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Bah! I almost forgot I need to get breakfast ready. , get yourself movin' and get me some taillasher eggs. I'll need at least three of them if I'm going to have enough for tomorrow's meal. The Bloodtalon taillashers can be fierce, and protect their eggs to the death more often than not. They sometimes bury their eggs too deep in the earth to uncover safely, but if you head to the Echo Isles to the southeast of Sen'jin Village, you can usually find them all over those islands.
Bring 3 Taillasher Eggs to Cook Torka in Razor Hill.
Break a Few Eggs
Although my eyes fail me, I still can see clearly enough. More often I must rely on my alchemical skills to aid me in magics that once came easily. But I refuse to take on an apprentice--no troll or orc worthy enough has ever come forward. Are you worthy? Yes, of course you are... of course you think you are. I need a few things. Will you get them for me? I need intact makrura eyes, and vials of crawler mucus. You can find them on any makrura or crawler in Durotar. We shall speak again soon.
Bring 4 Intact Makrura Eyes and 8 vials of Crawler Mucus to Master Vornal in Sen'jin Village.
A Solvent Spirit
Venomtails are some of the deadliest scorpids in Durotar. It was unwise for Rhinag to hunt them without having some of the antidote with him, but right now, chastising is the last thing he needs. Bring me a few venomtail poison sacs from any of the venomtails near the entrance of Orgrimmar and I'll make an antidote for him. Make haste. One of our own needs your help.
Bring 4 Venomtail Poison Sacs to Kor'ghan in Orgrimmar.
Finding the Antidote
One of the other traits of the scorpids is their fierce loyalty. They will protect one another if they are in danger--you've probably already seen this behavior in your first scorpid hunt. You would do well to heed that lesson and adapt it for yourself: we are stronger as one; we are weak when we are divided into many. Bring me 8 Large Scorpid Carapaces from the Armored Scorpids and I shall reward you for learning this wisdom.
Bring 8 Large Scorpid Carapaces to Kor'ghan in Sen'jin Village.
, please, can you help me? My son Kron went hunting days ago, and he still hasn't returned. He went west towards the Barrens to hunt crocolisks along Southfury River. I fear the worst. As strong as he was, his stubborn pride has always drawn him into trouble. I warned him that the crocolisks were powerful and vicious. He grew angry and stormed off. If you can't find him, at least bring me a sign of his fate... even if you have to open up the stomach of every crocolisk along the Southfury's banks.
Bring a sign of Kron's fate to Misha Tor'kren at the farmstead northwest of Razor Hill.
Lost But Not Forgotten
I hear the voice of my brother, Minshina, calling to me in my dreams. He was taken by Zalazane, the warlock on the Echo Isles to the east. And he is dead. But death is not freedom for my brother. Minshina's spirit was trapped within his own skull by Zalazane's magics. In my dreams I see it with other skulls, in a circle of power on the largest Echo Isle. As long as it remains there my brother's soul is doomed. Please. Find the circle and retrieve Minshina's skull. Bring it to me. Free him!
Retrieve Minshina's skull from the circle of power on the Echo Isles.
Minshina's Skull
You would do well to learn how dangerous this land can be. The wildlife here can teach us such things... if we are wise and observant. The scorpids are a perfect example of survival in Durotar. If you are to survive, it would be wise to take on some of their characteristics as your own. Their hardened carapaces can protect you from the harshness of the sun, or even a deadly weapon. Bring me 6 Small Scorpid Carapaces from the Clattering Scorpids, and I shall see about rewarding you justly.
Bring 6 Small Scorpid Carapaces to Kor'ghan in Sen'jin Village.
Since the last great war when the Burning Legion was defeated, I have searched for sources of demonic corruption in orc society. The collar you brought me confirms my fears. It belongs to the Burning Blade, a cult that rallies around an item of demonic power. It is called the Demon Seed, and it resides in the Barrens atop Dreadmist Peak. It must be destroyed! Go to Far Watch Post, on the border of the Barrens to the west, and speak with my assistant, Ak'Zeloth. He will direct you further.
Speak with Ak'Zeloth in the Barrens.
Ak'Zeloth
My scouts report that some of the Durotar wildlife have become infected with a demonic taint. They were seen to the north and west. They wander among their brethren as normal beasts, but evil powers flow through them, and burning within each one is a heart scorched by black magic. These beasts must be destroyed! If you find such an animal while you explore Durotar, kill it and collect its Scorched Heart. Bring the hearts to me and I will have them studied, then destroyed.
Bring 5 Scorched Hearts to Orgnil Soulscar in Razor Hill.
Your trials against the Burning Blade are finished... here in the Valley. But I want you to report your findings. Go to the troll village of Sen'jin and seek out Master Gadrin. Sen'jin Village is east out of the valley, then right at the fork. Tell Gadrin of the Burning Blade, and that they have reached the Valley of Trials. Discover from him if they have yet reached Sen'jin. Go, and be swift. I fear the evil found in the Burning Blade Coven is but the herald of a larger threat...
Speak with Master Gadrin in Sen'jin Village.
Report to Sen'jin Village
Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure! But it remains that I cannot make the trek back to the Den unassisted. Please, return to the Den and tell Gornek of my situation. Perhaps he can help me.
Bring the news of Hana'zua's plight to Gornek at the Den.
Sarkoth
We cannot allow the Burning Blade a foothold in Durotar! We must destroy them before their evil festers! I have undergone my own investigations and found that a Burning Blade warlock, the goblin Fizzle Darkstorm, has camped within Thunder Ridge to the northwest. There he and his cultist minions spread chaos. Find and defeat Fizzle, and bring me his dead claw!
Bring Fizzle's Claw to Orgnil Soulscar in Razor Hill.
Dark Storms
Through my divinations, I see that an item of power hides deep within the Burning Blade Coven, guarded by beasts and black magic. It is called the Burning Blade Medallion, and your next task is to find it and remove it from the coven. But be wary, for the medallion may be possessed by an agent of the Burning Blade, and if so then the agent's power would be greater than the familiars you have already encountered. Go. You will find the coven in a cave, to the north and west.
Bring the Burning Blade Medallion to Zureetha Fargaze, outside The Den.
Burning Blade Medallion
! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg. I wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.
Kill Sarkoth and bring his claw back to Hana'zua.
Sarkoth
Age has rendered me useless in battle. Now I make myself useful in other ways. From this vantage point I watch for invaders. As our strength here grows, I find myself blowing the signal horn less and less. To pass the time I fashion goods to help younger, more able warriors defend our homeland. For you, I can fashion you a bag for your belongings. If such an item would be of use to you, bring me some canvas, a material common to the humans and centaurs.
Furl Scornbrow in the Razor Hill watchtower wants 8 Canvas Scraps.
Carry Your Weight
I trust the Valley of Trials will teach you much, young . I was sent to the Valley to guide you, but I have discovered a growing taint here... A group that calls itself the Burning Blade has a coven here in the Valley of Trials. They are skulking in a cave to the northeast, and their Vile Familiars have spilled from its mouth to cause havoc. As your first task against the Burning Blade, I bid you, defeat these familiars. Slay many and, if you survive, return to me.
Kill 8 Vile Familiars.
Vile Familiars
Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid. You will find large numbers of scorpids northwest of here. Bring me eight of their tails as proof of your prowess in battle. The antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you... But I'm sure you won't be needing any of that, will you?
Get 8 Scorpid Worker Tails for Gornek in the Den.
Sting of the Scorpid
The Seal of the Earth is held by three runestones, held in the Pillars of Diamond, Opal, and Amethyst in Lethlor Ravine. Using the Sign of the Earth, you will be able to remove the runestones and unlock the Seal of the Earth. Be wary though, the black drakes Blacklash and Hematus are not to be trifled with. See them dead and return their bindings to me. To reach the ravine, travel to the far eastern part of the Badlands. Be careful though, for the ravine is home to countless drakes.
Use the Sign of the Earth to activate the Pillars of Diamond, Opal, and Amethyst and obtain the Runestones.
Broken Alliances
Throm'ka. I am Eitrigg, charged by Thrall to oversee the training of recruits. The Horde has changed from what it once was. There was a time where I left the Horde, disillusioned by the growing influence of the power-hungry pawns of the Burning Legion. During my exile, I was taken prisoner by a group of humans, but was rescued by the Warchief. Hearing his vision of the Horde free of demonic influence, guided by the shamans, I returned. Gornek will have further instructions for you.
Report to Gornek in the Den.
The New Horde
The first order of business will be to put a little strength in your backbone. I could send you out to the Barrens to hunt kodo, but well, in all honesty, you're more useful to us alive than dead. I believe you would find a good match with the mottled boars you'll find to the north of here.
Kill 8 Mottled Boars then return to Gornek at the Den.
Cutting Teeth
From the Horde's alliance with the dragon Deathwing during the Second War, we know that two of his lieutenants, Blacklash and Hematus, were imprisoned within Lethlor Ravine far to the east. We must silence our depraved allies of old to restore honor to the Horde! We hired Tho'grun and his band of ogre mercenaries to help us obtain the Sign of the Earth, a key needed to unlock the drakes' prison. Tho'grun betrayed us though, overwhelming us and taking it for himself. Go to Camp Boff and take it back!
Kill Boss Tho'grun and bring the Sign of the Earth to Gorn in Kargath.
Broken Alliances
Thrall is a most wise and noble leader. His tenacity on the battlefield is matched only by his diplomatic tact. The Darkspear Trolls have proven to be invaluable allies to orckind. Out of loyalty and honor we have sworn a pact of protection with them. The Warchief has sent orders to make sure our Darkspear friends in Sen'jin Village are not under any direct threat. One of their most trusted scouts, Lar Prowltusk is keeping a close watch on their western flank. Seek out Lar and assist as needed.
Seek out Lar Prowltusk on the western flank of Sen'jin Village.
A Strategic Alliance
After carefully evaluating the map, you realize that what you discovered are the plans made by the Bristleback warchief for an extended siege on Camp Narache. Surely Chief Hawkwind could use this information!
Bring the Bristleback Attack Plans to Chief Hawkwind in Camp Narache.
Attack on Camp Narache
Led by Admiral Proudmoore, the humans of Kul Tiras encroached on Durotar, violating the Warchief's pact made with Jaina Proudmoore in order to defeat Archimonde years ago. The human aggression was repelled and Tiragarde Keep fell. But recently, the Admiral's reserves, led by Lieutenant Benedict, have retaken the keep and once again pose a threat to our homeland. These humans show no respect for diplomacy. Prove your honor and travel south to Tiragarde Keep to eliminate the human invaders.
Kill 10 Kul Tiras Sailors, 8 Kul Tiras Marines and Lieutenant Benedict and return to Gar'Thok in Razor Hill.
Vanquish the Betrayers
Lower your voice. The Kolkar centaurs lie just over the ridge to the west in Kolkar Crag. Last night while they were raiding, I snuck into their village and discovered that the dirty beasts have a three-tiered attack planned on the trolls and orcs of Durotar. We mustn't let their invasion come to fruition. Perhaps you can muster the might needed to infiltrate Kolkar Crag and destroy their attack plans. Last I saw, they had divided them up amongst three of their leaders.
Lar Prowltusk outside of Sen'jin Village wants you to destroy the 3 sets of Attack Plans held within Kolkar Crag.
Thwarting Kolkar Aggression
We're in a real mess here, young . Deathwing and his Twilight armies have launched a full attack upon Azeroth. The king has called for all able-bodied citizens of the Alliance to lend a hand. The Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many threats pressing close. We're enlisting the aid of anyone willing to defend their home. If you're here to answer the call, then speak with my superior, Marshal McBride. He's outside the abbey.
Speak with Marshal McBride.
A Threat Within
You will now be revered within our great city. Any worthy of completing the Rites of the Earthmother earns that honor. For your final quest, seek out our noble leader, Cairne Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.
Speak with Cairne Bloodhoof in Thunder Bluff.
Journey into Thunder Bluff
The Battleboars of Brambleblade Ravine to the east are encroaching on our tribal hunting grounds. They are trained to be malicious by the Bristleback Quilboars with whom we are at war. Go and slay the vile creatures and bring back some snouts and flanks so that we can make stew for our young.
Grull Hawkwind in Camp Narache wants you to kill Battleboars and bring back 8 Battleboar Snouts and 8 Battleboar Flanks.
The Battleboars
Haha! Done! The shackles are done! It's time, Lucien. It's time, Servo! Are you ready to bear witness to the perfect blend of alchemy, engineering, and the arcane? I shall summon forth a powerful elemental now. This is a groundbreaking day for all of us.
Defeat the Fam'retor Guardian and bring Lotwil's Shackles of Elemental Binding back to Lotwil Veriatus.
This Is Going to Be Hard
Okay, here you go. I'm going to be over here... behind cover. Feel free to join me.
Bring Cog #5 to Lotwil Veriatus.
This Is Going to Be Hard
In order to pass through the Rite of Vision, you must gather the reagents needed to make the Water of the Seers. I will need well stones, which can be found around the water wells in Mulgore. With those I will combine Ambercorn, which fall beneath the mighty trees in our land. These reagents contain magical elements, and when brewed and consumed before the tribal fire, will cause you to encounter a vision. Follow it, and it will lead you to the next step of this holy quest.
Collect 2 Well Stones and 2 Ambercorn and bring them back to Zarlman Two-Moons in Bloodhoof Village.
Rite of Vision
You have passed the Rites of the Earthmother and earned your place in Thunder Bluff. But in order to maintain the spot that you strived so hard to achieve, you must continue to prove your worth to your people. We are hunters. Down below in Mulgore there is a mighty kodo named Arra'chea. Show me your skills in the ways of tracking and hunting by bringing me the Horn of Arra'chea.
Cairne Bloodhoof in Thunder Bluff wants you to bring him the Horn of Arra'chea.
Rites of the Earthmother
The ragged hide of Ghost Howl still bears a terrible wound, gained from the wolf's battles against the Burning Legion. Perhaps someone in Camp Sungraze should know of Ghost Howl's demise....
Find someone who knows of Ghost Howl.
The Demon Scarred Cloak
To gain acceptance amongst the elders of Thunder Bluff you must next complete the Rite of Wisdom. Now that you have passed the Rite of Vision, the ancestral spirits of Red Rocks will give you the blessing of our ancestors. Only those who have drunk from the Water of Seers can gain the blessing. Travel east of Thunder Bluff, to Red Rocks and seek out the Ancestral Spirit.
Travel to Red Rocks east of Thunder Bluff and speak with the Ancestral Spirit.
Rite of Wisdom
I now present you with the Water of the Seers. When you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, it will take a few moments before the vision materializes before the fire. At that point, it is up to you to follow it to your destiny....
Consume the Water of the Seers in front of the tribal fire in Bloodhoof Village and follow the vision once it appears.
Rite of Vision
For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience. Travel to Bloodhoof Village and seek out the Chief, Baine Bloodhoof, son of Cairne. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff. Take this totem to Baine. He will recognize my carvings and help you on your path. Follow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.
Take the Totem of Hawkwind to Baine Bloodhoof in Bloodhoof Village. Follow the road out of Camp Narache.
Rites of the Earthmother
The kodo beasts of Mulgore are strong and sturdy -- traits much respected among us. If you are skilled in leatherworking and wish the knowledge to make a Kodo Hide Bag, then bring me supplies for my trade. Do this, and I will share my knowledge with you.
Bring 4 Light Leather and 4 Coarse Thread to Veren Tallstrider in Thunder Bluff.
Kodo Hide Bag
According to the documents you salvaged from the caravan, the Venture Co. created many plans to attempt to drive us from our lands here, so that they could have free reign to plunder our lands. The depths that they would sink to accomplish their goals disgusts and appalls me. I want the mastermind behind their plans killed. His name is Supervisor Fizsprocket, you will find him at the Venture Co. mine east of the ravaged caravan. Bring me his clipboard, we shall see if we find out anything useful.
Kill Supervisor Fizsprocket and return his clipboard to Morin Cloudstalker at Bloodhoof Village.
Supervisor Fizsprocket
The Rite of Vision, one of the Rites of the Earthmother, will help guide you toward earning the respect of the elders of Thunder Bluff. Our people have learned that the land is our most holy provider. In order to take part in the ritualistic vision, you must speak with the spiritual leader of the village, Zarlman Two-Moons.
Speak with Zarlman Two-Moons in Bloodhoof Village.
Rite of Vision
My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite. As fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I will need some hard-to-find animal parts to clean the infection from his bite: a wolf heart, cougar femur, plainstrider scale and swoop gizzard. Hurry, time is of the essence.
Bring a Prairie Wolf Heart, Flatland Cougar Femur, Plainstrider Scale and Swoop Gizzard to Maur Raincaller at Bloodhoof Village.
Mazzranache
Greetings, young one. You have a gleam in your eye; I can tell you are eager to venture back to the plains for the hunt. May you bring honor to your clan! I work with the skins of beasts, fashioning them into clothes and armor for the people of Thunder Bluff. If you hunt beasts and bring me their skins, then I will fashion something for you.
Bring 12 pieces of Light Leather to Veren Tallstrider in Thunder Bluff.
Gathering Leather
There is but one water well left to cleanse, named after the Wildmane clan. For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha. Find the alphas to the north, then return to me when your hunt is finished. Alphas often wander around the base of our mighty city, Thunder Bluff.
Bring 8 Prairie Alpha Teeth to Mull Thunderhorn in Bloodhoof Village.
Wildmane Totem
This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background. Greedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.
Kill 14 Venture Co. Workers and 6 Venture Co. Supervisors for Morin Cloudstalker at Bloodhoof Village.
The Venture Co.
To create the Thunderhorn Cleansing Totem, you must gather the claws of the predators of the Mulgore plains. Hunt prairie stalkers for their stalker claws and flatland cougars for their cougar claws, then return to me. You will find the prairie stalkers and flatland cougars to the east and west.
Bring 6 Stalker Claws and 6 Cougar Claws to Mull Thunderhorn.
Thunderhorn Totem
The swoop is a cunning bird, and difficult to find and hunt. A collection of Swoop Quills is a badge of cleverness and determination for a hunter. If you are willing to take up this task, then enter the plains and hunt the swoop. Bring me their quills, and bring honor to your clan. The swoops may be found anywhere in Mulgore, but your eyes must be sharp to spot them, and your hooves must be quick to catch them.
Bring 8 Trophy Swoop Quills to Harken Windtotem in Bloodhoof Village.
Swoop Hunting
Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young . The Wildmane Totem is made, and your last task lies ahead. The Wildmane Water Well lies north of Thunder Bluff. Perform the ritual! Heal the land of the Grimtotem's poisons! Let clean water flow once again!
Use the Wildmane Cleansing Totem at the Wildmane Water Well.
Wildmane Cleansing
The totem is ready. And again, it is your task to perform the ritual of cleansing. Go to the Thunderhorn Water Well, north of the village, and use the Thunderhorn Cleansing Totem in your ritual. After you do this, return to me. May the spirits guide you.
Use the Thunderhorn Cleansing Totem at the Thunderhorn Water Well, then return to Mull.
Thunderhorn Cleansing
Ambassador Infernus was sent to Angor Fortress by Ragnaros himself to mind the Shadowforge seeking lost artifacts in Uldaman. It has already meant tremendous casualties for our people, but it has obviously grown worse. I hesitate to guess how many artifacts they would be able to find and use against Ironforge. Our goal is simple. Return to the Badlands and destroy Ambassador Infernus. Once the threat is eliminated, return to Advisor Belgrum with proof of your victory. It is in your hands now.
Kill Ambassador Infernus in Angor Fortress and bring proof of his death to Advisor Belgrum in Ironforge.
An Ambassador of Evil
The Rites of the Earthmother are the steps a young tauren needs to take to gain respect in Thunder Bluff. First you must pass the Rite of Strength. In this test you must prove your bravery by slaying enemies of the tribe. Bristlebacks of Brambleblade Ravine to the east are encroaching on our tribal lands. They ambush our hunting parties and steal from the village by dark. Show your valor by slaying these villains and return to the Chief in Camp Narache with their belts as proof of your deeds.
Kill Bristlebacks in Brambleblade Ravine and bring 12 Bristleback Belts to Chief Hawkwind in Camp Narache.
Rite of Strength
All members of the tribe share in the harmony of life. We live together and work together. Our commitment to one another carries with it a high degree of responsibility. I ask of you now a humble task. My mother set out this morning to fetch water from the well to the southeast of Narache. It has been quite some time now. Perhaps you could check on her for me while I attend to tribal matters here?
Chief Hawkwind wants you to search for his mother near the water well to the southeast of Camp Narache.
A Humble Task
Your willingness to perform a humble task for the tauren of Narache and your eagerness to learn are noble traits. I believe one day you will be heralded in Thunder Bluff as a of greatness. Before that you must embark on the Rites of the Earthmother, of which there are three. The first test is the Rite of Strength. Travel to Seer Graytongue and tell him Chief Hawkwind has sent you. You will find the seer's abode directly to the south of Camp Narache, tucked away in the hills.
Travel to Seer Graytongue who lives in the hills directly south of Camp Narache.
Rites of the Earthmother
I have traveled many paths through life and these old legs lack the vigor they once had. I can still perform my duties to the tribe. Sometimes it just takes an old woman a little longer to do the task. But you look like an eager . Let's put some of that youthful vitality to the test. Take a water pitcher from the well and bring it to my son, the Chief, in Camp Narache. Remember that even the most humble task can gain the recognition of elders.
Take a Water Pitcher from the water well.
A Humble Task
I have crafted the totem to cleanse the Winterhoof Water Well. Now, you must take it to the well and perform a cleansing ritual. You will find it to the southeast, guarded by foul goblins! This will not be an easy task, but you must do it if we are ever to use its waters again. Fortune to you.
Use the Winterhoof Cleansing Totem at the Winterhoof Water Well, then return to Mull Thunderhorn.
Winterhoof Cleansing
Goblins and their servants have tainted our sacred water wells! We cannot allow this. To cleanse each well, I must create a cleansing totem, then you must bring the totem to the well and perform a cleansing ritual. First we will create a cleansing totem for the Winterhoof Water Well. To do this, the land must offer its aid. Hunt prairie wolves for their paws and adult plainstriders for their talons. They are to the southwest. Return to me with the paws and talons.
Bring 6 Prairie Wolf Paws and 4 Plainstrider Talons to Mull Thunderhorn in Bloodhoof.
Poison Water
Prying open the lid reveals a tightly packed assortment of ore and minerals, more evidence of the Venture Co.'s mining operation in Mulgore. On the top of the ore and minerals you remove a tightly bound sheaf of papers. Up in the foothills to the east, you can barely hear the sounds of work, and see smoke rising from a large fire.
Return the Venture Co. Documents to Morin Cloudstalker near Bloodhoof Village.
The Ravaged Caravan
A few days ago, we found a Venture Co. caravan traveling under guard on the northern shore of Stonebull Lake. We'd lost two of our number in an earlier battle, so we were quick to attack and lay waste to the caravan. We left their supply crates, thinking that our torches would destroy anything of value, but given that Venture Co. salvagers have been spotted near the burned wagons, maybe we were wrong. Perhaps you could go to the caravan and examine the contents of the crates.
Morin Cloudstalker wants you to examine the contents of a supply crate at the Ravaged Caravan.
The Ravaged Caravan
A tauren skilled in the ways of the hunt knows that his prey is not for mere trophy. The beasts of the plains provide us with a means of survival. You will make quite an impression on the elders if you can bring back some highly valued Mountain Cougar Pelts. You can find the beasts lurking in the hills to the south. Our children need clothing and our tents need mending.
Grull Hawkwind in Camp Narache wants you to bring him 10 Mountain Cougar Pelts.
The Hunt Continues
Attention, young adventurers! The wilds of Ashenvale await you! The Horde has established a strong presence in the lands north of the Barrens. Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde! Those who would prove themselves should seek out guidance there. Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!
Speak with Senani Thunderheart at Splintertree Post, Ashenvale.
The Ashenvale Hunt
You have a promising air about you, and will prove yourself to the tribe. Perhaps someday soon you will be welcomed into the great city of Thunder Bluff. But before that can happen you must prove yourself to my father, Chief Hawkwind. Up here on Red Cloud Mesa we pride ourselves on keen hunting skills. Tauren hunt out of necessity and for sport. Our supply of meats has run low and we require feathers for clothing. Hunt the nearby plainstriders and prove yourself by resupplying the village.
Grull Hawkwind in Camp Narache wants you to bring him 7 Plainstrider Feathers and 7 pieces of Plainstrider Meat.
The Hunt Begins
So the prospector wants to send the mysterious fossil to the Explorers' League in Darnassus? I don't feel right leaving Darkshore without him. Here, deliver the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.
Take the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.
The Absent Minded Prospector
This quest will take players into the Searing Gorge. Stay tuned...
This quest will take players into the Searing Gorge.
, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as I have. Yet there is one that I would ask you to seek out. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land. Palemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled. Words are no longer the answer.
Kill 10 Palemane Tanners, 8 Palemane Skinners, and 5 Palemane Poachers, then return to Baine Bloodhoof in Bloodhoof Village.
Sharing the Land
, my brother soon stands before Chief Bloodhoof, and it is my honor to make his headdress for him. I want to ask a favor of you while I finish tanning these leather straps. There is not time for me to find enough feathers, and I was wondering, would you gather more for me? You can find feathers of the correct size from the harpies residing far to the north and northwest of Thunder Bluff. I need only 6 azure and 6 bronze feathers to complete the design.
Collect 6 Azure Feathers and 6 Bronze Feathers.
Preparation for Ceremony
Thank you for taking the time to speak to me. I am Ruul, warrior and teacher. You have obviously reached an age when you must prepare for your trials if you are to adventure much further out of Mulgore. If you wish a test of your strength, start by seeking out the Windfury harpies to the southeast. They nestle along the mountain's edges away from the road. They are one of our natural enemies here in Mulgore and will be a good gauge of your skill.
Bring 8 Windfury Talons to Ruul Eagletalon in Bloodhoof Village.
Dangers of the Windfury
There are dwarves preparing a dig site to the northwest. They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings. Collect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools. You can smash the tools at a forge. You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.
Collect 5 Prospector's Picks.
Dwarven Digging
You need Yagyin's Digest? Your plan, then, is to gather another flock? Of course it is...and of course I will help you. But you must help me too. I require three items of power. Bring me these and the digest will be yours. I cannot utter the names of these items, but I will write them down. Get me the items on this list. If you can do that, then you are truly worthy of opening your own chapter of our order.
Bring the items on Bel'dugur's Note to Keeper Bel'dugur in the Undercity.
The Star, the Hand and the Heart
Agmond's tracks lead from the west. It is easy to tell from the bloody smears across rock and sand that the dwarf crawled some distance. And here he died. Upon close inspection, the word "Murdaloc" is roughly scrawled in a patch of Badlands sandstone. Scrawled next to Agmond's dead hand.
Slay Agmond's killer, Murdaloc.
Murdaloc
It's going to be tough going here if I can't manage to scrounge up some materials to construct some defenses and other necessities. I've noticed that the ogres in the area seem to be well equipped with scrap metal. Maybe the stories of siege engines in the Badlands weren't so far off after all... Anyways, the Prospector's been getting worried about the state of our little camp, so I'd like to get working soon if I can. The main ogre camp is at Dustbelch Grotto, a good trek to the west of here.
Get 7 pieces of Scrap Metal for Sigrun.
Scrounging
Prospector Agmond was in charge of our excavation sites in the Badlands, to the southwest. I say "was" because...well, I haven't heard from him in weeks. I need you to find Agmond so I can get his report. Last I heard Agmond was at the southernmost dig site in the Badlands--a tiny operation past the Angor Fortress. I'd start your search for him there.
Find Agmond.
Find Agmond
I have the digest for you. I need not tell you to take great care with it. And to keep it far from unfriendly hands. This book holds many truths... ...And the truth can burn.
Bring Yagyin's Digest to Theldurin.
Forbidden Knowledge
Wonderful, wonderful. Go speak to Lucien. I need a cog #5. Bring it to me, will you?
Speak to Lucien Tosselwrench in the Badlands.
This Is Going to Be Hard
Yagyin's Digest, eh? Are you starting a new chapter of us, somewhere? Never mind, it is not my place to ask. I will help you, for I have an extra copy. We must aid each other, yes? That is how we flourish. I require three items of power. Bring them to me and I will give you the digest. I will not speak their names. Ears may be on us. But here, I will write them down.
Return the items on the Bonegrip's Note to Gerrig Bonegrip in Ironforge.
The Star, the Hand and the Heart
I heard from Sigrun that you have been a great help to him. Perhaps I might enlist your help. I was sent here by my master, Krasus of the Kirin Tor, to put an end to the trouble brewing in Lethlor Ravine. I cannot divulge the exact nature of my assignment here or the tasks that I must undertake, but be assured it is of vital importance. A band of wandering ogres, sometimes seen near Camp Boff, stole an object called the Sign of the Earth; I must have it. Bring it to me, and I will tell you more.
Retrieve the Sign of the Earth for Garek.
Tremors of the Earth
The Tablet tells much. But not enough! Not nearly enough! There is a book, a digest that Yagyin wrote in ages past. The ... people I fled ... they keep this book in many places. And their most learned study it. It holds vast knowledge. Knowledge to protect us! Go to Gerrig Bonegrip. He is in a shop in Ironforge, in the Forlorn Cavern. Show him this sigil and he'll think you one of them. Ask him for Yagyin's Digest ... and bring it to me!
Give the Sigil of the Hammer to Gerrig Bonegrip in the Forlorn Cavern of Ironforge.
To Ironforge for Yagyin's Digest
So then, Hollee... oh that's right, you are not Hollee. Where's Hollee? Bah, that's beside the point. We must find that stone brush... I mean the mysterious fossil! We must find that fossil. The Explorers' League in Darnassus will want some indication as to what I've been doing. Let me know when you are ready and we will hunt down that brush.... I mean fossil! We shall find something in writing to satisfy the League. So are you ready yet?
Protect Prospector Remtravel as he searches for the mysterious fossil, then return to Archaeologist Hollee in Auberdine.
The Absent Minded Prospector
The tablet tells much. But not enough! Not nearly enough! There is a book, a digest that Yagyin wrote in ages past. The... people I fled from... they keep this book in many places. And their most learned study it. It holds vast knowledge. Knowledge to protect us! Go to Keeper Bel'dugur in the Undercity of Lordaeron. Show him this sigil and he'll think you one of them. Ask him for Yagin's Digest...and bring it to me!
Bring the Sigil of the Hammer to Keeper Bel'dugur in the Undercity.
To the Undercity for Yagyin's Digest
Okay, okay... who would know what to do? Historian Karnik! That's it! He's in Ironforge. He'll be able to help. He and Hammertoe were workin' together to find the lost artifacts in Uldaman. Guess the Shadowforge found out the two of them knew more than they were lettin' on. Tell Karnik what's happened to Hammertoe and give him the amulet--he'll tell you what needs to be done next.
Take Hammertoe's Amulet to Historian Karnik in Ironforge.
Prospect of Faith
Och, these are evil tidings. , please return to Historian Karnik and tell him on the king's authority to act on this information swiftly and decisively. He must halt the Shadowforge's activities in the Badlands.
Speak to Historian Karnik.
Passing Word of a Threat
How nice it is to see a interested in the great archeological wonders of our world. Oftentimes our work is dismissed as mere hobby by our friends in the Alliance. But what many fail to realize is that recent discoveries in Khaz Modan have proven that a great and powerful force threatens all of Azeroth, from Lordaeron to Kalimdor. I am most worried about my crew that I sent to Darkshore. They haven't sent word in weeks. Travel to Auberdine and look for a clue as to their whereabouts.
Travel to Auberdine and look for signs of the dwarven excavation team.
Trouble In Darkshore?
What an honor it was when Master Greywhisker assigned me to work under the guidance of the great Prospector Remtravel. At the academy in Ironforge everyone knew of Remtravel's great discoveries. But the prospector is rather... um... oblivious ...to his surroundings. We had uncovered evidence of a great society. Horrible golems sprang forth from the ground and overran the site. Remtravel never seemed to notice. I ran back to Auberdine for help. Please travel south and see if the prospector is okay!
Travel south and check on Prospector Remtravel.
The Absent Minded Prospector
Ye're brave... ... to come into Uldaman fer me. If ye're really here to help... ol' Hammertoe, then... ... you'll need to find... me amulet. Deepshadow's got it... Magregan Deepshadow. He's 'round here... in the ruins fer sure. That amulet'll lead 'em... ... right to the scrolls if he ain't stopped. It's up to you. Please... get that amulet. The scrolls will surely help the Dark Irons create even more powerful golems. I just know it. I can feel it in me bones.
Find Hammertoe's Amulet and return it to him in Uldaman.
Amulet of Secrets
, run and find Advisor Belgrum as quickly as you can. Tell him what you've witnessed and ask him how he wants us to proceed. This note will explain more to him. In the meantime, I will take the time to speak to Hammertoe's spirit. Maybe he knows something that will help us put a stop to those Shadowforge cretins' activities in the Badlands. We can only pray.
Find Advisor Belgrum and give him his note.
Passing Word of a Threat
Find Ryedol. Bring 'im me amulet. He'll... figure out what to do. He knows I was seeking the origins of our people, and he... ... knows it was also my mission to stop the Shadowforge clan. They must not be allowed to find the scrolls...
Take Hammertoe's Amulet to Prospector Ryedol in the Badlands.
Prospect of Faith
"Ryedol, They're taking me to Uldaman. Send help. -Hammertoe"
Find Prospector Ryedol and let him know Hammertoe Grez is alive.
A Sign of Hope
Hey. Be careful 'round here. There be Dark Iron dwarves all around--looked like the Shadowforge clan. They just attacked the excavation site I was workin' at--killed nearly everyone there, including my boss Hammertoe. I barely escaped with me life. The site's just to the north of here, and I'm tryin' to plan a way to get some of our supplies back, especially me lucky pick. Think you'd be up to helpin' me out some? One of those damned Dark Iron must have my pick! Could be anyone of them.
Find Ryedol's Lucky Pick and return it to Prospector Ryedol south of Hammertoe's Dig Site.
A Dwarf and His Tools
, can ye find him? Can you find Hammertoe in Uldaman? If those dirty Shadowforge are holdin' him hostage to figure out what he knows about the titan excavations, then all of Ironforge could be in huge trouble. For a long time now those Dark Irons have been lookin' for magics to make more powerful golems. Hammertoe was doin' the same, of course, but only to stop them. They're probably keepin' him alive until they learn what he knows.Ye've got to hurry if you're gonna save him!
Find Hammertoe Grez in Uldaman.
A Sign of Hope
It has become obvious that we cannot ensure that Blacklash and Hematus will remain imprisoned in Lethlor. That black dragons have taken up residence there, and that the ogres managed to steal the Sign indicates that more drastic measures will have to be taken. The drakes' prison is maintained by three runestones that may only be retrieved using the Sign of the Earth. Those runestones can then be used to break the seal which imprisons them. ... assure that their dreams are eternal.
Use the Sign of the Earth to activate the Pillars of Amethyst, Opal, and Diamond and obtain the Runestones.
Tremors of the Earth
In our hurry to leave the Uldaman excavation site, we were forced to abandon many wagons and crates of supplies along the way. The local ogres from Camp Kosh have been on our abandoned equipment like vultures on a rotting corpse. Don't smell much better, either. Than the corpses, I mean. Anyways, they took the cart that was carrying all our weapons and such... so--well, this is a bit embarrassing--we haven't been able to get any food. We're in a bit of a pickle here, suppose you could help us out?
Retrieve the Supply Crate for Sigrun Ironhew.
Mirages
I know how cheap Lotwil can be, so let me make you something for all your troubles. Maybe it'll even help protect you from the coming atrocity that is Lotwil's newest invention. I've been working with all the extra stones you collected for him, and I can make some nice bracers that you might want to use. They're enchanted, of course. I'll just need patterned bronze bracers crafted by a blacksmith so I can complete the bracers I'm making for you.
Bring some Patterned Bronze Bracers to Lucien Tosselwrench in the Badlands.
Stone Is Better than Cloth
I'm thinking those items you acquired for Lotwil are going to be the least of our worries. On the other hand, you've proven more than adept at the sciences Lotwil holds sacred, so how about helping me out? I need an invisibility potion and a healing potion; both might come in handy real soon if he pulls this off. In return, I'll give you this recipe for a potion I've been developing while learning from Lotwil. It's based on some of the research he's been doing here in the Badlands.
Bring a Healing Potion and a Lesser Invisibility Potion to Lucien Tosselwrench in the Badlands.
Liquid Stone
Let me tell you something about Frost Oil: nothing can keep an engine or gears from overheating quite like it. Its cooling properties are extraordinary, and its longevity as a lubricant without equal. That's not all: it also aids in retaining enchantments on magical items. I need a vial of it to increase the magical capacity of my shackles and make them powerful enough to stop our summoned friend from killing us all. Bro'kin, a goblin friend of mine, can teach you to make it. He's in Alterac.
Find Frost Oil and bring it to Lotwil Veriatus in Badlands.
Coolant Heads Prevail
. I received reports from Prospector Ironband at his excavation site in Loch Modan--he needs some legwork done concerning another of our excavations. I don't have more details than that, but if you want to stretch your legs then go speak with Ironband.
Speak with Prospector Ironband at Ironband's Excavation Site in Loch Modan.
Ironband Wants You!
, you've already proven more able than all my apprentices combined. The next parts I need require a little more strength. Large stone slabs can be found on rock elementals if you're careful enough. Their bodies are stronger and larger, and therefore more prone to having pieces large enough for my tests. You can find them further west of here or southeast along the mountains' edges. Take your time; I'll need a while to test these smaller pieces you brought me.
Bring 3 Large Stone Slabs to Lotwil Veriatus in the Badlands.
Study of the Elements: Rock
, there's one more part I need from the elementals here in the Badlands: the bracers of rock binding from the greater rock elementals. By my calculations, those bracers should be enough to gauge the strength of my own shackles. My attempts at scrying the greater rock elementals showed a group of them southwest of here, near some ogres if I recall. Bring me 5 of their bracers just so I have extras. Servo's notorious for misplacing my reagents and research.
Bring 5 Bracers of Rock Binding to Lotwil Veriatus in the Badlands.
Study of the Elements: Rock
, you've done your job well beyond all standards. If we ever meet in Kharanos, feel free to come apply for work. Whoops! Quick, grab the... yes, that. Thanks. Now I just need one more thing. It's a small part, but rather crucial, I'm afraid: a gyrochronatom. If you could just go grab one and bring it to me, I should be ready to complete this.
Bring a Gyrochronatom to Lotwil Veriatus in the Badlands.
Gyro... What?
Oh my! Oh my! There is a doom approaching. Mark me! A doom! No, I cannot speak of it...cannot utter their names or they may hear me! But if we learn, yes, if we learn more of them...then maybe we can learn how to foil them! Maybe. Go into Uldaman. No! I said it! You must find...find the tablet of...Ryun'eh. Yes, find it! And don't make me speak that name again! It is deep in that place, in an ancient chest. That's where it hides...in a chest crafted before the works of any dwarf.
Bring the Tablet of Ryun'eh to Theldurin the Lost.
Solution to Doom
Here in the Badlands I've stopped to work on my latest project: my shackles of elemental binding. When complete, they will allow mages to summon even more powerful elementals for use in even greater capacities. To start things off, I need small stone shards to test some of my newest offensive spells along with a few gizmos I've pieced together. The shards are easily collected from the lesser rock elementals to the west of here. Could you bring me some?
Find 10 Small Stone Shards and bring them to Lotwil Veriatus in the Badlands.
Study of the Elements: Rock
The surface of this metallic black box is heavily pitted, as if it had been immersed in acid - it must have been sitting in the giant condor's stomach for a long time. Turning the box over, a symbol is found stamped on its bottom. Below the symbol are the words: "Engine #19 - Ironforge Siege Brigade"
Take the Corroded Black Box to the Hall of Arms in Ironforge.
The Black Box
The last report I received from Agmond is troubling, more so now that he's dead! He mentioned that his diggers uncovered "ancient urns" at the dig site outside Uldaman. I fear that the urns he found at that site incited the troggs, just as did the idols I found here. I need you to get those urns for our studies. Go to the Uldaman site, gather the urns, then return to me.
Bring 4 Carved Stone Urns to Prospector Ironband in Loch Modan.
Agmond's Fate
Take this orb and use its energy to give Gor'mul the essence of the raptor. Surely this will invigorate his spirit and give him new purpose in life. With him returned to normal, we can explain to him the current state of the Horde, and we will have a great warrior's assistance in our unceasing battles.
Give Tor'gan's Orb to Gor'mul at Hammerfall in Arathi Highlands.
Guile of the Raptor