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The timberlings of Teldrassil are elementals of nature. In some ways they reflect the natural order of plants and animals on our great tree. So it is disturbing to see how angry the timberlings are, particularly considering that things should be healing. I want to help hunt down the source. I have been working on different methods of nurturing plants and would like to try them on timberling seeds. Please, can you gather seeds from timberlings around Lake Al'Ameth and bring them to me?
Retrieve 6 Timberling Seeds.
Timberling Seeds
I came to Shadowglen to study the webwood spiders that dwell in the Shadowthread cave. I was told that with Teldrassil's recent blessing, they should be far less aggressive. It seems I was mislead. I recently retrieved some of their venom sacs, and was disturbed to find a very unhealthy corruption in them. Suffice to say, I'm concerned what could occur if we let corrupted wildlife like this run rampant. I want you to reduce their population to buy some time.
Kill 12 Webwood Spiders.
Webwood Corruption
There is a malevolence growing in the timberlings. We are trying to find the source, but until we do...in order to keep Teldrassil safe we must cut down the timberlings who are beyond help. Those that wander Wellspring Lake to the north are the most tainted. They must be removed! Destroy the Timberlings you find there, and gather the mossy tumors growing upon them. Bring the tumors to me so that they may be burned.
Retreive 5 Mossy Tumors.
Mossy Tumors
It is time for you to set out to seek your destiny. But before you are ready to set out into the world beyond our enchanted forests, there is much you must learn about our recent history. There is a task you must perform. Go to the moonwell north of Aldrassil and retrieve a phial of its water. While there, you will witness a glimpse of our magics and learn of our past. When you are done there, bring the water to Tenaron Stormgrip. You will find him up the western ramp at the top of Aldrassil.
Fill the Crystal Phial.
Teldrassil: Crown of Azeroth
, is it? I heard that Tenaron has been asking for you. You'll find him in the highest room atop Aldrassil. We may live long lives, but it's best you not keep him waiting too long.
Speak with Tenaron Stormgrip atop Aldrassil in Shadowglen.
Tenaron's Summons
The thunderhawk, is a fierce beast. It is time for you to face them. You must find where it roams, and bring me its wings as proof of your successful hunt. Do this, and your time with me will near its end.
Find and slay a Thunderhawk, return its wings to Jorn Skyseer at Camp Taurajo.
Cry of the Thunderhawk
I have heard tales of the mighty ships that sail between Ratchet and Booty Bay! That would be so cool to sail on the ocean and fight in many great sea battles. Maybe I will be a mighty Horde sailor when I grow up! Yeah! Would you take me to see the Ratchet docks, please? I promise I won't get into the water or cause any trouble - I just want to see the big boats and smell the salty sea water! Yeah!
Take your ward to the docks of Ratchet in the Barrens.
Down at the Docks
ICE CREAM! Oh please please please could you get me some ice cream?! Strawberry is my favorite flavor, and there's no better strawberry ice cream in the world than Tigule and Foror's Strawberry Ice Cream! It's my favorite ice cream in the whole wide world! I had it once a long time ago when I was at the Shimmering Flats race track, but I heard that they might be selling them in town now! Please? Pretty please? With Tigule and Foror's Strawberry Ice Cream on top??!?!
Get some Strawberry Ice Cream for your ward. The lad seems to prefer Tigule and Foror's brand ice cream.
You Scream, I Scream...
The defeated water elemental has left behind a strange water globe. You surmise that the object somehow fed the beast energy. Inside the globe, a putrid-looking form of water sloshes about. The globe itself seems impervious to any sort of physical force. If anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring. He is located at the Horde's Zoram'gar Outpost in Ashenvale.
Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.
Baron Aquanis
They say that Ashenvale is the new frontier, and that the Mor'shan Rampart in the Barrens is the gateway to it. That would be so cool to be a pioneer, carving everything you need out of the untamed wilds! They say that this is where the Horde and Alliance will clash the most in the future, and I want to be there ! Would you take me to the Mor'shan Rampart so I can see what the frontier looks like, please? I wanna see where the Horde is driving out those smelly night elves!
Take your ward to the Mor'shan Rampart in the northern part of the Barrens, just before entering Ashenvale.
Gateway to the Frontier
The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good. , go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!
Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.
Amongst the Ruins
The druids in the Wailing Caverns, the Druids of the Fang, are an aberration. They were part of an order of noble druids whose plan was to heal the Barrens, but now seek to remake that land to match their own, twisted dreams. The Druids of the Fang have four leaders, and each possesses a dream gem. Even now their faces haunt me! Defeat the leaders and bring me their gems, and the Barrens may again know peace. Go. You will find them lurking deep within the Wailing Caverns.
Bring the Gems of Cobrahn, Anacondra, Pythas and Serpentis to Nara Wildmane in Thunder Bluff.
Leaders of the Fang
Pulling open the face of the control console reveals a dense jumble of wires, tubing and other strange mechanical objects--most of which seem to serve no practical purpose. Pushing them aside and digging deeper into the console, you find the samophlange. A tug removes it from its housing.
Return the Samophlange to Sputtervalve at Nozzlepot's Outpost in Northern Barrens.
Samophlange
Now, you must face the great thunder lizards. So large are the beasts, the ground rumbles as they stomp across the plains. Take care as you fight them, for one false step and you may find yourself beneath their feet. You will find the thunder lizards in the southern Barrens. They are known as Stormsnouts, Stormhides and Thunderheads. Return to me after you have bested them.
Bring 3 Thunder Lizard Blood to Jorn Skyseer at Camp Taurajo.
Enraged Thunder Lizards
Take Lok's head to Thork in the Crossroads. He should know what has happened to my tribe without any words--ha, not that he would believe Mangletooth helped in such things. But I am sure he'll reward you for carrying out such a great deed. I will continue to bless you with Agamaggan's power for as long as I remain in this cage. Until then, farewell.
Bring Lok's Skull to Thork at the Crossroads in the Barrens.
Betrayal from Within
They murdered my wife. They burned my homestead. Since that awful night I have traveled these lands, from the sun's rising till its decline, scouring the horizon for more of those monsters. I've killed every pig man I've come across since, but my thirst for their blood is far from quenched. You, - you could help me. Kill them. Kill as many as you can. Bring me their tusks, and we will celebrate their deaths together.
Collect 30 Quilboar Tusks.
Consumed by Hatred
With the apparatus deactivated, the control panel can be opened up and the samophlange removed from the console. With everything else in place, all that is left is to acquire the key to unlock the console.
Get the Console Key from Tinkerer Sniggles.
Samophlange
The hunt deepens. Now you must find and defeat your prey within its lair. Hunt the Sunscale raptors to the south, where they have built a warren amongst the hills just off of the road. Slay them and remove the feathers they wear. Place the feathers on the sunscale raptor nests to show their brethren you do not fear them! Be cautious. Raptors hunt in packs and will swarm you if you are not cautious.
Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Sunscale Nests.
Into the Raptor's Den
If you want to really demonstrate your bravery to me, let me send you after something that really bites. The savannah huntresses of the Barrens are as sly as they come. Tough, resourceful, quick... and deadly. They've been hassling our scouts recently around the outskirts of the town, especially to the northeast. Be wary as you hunt them, or you may find yourself no longer the predator, but instead the prey.
Collect 5 Huntress Claws from Savannah Huntresses.
Hunting the Huntress
The three control valves are currently opened. The various readings on the control panel lead you to presume that they must be shut off before the apparatus can be shut off.
Close off the Fuel Control Valve, the Regulator Valve and the Main Control Valve then use the control console again.
Samophlange
Finally! Someone to rescue me! I can't believe you got past the guards. These zealots from Theramore are out of their minds. They sank our ship and imprisoned me, the only survivor. I was called an enemy and threat to the Alliance. Me! A threat to their great sham of an Alliance? I was a deckhand on a moonshine transport between Ratchet and Booty Bay. Enough talk. Help me get back to Ratchet will you? Let me know when you're ready and we'll make our break.
Safely escort Gilthares Firebough back to Captain Brightsun in Ratchet.
Free From the Hold
The Razormane quilboars to the south, beyond the Field of Giants, have no skilled blacksmiths from what I am told, but they've apparently started to develop sturdier weapons. I'd like to get my hands on a few different types to learn their techniques if possible. If you wish to help bring honor to the Horde, then bring me examples of their weapons. Find me a dagger from their stalkers, a wand from their seers, and a shield from their warfrenzy. That should do nicely!
Bring a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield to Tatternack Steelforge at Camp Taurajo in the Barrens.
Weapons of Choice
This strange, insect-like creature looks outside of the natural order, as though it does not belong in the Barrens.
Bring the Harvester's Head to Jorn Skyseer.
The Harvester
Everything looks square from my records. Go on back and tell Gazlowe he's out of luck. I wouldn't be surprised if it was the pirates that nabbed his goodies. Nothing else I can do for him. Oh... though you could tell him that I've got some things from Undermine for him, when he has the time to come pick them up.
Return Gazlowe's Ledger to Gazlowe in Ratchet.
The Missing Shipment
Hey , you interested in treasure? I knew that would get your attention. Word from the river dock here is that one of the miners in the Venture Company's Boulder Lode mine just northeast of here discovered an emerald the size of your fist. I know a few buyers who'd be interested in getting their hands on something like that, and I'd be willing to go half and half on its sale. You in?
Retrieve the Cats Eye Emerald from one of the Venture Co. Overseers or Enforcers.
Miner's Fortune
WANTED! "Cap'n" J. Garvey of the Maiden's Dagger Charged with piracy on the open seas, kidnapping, extortion, arson, slavery, et al. Garvey recently arrived in these waters leading a crew of Southsea Freebooters and was last seen assaulting Fray Island. Bring proof of death in an identifiable condition! -- Gazlowe
Bring the head of Cap'n Garvey to Gazlowe in Ratchet.
WANTED: Cap'n Garvey
The Venture Company have a small research facility west of here, just past the Sludge Fen. I don't know very much about what they're doing, but did manage to discover that they're experimenting with something called a "samophlange". Now what the heck is a samophlange? Well, whatever it is, I want to examine it, so I need someone to go get it. I obtained a copy of their control system operating manual, you should be able to figure out how to disengage the samophlange from it.
Access the control console at the Venture Company research site.
Samophlange
Yet another ship from my fleet has been lost to those overzealous humans from Theramore! Their new Rear Admiral has parked himself right off the coast here. He's boarding or sinking any vessel that doesn't heave-to at his whim. Travel south along the Merchant Coast to his camp. Bring me the medals of the marines and deck hands. Execute his top Lieutenants, Pyre and Buckland. Lay waste to them as they have laid waste to my fleet!
Collect 10 Theramore Medals from Theramore Marines and Deck Hands. Kill Lieutenants Pyre and Buckland.
A Captain's Vengeance
I've been waiting forever for my last shipment of goods from Booty Bay! I'm pretty sure that it must have been stolen by the Freebooters, but just to make sure, will you go down to the dockside and ask Dizzywig if my goods were already put into my warehouse without my knowledge? Here, take my ledger down to Dizzywig and have him double check my inventory records against his logs.
Bring Gazlowe's Ledger to Wharfmaster Dizzywig.
The Missing Shipment
While I'd like to recover all my goods, I'm sure that's not possible. Still, there's a few things that I absolutely must have! As you see, my observatory is ready to go, but it needs the smaller of the two lenses. The first arrived by caravan from Durotar, but the second was bound by ship, and never arrived. Also, I never got my boot shipment from Drizzlik in Booty Bay! Head down to the pirate camp and see if you can find them.
Retrieve the Shipment of Boots and Telescopic Lens for Gazlowe in Ratchet.
Stolen Booty
Gazlowe promised me a promotion if I can help him with Ratchet's pirate issues. The problem is these new buccaneers that sailed in and took over Fray Island, south of here. They're not just after our goods - they've got grudges to settle! The other night they even went after one of our war galleons. I've got plans in the works to deal with the situation, but Gazlowe wants to see quick results. Head over to Fray Island and start lopping off some heads, will you?
Kill 8 Southsea Cutthroats or Privateers on Fray Island.
Southsea Freebooters
The druids of Thunder Bluff sense a strange power leaking into the Barrens, east of Mulgore. Tonga Runetotem was sent to discover the source of this power, but we fear he will need aid. Travel to the Barrens and speak with Tonga. He will be at the Crossroads. To reach there, take the road east out of Bloodhoof village. Enter the Barrens, then turn north when the road forks. Continue north and you will find the Crossroads. And do not leave the road, for the Barrens is a harsh land.
Speak with Tonga Runetotem at the Crossroads.
The Barrens Oases
The feather of Washte Pawne is painful to the touch.
Bring Washte Pawne's Feather to Jorn Skyseer at Camp Taurajo.
Washte Pawne
The Hoof of Lakota'mani is a symbol of the strength of the great kodo.
Bring the Hoof of Lakota'mani to Jorn at Camp Taurajo.
Lakota'mani
Three of my tribe came out of the Kraul to lead the raids against the Horde. They are ruthless and cunning, and if you defeat them, then your Crossroads and even most of the Barrens will learn peace... at least from the Razormane tribe. Nak, Kuz, and Lok Orcbane are the ones you seek. They are far to the south of the Barrens. One is a spell caster, another a tracker, and their leader, the one called Orcbane, a warrior. Kill them, like they have killed me.
Kill Nak, Kuz, and Lok Orcbane and bring their skulls to Mangletooth at Camp Taurajo in the Barrens.
Betrayal from Within
It will be important to study both plant and animal life impacted by the oases and the unusual energies you've discovered. The Stagnant Oasis below us is home to a species of snapjaw turtles. Recently their population has exploded. Moreover, the once peaceful animals are growing aggressive, as I learned the hard way before trekking up here. I suspect they've been altered by the oases. Collect their shells and take them to Tonga at Crossroads for further study.
Collect 6 Altered Snapjaw Shells from Snapjaws in the Stagnant Oasis.
Altered Beings
Ishamuhale, Speartooth, is the fiercest sunscale raptor of the Barrens. He does not hunt for sport, nor for food. He hunts because hunting is his passion. He kills because it is his nature to kill. And you will learn of his nature, for your path now follows the taloned tracks of Ishamuhale. Begin the hunt. Slay his favorite prey, a zhevra, then bring its carcass to the dead tree northwest of Ratchet. Ishamuhale will smell the carcass and be drawn to it. Be ready when he comes.
Bring Ishamuhale's Fang to Jorn at Camp Taurajo.
Ishamuhale
When touched, sparks fly from the tailspike of Owatanka.
Bring Owatanka's Tailspike to Jorn at Camp Taurajo.
Owatanka
Whitemist, or 'Echeyakee' in the tauren tongue, is the king of the savannah cats. He hunts with such stealth, they say he's like a thin, white mist on the earth. He kills so fast his prey have no time for fear or pain. The tauren say he is both mercy and death. , I now set you on the path to hunt Echeyakee. His lair is just northwest of here, on the north side of a small mountain, among the bones of giant Kodo. Go. Blow this horn when you reach his lair. Blow the horn, and he will come.
Blow your horn at Echeyakee's lair to summon him. Slay or subdue him.
Echeyakee
You must strike my enemies. You must help Mangletooth and the Razormane by weakening the Bristlebacks. Both tribes are very spiritual--tied to the earth and its power. It gives us strength in all things... especially war. If you want to find out who really causes Thork and the Horde such anguish, then help Mangletooth! You attack the spiritual leaders of the Bristlebacks to the north; weaken them so the Razormanes can defeat them and rule the Barrens.
Kill 6 Bristleback Water Seekers, 12 Bristleback Thornweavers and 12 Bristleback Geomancers and return to Mangletooth at Camp Taurajo in the Barrens.
Tribes at War
The only way to stop the harpy raiders is to destroy their chain of command. The harpies are led by fearless lieutenants, Witchwing Slayers. If the Slayers fall, the rest will follow. Go to the Dry Hills and cut down the Witchwing Slayers. Make sure they die painfully. We want those harpy wenches to know the idiocy of picking fights with the Horde.
Kill 6 Witchwing Slayers in the Dry Hills of the Northern Barrens.
Harpy Lieutenants
Pigmen running amok right on the border of Durotar? Not on my watch! It is as they say: The best defense is crushing all who oppose you. One of my scouts followed the quilboar after the last caravan raid, so we know where to strike. Kreenig Snarlsnout is the mastermind behind the attacks along the river. Crush him. Defeat him and disembowel his forces so that the attacks on this camp cease. Search for a quilboar-infested cavern along the river, just south of our stables.
Kill 5 Razormane Defenders, 5 Razormane Thornweavers, and Kreenig Snarlsnout. Take Snarlsnout's Tusk.
The Far Watch Offensive
Can what's happening to the south happen here? Judging by what you found at the Forgotten Pools, these oases may be the key. Let's perform an experiment. Here, take these seeds I've collected from the summit here. They are dead and infertile, but carry them down to the Stagnant Oasis just below us. If there is a fissure there, then place the seeds within it... and observe. Report your findings back to Tonga at the Crossroads.
Use the dried seeds to investigate the fissures in the Stagnant Oasis.
The Stagnant Oasis
All the quilboars are our enemies. Some just prove to be more of a nuisance than others. The Razormane tribe has been attacking our supply caravans that roll through here from Orgrimmar. I have scouts seeking the leader of these raids, but until then, any losses you can inflict on the filthy pig men would aid us. Start just south of here, where they've been raiding our camps near the river. Seek them out, and slay them.
Kill 8 Razormane Plunderers and 3 Razormane Hunters.
In Defense of Far Watch
You have hunted the beasts of the Barrens. Your spirit is strong. But a hunter must always be prepared. A true hunter can stalk prey down any path. Mountains and swamps will not sway . Not even the sea. Find my sister, Mahren. She hunts the great water beasts along the coast. She will be your teacher in their ways. But be wary in your search for her, for the Barrens' coast is held by humans.
Speak with Mahren Skyseer.
Mahren Skyseer
The harpies you've killed mentioned their matron, Serena Bloodfeather. Judging from their vile hatred toward the Horde, she must hold some kind of deep-seated grudge. You decide to hunt down Serena Bloodfeather and end matters once and for all.
Slay Serena Bloodfeather and collect her head.
Serena Bloodfeather
Animal tracks surround the wreckage, tracks made by enormous curved claws. They appear to be raptor tracks. Your first instinct is that raptor-riders assaulted the caravan, but the impressions aren't deep and there are no non-animal tracks to be seen. The tracks head northeast of here toward the east side of Thorn Hill. The answer to this mystery must lie in its shadow.
The tracks lead to the east side of Thorn Hill. Follow them and see what you find.
To Track a Thief
Since you're here, perhaps you can help me with a small problem. The blasted harpies have been ravaging our caravan supplies for too long. It's time we slit a few of their throats and diminished their numbers. The most devastating attack will destroy a good section of their lower chain of command and then we can work our way to the top. Take out Witchwing harpies of any kind in the Northwest and bring me 6 Witchwing Talons. That should be a good start...
Collect 6 Witchwing Talons from Witchwing harpies.
Harpy Raiders
The grand Isha Awak is lord of these waters. Great is his strength, and solemn his pride. The humans on the coast fear him, for he has consumed many of their number. But I do not fear him. I am grateful he is here. He is a worthy challenge, and honorable prey. If you are ready, then swim out and search for Isha Awak, the Deep Doom. His spirit dwells in his heart, and to hear its beat is to know your fate.
Bring the Heart of Isha Awak to Mahren Skyseer.
Isha Awak
The herbs of the Barrens are not quite like herbs in other lands. Their properties are mostly the same, but the oasis water here alters the plants; they are just slightly different. I want to study those differences... to see if they're exploitable! If you are skilled in herbalism, then gather root samples off the herbs you find in the Barrens. Bring back these samples so that I may compare them with herbs from other regions.
Collect 8 Root Samples from herbs around North Barrens.
Root Samples
Have you felt the tremors? Something has cleaved this land in two. But we druids can sense other tremors, as well. Life is stirring in lands once dry and lifeless. The oases around the Crossroads are suddenly blooming. I can sense a power leaking its way to the surface, but from where? Is it related to the disaster that shattered the Barrens? We must find the source. Travel to the Forgotten Pools, northwest of the Crossroads. Search its waters for a source of power, then return here.
Search the bottom of the Forgotten Pools northwest of the Crossroads.
The Forgotten Pools
Hey. I been sent to the Crossroads to watch over the land and take note of its happenings for my masters in Orgrimmar. One object of my studies are the insect-like creatures found to the south in the Field of Giants. We know little of the creatures, so I be makin' it a point to discover more. They seem to have intelligence to them, more so than any normal animal. Take this digging claw and collect some of the creatures' eggs from their mounds, but be careful: if alerted, they will attack you.
Bring 12 Silithid Eggs and the Digging Claw to Korran at the Crossroads.
Egg Hunt
The raptors of the Barrens are smarter than raptors in other lands. I think all those smarts are hiding in their horns! If so, then I could grind their horns into powder and use it to make "smart drinks." I'll make a fortune! Here's where you come in: I want the horn from the smartest raptor around. "King Reaperclaw" leads a whole pack of intelligent raptors up on the bluffs north of Ratchet. Bring me his horn! And don't get ripped to ribbons like everyone else I've sent!
Acquire King Reaperclaw's Horn.
It's Gotta be the Horn
If you wish to walk the hunter's path, then your journey leads to the Barrens. Its beasts are strong-willed and fierce. You will learn much by hunting there, and your spirit will grow. Speak with Sergra Darkthorn. She will be your first guide in the Barrens. Sergra is at the Crossroads. To reach her, travel east from Bloodhoof Village into the Barrens, then north as the road forks. And have care as you travel--the Barrens holds great danger for the unprepared and unwary.
Speak with Sergra Darkthorn at the Crossroads.
Sergra Darkthorn
"Here you go, the power source is safely removed and the data is preserved. Well, safe journeys and all that. Hope the nefarious science experiment worked out for you and all." The goblin turns away from you to attend to the demands of the Gadgetzan Water Company. You secure the sealed testing kit for the journey back to the Undercity. Apothecary Zinge waits for you and the sealed field testing kit there.
Bring the Sealed Field Testing Kit to Apothecary Zinge in the Undercity.
Return to Apothecary Zinge
I suppose I'll learn as we go... Couldn't be too hard. Just some buttons here, and a lever or two... Well, are you ready to go?
Protect Wizzlecrank and the stolen goblin shredder on the way out of the Sludge Fens.
The Escape
I don't suppose Sputtervalve sent you? I'm in a bind here. I hopped in without realizing that I need a key to unlock the shredder's movement column. One of the other shredder operators asked me if everything was okay, and I panicked! Instead of telling him that I was missing my key, I told him there was some sort of mechanical problem. We need to get out of here on the double! Search the upper level of the derrick, Supervisor Lugwizzle should have a key for this shredder. Help me out here!
Get the Ignition Key from Supervisor Lugwizzle.
Ignition
A like you must get pretty hungry out here in The Barrens. Me, I'm starving all day long. Tell you what, I'll fix you up a nice stew. Just need a few dig rats. Seems those filthy dwarves at Bael Modan are overrun with everyone's favorite feast. Now head on down south to Bael Modan and bring me back some dig rats. You can't call yourself a seasoned adventurer until you've spent some time killing rats! Haw!
Bring 8 Dig Rats to Grub east of the Crossroads.
Dig Rat Stew
You are eager to explore, I can tell. I too had the lust to wander, once... Wander, and hunt. For hunting is a tauren's greatest honor. If you truly wish to follow the ways of the hunter, show me your skill and resolve. Bring me the claws of the flatland prowlers of Mulgore. They are tough and cunning -- fitting prey for a young on the path of the hunt.
Collect 4 Flatland Prowler Claws.
The Hunter's Way
I have foreseen your arrival, young . Though perhaps you are not so young anymore. I think that it is time for you to move deeper into this land. I can sense that you are destined for great things. It is the Crossroads that you must seek out, for our lives with the orcs have become intertwined and they need assistance. Continue down this road towards the east and follow it north to the Crossroads. Find Thork within its walls, he has the Earthmother's blessing.
Speak with Thork at the Crossroads in the Barrens.
Journey to the Crossroads
The power was mine! In my very hands! And I want it back! Back I say! Those dirty excavators uncovered it... so beautiful it was. Deemed the Tear of the Moons, it was the first great discovery we made at Bael Modan. It should have been mine! Mine I say! General Twinbraid grew jealous of the power it gave me. He locked it away in the Keep. Called it cursed, he did! The fool! Others wanted it and they had to be stopped! That fiend Twinbraid drove me off. Now I want it back. Back I say!
Feegly the Exiled wants you to retrieve for him the Tear of the Moons.
The Tear of the Moons
Though you have reached the Barrens, your journey is not complete. You must continue on to the Crossroads, where you are needed most. Follow the road as you were, and turn left where the path gives you the choice. Follow it North until you see the walls of the Crossroads. Just before you enter, you should see the Ancestral Sage, he will have words of wisdom for you.
Continue down the road from Camp Taurajo.
The centaur leadership relies on a core of trusted, disciplined warriors to keep the others in line. If we reduce their numbers, the Kolkar will have no might with which to support their rage. And so, I have a bounty task for you. Around the Lushwater Oasis to the south, slay Kolkar Marauders and Stormseers to collect their bracers. Return when you have a heap of these trophies and the Horde will reward you well.
Collect 10 Centaur Bracers from Kolkar Marauders and Stormseers.
Centaur Bracers
I have rendered the spores you gave me into an emulsion. I must now send it to my associate, Apothecary Zamah. If you were to carry this to her, she can offer you something from our stores of alchemical goods. She is in the Pools of Vision, a cave beneath the shamans of Thunder Bluff. The path to this cave is well hidden, but you may find it on the Spirit Rise bluff. Do hurry. This emulsion will maintain its potency for only a short time, and must be resealed and processed before then.
Bring the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
Apothecary Zamah
Following Khazgorm's plans it should be no problem to fashion an explosive charge Ah, there we go. Now, I am going to entrust you with a special task. Take this explosive stick and use it to blow up the flying machine at Bael Modan. Not only is the flying machine a key part of the site's infrastructure it also serves as a weapon of war. More importantly it is an icon of power and an insult to the memory of my tribe. Make me proud by completing this heroic task and you shall be rewarded.
Destroy the flying machine at Bael Modan and return to Gann Stonespire.
Revenge of Gann
Verog may be hard to find, but judging by the info you gathered, his mate Wyneth is always in his command tent just west of here. If we kill her, Verog will come running. Regthar sent us here to scout, but he also said we should seize any opportunity to upset the centaur chain of command if we can. Lure out Verog and kill him!
Kill Wyneth in order to lure out Verog the Dervish, then slay him and grab his head.
Verog the Dervish
Hezrul Bloodmark is the leader of the Kolkar centaurs in the Barrens. He is fierce, brutal and cunning. Defeating him would disrupt and fracture the Kolkars, greatly reducing their threat to us. So kill him. Bring me Hezrul's Head, and I will mount it from this outpost, so that they may know fear. Hezrul leads his people from the Lushwater Oasis, to the south.
Slay Hezrul Bloodmark and collect his head.
Hezrul Bloodmark
The oases of the Barrens hide a mystery. Life energy flows from their waters, invigorating the plants and beasts that drink it. Invigorating, and altering. There is a mushroom that grows near the Forgotten Pools to the northwest. Its spores hold properties that we, the apothecaries of Lordaeron, find useful. Bring me these spores and you will earn our gratitude.
Collect 5 Fungal Spores from mushrooms at the Forgotten Pools.
Fungal Spores
The centaurs have plagued the tauren for years. And recently, the Kolkar centaurs of the Barrens have grown into a real threat. Normally they were disorganized in these lands, but new leaders have risen among them. Rallying them. To preserve our holdings here, these centaur leaders must be destroyed. Bring me the head of Barak Kodobane. He camps west of these Forgotten Pools. Defeat him, then return to me.
Slay Barak Kodobane and collect his head.
Kolkar Leaders
This... this power.... Is this the power of the shamans that Tor'gan tried to show me? I must say, it is interesting. Tell Tor'gan that he has convinced me... for the time being. I will listen to what he has to say.
Speak with Tor'gan at Hammerfall in Arathi Highlands.
Guile of the Raptor
It is clear the prospector depended on explosives and those noisy vehicles to rip the ground apart. We can expect a new foreman to take over soon. I want to give the dwarves a taste of their own medicine. According to these plans if we combine nitroglycerin with wood pulp and sodium nitrate we can create an explosive charge. The rifleman, soldiers and officers in the Keep are known to have the supplies. Collect these items and bring them to me. I will fashion a charge that the dwarves won't forget!
Gann Stonespire wants you to bring him 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
Revenge of Gann
Hmm, you look pretty strong. Listen, my good friend Kargal needs some new recruits for Barrens duty. I know you want to do what's right for the Horde. Well, this is your chance. Take this recruitment letter to Kargal and see if he'll sign it.
Give Kargal Battlescar at the Barrens outpost your recruitment letter.
Conscript of the Horde
Well pup, you've proven yourself to be a formidable asset. Consider yourself drafted. We need your like at the Crossroads, assuming you can make it there alive. Just follow the road West of here, then South when you hit the junction. If you really want to help your new Horde, talk to Halga and hitch a ride with our next caravan. Deliver this letter to Sergra Darkthorn when you arrive.
Deliver your signed recruitment letter to Sergra Darkthorn at the Crossroads. If you haven't already, you can hitch a ride there with the next caravan by talking to Halga Bloodeye at Far Watch Outpost.
Crossroads Conscription
Are you familiar with plainstriders? Useless animals. Can't fly. Gamey. Brain the size of my knuckle. Too dim to get out of the way of a moving cart. I've broken more axles thanks to their thick skulls... Sometimes I think the quilboar intentionally frighten flocks of them into the path of our caravans just prior to an ambush. Make me proud. Cut a swath through those filthy birds to keep the roads free, and bring me their beaks as proof.
Collect 7 Plainstrider Beaks.
Plainstrider Menace
Let me guess - you didn't get whatever world-ending, nefarious deed you were doing done in time. No wait, better still... you dropped it in the sand! Well, whatever the reason, I do have additional power sources I will sell to you. This time, however, it will cost you ten, YES TEN Wastewander Water Pouches! Times are tough all around, and power sources don't grow on trees! Hrm, but what if they did. Maybe we could MAKE a power source tree...
Bring 10 Wastewander Water Pouches to Chief Engineer Bilgewhizzle in Gadgetzan in exchange for another power source.
Another Power Source?
In solitude I wander these roads. The dwarves of Bael Modan show no respect for my land. Horrendous blasts drive holes deep into the ground as noisy machines rip apart the hills. Lands which once served as home and provider to my tribe are now riddled with destructive dwarves. Attempts at reaching a diplomatic resolution have failed. Now is the time for decisive action. Drive the dwarves from the Bael Modan excavation by force and bring to me the journal of their leader, Prospector Khazgorm.
Gann Stonespire wants you to kill 15 Bael'dun Excavators and 5 Bael'dun Foremen.
Gann's Reclamation
If you wish to serve my beloved horde, you'll have to prove your strength to me, pup. You can cut your teeth by hunting zhevra. They may not be the strongest of beasts in the Barrens, but stay clear of their kick or you'll regret it. Hunt the zhevra to the north and south, and collect their hooves. Bring them to me and perhaps we'll next send you against something tougher.
Slay Zhevra Runners to collect 4 Zhevra Hooves.
The Zhevra
Only the most valiant tauren are laid to rest at Red Rocks, our sacred burial ground. It is an honor bestowed upon the great warriors who helped found and defend Thunder Bluff and those who have given their lives for the greater good of their tribes and chieftains. But it appears a foul menace has made its way onto our holy land. A band of Bristleback Interlopers is ravaging the grave site and I am too old and past my prime to drive them away. They must be driven off with force.
Kill 8 Bristleback Interlopers at Red Rocks.
A Sacred Burial
On the island of Caer Darrow lies Scholomance - a school that serves as a stronghold for the Scourge. Our enemy dwells within, safely allowed to pursue research that strengthens their power. A door bars the way, and try as we might no entry is to be had without a proper key. Apothecary Dithers is well versed on Scholomance, and has an idea how to obtain a key. You have proved your value to me as someone who can get things done; I now entrust this task to you. Speak with him on this matter.
Speak with Apothecary Dithers at the Bulwark, Western Plaguelands.
Scholomance
Gazlowe told me once, "Rezlak. There's one thing you need to know in life, and that's if you want something done well, do it yourself." I can't deal with losing all our caravans, so I'm just going to take matters into my own hands. Harpies plague our supply routes. If we kill the harpies, the caravans are safe. Of course, there was one other thing that Gazlowe taught me, and that's "You can get anything done for a price." You in? Good... I recommend starting in the canyon to the east.
Kill 12 Durotar Harpies. Any type of harpy will suffice.
Securing the Lines
When we arrived, the Razormane quilboars possessed much of the land, and proved a thorn in our sides. Through our efforts we have driven out the largest part of their numbers, but still they remain well-fortified in some areas. It has gone on long enough, however. For our own protection, we cannot allow the Razormane any hold in our lands. Their camps can be found to the west of here. Look for the brambles and you will find them. Today we drive them from Durotar, tomorrow, perhaps from all of Kalimdor.
Kill 4 Razormane Quilboars, 4 Razormane Scouts, 4 Razormane Dustrunners and 4 Razormane Battleguards for Gar'Thok at Razor Hill.
Encroachment
Humans cannot be trusted. We fought alongside them with a weary heart, knowing they would betray us one day. Admiral Proudmoore's death was not enough to stop his legacy of deceit. The human scum had his plans well laid out before he ever met his demise. His reign won't even die with Benedict it seems. Who knows how long it will be before the next waves of Proudmoore's men land upon our shores. We need to get these orders to Vol'jin in Orgrimmar immediately! He can be found in Thrall's chamber.
Deliver Admiral Proudmoore's Orders to Vol'jin in Thrall's chamber in Orgrimmar.
The Admiral's Orders
One of our Shamans, Margoz, knows more of the Burning Blade's corruption. He speaks of a cave called Skull Rock in the mountains - just outside Orgrimmar! - that shelters a large band of Burning Blade cultists. Before you go to Skull Rock speak with Margoz. He is wise and his council is valued. He is camped to the northeast, between the coast and Drygulch Ravine. Follow his advice, but whatever Margoz says, I still want you to crush those cultists!
Speak with Margoz.
Margoz
The gnome's voice crackles once again from the robot: "I need to move OOX-09/HL to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. Escort the robot from its current location to, let's say, some big rocks that obscure visibility! That should be a perfect place, and long enough, to get things online!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"
Escort OOX-09/HL to safety, then report to Oglethorpe Obnoticus in Booty Bay.
Rescue OOX-09/HL!
Gazz'uz? Gazz'uz...report! There is word of your discovery in Skull Rock. You must prepare for an attack! Gazz'uz, I order you to speak! Speak or I will make sure Neeru Fireblade knows of your presence, and he will descend on you with swift brutality. Do not test your skills against Neeru... ...Gazz'uz, are you there...?
Take this eye to Neeru Fireblade in Orgrimmar.
Burning Shadows
I'm Rezlak, one of Gazlowe's boys. Boss sent me to help the orcs here in Durotar. Things'd been going good except for the caravans. Can't manage to keep them safe! Makes my job a little harder, you know? The last shipment, which they PROMISED would get through, was snatched by the Dustwind harpies of...where was it...Razorwind Canyon? I gotta have those supplies! Follow the big canyon to the south, you'll find the ravine cut right into the west and east sides of the walls.
Retrieve 5 Sacks of Supplies.
Winds in the Desert
The Searing Collars you brought me are powerful, demonic implements. Divining their origin is, I'm afraid, beyond my skills as a shaman. We will need a warlock to study them. Take a searing collar to Neeru Fireblade. Although he is a skilled warlock, he professes to use his powers to thwart demons, and claims his research in the occult is benign. Be that true or false, we may need his aid against the demonic cult in Durotar. You may find Neeru in Orgrimmar in the Cleft of Shadow.
Bring an Example Collar to Neeru Fireblade in Orgrimmar.
Neeru Fireblade
You open the aged and weathered envelope and discover an official looking document. You recognize the seal of Admiral Proudmoore. This looks important. Perhaps Gar'Thok, the commander of Razor Hill, would be interested in having this information.
Take Admiral Proudmoore's Orders to Gar'Thok in Razor Hill.
The Admiral's Orders
. The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock. Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars. By wearing these collars, I believe the cultists attune themselves to demonic power. But to confirm this, I must have a collection of the collars to study. Go to Skull Rock and gather Searing Collars from the cultists you find there. Bring them to me, and I will uncover their secrets.
Gather Searing Collars from the cultists in Skull Rock.
Skull Rock
The witchdoctor Zalazane dwells on the Echo Isles to the east. They are the isles we once called home. From there he sends his trolls to the mainland, to hex our people and drag more of them under his sway. He must be stopped. Defeat Zalazane and his minions -- former Darkspear trolls, now lost to us. Bring me his head and I will know his reign of evil is over.
Defeat Zalazane.
Zalazane
A small placard on one of the ends of the keg says, "Chen Stormstout- May your spirit be raised and always raise your spirits."
Find someone who knows about Chen's Empty Keg.
Chen's Empty Keg
The Earthen Ring is a shamanistic group dedicated to studying and preserving the elements. They have forgotten more about crazy old gods, ancient legends and lore than most scholars will ever know. Lucky for you, I know someone in the Earthen Ring here in Ashenvale. Head over to Zoram'gar Outpost on the coast of the Zoram Strand; show Je'neu Sancrea what you found. If anyone can figure out that globe's significance, it'd be him.
Bring the Befouled Water Globe to Je'neu Sancrea in Blackfathom Deeps.
Je'neu of the Earthen Ring
We at Sen'jin Village are not without our own troubles, and we thank you for your aid. But the news you bring regarding the Burning Blade could be trouble for everyone. There is an orc stationed at Razor Hill, Orgnil Soulscar, who polices Durotar from evils such as the Burning Blade! Go to Orgnil and tell him of our plight, as well as your news from the Valley of Trials. He will want to know these things. Razor Hill lies to the north.
Speak with Orgnil Soulscar in Razor Hill.
Report to Orgnil
Truly a spirit of strength resides in your body--or maybe it was only luck, yes? That is what the young rely on these days: luck... and the generosity of those more powerful than they. Not many take the time to find their own path. It's always begging for help... always the reward, and never the quest. I'm sure you'll be the same. But there is hope. I need one other thing for my potion: 8 shimmerweed herbs. They can be found in Thunder Ridge to the northwest of Razor Hill.
Bring 8 Shimmerweed to Master Vornal in Sen'jin Village.
One of my most observant scouts brings back word that the wreckage of Proudmoore's fleet still remains off the coast of Durotar, just east of Tiragarde Keep. It is no secret that the humans, in alliance with those foul little creatures known as gnomes, have an advanced knowledge of mechanics. We must have a complete understanding of all our potential enemies. And our people will benefit from this new knowledge as well. Swim through the wreckage, and retrieve for me the tools of the Alliance.
Gar'Thok of Razor Hill wants you to retrieve 3 Gnomish Tools from the wreckage off the coast.
From The Wreckage....
Good stuff, that stormstout, huh? I have another recipe that I learned from Chen. Would you be interested? It won't take long to make, and it might be useful if you plan on adventuring some more. Bring me 5 lightning glands from any stormhide, 1 thunderhawk saliva gland from greater thunderhawks, and a kodo liver from any of the Barrens' kodos. Like I said, this stuff has kick; it's the trogg ale that I mentioned to you before.
Bring 5 Lightning Glands, 1 Thunderhawk Saliva Gland and 1 Kodo Liver to Brewmaster Drohn in Ratchet.
Chen's Empty Keg
Would you like a taste of Chen's namesake? Ahh, the stormstout is a mighty brew. Chen taught the recipe to my mentor, and my mentor passed it on to me. I'll need you to get me a few things, but I can tell you this: the kick is worth it. Bring me 5 savannah lion tusks from any savannah lion, 5 plainstrider kidneys from any plainstrider, and 1 thunder lizard horn from any species of thunder lizard. That should do the trick nicely. You can find these ingredients throughout the Barrens.
Bring 5 Savannah Lion Tusks, 5 Plainstrider Kidneys, and 1 Thunder Lizard Horn to Brewmaster Drohn in Ratchet.
Chen's Empty Keg
Many of the hides we use come from Durotar tigers. Blankets, armor, tents: there are a great many reasons we hunt the beasts, and many reasons we let them thrive at the same time. The time has come for us to cull the flock, so to speak. Our numbers grow, and our needs are beginning to overwhelm our stocks. I need more hides if I'm to prepare suitable goods for our people. Bring me 4 Durotar tiger furs, and I shall reward you. You can find them on the islands south of here.
Bring 4 Durotar Tiger Furs to Vel'rin Fang in Sen'jin Village.
Practical Prey
... your timing is perfect. I just hope I can compliment your haste as well. I was careless while fighting a few of the venomtails nearby, and one of them stung me deeply. I can feel its poison weakening me even as we speak. At this rate, I got maybe an hour left to live. But I'll need your help if I'm to do so... Kor'ghan in Orgrimmar knows how to make the antidote. Find him... and hurry. I won't be able to last much longer. He should be in the Cleft of Shadow.
Find Kor'ghan in Orgrimmar and get the Venomtail Antidote. Then bring the antidote to Rhinag near the northwestern border of Durotar.
Need for a Cure
Cook and clean--that's all I do! You want to eat, you get me some more meat! I don't have all day to hunt and prepare food for all these louses. You got to learn to pull your own weight around here if you wanna be treated equal. Get me some Chunks of Boar Meat if you want to make yourself useful... or you don't want to starve to death.
Bring 10 Chunks of Boar Meat to Cook Torka in Razor Hill.