditor
|
struct FContentBundleTreeItem : public [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem)
|
[] |
|
SContentBundleOutliner::Construct
|
/Engine/Source/Editor/WorldPartitionEditor/Public/WorldPartition/ContentBundle/Outliner/SContentBundleOutliner.h
|
WorldPartitionEditor
|
void Construct ( const [FArguments](API\Editor\SceneOutliner\SSceneOutliner\FArguments) & InArgs, const [FSceneOutlinerInitializationOptions](API\Editor\SceneOutliner\FSceneOutlinerInitializationOpti-) & InitOptions )
|
[] |
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