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SGraphPinAI | /Engine/Source/Editor/AIGraph/Public/SGraphNodeAI.h | AIGraph | class SGraphPinAI : public [SGraphPin](API\Editor\GraphEditor\SGraphPin) | [] |
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UAIGraph::CanRemoveNestedObject | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual bool CanRemoveNestedObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * TestObject ) const | [] |
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UAIGraph::CollectAllNodeInstances | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void CollectAllNodeInstances ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NodeInstances ) | [] |
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UAIGraph::Initialize | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void Initialize() | [] |
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UAIGraph::FindGraphNodePin | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindGraphNodePin ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, EEdGraphPinDirection Dir ) | [] |
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UAIGraph::IsLocked | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | bool IsLocked() const | [] |
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UAIGraph::LockUpdates | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | void LockUpdates() | [] |
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UAIGraph::MarkVersion | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void MarkVersion() | [] |
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UAIGraph::OnCreated | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void OnCreated() | [] |
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UAIGraph::OnLoaded | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void OnLoaded() | [] |
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UAIGraph::OnNodeInstanceRemoved | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void OnNodeInstanceRemoved ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * NodeInstance ) | [] |
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UAIGraph::OnNodesPasted | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void OnNodesPasted ( const [FString](API\Runtime\Core\Containers\FString) & ImportStr ) | [] |
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UAIGraph::OnSubNodeDropped | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void OnSubNodeDropped() | [] |
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UAIGraph::RemoveOrphanedNodes | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | void RemoveOrphanedNodes() | [] |
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UAIGraph::Serialize | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | AIGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UAIGraph::UnlockUpdates | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | void UnlockUpdates() | [] |
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UAIGraph::UpdateAsset | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void UpdateAsset ( int32 UpdateFlags ) | [] |
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UAIGraph::UpdateClassData | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | void UpdateClassData() | [] |
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UAIGraph::UpdateDeprecatedClasses | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | void UpdateDeprecatedClasses() | [] |
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UAIGraph::UpdateUnknownNodeClasses | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | bool UpdateUnknownNodeClasses() | [] |
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UAIGraph::UpdateVersion | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | virtual void UpdateVersion() | [] |
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UAIGraph::UAIGraph | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | UAIGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UAIGraph | /Engine/Source/Editor/AIGraph/Classes/AIGraph.h | AIGraph | class UAIGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) | [
{
"type": "uint32: 1",
"name": "bLockUpdates",
"description": "If set, graph modifications won't cause updates in internal tree structure flag allows freezing update during heavy changes like pasting new nodes"
},
{
"type": "int32",
"name": "GraphVersion",
"description": ""
}
] |
|
UAIGraphNode::AddSubNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | void AddSubNode ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph ) | [] |
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UAIGraphNode::AutowireNewNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Autowire a newly created node. | AIGraph | virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) | [] |
UAIGraphNode::CanCreateUnderSpecifiedSchema | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Determine if this node can be created under the specified schema | AIGraph | virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const | [] |
UAIGraphNode::CanDuplicateNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | AIGraph | virtual bool CanDuplicateNode() const | [] |
UAIGraphNode::DestroyNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Destroy the specified node | AIGraph | virtual void DestroyNode() | [] |
UAIGraphNode::CanUserDeleteNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Whether or not this node can be deleted by user action | AIGraph | virtual bool CanUserDeleteNode() const | [] |
UAIGraphNode::FindDiffs | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Gives the node the option to customize how diffs are discovered within it. | AIGraph | virtual void FindDiffs ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results ) | [] |
UAIGraphNode::FindSubNodeDropIndex | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual int32 FindSubNodeDropIndex ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) const | [] |
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UAIGraphNode::GetAIGraph | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual [UAIGraph](API\Editor\AIGraph\UAIGraph) * GetAIGraph() | [] |
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UAIGraphNode::GetBoundGraph | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetBoundGraph() const | [] |
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UAIGraphNode::GetDescription | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] |
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UAIGraphNode::GetInputPin | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | the input pin for this state | AIGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputIndex ) const | [] |
UAIGraphNode::GetOutputPin | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | the output pin for this state | AIGraph | virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin ( int32 InputIndex ) const | [] |
UAIGraphNode::GetPropertyNameAndValueForDiff | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Returns a human-friendly description of the property in the form "PropertyName: Value". | AIGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetPropertyNameAndValueForDiff ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Prop, const uint8 * PropertyAddr ) const | [] |
UAIGraphNode::GetTooltipText | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Gets the tooltip to display when over the node | AIGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAIGraphNode::HasErrors | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Check if node has any errors, used for assigning colors on graph | AIGraph | virtual bool HasErrors() const | [] |
UAIGraphNode::InitializeInstance | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Initialize instance object | AIGraph | virtual void InitializeInstance() | [] |
UAIGraphNode::InsertSubNodeAt | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void InsertSubNodeAt ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode, int32 DropIndex ) | [] |
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UAIGraphNode::IsSubNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Check if node is subnode | AIGraph | virtual bool IsSubNode() const | [] |
UAIGraphNode::NodeConnectionListChanged | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Called when something external to this node has changed the connection list of any of the pins in the node | AIGraph | virtual void NodeConnectionListChanged() | [] |
UAIGraphNode::OnSubNodeAdded | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void OnSubNodeAdded ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) | [] |
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UAIGraphNode::OnSubNodeRemoved | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void OnSubNodeRemoved ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) | [] |
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UAIGraphNode::PostCopyNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void PostCopyNode() | [] |
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UAIGraphNode::PostEditImport | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization | AIGraph | virtual void PostEditImport() | [] |
UAIGraphNode::PostEditUndo | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Called after applying a transaction to the object. Default implementation simply calls PostEditChange. | AIGraph | virtual void PostEditUndo() | [] |
UAIGraphNode::PostPlacedNewNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AIGraph | virtual void PostPlacedNewNode() | [] |
UAIGraphNode::PrepareForCopying | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Perform any steps necessary prior to copying a node into the paste buffer | AIGraph | virtual void PrepareForCopying() | [] |
UAIGraphNode::RefreshNodeClass | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Reinitialize node instance | AIGraph | virtual bool RefreshNodeClass() | [] |
UAIGraphNode::RemoveAllSubNodes | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void RemoveAllSubNodes() | [] |
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UAIGraphNode::RemoveSubNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | void RemoveSubNode ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) | [] |
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UAIGraphNode::ResetNodeOwner | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | virtual void ResetNodeOwner() | [] |
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UAIGraphNode::UpdateNodeClassData | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Updates ClassData from node instance | AIGraph | virtual void UpdateNodeClassData() | [] |
UAIGraphNode::UpdateNodeClassDataFrom | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | static void UpdateNodeClassDataFrom ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InstanceClass, [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) & UpdatedData ) | [] |
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UAIGraphNode::UsesBlueprint | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | Check if node instance uses blueprint for its implementation | AIGraph | bool UsesBlueprint() const | [] |
UAIGraphNode::UAIGraphNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | UAIGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UAIGraphNode | /Engine/Source/Editor/AIGraph/Classes/AIGraphNode.h | AIGraph | class UAIGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) | [
{
"type": "uint32: 1",
"name": "bIsReadOnly",
"description": "If set, all modifications (including delete/cut) are disabled"
},
{
"type": "uint32: 1",
"name": "bIsSubNode",
"description": "If set, this node will be always considered as subnode"
},
{
"type": "FGraphNodeClass...",
"name": "ClassData",
"description": "Instance class"
},
{
"type": "int32",
"name": "CopySubNodeIndex",
"description": "Subnode index assigned during copy operation to connect nodes again on paste"
},
{
"type": "FString",
"name": "ErrorMessage",
"description": "Error message for node"
},
{
"type": "TObjectPtr<UOb...",
"name": "NodeInstance",
"description": ""
},
{
"type": "TObjectPtr<UAI...",
"name": "ParentNode",
"description": ""
},
{
"type": "TArray<TObject...",
"name": "SubNodes",
"description": ""
}
] |
|
UAIGraphSchema::AddNewNodeAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAISchemaAction_NewNode](API\Editor\AIGraph\FAISchemaAction_NewNode) > AddNewNodeAction ( [FGraphActionListBuilderBase](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase) & ContextMenuBuilder, const [FText](API\Runtime\Core\Internationalization\FText) & Category, const [FText](API\Runtime\Core\Internationalization\FText) & MenuDesc, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip ) | [] |
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UAIGraphSchema::AddNewSubNodeAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FAISchemaAction_NewSubNode](API\Editor\AIGraph\FAISchemaAction_NewSubNode) > AddNewSubNodeAction ( [FGraphActionListBuilderBase](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase) & ContextMenuBuilder, const [FText](API\Runtime\Core\Internationalization\FText) & Category, const [FText](API\Runtime\Core\Internationalization\FText) & MenuDesc, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip ) | [] |
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UAIGraphSchema::BreakNodeLinks | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Breaks all links from/to a single node | AIGraph | virtual void BreakNodeLinks ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) & TargetNode ) const | [] |
UAIGraphSchema::BreakPinLinks | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Breaks all links from/to a single pin | AIGraph | virtual void BreakPinLinks ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & TargetPin, bool bSendsNodeNotifcation ) const | [] |
UAIGraphSchema::BreakSinglePinLink | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Breaks the link between two nodes. | AIGraph | virtual void BreakSinglePinLink ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SourcePin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * TargetPin ) const | [] |
UAIGraphSchema::CreateConnectionDrawingPolicy | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Returns newFConnectionDrawingPolicyfrom this schema | AIGraph | virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, class [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) const | [] |
UAIGraphSchema::GetContextMenuActions | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Gets actions that should be added to the right-click context menu for a node or pin | AIGraph | virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UAIGraphSchema::GetCreateCommentAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Returns schema action to create comment from implemention | AIGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetCreateCommentAction() const | [] |
UAIGraphSchema::GetGraphNodeContextActions | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | virtual void GetGraphNodeContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder, int32 SubNodeFlags ) const | [] |
|
UAIGraphSchema::GetNodeSelectionCount | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Returns the currently selected graph node count | AIGraph | virtual int32 GetNodeSelectionCount ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
UAIGraphSchema::GetPinTypeColor | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Gets the draw color of a pin based on it's type.
The color representing the passed in type. | AIGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const | [] |
UAIGraphSchema::GetSubNodeClasses | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | virtual void GetSubNodeClasses ( int32 SubNodeFlags, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) > & ClassData, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& GraphNodeClass ) const | [] |
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UAIGraphSchema::ShouldHidePinDefaultValue | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | If we should disallow viewing and editing of the supplied pin | AIGraph | virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UAIGraphSchema::UAIGraphSchema | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | UAIGraphSchema ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UAIGraphSchema | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | class UAIGraphSchema : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) | [] |
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UK2Node_AIMoveTo::GetMenuCategory | /Engine/Source/Editor/AIGraph/Public/K2Node_AIMoveTo.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AIGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_AIMoveTo::GetNodeTitle | /Engine/Source/Editor/AIGraph/Public/K2Node_AIMoveTo.h | Gets the name of this node, shown in title bar | AIGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_AIMoveTo::GetTooltipText | /Engine/Source/Editor/AIGraph/Public/K2Node_AIMoveTo.h | Gets the tooltip to display when over the node | AIGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_AIMoveTo::UK2Node_AIMoveTo | /Engine/Source/Editor/AIGraph/Public/K2Node_AIMoveTo.h | AIGraph | UK2Node_AIMoveTo ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UK2Node_AIMoveTo | /Engine/Source/Editor/AIGraph/Public/K2Node_AIMoveTo.h | AIGraph | class UK2Node_AIMoveTo : public [UK2Node_BaseAsyncTask](API\Editor\BlueprintGraph\UK2Node_BaseAsyncTask) | [] |
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AAIController::AreAIIgnoringPlayers | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | static bool AreAIIgnoringPlayers() | [] |
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AAIController::ActorsPerceptionUpdated | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Notifies AIController of changes in given actors' perception | AIModule | virtual void ActorsPerceptionUpdated ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & UpdatedActors ) | [] |
bAIIgnorePlayers | /Engine/Source/Runtime/AIModule/Classes/AIController.h | If true, AI controllers will ignore players. | AIModule | static bool bAIIgnorePlayers = false; | [] |
AAIController::ClaimTaskResource | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | void ClaimTaskResource ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UGameplayTaskResource](API\Runtime\GameplayTasks\UGameplayTaskResource) > ResourceClass ) | [] |
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AAIController::BuildPathfindingQuery | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Helper function for creating pathfinding query for this agent from move request data | AIModule | bool BuildPathfindingQuery ( const [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\Runtime\NavigationSystem\FPathFindingQuery) & Query ) const | [] |
AAIController::DisplayDebug | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | virtual void DisplayDebug ( [UCanvas](API\Runtime\Engine\Engine\UCanvas) * Canvas, const [FDebugDisplayInfo](API\Runtime\Engine\FDebugDisplayInfo) & DebugDisplay, float & YL, float & YPos ) | [] |
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AAIController::CleanupBrainComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | virtual void CleanupBrainComponent() | [] |
|
AAIController::ClearFocus | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Clears Focus for given priority, will also clear FocalPoint as a result | AIModule | virtual void ClearFocus ( [EAIFocusPriority::Type](API\Runtime\AIModule\Type) InPriority ) | [] |
AAIController::FindPathForMoveRequest | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Finds path for given move request | AIModule | virtual void FindPathForMoveRequest ( const [FAIMoveRequest](API\Runtime\AIModule\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\Runtime\NavigationSystem\FPathFindingQuery) & Query, FNavPathSharedPtr & OutPath ) const | [] |
AAIController::GetActionsComp | /Engine/Source/Runtime/AIModule/Classes/AIController.h | DEPRECATED. | AIModule | [UDEPRECATED_PawnActionsComponent](API\Runtime\AIModule\Actions\UDEPRECATED_PawnActionsComponent) * GetActionsComp() const | [] |
AAIController::GetAIPerceptionComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | [UAIPerceptionComponent](API\Runtime\AIModule\Perception\UAIPerceptionComponent) * GetAIPerceptionComponent() | [] |
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AAIController::GetAIPerceptionComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | const [UAIPerceptionComponent](API\Runtime\AIModule\Perception\UAIPerceptionComponent) * GetAIPerceptionComponent() const | [] |
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AAIController::GetBlackboardComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | const [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * GetBlackboardComponent() const | [] |
|
AAIController::GetBlackboardComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) * GetBlackboardComponent() | [] |
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AAIController::GetBrainComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * GetBrainComponent() const | [] |
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AAIController::GetCurrentMoveRequestID | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Returns the Move Request ID for the current move | AIModule | [FAIRequestID](API\Runtime\AIModule\FAIRequestID) GetCurrentMoveRequestID() const | [] |
AAIController::GetDebugIcon | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Debug/dev-time | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetDebugIcon() const | [] |
AAIController::GetDefaultNavigationFilterClass | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UNavigationQueryFilter](API\Runtime\NavigationSystem\NavFilters\UNavigationQueryFilter) > GetDefaultNavigationFilterClass() const | [] |
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AAIController::GetDeprecatedActionsComponent | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | [UDEPRECATED_PawnActionsComponent](API\Runtime\AIModule\Actions\UDEPRECATED_PawnActionsComponent) * GetDeprecatedActionsComponent() const | [] |
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AAIController::GetFocalPoint | /Engine/Source/Runtime/AIModule/Classes/AIController.h | Retrieve the final position that controller should be looking at. | AIModule | FVector GetFocalPoint() const | [] |
AAIController::GetFocalPointForPriority | /Engine/Source/Runtime/AIModule/Classes/AIController.h | AIModule | FVector GetFocalPointForPriority ( [EAIFocusPriority::Type](API\Runtime\AIModule\Type) InPriority ) const | [] |
Subsets and Splits