Text
stringlengths 0
510
| Objective
stringlengths 0
488
| Title
stringlengths 0
67
|
---|---|---|
The water elementals were no doubt summoned by Gazban, the goblin wizard rumored to have discovered the Stone of the Tides. As you may know, the Stone of the Tides curses its bearer, causing him to fade in and out of existence... Perhaps we can find a way to counteract the curse. We can have a mage of Dalaran analyze the magical residue of one of the water elemental's bracers. I need you to go back to the island and retrieve a few specimens.
|
Acquire 6 Water Elemental Bracers for Baron Revilgaz in Booty Bay.
|
Water Elementals
|
Shiver me timbers! So the Bloodsail Buccaneers are planning some sort of attack on Booty Bay? Why, the nerve of those scoundrels. Booty Bay will always be run by the Blackwater Raiders! This is bigger than I thought. Report what you have learned to Fleet Master Seahorn at once! The ol' sea dog is around town somewhere....
|
Report the planned Bloodsail attack to Fleet Master Seahorn.
|
The Bloodsail Buccaneers
|
So you're looking for an altar of some sort? Well, I'm no expert on troll ruins like my father, but I have heard about a sunken troll city out near that island you're looking for. Maybe you should try there. You got my knife back for me, so I guess you can borrow it... but I want it back when you're done!
|
Destroy the Altar of the Tides with Catelyn's Blade, kill Gazban and bring the Stone of the Tides and Catelyn's Blade back to Baron Revilgaz.
|
The Curse of the Tides
|
If there's one thing I can't stand, it's people who don't pay their gambling debts! And there are a lot of people who owe me. Think you can help me collect? First, there's "Shaky" Phillipe down by the docks. He owes me plenty after last week's game and I want my due! But to get it, we'll have to scare him. Go out of town and hunt Elder Mistvale Gorillas. Find a nice selection of giblets, then take them to Shaky. Don't let on that they're from an animal; let him think the worst.
|
Bring 5 Mistvale Giblets to "Shaky" Phillipe in Booty Bay.
|
Scaring Shaky
|
I was sent to Grom'gol to aid Nimboya on his quest, but... I too have reasons for being here. The Bloodscalp tribe is enemy to our tribe. Collecting trophies of our enemies gives us power over them. You may aid our tribe by hunting our enemies. They dwell to the north. Slay Bloodscalp trolls and take from them their bloody bone necklaces. Collect many, and your reward will be great.
|
Bring 25 Bloody Bone Necklaces to Kin'weelay at the Grom'gol Base Camp.
|
Bloody Bone Necklaces
|
Now that you have gathered Bloodscalp trophies, I have another task for you. The Skullsplitter tribe of trolls live to the southeast, and for years we have warred with them. Although the Darkspears no longer dwell in Stranglethorn, we are bound to our conflict with the Skullsplitters. So, hunt them. Gather their Split Bone Necklaces and return to me. Aid us in our war, and you will earn the friendship of the Darkspears.
|
Bring 25 Split Bone Necklaces to Kin'weelay at the Grom'gol Base camp.
|
Split Bone Necklace
|
The Venture Company has a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold! Please, you must help me! The Venture Company is mining near the Crystalvein Mine to the north. They can't get into the mine because of all the basilisks, but they're still able to dig up Singing Crystals from the surrounding hills. Take their crystals from them, and show them they don't have the run of the jungle. And... um... bring me those crystals as proof!
|
Bring 10 Singing Blue Crystals to Crank Fizzlebub in Booty Bay.
|
Venture Company Mining
|
The note reads, in fairly good handwriting: To any that can aid me- Please, my need for help is dire. A great Skymane holds me captive on an island in the South Seas. The stars at night are foreign to me and obscured by the jungle trees, but on the clearest days I see Wild Shore to the northwest, and what seem to be large sailing ships to the southwest. I beg of you, my would-be savior, please help me.
|
Find the author of the message in a bottle.
|
Message in a Bottle
|
The map shows Booty Bay with a red "X" drawn precisely at the spot at which you are standing. The scribbled text reads: "You men are to secure a camp at this location and keep quiet. Wait for the signal from the southern command post before attacking. If anyone approaches you, kill them."
|
Report your findings to First Mate Crazz in Booty Bay.
|
The Bloodsail Buccaneers
|
You sure seem eager to work, matey. Not sure why some land-loving is offering help to the Blackwater Raiders, but I'm not going to turn you away. Our ship just docked here in Booty Bay and word has it that our rivals--those damned, dirty Bloodsail Buccaneers--have been spotted all over southern Stranglethorn. All the boys are too busy hitting the grog and looking for ladies! What I need is a scout. Check the cove just north of Booty Bay along the Savage Coast and see what you find.
|
First Mate Crazz wants you to check the cove north of Booty Bay.
|
The Bloodsail Buccaneers
|
You have appeased myself and my chief, so I will tell you that which you seek to discover... Young Yenniku is lost to his clan. He was taken by the witchdoctor Zanzil the Outcast. Now Zanzil controls him, body and soul, and only the most potent magic could set him free. A magic that you do not have. Perhaps your Darkspear allies can offer a hope of Yenniku's salvation. But that, I doubt.
|
Speak with Kin'weelay.
|
The Fate of Yenniku
|
Legends tell of a jewel, hidden deep in the heart of Stranglethorn. We call it the Mind's Eye, and it has great powers. If you gain this Eye then, perhaps, we can use it to bring lost Yenniku back from the darkness. I will consult with the spirits of the jungle to find the Mind's Eye. While I do this, you enter the Crystalvein Mine, southeast of here, and gather Pulsing Blue Shards from Ironjaw Basilisks. The shards are rare, but we will need their magic to bend the Mind's Eye to our will.
|
Bring 3 Pulsing Blue Shards to Kin'weelay at the Grom'gol Base Camp.
|
The Singing Crystals
|
I have reshaped the Mind's Eye into a Soul Gem. Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul. Then, bring the gem to Nimboya. Yenniku dwells with Zanzil the Outcast, at the Ruins of Aboraz, along the Crystal Shore on the distant Cape of Stranglethorn.
|
Bring the Filled Soul Gem to Nimboya.
|
Saving Yenniku
|
The Mind's Eye is held by an ogre mage, east of here and deep within the Mosh'Ogg ogre mound. His name is Mai'Zoth. I know him from when the Darkspears dwelt in Stranglethorn - he is vicious, and his magic is strong. And if he has the Mind's Eye, then his magic will be stronger still. You must face Mai'Zoth and wrest from him the Mind's Eye. It is a perilous task, but it is the only hope we have of saving Yenniku.
|
Bring the Mind's Eye to Kin'weelay at the Grom'gol Base Camp.
|
The Mind's Eye
|
It is true. I know where the child of the Darkspears was taken. You have bested me and bound my spirit, but I will say nothing without appeasement! The Bloodscalps war with the Skullsplitters. To gain my favor, steal from the Skullsplitters 3 of their trophy skulls and place them here with us, so that my spirit will have slaves in the Nether. One skull must be from their trophy pile in Balia'mah, another from Ziata'jai, and the last from Zul'Mamwe.
|
Bring a Balia'mah Trophy, a Ziata'jai Trophy and a Zul'Mamwe Trophy to the Bubbling Cauldron at the Grom'gol Base Camp.
|
Speaking with Nezzliok
|
We must find if Yenniku is dead. Slay the Bloodscalp Headhunters and take from them their Shrunken Heads. You must gather many, many heads, and I will inspect them to make sure Yenniku's head is not among them. And if Yenniku was killed by the Bloodscalps, then may a 600-year curse fall on the spirit of their chief, Gan'zulah! Go. You may find many Headhunters at the ruins of Zuuldaia and Zul'Kunda, along the coast to the north.
|
Bring 20 Shrunken Heads to Nimboya at the Grom'gol Base Camp.
|
Headhunting
|
Ah, the sea life. I ain't gonna say it's the good life, but it's my life. When I get into port I like to find me a good bottle of grog and some high quality snuff. Nasty habits but what's a pirate without his vices, right? So you can imagine how heartbroken I was to find out the herbalist here in town has gone and sold out of the stuff. Says his shipment got hijacked by those damned Bloodsail Raiders. I bet a fearless like you could convince 'em to share the goods, eh?
|
Deeg in Booty Bay wants you to bring him 15 shares of Snuff.
|
Up to Snuff
|
What? What?! You want money? I don't owe you any money. Letter? What letter? Oh, you wanna fight then? All right, mate... let's do this! Owe you any money...
|
Defeat Calvin Montague in Deathknell.
|
A Rogue's Deal
|
A doom, there is. A doom on my chief's youngest son, Yenniku. As is a custom with our people, he was given to the Gurubashi Trolls of Zul'Gurub, but after my tribe, the Darkspear tribe, left with the orc Thrall, poor Yenniku was lost to us. I was sent from distant Orgrimmar, back to Stranglethorn, to search for my chief's son. And I believe the Bloodscalp tribe has him. If you would help me, then hunt the Bloodscalps. You may find them to the north. Gather their tusks and return to me.
|
Bring 9 Bloodscalp Tusks to Nimboya at the Grom'gol Base Camp.
|
Hunt for Yenniku
|
Curse you! And curse your ancestors!! Only blood and revenge can cool my rage, so if that is your wish, then... do this: Throw yourself into the heart of the Skullsplitters to the east. Slay the fiercest among them, and if you survive...then break yourself against their chief, Ana'thek the Cruel. Hah! Bring me his shattered armor if you can! May he tear off your limbs and leave you to rot and be eaten by carrion.
|
Kill 8 Skullsplitter Hunters, 6 Skullsplitter Headhunters, and 4 Skullsplitter Berserkers.
|
Speaking with Gan'zulah
|
Welcome to Stranglethorn! Perhaps you're not aware of this, but that dwarf over there is the son of the one and only Hemet Nesingwary, renowned war hero of the Alliance and master big game hunter. Like his father, he's not one for welcoming strangers into his camp, but you look like you've seen quite a bit of action in your day. Go and speak with him. He's a chip off the old block, so perhaps he can give you some hunting pointers.
|
Speak with Hemet Nesingwary Jr.
|
Welcome to the Jungle
|
Yenniku was not among the heads, and I thank the Great Serpent for it. But we are no closer to finding him. We must know the truth, and I fear that only the Bloodscalp chief and his witchdoctor know it. They are the enemies of the Darkspear tribe and will not speak freely, so we must force the truth from their dead lips! Bring me the heads of Gan'zulah and Nezzliok the Dire and place them within this cauldron. They are deep within Zul'Kunda. Bring their heads...we will then make them talk.
|
Bring Gan'zulah's Head and Nezzliok's Head to the bubbling cauldron at the Grom'gol Base Camp.
|
Bloodscalp Clan Heads
|
If there is indeed a goblin mage and water elementals haunting the island, it could mean the Stone of the Tides can be mine! I want you to locate this haunted island... find out what's going on. Oh, and if you perhaps want to find out more about the Stone of the Tides, take this scrip to the Stormwind Library, they should be able to find you a copy of the book I first came across the legend in. Could it be that Gazban actually discovered the Stone...?
|
Find the haunted island for Baron Revilgaz in Booty Bay.
|
The Stone of the Tides
|
We was splicin' the mainbrace somethin' fierce off of the Overlook Cliffs, ol' Hinterlands just in the distance. Thought the seas was goin' to swallow us whole. Ol' Slim knows all about liquid courage! Cap'n had a crate of Pupellyverbos Port we commandeered from a privateer en route to Stormwind. So when that storm off of Hinterlands hit, I busted into the grog. Big wave hit and tossed them bottles overboard. Cap'n is goin' to give me a taste o' the cat if ye don't help me get 'em back though!
|
Whiskey Slim in Booty Bay wants you to bring him the bottles of Pupellyverbos Port he lost.
|
Whiskey Slim's Lost Grog
|
Now that many of his regular troops are reduced, you must face his highly trained forces. When they're not in the wilderness slaughtering our rebel soldiers, they are found deep in the back of the Kurzen Compound, in a cave they call the Stockpile. I know many of Kurzen's troops personally, and I know they are skilled, loyal, and cruel. This is no easy task I set before you. After you defeat them, report to Lieutenant Doren, my commanding officer. He will want your report firsthand.
|
Kill 10 Kurzen Commandoes and 6 Kurzen Headshrinkers.
|
Special Forces
|
Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers. "What are we going to do, Drizzlik?" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do! The inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.
|
Bring 5 Snapjaw Crocolisks Skins to Drizzlik in Booty Bay.
|
Some Assembly Required
|
"The finest leathercrafter of the South Seas and the worlds old and new." That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well. My leather goods are known far and wide as the most exquisite, a connoisseur's choice! I've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually. To start on the basic shape, I'll need crocolisk skins from the crocs along the river in northern Stranglethorn.
|
Bring 2 Large River Crocolisk Skins to Drizzlik in Booty Bay.
|
Supply and Demand
|
Avast! Who goes there? Argh, I am but useless without me special enchanted eye. Bad enough to have lost me eyes in battle in the first place! But by some stroke o' luck we docked in Menethil and a traveling wizard enchanted a special glass eye that let me see again. Last night I ended up gettin' jumped by some Bloodsail Buccaneers on me way out. Took me eye, they did! Seems those blokes have found their way to Booty Bay. Help an old sea dog out by gettin' me eye back?
|
Dizzy One-Eye in Booty Bay wants you to retrieve his eye from the Bloodsail Buccaneers.
|
Keep An Eye Out
|
When we first arrived in this jungle we did not intend to wage war on the local tribes. Our mission to supply Stonard is of the highest priority. But complications have arisen. A local band of ogres has occupied the Mizjah Ruins to the southeast of Grom'gol. Despite warnings, they continue to ambush our supply caravans. I am putting you in charge of dealing with these uncooperative ogres. Travel to the ruins and attempt to drive them from the area. At the very least it will send a firm message.
|
Commander Aggro'gosh of the Grom'gol base camp wants you to kill 10 Ogre Brutes and 5 Ogre Witch Doctors.
|
The Defense of Grom'gol
|
There is but one final reagent needed to complete the enchantment. In the south, towards the western coast, high above the bluffs, lies a Holy Spring. This spring is the subject of great conflict amongst religious and mystical scholars. Every race in Azeroth claims that the spring waters were made divine for their people. My final request of you: bring to me Holy Spring Water. Be warned. An expedition of naga explorers have advanced upon the spring. They will need to be dealt with as well.
|
Far Seer Mok'thardin of Grom'gol needs Holy Spring Water. He also wants you to kill 10 Naga Explorers.
|
Mok'thardin's Enchantment
|
What I need from you now will be very difficult to obtain. To hold all these feathers, claws and the pristine fang in place I require a magical tether. Only an aged gorilla sinew will work. You will only be able to find one on an Elder Mistvale Gorilla. They are known to forage to the east of Booty Bay. The sinew must be perfect. It might take quite a few kills for you to find exactly what I need but it will be well worth the hunt.
|
Bring an Aged Gorilla Sinew to Far Seer Mok'thardin in Grom'gol.
|
Mok'thardin's Enchantment
|
The power of the jungle's magic must be realized and then harnessed by the Horde. My rituals have proven successful so far. I can cast very powerful enchantments. For you, brave , I shall make a special item indeed. Bring to me some Shadowmaw Panther claws along with a Tigress fang. Not just any fang will do. It must be in pristine condition. The beasts lurk throughout the jungle but you will find some close by, just across the river from Mizjah Ruins to the southeast.
|
Far Seer Mok'thardin at the Grom'gol base camp wants 8 Shadowmaw Claws and a Pristine Tigress Fang.
|
Mok'thardin's Enchantment
|
Dangerous! The following humans of Hillsbrad have been deemed dangerous and are marked for bounty by High Executor Darthalia: Clerk Horrace Whitesteed. Wanted for the murder of Deathguard Toma. Citizen Wilkes. Wanted for the murder of Apothecary Eli. Miner Hackett. Wanted for the murder of Deathstalker Fry. Farmer Kalaba. Wanted for the ambush of supplies from the Undercity. All of these enemies are hiding and will be hard to find. A reward will be granted upon notice of their death.
|
High Executor Darthalia of Tarren Mill is offering a bounty on Clerk Horrace Whitesteed, Citizen Wilkes, Miner Hackett and Farmer Kalaba.
|
Dangerous!
|
I, the great Bartolo, shall make for you the world famous, Alliance renowned, Yeti Fur Cloak! Travel the planet and find yourself a better cloak, I dare you. Oh wait, what is that, little ? "Bartolo, there is no finer cloak!" Yes, yes! That, I have heard before. Bartolo requires a Bolt of Wool, a Hillman's Cloak made by a skilled leatherworker, Fine Thread and Yeti Fur, of course! Bring to me these items and you shall be a happy customer!
|
Bring Bartolo Ginsetti of Southshore a Bolt of Wool, a Hillman's Cloak, Fine Thread and 10 clumps of Yeti Fur.
|
Bartolo's Yeti Fur Cloak
|
The items you gathered from the feline beasts of the Vale are only the first requirement for a powerful enchanted item. These jungle trinkets combined with my shamanistic ritual will provide you with a very useful tool in assisting the Horde and the Warchief. But now you must gather for me some Jungle Stalker Feathers. The feathers are traditionally worn by the beasts on their armbands. You will find a tribe of the raptors directly south of Grom'gol, not far from the great arena.
|
Bring 10 Jungle Stalker Feathers to Far Seer Mok'thardin at the Grom'gol base camp.
|
Mok'thardin's Enchantment
|
Throm'ka! Your arrival at Grom'gol is timely, indeed. As commander of the Warchief's base camp here in the jungle I am bound by honor to ensure the safety of all members of the Horde. Our mission to provide a safe chain of supply to Stonard is being hampered by some of the local inhabitants. I am putting you in charge of thinning out the raptor population outside of Grom'gol. Once you have made significant progress, report back to me for reassignment.
|
Commander Aggro'gosh of the Grom'gol base camp wants you to kill 15 Lashtail Raptors.
|
The Defense of Grom'gol
|
Ain't nothin' that irks me more than losin' these here beautiful horses. And believe me, we've lost quite a few between them pesky undead creeps, the dang Syndicate gang and all the other good-for-nothin' scoundrels pokin' about these parts. But I swear on my ol' grand-daddy's grave there ain't no bigger menace to our horses here than them Mountain Lions up in Alterac. Always comin' down from the hills and makin' my life difficult! You fancy yourself a hero? Go and do somethin' about it then!
|
Darren Malvew of Southshore wants you to kill 8 Mountain Lions and 10 Hulking Mountain Lions.
|
Costly Menace
|
My former mentor in the Stormwind city guard sent a message to me that Alliance High Command is becoming concerned with the threat posed by the naga. From what he's heard, there's good chances for promotion--or at least reassignment--for anyone who proves valuable in this regard. There's just one small problem... I can't handle the naga. Oh sure, I could break up a drunken barroom brawl, or haul off a belligerent beggar, but the naga are too much for me. You've got to help me!
|
Kill 10 Daggerspine Shorehunters and 10 Daggerspine Sirens for Lieutenant Farren Orinelle in Southshore.
|
Stormwind Ho!
|
It shouldn't be a problem getting my report seen. The new captain of the guard, Major Samuelson, was my mentor while I was stationed in Stormwind. It should give him more than enough excuse to have me transferred back to the city. I'll need you to carry my report to him, though... wouldn't want ol' Redpath to catch on.
|
Deliver Farren's report to Major Samuelson in Stormwind Keep.
|
Reassignment
|
Please inform Lieutenant Orinelle that I would like him to refocus his efforts on the naga infesting the Eastern Strand. When he has results, tell him to report to me in person.
|
Speak with Lieutenant Farren Orinelle in Southshore.
|
Farren's Proof
|
The Magus will be busy studying those stone tokens you gathered, but I know he'll eventually want examples of their counterpart: bracers of binding. These are set around the wrists of actual elementals, and bind them into the mage's service. Hunt elementals in the ruins of Dalaran and gather their Bracers of Earth Binding, and the Magus will be pleased.
|
Bring 4 Bracers of Earth Binding to Keeper Bel'varil in Tarren Mill.
|
Bracers of Binding
|
By order of High Executor Darthalia, the human known as Baron Vardus is wanted for crimes against the Forsaken. Vardus is known to be a high-ranking member of the organization known as the Syndicate. He was last spotted in the Uplands in the Alterac Mountains, north of Tarren Mill. He is wanted dead. Bring evidence of his demise to High Executor Darthalia to claim the reward.
|
Kill Baron Vardus and deliver his head to High Executor Darthalia in Tarren Mill.
|
WANTED: Baron Vardus
|
You know, I'd really rather not take these heads... Since you've already got a handle on them, would you mind delivering them to Redpath for me?
|
Deliver the sack of murloc heads to Marshall Redpath in Southshore.
|
Farren's Proof
|
They say that Lady Jaina Proudmoore in Theramore is one of the greatest heroes the Alliance has ever had. When I grow up, I wanna be a hero of the Alliance too! Do you know Jaina? Could you do me a favor, please? Could you get her autograph for me? I dunno how to ask her, and she'd probably be too busy for someone like me... but you! You're an adventurer just like she is! I bet she'd give you her autograph easy! Please?
|
Travel to Theramore to see about getting Lady Jaina Proudmoore's autograph for your ward.
|
Jaina's Autograph
|
Would you believe it? Redpath wasn't satisfied with all the murlocs we killed--oh now, don't be modest, you had some hand in it. Now he wants me to bring proof of the dead, hacking off cold, slimy murloc heads to submit for his approval.
|
Collect 10 Murloc Heads from the murlocs on the Western Strand for Lieutenant Farren Orinelle in Southshore.
|
Farren's Proof
|
This parchment is enchanted with a spell, rendering it indecipherable. But one word at the top of the paper can be read: Nagaz
|
Take the Ensorcelled Parchment to Loremaster Dibbs at Southshore in Hillsbrad Foothills.
|
The Ensorcelled Parchment
|
Master Helcular was almost complete with his transformation into a Lich when a human lynch mob discovered his ritual lair in the hills and brutally killed him. To make matters worse they buried his corpse in the Southshore cemetery. Such disregard for the great wizard is unacceptable. As his apprentice I shall see to it that the rains of vengeance fall upon the town of Southshore. We will need Helcular's Rod first. Yeti overtook his ritual lair. Undoubtedly one of the beasts has it.
|
Retrieve Helcular's Rod from the Yeti and bring it back to Novice Thaivand in Tarren Mill.
|
Helcular's Revenge
|
Prospector Stormpike is a master of decryption and deciphering. If you take the parchment you found to him, then with luck he can make sense of it. Stormpike is currently studying in the Prospector headquarters in Ironforge. And when you see him tell him you spoke with me - I've been sending him quite a lot of business lately.
|
Take the Ensorcelled Parchment to Prospector Stormpike in Ironforge.
|
Stormpike's Deciphering
|
A notable talent of the wizards of Dalaran is their familiarity with elementals: powerful creatures from other dimensions. The wizards use magical tokens as a means to control these elementals. Magus Voidglare would like some of these tokens to study. Enter the territories of the Dalaran wizards, west of Hillsbrad, and gather the tokens. You might find the tokens on any citizen of Dalaran, but I suggest hunting at the internment camp. It's safer than Dalaran itself.
|
Bring 10 Worn Stone Tokens to Keeper Bel'varil in Tarren Mill.
|
Stone Tokens
|
By the authority of Lady Sylvanas, all members of the organization known as the Syndicate are wanted dead. Those brought into custody or taken prisoner will be summarily executed. They are currently known to be amassing in the ruins of Durnholde Keep, to the southeast of Tarren Mill. A handsome reward is offered to all who bring proof of their deeds to High Executor Darthalia.
|
Kill 10 Syndicate Rogues and 10 Syndicate Watchmen. Return to High Executor Darthalia in Tarren Mill for your reward.
|
WANTED: Syndicate Personnel
|
This will start the Bloodstone Pendant quest line...
|
This will start the Bloodstone Pendant quest line...
|
Bloodstone Pendant
|
If there's one thing you'll learn about Southshore it's that we have some of the best cuisine north of Stormwind! Take my secret recipe for Turtle Bisque, for example. I've known folks to travel from as far as Darkshire just to enjoy a bowl. Speaking of which, I haven't been able to make any lately. I used to head up past Dalaran to Lake Lordamere myself to hunt Snapjaws but it's just too dangerous now. If you bring me some Turtle Meat from the Snapjaws up north, I'll whip some up!
|
Bring 10 pieces of Turtle Meat to Chef Jessen in Southshore.
|
Soothing Turtle Bisque
|
Here, take the Rod of Helcular. You will need it. Helcular fashioned 3 ceremonial pyres as part of his most powerful spell. The Flame of Azel and the Flame of Veraz lie within the Foothill Caverns. The Flame of Uzel lies in a cave above the caverns, further north in the mountains. The Rod of Helcular must be charged from each of the three flames. Once the ritual is complete, drive the rod into Helcular's grave in Southshore, the heavily guarded human town to the south. Vengeance shall be ours!
|
Charge the Rod of Helcular with the powers of the Flame of Azel, Flame of Veraz and the Flame of Uzel.
|
Helcular's Revenge
|
Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize. Take this sealed commendation to Bragor Bloodfist in the Undercity. Go with pride.
|
Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity.
|
Battle of Hillsbrad
|
The wizards of Dalaran constructed a vast, magical dome around the heart of their city. Some believe it was for protection from the violence of these times, while others say they merely wanted solitude, to study and plot. I don't care what the reason was. I do care that the ruined outskirts of their city may hide valuable magical treasures. But the area is patrolled by the wizards and their elemental slaves. So hunt them, and return when their numbers are sufficiently reduced.
|
Kill 6 Dalaran Summoners and 12 Elemental Slaves, then return to Magus Voidglare in Tarren Mill.
|
Dalaran Patrols
|
I need to spend some time studying the Arm of Gri'lek book you brought me, though I'm sure Milton is eager to get the other recovered books into Stormwind's collection. Here are the books you gathered from the Ruins of Alterac, packed and catalogued. Take them back to Milton Sheaf in Stormwind and I'm sure he'll be grateful.
|
Bring the Tomes of Alterac to Milton Sheaf in Stormwind.
|
Return to Milton
|
I hear you were enlisted by Darthalia to wage war on the humans of Hillsbrad. So jealous I am. . . While you're off having all the fun -- slaying humans, pillaging the town, terrorizing innocent people -- I am stuck standing guard here in Tarren Mill. Perhaps you'll take pity on an old Deathguard like myself? You see I am collecting human skulls. And you will be fighting humans for quite some time. Over the course of your long battle, bring me 30 skulls and I will make it worth your while.
|
Deathguard Samsa of Tarren Mill wants 30 Hillsbrad Human Skulls.
|
Souvenirs of Death
|
I came to Tarren Mill to research, but now must resolve a crisis. You see, four Forsaken fled the Undercity a few months ago. They turned their backs on their brethren, but what's worse...they stole from the Dark Lady. These thieves broke into a secure vault and stole four artifacts, items our apothecaries required in certain studies. Sylvanas would have these artifacts returned. The thieves fled the Undercity to Dalaran, and those wizards quarantined them in the Lordamere Internment Camp.
|
Find the traitors and recover their artifacts, then return to Magus Voidglare in Tarren Mill.
|
Prison Break In
|
The Perenolde Tiara is an old heirloom of the Perenolde "nobles" - the ruling family of Alterac before that kingdom fell to ruin. It is said to have been crafted by master jewelers in Ironforge, and fitted with the finest of emeralds. When Alterac was destroyed the Tiara was lost, but there are rumors that an Ogre Mage, Grel'borg the Miser, found the tiara and now wanders the Ruins of Alterac searching for more treasures. We would have you acquire the tiara for us.
|
Recover the Perenolde Tiara.
|
The Perenolde Tiara
|
High Executor Darthalia sent me to keep watch of Dun Garok from a distance. I had set up camp just out of sight. But when morning came and I had to boil water, I left to gather firewood. When I returned to camp, I discovered my gear was missing. Apparently some dwarven scouts from Dun Garok had passed by and made off with it. I need my sword! If you can get it back for me I would be so grateful. So many dwarves there...it will be quite difficult to find the dirty little thief who stole it.
|
Retrieve Deathguard Humbert's sword from Dun Garok and return it to him in Tarren Mill.
|
Humbert's Sword
|
Dwarves aiding the humans? Damn those filthy little beasts. We shall test the strength of the so-called Alliance. We'll see how anxious those little ankle-bashers are to help the humans once they feel our wrath. We know exactly where their stronghold is in this territory. They have established a barracks in southeastern Hillsbrad along Thoradin's Wall called Dun Garok. The final mission of this battle is to lay siege on Dun Garok. Captain Ironhill, their leader, must die.
|
Travel to Dun Garok and kill 8 Mountaineers, 4 Riflemen, 2 Priests and Captain Ironhill and report back to Darthalia in Tarren Mill.
|
Battle of Hillsbrad
|
The Hillsbrad Town Registry indicates that the Azurelode Mine is under Alliance control. Furthermore, the mine is a prime source of iron ore for the Alliance armories. Even though we've struck a decisive blow to the town of Hillsbrad, the Alliance still supports and protects the Azurelode Mine fervently. The mine lies due south of Hillsbrad. Go there and slay the foreman, a human by the name of Bonds. Kill his miners as well. That should send a clear message to the Alliance.
|
Kill Foreman Bonds and 10 Hillsbrad Miners and report back to Darthalia in Tarren Mill.
|
Battle of Hillsbrad
|
. If you don't mind a long journey then I have a task for you, to again help Stormwind fill its library. The old kingdom of Alterac fell after the great war, and it had a large collection of books. It's a tragedy that the city is ruined, but even more tragic is all of their knowledge lost! We must recover what we can. Southshore is the closest town to the Ruins of Alterac. Go there and speak with Loremaster Dibbs. He can direct you to the ruins, and to what books may be found there.
|
Speak with Loremaster Dibbs in Southshore.
|
Southshore
|
Those beastly ogres now reside within Alterac's ruins, and I shudder to think what they're doing with the precious books still there. You must recover what you can! Enter the Ruins of Alterac and search for tomes looted by the ogres. Get whatever you can find and bring them to me, but also seek out one book in particular: The Arm of Gri'lek. It contains ancient troll lore that I must learn, and the Ruins of Alterac was the last known location of an intact copy of this book.
|
Bring 5 Recovered Tomes and the Worn Leather Book containing The Arm of Gri'lek to Loremaster Dibbs in Southshore.
|
Preserving Knowledge
|
Transferred from the Stormwind city guard to Southshore, a town that should be abandoned by the looks of it... Smell of the harbor day and night. Not to mention ol' Redpath... Wants me to take care of the murlocs. Ha! I can barely rouse myself to go out to some of the pockets of the overgrown fish down the Western Strand. If you would go in my place and take care of them, I'd appreciate it.
|
Kill 10 Torn Fin Tidehunters and 10 Torn Fin Oracles for Lieutenant Farren Orinelle in Southshore.
|
Down the Coast
|
The letter you brought me was written by a being who calls himself Nagaz, a member of the Argus Wake. I don't know what this Argus Wake is, but if they're in alliance with the Syndicate then they must be a threat. I want you to find Nagaz and the Argus Shadow Mages mentioned in that letter. I want you to find them, and kill them. Search in the Uplands, where the Syndicate is strongest. It is north of Strahnbrad. With luck, you'll find these envoys of the Argus Wake there.
|
Kill 4 Argus Shadow Mages.
|
Dark Council
|
Urrgh... Injured and dying and confronted with the enemy. No doubt you'll kill me anyway, but if you bring me some Southshore stout--your kind does drink, don't they?--I'll tell you what you want to know.
|
Bring a mug of Southshore Stout to Valik in the Syndicate camp.
|
Valik
|
Light! Don't bring things like that into the Lodge... it's unsanitary, unspeakable, un... un... unsanitary! Just get it out of here, will you? No one wants to see your bloody little trophy, really!
|
Bring Ol' Sooty's head to Vyrin Swiftwind at the Farstrider Lodge.
|
Vyrin's Revenge
|
At last we begin to hear word and rumor, find evidence of Gol'dir's whereabouts. The humans have been moving him around, but we are narrowing down our search and focusing on the large Syndicate camp just north of here. Go there, and bring back whatever information you can get your hands on.
|
Retrieve information about Gol'dir's whereabouts for Krusk in Tarren Mill.
|
Infiltration
|
Word of the attack on the northern farms has the townsfolk panicked. Most excellent. Our Deathstalkers report peasants fleeing to the fields in southern Hillsbrad. The fools think they can hide in the orchards and escape their doom. Prove them wrong. Return to Hillsbrad Fields and seek out the cowering peasants. Lay waste to them in the name of our Dark Lady. Dismissed!
|
Kill 15 Hillsbrad Peasants and report back to Darthalia in Tarren Mill.
|
Battle of Hillsbrad
|
The humans of Hillsbrad have been putting up unexpected resistance. The problem appears to be that the townsfolk are being armed by the local blacksmith. We need to shut down all supply lines. Your mission will be to execute Blacksmith Verringtan. Slay his apprentices as well. While there, bring back a shipment of iron from their stockpile. The supplies will come in handy when we are done with the conquering of Hillsbrad and begin razing Southshore.
|
Kill Blacksmith Verringtan and 4 Hillsbrad Apprentice Blacksmiths.
|
Battle of Hillsbrad
|
Valdred, once my good friend, was my wife's murderer. Although I am incapable of grieving, I do yearn for revenge. If you kill Valdred and bring me his cursed hands, then I will reward you. I last heard he was at the Greymane Wall in southern Silverpine, trying to flee into the kingdom of Gilneas.
|
Kill Valdred Moray.
|
A Husband's Revenge
|
You might have found one lightforge ingot in that chest, but that's not enough to craft anything decent! You should go back there and look for more. Maybe the murlocs around that wrecked ship have lightforge ingots on them.
|
Gather 5 lightforge ingots, then return to Glorin Steelbrow in the Wetlands.
|
Lightforge Ingots
|
The town of Hillsbrad is in disarray and we believe it will soon fall. We must, however, persist in our ruthlessness until the human scum are wiped from the foothills for eternity. Despite their overwhelming losses, the humans rally around their leadership and keep fighting. We must eliminate their leader, Magistrate Burnside, as well as the town council. Destroy their revered political document as well, the Hillsbrad Proclamation. And while you're at it, steal the town registry.
|
Kill Magistrate Burnside and 4 Hillsbrad Councilmen. Destroy the Hillsbrad Proclamation. Steal the Hillsbrad Town Registry. Report back to Darthalia in Tarren Mill afterwards.
|
Battle of Hillsbrad
|
Stand at attention while addressing me. I am under direct command of Sylvanas. We are to quell the human infestation until our apothecaries can develop the new plague. Our information leads us to believe that the town of Hillsbrad is vulnerable to attack. Your first assignment is aimed at disrupting their food supply and infrastructure. Travel west. Raid the northernmost farms of Hillsbrad Fields. Make sure that the landowners, Farmer Ray and Farmer Getz, are executed as well.
|
Kill 6 Hillsbrad Farmhands, 6 Hillsbrad Farmers, Farmer Ray and Farmer Getz and report back to Darthalia in Tarren Mill.
|
Battle of Hillsbrad
|
This is a contract for the assassination of Magistrate Henry Maleb. It was sealed and stamped in red wax, using a distinctive signet ring.
|
Bring the Assassin's Contract to Magistrate Maleb in Southshore.
|
Assassin's Contract
|
All that remains is to deliver the Crown of Will to Sharlindra in the Undercity. She will see that it is delivered to Lady Sylvanas. I would warn you against thinking to use it for your own purposes, Mug'Thol's fate should be illustration enough.
|
Deliver the Crown of Will to Sharlindra in the Undercity.
|
The Crown of Will
|
I decrypted the letter, but I don't know what to make of it. You found this among thieves in the Alterac foothills? Very strange... You should take this to the magistrate of Southshore. Although this letter is cryptic, his is the closest town to Alterac; if a threat is brewing, then he should know.
|
Bring the Decrypted Letter to Magistrate Maleb in Southshore.
|
Further Mysteries
|
Next door the Deathguards are holding a few captured farmers hostage. High Executor Darthalia suspected one of the military strategists from Stormwind to be hiding out amongst them. Apparently the military chap was found dead in the Plaguelands last night. Darthalia, always looking out for me, decided the prisoners would be left to my disposal. I think it's time we threw those farmers a party. Sounds like a grand ol' time! Place this tainted keg on the rug in their room. Plagued brew for all!
|
Place the Tainted Keg on the rug for the captured farmers.
|
Elixir of Agony
|
The contract you recovered was signed by Baron Vardus, a noble of the former kingdom of Alterac, and one known for a cold heart and brutal practices. I'm not surprised someone like the Baron was behind this. Find this man. Find him, and bring him to justice. He must be among the Syndicate haunts - perhaps at the ruins of Strahnbrad, or perhaps within the valley north of them.
|
Bring the Head of Baron Vardus to Magistrate Maleb in Southshore.
|
Baron's Demise
|
Targ, Muckrake, and Glommus are Mug'Thol's lieutenants. They are loyal to him, though who can say what drives an ogre to loyalty. Bring me their heads, and then all that will remain is to remove Mug'Thol's head, crown and all.
|
Kill Targ, Muckrake, and Glommus and bring their heads to Melisara in Tarren Mill.
|
The Crown of Will
|
Just when I thought another day was going to pass devoid of any joy, you brought me those marvelous Mudsnout Blossoms. First I will mix them down into a fine composite. We'll then need Master Apothecary Faranell in the Undercity to apply his colloid of decay to it and then we'll be ready for some good fun indeed! Here, take this Mudsnout Composite and run it off to Master Faranell at once.
|
Take the Mudsnout Composite to Master Apothecary Faranell in the Undercity.
|
Elixir of Agony
|
With Mug'Thol's lieutenants dead, all that remains is to kill Mug'Thol and retrieve the Crown of Will. I have no doubt he'll be reluctant to part with it. Most likely expecting you, too, given the... departure... of his fellows. Find Mug'Thol, and deliver his head and the Crown to me. The Crushridge resistance will be at an end.
|
Kill Mug'Thol, and return his head with the Crown of Will to Melisara in Tarren Mill.
|
The Crown of Will
|
A mudsnout composite? Absolutely brilliant! Why didn't I think of that? Let me contribute my colloid of decay to this devilish brew. In order to activate the contaminating agents in this mudsnout mixture, Lydon is going to need a strong troll's blood potion, as well as some daggerspine scales and torn fin eyes from the southern coast of Hillsbrad. He'll know what to do once you've gathered him all the reagents. And my, how anxious I am to hear how his experiment goes!
|
Bring the Mudsnout Mixture, a Strong Troll's Blood Potion, 5 Daggerspine Scales and 5 Torn Fin Eyes to Apothecary Lydon in Tarren Mill.
|
Elixir of Agony
|
This new elixir is finally ready to be tested. But why let a perfectly good, highly contagious plague go to waste on a mere frog or dog? Let's have us some true fun in the name of Lady Sylvanas. Head down to Dun Garok. You know the barracks where those filthy little dwarves skitter about. Steal me a keg of their Shindigger Stout. Once I have that keg, you and I will have quite the party.
|
Bring a keg of Shindigger Stout to Apothecary Lydon in Tarren Mill.
|
Elixir of Agony
|
I have received reports that a group of undead are holing up to prepare for an attack against us. Armed with this information, we can turn the tables and attack them first, nipping their little plan in the bud. Unfortunately, my information is spotty, at best. They are reported to be hiding in a location known as Beren's Peril. The exact location is unknown, but it appears to be a cave in the hills, near a pocket of Dalaran wizards. I trust your resourcefulness. Find them, and put them down.
|
Locate Beren's Peril, then kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians, then return to Shadow Priest Allister at the Sepulcher.
|
Beren's Peril
|
Mug'Thol and his Crushridge ogres have overrun the ruins of Alterac. It will be hard to inflict any serious punishment upon him without thinning out the ogres' numbers. After softening them up, we'll proceed. Understood? Good. Now go.
|
Kill 10 Crushridge Maulers for Melisara in Tarren Mill.
|
The Crown of Will
|
I have a colleague in Ironforge who may be able to help decrypt this letter. Go to the Library in the Hall of Explorers in Ironforge and speak with Prospector Stormpike. Tell him I sent you and show him the letter. If there's anyone north of Blackrock Spire who can read this, it is he.
|
Take the Cleverly Encrypted Letter to Prospector Stormpike in Ironforge.
|
Letter to Stormpike
|
I fear the leadership behind the Syndicate is bent on Southshore's ruin. We must strike hard at these leaders before their plans are realized. Enter the ruins of Strahnbrad, in the Alterac Mountains to the north. We think the Syndicate is using the area as a headquarters. We know this gang of cutthroats is run by former Alterac nobles. They may be hiding as normal Syndicate agents, but you'll know you've killed a noble by the signet ring he wears. Bring me those signet rings.
|
Bring 7 Alterac Signet Rings to Magistrate Maleb in Southshore.
|
Noble Deaths
|
One of the letters on this table is encrypted and inscrutable.
|
Bring the Encrypted Letter to Loremaster Dibbs in Southshore.
|
Encrypted Letter
|
It is clear that Perenolde must be killed, his foulness removed from the world. His manor lies a ways to the north of here, on the shores of Lordamere Lake. Do your duty, then retrieve the pendant that the Warchief desires, and return here.
|
Kill Lord Aliden Perenolde and ask his mistress, Elysa, about Taretha's pendant.
|
Lord Aliden Perenolde
|
Among these documents is a list of requested supplies. These include mundane items (food, weapons, clothing) as well as more exotic gear (masks, oil, poison). But what is most notable is the urgency of the request - these supplies were needed soon in order to undertake what is described in the document as an "important mission against Southshore."
|
Bring the Foreboding Plans to Magistrate Maleb in Southshore.
|
Foreboding Plans
|
Another day, another elixir to be made. If it were up to me, I'd just let the pathetic humans and Scourge fight it out. They seem bent on killing each other as is. Alas, our Dark Lady wants to help speed up the process a tad so why not pass these morbid days by spreading a little death and disease across the land? Here's the plan: you go out to Nethander Stead, south of Tarren Mill and east of the river and Southshore. Collect for me 6 Mudsnout Blossoms from the field for my next elixir.
|
Bring 6 Mudsnout Blossoms to Apothecary Lydon in Tarren Mill.
|
Elixir of Agony
|
I am the new magistrate of Southshore, recently assigned after the assassination of the previous magistrate. The assassins were never found, but through our investigations we're almost certain they were hired by the Syndicate - a group of thieves led by villainous nobles of the now fallen kingdom of Alterac. The Syndicate has a camps in Sofera's Naze and Corahn's Dagger, north and west of the Horde-occupied Tarren Mill. Slay the Syndicate members you find in these camps.
|
Kill 12 Syndicate Footpads and 8 Syndicate Thieves, then return to Magistrate Henry Maleb in Southshore.
|
Syndicate Assassins
|
Ah, nothing like the smell of fresh blood in the foothills! Now we'll mix in a touch of this and a little of that and let the real fun begin! What I have created with this blood, I like to call an Elixir of Pain. If my calculations are correct this concoction could be the start of something very beautiful for Lady Sylvanas. But what we need is a test. Take this elixir out to the northern farm in Hillsbrad Fields to the southwest. Let's see how Farmer Ray's little dog Stanley likes this "treat."
|
Feed the Elixir of Pain to Stanley.
|
Elixir of Pain
|
A day or two ago, I was visited by the leader of this Syndicate. His name was Aliden Perenolde, and styled himself lord of this land. He confided in me his plans to take the orcs that stood against him as slaves, just as his father and his mentor, the despised Blackmoore, had planned. More important was that he brought his mistress, a wisp of a girl named Elysa. Around her neck was the pendant the Warchief desires. Now go, I will make my own way, after I have settled my business here.
|
Return the information gathered by Gol'dir to Krusk in Tarren Mill.
|
Blackmoore's Legacy
|
From what I can tell of the documents you procured, Gol'dir is being held in a large Syndicate base to the north, most likely in the Alterac Mountains. He has been held captive far too long and must be freed.
|
Free Gol'dir then return to Krusk in Tarren Mill.
|
Gol'dir
|
The pendant? Of course you can have it... Take it! I want no memory of him... just please, please leave in peace...
|
Return Taretha's pendant to Krusk at Tarren Mill in Hillsbrad Foothills.
|
Taretha's Gift
|
Now that you've had a taste of the Crushridge ogres, I want you to really bloody their noses... Go into the Ruins of Alterac and seek out the Crushridge Warmongers. I want you to cut down a good number of them - that's the only way those brutes will learn to keep their distance from Alliance territory.
|
Slay 10 Crushridge Warmongers, then return to Marshal Redpath in Southshore.
|
Crushridge Warmongers
|
Oh. . .the flowers are blooming in Hillsbrad and the air is so fresh and brisk. I can't help but to wallow in the misery of it all. I look out my grimy window and long for the day when our New Plague brings this world the death it deserves. As much as I would love to sit and brood all day, my duty to the Dark Lady calls. Help me, would you? My research leads me to believe I can make the most splendid death-brew with the blood of a Mountain Lion. Bring some to me and we'll have a little fun.
|
Bring 10 vials of Mountain Lion Blood to Apothecary Lydon in Tarren Mill.
|
Elixir of Pain
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.