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It's terrible. We are not going to have enough parts to get our fleet of gyrodrillmatic excavationators to Dun Morogh. What we need are spare parts. What better place to get the spare parts for our vehicles than Gnomeregan? I hear that bots and mechs roam around that place like cattle on an open range. What I need you to do is go to Gnomeregan and tear apart those robots. Bring me back their robot guts. Two dozen should be sufficient.
Bring twenty-four Robo-mechanical Guts to Shoni in Stormwind.
Gyrodrillmatic Excavationators
Take his parchment, and read it at the altar of Shadra'Alor, deep within the witherbark realm in the Hinterlands. This will summon Shadra the spider god.
Defeat Shadra at the altar of Shadra'Alor, then bring her venom to Apothecary Lydon in Tarren Mill.
Summoning Shadra
When our beloved city Gnomeregan fell, a rogue spark must have jolted my poor creation, Techbot. It once aided me and my associates with its countless gizmos and limitless store of information, but its positronic brain has polarized. Now it's negatronic... and Techbot's behaviors are reversed. It roams Gnomeregan in a frenzy! But perhaps it can be salvaged. Perhaps, if you can retrieve Techbot's memory core and bring it to me, I can discover the cause of the polarization and fix my poor Techbot.
Bring Techbot's Memory Core to Tinkmaster Overspark in Ironforge.
Save Techbot's Brain!
Since the accident, all Gnoarn thinks about or talks about is cleansing Gnomeregan of the trogg infestation and finding a cure for the sickness that plagues it. Luckily, Razzle and I are close to some kind of cure - either that or the recipe for a really powerful rum. We won't know until we test! Naturally, in order to test our theory, we're going to need a few things; namely, fallout from the irradiated troggs in Gnomeregan. Fill up this phial with the green glow and bring it back!
Use the Empty Leaden Collection Phial on Irradiated Invaders or Irradiated Pillagers to collect radioactive fallout. Once it is full, take it back to Ozzie Togglevolt in Kharanos.
Gnogaine
Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity. If we were to find those plans, then we'd have a clearer idea of what is making them so worked up. I want you to head back to the Woodpaw and find anything that might resemble their battle plans. They have to have something; their attacks have been too coordinated to be done without them. Find them, and return to me when you have them.
Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.
Woodpaw Investigation
Get this straight, - we are NOT part of the Alliance! The Wildhammers are independent, relying on deeds and actions to prove one's worth, rather than the blather of those who use jibber-jabber to bolster their do-nothing attitudes! If you're looking for friends here, then prove your worth to us first! The foul trolls that choke the hillsides of the Hinterlands sometimes carry tribal necklaces. Bring five of them to me, and we'll mark it down as a step in the right direction for you.
Bring 5 Troll Tribal Necklaces to Fraggar Thundermantle in Aerie Peak.
Troll Necklace Bounty
Wha.. What happened? The last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs. Get me out of here! Here's the plan: Lead me to the exit; if we make it out alive, you go to Booty Bay and let Scooty know that I went to Ratchet to warn Tinkerwiz of the dark iron's involvement in the making of that super rig. Let's get going!
Escort Kernobee to the Clockwerk Run exit and then report to Scooty in Booty Bay.
A Fine Mess
With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache. Perhaps he or someone there can make further sense of what the gnolls are up to.
Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.
The Battle Plans
This scroll contains the schedules of shipments between Steamwheedle Port and Booty Bay. Both past and future shipments are included, along with ship names, with large 'X's next to some ships' journeys, and annotations like "GREAT LOOT" and "HARD FIGHT" next to others. Someone at Steamwheedle Port would want to see this document.
Report the Ship Schedules to an authority in Steamwheedle Port.
Ship Schedules
This stave might be the Stave of Equinex! The Stave of Equinex is actually a key, used to unlock the Equinex Monolith in the Ruins of Ravenwind, on the mainland west of the Dream Bough. Find the four flames that still burn in those ruins: Samha, Imbel, Byltan, and Lahassa. Retrieve their essence and then while standing by the Equinex Monolith, use the essences to energize the stave. If this is truly is the Stave of Equinex, you will be able to unlock the Monolith and gather a sacred artifact from it.
Energize Troyas' Stave and find the Equinex Monolith.
The Stave of Equinex
Thanks again for your help. Here's a bottle of Steamwheedle bilge rum. Take it to MacKinley and he can finally put to rest his crazy beliefs about Booty Bay booze.
Bring Stoley's Bottle to "Sea Wolf" MacKinley in Booty Bay.
Deliver to MacKinley
We Wildhammers remember the past, more than our brothers in Ironforge. If you want to make friends here, then you get your hands dirty for us! The Horde abandoned their positions in the Hinterlands around Skulk Rock; it's now overrun with nasty sludges and oozes. We've got plans on that area, but first we need a clean-up crew to make a hole for us. That's where you come in, Sunshine! Head down there and take out ten green sludges and ten jade oozes, then report back to me here. Move out!
Kill 10 Green Sludges and 10 Jade Oozes, and then report back to Fraggar Thundermantle in Aerie Peak.
Skulk Rock Clean-up
This map shows a stretch of beach with a southern face. Below the map are words, elegantly written... South of Wheedle South of home Find a mast and flag and bones Dig you there, if you be bold Dig and claim Cuergo's gold! A key you'll need and a key you'll see The men you face take blood as fee.
Find Cuergo's gold!
Cuergo's Gold
If you would be so kind as to deliver the relic to my wife Vestia, I would appreciate it. She's not only a fine priestess for our community, but she is one of the most well-versed scholars you'll find anywhere. I couldn't make heads or tails of this device even if there was a wager involved. My wife though, if anyone can figure out what this thing is, she could... and we need to know! She's just around the bend, no doubt studying. Thanks.
Deliver the Mysterious Relic to Vestia Moonspear in Feathermoon Stronghold.
Delivering the Relic
The vile pirate Andre Firebeard is wanted for crimes against Steamwheedle and Gadgetzan. By decree of governing counsel, any who read this are hereby authorized to use lethal force during the apprehension of Andre and his abettors. By further decree, should Andre be deceased, or otherwise indisposed, during the time of his hearing, his head may act as proxy, and deliverance of such head to Security Chief Bilgewhizzle constitutes a binding, and tenderable, contract.
Bring Andre's Head to Security Chief Bilgewhizzle in Steamwheedle Port.
WANTED: Andre Firebeard
My old buddy Stoley owes me a very special bottle of rum. He tends the bar at Steamwheedle Port in Tanaris, Kalimdor, and he promised me that the rum there is stronger than anything we can find in Booty Bay. He's so confident that he says if I try that rum and don't agree with him, then he'll double the money he owes me! Well, I think he's not as confident as he was when last we spoke, and now he's afraid to give me that rum. But I don't back down from wagers, so why don't you talk to him for me...
Speak with Stoley in Steamwheedle Port.
Stoley's Debt
I owe "Sea Wolf" MacKinley in Booty Bay some rum, to settle a bet, but I'm all out of rum! Captain Cuergo stole my last shipment, and he has it stowed in that walled pirate town to the south. If you can find my shipment of rum and return it to me, then I can prove to MacKinley that Kalimdor's booze beats the dirt out of Booty Bay!
Bring Stoley's Shipment to Stoley in Steamwheedle Port.
Stoley's Shipment
, new scouting reports have given us a good idea on the naga chain of command. Royalty is present amongst their rank and file, and they're the ones calling all the shots. Specifically, we've identified one of the crueler royals as Lord Shalzaru. Scouts report that he himself has uncovered an odd relic during a recent naga excavation in a cave south of the main ruins, across the water on the Isle of Dread. Put a stop to it by putting a stop to him, and bring me his relic so we can study it.
Eliminate Lord Shalzaru, and then bring the Mysterious Relic he uncovered to Latronicus Moonspear in Feathermoon Stronghold.
Against Lord Shalzaru
Turn this badboy into some troll tomb in the Sunken Temple, and get something cool!
Turn this badboy into some troll tomb in the Sunken Temple, and get something cool!
The Shriveled Heart
The best course of action at this point is to assume that, regardless of what the naga are up to, they will eventually move to secure the island for their own. We need to take aggressive steps to counter that threat before it is too late. Bring me ten Hatecrest Scales that are in good condition; it should be obvious to you how to acquire them. You'll cut your teeth on the naga for the first time, and we'll have a weakened naga presence on Sardor Isle - both are prospects that play to our advantage.
Bring 10 Hatecrest Naga Scales to Latronicus Moonspear in Feathermoon Stronghold.
Against the Hatecrest
With the discovery of the strange gazebo in the heart of the Ruins of Solarsal, the time has come to return to Feathermoon Stronghold and report to General Shandris Feathermoon what has been discovered here.
Return to Shandris Feathermoon in the Feathermoon Stronghold and report your findings.
Return to Feathermoon Stronghold
To our south are the Ruins of Solarsal; this is an area that far pre-dates modern times. We explored the ruins initially and found nothing of note; as such, we left it in peace. Very recently, the Hatecrest naga have occupied these ruins in alarming numbers. At first, we considered it as the precursor for an attack. Though that threat is still possible, we believe there might be something else going on. Go there, explore the ruins, and look for anything that stands out to you. Good luck.
Explore the Ruins of Solarsal and investigate the presence of the naga there.
The Ruins of Solarsal
My cousin Tran'rek is in a tight spot. He promised me a load of scarab shells weeks ago and he hasn't delivered. He's my cousin, so I'd hate to have to send someone to Gadgetzan to break something on him. Can you speak to Tran'rek for me? Let him know he needs to get that delivery together before I do something rash? Gadgetzan is in northern Tanaris, in Kalimdor.
Speak with Tran'rek in Gadgetzan.
Tran'rek
Rumor is that Tabetha, a mage colleague who lives deep in Dustwallow Marsh, has a bone to pick with a certain sand troll in Zul'Farrak. If you speak with Tabetha she can tell you more. And bring some friends with you. If Tabetha has you go to Zul'Farrak then you're not going to want to go alone. You will find Tabetha's cottage west of Theramore, and just north of the Stonemaul Ruin.
Speak with Tabetha in Dustwallow Marsh.
Tabetha's Task
The scarabs of Tanaris have very hard shells! Hard enough to use as a building material for lots of things. So many things! In fact, those shells are so useful... the scarabs were hunted all to near extinction! I know where there are more scarabs, and if you promise to bring me their shells then I'll tell you where they are. Promise? Ok, the scarabs have a colony in Zul'Farrak. I guess the trolls don't hunt them for their shells. But you can! Go to Zul'Farrak and get me uncracked shells!
Bring 5 Uncracked Scarab Shells to Tran'rek in Gadgetzan.
Scarab Shells
Your knowledge of Wild Leather armor grows; still, there is more for you to learn. Wild Leather boots are the cornerstone of any set. Such boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring. The soft soles are a blessing to those seeking quiet movement in footwear. For this pattern, I need two Nightscape pants and two Nightscape boots crafted. I also will require two wildvines... not just one. When you have these items, we will proceed.
Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Boots
, you have learned all I am able to teach you. There is, however, one remaining pattern for Wild Leather armor. I will not require you to toil needlessly for this; you've earned it outright, and then some. This pattern, however, is one that I cannot freely share with you. My teacher, the one who brought me into the craft, is the one who must reward you. Take this note to Una; she teaches leatherworking in Thunder Bluff. Show her the letter, and let her acknowledge you as an equal, as I do.
Give Jangdor's Letter to Una, the master leatherworker of Thunder Bluff.
Master of the Wild Leather
Wild Leather vests are the staple of any Wild Leather armor set. The frame of the vest and the wildvine weave within it produces a product that offers maximum protection of the torso while allowing for potent magic to work its way through the garment. For this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine. This is not an easy lesson, but it is one you certainly have the skill to complete.
Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Vest
The plan is for various leaders of the gnolls - Alphas as they call themselves - to be taken down within rapid succession. If we're able to execute this sort of swift and precise devastation against them, it would cause chaos in their ranks. Perhaps it would also drive a message through their thick flea-bitten heads that we can and will destroy them! I want you to be the messenger of my will; eliminate five of their Alphas within one hour for this to work , or we'll remain at this impasse!
Kill 5 Woodpaw Alphas and return to Hadoken Swiftstrider within one hour.
Alpha Strike
The gnolls... they are more than a nuisance. They are a constant threat to the existence of this very camp! It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region. The gnoll attacks against the camp have become more fevered as of late. We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort. Go!
Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.
War on the Woodpaw
, your skill as a leatherworker precedes you. I possess leatherworking lore you would be wise to acquire... Wild Leather armor! Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there. Armor made using it is second to none for a crafter of your skill, guaranteed. I'll teach you, but you'll be working for me for a while. The first cost is simply ten pieces of thick leather. After this, we'll talk specifics.
Bring 10 Thick Leather to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Armor
Wild Leather shoulders support a wearer's frame extremely well, offering superior protection of the upper arms as well as the shoulders. As with all Wild Leather armor, a random yet very potent enhancement is imbued within the item as the wildvine is stitched in. For this pattern, I will require six thick armor kits and a wildvine. That shouldn't be too tall of an order for you to fill.
Bring 6 Thick Armor Kits and a Wildvine to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Shoulders
You are ready to master more complex lessons. Wild Leather leggings are some of the sturdiest and powerful leather gear around. The waist, thighs, calves, and the vitals - all are given tremendous protection. Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you. For you to gain this pattern, I need two Turtle Scale helms, two Turtle Scale bracers, and two wildvines.
Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Leggings
With the basics down, you are ready to master more complex fare. Wild Leather leggings are some of the sturdiest and powerful leather gear around. The waist, thighs, calves, and the vitals - all are given tremendous protection. Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you. For this pattern, I need an order of two Turtle Scale helms, two Turtle Scale bracers, and two wildvines filled.
Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Leggings
You've learned quite a bit now; still, there is more for you to learn. Next are Wild Leather boots, the cornerstone of any set. These boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring. The soft soles are a blessing to those seeking quiet movement in footwear. For this pattern, I need an order of two Nightscape pants and two Nightscape boots filled. I also will require two wildvines... not just one. When you have all this, let me know.
Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Boots
Well , you are the definition of diligence. There is one pattern left for Wild Leather armor; you've mastered the others. I won't require you to toil needlessly for the pattern. You've earned it outright, and then some... but I cannot give it to you myself. My teacher, the one who brought me into the craft, is the one who must reward you. Take this letter to Telonis; he teaches leatherworking in Darnassus. Show him the letter, and let him acknowledge you as an equal, as I do.
Give Pratt's Letter to Telonis, the master leatherworker of Darnassus.
Master of the Wild Leather
Wild Leather vests are the staple of any Wild Leather armor set. The frame of the vest blends with the wildvine to produce a product that offers maximum protection of the torso while allowing for the potent magic to work its way through the garment. For this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine. It's a tall order, but one you should have little difficulty in filling for me.
Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Vest
A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort. As with all Wild Leather armor, the integrated wildvine yields a powerful but random enhancement to the frame of the helm. Leather wearers will definitely want this piece! For this pattern, I will need two Nightscape tunics, two Nightscape headbands, and a wildvine. Complete this order and the pattern will be yours!
Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Helmet
A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort. As with all Wild Leather armor, the integrated wildvine yields a powerful but random magic imbuement to the helm's frame. Leather wearers will definitely want this piece! For this pattern, I will need two Nightscape tunics, 2 Nightscape headbands, and a wildvine. Complete this lesson and the pattern will be yours!
Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.
Wild Leather Helmet
Do you think you could help me find my way back to my friend, Rockbiter? He was supposed to be watching me... But I do have a tendency to wander off now and then. There are just so many things to see, and I get so distracted. There is one thing that will always work to get my attention, though. Inside this chest, you'll find a bell that is very precious to me. I just love the sound of it. You have my word, if I wander off, all you have to do is ring it and I'll come running back.
Pick up Shay's Bell from the chest.
Wandering Shay
Wild Leather shoulders support the wearer's frame extremely well, offering top notch protection of the upper arms and the shoulders themselves. As with all Wild Leather armor, a potent but random benefit is applied to the item as the wildvine is stitched in. For this pattern, I will require six thick armor kits and a wildvine. That shouldn't be too tall of an order for you to fill.
Bring 6 Thick Armor Kits and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Shoulders
, you're becoming quite skilled as a leatherworker! I know some patterns you might be interested in... Wild Leather armor! Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there. The armor made using it is second to none for people of your skill, guaranteed. I'll teach this to you, but you'll be working for me for a while. The first cost is simply ten pieces of thick leather. After this, we'll talk specifics.
Bring 10 Thick Leather to Pratt McGrubben in Feathermoon Stronghold.
Wild Leather Armor
I am no good. I was 'spose to be watchin' over my little friend, Shay, and somehow, she got away from me. I'm not all that sure what happened, really, but last time I saw her, we was walkin' through the ruins just north of here. Everythin' was goin' fine, but then I turned around, and... she was gone. Now I jus can't quite figure out what I should do here. Got any ideas? I'm awful worried. Hey, how 'bout you go look fer Shay? Yer legs can travel much faster 'n mine.
Locate the lost night elf girl.
The Giant Guardian
Long ago I possessed a beautiful piece of jewelry, the Tiara of the Deep. And not only was it pretty--it held great power for those with the knowledge to use it. So when word of the tiara reached the Hydromancer Velratha, she had to have it. She sent agents to my home and they stole it while I was away. The thieves! I want my tiara back! Go to Zul'Farrak, the troll city in Tanaris, find Velratha and wrench the tiara from her. Return it to me and you'll earn my favor.
Bring the Tiara of the Deep to Tabetha in Dustwallow Marsh.
Tiara of the Deep
As long as you have the transponder in your possession, all you need to do is step on the pad and you'll be teleported to Gnomeregan. You may experience some unusual side effects, but none of those should be permanent... anymore. I almost forgot the most important part - getting back. When you're ready to come back, just step on the transpolyporter pad in Gnomeregan! Now to calibrate the transponder to your size and weight.
Wait for Scooty to calibrate the Goblin Transponder.
Gnomer-gooooone!
We fight the wrong enemy. The true power in these lands continues to grow in strength and number while we squabble over scorched earth with orcs. Do we continue to fight a war in these lands against the Horde, only to be routed one day by the armies of the Burning Legion? It is futile. Put your differences aside, speak with the fallen hero of the Horde. He knows the truth behind the Blasted Lands.
Speak with the Fallen Hero of the Horde at the border of the Blasted Lands and the swamp.
Petty Squabbles
Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints! Unfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg. Do whatever you have to do to get that combination. Then crack open that safe and bring back those blueprints!
Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.
Rig Wars
I take pride in my leather work, and I feel it shows; quality should never be compromised. Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets! In my latest pursuit of high-quality materials, I have discovered thick yeti hides. Yetis are native to Feralas, often found west of here in Feral Scar Vale. I'll give you a choice of one of my leather goods for a stack of ten. If that is agreeable to you, then we are set!
Bring 10 Thick Yeti Hides to Jangdor Swiftstrider in Camp Mojache.
The Mark of Quality
The tablet is covered with Witherbark troll markings. Rin'ji's secret truly is a mystery... It's possible that you might have something quite valuable on your hands here. On the other hand, quite the opposite is also possible. A Witherbark troll in distress would probably do anything to find his way out of trouble...
Oran Snakewrithe, a well known scholar on matters concerning the Witherbark trolls, may be able to decipher the tablet. She is known to reside within the Magic Quarter of the Undercity.
Rin'ji's Secret
Hear my story.
Listen to the Fallen Hero of the Horde tell his story.
Fall From Grace
Before we may continue, you must hear my story.
Listen to the Fallen Hero of the Horde tell his story.
A Tale of Sorrow
As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan. It's finally ready for passengers to board. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet. Of course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!
Speak with Scooty in Booty Bay.
Chief Engineer Scooty
My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh! In my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Feral Scar Vale. I want some, and I'll give you a choice of one of my leather goods for a stack of ten. If that sounds fair to you, then we're in business.
Bring 10 Thick Yeti Hides to Pratt McGrubben in Feathermoon Stronghold.
The Mark of Quality
Around these parts I am known as the Mithril Kid. I supply ornate mithril to adventurers from around the world. Little do they know that I do not know the technique to fashion ornate mithril gloves. Shhhh! This will be our little secret. Teach me the technique to create ornate mithril gloves, and in exchange, I will show you the resultant of the culmination of my training under Galvan: the ornate mithril breastplate.
Bring two Heavy Mithril Breastplates and one Ornate Mithril Gloves to Trenton Lighthammer.
The Mithril Kid
Have you met the Brassbolts brothers? They're over in the Shimmering Flats, in Kalimdor, racing their rocket car against the goblins. They usually win which is no surprise--the goblin car blows up so much it barely ever crosses the finish line! But even then, the Brassbolts brothers are always looking for new ways to make their car go faster, and Wizzle told me he needs a very rare component for his next experiment. He probably needs help getting that part. Speak to him and find out.
Speak with Wizzle Brassbolts in the Shimmering Flats.
The Brassbolts Brothers
It seems as if master had this planned from the start. I was not taught to create the items which you learned to create and you were not taught the items which I learned to create. The master is wise. We shall teach each other! Show me how to make a mithril coif and ornate mithril shoulders and I shall show you how to create an ornate mithril helm.
Bring two Mithril Coifs and one Ornate Mithril Shoulder to Trenton Lighthammer.
A Good Head On Your Shoulders
At last year's All-Valley Blacksmithing Championship, all those who watched saw my leg get swept from under me by a cowardly dog from the Venture Co. Foundry. What they didn't know, however, was the reason I was able to continue and ultimately win the tournament: That's right, ornate mithril boots! I will need to learn how to craft ornate mithril pants for this year's tournament, however, as a Venture Co. shredder is an entrant! Teach me the way of the pants and learn the way of the boot!
Bring two Heavy Mithril Boots and one Ornate Mithril Pants to Trenton Lighthammer.
The World At Your Feet
The gnome's voice crackles once again from the robot: "I need to move OOX-22/FE to an open, safe place so it can begin a lengthy take-off procedure. It has built-in cloaking, but I need time on my end to make it operational again. Escort the robot from its current location to, let's say, the main road! That should be a perfect place, and long enough, to get things online!" "Escort it safely and then come talk to me in Booty Bay! Oglethorpe Obnoticus - out!"
Escort OOX-22/FE to safety, then report to Oglethorpe Obnoticus in Booty Bay.
Rescue OOX-22/FE!
Sergeant Bly stole from me! He said he'd only borrow it, but he stole my cherished divino-matic rod!! Without that rod how will I know where to dig new water holes?? Find Bly and bring me my rod! I heard he led his band of ill-reputed adventurers to go treasure hunting in Zul'Farrak to the west. I bet you'll find him there. Let's hope the trolls took care of him, because if you have to fight him for the rod then you're in for a serious fight.
Bring the Divino-matic Rod to Chief Engineer Bilgewhizzle in Gadgetzan.
Divino-matic Rod
WANTED: Caliph Scorpidsting! The Gadgetzan Water Company of Gadgetzan, Tanaris will pay a high bounty for the head of Caliph Scorpidsting, leader of the Wastewander outlaws. His crimes include: 1. Murdering Gadgetzan Water Co. employees! 2.Stealing Gadgetzan Water Co. resources! 3.Seizing Gadgetzan Water Co. property! Bring proof of Caliph Scorpidsting's demise to Chief Engineer Bilgewhizzle for an immediate reward!
Bring the head of Caliph Scorpidsting to Chief Engineer Bilgewhizzle in Gadgetzan.
WANTED: Caliph Scorpidsting
Deep in Zul'Farrak, the sand troll city in Tanaris, there is a sacred pool. From that pool the trolls summon a huge beast! Gahz'rilla! He's so fierce that even his scales crackle with energy. It's that energy I want to harness for my car! Bring me the electrified scale of Gahz'rilla! But the summoning of Gahz'rilla is a well-kept secret of the trolls. To face him, you must first wrest the secret from them.
Bring Gahz'rilla's Electrified Scale to Wizzle Brassbolts in the Shimmering Flats.
Gahz'rilla
If you are ready to conclude your training with Galvan, you should journey to Gadgetzan. There, you will find my finest pupil: Trenton Lighthammer. He has much to teach you in the ways of ornate mithril. Otherwise, remain here and learn! Oh, Gadgetzan is in Tanaris, of course!
Speak with Trenton Lighthammer in Gadgetzan.
Galvan's Finest Pupil
It is said that truesilver is stronger and more durable than mithril. Galvan does not disagree with this assessment of the minerals, but contrary to its name, truesilver is not true! Mithril is a far nobler mineral! HAH! Regardless, for this lesson you will need to find the great silver deceiver. Bring me forty bars of mithril and five bars of truesilver. In exchange, you will be taught the secret of ornate mithril gloves and more importantly, learn that truesilver is a liar!
Bring forty Mithril Bars and five Truesilver Bars to Galvan the Ancient in Stranglethorn.
The Great Silver Deceiver
The harvesting of precious gems is of utmost importance to our craft. Few gems are more precious than the citrine. The magical properties we imbue into our goods are amplified greatly by the presence of citrine. For this lesson, we will fortify forty bars of mithril with four citrines. The result will be a better understanding of magical gemology and the knowledge to create ornate mithril shoulders.
Bring forty Mithril Bars and four Citrines to Galvan the Ancient in Stranglethorn.
The Art of the Imbue
Many blacksmiths believe that mining and smithing are separate, independent jobs; but can there be blacksmithing without mining? Ah ha -- it is an impossibility! The accomplished blacksmith must also be an accomplished miner. Show Galvan that you are capable. Bring me forty bars of iron and forty bars of mithril. For this, Galvan will teach you the ways of the ornate mithril pants!
Bring forty Mithril Bars and forty Iron Bars to Galvan the Ancient in Stranglethorn.
Smelt On, Smelt Off
Most of our recruits never make it to Booty Bay. The shine of the insignia is enough to trigger the loot lust in even the staunchest of blacksmiths. Fools they be, as the insignia is a drop in the bucket compared to the wealth of items you'll see! Find Galvan the Ancient and show him this pin. His residence is far to the north, between Zul Gurub and the Mosh'Ogg ogre mound.
Speak with Galvan the Ancient in Stranglethorn Vale.
The Mithril Order
Although Galvan left Booty Bay many years ago, members of the order still remain in town, hoping to one day find another worthy of Galvan's tutelage. Take this insignia and present it to McGavan in Booty Bay. If you actually make it that far, he'll know that you are worthy. I have faith!
Speak with McGavan in Booty Bay.
In Search of Galvan
When you first came to me, I knew that you would turn out to be one of my finest pupils! It was without hesitancy that you gave up a trinket of some power to McGavan. You did this only so that you could meet me. Such blind faith and devotion to the craft should be rewarded. You have attained expertise over blacksmithing. Reap the rewards!
Claim your reward from Galvan the Ancient!
Expert Blacksmith!
In the time of legends, Aturk would crush the skulls of his enemies and grind the bone into a fine powder for use in filament. Long gone are those days. The Warchief calls for peace among the clans. Old enemies are now only watched with weary eyes! Unbelievable, I know, but such is the will of Thrall. Enough lamenting! You are here to learn, and learn you will! Bring me four steel breastplates and four steel helms and you will gain a taste of war!
Bring four Steel Breastplates and four Steel Plate Helms to Aturk the Anvil in Orgrimmar.
The Old Ways
You have uncovered some sort of strange, egg-shaped device made from metal. Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption! A voice from inside the robotic egg crackles to life. "My name's Oglethorpe Obnoticus, and my homing robot has crashed! I will reward you for its recovery; please take this beacon to the robot!" "I now have computed the coordinates of the robot for you; it is in a cave near Feral Scar Vale!"
Take the distress beacon to Oglethorpe's homing robot in a cave near Feral Scar Vale.
Find OOX-22/FE!
When I was about your age, a dwarf by the name of Galvan took me under his wing and trained me in the ways of the armorsmith. Before he left for Booty Bay, he made me promise to train all those with the desire and determination to advance in the craft of blacksmithing -- so here I am -- all these years later. So, now it's time for you to learn a little something. Make me six golden scale bracers and you will learn where smithing comes from.
Bring six Golden Scale Bracers to Hank the Hammer in Stormwind.
The Origins of Smithing
Orokk is not crying. Soot is in eye. There is one last Omosh family secret Orokk will teach you. Orokk will die happy, thanks to . Learn Omosh dance of joy and then you learn fist of iron!
Watch and learn the Omosh Dance of Joy.
Joys of Omosh
Listen, kid, you're not gonna learn anything hanging around here. I know a guy who knows a guy. He hangs around the smithy in Booty Bay. If you show him this insignia, he'll tell you all about mithril. So whadd'ya say? Leave this kid stuff to the babies in diapers, -- it's time to move on. If you're interested, his name's McGavan. Show him this trinket and he'll recognize your commitment.
Speak with McGavan in Booty Bay.
Booty Bay or Bust!
The final lesson Orokk teaches you. To the sacred anvil and forge you return! Bring for Orokk two solid iron mauls, two silvered bronze boots, and two silvered bronze gauntlets. See the fear in their eyes as you approach!
Bring two Solid Iron Mauls, two Silvered Bronze Boots, and two Silvered Bronze Gauntlets to Orokk Omosh in Orgrimmar.
Horns of Frenzy
Only two more lessons Orokk will teach. Your muscles ache, I know, but continue on for the Omosh! Bring to Orokk four green iron helms, four green iron bracers, and two green iron leggings - for this you learn and your enemies suffer!
Bring four Green Iron Helms, four Green Iron Bracers, and two Green Iron Leggings to Orokk Omosh in Orgrimmar.
Trampled Under Foot
Orokk sees the eagerness in your eyes. Like a sponge you soak in the wisdom of the Omosh. Three lessons I shall teach! Return to the anvil, soak in the heat of the forge, create for Orokk four bronze battleaxes and four bronze warhammers. Only then will you learn of the iron pauldron.
Bring four Bronze Battleaxes and four Bronze Warhammers to Orokk Omosh in Orgrimmar.
On Iron Pauldrons
The triad is protected by Razelikh. In exchange for their servitude, Razelikh granted each of them nearly unlimited power within the Blasted Lands. The amulet pieces are each attuned to the lifeforce of their owner, granting them immortality. As long as they remain within the Blasted Lands, they cannot be slain, their life spans extended until the end of days. There is one who may be able to assist you further. Travel to Azshara and find the demon hunter, Loramus Thalipedes. Search the islands.
Speak with Loramus Thalipedes in Azshara.
The Demon Hunter
Trias wants the timetable pushed up some, huh? Okay, we can do that, but I'm not ready. And know this, I'm doing the hard part, but you're the one that's going to get hands dirty, understand? Good. Okay, I'll need you to get me a few things before I can put my plan into effect. I got the perfect disguise that'll get Spybot past those guards. Bring me some silk and a couple apples. The silk's up to you, but Clara's little farm right outside the city has the perfect sized apples.
Bring 3 Silk Cloth and 2 of Clara's Fresh Apples to Tyrion in Stormwind.
Items of Some Consequence
Twenty generations of Omosh have held this hammer. A hundred thousand tons of metal we have molded. Tragically, it all ends at Orokk, failure of the Omosh: Without kin and incapable of producing offspring. I cannot let the secret recipes of Omosh die with me! Someone must continue the legacy, Omosh or not! Prove to Orokk you are capable. Bring for Orokk the following: Two patterned bronze bracers, two bronze greatswords, and two sharp claws. Bring them for Orokk and we shall continue.
Bring two Patterned Bronze Bracers, two Bronze Greatswords, and two Sharp Claws to Orokk Omosh in Orgrimmar.
Barbaric Battlements
Let us not mince words; my time here is limited. You must destroy the triad of power which protects the demon lord, Razelikh. Doing so will not be as simple a task as freeing a damned soul. You see, each of Razelikh's underlings wears a third of an amulet of Razelikh's creation around their neck. The very same amulet you will need in order to summon the arch demon. Return to Trebor and tell him what is required to summon Razelikh. He will be able to instruct you further.
Return to the Fallen Hero of the Horde with your findings.
The Cover of Darkness
Please, take from this a relic of old. We no longer have a use for the item. May it serve you well in your fight against the legion.
Open the chest and claim your reward.
Heroes of Old
Hmm, an interesting tale, and not one to be taken lightly. Yeah, I can help you, but what you need to do is divvy out a form of justice that's not... legal, if you're to see this through to the end. Lescovar and Marzon need to be dealt with, and swiftly. Do you think you're capable of such a thing? You decide. If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion. He's been watching Lescovar now for a couple weeks. He should be able to help you end this.
Speak to Tyrion in Stormwind Castle.
Infiltrating the Castle
Hey ! Rin'ji lost axe and was captured! Please, help Rin'ji escape. Me know that like you don't like Rin'ji's kind, but Rin'ji begs! Must get out of here! Got something for nice if ... Rin'ji is hiding something secret at the Overlook Cliffs.
Escort Rin'ji out of the Quel'Danil Lodge, then find his hidden secret at the Overlook Cliffs to the east.
Rin'ji is Trapped!
As one chapter of your adventure closes, another one begins. One of my men is still unaccounted for, lost somewhere in the Blasted Lands. I am talking about Lieutenant Kirith, of course. As I had mentioned earlier, we were both imprisoned and tortured by Allistarj, but poor Kirith, his strength of will faltered. I could hear the experiments from my cage; the tortured screams rang through the halls of the cave. That was the last I saw or heard of Kirith.
Find out what became of Lieutenant Kirith.
Kirith
You have honored me with your nobility and heroism. You have also honored them...
Speak to Corporal Thund Splithoof.
Heroes of Old
It will take more than you alone to overcome the forces of Razelikh and his subordinates. Gather a suitable group of adventurers and free my men of their eternal torture! Eighteen stones you must shatter. Fight hard and die with honor.
Free nine Servants of Razelikh, three Servants of Sevine, three Servants of Allistarj, and three Servants of Grol. Return to the Fallen Hero when your task is complete. You must remain within close proximity of the stones or the process will fail.
The Stones That Bind Us
Oh my, you look like death. Correction - I've seen death, you look worse than death. You, would be what death coughed up at his last physical. Hah! You hear that Noarm? Write that one down! *Cough* Hrm yes, in order for me to help you, I'll need to draw some blood. Don't worry, it only hurts the first few... fifty times or so... /lay down when you're ready for the treatment.
/Lay down to be examined by Doc Mixilpixil. How can he find the cure if he can't find the cause?
The Touch of Zanzil
Now, to mix this powder in with the dew. Come back and talk to me in a minute... after I have perfected the fabulous Noggenfogger Elixir!
Marin Noggenfogger wants you to speak to him again after he creates his elixir.
Noggenfogger Elixir
Here's the Violet Powder. Take it to Marin and tell him he owes me a favor!
Sprinkle wants to you take the Violet Powder to Marin Noggenfogger in Gadgetzan.
Delivery for Marin
It's unanimous. You've got the 'itis.' Luckily, I have a cure for the 'itis.' Here's what I need: One bundle of simple wildflowers, one leaded vial, one bronze tube, and last but certainly not least, one spool of light chartreuse silk thread. Ol' Emma left a spool of it for me at 'The Finest Thread.' You can find the shop along the canals. Hurry along now, and try not to touch anyone until you're cured. Oh, and Dr. Montgomery says you need a shower -- his words, not mine.
Bring Doc Mixilpixil one bundle of Simple Wildflowers, one Leaded Vial, one Bronze Tube, and one Spool of Light Chartreuse Silk Thread. The 'itis' doesn't cure itself, young .
The Touch of Zanzil
When I was a kid, my sister used to do all the cooking. It was horrible! I could barely stomach some of her concoctions -- until I found what I like to call my "secret" ingredient! Add it to anything, and... WOW! It tastes great! What is it, you ask? It's a mushroom called the Violet Tragan. If you want me to help you turn this horrid-tasting brew into something edible, head to the Hinterlands, and look for a small lake there. Oh, and remember, the Violet Tragan can only be found underwater.
Sprinkle in Gadgetzan wants you to collect a Violet Tragan and return it to her.
Sprinkle's Secret Ingredient
Regret. It is all I have now. One bad decision resulting in several horrible outcomes. If only I had waited for those orders. Maybe they would have detailed the horrors that awaited us in those cursed lands! Maybe they were to redirect us to another detail? Ultimately, it was my fault. All of it was my fault. So here I stand, awaiting orders. I must know. I must have those orders. Dispatch Commander Ruag resides in Stonard. Find him and find out what became of the orders.
Speak to Dispatch Commander Ruag at Stonard in Swamp of Sorrows.
The Disgraced One
The orders? What could you possibly want with the orders? What are you implying? Of course I relayed those orders! The soldiers I sent the orders with were ambushed and brutally beaten by murlocs. Only one survived, if you can call that surviving. He can hardly speak, cannot walk, and must be fed through a tube. If you want to know what happened to those orders, speak with Bengor. I'm sure he is around here somewhere... and, be mindful of what you stick your nose into - it may get bitten off.
Speak to Bengor at Stonard in Swamp of Sorrows.
The Missing Orders
Blech! This stuff tastes terrible! So much for that idea... Wait, what's that? Oh, I know, I know, you think I shouldn't give up on this stuff. Well, okay then. Uhhhh, I have an idea! Brilliant! Take this dew to my friend Sprinkle -- she's an excellent chef. Tell her what we're up to here and that we want to make it go down a little easier. I mean, if it's going to taste that bad, it at least should have some kick to it... And I'm just not feeling it...
Marin Noggenfogger wants you to speak with Sprinkle in Gadgetzan.
In Good Taste
I see that the inner fire has dwindled. Would you say the spiritual euphoria lasted an hour? If it's more of the gizzard gum you desire, then more of the gizzards I require. Back to the wastelands. Do not return until you have recovered ten gizzards and two jowls.
Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.
Spiritual Domination
It appears as if you've brought back more information than even I expected. This certainly is a strange turn of events. A cure? Hrm... Go down to the cellar and speak with Doc Mixilpixil - he may be able to help.
Speak with Doc Mixilpixil in the cellar of the Barracks.
The Touch of Zanzil
These wastelands are riddled with redstone basilisk. These basilisk have adapted and flourished, more so than any of the other wildlife within the region. I have watched from afar as they hunt and go about their daily activities - the beasts exhibit a thought process more complex than even some humanoids. I must study their brains! Retrieve ten of their brains for me. The compound cannot be complete, however, without two vulture gizzards to form the base of the solution.
Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.
The Basilisk's Bite
Your focused concentration has dwindled so soon? More research must be done! Oh yes, the price remains the same. Venture forth into the blasted lands and return to me with ten brains from the redstone and two vulture gizzards.
Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.
Infallible Mind
Orders were given by the dispatch commander. We took... took orders. On way to Blasted Lands, ambushed. Murlocs... Many murlocs... One named Swamp Talker. Took orders from my hands as spear thrust into my skull. East... cave....
Retrieve the Warchief's Orders and return them to the Fallen Hero of the Horde.
The Swamp Talker
You live! This is good news, indeed. I assume you are back for more of the scorpok assay? Very well, back to the wasteland with you and do not return until you have collected three scorpok pincers, two vulture gizzards, and one blasted boar lung.
Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.
Salt of the Scorpok