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Greetings, warrior. Your skill grows, but there is more to your profession than you may believe. To further progress, you must soon find a teacher. The warrior Elanaria dwells in Darnassus, at the Warrior's Terrace. She can instruct you. | Speak with Elanaria. | Elanaria |
You've learned a few moves, but you could still use a decent weapon. I bet if you spoke with Marshal Haggard he could help you. Marshal Haggard lives in a manor in Elwynn Forest, at the Eastvale Lumber Camp. He's retired now but he collected a lot of gear during his career. Let him know I sent you, and with luck he'll have a spare weapon to offer. | Speak with Marshal Haggard. | Marshal Haggard |
You there! It's time for you to be a big helper to the Gadgetzan Water Company. The Wastewander nomads out in the Tanaris desert have seized almost all the water wells! Without access to them, our water supply will dry up in no time. If you want to get in our good graces, then you'll help us bring justice to those nomads! Head east of here and bring down ten Wastewander Bandits and Thieves, then report back to me on the double. Justice waits for no man... goblin... bah, just get on it! | Take down 10 Wastewander Bandits and Thieves east of Gadgetzan, then report back to Chief Engineer Bilgewhizzle. | Wastewander Justice |
My mentor, Sturgy Ironband, had a compound south of Helm's Bed Lake in eastern Dun Morogh. There he taught blacksmithing and he was the best. But one day, one of his students brought him a load of strange ore. Master Ironband called it umbral ore and was eager to work with it, but soon after it arrived... a band of Dark Iron dwarves attacked his compound. They killed everyone! Enter Ironband's compound, and avenge my master's death. And bring me the load of umbral ore that caused it. | Bring a load of Umbral Ore to Tormus Deepforge in Ironforge. | Ironband's Compound |
Hello, warrior! You show a lot of promise, but you still need to learn some tricks and Muren Stormpike is just the dwarf to teach you. You can find Muren at the Hall of Arms in the Military Ward of Ironforge. Talk to him when you're ready to learn what it is to be a warrior. | Speak with Muren Stormpike. | Muren Stormpike |
If you want to rise in the ranks of the warriors, then you better be tough. I can teach you new moves but before that, prove to me you can handle yourself against real foes. Vejrek is the toughest troll you'll find in these parts, and he's who you have to beat. He has a hut in the foothills just south of Frostmane Hold. Bring me Vejrek's head and I'll know you have mettle. | Bring Vejrek's Head to Muren Stormpike in Ironforge. | Vejrek |
Now that you've learned some moves, it's time to get you a decent weapon. Speak with Tormus Deepforge. He can make you a weapon I'm sure you'll like. You'll find Tormus here in Ironforge, at the Great Forge. | Speak with Tormus Deepforge. | Tormus Deepforge |
Burlguard sent you, did he? Yes, I have spare weapons around here, but first I have a task for you... A while ago a Defias villain Dead-tooth Jack tricked me. It was dark and he was wearing a Stormwind tabard and I thought he was Marshal Dughan. He said he needed my old Stormwind Marshal's badge and I gave it to him... and then he laughed and ran off before I could catch him! Get back my badge! Dead-tooth Jack probably has it stowed in his camp to the south. | Retrieve Haggard's Badge from Dead-tooth Jack's camp, and return to Marshal Haggard. | Dead-tooth Jack |
I greet you once again. I am more proud to call you than ever before--your dedication is a tribute to us all. The time has come for me to bestow a great gift upon you. But know this, for now I give you this freely, but later, when time permits, this will be a much greater challenge to all paladins who choose to undertake my quest. Speak to me again and I shall grant you a great boon. | Speak to Duthorian Rall in Stormwind. | The Tome of Nobility |
Ok, here's my mug. Wait! Let me finish what's in it first... there we go. | Bring Bartleby's Mug to Burlguard | Bartleby's Mug |
Actually, I have no doubt that Jordan himself would like to thank you, and seeing as I need a messenger to send word that his wife is safe, I think you'd be a perfect choice. Jordan was to be a paladin of the Light before his dedication to his father's craft took him on another path--he's intimately familiar with our way of life and is considered among our most faithful. He should still be in Ironforge--he likes to work outside the gates during the day, something about the cool mountain air. | Speak to Jordan Stilwell in Ironforge | The Test of Righteousness |
I need brave individuals to head up to Tirisfal Glades and check out the Wickerman Festival. I'm not going to lie - heading up there will be dangerous. The guards at the festival will be exceptionally vicious. Still, we need to know how big the festival is this year, and how much trouble the Forsaken are going to cause us during Hallow's End. If you're up for it, head to Tirisfal and scout out the festival. Return to me with the information, and I'll make sure you're well compensated. | Locate the Forsaken's Wickerman Festival in Tirisfal Glades. Return to Sergeant Hartman in Southshore once you've done so. | Crashing the Wickerman Festival |
Ach, ya startled me! Can't ya see I was lost in thought? What's that? Jordan's shipment... fer Ironforge. Ahhh, yeah, I know whatcha speak of. Mo'grosh ogres... dat's who took me ol' friend's ore shipment. Caravan was headin' here from the Wetlands and was ambushed. The guard who survived their attack just passed away a few days ago--healer couldn't get to 'em fast enough. If you want the shipment, you'll have to head northeast across the Loch. It's got to be there somewhere. | Bring Jordan's Ore Shipment to Bailor Stonehand in Loch Modan. | Bailor's Ore Shipment |
Celebrate Hallow's End in style... by bringing grief to our enemies in Southshore! Take one of these specially crafted stink bombs. It is filled with an odiferous funk that no human - or any weak-willed beast for that matter - can stand to smell. You'll need to throw it right in the heart of Southshore for it to do its job, so be prepared for a fight against the Alliance! When you've completed this task... this tribute to our liberation, return to me! | Toss three Forsaken Stink Bombs into the heart of Southshore in Hillsbrad, and return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade. | Stinking Up Southshore |
Now, they'll be coming again soon, I'd wager, so get yourself ready. I've got myself a gun in the house. I'll grab it and be ready to help you out, but for the most part, you're on your own. I've no idea how many they'll send, but I'm sure it'll be more than the few they sent earlier. Ask the Light for whatever blessings you can because... did you hear that? I think they're coming. We make our stand near the house! | Defend Daphne Stilwell from the Defias attack. | The Tome of Valor |
, please, I beg of you, can you help me? I have not finished my tasks here on the Mesa--I'm in the middle of my Rite of Strength--and my father asked me to deliver these furs to the inn in Bloodhoof. I'm far from rested enough to complete both my rite and this task for my father. Would you mind going on for me? The inn is pleasant and a perfect place to rest during your long travels. I'm sure you'll agree once you see it. | Bring the Bundle of Furs to Innkeeper Kauth in Bloodhoof Village. | A Task Unfinished |
Valor, and all the virtues that go along with it, are like rare minerals: you must cherish them when you find them because of their value, but you must also take time to harvest them... refine them. When mixed together properly, a strong alloy is formed, sometimes unbreakable by even the most powerful blows. This strength, your faith, your bravery, must be tested. You must learn to never lose faith and realize that with the power of the Light, you can overcome things that most others cannot. | Speak to Duthorian Rall in Stormwind. | The Tome of Valor |
Good! Your lack of hesitation is a sure sign that you are prepared and eager to test yourself. So be it. At the very ends of Westfall's Longshore, a small house overlooks the ocean. There, a couple lives, the Stilwells. Jordan is an incredible smith, and he's gone to Ironforge to meet with the dwarves for a while. But this has left Daphne, his wife, alone and unprotected. Reports suggest that the Defias have all but taken over the area, Daphne may need some protection from the villains. Go there. | Find Daphne Stilwell in Westfall. | The Tome of Valor |
Your task then, is to find someone here in Ironforge that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness. Do this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light. I will remain here in the temple for your return. Other paladins will need my guidance also. | Search the outer ring of Ironforge for John Turner. | The Tome of Divinity |
I'd like to reward you if you'd be willing to accept such a thing? Don't misunderstand me, my generosity is dependent on how much help you can be, but I see us both benefiting greatly from such an alliance. I will craft for you a weapon worthy of what you've accomplished, a symbol of paladinhood and the Light, but you must gather the items I need to craft it. I've already started taking notes on the items, it just requires someone brave and skilled enough to recover them. What do you say? | Using Jordan's Weapon Notes, find some Whitestone Oak Lumber, Bailor's Refined Ore Shipment, Jordan's Smithing Hammer, and a Kor Gem, and return them to Jordan Stilwell in Ironforge. | The Test of Righteousness |
Please, return to Duthorian and let him know that I'm safe for now. I have you and the Church to thank for that. He'll send word to Ironforge to let my Jordan know that he has nothing to fear. Oh, how I miss my husband. I can't wait till he returns. | Speak to Duthorian Rall in Stormwind. | The Tome of Valor |
My wife and I run an orphanage in Stormwind, mostly for children who have lost parents due to the attacks by the Scourge in the last decade. I come to Ironforge every month or so to see about collecting more supplies from the citizens here, and talk to the various groups to see if they can do anything to help. This trip's been agonizingly slow, and not very productive. If I could just get some more linen for my wife to make some clothes, I could finally send a shipment home. | Bring 10 Linen Cloth to John Turner in Ironforge. | The Tome of Divinity |
In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it. | Speak to Tiza Battleforge in Ironforge. | The Tome of Divinity |
Your task then, is to find someone here in Stormwind that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness. Do this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light. | Search the Trade District of Stormwind for Stephanie Turner. | The Tome of Divinity |
In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle. Know this well, and never forget it. | Speak to Duthorian Rall in Stormwind. | The Tome of Divinity |
You want what?? You're crazy! The only way you'll get this mug is if you pry it from my cold, dead fingers... | Beat Bartleby, then talk to him. | Beat Bartleby |
Yeah, I can teach you. But first I wanna see what moves you have already. See that drunk over there at the end of the bar? Bartleby? I want you to get his mug. Hah, and if you know Bartleby then you know he won't just give it to you. | Speak with Bartleby. | Bartleby the Drunk |
You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training. Don't worry, I won't hold it against you. The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability. Bring me three feather charms from the frostmane novices from the cave to the southwest. | Bring 3 Feather Charms to Alamar Grimm in Anvilmar. | Beginnings |
Bless their hearts, most of them have no families because of the Scourge attacks in the last decade. My husband John collects the materials for me to make the shirts and pants for the children, but I haven't even had time to do that. I've been too focused on keeping food on their plates, and a roof over their heads. What's that? You'd be willing to help? Oh, thank the Light, and thank you. If you could bring me some linen cloth so I can sew clothes for the kids, that would help me out so much. | Bring 10 Linen Cloth to Stephanie Turner in Stormwind. | The Tome of Divinity |
We dwarves aren't the only ones fighting. Our human allies have their hands full too! Redridge is under periodic attack from blackrock orcs, and their supply of equipment is always low. If you were to help them out, I'm sure their resident blacksmith, Verner Osgood, would teach you a trick or two. | Tormus Deepforge wants you to bring 4 Runed Copper Belts and 4 Heavy Copper Mauls to Verner Osgood in Redridge. | Gearing Redridge |
You there! , right? I hope you're sure about becoming a warlock, because if you can't hold your own, you're likely to get pulled under. I'm to teach you, but I need to make sure you're strong enough first. There was a novice studying at the Abbey who ran off to join the Defias Brotherhood. Why do I care? Well, he stole some important books. One of those happens to be a book I've wanted for myself, the Powers of the Void. Steal it for me, they have it hidden at their tent in the Vineyards. | Retrieve the Powers of the Void for Drusilla La Salle. | The Stolen Tome |
Our herb and alchemy shop is booming, but my husband spends so much time mixing potions that we never have time for each other. Can you help us? If you can bring me a supply of pre-made elixirs, then I would be happy to trade with you. I have some rare herbs that you might find useful. | Bring 6 Elixirs of Lion's Strength and 2 Elixirs of Minor Defense to Syral Bladeleaf in Dolanaar. | Elixirs for the Bladeleafs |
We know you're lucky, but... just how lucky are you? One night I was wandering the roads of Darkshore. I was looking for a good river or lake to try my new self-propelled, exploding duck decoy and I think I was a little tipsy... because I passed out and awoke hours later in Auberdine. My hair was singed and my bag of electropellers was gone! I must have dropped them in the water! I need those electropellers! Maybe you can fish them out of some lake or stream in Darkshore... | Bring 12 Electropellers to Wizbang Cranktoggle in Auberdine. | Electropellers |
You've shown yourself to be a competent warrior. But you're still young and have a lot to learn. Speak with Harry Burlguard--he's usually in the Pig and Whistle tavern, in the Old Town of Stormwind. Harry is an old veteran and a good teacher. He can show you a few moves that'll keep you breathing longer. | Speak with Harry Burlguard in Stormwind. | A Warrior's Training |
We in Darnassus, especially we craftsman, are quite busy. Young adventurers are eager to test themselves in the wilderness, and are in constant need of supplies. If you can help me fill my orders of leather goods, then perhaps I can teach you an advanced leatherworking technique. | Bring 1 Embossed Leather Gloves, 5 Embossed Leather Boots and 5 Embossed Leather Cloaks to Lotherias in Darnassus. | Moonglow Vest |
I am so lost! My wife, Torta, sent me out to fetch dinner and I must have taken a wrong turn somewhere. Would you be so kind as to lead me back to Torta? She's waiting for me just south of Steamwheedle Port. | Show Tooga the way back to his wife, Torta. | Tooga's Quest |
The mountaineers of Loch Modan are fighting troggs, and having a busy time of it! They need constant supplies of new armor and weapons if we're ever to get a handle on those troggs. That's why my colleague Thorvald is there, trying to keep the mountaineers in good gear. So if you were to make some copper axes and copper chain belts and bring them to Thorvald, he would be obliged. He might even share his knowledge with you. Thorvald is in Loch Modan's southern guard tower. | Bring 6 Copper Axes and 6 Copper Chain Belts to Thorvald in the southern guard tower of Loch Modan. | Supplying the Front |
I came to Auberdine because of the quiet. I want to invent my inventions where it's quiet, because after a night of drinking I don't like all the noise of Ironforge! So I took a ship to Auberdine and had a little too much to drink on the way. I dropped my box of gaffer jacks overboard! I need my gaffer jacks! I don't know exactly where I dropped them, but if you fish for them in the ocean you might get lucky... | Bring 8 Gaffer Jacks to Wizbang Cranktoggle in Auberdine. | Gaffer Jacks |
Ironforge is where all the dwarves and gnomes live. Near there is a place called Loch Modan, and the dwarves built a HUGE dam there. They say it's one of the biggest things anyone's ever made. Wow! Could you take me to Loch Modan and see the dam there, please? I think it is the Stone... um... Stonewrench Dam? Stonewrought? It's big - that's for sure. I'd like to look out over the big waterfall. I promise I won't lean over too far! | Take the orphan to the Stonewrought Dam in Loch Modan. You should take him to the middle of the dam so he can see out over the giant waterfall. | The Stonewrought Dam |
To find understanding and gain the sapta from me, you must seek out only the purest forms of water. As you fetch the samples for me, take note of your surroundings. Be aware of the creatures that rely on the water, that protect it. See how it affects forests and deserts. Witness how the very substance that sustains life will force creatures to take lives. We shall start with a simple task: down below my hut there is a pond of the precious liquid. Fill this skin with it and return to me. | Fill the Empty Brown Waterskin at the watering hole below Brine's hut and return it to her in the Barrens. | Call of Water |
The winds of Kalimdor rush to meet you and you shall be counted among some of our most powerful . I am proud to see you have come this far and have such a promising future. The element of air is a difficult one to control, but I have faith that your skills will overcome any obstacles that are placed in front of you. Head to the very south of the Barrens, and enter Thousand Needles. It is there, far to the east, that you will find Prate Cloudseer. She will teach you more. | Find Prate Cloudseer in Thousand Needles. | Call of Air |
Long ago I followed some companions into the Hillsbrad Foothills. We defended ourselves from some tenacious humans who make their home there and we found ourselves in a small town the Forsaken had taken over: Tarren Mill. It was there I found a most peculiar thing: in the center of town was a small well of fresh spring water. I'm not sure the plagued citizens of the town even realize its value--it's a small holy vestige in an unhallowed sea. Bring me a sample of that water in this waterskin. | Fill the Empty Red Waterskin at the well in Tarren Mill and return to Brine in the Barrens. | Call of Water |
Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water. Seek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you. | Find Islen Waterseer in the Barrens. | Call of Water |
Take this waterskin and head deep into the lush forest the night elves call Ashenvale. It is to the far north of the Barrens. Once you've entered the forest, travel west. Along the mountains that separate Stonetalon and Ashenvale, and beyond Lake Mystral, you will find a holy place: the Ruins of Stardust. At the center of the lake you will find a small fountain. Bring me a sample of the fountain's water. It will be the final component you'll need before I send you back to Islen. | Fill the Empty Blue Waterskin at the Ruins of Stardust in Ashenvale and return to Brine in the Barrens. | Call of Water |
The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him. Strike him down swiftly, for he shall only grow in power the longer you take to slay him. Once he is defeated, place his glowing embers within the brazier and light the torch. | Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame. | Call of Fire |
If there is one lesson you must learn of water, it is this: water means rebirth. Its power flows, erodes, and makes clean all manner of things. You will find its ability to heal and replenish incomparable, but only when it is pure. When you understand that water, when polluted, can devastate all that it touches, you will appreciate how vital a resource it is. If you wish the water sapta, find Brine deep in Southern Barrens. Her home is continually molested by the quilboar there. | Find Brine at Blackthorn Ridge in Southern Barrens. | Call of Water |
Water be in ya future, mon. I see you be strong in da ways of fire already, an' me tinkin' you be ready to talk to Islen. Islen live along the coast of da Barrens. If ya head south along the Southfury River, ya canna miss her--look fer da big shark! She be strong in da ways of da elements and can teach ya da ways of water... if you tink you be ready. She be easy ta find, just don' go too far south--she be jus' beyond Ratchet. | Find Islen Waterseer in the Barrens. | Call of Water |
Torch firmly in hand, you turn away from the brazier and look out over Durotar. You feel an excitement tugging at your spirit as the wind picks up and forces the flame to dance violently. You start off down the path back to the Barrens in search of Kranal Fiss. | Bring the Torch of Eternal Flame to Kranal Fiss in the Barrens. | Call of Fire |
Long has it been since you were last tested. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it. Seek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too far. | Find Kranal Fiss in the Barrens. | Call of Fire |
A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the open minded to see the elements as no one has seen them before. Your spirit will forever be tied to the element the sapta was created for, and only a select few of our kind know the secrets of its creation. The sapta is always imbibed in a holy place, and never anywhere else. Seek out the shaman shrine to the east of here and drink of the sapta. | Find Kodo Rock and drink the Earth Sapta. | Call of Earth |
Fire be witcha, mon. I see you be strong in da ways of earth already, an' me tinkin' you be ready to talk to Kranal. Kranal live north of da Crossroads in da Barrens. He be strong in da ways of da elements and can teach ya da ways of fire... if you tink you be ready. He be easy ta find, just don' go too far--ya go too far an' ya find yerself in da elves' lands. | Find Kranal Fiss in the Barrens. | Call of Fire |
But you did not come here for a history lesson, did you? You came for the Eternal Flame and fire totem. The first step is to create a sapta and bind you to the flame. I can create the fire sapta for you if you bring me two items. The first is fire tar, a simple item usually carried by Razormane spellcasters in eastern Barrens. The second item will be more dangerous: a reagent pouch from one of the cultists of the Burning Blade. You can find them in a cave above the ravines northeast of Razor Hill. | Bring 1 Fire Tar and 1 Reagent Pouch to Telf Joolam in Durotar. | Call of Fire |
You be makin' headway now, mon. Your be ready to prove yerself worthy of the air totem, but first, ya must fin' Prate Cloudseer in Thousand Needles. She be willin' ta tell ya how to get yer air totem if ya treat her wit enough respect. Head south through the Barrens, and after ya reach Thousand Needles, head east. You'll find her hiddin' in a hole wit' her boyfriend--haha, don' tell her I be dissin' her none--she not take it too kindly. | Find Prate Cloudseer in Thousand Needles. | Call of Air |
Take this rough quartz from me and bring it to Seer Ravenfeather as proof of our meeting. She will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast mountains. Be patient. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you. | Bring the Rough Quartz to Seer Ravenfeather in Camp Narache. | Call of Earth |
You are powerful enough to wield the totem of fire, but that does not mean you are ready. Along the Southfury River in Durotar, before the Great Sea, lies a hidden trail to one of the highest peaks in the land. Find your way to the top and you shall find one of our holy shrines watched over by Telf Joolam--the Shrine of the Dormant Flame. Take this torch to him--it marks that you attempt to tame fire. Return it to me aflame by the brazier at the shrine and I will see you are given the totem of fire. | Bring the Torch of the Dormant Flame to Telf Joolam in Durotar. | Call of Fire |
The time has come, young . Your body ages and grows strong, and your spirit endures like the earth. I see it within you-you have wisdom already. The earth guides our people, and it speaks to us, as it will to you in time. But you must be tested. If you are ready, then you shall see things only our kind know of. Seek out the Bristleback shamans in their ravine to the east, and take from them a salve they use in their rituals. Return to me only when you have enough for your own potion. | Bring 2 applications of Ritual Salve to Seer Ravenfeather in Camp Narache. | Call of Earth |
Take this to the summoning circle in Neeru's tent. Summon forth a foul succubus, then show it your mastery. I believe in the strength of your magic. As always, though, be wary, for pride and overconfidence has overcome many a promising warlock. When you have defeated it, return the pendant to me so that I might deliver the news to Zankaja. | Using Dogran's Pendant, summon and subdue a succubus, then return Dogran's Pendant to Gan'rul Bloodeye in Orgrimmar. | The Binding |
Take this rough quartz from me and bring it to Canaga Earthcaller as proof of our meeting. He will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast many others. Be patient. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you. | Bring the Rough Quartz to Canaga Earthcaller in the Valley of Trials. | Call of Earth |
A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the strong willed to see the elements as no one else can. Your spirit will be connected to the element the sapta was created for, and only a select few shaman know the recipe. The sapta is always drunk in a holy place, and never anywhere else--remember that. Seek out Spirit Rock southwest of here--it is found at the end of the Hidden Path. Drink your sapta there, and... well, you shall see. | Find Spirit Rock and drink the Earth Sapta. | Call of Earth |
You've made it this far, so if you want to see this through to the end, I won't stop you. I can't spare you any additional manpower though, you'll be on your own. Dogran is being held in a quilboar camp to the north of here. Look for a group of two huts. He'll be heavily guarded--that is, if they haven't killed him yet, or he hasn't succumbed to his wounds. Good luck. | Bring Ken'zigla's Draught to Dogran in the Barrens. | Dogran's Captivity |
I figured there might be another coming to get the draught, so I prepared it anyways. Here you go. Mind you, you should only give half of it to him! That will give him enough strength to move without bleeding himself dry. Wait a night, then give him the other half. Anyways, you'll want to bring this to Logmar at Camp Taurajo. From what the first one told me, he should have an idea where this Dogran is. | Bring Ken'zigla's Draught to Grunt Logmar at Camp Taurajo. | Ken'zigla's Draught |
He was stationed at Camp Taurajo, where we've been trying to weed out the quilboar. He led a few grunts to one of their camps, where he was hurt bad. The others made it back and tried to rescue him. He was in bad shape, his wounds festered, so they were afraid to move him without patching him up first. They sent a message here, requesting a healing draught from the trolls at the Malaka'jin at the base of the Stonetalon Mountains. We sent someone to get it, but they haven't returned yet. | Speak with Ken'zigla at the Malaka'jin. | News of Dogran |
You there. , right? I hope your schedule isn't busy, because Gan'rul wants to see you right away. You'll find him with the senior warlocks in the Cleft of Shadow. Based on my past dealings with Gan'rul, your summons is either a very good thing or a very bad thing. | Speak with Gan'rul Bloodeye in Orgrimmar. | Gan'rul's Summons |
Zankaja is young and beautiful. To be chained to an invalid... I will not allow her to suffer that injustice. Leave me. And thank you. I may end my life in glorious battle, instead of a lifeless husk. And please, I would ask you not to tell my mate of this... I do not want guilt on her conscience. | Bring the Dirt-caked Pendant to Gan'rul Bloodeye in Orgrimmar. | Love's Gift |
The time is now, young . You've grown strong and your spirit endures like the earth. Following the shaman's path shows you have wisdom before even proving yourself. The element of earth will guide your destiny, becoming part of you if you are ready. But you must stand before the earth itself. If you are ready, then you will see things only shaman know of. Seek out the Felstalkers to the north, and take from them two of their hooves. Return to me then, and we shall speak more of your future. | Bring 2 Felstalker Hooves to Canaga Earthcaller in the Valley of Trials. | Call of Earth |
Hmm... But, of course, that is not why you have come to speak with me. If Gan'rul has sent you to me, it must be that you are to summon a succubus, and need an object to use for enticement. Hmm... If you trust a blind man to lead you, then listen. In the bluffs of Orgrimmar, west of the wind rider tower, lives Zankaja. She waits for the return of her mate. Go to her. | Speak with Zankaja in Orgrimmar. | Blind Cazul |
I will give you a weapon, but first you must aid me. The Razormanes to the northwest came into my camp a few nights past. They would not meet me in combat, but they know my eyes are bad--a few distracted me with snorts while others stole from me! The cowards! They took an iron chest, and within it were some forged steel bars. If you can recover them then I will give you the weapon you seek. Search for the iron box within the quilboar camps, and return with the forged steel bars. | Bring the Forged Steel Bars to Thun'grim Firegaze in the Barrens. | Forged Steel |
My mate, Dogran, was recently sent to the Crossroads for duty. It was a promotion, and he was very proud. I was sad, of course, but I didn't let him know that. And worried, too. The Barrens is a more dangerous place than Orgrimmar, and I feared the worst. Now it's been a week after he should have returned, and I have received no word from him... Perhaps you could go to the Crossroads and see if they have any news? He worked with Gazrog, who should still be stationed there. | Speak with Gazrog at the Crossroads. | News of Dogran |
The time has come for you to learn more of the summoning magics. You will learn to summon a succubus, a creature of incredible mental powers. It can lull those of weak minds into its servitude--but have no fear! I feel certain that you will be equal to the challenge. A succubus can only be summoned when baited with an item that represents great devotion and love. I leave it to you to find such an object. A suggestion? Speak with Cazul... There seems to be little the ancient warlock does not know. | Speak with Cazul in the Cleft of Shadow. | Devourer of Souls |
Now, observe the Tablet of Verga, for it contains the glyphs you will need for the summoning. Take them to the circle in Neeru Fireblade's tent on the other side of the cavern. There you will be able to call for the voidwalker. You must defeat it using whatever physical and magical means you have at your disposal. When this is completed, return to me with the glyphs of summoning and I will demonstrate how you may bind the creature to your will. | Using the Glyphs of Summoning, summon and subdue a voidwalker, then return the Glyphs of Summoning to Gan'rul Bloodeye in Orgrimmar. | The Binding |
The Horde honors its warriors because their strength is unquestioned. But the truly great warriors are great students as well. Seek out Uzzek. He is a veteran of many battles and now instructs young warriors in the ways of combat. You will find him south of Far Watch Post, the orc garrison on the border of the Barrens and Durotar. | Speak with Uzzek at Far Watch Post. | Veteran Uzzek |
I have need to send a crate of potions, reagents and other items to my associates in the Old World. Little time I have to actually see them to the dock at Ratchet, and the last caravan has already left. If you could, please take this to Wharfmaster Dizzywig. He will ensure that it is placed on the next boat to Blackwater Cove. | Bring the Secure Crate to Wharfmaster Dizzywig in Ratchet. | Wharfmaster Dizzywig |
It is vital that a warrior's weapon is one of quality. And if there is an orc who can craft quality weapons, then that orc is Thun'grim Firegaze. He is a hermit who dwells atop the hills east of the Crossroads. If you seek a weapon, warrior, then you should seek Thun'grim. To find him, first travel to the Crossroads to the west, then strike east into the hills. His camp is high on a hilltop. | Speak with Thun'grim Firegaze in the Barrens. | Thun'grim Firegaze |
Zureetha has been sending novices like yourself to help cull the numbers of the creatures in the cave near where you fought the vile familiars. I think it would be good for you to gain experience by assisting her. Be sure to tell her that you assisted with the imp problem, she'll probably have a reward for you. | Speak with Zureetha Fargaze. | Vile Familiars |
As a warrior, one of our most crucial tasks is... protection. We are the shield of the Horde, and we keep our weaker brethren safe. If you are to join in our ranks, then you must prove your mettle to me. Go to Thunder Ridge in Durotar, where live the lightning hides and thunder lizards. Hunt the beasts! Show me you are tougher than they! Brave their assaults and bring me a stack of their singed scales as proof. Do this, and then I will teach you. | Bring 5 Singed Scales to Uzzek at Far Watch Post in the Barrens. | Path of Defense |
So few warlocks remain... We risk much, but the risks are warranted. You must quickly reach maturity in your ability if you are to be of use to the Horde and to the Warchief. It is time that you learned a new summoning spell. First, you must recover the Tablet of Verga, which was stolen by warlocks of the Burning Blade and is now kept at their lair in Skull Rock to the east of the city. With the tablet, I will show you the runes necessary to summoning a voidwalker. | Retrieve the Tablet of Verga for Gan'rul Bloodeye in Orgrimmar. | Creature of the Void |
Ok, so raptor horns don't work so well. But that's all right -- no one got rich on their first try! And besides, I think I found something that'll work even better in my smart drinks! There is a substance called Wailing Essence, and I think it is the cause of the strange plants and animals in the Barrens. Get me some and I'll try it in my drink! I heard the essence gathers in ectoplasmic creatures in the Wailing Caverns to the west. Hunt those creatures and gather the essence. | Collect 6 portions of Wailing Essence. | Smart Drinks |
I entered the land of dreams, and dreamed of a cult of druids who dwell in the Wailing Caverns. I saw that their goals were once noble, but they have lost their way. They are now servants of the taint seeping through the Barrens. I am old and my strength fails. I could not long dwell in that dreaming place and know little more of the tainted druids. But Nara is young and her spirit is fierce. She remained in the dreaming when I fled. Speak with Nara. She is in the tent, over yonder. | Speak with Nara Wildmane. | Nara Wildmane |
The shells you brought me have a taint, one I have never before seen. I am certain the water of the Oases is the cause, and I can sense the confusion they cause this land. It is as if the land dreams and cannot awake. The Wailing Caverns must be the source of the taint. But before you go there, speak with Hamuul Runetotem, the elder druid. I sent word to him of the happenings in the Barrens. He is wise, and can offer you counsel. You will find him in Thunder Bluff, on the Elder Rise. | Speak with Hamuul Runetotem. | Hamuul Runetotem |
Although I have no knowledge of this Lord Azrethoc, I agree with Maurin, he must be stopped; especially if he is attempting to gain influence over the Burning Blade to further his goals. You have already shown you wish to aid the Warchief, and I would trust you to gather a party to slay the demon lord and his warlock servant. When you are ready, head directly south, and return to me when the threat has been ended. | Slay Lord Azrethoc and Jugkar Grim'rod and return to Takata Steelblade in Desolace. | The Corrupter |
Naralex had a noble goal. Our great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong. Naralex's dream turned into a nightmare and corrupt creatures began to inhabit the caverns. While some Disciples of Naralex seek to awake our master, my concern is with ridding these caves of the evil beasts. Brave the caverns, and eradicate the deviate spawn. | Ebru in the Wailing Caverns wants you to kill 7 Deviate Ravagers, 7 Deviate Vipers, 7 Deviate Shamblers and 7 Deviate Dreadfangs. | Deviate Eradication |
Those warlocks who came before us have earned the distrust of the Horde, and while we are tolerated, we are not loved. This has not brought the warlocks closer together, however, as many choose to live reclusively, dabbling in their magics alone. I will not seek to lead you down one path or the other, but only help you in your maturation. Before I teach you the art of summoning, bring me six heads of the vile familiars from the cave to the northeast. | Bring 6 Vile Familiar Heads to Ruzan. | Vile Familiars |
The Venture Company stole many of the best goblin minds, but from time to time, we get the opportunity to steal some back. A while ago, the Venture Company outfit in the Stonetalon Mountains hired Gerenzo Wrenchwhistle--a gnome! Their other engineer, Ziz Fizziks, was so taken aback by this, he pleaded with me to find him new employment with the Tinkers' Union. I set him on a few tasks, but he might need help. Maybe you could look in on him for me? He's stationed at the western edge of Windshear Crag. | Speak with Ziz Fizziks in Windshear Crag. | Ziz Fizziks |
I believe I can find this demon lord given the proper reagents. If he is indeed as powerful as I suspect, I will need items gathered from deadly creatures. But you act in the Warchief's name, so I am sure you will accept my task. First, I will have to break any wards he has against scrying. For this, I will need the scalp from a satyr--but not any satyr. The scalp must come from a Hatefury shadowstalker. Search for them among the ancient ruins in the northeast of Desolace. | Bring a Shadowstalker Scalp to Maurin Bonesplitter in Desolace. | The Corrupter |
An oracle crystal would do nicely. They are crafted by the naga for their oracles to use. Northwest of here, along the coast, is a vast coral reef that the naga have taken as their home when this close to the shore. You can find their oracles there. The Slitherblade are deadly and will not react kindly to your intrusions, so be careful and make haste. When you return, we shall see about finding this demon lord Azrethoc. | Bring an Oracle Crystal to Maurin Bonesplitter in Desolace. | The Corrupter |
This creature is far more dangerous than I had anticipated. No doubt Takata questions my abilities to take on such a creature, and it would insult his honor if he were not informed about what just happened. Speak to the swordsman, tell him you are willing to slay the demon if he would allow it, but do not press too hard. It is better if he thinks it his own idea. | Speak to Takata Steelblade in Desolace. | The Corrupter |
I've heard stories about how the night elves have their bank in a tree - one that looks like a bear! That's so cool! Night elves are neat how they like nature and stuff, but bears are just totally awesome! Would you take me to see the bear-tree in Darnassus, please? There's a boat that will take us close to there, and it shouldn't take very long. Please, please, please! | Take the orphan to the bank of Darnassus. The bank itself is hollowed out of a tree known as the Bough of the Eternals. | The Bough of the Eternals |
As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns. These deviate creatures have strange, otherworldly properties. While evil in nature, it is my opinion that some good can come from their existence here in Kalimdor. I believe their hides will be of particular use in the ways of leatherworking. If you feel up to the task, venture into the caves below and retrieve some deviate hides. | Nalpak in the Wailing Caverns wants 20 Deviate Hides. | Deviate Hides |
According to legend, The Temple of Atal'Hakkar is a holy shrine dedicated to the ancient god, Hakkar the Soulflayer. Maintained by a vicious tribe of trolls named the Atal'ai, the temple is rumored to be impenetrable. Now sunk beneath the Pool of Tears, retrieving artifacts from the temple is even more difficult. But that's what I need you to do. Aid me by gathering the intact Atal'ai Tablets. Bring them to me and I will return to the Explorers' Guild a hero. Together we will share the glory. | Gather 10 Atal'ai Tablets for Brohann Caskbelly in Stormwind. | Into The Temple of Atal'Hakkar |
The torn skin smells rotten, and is remarkably pliable for something that appears to be dry and fragile. As you unroll it, you can clearly see the red markings of some kind of language on one side. At the bottom of the skin is a very clear symbol that you guess is a signature of some kind. Perhaps it is something Maurin could tell you more about? | Bring the Flayed Demon Skin to Maurin Bonesplitter in Desolace. | The Corrupter |
Ah! I just received word from Carendin Halgar that he would like to see you for further training. You should be proud of yourself. It's not every day that Master Halgar personally sees fit to instruct a young warlock. You'll be able to find him in the Magic Quarter of the Undercity, near the Temple of the Damned. | Speak with Carendin Halgar in the Undercity. | Halgar's Summons |
It seems the consensus that you are ready to learn to summon a voidwalker. A being created of the chaos that lies beyond, if you summon one but cannot control it, you will be torn asunder. The first voidwalker was summoned by Egalin, and in his grimoire is the process explained. Unfortunately, it was stolen from us by an agent of the Scarlet Crusade who has it secreted away in his base at a tower to the west. Bring it to me, and I will impart the knowledge to you. | Recover Egalin's Grimoire and bring it to Carendin Halgar in the Temple of the Damned. | Creature of the Void |
Men of honor and goodness? Does such a man exist? It took much research, but through bits of overheard stories, I managed to find two men that should do. The first is Dalin Forgewright, who has dedicated himself to the care of the Lordaeron refugees, whom are refused by their kin at the Greymane Wall. The other is Comar Villard, a man who remains faithful to his lost love, wandering the Wetlands for a sign of his wife. Deliver their hearts to Carendin. But first, let me show you your quarry. | Bring the hearts of Dalin Forgewright and Comar Villard to Carendin Halgar in the Temple of the Damned. | Hearts of the Pure |
Greetings, child. I can see that you are still young in the ways of the warlock, power still eluding your grasp. I can sense your eagerness to learn. And you will learn. There is no strength in ignorance. Knowledge is our greatest power. Through its application, we can control the chaotic magics and beings of the void, bending them to our will. I will show you how to bind a servant to your will, but first you must bring me three skulls of the rattlecage skeletons near the abandoned smithy. | Bring Venya Marthand 3 Rattlecage Skulls. | Piercing the Veil |
Before the flight, I drank me a whole keg of stout. Hiccup! And what a flight it was. Zipping around with Brohann following me. Didn't see no temple though. Hiccup! Well, didn't see no temple till I got a little too tipsy and fell off my mount. I plunged right into the water and was sucked down. Found myself surrounded by a bunch of creepy trolls. Sure swam out of there fast! Even made off with this troll souvenir. Here, take it to Brohann and let him know his temple is down there, indeed. Hiccup! | Bring the Atal'ai Tablet Fragment to Brohann Caskbelly in Stormwind. | Rhapsody's Tale |
Our mages are conducting research at Nethergarde Keep in the Blasted Lands, research vital to our understanding of the Dark Portals. They require nearly constant supplies, but our supply line to Nethergarde is tenuous. You must help ensure the supplies make it to Nethergard. Report to Watchmaster Sorigal in Darkshire, and do as he asks. This task will take you into hostile lands. Prepare yourself. | Speak with Watchmaster Sorigal at Darkshire in Duskwood. | Vital Supplies |
Using these hearts, cast a spell at the summoning circle to open a doorway for the succubus to come through. Your powers are greater now, and you will need all of them to defeat the succubus. Beware its charms, many a strong mind has been bound to its will. When overcome, the succubus will be returned to the void, and I will teach you the spell to summon it forth at your command. | Using the Pure Hearts, summon and subdue a succubus, then return the Pure Hearts to Carendin Halgar in the Magic Quarter of the Undercity. | The Binding |
A succubus is a devourer of souls, destroyer of hearts, tempter of men. A creature of profound evil and of singular mind. It cannot be brought into our world without a stimulus. Thus we use its own strength against it. With the hearts of good men, pure men, loving men, the succubus will be unable to resist, and will cross into our world. Then you can dominate it, and make it your own. Speak with my assistant, Godrick Farsan, within the Temple. He will help you find your bait. | Speak with Godrick Farsan in the Temple of the Damned. | Devourer of Souls |
Surely you have seen the circle of summoning below us? Only there will you be able to draw forth an unbound voidwalker. Using these runes, you will be able to draw it forth, and then you must dominate it through strength of arms and magic. When it is subdued, it will be indentured to you. Come to me then, and I will elucidate the spell of summoning, so that it may serve you to whatever end you wish. | Using the Runes of Summoning, summon and subdue a voidwalker, then return the Runes of Summoning to Carendin Halgar in the Magic Quarter of the Undercity. | The Binding |
As you continue your search of the wagon you find not only a pendant, but also footprints leading off towards the south. In the distance you can see smoke rising from a large fort. The smoke is from a kept fire, not the burning of buildings, and your instincts tell you that the Malems, if still alive, were taken that direction. You think Vahlarriel at Nijel's Point should not only see the pendant you've found, but also know about the signs of life to the south. | Return the Malem Pendant to Vahlarriel Demonslayer in Desolace. | Vahlarriel's Search |
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