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UE4DebugDBDecompressionSettings
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
struct UE4DebugDBDecompressionSettings : public debug_transform_decompression_settings
[]
UE4DefaultDatabaseSettings::version_supported
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
Only support our latest version.
ACLPlugin
static constexpr acl::compressed_tracks_version16 version_supported()
[]
UE4DefaultDatabaseSettings
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
struct UE4DefaultDatabaseSettings : public default_database_settings
[]
database_settings_type
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
typedef [UE4DefaultDatabaseSettings](API\Plugins\ACLPlugin\UE4DefaultDatabaseSettings) database_settings_type
[]
UE4DefaultDBDecompressionSettings
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
struct UE4DefaultDBDecompressionSettings : public [UE4DefaultDecompressionSettings](API\Plugins\ACLPlugin\UE4DefaultDecompressionSettings)
[]
UE4DefaultDecompressionSettings::version_supported
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
Only support our latest version.
ACLPlugin
static constexpr acl::compressed_tracks_version16 version_supported()
[]
UE4DefaultDecompressionSettings
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
The decompression settings used by ACL
ACLPlugin
struct UE4DefaultDecompressionSettings : public default_transform_decompression_settings
[]
UE4SafeDecompressionSettings::get_rotation_format
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
static constexpr acl::rotation_format8 get_rotation_format ( acl::rotation_format8 )
[]
UE4SafeDecompressionSettings::is_rotation_format_supported
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
static constexpr bool is_rotation_format_supported ( acl::rotation_format8 format )
[]
UE4SafeDecompressionSettings
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
struct UE4SafeDecompressionSettings : public [UE4DefaultDecompressionSettings](API\Plugins\ACLPlugin\UE4DefaultDecompressionSettings)
[]
VectorCast
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
RTM <-> UE4 conversion utilities
ACLPlugin
rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3d & Input )
[]
VectorCast
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
rtm::vector4f RTM_SIMD_CALL VectorCast ( const FVector3f & Input )
[]
VectorCast
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
FVector3f RTM_SIMD_CALL VectorCast ( rtm::vector4f_arg0 Input )
[]
VectorCastD
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public/ACLImpl.h
ACLPlugin
FVector RTM_SIMD_CALL VectorCastD ( rtm::vector4f_arg0 Input )
[]
IACLPluginEditor::Get
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h
ACLPluginEditor
static [IACLPluginEditor](API\Plugins\ACLPluginEditor\IACLPluginEditor) & Get()
[]
IACLPluginEditor::IsAvailable
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h
ACLPluginEditor
static bool IsAvailable()
[]
IACLPluginEditor
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Public/IACLPluginEditorModule.h
The editor ACL plugin module interface.
ACLPluginEditor
class IACLPluginEditor : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UACLDatabaseBuildCommandlet::Main
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h
Entry point for your commandlet
ACLPluginEditor
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UACLDatabaseBuildCommandlet::UACLDatabaseBuildCommandlet
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h
ACLPluginEditor
UACLDatabaseBuildCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UACLDatabaseBuildCommandlet
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLDatabaseBuildCommandlet.h
This commandlet is used to update instances ofUAnimationCompressionLibraryDatabaseto ensure their mapping is up-to-date.
ACLPluginEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLDatabaseBuildCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[]
UACLStatsDumpCommandlet::Main
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h
Entry point for your commandlet
ACLPluginEditor
virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )
[]
UACLStatsDumpCommandlet::UACLStatsDumpCommandlet
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h
ACLPluginEditor
UACLStatsDumpCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UACLStatsDumpCommandlet
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h
See cpp implementation for example usage and supported arguments.
ACLPluginEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLStatsDumpCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)
[ { "type": "UAnimBoneCompre...", "name": "ACLCodec", "description": "" }, { "type": "UAnimBoneCompre...", "name": "ACLCompressionSettings", "description": "" }, { "type": "FString", "name": "ACLRawDir", "description": "" }, { "type": "UAnimBoneCompre...", "name": "AutoCompressionSettings", "description": "" }, { "type": "UAnimCompress_R...", "name": "KeyReductionCodec", "description": "" }, { "type": "UAnimBoneCompre...", "name": "KeyReductionCompressionSettings", "description": "" }, { "type": "FString", "name": "OutputDir", "description": "" }, { "type": "bool", "name": "PerformClipExtraction", "description": "" }, { "type": "bool", "name": "PerformCompression", "description": "" }, { "type": "bool", "name": "PerformExhaustiveDump", "description": "" }, { "type": "bool", "name": "ResumeTask", "description": "" }, { "type": "bool", "name": "SkipAdditiveClips", "description": "" }, { "type": "bool", "name": "TryACLCompression", "description": "" }, { "type": "bool", "name": "TryAutomaticCompression", "description": "" }, { "type": "bool", "name": "TryKeyReduction", "description": "" }, { "type": "bool", "name": "TryKeyReductionRetarget", "description": "" } ]
UAnimationCompressionLibraryDatabaseFactory::FactoryCreateNew
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h
Create a new object by class. The new object.
ACLPluginEditor
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
[]
UAnimationCompressionLibraryDatabaseFactory::UAnimationCompressionLibraryDatabaseFactory
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h
ACLPluginEditor
UAnimationCompressionLibraryDatabaseFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimationCompressionLibraryDatabaseFactory
/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/AnimationCompressionLibraryDatabaseFactory.h
Copyright 2020 Nicholas Frechette. All Rights Reserved.
ACLPluginEditor
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationCompressionLibraryDatabaseFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
[]
IADOSupport::CreateInstance
/Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h
Function to create an ADO database connection object.
ADOSupport
[FDataBaseConnection](API\Plugins\DatabaseSupport\FDataBaseConnection) * CreateInstance() const
[]
IADOSupport::Get
/Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
ADOSupport
static [IADOSupport](API\Plugins\ADOSupport\IADOSupport) & Get()
[]
IADOSupport::IsAvailable
/Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
ADOSupport
static bool IsAvailable()
[]
IADOSupport
/Engine/Plugins/Runtime/Database/ADOSupport/Source/ADOSupport/Public/ADOSupport.h
The public interface to this module
ADOSupport
class IADOSupport : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
EAESGCMNetResult
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h
AESGCM net error types, for NetConnection fault handling
AESGCMHandlerComponent
enum EAESGCMNetResult { Unknown, Success, AESMissingIV, AESMissingAuthTag, AESMissingPayload, AESDecryptionFailed, AESZeroLastByte, }
[]
FAESGCMFaultHandler
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h
AESGCM Fault Handler - implements fault handling for AESGCM net errors, tied to the main NetConnection fault recovery implementation
AESGCMHandlerComponent
class FAESGCMFaultHandler : public [UE::Net::FNetResultHandler](API\Runtime\NetCore\Net\Core\Connection\FNetResultHandler)
[]
AuthTagSizeInBytes
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
AESGCMHandlerComponent
static const int32 AuthTagSizeInBytes = 16;
[]
BlockSizeInBytes
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
This handler uses AES256, which has 32-byte keys.
AESGCMHandlerComponent
static const int32 BlockSizeInBytes = 16;
[]
FAESGCMHandlerComponent::CountBytes
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
AESGCMHandlerComponent
virtual void CountBytes ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) const
[]
FAESGCMHandlerComponent::DisableEncryption
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
After calling this, future outgoing packets will not be encrypted (until a call to DisableEncryption).
AESGCMHandlerComponent
virtual void DisableEncryption()
[]
FAESGCMHandlerComponent::EnableEncryption
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
After calling this, future outgoing packets will be encrypted (until a call to DisableEncryption).
AESGCMHandlerComponent
virtual void EnableEncryption()
[]
FAESGCMHandlerComponent::GetReservedPacketBits
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
IMPORTANT: This MUST be accurate, and should represent the worst-case number of reserved bits expected from the component. If this is inaccurate, packets will randomly fail to send, in rare cases which are extremely hard to trace. The worst-case reserved packet bits for the component
AESGCMHandlerComponent
virtual int32 GetReservedPacketBits() const
[]
FAESGCMHandlerComponent::Incoming
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Handles incoming packets
AESGCMHandlerComponent
virtual void Incoming ( [FIncomingPacketRef](API\Runtime\PacketHandler\FIncomingPacketRef) PacketRef )
[]
FAESGCMHandlerComponent::InitFaultRecovery
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Initializes a reference to the NetConnection fault recovery interface (does not require Engine dependency)
AESGCMHandlerComponent
virtual void InitFaultRecovery ( [UE::Net::FNetConnectionFaultRecoveryBase](API\Runtime\NetCore\Net\Core\Connection\FNetConnectionFaultRecoveryBase) * InFaultRecovery )
[]
FAESGCMHandlerComponent::Initialize
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Initialization functionality should be placed here
AESGCMHandlerComponent
virtual void Initialize()
[]
FAESGCMHandlerComponent::IsEncryptionEnabled
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Returns true if encryption is currently enabled.
AESGCMHandlerComponent
virtual bool IsEncryptionEnabled() const
[]
FAESGCMHandlerComponent::IsValid
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Return whether this handler is valid
AESGCMHandlerComponent
virtual bool IsValid() const
[]
IVSizeInBytes
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
AESGCMHandlerComponent
static const int32 IVSizeInBytes = 12;
[]
KeySizeInBytes
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
This handler uses AES256, which has 32-byte keys.
AESGCMHandlerComponent
static const int32 KeySizeInBytes = 32;
[]
FAESGCMHandlerComponent::Outgoing
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Handles any outgoing packets
AESGCMHandlerComponent
virtual void Outgoing ( [FBitWriter](API\Runtime\Core\Serialization\FBitWriter) & Packet, [FOutPacketTraits](API\Runtime\NetCommon\Net\Common\Packets\FOutPacketTraits) & Traits )
[]
FAESGCMHandlerComponent::SetEncryptionData
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Replace the key used for encryption with NewKey if NewKey is exactly KeySizeInBytes long.
AESGCMHandlerComponent
virtual void SetEncryptionData ( const [FEncryptionData](API\Runtime\CoreUObject\UObject\FEncryptionData) & EncryptionData )
[]
FAESGCMHandlerComponent::FAESGCMHandlerComponent
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Default constructor that leaves the Key empty, and encryption disabled. You must set the key before enabling encryption, or before receiving encrypted packets, or those operations will fail.
AESGCMHandlerComponent
FAESGCMHandlerComponent()
[]
FAESGCMHandlerComponent
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
AES256 GCM block encryption component.
AESGCMHandlerComponent
class FAESGCMHandlerComponent : public [FEncryptionComponent](API\Runtime\PacketHandler\FEncryptionComponent)
[]
FAESGCMHandlerComponentModule::CreateComponentInstance
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
Creates an instance of this component
AESGCMHandlerComponent
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [HandlerComponent](API\Runtime\PacketHandler\HandlerComponent) > CreateComponentInstance ( [FString](API\Runtime\Core\Containers\FString) & Options )
[]
FAESGCMHandlerComponentModule
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMHandlerComponent.h
The public interface to this module.
AESGCMHandlerComponent
class FAESGCMHandlerComponentModule : public [FPacketHandlerComponentModuleInterface](API\Runtime\PacketHandler\FPacketHandlerComponentModuleInt-)
[]
LexToString
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h
AESGCMHandlerComponent
const TCHAR * LexToString ( [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) Enum )
[]
UE::Net::AddToAndConsumeChainResultPtr
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h
AESGCMHandlerComponent
namespace UE { namespace Net { [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult) UE::Net::AddToAndConsumeChainResultPtr ( [TPimplPtr](API\Runtime\Core\Templates\TPimplPtr)< [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult), EPimplPtrMode::DeepCopy > & ResultPtr, [TNetResult](API\Runtime\NetCore\Net\Core\Connection\TNetResult)< [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) > && Result ) } }
[]
UE::Net::AddToChainResultPtr
/Engine/Plugins/Runtime/PacketHandlers/AESGCMHandlerComponent/Source/Public/AESGCMFaultHandler.h
AESGCMHandlerComponent
namespace UE { namespace Net { void UE::Net::AddToChainResultPtr ( [TPimplPtr](API\Runtime\Core\Templates\TPimplPtr)< [FNetResult](API\Runtime\NetCore\Net\Core\Connection\FNetResult), EPimplPtrMode::DeepCopy > & ResultPtr, [TNetResult](API\Runtime\NetCore\Net\Core\Connection\TNetResult)< [EAESGCMNetResult](API\Plugins\AESGCMHandlerComponent\EAESGCMNetResult) > && Result ) } }
[]
FAIGraphConnectionDrawingPolicy::ComputeSplineTangent
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
virtual FVector2D ComputeSplineTangent ( const FVector2D & Start, const FVector2D & End ) const
[]
FAIGraphConnectionDrawingPolicy::DetermineWiringStyle
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
Give specific editor modes a chance to highlight this connection or darken non-interesting connections.
AIGraph
virtual void DetermineWiringStyle ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InputPin, [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
[]
FAIGraphConnectionDrawingPolicy::Draw
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
virtual void Draw ( [TMap](API\Runtime\Core\Containers\TMap)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) >, [FArrangedWidget](API\Runtime\SlateCore\Layout\FArrangedWidget) > & PinGeometries, [FArrangedChildren](API\Runtime\SlateCore\Layout\FArrangedChildren) & ArrangedNodes )
[]
FAIGraphConnectionDrawingPolicy::DrawPreviewConnector
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
virtual void DrawPreviewConnector ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & PinGeometry, const FVector2D & StartPoint, const FVector2D & EndPoint, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
FAIGraphConnectionDrawingPolicy::DrawSplineWithArrow
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
virtual void DrawSplineWithArrow ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & StartGeom, const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & EndGeom, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
[]
FAIGraphConnectionDrawingPolicy::DrawSplineWithArrow
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
virtual void DrawSplineWithArrow ( const FVector2D & StartPoint, const FVector2D & EndPoint, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
[]
FAIGraphConnectionDrawingPolicy::Internal_DrawLineWithArrow
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
void Internal_DrawLineWithArrow ( const FVector2D & StartAnchorPoint, const FVector2D & EndAnchorPoint, const [FConnectionParams](API\Editor\GraphEditor\FConnectionParams) & Params )
[]
FAIGraphConnectionDrawingPolicy::FAIGraphConnectionDrawingPolicy
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
FAIGraphConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj )
[]
FAIGraphEditor::CanCutNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanCutNodes() const
[]
FAIGraphEditor::CanCopyNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanCopyNodes() const
[]
FAIGraphConnectionDrawingPolicy
/Engine/Source/Editor/AIGraph/Public/AIGraphConnectionDrawingPolicy.h
AIGraph
class FAIGraphConnectionDrawingPolicy : public [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy)
[ { "type": "UEdGraph*", "name": "GraphObj", "description": "" }, { "type": "TMap<UEdGraphN...", "name": "NodeWidgetMap", "description": "" } ]
FAIGraphEditor::CanCreateComment
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanCreateComment() const
[]
FAIGraphEditor::CanDeleteNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanDeleteNodes() const
[]
FAIGraphEditor::CanDuplicateNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanDuplicateNodes() const
[]
FAIGraphEditor::CanPasteNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
bool CanPasteNodes() const
[]
FAIGraphEditor::CanSelectAllNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Delegates for graph editor commands.
AIGraph
bool CanSelectAllNodes() const
[]
FAIGraphEditor::CopySelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void CopySelectedNodes()
[]
FAIGraphEditor::CreateCommandList
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void CreateCommandList()
[]
FAIGraphEditor::CutSelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void CutSelectedNodes()
[]
FAIGraphEditor::DeleteSelectedDuplicatableNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void DeleteSelectedDuplicatableNodes()
[]
FAIGraphEditor::DeleteSelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void DeleteSelectedNodes()
[]
FAIGraphEditor::DuplicateNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void DuplicateNodes()
[]
FAIGraphEditor::FixupPastedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void FixupPastedNodes ( const [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NewPastedGraphNodes, const [TMap](API\Runtime\Core\Containers\TMap)< [FGuid](API\Runtime\Core\Misc\FGuid), [FGuid](API\Runtime\Core\Misc\FGuid) > & NewToOldNodeMapping )
[]
FAIGraphEditor::GetSelectedNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
FGraphPanelSelectionSet GetSelectedNodes() const
[]
FAIGraphEditor::OnClassListUpdated
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void OnClassListUpdated()
[]
FAIGraphEditor::OnCreateComment
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void OnCreateComment()
[]
FAIGraphEditor::OnSelectedNodesChanged
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual void OnSelectedNodesChanged ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection )
[]
FAIGraphEditor::PasteNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void PasteNodes()
[]
FAIGraphEditor::PasteNodesHere
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
void PasteNodesHere ( const FVector2D & Location )
[]
FAIGraphEditor::SelectAllNodes
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Delegates for graph editor commands.
AIGraph
void SelectAllNodes()
[]
FAIGraphEditor::PostRedo
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Signal that client should run any PostRedo code
AIGraph
virtual void PostRedo ( bool bSuccess )
[]
FAIGraphEditor::PostUndo
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
Signal that client should run any PostUndo code
AIGraph
virtual void PostUndo ( bool bSuccess )
[]
FAIGraphEditor::FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
FAIGraphEditor()
[]
FAIGraphEditor::~FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
virtual ~FAIGraphEditor()
[]
FAIGraphEditor
/Engine/Source/Editor/AIGraph/Public/AIGraphEditor.h
AIGraph
class FAIGraphEditor : public [FEditorUndoClient](API\Editor\UnrealEd\FEditorUndoClient)
[ { "type": "TSharedPtr<FUI...", "name": "GraphEditorCommands", "description": "The command list for this editor" }, { "type": "FDelegateHandle", "name": "OnClassListUpdatedDelegateHandle", "description": "Handle to the registered OnClassListUpdated delegate" }, { "type": "TWeakPtr<SGrap...", "name": "UpdateGraphEdPtr", "description": "Currently focused graph" } ]
FAIGraphModule::ShutdownModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AIGraph
virtual void ShutdownModule()
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FAIGraphModule::StartupModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AIGraph
virtual void StartupModule()
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FAIGraphModule
/Engine/Source/Editor/AIGraph/Public/AIGraphModule.h
AIGraph
class FAIGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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FAISchemaAction_AddComment::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
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FAISchemaAction_AddComment::FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_AddComment()
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FAISchemaAction_AddComment::FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
FAISchemaAction_AddComment ( [FText](API\Runtime\Core\Internationalization\FText) InDescription, [FText](API\Runtime\Core\Internationalization\FText) InToolTip )
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FAISchemaAction_AddComment
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Action to add a comment to the graph
AIGraph
struct FAISchemaAction_AddComment : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
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FAISchemaAction_NewNode::AddReferencedObjects
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
GC.
AIGraph
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
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FAISchemaAction_NewNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
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FAISchemaAction_NewNode::PerformAction
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
AIGraph
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
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FAISchemaAction_NewNode::SpawnNodeFromTemplate
/Engine/Source/Editor/AIGraph/Classes/AIGraphSchema.h
AIGraph
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location )
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