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UE4DebugDBDecompressionSettings | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | struct UE4DebugDBDecompressionSettings : public debug_transform_decompression_settings | [] |
|
UE4DefaultDatabaseSettings::version_supported | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | Only support our latest version. | ACLPlugin | static constexpr acl::compressed_tracks_version16 version_supported() | [] |
UE4DefaultDatabaseSettings | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | struct UE4DefaultDatabaseSettings : public default_database_settings | [] |
|
database_settings_type | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | typedef [UE4DefaultDatabaseSettings](API\Plugins\ACLPlugin\UE4DefaultDatabaseSettings) database_settings_type | [] |
|
UE4DefaultDBDecompressionSettings | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | struct UE4DefaultDBDecompressionSettings : public [UE4DefaultDecompressionSettings](API\Plugins\ACLPlugin\UE4DefaultDecompressionSettings) | [] |
|
UE4DefaultDecompressionSettings::version_supported | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | Only support our latest version. | ACLPlugin | static constexpr acl::compressed_tracks_version16 version_supported() | [] |
UE4DefaultDecompressionSettings | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | The decompression settings used by ACL | ACLPlugin | struct UE4DefaultDecompressionSettings : public default_transform_decompression_settings | [] |
UE4SafeDecompressionSettings::get_rotation_format | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | static constexpr acl::rotation_format8 get_rotation_format ( acl::rotation_format8 ) | [] |
|
UE4SafeDecompressionSettings::is_rotation_format_supported | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | static constexpr bool is_rotation_format_supported ( acl::rotation_format8 format ) | [] |
|
UE4SafeDecompressionSettings | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | struct UE4SafeDecompressionSettings : public [UE4DefaultDecompressionSettings](API\Plugins\ACLPlugin\UE4DefaultDecompressionSettings) | [] |
|
VectorCast | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | RTM <-> UE4 conversion utilities | ACLPlugin | rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3d & Input ) | [] |
VectorCast | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3f & Input ) | [] |
|
VectorCast | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | FVector3f RTM_SIMD_CALL VectorCast ( rtm::vector4f_arg0 Input ) | [] |
|
VectorCastD | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h | ACLPlugin | FVector RTM_SIMD_CALL VectorCastD ( rtm::vector4f_arg0 Input ) | [] |
|
IACLPluginEditor::Get | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h | ACLPluginEditor | static [IACLPluginEditor](API\Plugins\ACLPluginEditor\IACLPluginEditor) & Get() | [] |
|
IACLPluginEditor::IsAvailable | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h | ACLPluginEditor | static bool IsAvailable() | [] |
|
IACLPluginEditor | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h | The editor ACL plugin module interface. | ACLPluginEditor | class IACLPluginEditor : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
UACLDatabaseBuildCommandlet::Main | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h | Entry point for your commandlet | ACLPluginEditor | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UACLDatabaseBuildCommandlet::UACLDatabaseBuildCommandlet | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h | ACLPluginEditor | UACLDatabaseBuildCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UACLDatabaseBuildCommandlet | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h | This commandlet is used to update instances ofUAnimationCompressionLibraryDatabaseto ensure their mapping is up-to-date. | ACLPluginEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLDatabaseBuildCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [] |
UACLStatsDumpCommandlet::Main | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h | Entry point for your commandlet | ACLPluginEditor | virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params ) | [] |
UACLStatsDumpCommandlet::UACLStatsDumpCommandlet | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h | ACLPluginEditor | UACLStatsDumpCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UACLStatsDumpCommandlet | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h | See cpp implementation for example usage and supported arguments. | ACLPluginEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLStatsDumpCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet) | [
{
"type": "UAnimBoneCompre...",
"name": "ACLCodec",
"description": ""
},
{
"type": "UAnimBoneCompre...",
"name": "ACLCompressionSettings",
"description": ""
},
{
"type": "FString",
"name": "ACLRawDir",
"description": ""
},
{
"type": "UAnimBoneCompre...",
"name": "AutoCompressionSettings",
"description": ""
},
{
"type": "UAnimCompress_R...",
"name": "KeyReductionCodec",
"description": ""
},
{
"type": "UAnimBoneCompre...",
"name": "KeyReductionCompressionSettings",
"description": ""
},
{
"type": "FString",
"name": "OutputDir",
"description": ""
},
{
"type": "bool",
"name": "PerformClipExtraction",
"description": ""
},
{
"type": "bool",
"name": "PerformCompression",
"description": ""
},
{
"type": "bool",
"name": "PerformExhaustiveDump",
"description": ""
},
{
"type": "bool",
"name": "ResumeTask",
"description": ""
},
{
"type": "bool",
"name": "SkipAdditiveClips",
"description": ""
},
{
"type": "bool",
"name": "TryACLCompression",
"description": ""
},
{
"type": "bool",
"name": "TryAutomaticCompression",
"description": ""
},
{
"type": "bool",
"name": "TryKeyReduction",
"description": ""
},
{
"type": "bool",
"name": "TryKeyReductionRetarget",
"description": ""
}
] |
UAnimationCompressionLibraryDatabaseFactory::FactoryCreateNew | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h | Create a new object by class.
The new object. | ACLPluginEditor | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
UAnimationCompressionLibraryDatabaseFactory::UAnimationCompressionLibraryDatabaseFactory | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h | ACLPluginEditor | UAnimationCompressionLibraryDatabaseFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UAnimationCompressionLibraryDatabaseFactory | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h | Copyright 2020 Nicholas Frechette. All Rights Reserved. | ACLPluginEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationCompressionLibraryDatabaseFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] |
IADOSupport::CreateInstance | /Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h | Function to create an ADO database connection object. | ADOSupport | [FDataBaseConnection](API\Plugins\DatabaseSupport\FDataBaseConnection) * CreateInstance() const | [] |
IADOSupport::Get | /Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | ADOSupport | static [IADOSupport](API\Plugins\ADOSupport\IADOSupport) & Get() | [] |
IADOSupport::IsAvailable | /Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | ADOSupport | static bool IsAvailable() | [] |
IADOSupport | /Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h | The public interface to this module | ADOSupport | class IADOSupport : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
EAESGCMNetResult | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h | AESGCM net error types, for NetConnection fault handling | AESGCMHandlerComponent | enum EAESGCMNetResult { Unknown, Success, AESMissingIV, AESMissingAuthTag, AESMissingPayload, AESDecryptionFailed, AESZeroLastByte, } | [] |
FAESGCMFaultHandler | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h | AESGCM Fault Handler - implements fault handling for AESGCM net errors, tied to the main NetConnection fault recovery implementation | AESGCMHandlerComponent | class FAESGCMFaultHandler : public [UE::Net::FNetResultHandler](API\Runtime\NetCore\Net\Core\Connection\FNetResultHandler) | [] |
AuthTagSizeInBytes | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | AESGCMHandlerComponent | static const int32 AuthTagSizeInBytes = 16; | [] |
|
BlockSizeInBytes | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | This handler uses AES256, which has 32-byte keys. | AESGCMHandlerComponent | static const int32 BlockSizeInBytes = 16; | [] |
FAESGCMHandlerComponent::CountBytes | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | AESGCMHandlerComponent | virtual void CountBytes ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) const | [] |
|
FAESGCMHandlerComponent::DisableEncryption | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | After calling this, future outgoing packets will not be encrypted (until a call to DisableEncryption). | AESGCMHandlerComponent | virtual void DisableEncryption() | [] |
FAESGCMHandlerComponent::EnableEncryption | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | After calling this, future outgoing packets will be encrypted (until a call to DisableEncryption). | AESGCMHandlerComponent | virtual void EnableEncryption() | [] |
FAESGCMHandlerComponent::GetReservedPacketBits | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | IMPORTANT: This MUST be accurate, and should represent the worst-case number of reserved bits expected from the component. If this is inaccurate, packets will randomly fail to send, in rare cases which are extremely hard to trace.
The worst-case reserved packet bits for the component | AESGCMHandlerComponent | virtual int32 GetReservedPacketBits() const | [] |
FAESGCMHandlerComponent::Incoming | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Handles incoming packets | AESGCMHandlerComponent | virtual void Incoming ( [FIncomingPacketRef](API\Runtime\PacketHandler\FIncomingPacketRef) PacketRef ) | [] |
FAESGCMHandlerComponent::InitFaultRecovery | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Initializes a reference to the NetConnection fault recovery interface (does not require Engine dependency) | AESGCMHandlerComponent | virtual void InitFaultRecovery ( [UE::Net::FNetConnectionFaultRecoveryBase](API\Runtime\NetCore\Net\Core\Connection\FNetConnectionFaultRecoveryBase) * InFaultRecovery ) | [] |
FAESGCMHandlerComponent::Initialize | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Initialization functionality should be placed here | AESGCMHandlerComponent | virtual void Initialize() | [] |
FAESGCMHandlerComponent::IsEncryptionEnabled | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Returns true if encryption is currently enabled. | AESGCMHandlerComponent | virtual bool IsEncryptionEnabled() const | [] |
FAESGCMHandlerComponent::IsValid | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Return whether this handler is valid | AESGCMHandlerComponent | virtual bool IsValid() const | [] |
IVSizeInBytes | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | AESGCMHandlerComponent | static const int32 IVSizeInBytes = 12; | [] |
|
KeySizeInBytes | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | This handler uses AES256, which has 32-byte keys. | AESGCMHandlerComponent | static const int32 KeySizeInBytes = 32; | [] |
FAESGCMHandlerComponent::Outgoing | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Handles any outgoing packets | AESGCMHandlerComponent | virtual void Outgoing ( [FBitWriter](API\Runtime\Core\Serialization\FBitWriter) & Packet, [FOutPacketTraits](API\Runtime\NetCommon\Net\Common\Packets\FOutPacketTraits) & Traits ) | [] |
FAESGCMHandlerComponent::SetEncryptionData | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Replace the key used for encryption with NewKey if NewKey is exactly KeySizeInBytes long. | AESGCMHandlerComponent | virtual void SetEncryptionData ( const [FEncryptionData](API\Runtime\CoreUObject\UObject\FEncryptionData) & EncryptionData ) | [] |
FAESGCMHandlerComponent::FAESGCMHandlerComponent | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Default constructor that leaves the Key empty, and encryption disabled. You must set the key before enabling encryption, or before receiving encrypted packets, or those operations will fail. | AESGCMHandlerComponent | FAESGCMHandlerComponent() | [] |
FAESGCMHandlerComponent | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | AES256 GCM block encryption component. | AESGCMHandlerComponent | class FAESGCMHandlerComponent : public [FEncryptionComponent](API\Runtime\PacketHandler\FEncryptionComponent) | [] |
FAESGCMHandlerComponentModule::CreateComponentInstance | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | Creates an instance of this component | AESGCMHandlerComponent | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [HandlerComponent](API\Runtime\PacketHandler\HandlerComponent) > CreateComponentInstance ( [FString](API\Runtime\Core\Containers\FString) & Options ) | [] |
FAESGCMHandlerComponentModule | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h | The public interface to this module. | AESGCMHandlerComponent | class FAESGCMHandlerComponentModule : public [FPacketHandlerComponentModuleInterface](API\Runtime\PacketHandler\FPacketHandlerComponentModuleInt-) | [] |
LexToString | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h | AESGCMHandlerComponent | const TCHAR * LexToString ( [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) Enum ) | [] |
|
UE::Net::AddToAndConsumeChainResultPtr | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h | AESGCMHandlerComponent | namespace UE { namespace Net { [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult) UE::Net::AddToAndConsumeChainResultPtr ( [TPimplPtr](API\Runtime\Core\Templates\TPimplPtr)< [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult), EPimplPtrMode::DeepCopy > & ResultPtr, [TNetResult](API\Runtime\NetCore\Net\Core\Connection\TNetResult)< [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) > && Result ) } } | [] |
|
UE::Net::AddToChainResultPtr | /Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h | AESGCMHandlerComponent | namespace UE { namespace Net { void UE::Net::AddToChainResultPtr ( [TPimplPtr](API\Runtime\Core\Templates\TPimplPtr)< [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult), EPimplPtrMode::DeepCopy > & ResultPtr, [TNetResult](API\Runtime\NetCore\Net\Core\Connection\TNetResult)< [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) > && Result ) } } | [] |
|
FAIGraphConnectionDrawingPolicy::ComputeSplineTangent | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | virtual FVector2D ComputeSplineTangent ( const FVector2D & Start, const FVector2D & End ) const | [] |
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FAIGraphConnectionDrawingPolicy::DetermineWiringStyle | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | Give specific editor modes a chance to highlight this connection or darken non-interesting connections. | AIGraph | virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
FAIGraphConnectionDrawingPolicy::Draw | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | virtual void Draw ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & PinGeometries, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedNodes ) | [] |
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FAIGraphConnectionDrawingPolicy::DrawPreviewConnector | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | virtual void DrawPreviewConnector ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & PinGeometry, const FVector2D & StartPoint, const FVector2D & EndPoint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
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FAIGraphConnectionDrawingPolicy::DrawSplineWithArrow | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | virtual void DrawSplineWithArrow ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & StartGeom, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & EndGeom, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
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FAIGraphConnectionDrawingPolicy::DrawSplineWithArrow | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | virtual void DrawSplineWithArrow ( const FVector2D & StartPoint, const FVector2D & EndPoint, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
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FAIGraphConnectionDrawingPolicy::Internal_DrawLineWithArrow | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | void Internal_DrawLineWithArrow ( const FVector2D & StartAnchorPoint, const FVector2D & EndAnchorPoint, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params ) | [] |
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FAIGraphConnectionDrawingPolicy::FAIGraphConnectionDrawingPolicy | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | FAIGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) | [] |
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FAIGraphEditor::CanCutNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanCutNodes() const | [] |
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FAIGraphEditor::CanCopyNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanCopyNodes() const | [] |
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FAIGraphConnectionDrawingPolicy | /Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h | AIGraph | class FAIGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) | [
{
"type": "UEdGraph*",
"name": "GraphObj",
"description": ""
},
{
"type": "TMap<UEdGraphN...",
"name": "NodeWidgetMap",
"description": ""
}
] |
|
FAIGraphEditor::CanCreateComment | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanCreateComment() const | [] |
|
FAIGraphEditor::CanDeleteNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanDeleteNodes() const | [] |
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FAIGraphEditor::CanDuplicateNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanDuplicateNodes() const | [] |
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FAIGraphEditor::CanPasteNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | bool CanPasteNodes() const | [] |
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FAIGraphEditor::CanSelectAllNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | Delegates for graph editor commands. | AIGraph | bool CanSelectAllNodes() const | [] |
FAIGraphEditor::CopySelectedNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void CopySelectedNodes() | [] |
|
FAIGraphEditor::CreateCommandList | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void CreateCommandList() | [] |
|
FAIGraphEditor::CutSelectedNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void CutSelectedNodes() | [] |
|
FAIGraphEditor::DeleteSelectedDuplicatableNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void DeleteSelectedDuplicatableNodes() | [] |
|
FAIGraphEditor::DeleteSelectedNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void DeleteSelectedNodes() | [] |
|
FAIGraphEditor::DuplicateNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void DuplicateNodes() | [] |
|
FAIGraphEditor::FixupPastedNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | virtual void FixupPastedNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NewPastedGraphNodes, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FGuid](API\Runtime\Core\Misc\FGuid) > & NewToOldNodeMapping ) | [] |
|
FAIGraphEditor::GetSelectedNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | FGraphPanelSelectionSet GetSelectedNodes() const | [] |
|
FAIGraphEditor::OnClassListUpdated | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | virtual void OnClassListUpdated() | [] |
|
FAIGraphEditor::OnCreateComment | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void OnCreateComment() | [] |
|
FAIGraphEditor::OnSelectedNodesChanged | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | virtual void OnSelectedNodesChanged ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection ) | [] |
|
FAIGraphEditor::PasteNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void PasteNodes() | [] |
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FAIGraphEditor::PasteNodesHere | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | void PasteNodesHere ( const FVector2D & Location ) | [] |
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FAIGraphEditor::SelectAllNodes | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | Delegates for graph editor commands. | AIGraph | void SelectAllNodes() | [] |
FAIGraphEditor::PostRedo | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | Signal that client should run any PostRedo code | AIGraph | virtual void PostRedo ( bool bSuccess ) | [] |
FAIGraphEditor::PostUndo | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | Signal that client should run any PostUndo code | AIGraph | virtual void PostUndo ( bool bSuccess ) | [] |
FAIGraphEditor::FAIGraphEditor | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | FAIGraphEditor() | [] |
|
FAIGraphEditor::~FAIGraphEditor | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | virtual ~FAIGraphEditor() | [] |
|
FAIGraphEditor | /Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h | AIGraph | class FAIGraphEditor : public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient) | [
{
"type": "TSharedPtr<FUI...",
"name": "GraphEditorCommands",
"description": "The command list for this editor"
},
{
"type": "FDelegateHandle",
"name": "OnClassListUpdatedDelegateHandle",
"description": "Handle to the registered OnClassListUpdated delegate"
},
{
"type": "TWeakPtr<SGrap...",
"name": "UpdateGraphEdPtr",
"description": "Currently focused graph"
}
] |
|
FAIGraphModule::ShutdownModule | /Engine/Source/Editor/AIGraph/Public/AIGraphModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AIGraph | virtual void ShutdownModule() | [] |
FAIGraphModule::StartupModule | /Engine/Source/Editor/AIGraph/Public/AIGraphModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AIGraph | virtual void StartupModule() | [] |
FAIGraphModule | /Engine/Source/Editor/AIGraph/Public/AIGraphModule.h | AIGraph | class FAIGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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FAISchemaAction_AddComment::PerformAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AIGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | [] |
FAISchemaAction_AddComment::FAISchemaAction_AddComment | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | FAISchemaAction_AddComment() | [] |
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FAISchemaAction_AddComment::FAISchemaAction_AddComment | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | FAISchemaAction_AddComment ( [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FText](API\Runtime\Core\Internationalization\FText) InToolTip ) | [] |
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FAISchemaAction_AddComment | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Action to add a comment to the graph | AIGraph | struct FAISchemaAction_AddComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [] |
FAISchemaAction_NewNode::AddReferencedObjects | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | GC. | AIGraph | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FAISchemaAction_NewNode::PerformAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AIGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode ) | [] |
FAISchemaAction_NewNode::PerformAction | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | AIGraph | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode ) | [] |
FAISchemaAction_NewNode::SpawnNodeFromTemplate | /Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h | AIGraph | template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location ) | [] |
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