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Excuse me. Bishop DeLavey asked me to approach adventurers that might be able to help him with a delicate matter. If you could quietly head to Stormwind Keep and speak to him at your earliest convenience, I'm sure he would appreciate your help. Again, please be discreet. It is a matter of some importance.
Find Bishop DeLavey in Stormwind Keep.
The Missing Diplomat
It took a long time, but I found Reethe. He hide good for a human. Ogron worried that he might be crazy after so much time in swamp. You come with me for we go get answers from him.
Go with Ogron to speak with Reethe, then return to Krog in Brackenwall Village.
Questioning Reethe
Ah, I remember now! Mosarn is a well-respected blacksmith in Thunder Bluff. I knew I had heard his name somewhere, before. In thanks, the Earthen Ring awarded me with a set of armor crafted by Mosarn. Very good work. Perhaps he can tell you more about the shield he crafted. It's not much of a lead, but since we didn't get anything useful out of Reethe, it's all we have.
Show the Blackened Iron Shield to Mosarn in Thunder Bluff.
The Black Shield
A glint of light on the ground catches your eye from underneath the rubble. Brushing debris and ash caked onto the object reveals the insignia of a gold anchor on white, enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".
Bring Reethe's Badge to Krog in Brackenwall Village.
Lieutenant Paval Reethe
Great, finally something that doesn't want to eat me!! I need help handling the critters around here, and you fit the mold. A goblin from Ratchet named Mebok Mizzyrix needs some bogbean leaves for a potion, or something... I honestly don't care why -- his money was good and I know this swamp, so here I am. Too bad I got myself surrounded before I found the bogbean! Can you help me out of here, and watch my back as I look for Mebok's plant?
Escort "Stinky" Ignatz, then speak with Mebok Mizzyrix in Ratchet.
Stinky's Escape
Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.
Report about the suspicious prints at the Shady Rest Inn to Krog in Brackenwall Village.
Suspicious Hoofprints
Hendel? Yes, I know the man. But why would you need one of my soldiers? Elling sent you to find him? Hmm, I don't like the sound of that. Elling wouldn't have you come to me first if your business wasn't troubling. I understand if you can't tell me what this is about, but know this: I have a duty to protect these lands. If you're going to cause a disturbance, then I suggest you inform me of whatever you can. I believe Hendel was stationed at the first tower outside of Theramore. Be cautious.
Search Sentry Point for any sign of Private Hendel.
The Missing Diplomat
The beginning of every month the Kul Tiras Marines all get paid and usually leave Theramore for somewhere else. A lot of them come here to womanize, carouse, and just have a good time. One of those groups I'd consider regulars here at the tavern, and I believe this Hendel is among them. Commander Samaul in Theramore would be able to help you find him if Hendel's still stationed there. He's completely loyal to Proudmoore, but if you drop Elling's name, he should help you out... discreetly.
Find Commander Samaul in Dustwallow Marsh.
The Missing Diplomat
I don't recognize the name of Lieutenant Paval Reethe. Your best bet would be to check with Adjutant Tesoran. He keeps track of all the records for the Theramore guard, from personnel to their equipment. He should be able to tell you who this Reethe is with a quick check of his books.
Find out more about Reethe from Adjutant Tesoran in Theramore.
Lieutenant Paval Reethe
It is strange that the pendant Marg stole was in the hands of common soldiers. Perhaps its owner was in disguise, or perhaps the soldiers themselves stole it! Regardless of which is true, this is a noble's pendant and we must discover its true owner if we are to unravel its mystery. Take the pendant to Zor Lonetree in Orgrimmar. He is well schooled in Alliance politics, and will know if this pendant has a history among the nobles of Stormwind.
Bring the Jeweled Pendant to Zor Lonetree in Orgrimmar.
Report to Zor
Another component of my new recipe is the shelled leg of a giant crab. And the crabs they have in Dustwallow -- spiny rock crawlers they call them -- will be perfect! The shell of the crab leg is a key element of the dish's presentation so I need pristine, unscarred legs. An adult crab might only have one or two such legs, and I need a lot in order to research my dish. Head on over to the rocks surrounding Theramore and get me those legs!
Bring 12 Pristine Crawler Legs to Morgan Stern in Theramore.
... and Bugs
Private Hendel is to the west of here. He's currently on guard duty protecting some of Theramore's infiltrators while they rest. They've been keeping tabs on the Horde base, Brackenwall, and looking for anything else that might threaten our borders. You should have no problem finding him; just look for the tents along the road. I have another matter to attend to, but I shall catch up to you soon enough. You can always find me in the Lady Proudmoore's tower if you have any problems.
Find Private Hendel in Dustwallow Marsh.
The Missing Diplomat
I'm developing a new menu for the restaurant. It will be filled with rural dishes with a "bayou" theme. I think my clientele at the Blue Recluse will love them! I sent my nephew Morgan to Theramore, a city on the edge of the Dustwallow Marsh. He's there gathering recipes from the locals, and I must know what he found so far. The trip to Theramore is long. Too long for me. But I bet a young like yourself would jump at the chance to travel, yes?
Speak with Morgan Stern in Theramore.
Morgan Stern
A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore. Underneath the anchor is embossed the name "Lieutenant Paval Reethe".
Bring Reethe's Badge to Captain Garran Vimes in Theramore.
Lieutenant Paval Reethe
An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.
Bring the Blackened Iron Shield to Captain Garran Vimes in Theramore.
The Black Shield
Cursed muckshell! You can't kill Marg! Ah, but I am dead. So it must have slain me... But my mission! My mission! You, must complete it. While near Theramore, I spied a group of Alliance soldiers camped on the beach. And one soldier wore a pendant... a pendant laden with more gems than any soldier could afford! That night I snuck into their camp and stole the pendant, but on my return to base a muckshell crab-man killed me! , you must find that muckshell and recover the pendant!
Bring the Jeweled Pendant to Nazeer in Brackenwall Village.
Marg Speaks
A contact of mine retired in the Wetlands at the harbor city of Menethil. He should be willing to help on your word alone if you tell him you're working for me. His name is Mikhail. He mentioned becoming a bartender before leaving Stormwind a few years ago. Speak to him, find this Slim, and find out if there's anything else to know about this kidnapped diplomat. We need to find out where they've taken him, or at least who he is. The docket doesn't mention anything about their plans after he's captured.
Speak to Mikhail in the Wetlands.
The Missing Diplomat
So yeah... um... I might know something 'bout that meeting at Addle's Stead. Happened a few weeks back I think. I really didn't have any part in it. Me part was done when plan A failed... damn adventurers. The guy we got on the inside for plan B came out of Menethil; guy called Slim. That's all I know regarding their backup plan.
Speak to Elling Trias in Stormwind.
The Missing Diplomat
Whoa, this looks way too complex to be something to just lead you astray. I shouldn't even be looking at this stuff. Take it to Trias--he'll be able to make sense of it. And DON'T let anyone get in your way. This is bigger than me. It might even be bigger than him, but we'll see. And do me a favor, don't tell anyone I helped you. If my superiors found out I knew about any of this and didn't share it with them they'd probably hang me.
Bring the Defias Docket to Elling Trias in Stormwind.
The Missing Diplomat
The Defias didn't pay me well enough to die for their cause. They took the king. Yeah, the king of Stormwind, not some lowly diplomat. He was on his way to Theramore to meet with Jaina Proudmore--it was a big deal apparently, and a big secret. But it's not just the Defias that are involved. They're working with someone. I think they knew this was bigger than them. My part was just to get their man on board the king's ship while it was in the harbor. The guy's name was Hendel. That's all I know. I swear!
Speak to Mikhail in the Wetlands.
The Missing Diplomat
Yeah, now that I think about it... Dashel... Dashel something... What was his name? FIST! Dashel Stonefist. They call him Fist in some circles--probably on account that he likes to get in brawls. You can find him in Old Town usually--right smack dab in the center of it. Go talk to him. If you have to, use a sword or something heavy and blunt to persuade him to open up some. And don't hesitate. If he's in this as deep as these papers suggest, then he's not going to give you any information willingly.
Speak to Dashel Stonefist in Stormwind.
The Missing Diplomat
An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn. The shield can be removed from the brick of the chimney.
Bring the Blackened Iron Shield to Krog in Brackenwall Village.
The Black Shield
You say Elling sent you here? Well then, the hospitality I expressed is now tenfold. Anything you need, just ask. I will do my best to aid you. Hmm, Slim, you say? Not sure the name sounds familiar, but I'll keep my eyes out for him. Don't look now, but the gentleman over by the exit is looking over here. He's listening to our conversation a little too intently if you catch my meaning? If I were you, I'd do what you can to subdue him before he makes a break for the door.
Subdue Tapoke Jahn before he escapes, and then return to Mikhail in Menethil.
The Missing Diplomat
Recently a diplomat was sent to Theramore to meet with Jaina Proudmoore. That diplomat never arrived. I believe the Defias are involved in this plot, but I'm not sure how. The diplomat's disappearance still eludes public attention, but it can't remain that way for long. Agents of the king are already scouring the city for clues, but I have my own contacts I would like involved. In the Valley of Heroes is an old friend of mine named Jorgen. Find him, give him this note, and follow his instructions.
Find Jorgen in Stormwind City.
The Missing Diplomat
Defias activity? Well, there's always some activity; even if they keep to themselves we consider them a threat. But now that I think about it, there was a recent sighting that seemed odd. It must have been a couple weeks ago, but some of their agents had gathered around Addle's Stead. From the report, I'd guessed something big went down. Why don't you check there first and bring me back anything you find? The farmstead is south of the road from Westfall just as you enter Duskwood.
Find the Defias Docket and return it to Watcher Backus in Duskwood.
The Missing Diplomat
Take this here note to Elling Trias. Don't say nothin' else to him. Just be polite and wait for him to respond. And don't worry, he will. I'm gonna only impress this on ya once more: treat this matter seriously, and keep your yapper shut. Ya can find Trias at his cheese shop, Trias' Cheese, in the Trade District. Good luck.
Delivery Jorgen's Sealed Note to Elling Trias in Stormwind City.
The Missing Diplomat
Jorgen, you ol' sonuva.... So, that's how it's going to be, huh? All right, I can deal with that. I hope he finds the Twisting Nether that much sooner! Here's what's gonna happen. I'll start using my contacts here, but you're doing most of the footwork so I save some coin. Head to Darkshire in Duskwood and find Watcher Backus--he usually patrols the north road right outside of town. Just tell him you're looking into any Defias activity for me and he'll help you out with any information he can.
Give the Sealed Note to Watcher Backus in Duskwood.
The Missing Diplomat
Vigorous digging reveals the head of a male orc, raggedly severed at the neck. His lips are frozen in a snarl, and its dark eyes stare defiantly.
Bring the Defiant Orc Head to Nazeer Bloodpike in Brackenwall Village.
The Severed Head
We must know the events surrounding Marg's death! And the only way to do that, is through the witch-magic of trolls. Bring Marg's head to Kin'weelay in Stranglethorn Vale, at the Grom'gol Base Camp. Kin'weelay is the most powerful witchdoctor of the Darkspear trolls. If anyone can speak to Marg Nighteye's spirit, it is he.
Take the Defiant Orc Head to Kin'weelay in the Grom'gol Base Camp in Stranglethorn Vale.
The Troll Witchdoctor
Great, finally something that doesn't want to eat me! I need help handling the critters around here, and you fit the mold. The cook Morgan Stern is researching a new recipe, and he sent me out here to gather bogbean leaves. I guess he thinks they're tasty. Anyway, while looking for a bogbean plant... I got myself surrounded! Can you help me out of here, and watch my back as I look for the bogbean?
Escort "Stinky" Ignatz, then speak with Morgan Stern in Theramore.
Stinky's Escape
Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is a report made by an orc who spent weeks spying on the city of Theramore. After scanning the parchment, it is clear that it must be brought to the orc spymaster in Brackenwall Village.
Bring the Spy's Report to Nazeer Bloodpike in Brackenwall Village.
The Lost Report
Captain Vimes should see the orc report you found. He knows the orcish language better than most. And he should know that there are Horde spies near Theramore! The captain is in the barracks, on the northeastern side of Theramore Isle.
Bring the Spy's Report to Captain Garran Vimes.
Captain Vimes
I like cooking. Good swamp cooking. Fried green frog legs and the like. And I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs. Then I'll make a stew and stew it up and suck it down and give you some too. Do you like stew?
Bring 10 Marsh Frog Legs to "Swamp Eye" Jarl in Dustwallow Marsh.
Marsh Frog Legs
Sifting through the loose dirt, the severed hand of an orc is found. And clutched in the hand is a bone-carved tube. And in the tube is a dirt-stained parchment. The parchment is written in orcish... and it looks important.
Bring the Spy's Report to Lieutenant Aden in Theramore.
The Orc Report
Blueleaf tubers are a delicacy around the world! But they're rare, very rare. The only place to find them is here in the Barrens, deep in the earth, in Razorfen Kraul. And even then, they're impossible to find unless you know just where to look! That's why I've trained these snufflenose gophers to find them for me. They have great noses and can smell a tuber from fifty paces away. It won't be easy, but if you get me some tubers I'll pay you handsomely.
Grab a Crate with Holes.
Blueleaf Tubers
Eye juice is good juice for drinking. Too bad most critters only have two eyes. But spiders have lots of eyes. Lots and lots. And Darkmist eye juice is tasty. Smooth and salty! Unpopped spider eyes... I taste them already. Darkmist spiders are west of here, in the Darkmist Cavern. You figure the spiders are named after the cave... or is it the other way around?
Bring 20 Unpopped Darkmist Eyes to "Swamp Eye" Jarl at the Swamplight Manor.
Jarl Needs Eyes
Deadmire is an ancient crocolisk in Dustwallow marsh. And it is his time to die. Old bones grind as he pulls his huge body through the swamp, and although he still moves with the strength and speed of youth, his aging body tortures the great spirit within it, a spirit whose flame will not waver. Yet now he lives in constant, maddening pain. You must end the life of this noble creature. You must lead Deadmire to peace.
Bring Deadmire's Tooth to Melor in Thunder Bluff.
Deadmire
I have cutting to do. I can't tell you what I'm going to cut, but... I need myself a blade. A certain blade... Some people call it a sword. I call it a swing blade. You help me? Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need! But don't sleep on this. What I'm cutting won't keep forever...
Bring Razorspine's Sword to "Swamp Eye" Jarl at Swamplight Manor.
Jarl Needs a Blade
I'm working on a dish I call "Mudrock Soup and Bugs." I still need the major ingredients, and... well, I don't think I'd last long trudging through Dustwallow Marsh! So, can you do some hunting for me? First, I need the tongues of Mudrock turtles. You can find Mudrocks along the coast, mostly around the bay. But I don't want just any tongues! I hear that the tongues of some Mudrocks are forked... They say the forked tongues have a distinct flavor, and I want that flavor in my dish...
Bring 8 Forked Mudrock Tongues to Morgan Stern in Theramore.
Mudrock Soup and Bugs
The Horde and Alliance hold an uneasy truce. Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top! Now is the chance to do just that. Alliance infiltrators have taken positions east of Brackenwall Village. They spy on the village and report our movements to Theramore, which we cannot allow. Hunt down the infiltrators and slay them. Send a clear message to their superiors that we will not tolerate their spies' presence!
Kill 9 Theramore Infiltrators, then return to Nazeer Bloodpike in Brackenwall Village.
Theramore Spies
Strength has left me. Your help is needed! Long ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell. Aku'Mai, servant of the Old God, rose from the waters. The Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power. Slay Kelris and bring his head to Ashelan at the Blackfathom Camp, please.
Bring the head of Twilight Lord Kelris to Ashelan Northwood at the Blackfathom Camp.
Blackfathom Villainy
Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world. We believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps to the west. Whatever evil plan brews in the depths of the old temple must be thwarted. Wage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.
Bring 10 Twilight Pendants to Sentinel Aluwyn at the Blackfathom Camp.
Twilight Falls
, two of our spies were sent to steal documents from a ship at the Theramore docks. They gained the papers but were discovered, and were forced to throw the documents into the sea. One spy later escaped, but was unable to recover the prize. He reported his failure to me, and I now charge the task to you. The documents are in a footlocker, in the waters somewhere beneath the Theramore docks. Find those documents, and bring them to me.
Bring the Captain's Documents to Nazeer Bloodpike in Brackenwall Village.
The Theramore Docks
Many rumors circulate these days about the union of the Twilight's Hammer and the naga in Blackfathom Deeps to the west. My role here is to collect as much information as I can, so we know when and where help is needed. It has been days now since I sent a scout to check on the activity inside Blackfathom Deeps. Scout Thaelrid has not yet reported back. My other scouts are preoccupied with pressing matters. Seek out Thaelrid for me.
Seek out Scout Thaelrid inside Blackfathom Deeps.
In Search of Thaelrid
Using the water you brought, you will be able to temporarily douse the flame that holds the centaur relic. It will not work permanently, however, so you will have to be quick about it. You will find Splithoof Crag, the centaurs' stronghold, to the north of here. The flame is kept in Splithoof Hold, a heavily guarded part of the crag. Be careful, though, the Galak centaur have great numbers here, and will be rather reluctant to surrender something so dear to them.
Retrieve the Cloven Hoof for Rau Cliffrunner at the Freewind Post.
The Sacred Flame
Bring the filled phial to Rau Cliffrunner at the Freewind Post in southeastern Thousand Needles. You can get to the Thousand Needles by taking the Great Lift at the southern edge of the Barrens. I wouldn't be surprised if you can help us out further.
Deliver the Filled Etched Phial to Rau Cliffrunner at the Freewind Post.
The Sacred Flame
The Galak centaur in the Thousand Needles are protecting an artifact from the time of the centaurs' creation. We would like to retrieve it, but we require a phial of water from one of the night elves' moonwells. To collect the water, you will first need to obtain one of the phials carried by the dryads near the Raynewood Retreat in the heart of Ashenvale Forest. There is a moonwell near the western bank of the Falfarren River, south of the main road, where you can fill the phial.
Return a Filled Etched Phial to Zangen Stonehoof in Thunder Bluff.
The Sacred Flame
Rizzle's schematics describe the process of the refinement of indurium ore. From his scrawls, it is apparent that indurium ore is being obtained from the dwarven excavation site of Uldaman in the Badlands. Much of the other notes relate to the heat resistant properties. Used as a paperweight for the plans is a hunk of what appears to be unrefined indurium ore.
Bring the Sample of Indurium Ore to Pozzik on the Shimmering Flats in Thousand Needles.
Rizzle's Schematics
There, I did what Razzeric wanted. Just tell him to be careful when he sets this off. If he makes the slightest mistake, he won't be moving forward, he'll just be a burnt spot on the track. Would be a shame, too, if that happened. Who knows if our nineteenth driver would be any good?
Return the Modified Seaforium Booster to Razzeric on the Shimmering Flats in Thousand Needles.
Safety First
The Brassbolts brothers have discovered a new building material, that's the only explanation that makes sense. Their cars have been operating faster than before, but their designs, and all the other data we've gathered from their runs is identical. What we do know, is that Rizzle Brassbolts has been focused on the plans for this new discovery almost constantly. Zamek can create a diversion for you, so that you can steal those plans from them.
Have Zamek create a diversion, then steal Rizzle's plans for Pozzik on the Shimmering Flats in Thousand Needles.
Keeping Pace
Head back to Belgrom in Orgrimmar and tell him Moktar be doing his bidding well out in the Thousand Needles. Tell him also, that me studies progress, and I hope to be havin' learned more soon. That should please him greatly.
Return to Belgrom Rockmaul in Orgrimmar.
Parts of the Swarm
I'm going to be busy with working on integrating this new fuel regulator to our racer designs, but if you'd like to help out the team some more, talk to Razzeric. He's our pilot--well, our eighteenth pilot, to be exact--and he likes to add his own little modifications to the racers. He's a little off his rocker, though, so try not to act too surprised.
Speak with Razzeric on the Shimmering Flats in Thousand Needles.
The Eighteenth Pilot
But wait, what's this? Shreev left the safety on. That will limit the amount of power I can draw from the booster at any time. I told him I wanted it off! This is no good. You have to take this to the Gadgetzan Gizmorium in the Tanaris Desert and have Shreev remove this.
Bring the Seaforium Booster to Shreev at Gadgetzan in Tanaris.
Safety First
Pozzik's a great mechanic, I know that, but he's afraid to just load on the firepower and grab on for the ride. Not me, though. After Pozzik finishes with a racer, I take a little time to put my own modifications on--you know, loosening up the controls, removing parts of the frame, and adding more juice! I ordered a seaforium booster from Shreev at the Gizmorium in Gadgetzan, but apparently the zeppelin it was being sent on crashed in Dustwallow Marsh! I gotta have it!
Retrieve the Seaforium Booster for Razzeric in the Shimmering Flats.
Razzeric's Tweaking
You should be all set to go. Give Pozzik my regards and tell him that if he ever needs anything, not to hesitate to ask. I'll be waiting for the news that he breaks the track record soon!
Deliver the Fuel Regulator Blueprints to Pozzik on the Shimmering Flats.
Goblin Sponsorship
Back to what you came here about. I know I promised Pozzik that I'd deliver a new fuel regulator for him, but I still haven't received it yet. Revilgaz over in Booty Bay said he'd have it shipped over, but it might be it slipped through the cracks somehow. If that's true, there's not much we can do about it. We can at least find out if it was dispatched from Booty Bay. Check in with Wharfmaster Lozgil over there, he should be able to check the cargo records.
Speak with Wharfmaster Lozgil in Booty Bay.
Goblin Sponsorship
I'm afraid I can't be of much more help to you. If you'd like to follow up on it more, I'd suggest you go hit up the Baron himself. If there's anyone who knows Revilgaz's business, it's Revilgaz. You'll find him at the tavern across the harbor, top floor.
Speak with Baron Revilgaz in Booty Bay.
Goblin Sponsorship
You ever heard of the Shimmering Flats? It's a stretch of salt flats way over in Kalimdor, just south of the Thousand Needles canyon. It's a great place for racing because, well, it's so flat! A couple of gnome brothers are out there, friends of mine, trying out their new rocket car, and from what I hear it's fast! Heh, so fast that their pilots keep crashing. Giving themselves concussions. So they asked me for some Siege Engine helmets, but I have duties here. I can't make the trip! Can you?
Bring the crate of crash helmets to Wizzle Brassbolts at Mirage Raceway in Thousand Needles.
The Brassbolts Brothers
See, the Venture Company shredders out in Lake Nazferiti (in northern Stranglethorn) have been equipped with a new model fuel regulator. I was thinking that Pozzik would be able to take advantage of it, if he could get some details. Unfortunately, Cozzle, the foreman out there, appears to be a little more clever than I gave him credit for. You seem like you might have more luck finding the blueprints though. I know he keeps them in his house, but they're almost certainly under lock and key.
Bring the Fuel Regulator Blueprints to Baron Revilgaz in Booty Bay.
Goblin Sponsorship
When it comes to racing, every bit counts! Whether it's a minor tweaking on the power output, a slight slackening on the tension coils, or lightening the weight of the frame, you have to take everything into account. We use vulture bones for a lot of the minor structural tweaks we make to our racers, which offer the perfect balance of strength and weight. Even better, it's easy for us to get more, as the salt flats are littered with vultures. Bring me some and I'll give you a good price on them.
Get 10 Hollow Vulture Bones for Pozzik in the Shimmering Flats.
Load Lightening
Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you.
Mudcrush Durtfeet in northern Dustwallow wants 8 Mirefin Heads.
Hungry!
You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.
Speak with Draz'Zilb in Brackenwall Village.
The Brood of Onyxia
Our racing team is the pride of goblins everywhere. You'd be surprised at some of the people who contribute in one way or another to our team. You know Gazlowe? He tracks down parts from around the world for us. He even came down to work on one of our rigs once! A few weeks ago, he said he'd send us a new prototype fuel regulator but it hasn't come yet. He's usually very prompt... Maybe you wouldn't mind going to Ratchet to ask him about it? I wouldn't be so pushy, but the gnomes are gaining on us!
Speak to Gazlowe at Ratchet in The Barrens.
Goblin Sponsorship
Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands? This is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres. Notify Mok'Morokk at once! Action must be taken.
Speak with Overlord Mok'Morokk in Brackenwall Village.
The Brood of Onyxia
After the big crash with the goblins' Red Thunder racer and a basilisk, Kronkrider hired me on to take care of the track. I don't know what all the animals out on the flats are feeding on to grow so big, but we have to be careful to thin them out so they won't wander onto the track when a race is going on. Tell you what. If you want to go out and make a little profit, go out and remove the basilisks from the area.
Kill 10 Saltstone Basilisks, 10 Saltstone Crystalhides and 6 Saltstone Gazers for Trackmaster Zherin on the Shimmering Flats.
A Bump in the Road
Onyxia's brood has been scattered across the Dragonmurk. It is imperative that no more whelps be permitted to hatch. Make haste to Wyrmbog in the south of Dustwallow Marsh. Surely, she has made her lair there. Track down the evil dragon's eggs and destroy them. We will never reclaim Stonemaul Village if the surrounding area remains a breeding ground. As for Mok'Morokk... I have other plans for the sod.
Draz'Zilb in Brackenwall Village wants you to destroy 5 Eggs of Onyxia.
The Brood of Onyxia
You dare challenge Overlord Mok'Morokk? Haw! Me crush tiny ! You tell me when ready for good beating.
Defeat Mok'Morokk and report the news to Draz'Zilb in Brackenwall Village.
Challenge Overlord Mok'Morokk
Before confronting Athrikus, it would probably be wise for you to consult with Balthule. I have no doubt he has been vigilant in his watch of the Tower, and he may have information about recent developments.
Speak with Balthule Shadowstrike near the Tower of Althalaxx.
The Tower of Althalaxx
Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres. Black dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here. Ogre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk. Me call Stonemaul Ruins home. Me like it in the south. This place not home. Help ogres fight army of the black dragon. Me want revenge. Me want to go home.
Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.
Army of the Black Dragon
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speak to tyrande whisperwind
Bow before Overlord Mok'Morokk! Rexxar make me mighty leader of Stonemaul Clan! Me good leader. Me keep clan safe. Big dragons come and make fire at old home. Me smart ogre. Find new home for clan here. Leave old home so fast, me forget stuff. Tiny , go get my things. Go south and find my yummy grog, my snuff and my strongbox. Me like you after you do that. You look in Den of Flame and Stonemaul Ruins... they be there, me sure!
Overlord Mok'Morokk in Brackenwall Village wants you to retrieve his grog, snuff and strongbox in Dustwallow Swamp.
Overlord Mok'Morokk's Concern
The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed! My family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, her and her lousy children had the audacity to steal the only precious belongings I had left. I don't care about the things they stole any more. What I want now are their heads! Kill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.
Bring Kenata, Fardel, and Marcel Dabyrie's Heads to Genavie Callow in Undercity.
To Steal From Thieves
Whilst that craven fool, Mok'Morokk, wallows in power and Tharg wrestles the demons of sorrow and vengeance and vies for leadership of the clan, I seem to be the only one concerned with identifying the source of aggression on our old home. Why the puzzled stare? Expecting me to speak like an uncouth ruffian merely because I am an ogre? Now back to business, bring to me the hearts and tongues from the whelps and hatchlings. I shall trace the root of this evil...
Draz'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.
Identifying the Brood
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speak to hamuul runetotem
Well done. You have passed the first portion of the Test of Lore, but there is still another question to be answered. But that question is not mine to ask. Seek out Parqual Fintallas in Lordaeron City. He was a great historian for the humans before the Plague overtook him. Now he continues to seek enlightenment, but of a different nature. He will have another requirement of you before he asks you anything, but you have done masterfully thus far--I'm sure you will overcome his obstacle.
Find Parqual Fintallas in Undercity.
Test of Lore
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gossip shade of ambermoon
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speak to rabine saturna
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speak to alchemist pestlezugg
I will tell you what you must seek, and I will even ask you my question, but not because you wish to prove yourself. Knowledge is far more important than strength. Even as others seem to pass you by in ability, your knowledge of the world will be more valuable. Go to the Monastery in the north of Tirisfal Glades. In the library there, a book called Beginnings of the Undead Threat resides. It was used by the now-corrupt paladins there to train them to fight my kind. Bring it to me.
Find The Beginnings of the Undead Threat, and return it to Parqual Fintallas in Undercity.
Test of Lore
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bug crystal side quest
You have passed Dorn's tests, and now you seek to pass your next trial. Very good. But up until now, your challenges have been childish. It is easy to test your body--your mind is another matter completely. I shall explain it simply: find the book I name, study it, and answer my question about its contents. What book, you must be asking? The Legacy of the Aspects. It can be found at the bottom of Dor'danil in southern Ashenvale, protected by the dead druids and their slayers.
Find the Legacy of the Aspects and return it to Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.
Test of Lore
Your time with me is just about finished. I am knowledgeable, but the Test of Lore is not mine to give. There are lessons to be learned and places to visit that others claim domain over. If you are prepared, then seek out Braug Dimspirit--he is a shaman of great wisdom. He will test you further, so heed his words. When you are ready, find the tunnel that connects the Stonetalon Mountains with Ashenvale: Braug dwells near there. And be careful, the night elves may wish to impede your test.
Find Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.
Test of Lore
So, Korran has come to a similar conclusion about these insects--they seem to be a larger threat than we assumed. A few days ago a hunter returned to me from Thousand Needles nearly dead. He was with a raiding party sent to drive a dwarven excavation team out of the Shimmering Flats. During the attack, more of these insects erupted from a cave in the dig site and nearly killed the party. They were led by Moktar Krin, and they've taken refuge on the border of the Shimmering Flats. Bring him this note.
Deliver Belgrom's Sealed Note to Moktar Krin in Thousand Needles.
The Swarm Grows
, you have done well in helping me in the past. The warchief is pleased thus far with what I've accomplished, and asks me to continue with renewed determination. My honor dictates that I give you proper recognition to the warchief for all you have done, but first I would ask you for your help again. Travelers recently came from the south from a place called Thousand Needles. There they killed a kobold who had an unusual ore sample, but they would not sell it. I want a sample of that ore to examine.
Find an Unrefined Ore Sample on a Gravelsnout Digger or Surveyor and bring it to Tatternack Steelforge at Camp Taurajo in the Barrens.
A New Ore Sample
You inspect the carapace carefully. As you turn it over in your hands you realize that the chitinous plating is interlaced in such a way that makes it incredibly strong. It's unlike anything you've ever seen. You inspect the rest of the corpse further and realize that these creatures are very powerful and highly evolved. Looking down at the carapace again, you think that Korran would enjoy studying more of these creatures. It could help him figure out what these creatures are, and where they come from.
Bring 1 Silithid Heart, 5 Silithid Talons, and 3 Intact Silithid Carapaces, to Korran at the Crossroads.
Parts of the Swarm
So, you have sought me out, or perhaps destiny brings you to me? No matter. You are here now, and so your journey will begin anew. Many facets make up a being: the spirit, the body, the mind. Some of these can be measured by a culture's traditions. Others we can only hope exist within ourselves. If you agree, I shall test some of the facets within you. If you pass, then you shall become stronger. If you fail, then you will realize the vastness of the Nether. The first is a Test of Faith.
If you have faith, leap from the planks overlooking Thousand Needles.
Test of Faith
Hmm. Seems Belgrom thinks those monsters are a threat. He wants them pushed back into whatever depths they crawled up out of. I guess killing the dwarves sent by the Explorers' League wasn't enough--now I have to send a half-dead war party into another battle. We won't be able to do it ourselves; not while we're in this condition. The dig site's to the south of here. There shouldn't be anymore dwarves to deal with. Feel up to wielding a blade or staff and doing your part to aid us?
Kill 5 Silithid Searchers, 5 Silithid Hive Drones, and 5 Silithid Invaders and return to Moktar Krin in Thousand Needles.
The Swarm Grows
Many travelers who've come through the Crossroads helped me gather eggs from the Field of Giants, and many of them have tales of how deadly the creatures are. I've heard enough to consider them insects a much larger threat than my masters first thought. I need a courier to travel to Orgrimmar to meet Belgrom Rockmaul. It be no simple matter, and someone who would take the task seriously should go. Belgrom usually be found outside the warriors' guild house.
Deliver Korran's Sealed Note to Belgrom Rockmaul in Orgrimmar.
The Swarm Grows
I'm pleased to see your courage remains steadfast in light of what you've already done. Since your faith is intact, the time has come to test your body. First is a test of endurance. Go to the Roguefeather Den west of Freewind Post. Make your way to the depths of their lair and destroy their foodstuffs. By then you should have provoked their fury, and if you are able to survive long enough, Grenka Bloodscreech herself will come for you--kill her and bring me her claw to complete your test.
Bring Grenka's Claw to Dorn Plainstalker in Thousand Needles.
Test of Endurance
During the time of the Old Gods, elementals inhabited much of this world. They worshipped the Old Gods, and the Gods, through their power, kept the elementals bound to this world. When the Old Gods were banished, the elementals faded from our world and now only return at the bidding of powerful mages. There are exceptions though. Some elementals were powerful enough to remain here on their own. One such elemental is Rok'Alim. To test your strength, find Rok'Alim in Thousand Needles and slay him.
Bring Fragments of Rok'Alim to Dorn Plainstalker in Thousand Needles.
Test of Strength
At last, help has arrived! You have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place. You see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that Mebok Mizzyrix was paying well for Blueleaf Tuber from this here pig pen. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong! Anyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.
Escort Willix the Importer to the exit of Razorfen Kraul.
Willix the Importer
I have not long to live... so... so... weak. ...the b-b-brave dwarf, Lonebrow, has been sent to w-w-warn Falfindel... But before I... d-d-die... ...my wife, Treshala... her pendant of bonding to me... stolen... by one of the f-f-foul aggressors... Find it p-p-please... and return it to Treshala in Darnassus... ...along with w-w-word of my lonely... death.
Find and return Treshala's Pendant to Treshala Fallowbrook in Darnassus.
Mortality Wanes
The writing of the orcs is little better than the scribblings of a child. Many of my order scoffed when I chose to learn their tongue, but I have found it beneficial to gain further understanding of my enemies. From Ilkrud's scribblings, it appears that Athrikus still possesses two soulgems, and they are being held in Night Run and Satyrnaar, satyr-held areas in northeast Ashenvale. Be careful out there, the satyrs' blood-soaked temples can be unsettling even for a seasoned such as yourself.
Free the trapped Highborne souls in Night Run and Satyrnaar, then return to Delgren the Purifier at Maestra's Post.
The Tower of Althalaxx
I see. Well, if what you say is true, then now is the time to strike. I believe Athrikus resides at the top of the tower. Be careful though, he is surrounded by many powerful warlocks, much more deadly than the ones you faced before.
Kill Athrikus Narassin and bring his head to Balthule Shadowstrike near the Tower of Althalaxx.
The Tower of Althalaxx
I love fishing. The Blump family is known for fishing. My name is Gubber Blump; I fish. There's a kind of fish I like to catch around these parts called Darkshore grouper. I used to go out on a boat to fish for grouper, but no boats have been going out since them mean ol' murlocs moved in. I bet they been eating up all the grouper too. Say, you wanna help me catch Darkshore grouper? I'd give you a bona fide Blump Family Fishing Pole if you did! It's a real good pole to catch fish with.
Catch 6 Darkshore Grouper for Gubber Blump in Auberdine.
The Family and the Fishing Pole
We've slowed the Shadowforge clan by cutting them off from Blackrock Spire, but Hammertoe's quest is still unfulfilled. His death must not be in vain. He dreamt of finding the Tablet of Will: a stone shard inscribed with magic by the titans themselves to help imbue their creations with life--making them have a will of their own, or so the legends say. We must still recover the Tablet before the Shadowforge clan finds it. Return to Uldaman, find the tablet, and return here immediately.
Find the Tablet of Will, and return them to Advisor Belgrum in Ironforge.
The Lost Tablets of Will
Indurium has an amazing resistance to heat! I'm sure it will work for Fizzle's pistons. But he'll need true indurium ore, not just the flakes. To get the ore, it must be mined from deep within Uldaman, on the northern borders of the Badlands. That is the true source of indurium. Send Fizzle Brassbolts my regards, and tell him what I told you. Safe travels. And it won't surprise me if we meet again -- once Fizzle learns of indurium he'll probably send you to Uldaman to acquire it!
Speak with Fizzle Brassbolts on the Shimmering Flats in Thousand Needles.
News for Fizzle
I love crab. Crabs are the fruit of the sea! You can bake it, barbecue it, boil it, and broil it. They're pan fried, deep fried, and stir fried. There's crab salad, crab soup, crab stew, pepper crab, lemon crab, whipper root crab, and Ironforge surprise crab. That's... that's about it. I'm here fishing right now, so I can't get any fine crab chunks. You can pick them out of reef crawlers and encrusted tide crawlers. You can make a lot with it. You can bake it, barbecue it, boil it...
Collect 6 Fine Crab Chunks for Gubber Blump in Auberdine.
Fruit of the Sea
, go to Astranaar. I'm sure an eager member of the Alliance such as you can do some real good there. Speak with Shindrell Swiftfire and offer your services. But don't bother mentioning who sent you. Shindrell does not know me...
Speak with Shindrell Swiftfire in Astranaar.
Journey to Astranaar
As you may know, wyverns are often tamed by orcs for use as mounts. But what is less known is that the venom of a wyvern, in some circles, is more valuable than the beast itself. So if you're not afraid to do a little wyvern hunting, then... I have a job for you. There is a place called Highperch in the land of a Thousand Needles, west of here. The Highperch wyverns have a potent venom. Potent, and valuable.
Bring 10 Highperch Venom Sacs to Fiora Longears in Theramore.
Highperch Venom