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Hey there, Angler! Arnold here tells me that you have been looking for a new fishing spot and I think I know just the place. North of Stormwind there is a great little spot called Olivia's Pond. The pond is stocked with crystal bass every year but they are hard to catch. They only bite on a very specific type of bait... overgrown earthworms. If you search the shore around the pond, you should find plenty of worms to use as bait.
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Find an Overgrown Earthworm near Olivia's Pond and use it as bait to catch a Crystal Bass. Crystal Bass can be found in Olivia's Pond, north of Stormwind.
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Diggin' For Worms
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Kill Shadra the Venom Queen.
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Shadra the Venom Queen
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Sometimes, I fish for fun. Other times to relax, but sometimes I want a challenge. That's where the hardened walleye comes into the picture. This prized fish is not caught for us to eat, but for the challenge. You can find the walleye in Stormwind Lake just north of the city. Think you are up to the challenge?
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Catherine Leland in Stormwind City wants you to bring her 8 Hardened Walleye.
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Hitting a Walleye
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My commander has sent me to scout for potential recruits to assist in the defense of Grom'gol Base Camp in Northern Stranglethorn. Are you familiar with Stranglethorn? It's a long way away... across the Great Sea, on the southern tip of the Eastern Kingdoms. You fit the build he was looking for... interested in leaving Kalimdor for a while? If so, then go talk to my cohort Bort in Orgrimmar. He'll help you board the zeppelin. And tell him I said "Woozle wozzle." He'll know what it means.
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Report to Bort in Orgrimmar.
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Well, Come to the Jungle
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Say... have you heard about the ogres? I got a hot tip from some fella' named Mok'thardin that they're hiding some special, magical artifact in their cave. Skeezy knows better, though. I can smell money from a Mulgore mile away, and I'll bet that ogre doodad's worth a fortune. Here's a hint: I've seen them guarding a chest up in some ruins behind their mound. Care to fetch it for me?
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Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.
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The Mosh'Ogg Bounty
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He still looks a little loopy to me. His head must still be ringing. Best get him inside the temple and see what the Earthcaller wants to do with him. I think I'm going to stay out here a little while longer and "observe" these rock flayers.
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Introduce Flint Oremantle to Earthcaller Yevaa at the Temple of Earth.
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Take Him to the Earthcaller
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This guy's the son of the Earthen leader! He almost made it to the temple when he got ambushed by more rock flayers than I can count! We know that the Earthen Stonefather has the middle fragment of the World Pillar. Maybe if we were to heal his son, the Stonefather would give us the fragment? My heals won't work on Flint here. But if we were to get some of the quartzite resin off of these monsters, I think I can make an explosive compound that will bond and cauterize his wounds.
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Collect 5 Quartzite Resin.
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Explosive Bonding Compound
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My goblin initiate has been gone for quite some time. His name is Goldmine. I sent him out to observe the local rock flayers southwest at the Quartzite Basin. Perhaps you would be willing to find him? When you do, please ask him to come back to the temple.
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Find Initiate Goldmine at the Quartzite Basin in Deepholm.
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Where's Goldmine?
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This ogre was carrying an unusual item: the severed hand of another ogre, tied to a piece of string, and worn around the neck. The hand itself is marked heavily with scars that glow a faint purple. A scar that glows after death is highly unusual, and to find such an item on an ogre is even stranger. Perhaps someone back at Grom'gol will know what to do with this oddity.
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Bring the Disfigured Mosh'Ogg Hand to Far Seer Mok'thardin at Grom'Gol Base Camp in Northern Stranglethorn.
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Mosh'Ogg Handiwork
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Darkshore may be battered and broken, but thanks to you, we've achieved some amount of safety here. Some amount of peace. We've much rebuilding to do. You should continue on, friend. Garrosh has pressed the full might of his Horde against us in Ashenvale. They will kill all of us and chop the forest clear if we don't step forward to stop them. If we are to have any hope of not losing those forests entirely, we'll need your help. Follow the road to the south and find Sentinel Shyela.
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Speak to Sentinel Shyela at Orendil's Retreat in Ashenvale.
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Ashes in Ashenvale
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Alright, take this and apply it to his wounds. If the cauterizing effect of the flash dry explosion doesn't crack him wide open, it should completely heal him. I think.
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Use the Explosive Bonding Compound on Flint Oremantle.
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Apply and Flash Dry
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We'll need the Fang of Shadra next. It's kept in the Creeping Ruins to the east, guarded by Shadra's own spawn. Their venom is strong... don't get careless.
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Collect the Fang of Shadra from the Creeping Ruins.
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The Fang of Shadra
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The Skullsplitters are an embarrassment to the troll empire. Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart. Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins. I have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters. I encourage you, and anyone you know, to travel south to Zul'Mamwe and cull their wayward tribe.
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Kill 16 Skullsplitter Trolls within Zul'Mamwe.
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Zul'Mamwe Mambo
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Hey, have you been to Hardwrench Hideaway yet? Oh, you've GOT to see it. It's everything a goblin could ever hope for. Tell you what... you look like a stand-up . Raskha in the vest and the skirt over here can give you a ride, if you don't already know the way. The flight's on me.
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Report to Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.
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Above My Pay Grade
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You found Lyessa in the Dream, didn't you, Shan'do ? I heard you mutter her name in your slumber. Thank Elune she is well. You must seek her out - I can sense her presence even now at the Circle of Spirits above. If ever there were one who could help us cleanse G'Hanir, it is Lyessa.
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Meet with Lyessa Bloomwatcher at the Circle of Spirits.
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Reconvene
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We must save the Mother Tree at all costs. I believe I know a way. The world tree Nordrassil, atop Mount Hyjal, was born from an acorn of G'Hanir. We can use the sacred waters surrounding its roots to purify the corruption. If we take the Dreamway to Mount Hyjal's summit we should have enough time to complete the cleansing ritual before G'Hanir falls completely to the darkness.
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Use the Dreamway to travel to Mount Hyjal, then cleanse G'Hanir in the sacred waters beneath Nordrassil.
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Cleansing the Mother Tree
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Man, I hate the Venture Company. They have a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold! My way? Theft. The Venture Co. geologists near Lake Nazferiti to the northwest are deeply interested in those strange blue crystals they have been finding in the mines. Bring me samples of the stone from their geologists. I don't care what you have to do to get them.
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Bring 5 Tumbled Crystals to Skeezy Whillzap at Bambala in Northern Stranglethorn.
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Venture Company Mining
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Say... have you heard about the ogres? I got a hot tip from some fella' named Mok'thardin that some schmuck in a ridiculous getup found this ogre hand, and... What was I just saying? Oh yes... some found this ogre hand, and Mok'thardin thinks it means that the ogres have some special artifact. I've seen them guarding a chest up in some ruins behind their mound. Care to fetch it for me?
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Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.
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The Mosh'Ogg Bounty
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The soft glow from the pedestal brightens, and you can see a simple chain left behind. Is this what the apprentice was searching for?
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Bring the Darkmist Amulet to Vestia Moonspear at the Tower of Estulan.
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Return to Vestia
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We're going to need something even stronger than those beefy hands of yours to open this. And the Venture Company schlubs to the northwest might have just the thing. Last time I was over there, I saw shredders walking around with giant rotating blades on their hands. That's one way to open a box! If you can't find any shredders, you might also try the giant sawblade in their lumber mill, by the lake.
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Open the Mosh'Ogg Bounty by fighting a Venture Co. Shredder or by using the sawblade in the Venture Company lumber mill.
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The Universal Key
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You have fought bravely alongside me, and done much for my people. If every could be as noble, the future of the Horde might not disturb me so much. I would ask you to ease my worries further. Go to Orgrimmar. Tell High Overlord Saurfang how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow. Tal at the Skytower will send you on your way. Go in peace, friend.
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Take the Mark of Bloodhoof to High Overlord Saurfang, located in Grommash Hold in Orgrimmar.
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Walk With The Earth Mother
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The gryphon master in Goldshire is Bartlett. If you've spoken to him before, then you can take one of my gryphons to him. That's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there. You've already been to Bartlett, so just speak with me again when you're ready to take a gryphon to Goldshire. Once there, you can deliver Osric's Crate to Smith Argus.
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Buy a gryphon ride to Goldshire from the gryphon master Dungar Longdrink, then take Osric's Crate to Smith Argus at Goldshire.
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Return to Argus
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For a small fee, you can take a gryphon to Stormwind, so you can deliver Argus' note to Osric. You won't get there faster any other way. If that sounds acceptable, then just speak to me again when you're ready for the ride. I'll charge you a little, but trust me; it'll be worth it!
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Buy a gryphon ride from the gryphon master Bartlett the Brave, then bring Argus' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.
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Continue to Stormwind
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Much has changed outside of Mulgore. The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do. You must go, and be this example. Go to Orgrimmar. Tell Saurfang how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow. Tal at the Skytower will send you on your way. Go in peace, and never forget your people.
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Take the Mark of Bloodhoof to High Overlord Saurfang, located in Grommash Hold in Orgrimmar.
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Walk With The Earth Mother
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We druids do not keep very close company with the Sentinel army, but we are always willing to work together to defend our lands. Now that you have assisted me, I would be remiss in not requesting you assist them as well. Shandris Feathermoon, general of the Sentinels, commands the war effort for all of Kalimdor from the newly built Feathermoon Stronghold to the south. Tell her I sent you; I am sure she will have need of your skills.
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Speak with Shandris Feathermoon at Feathermoon Stronghold in Feralas.
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General Shandris Feathermoon
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Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor. His name is Osric Strang. His shop, Limited Immunity, is in the Old Town of Stormwind. Our supply of armor dwindles, and I must contact Osric for more. Can you take him this note? The fastest way to Stormwind is through Bartlett the Brave, our gryphon master. He's just outside of the smithy; bring him my note, and then take a gryphon to Stormwind.
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Bring Argus' Note to Bartlett the Brave the gryphon master.
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A Swift Message
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The rampaging orc horde is led by a savage beast known as Kurtok the Slayer! Kurtok is responsible for the recent invasion and must be killed if we are to have peace in the valley. Venture back east, across the river and through the vineyard, and look for the passage leading into the mountains. Kurtok will be there, preparing for another assault. Kill him and return to me.
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Kill Kurtok the Slayer.
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Ending the Invasion!
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, I gathered into this crate everything Argus asked for. Can you take it to him? If you've already spoken to Bartlett at Goldshire, then you can take a gryphon back to him. Dungar Longdrink is our gryphon master, over in the trade district. Speak with Dungar, then get this crate to Argus as fast as you can. We don't want our fighting men and women in Goldshire to go without fresh equipment!
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Bring Osric's Crate to Dungar Longdrink the gryphon master.
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Dungar Longdrink
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Times like these make me long for when the Defias were still around. The cataclysm has opened a pathway from the Burning Steppes and now Blackrock orcs pour into Northshire Valley! They have taken over my vineyard and are burning it to the ground! TO THE GROUND! Please, that vineyard is all I have. Take my fire extinguisher and extinguish the flames at the vineyard. There still might be hope for that land!
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Use Milly's Extinguisher to put out 8 Vineyard Fires.
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Extinguishing Hope
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You've driven off the Blackrock orcs, and for that we are grateful! Though the vineyards have been burned to the ground, the rest of Northshire is safe, thanks to you. Please accept this voucher outlining your bravery and deliver it to Marshal McBride. He is responsible for the safety of Northshire and he will be happy to hear about what you have done.
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Deliver the Voucher of Bravery to Marshal McBride at Northshire Valley in Elwynn Forest.
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Voucher of Bravery
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It seems you have your first charge. You must travel back down to Rut'theran Village, where we first arrived, and speak to Vesprystus to secure a ride to Lor'danel. Once in Lor'danel, aid the night elves in any way that you are able. I am trusting you to treat them with the reverence that they deserve in light of all that they have done for us. I must travel to the distant city of Stormwind to meet with King Anduin. I hope to see your face again very soon. Until then, a fond farewell.
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Speak to Vesprystus in Rut'theran Village to secure a ride to Lor'danel.
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Breaking Waves of Change
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The orcs have begun burning down the forest! They have taken over the vineyard to the east and are planning their final assault against us! They must be stopped! Head east, across the river, and kill the rampaging Blackrock orcs. Collect their weapons as proof of their demise and return to me. You're our only hope!
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Recover 8 Blackrock Orc Weapons.
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Blackrock Invasion
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We can't toss that tablet aside just yet. We can use it... You see, I'm quite taken with the venom of the spiders here. It's clearly magical, probably related to that spider-god the trolls are involved with. And if that tablet will allow someone to summon it... Well, you can see where this is going. The Horde can't pass up this opportunity. Take the tablet to my fellow Forsaken. They're to the west, at the research station in the Hiri'watha ruins.
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Bring the Tablet of Shadra to Darkcleric Marnal.
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Darkcleric Marnal
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The spiders infesting the Creeping Ruin to the east are useless. We're calling them shadraspawn now, and it's clear they're related to the spider god, but that doesn't change the fact that they're more trouble than they're worth. I'd much rather just wipe the little pests out. When you head to the creeping ruin, destroy any cocoons you find. They feed off the bodies inside for days, so depriving them of their meal will be much more effective than trying to squash them all.
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Destroy 6 Cocooned Victims at the Creeping Ruins.
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Starvation Diet
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Okay, you're all checked in. Wait here for Captain Krazz to bring the zeppelin around, then get on board and accompany the air fleet. Admiral Stonefist will be waiting for you outside of Dragonmaw Port!
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Accompany the Horde air fleet to Twilight Highlands. Catch your zeppelin from the tower at the Southern Rocketway Terminus in Azshara.
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Twilight Skies
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You! You look able. And perhaps willing to help? Auberdine has finally fallen. Though many of its inhabitants departed long ago when the city first suffered the brunt of the Cataclysm, many of the more stubborn residents are yet unaccounted for. And it now appears that the city may have been overrun by water elementals. My sisters need help rescuing the survivors. Please, use the western tree to reach Rut'theran, then speak to Vesprystus to secure a flight to Lor'danel. Be swift!
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Use the teleportation tree in western Darnassus to reach Rut'theran Village, then speak to Vesprystus to secure a ride to Lor'danel.
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Breaking Waves of Change
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Priestess is not very good at speaking Orcish, no. Maybe you go speak with Surkhan, upstairs. Tell him about what you've seen inside Zul'Gurub, yes.
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Report to Surkhan at Bambala in Northern Stranglethorn.
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Surkhan
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Shadra must be summoned, for certain. To allow an opportunity like this to pass us by would be foolish. While the apothecaries can make fine use of the god's venom, they are relatively inexperienced in ritual magic. Fortunately, I am quite familiar with preparing dark convocations. You will bring the scattered parts of Shadra to me, and I will help you bring her to this plane to be taken out. The first part is the eye of Shadra, guarded in Agol'watha to the north.
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Recover the Eye of Shadra from Agol'watha.
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The Eye of Shadra
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Marnal has been pestering me about this Shadra plot for days. I'm almost upset he actually found the tablet; I was ready for him to shut up about it. Despite his high talk of ritual magic, he's still going to need my help as much as I need his. I've got to whip up a base medium with similar... ...You know what, I'm not going to bother rambling about the details. Just bring me the Shadraspawn eggs from Agol'watha. There should be quite a few, guarded by the Vilebranch trolls.
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Collect 5 Shadraspawn Eggs from Agol'watha.
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Can't Make An Omelette Without...
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You're come to help, I hope? You have no idea what I'm talking about, do you... I don't have time to fill you in on all of the details, but we had a town in Darkshore, Auberdine, that took some of the worst of the Cataclysm. We're in the process of rescuing some of the survivors, but I need someone with a bit more experience--someone like you--to check in on a refugee camp that we heard about in the south. Leave things to us up north. Head straight down there and help the refugees however you can.
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Sentinel Lendra at Lor'danel wants you to speak to Priestess Alinya at the Refugee Camp.
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In Aid of the Refugees
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I was supposed to be bringing these casks of ale to the inn in Kharanos. They contain a mysterious new ale produced by an upstart brewery based in Brewnall Village. As I was leaving town, I was attacked by a Frostmane troll raiding party. It's going to take me days to repair the wagon! I don't suppose you'd be willing to do me a favor, will you? These big kegs aren't going anywhere, but I have some smaller sample casks. Would you bring them to Kharanos for me? Just follow the road to the southeast.
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Bring the Sample Casks to Innkeeper Belm at the Thunderbrew Distillery in Kharanos.
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Bound for Kharanos
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Westfall has fallen to hard times, friend. With the threat of the Defias extinguished, the region has become a haven for the homeless and downtrodden. The crime rate of the area has skyrocketed as people fight for shelter and food. Now I hear tale of murder! If you are interested in helping the people of the Alliance, Westfall would be a great place to start. Report to Lieutenant Horatio Laine at the Jansen Stead. You'll find Westfall directly west of Elwynn Forest.
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Report to Lieutenant Horatio Laine at the Jansen Stead in Westfall.
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Hero's Call: Westfall!
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The Twilight Cult are mining jade crystals near their camp. Foolish... Reckless... Gather the mined crystals. Take them to the center of their camp. Shatter them against the ground. The reverberations and the powered crystal will bring the tunnelers upon them. They will learn respect for the earth... Piece by piece... Rock by rock... ...with time.
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Gather 6 Jade Crystal Clusters, combine them, and shatter them within the Lorthuna's Gate encampment.
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Unsolid Ground
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The Twilight Cultists are taking my rocklings among them. They drain them and torture them. Strip them of the very essence that animates them from the stone. Please, free my rocklings. Neither Diamant nor I have the delicacy to smash their chains without hurting them as well. But we do have a tool you might use. Use this. Break their chains and set them free.
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Use the Delicate Chain Smasher to release 6 Quartz Rocklings.
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Loose Stones
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It was a bad idea to muster the troops in this festering goblin metropolis. Every vice that coin can buy is within arm's reach. Our mighty veterans are running rampant, blowing years of Northrend back-pay in a city-wide debacle. Can you make a sweep through the city and gather up any stragglers that have gone AWOL? My axebite warriors are unmatched on the battlefield, but I won't have them disgrace their uniforms while on shore leave.
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Search Bilgewater Harbor and convince 12 AWOL Grunts to report for duty.
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Ready the Ground Troops
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Some of the mountaineers under Stonegrind's command were telling me about the situation out at Kharanos. When the troggs took over Frostmane Hold, it sounds like the surviving trolls fled westward, deep into the heart of the dwarven homeland. Now, they threaten the dwarven town of Kharanos. It sounds like they're going to need all the help they can get. You should go to Kharanos and introduce yourself to Captain Tharran. Just follow the road east out of Brewnall and keep going until you see the town.
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Speak with Captain Tharran in Kharanos.
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On to Kharanos
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I would apologize for Boden, but stone is stubborn. It does not sway from its ways without the wear of time. The Stone Lords, Boden and I among them, are charged with retrieving the World Pillar. In that, we are at odds. I would extend my patience upon you. Prove that you are no ally of the Twilight Cult or Deathwing... Carry our hatred upon them. Strike swiftly where we cannot. Succeed and I will listen.
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Kill Dragul Giantbutcher and 12 Twilight Cultists at Lorthuna's Gate.
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Hatred Runs Deep
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This new engine is extremely fast. And dangerous. I'd use the word "volatile." That's the way the Captain likes it. Run back up the hill and let him know that I'll install this bad boy right now and that he should meet me at the construction site.
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Talk to Captain Krazz at Bilgewater Harbor in Azshara.
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Pre-Flight Checklist
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The Defias Brotherhood are not a force to be taken lightly. What you witnessed was the birth of a ruthless organization of criminals that will stop at nothing to see Stormwind turned to rubble. I need you to return to Sentinel Hill and let Gryan know that we are sending him troops. I hope it's not too late.
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Report to Marshal Gryan Stoutmantle at Sentinel Hill in Westfall.
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Return to Sentinel Hill
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There's more of this curious venom to be had if Shadra's being summoned. Don't look so surprised... the Forsaken have studied these lands before, and we've encountered the venom queen at least once. Her toxins have proven quite useful in the past. They'll prove useful to the Horde once more, too. Be a dear and fetch me as much poison as you can from the spawn of Shadra that lurk in the cave on the summit... I'm sure you'll be covered in it anyway.
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Collect 6 Shadra-Spawn Venom Samples from the Spawn of Shadra in Jintha'Alor.
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Venomous Secrets
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You've done well cleaving through their warriors. I'd like you to investigate the summit of Jintha'Alor. We were prepared for our fiercest battle there, to storm their dark altar, but it's too quiet. Not a sound. It could be a terrible trap, and someone strong should look into it first instead of all of us rushing in. And if it's not a trap... I'm very interested in finding out what happened up there. Bring me back any clues you can find.
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Collect 8 Spider Idols from the Vilebranch at the summit of Jintha'Alor.
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Summit of Fate
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Kotonga has told me of Shadra. She is the venom queen, the loa of spiders, worshipped in darkness. If the Vilebranch are performing rituals, I'm not going to let them finish. Check the cave behind the altar at the top of Jintha'Alor. Deep within it, one of Shadra's keepers might still be lurking. Kill her and take whatever she carries back here so we can know what's going on.
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Kill Morta'gya the Keeper and obtain the Tablet of Shadra.
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Hunt the Keeper
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Umboda of the Vilebranch is one of their strongest warriors, and a sick butcher. He takes the heads of all he slays as trinkets, rewards...even weapons! It's his turn to be taken. Find Umboda "Three-Heads", slay him, and bring me HIS head! We'll see how the Vilebranch fight when we throw it back over their walls!
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Defeat Umboda Three-Heads and collect his head.
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Heads Up
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Ongo'longo was one of us. What outsiders called a Dire Troll, but he was a Revantusk, and a proud warrior like all of us! Then the Vilebranch took him. They keep him chained up in a pit at the top of Jintha'Alor, made to dance for their sick amusement. No chains can hold Ongo'longo. All you need to do is raise his temper. Fight him until he's enraged enough to remember his true spirit and break free... and then get out of the way!
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Fight Ongo'longo until he breaks free.
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Ongo'longo's Revenge
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Mind Vision is not enough, no. Mind Control, much more powerful magic, yes. Powerful magic needs powerful reagents, and troll brain is a powerful reagent. Braddok in Zul'Mamwe, very smart, yes. Head south, and check out the big brain on Braddok.
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Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.
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Mind Control
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While the situation here is dire, other parts of the region are literally quaking from the great upheaval. I have here a report from Watch Captain Parker of Redridge Mountains, one of our territories east of Elwynn Forest. He is asking for a hero to come to their aid. We are spread so thin here that I don't know how we can afford to send anymore military. Would you check on Parker and see what he needs? You will find Watch Captain Parker atop the tower at Three Corners.
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Report to Watch Captain Parker at Tower Watch in Redridge Mountains.
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Hero's Call: Redridge Mountains!
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We have the feathers, yes. We have the , yes. Speak with Priestess when you are ready.
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Speak with Priestess Hu'rala at Bambala to participate in the Mind Vision ritual.
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See Raptor
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Sure enough, deep within the Old Jug there is another clue to Sanders' treasure. The ink has run in some places and the paper smells like whiskey but you can make out some of the text: Now that ye found me ol' whiskey jug, you're almost to the treasure! Just face West from the bottle and walk down to the shore. Once ye get to the water, keep going! Swim straight west till you find the island with me treasure chest!
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Locate Captain Sanders' chest and open it for your reward.
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Captain Sanders' Hidden Treasure
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I gave Hellscream my personal guarantee that I'd have his airfleet ready this week, but our flagship - The Spear of Durotar - still doesn't have its primary engines installed. Fleep promised me a dangerously shiny new engine last week. Go to her junkyard behind the bank and find out what the holdup is. The airfleet is waiting on us!
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Look for Fleep at her junkyard within Bilgewater Harbor in Azshara.
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Ready the Air Force
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It was the Captain who insisted his new engines use an induction samophlange. Those things hadn't even been invented yet! I tasked Smoot with creating one based on some stolen Venture Company schematics, and he's finally built a working model. Now that he's got his samophlange, he's drunk with power. He's running all over town with it like a goblin possessed. Smack Smoot and snag my samophlange.
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Find Smoot somewhere in Bilgewater Harbor. Tackle him and get the Induction Samophlange.
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Smoot's Samophlange
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Our cousins, the dwarves of Ironforge, have agreed to help us in the battle against Razlo Crushcog. Mountaineer Stonegrind is a veteran who knows Dun Morogh well. He and High Tinker Mekkatorque stand ready on a small snow-covered island in Iceflow Lake to the north. Meet up with them there and let the high tinker know when you are ready to face the traitor Crushcog. Take this orbital targeting device and use it during the battle. It will help guide the high tinker's special weapons.
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Defeat Razlo Crushcog. Speak to High Tinker Mekkatorque at Iceflow Lake when you are ready to begin the battle.
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Down with Crushcog!
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If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave. So my treasure is yours now, ye jest need to follow the clues. First ye need to find me footlocker. It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck. There be lots of shipwrecks but only one rusty anchor on the coast. Find that anchor and you'll find me locker! Look in there for the next clue.
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Find Captain Sanders' footlocker and search it for the next clue.
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Captain Sanders' Hidden Treasure
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Mind Control, very powerful, yes. With luck, you can help Ohgan'aka escape from Zul'Gurub. Then, Ohgan'aka becomes 'aka again! Speak to Priestess, yes, and help 'aka escape.
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Speak with Priestess Hu'rala, then help the Captured Lashtail Hatchling escape from Zul'Gurub.
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Be Raptor
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The clue to the treasure reads: Good work, matey! Now ye need to head due east. East up the bluffs, east to the road. Look for the ol' chimney ruins near the side of the road. There you'll find an old barrel with your next clue.
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Find the old barrel near the ruined chimney and search it for your next clue.
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Captain Sanders' Hidden Treasure
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The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. The spirits not gonna be watchin' over them much longer. Take this torch with ya as ya fight through the Vilebranch. Set fire to their tiki masks. I'll be watchin' from here as their wards and hexes fade away, an' their heretical dark voodoo goes up in smoke.
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Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.
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Faces of Evil
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Searching through the barrel you discover another piece of parchment. This one reads: Now from this here barrel, face ye North. Straight as the crow flies, keep ye walkin' till you see the empty jug next to the lone windmill on the sea bluffs. If ye poke around that jug, ye just might find what you're lookin' for.
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Search the empty jug next to the windmill for the next clue.
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Captain Sanders' Hidden Treasure
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You probably noticed all of the shipwrecks along the coast. The Great Sea is treacherous indeed. The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe. The Murlocs are trouble though. Kill murloc tidehunters and oracles and I will see to it that you are rewarded.
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Kill 7 Murloc Tidehunters and 7 Murloc Oracles.
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The Coast Isn't Clear
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I may be of Darkspear birth, but I spent my childhood here, in Stranglethorn Vale. I've seen everything there is to see here in Stranglethorn, but the most offensive is the devastation that the Venture Company has done to the riverbed. To make things worse, Foreman Cozzle and his crew have been increasing their activity, and I suspect they have some new plan. Succeed where I failed: Kill Cozzle, obtain his key, and steal the blueprints from his apartment.
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Obtain Cozzle's Key from Foreman Cozzle, then obtain the Fuel Regulator Blueprints.
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Cozzle's Plan
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Thank you. I know you didn't have to save my life, and... well, I am thankful. The return of Bloodlord Mandokir is ill news. He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind. The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual. If Mandokir is alive, then it stands to reason that he is not the only one. The trolls at Bambala in the east may know more. Speak with their priestess.
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Speak with Priestess Hu'rala at Bambala in Northern Stranglethorn.
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Priestess Hu'rala
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To know Mandokir, you must see Mandokir. To see Mandokir, you must use eyes of raptor. You have formed bond with raptor: Ohgan'aka: daughter of Ohgan. To strengthen bond, we need feathers. You will go west, and you will find the feathers, yes.
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Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.
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Mind Vision
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The night the Lighthouse Keeper's family died was horrible. I watched, helpless, as Old Murk-Eye led the attack. But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline. With no one to keep watch on the flame the responsibility has fallen upon me. Help me keep the torch lit by bringing me chasm ooze from the slimes in the Raging Chasm to the northeast.
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Bring 5 Chasm Oozes to Captain Grayson at the Westfall Lighthouse.
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Keeper of the Flame
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As the stone goes quiet, you're left with a vague sense of unease. Something isn't right. Perhaps you should tell Skuerto of what you've done so far.
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Return to Skuerto at Refuge Pointe in Arathi Highlands.
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Myzrael's Tale
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When my life was ended upon the rocks, I had no clue what the afterlife held for me. The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off. They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again. The second time the family was not so lucky and before my eyes they perished helplessly. Slay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.
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Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.
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The Coastal Menace
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We have reliable intelligence that Razlo Crushcog has taken up a defensive position on the island in the middle of frozen Iceflow Lake. To make matters worse, he's surrounded himself with a network of sentry-bots that will detect any possible attackers. If we're to take on Crushcog, we'll need to take out those sentries. This device launches a dark, sticky paint that will coat the optical sensors of Crushcog's sentry-bots. Use it to take out his early warning system.
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Use the Paintinator to blind 5 of Crushcog's Sentry-Bots.
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Paint it Black
|
With the inside finished, all that's left is to add the outer layer. For this, I use only the best elder croc skins. They are more durable and a better canvas--if you will--for adding the designs and accents that make Drizzlik's Excelsior line. It's hard to find that perfect skin though, the only one that fits my plan is the skin of an elder snapjaw crocolisk. Find them to the south, near the border with the cape.
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Bring an Elder Crocolisk Skin to Drizzlik at Nesingwary's Expedition.
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Excelsior
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If the Ethereum managed to capture Azuregos, then they are more powerful than I imagined.We have not always seen eye to eye, Azuregos and I, but he is still my kin. Since you seek to put an end to the ethereals and claim Light's Wrath, I would ask that you also free my brother from their grip.With the Surge Needles destroyed, the shield has dissipated. The Nexus awaits.
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Defeat Nexus-Prince Bilaal and claim Light's Wrath.
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The Nexus Vault
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The energy from Light's Wrath lashes out from within the weakened Nexus Vault. We may be able to use this raw, chaotic energy to our advantage.If we can harness this energy and feed it into the Surge Needles, it should cause a rather... destructive reaction.
|
Empower yourself with Unstable Holy Energy by defeating Wraths of the Light or siphoning from Breaches of Holy Energy around the foundation of the Nexus.
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Harnessing the Holy Fire
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"The finest leathercrafter of the South Seas and the worlds old and new." That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well. My leather goods are known far and wide as the most exquisite, a connoisseur's choice! I've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually. To start on the basic shape, I'll need crocolisk skins from the crocs along the river in Northern Stranglethorn.
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Bring 2 Large River Crocolisk Skins to Drizzlik at Nesingwary's Expedition.
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Supply and Demand
|
You have done a great thing for the blue dragons today, as well as for my own peace of mind.Now, armed with Light's Wrath, I only ask that you fulfill your original goal, and take the fight to the Legion.I believe Alonsus Faol awaits your return. Safe travels, friend.
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Speak with Alonsus Faol.
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A Gift of Time
|
The device still hums with power. It must have been abandoned not long ago.The nearby switch appears to activate it.
|
Activate the Ethereal Communication Device at the Azure Dragonshrine.
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A Forgotten Enemy
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Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers. "What are we going to do, Drizzlik?" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do! The inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.
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Bring 5 Snapjaw Crocolisks Skins to Drizzlik at Nesingwary's Expedition.
|
Some Assembly Required
|
You have the power you need to destroy the Surge Needles.At the location of the breaches where the Surge Needles pierce the ground, there will be a large concentration of void energy. Focus the power of Light's Wrath into these points of focused void, and the reaction should cause an overload, destroying the Surge Needle above.You must act quickly. The Ethereum likely won't sit idly by as you lay waste to their machinations.
|
Use your built up Unstable Holy Energy to destroy the Surge Needles in Coldarra.
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Unleashing Judgment
|
You should travel at once to Coldarra in Borean Tundra. There, I would recommend you scout out a few key locations and report back to me.I know the area well, and should be able to tell you how to proceed.Make haste!
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Scout out the key locations in Coldarra.
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Eyes of the Dragon
|
Light's Wrath... a bold choice. Though if you believe you can control its energies, it could prove vital to our cause.Retrieving it won't be easy. It was last held by the Kirin Tor, who, fearing its unbridled power, handed it to the blue dragonflight to secure away from the hands of men. Only they would know exactly where it was taken, or how to retrieve it.The dragon Kalec may be our best chance. He now resides upon the Council of Six in Dalaran. Seek him, and your answers, there.
|
Meet Kalec at the Violet Citadel in Dalaran.
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The Light's Wrath
|
The Seawarden made a deal with the Tidemistress. She handed us over to him like cattle. I despise that sea giant! If I were not trapped in this bubble, I would choke the life out of him with my own two hands. If you cross his path before I get out of here, make him regret ever making a deal with the naga!
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Kill Seawarden Largush in Azuregale Bay.
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The Seawarden
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If you seek the Nexus, I would warn not to rush headlong. There are strange happenings in Coldarra, and it would be best to gather some information before proceeding.During my last visit to the Dragonblight, I sensed unusual energies from the Azure Dragonshrine. Since this place was very closely tied to Malygos' plans during the Nexus Wars, whatever is present there may explain the current state of the Nexus.I cannot accompany you, but this crystal can be used to communicate with me. Good luck.
|
Search the Azure Dragonshrine for clues regarding the current state of the Nexus.
|
A New Threat
|
That naga witch... has given many of my kin... to the sea giants. Brytag was... the last one I saw alive. Find him quickly.
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Locate Brytag in Azuregale Bay.
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Finding Brytag
|
We must learn much about our long-lost kin if we are to fight them. We dispatched one of our scouts to infiltrate the Promenade and gather intelligence. The Sentinels sent their own scout as well, hopefully she is smart enough to not get herself killed before reporting in. They have not returned in some time, and we must suspect the worst. Find them and we shall see what we are up against.
|
Locate the scouts in the Promenade.
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Taking a Promenade
|
I've scouted all over these highlands, and there's one thing I've found I haven't been able to explain. To the northeast of here, there's a circle of stones, like the others you'll find everywhere in Arathi... but the largest and most imposing of them, built into the mountainside itself. Just between you and me, I heard voices while I was there. Whispers of the earth. If you're the curious type, you could go see for yourself...
|
Investigate the Shards of Myzrael.
|
The Stone Shards
|
While High Tinker Mekkatorque, his military advisors, and I finalize the plans for the attack on Razlo Crushcog, I've sent my assistant ahead to Brewnall Village to begin preparations. To get to Brewnall Village, follow the road southeast out of town. Once you arrive, find Jarvi Shadowstep and see if he needs any help. Our dwarven cousins have dispatched a cadre of mountaineers from Ironforge to join us in the fight against Crushcog.
|
Speak with Jarvi Shadowstep at Brewnall Village.
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Staging in Brewnall
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You're all right. It's not every day you come across a so-called hero that has a clue what they're doing once they get this far from home, so I'll let you in on some more work. I've a friend by the name of Shakes O'Breen. He's the captain of a crew of pirates, the Blackwater Raiders; good men, respectable as pirates go. They dock at Faldir's Cove, hidden along the southern shore. I'm sure O'Breen will have lucrative jobs for you if you're interested.
|
Find Shakes O'Breen at Faldir's Cove in Arathi Highlands.
|
Shakes O'Breen
|
Of all the places to end up across Azeroth, I'm stuck here in Grom'gol. With the marauding wildlife, the caravan raids, and the constant threat of troll attacks, I'm surprised I've survived for this long. Could be worse, I suppose. At least here in Grom'gol we have walls and guards. There's a group of hunters up north that set up camp right in the middle of the jungle! I see people heading there all the time. If you're looking for trouble, feel free to head up there. I'll stick with my Grom'gol.
|
Report to Barnil Stonepot at Nesingwary's Expedition in Northern Stranglethorn.
|
The Hunt
|
Hellscream expects an armada of ships for his invasion, but the docks here are weeks behind schedule. Costs are rampant and quality is poor. Corruption is the problem! And I need you to root it out. The Foebreaker, a warship berthed at the northwest pier, should have been outfitted days ago. Something reeks. Go there and oversee the construction yourself. Find out who's disrupting our naval preparations and deal with them!
|
Investigate the Hull of the Foebreaker.
|
Ready the Navy
|
I understand you may be headed to Zul'Kunda soon. While you are there, I have a small task for you. The trolls are outgrowing Stranglethorn. The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region. It is time we restored that balance. Zul'Kunda is the Bloodscalp capital. Inside you will find the most high-ranking Bloodscalps. Reduce their numbers, then return to me.
|
Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.
|
Population Con-Troll
|
We've lost more than a couple scouts trying to find out what exactly Razlo Crushcog plans to do with all those mechano-tanks his irradiated technicians are repairing. We can't afford to take it slowly anymore. We must act before Crushcog turns his followers and his weapons on us. This techno-grenade packs enough explosive power to destroy the mechano-tanks and deny Crushcog their use. Take it north with you along the road to Crushcog's Arsenal and take out those tanks!
|
Use the Techno-Grenade to destroy 5 Repaired Mechano-Tanks at Crushcog's Arsenal.
|
No Tanks!
|
Track down a Bilgewater Foreman somewhere in Bilgewater Harbor and knock him around a little.
|
Beating the Market
|
|
You didn't think I was a friend, did you? Ah, ha ha haaaa! You've served your purpose. I've returned to the realm of the living, and it's all thanks to you. So, instead of killing you, I'm going to make you a deal instead. Give me the raptor. You must already know that she's no normal raptor, and I need a replacement for Ohgan. Do it, or both you and the witch doctor will taste my rage.
|
Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in Grom'gol Base Camp.
|
Bloodlord Mandokir
|
I have my body, thanks to you, your raptor, and Gan'zulah. Now, if I remember correctly, you and your witch doctor friend will need some mojo to complete this ritual. The Bloodscalps keep mojo in Zul'Kunda, but it is weak. Your Darkspears' mojo will not work either. No... you want to take from the Skullsplitter trolls, across the river to the east. Hurry back. I will be watching...
|
Obtain 6 Skullsplitter Mojos from Skullsplitter trolls in the Ziata'jai Ruins and the Balia'mah Ruins.
|
Skullsplitter Mojo
|
Our old enemy, Thermaplugg, is doing his best to keep us from rebuilding and finishing our reclamation of Gnomeregan. He's sent one of his most loyal henchmen, Razlo Crushcog, and a force of irradiated gnomes to harry us. They've taken over an old arsenal up the road to the north, and Crushcog's technicians are repairing those weapons. We have to stop them before they're able to get those mechano-tanks back online. Go to Crushcog's Arsenal and eliminate as many of the technicians as you can.
|
Kill 8 of Crushcog's Minions at Crushcog's Arsenal. You may kill Irradiated Technicians or Crushcog's Battle Suits.
|
Crushcog's Minions
|
My! Dat was unexpected. Diamant ain't far at all. When I reached out ta him, he spoke back wit me and told me where we could be finin' him. Head towards tha northeastern edge of the Jagged Wastes - Diamant will be expectin' ya. , be careful. It may be unlike an earth bein' to lay an ambush, but it was unlike dem to siege the temple in da first place.
|
Find Diamant the Patient at the northeast edge of the Jagged Wastes.
|
Rocky Relations
|
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