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All able-bodied members of the Horde are hereby ordered to report to Commander Thorak at Bladefist Bay in Durotar. Now, more than ever, your help is needed in battling our most hated enemy, the Alliance! To reach Bladefist Bay you must travel south through the main gates of Orgrimmar and enter Durotar. From there, follow the path east to the coast. Thorak will be standing at his post near the docks. Onward! Destiny calls!
Report to Commander Thorak at Bladefist Bay in Durotar.
Warchief's Command: Vashj'ir!
All able-bodied members of the Horde are hereby ordered to report to Emissary Windsong at Nighthaven in Moonglade. Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! Speak with Cenarion Emissary Blackhoof to gain entry into Moonglade. Blackhoof is located at the tauren district in the Valley of Wisdom in Orgrimmar. Onward! Destiny calls!
Speak to Cenarion Emissary Blackhoof to secure transportation to Moonglade.
Warchief's Command: Mount Hyjal!
The Earthcaller's initiate, Goldmine, has need of you. I think that they're ready for you to help them with whatever's down in that mine.
Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.
Back to the Elementium Depths
Bring the Ancient Elven Etching to Elendri Goldenbrow. You should find her with the Horde Nespirah Survivors.
Piece of the Past
Deathwing made quite a mess when he passed through these parts. If it weren't for me, he'd probably still be here, layin' waste to all the good people of the Badlands. What, you don't believe me? Fine, let me tell you the whole story.
Listen to Theldurin's tale.
The Day that Deathwing Came
Not only was Theldurin's story wrong, it was boring, unimaginitive, and slow. I'll tell you how things really happened on that day.
Listen to Lucien Tosselwrench's version of the story.
The Day that Deathwing Came: The Real Story
Bring the Ancient Elven Etching to Levia Dreamwalker. You should find her with the Alliance Nespirah Survivors.
Piece of the Past
The Earthcaller has a goblin initiate? Goldmine is his name? He has need of you. I think that they're ready for you to do their dirty work with whatever's down in that mine.
Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.
Back to the Elementium Depths
You have done well, but more remains to be done. Before moving on from this place, let us be sure that we leave it in disarray. Find the one who leads these naga and repay him for his misdeeds.
Erunak Stonespeaker wants you to slay Warden Azjakir at The Clutch.
The Warden's Time
The chest below unlocks with a loud click as you insert the two stones into the plaque. Obtain the scepter and bring it back to General Ammantep.
Obtain the Scepter of Orsis from the Sacred Receptacle.
The Scepter of Orsis
Hieroglyphs depicting a chained Tol'vir mark the southeastern corner of the map. Perhaps Tahet was brought there when he was imprisoned.
Go to the Neferset Prison Camp and find the whereabouts of Tahet.
Neferset Prison
These two have no idea how to tell a story. Theldurin's story was too short, and Lucien's tale was a little too tall, if you catch my drift. Also, neither of their stories had hot babes in them. Sit back. I'll tell you what really happened that day.
Listen to Martek the Exiled's version of the story.
The Day that Deathwing Came: What Really Happened
As you place the statue in its place, several other stone statues appear in the room. One more ruby-colored statue also appears, in a small enclosure on the far end of the room. You hear a voice: "The Sentinel watches. The Sentinel protects. The Sentinel's vision never falters." That red statue on the other side of the room looks important. Perhaps you should try to connect the two red statues?
Complete the Sentinel's Game by connecting the two red statues.
The Sentinel's Game
My brethren are being butchered here. It's as I thought. I must ask your help further before I enter. In the passageway outside this room, the hallway proceeds left and right. To the right, it goes down to the Chamber of Blood. Here the Atal'ai perform their dark rituals. They have expected and prepared for my kind for years, but not for you. Enter the Chamber of Blood and slay the Priestess Udum'bra. She is one of three foul presences here that must be vanquished before I may enter.
Slay Priestess Udum'bra in the Chamber of Blood.
Step One: The Priestess
I will need you to enter the temple first. I can join you once a path is secure, but I dare not enter blindly. Turned against my kind, I would be a vicious enemy. You can start by descending the stairs behind me. Then, swim through the flooded depths of the Broken Hall. Once there, follow the passageway to the right to find the Hall of Masks. Beware of any temple guards. Once you have found the Hall of Masks, I will contact you through the Oathstone.
Journey through the antechambers of the temple to the Hall of Masks.
Legends of the Sunken Temple
Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her. You need to take the Elementium Axe and free her from her bonds before they do.
Use the Elementium Axe to break the chains enslaving Lirastrasza.
Dragon, Unchained
Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her. I need you to take the Elementium Axe and free her from her bonds.
Use the Elementium Axe to break the chains enslaving Lirastrasza.
Dragon, Unchained
Look at that. Lirastrasza's destroying them! There are still drakes that she's downing that need finishing off. We don't want the stinking Twilight healers to get them back up into the air. Time for a little Coup de Grace.
Deliver a Coup de Grace on 5 Twilight Skyterrors.
Coup de Grace
, I require your assistance immediately! I am Zaetar, son of Cenarius, and I am trapped here after an unfortunate series of events! Before saving me is an option, you must help me clean out the corruption that runs so rampant through Maraudon. Lord Vyletongue is the satyr ruler of the purple crystal caverns. He is an insidious agent of the Burning Legion and his continued presence can only lead to chaos and death. He can live no longer!
Kill Lord Vyletongue.
Corruption in Maraudon
Look at that. Lirastrasza's destroying them! There are drakes that she's downing that need finishing off. Wouldn't want the Twilight's healers to get them back up into the air. Time for a little Coup de Grace.
Deliver a Coup de Grace on 5 Twilight Skyterrors.
Coup de Grace
Princess Theradras, my former mate, has used her enormous power to corrupt the very nature of Maraudon. Even now her creations run rampant here, and I fear that they may soon escape into the open world to sow the seeds of death and destruction. , venture forth and kill Noxxion and Razorlash. They are two of her most powerful minions and their deaths would cause the callous Princess much deserved grief and suffering of her own. Then, perhaps, you can help free my spirit from her grasp.
Kill Noxxion and Razorlash.
Servants of Theradras
That's one tough shark! You determine that it's in everyone's best interest to try and distract Budd and hope his attention never returns to Gnaws and this Skeletal Reef. Perhaps the teeth of the beast will prove captivating enough...
Collect 5 of Gnaws' teeth from the Skeletal Reef.
Shark Weak
The Twilight cowards have captured and killed many red dragons, but one's still breathing. Do you remember Lirastrasza? She's chained nearby and we're going to free her. But first, we need something sharp enough to cut her free. There's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south. He has a purely-wrought Elementium axe. I wonder if that's Cho'gall's "ultimate" weapon?
Obtain the Elementium Axe.
The Elementium Axe
I'm afraid the rest of the Steamwheedle here are gone. All the young ones at the camp to the east were lost when the murlocs came. Yes, there's always been murlocs on these shores... but not in these numbers. They came in droves from the sea at night, howling and frothing, swarming up onto the land to attack! We can't have them still running around, now can we? Would you put an old goblin at ease and go beat some of them back into the water?
Slay 12 Marshfin Murlocs.
Marshfin Madness
The trolls that lurk within this temple have done grievous harm to my kind. We were sent here to guard this place, and were instead used to unleash the terrible powers within. I must beg you for the help only a mortal can give. You can be my hand within the temple; should I enter by myself, I risk being turned against my brothers as well. We shall make a pact. If you wish to help, first gather Atal'ai artifacts from the waters around the temple, and return them to me.
Collect 5 Atal'ai Artifacts from the Pool of Tears surrounding the Temple of Atal'Hakkar.
Pool of Tears
Do not be alarmed, young . I am Zaetar, son of Cenarius, and I come to you for your assistance. Long ago, I made the mistake of mating with Princess Theradras, a powerful earth elemental aligned with the Old Gods. Our children, the centuar Kahns, turned on me upon birth and slew me mercilessly. Now, Theradras' taint runs deep and threatens far more than just Maraudon. Come slay her and free my spirit so that we may restore Desolace to a place of verdant life and promise, as Cenarius would want.
Kill Princess Theradras.
Princess Theradras
The Twilight cowards have captured and killed too many red dragons, but one yet lives. Do you remember Lirastrasza? She's shackled nearby and we're going to free her. But first, we need something sharp enough to cut through her chains. There's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south. He has a purely-wrought Elementium axe. I wonder if that's Cho'gall's "ultimate" weapon?
Obtain the Elementium Axe.
The Elementium Axe
There are three candidates for Ascendancy that need killing: Dame Alys Finnsson, Master Klem, and Mia the Rose. I want you to serve as a distraction. When the time is right, I'll step in to finish them off from behind. Just make sure that whatever you do, you don't underestimate them. Each of those lunatics got to where they are by being ruthless and very good at what they do.
Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.
Distract Them for Me
You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger. A true warden keeps his gaze INWARD, always focused on protecting his quarry." Perhaps this is a riddle of some sort?
Complete the Warden's Game by teleporting the Warden's Pawns into inward-facing positions.
The Warden's Game
There are three candidates for Ascendancy that we need to eliminate: Dame Alys Finnsson, Master Klem, and Mia the Rose. I'd like for you to serve as my distraction. When the time is right, I'll step in and finish them off from behind. Whatever you do, do not underestimate them. Each got to where they are by being ruthless and very good at what they do.
Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.
Distract Them for Me
, the stronghold at Bloodgulch is the heart of the Dragonmaw empire in the Highlands. It is just up the river. Narkrall Rakeclaw is using his considerable power to amass a wing of drake-riders there. For the Dragonmaw to succeed, Bloodgulch must succeed. Go to Narkrall and make sure it is so.
Report to Narkrall Rakeclaw at Bloodgulch in the Twilight Highlands.
Narkrall, the Drake-Tamer
What an accomplishment, felling a mighty sea giant! The new residents of Smuggler's Hole will feel considerably safer knowing this monster is no longer loitering outside their haven.
Bring Gnash's Head to Samir in Smuggler's Hole.
An Opened Can of Whoop Gnash
Find a resident in Orgimmar to accept your forged documents.
Find a resident of Orgimmar to accept your Forged Documents.
Forged Documents
So long as Hakkar roams free, no mage will be safe. Millificent Manastorm created a vessel that siphons the essence of a mage, binding their magic to the object. It was created to be a weapon, but we can use it as bait. If I channel my essence into the vessel, it will become an object of pure magic. Upon capture, Millificent shattered the vessel, allowing it to fall into the hands of our enemies. Find the pieces and return them to me. Together we can set a trap Hakkar won't be able to resist!
Interact with the Scouting Map and complete "The Missing Vessel" missions to collect Shattered Vessel Fragments.
The Missing Vessel
, we have all gathered here to honor you for your leadership, successes, and sacrifices.
Listen as you are honored by the Illidari and the Servants of Illidan.
I Am the Slayer!
Assist the Kirin Tor of Dalaran by completing 3 world quests.
Complete 3 Kirin Tor world quests.
The Kirin Tor of Dalaran
The true goal in Uldaman is to obtain the Discs of Norgannon. These platinum discs could grant our order unbelievable power. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine. The only problem in obtaining them is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for The Reliquary.
Defeat Archaedas.
Archaedas, The Ancient Stone Watcher
I saw the strangest commotion coming through town the other day. A horse-drawn cart, loaded with crates and chests, a worgen woman at the reins, a blood elf by her side, and a dwarven paladin running behind, yelling some of the most creative obscenities I've heard in quite some time. They looked like they were headed to Eastern Plaguelands, though I'd imagine they can't be far past the Thondroril River by now. I wonder what they were up to?
Find a worgen woman at the Thondroril River in Eastern Plaguelands.
Into the Woods
Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about! I've had it with their men getting in the way of our work here! The Reliquary is the only group authorized to handle the artifacts throughout Uldaman! Go to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!
Kill Galgann Firehammer.
Behind Closed Doors
My sources at the Menders' Stead have informed me that we will be having some visitors soon. A group of paladins - led by a worgen tradeswoman, of all things - will be arriving here shortly. I look forward to meeting them. Particularly one of them. Would you mind stopping in and checking in on them? I can't say for sure, but by the time you get there, they should just be crossing the Thondroril River, far to the west.
Find a worgen woman at the Thondroril River in Eastern Plaguelands.
Visitors
G'day. The name's Rendel. Seems ol' Moanah and I got here in the nick of time, eh? Erunak wasn't kiddin' when he said it was life or death! So... in our rush ta git over here, we left a little unfinished business off to the east a ways. A little lady was near death herself. We had no choice but ta leave her by a little air vent when we came here to yer rescue. How bout yeh git over and help her while there's still time?
Speak to Adarrah in the Kelp'thar Forest.
Good Deed Left Undone
The centerpieces of this treasure chamber are four huge platinum discs, each adorned with numerous sigils of an unknown origin. Touching them makes your hand tingle. Just after touching the discs, the visage of a large stone watcher springs forth. "Salutations. I am a keeper of knowledge. The Creators' synthesis of the Earthen has been chronicled and stored here for this world in the Discs of Norgannon." You have uncovered a wealth of previously undiscovered worldly lore!
Speak with stone watcher and learn what ancient lore it keeps. Then, tell Lead Prospector Durdin what you found out!
The Platinum Discs
Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about! I've had it with their men getting in the way of our work here! The Explorers' League is the only group authorized to handle the artifacts throughout Uldaman! Go to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!
Kill Galgann Firehammer.
Behind Closed Doors
Find a resident in Stormwind City to accept your forged documents.
Find a resident of Stormwind City to accept your Forged Documents.
Forged Documents
Nevin has just sent word that he and his men are making their way to the surface. He'll be waiting for you in the building that S.A.F.E. has established as its headquarters. See Torben Zapblast over there? Talk to him when you're ready to head to the surface and he'll arrange to have you transported up there. It's been a pleasure meeting you, and I'm honored to have played a small role in helping you escape from Gnomeregan to start your life on the surface.
Speak to Torben Zapblast to get teleported to the surface and report to Nevin Twistwrench.
To the Surface
The true goal in Uldaman is to obtain the Discs of Norgannon. The secrets on these discs could change everything about how we view our world. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine. The problem is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for the Explorers' League!
Defeat Archaedas.
Archaedas, The Ancient Stone Watcher
The Makers built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something. I fear that one of the Old Gods is responsible for this, and you're going to help me see if that's the case! Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.
Obtain the Obsidian Power Core and the Titan Power Core.
It's What's Inside That Counts
The Titans built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something. I suspect that one of the Old Gods is responsible for this, and you're going to help me see if that is indeed true. Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.
Obtain the Obsidian Power Core and the Titan Power Core.
We Require More Minerals
In the Map Chamber there is a locked door which I believe leads to the legendary Chamber of Khaz'mul. We do not yet know what artifacts wait inside it. What we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to progress any further into this place.
Defeat Ironaya.
The Chamber of Khaz'mul
If we don't do something quick, neither Nevin nor the survivors will make it out of here alive. I'm going to give you my squad's emergency teleport beacon. We still have enough strength and ammunition to fight our way out of here, but those survivors are in no condition to make a run for it. Use the beacon on survivors to arrange for them to be teleported out of here to the safe area my men have set up. Once you've done that, report back to me and we'll make arrangements to get you out of here.
Use the Teleport Beacon to teleport 6 Survivors to safety.
See to the Survivors
In the Map Chamber there is a door which leads to the legendary Chamber of Khaz'mul. Who knows what secrets could be hidden inside! What we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to unlock the secrets of Uldaman!
Defeat Ironaya.
The Chamber of Khaz'mul
My three sisters from that tree hung,The crimes accused there was not one,The youngest sister did escape,As the noose looped around their nape,Old Ravencrest is the one to blame,This curse for you to lift our shame.
Drink from the hag's cauldron to accept her curse. Then you will be able to defeat her sister's restless spirit.
Under the Crooked Tree
My name is Nevin Twistwrench and I'm the commander of the Survivor Assistance Facilitation Expedition, or S.A.F.E. I don't know how you managed to survive the radiation down here, but most of the others haven't fared so well. My team is rounding up the survivors, but the radiation-addled leper gnomes are too numerous for us to hold back much longer. They've lost their minds! If you're still strong enough to wield a weapon or cast a spell, would you help us clear out some of these leper gnomes?
Kill 6 Crazed Leper Gnomes.
Pinned Down
Sounds simple? Make nice with Shadow Council friend must... for now. Help with ritual enough to gain trust, then turn tables! Council made portal device to Tol Barad here. Go, help Shadow Council find Eye of Dalaran, earn spot in big ritual! Then steal Scepter! Calydus will try to keep eye on friend when possible.
Take the portal to Tol Barad and help find the Eye of Dalaran.
An Eye for a Scepter
Yes I do have Amaranthine Hops, but they took me quite some time to gather. I cannot part with them easily. However, I'd be willing to trade them for Stonehide Leather. If you come upon any, bring it to me and we can make a trade.
Obtain 20 Stonehide Leather.
Making A Trade
It looks like all that's left to do is to place the orbs on the pedestals at each corner of this mechanism. We appear to have stumbled upon what may be the most important find in modern history. Well, go ahead. We'd have never made this discovery without you.
Use the Orbs of the Stars near the mechanism in the Chamber of the Stars.
Do the Honors
Listen. It's not that I don't appreciate the rescue and all, but this is a dire situation. You have to pay better attention out there! I was watching, and you passed right over a busted alliance crate. There's bound to be something in there that could help me and my boys. How about you get out there and take a look-see, hrm?
Nazgrim wants you to see what lies in the broken Alliance crate north of The Immortal Coil.
Pay Attention!
Now that you have gathered all of the Wave cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Tsunami Deck to the Darkmoon Faire when it comes to town.
Darkmoon Tsunami Deck
Now that you have gathered all of the Wind cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Hurricane Deck to the Darkmoon Faire when it comes to town.
Darkmoon Hurricane Deck
Now that you have gathered all of the Stone cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Earthquake Deck to the Darkmoon Faire when it comes to town.
Darkmoon Earthquake Deck
Now that you have gathered all of the Ember cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Volcanic Deck to the Darkmoon Faire when it comes to town.
Darkmoon Volcanic Deck
You there! Yes, you! You want a good word put in with the Trade Baron? Give me a hand! I heard you're the one that got all those makrura tails. They're wonderful, but not enough for proper swamp food. I need drumsticks for my gumbo! There's plenty of swampstriders just outside town in the Sorrowmurk. I want the biggest drumsticks you can find!
Collect 9 Jumbo Swampstrider Drumsticks from Swampstriders.
Tastes Like Strider
Look, if there's one thing I know, it's elementals. I've been able to really gain an appreciation for how they feel. Let me tell you, they don't appreciate being enslaved one bit! So, what I'm saying here is that if you were to free the enslaved elementals, I'm sure that not only would they show their gratitude, they'd also likely turn on their masters. Sounds like a win-win to me.
Free 10 Enslaved elementals by slaying them at the Twilight Citadel.
Unbinding
My arch-nemesis, Lord Cannon, has foolishly decided to throw his allegiance to the Twilight's Hammer. In the past, we've coexisted with a shaky truce, but his change of heart leaves me little choice but to put an end to him. Or, I should say, if you want the information that you seek from the dead dwarf, you're going to kill Lord Cannon for me. Seek him at Cannon's Inferno to the southeast.
Slay Lord Cannon.
Fire the Cannon
My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services. I hate to say it, but we need help. There's an Earthen Ring woman, a draenei named Earthcaller Yevaa. She and her pet goblin are southwest at the Elementium mine. They need help with shutting down the elemental portals around here. In exchange, she can help us with our problem.
Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.
Help from the Earthcaller
The Stagalbog east of town is swarming with crocolisks. Swarming, you hear me? I've sold every bit of crocolisk you could imagine. Crocolisk hides, teeth, tails, tongues, eyes, you name it. My point is, they ain't sellin' anymore. There's too many crocs! We're over-supplied and under-demanded. So since they're of no use to me, and they occasionally eat my guests, I need you to just kill the suckers. Do me the favor, eh? I'll be here negotiatin' things with your people.
Slay 8 Sawtooth Crocolisks.
Croc-Out
I used to be the caretaker of the Earthen Ring's portals here. But while we were away helping to save Deepholm, the Twilight's Hammer moved in and corrupted the area. They're using powerful ascendants to guard our portals. That's where they've made a critical error. I want you to go to the portals and use the controllers to overload them. This will unleash all of the portal's energy, debilitating the ascendant. Slay it.
Slay Debilitated Apexar, Debilitated Aetheron, and Debilitated Edemantus.
Portal Overload
I have no knowledge of any artifact that Cho'gall is crafting, but I think I know one that can help. Countess Verrall is the ancient spirit of Loch Verrall to the north. She has no love for the Twilight's Hammer, who have polluted her waters. Seek her for the wisdom that you seek.
Speak with Countess Verrall at Loch Verrall in the Twilight Highlands.
Spirit of the Loch
Even I get hunted. But that's part of the fun of hiding amongst the sheep. The Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice for a group of dead guys. They're made from the souls of only the most skilled killers. Do me a favor? Hunt them down. They wear their souls in pendants about their necks. Bring them back to me. Souls optional.
Collect 5 Dark Assassin Pendants.
Dark Assassins
There's nothing worse than a self-hating Twilight's Hammer cultist. Nothing! These idiots actually want to bring about the end of the world. That marks them for extinction in my book. Between the citadel veterans, the corrupted elementalists, and the twilight vindicators, you should have no shortage of targets. I could care less how you choose to kill them.
Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.
Bring the Hammer Down
No foray into the field would be complete without a good old-fashioned take-the-bad-guys-out kind of mission. Between the citadel veterans, the corrupted elementalists, and the twilight vindicators, I'm sure you'll have plenty of targets. How you choose to kill them is up to you.
Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.
Bring the Hammer Down
They already left to hunt down the ettin that lead the attack on Dunwald. I asked them to at least give ya a chance to catch up, but I'm not sure waitin's in their blood. They made off towards the town square, in the center of the ruins. You should go join'm before ya miss out on all the fun.
Speak to Flynn Dunwald and aid the Dunwald brothers in killing Darunga.
Doing It Like a Dunwald
My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services. We need help. There's an Earthen Ring woman, Earthcaller Yevaa, southwest at the Elementium mine. She and her goblin initiate need help with the shutting down the elemental portals hereabouts. I'm thinking that in exchange, she can help us with our problem.
Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.
Help from the Earthcaller
Even I get hunted. I suppose that's what I get for hiding amongst the sheep. The Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice bunch of guys. Dead now. They're made from the souls of the most skilled killers. Want to do me a favor? Hunt them down. Bring back their soul pendants.
Collect 5 Dark Assassin Pendants.
Dark Assassins
Ya should find Keely. She'll be eager for word.
Speak to Keely Dunwald at the Dunwald Holdout.
Home Again
Fine, fine. You want a piece of the action? You can join in. Let me know when you're ready ta go.
Accompany Cayden Dunwald through the somewhat obvious ambush.
Once More Into The Fire
Hey bud. Seeing as how you're so friendly and great and all, think you might do a dwarf a favor? These are Dunwald ruins... there's SURE to be more stock in some of these buildings. If you come upon more ale, bring it my way, will ya? A good dwarf can never have enough! I'm thinkin' I'll find my way back to Keely, so ya might have to hunt me down, but I'll try'n make it worth it to ya.
Collect 6 Barrels of Wildhammer Ale.
A Steady Supply
Eoin's one of the twins. He's got a penchant for the drink. You'll likely be findin' him over by the old well - the ale stores were in a building there. Mind making him to pay his worrying sister a visit? Shouldn't take much convincin' if you can get to the ale first.
Find Eoin Dunwald.
Eoin Dunwald
Cayden's the other twin. He's got a thirst too, but not for ale. I'm sure he's been havin' a grand time of it since the Twilight came to our doorstep. Gettin' some of that aggression out of his system mayhaps. I'm thinkin' the best place to go lookin for him is at market row, by the old smithy. He used ta hang out there anyway, but since that place is swarmin' with the most Twilight, he's probably got all the more reason to be callin' it home now. Bring'm back for me. In one piece would be nice.
Find Cayden Dunwald.
Cayden Dunwald
I lost me gryphon. Beak! Where are you Beak?! Wanna help me find him? I know he's in da hovel. He hasta be. Beak?! Wheres are ya? I hope he's okay.
Help Donnelly find Beak in Dunwald Hovel.
Finding Beak
So you be lookin' to find us, and I be lookin' to find me brothers. It sounds to me like we got some common ground in there abouts. Donnelly's our eldest, and while his size shows it, his wits might not. He's usually up in the northern ruins - in the hovel. Do ya think you might go lookin' for him for me? It'd be a right comfort if I knew he were safe.
Find Donnelly Dunwald.
Donnelly Dunwald
Hey there. I'm sure Keely's got you worrying about our brothers, but they can take care of themselves. They'll find their way back here one way or another. Maybe you can do me a favor while you're out meeting the family... Dunwald territory is still infested with Twilight's Hammer and their servants. I'd appreciate it if you could remind them that they're not welcome.
Kill 20 Twilight's Hammer in Dunwald territory.
While Meeting The Family
The Twilight's Hammer were damn thorough when they sacked our town. Me and me brothers may well be the only ones that held'm back. I gotta be sure though. As you're siftin' through the ruins, keep an eye out for the bodies of me kinsmen. I wanna know if dere were any survivors... or if it seems like some might have gotten away.
Search for the bodies of 12 Dunwald Victims.
Sifting Through The Wreckage
As I understand it, you're to be looking to bring the Wildhammer clans together with the Alliance for war. Not sure you know what you're gettin' into. Anyway, if it's battle you're preparin' for, there's definitely one family you want by your side. Head southwest, to the opposite side of the Crucible of Carnage, and there you'll find Clan Dunwald's ruins. They're rightly ravaged, but that's not likely to be stoppin' the Dunwalds. It's just a matter of findin' them.
Look for Dunwald family survivors in the Dunwald Ruins.
Dunwalds Don't Die
Look, buddy. Either you're here to help me find some drink, or you're in the way. Why don't ya go down to the old storehouse and look downstairs. I had a mighty suspicion that ol' bookkeeper up in there was sneaking sips between pages. I bet he has a keg in his basement! If ya find anything, come straight back to me! No dallyin'... this is urgent!
Check the cellar Eoin Dunwald mentioned for a keg.
Anything But Water
That's a blow to our efforts. Damn Cho'gall! It's a good thing that the squad commander told you where to find Master Shaw.
Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.
Just You and Mathias
That's a heavy blow to our efforts. Damn that Cho'gall! It's a good thing that the squad commander told you where to find Garona.
Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.
Just You and Garona
The Kor'kron are all dead. Time to find Garona Halforcen. Good thing the squad commander told you where she would be.
Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.
Just You and Garona
Very powerful, but difficult to acquire. Scepter is in the hands of Gul'dan. We must find out his plans, get close. Calydus know Gul'dan planning major operation. He has sent out a call to arms to all Shadow Council to help with big ritual. One such group at Caer Darrow, talking to the necromancers there. You should go, find out about plan.
Go to Caer Darrow in Western Plaguelands and find out about the Shadow Council ritual.
Finding the Scepter
The SI:7 are all dead. Time to find Master Mathias Shaw. Good thing the squad commander told you where he would be.
Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.
Just You and Mathias
Now it is time to capture the essence of the avatar of Hakkar. Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg's power to stir the dead god. He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar's spirit. When all the flames go out, the avatar of Hakkar will enter our world. Defeat him, and place his essence within the egg of Hakkar.
Bring the Filled Egg of Hakkar to Yeh'kinya in Tanaris.
The God Hakkar
You've been down here in Gnomeregan for a long time, and it's amazing that you've survived and kept your wits so long! We need to get you out. Before we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process. Just head into the next room and board the Sanitron 500. It will do the rest! It shouldn't even hurt... much. When you're all done, check in with Technician Braggle and he'll make sure you get some suitable gear.
Board the Sanitron 500 to begin the decontamination process.
Decontamination
Getting Vizier Tanotep to go against my brother's wishes is going to be extremely difficult. His very position is based on enforcing the will of Phaoris. I've had little luck making the case for open war against Neferset. Nevertheless you must speak to him. Perhaps he will listen to an outsider's perspective. You will find the Vizier at the Akhenet Fields on official business.
Speak to Vizier Tanotep at the Akhenet Fields in Uldum.
The Vizier's Vote
If we're to pass a resolution for war, the high council's vote needs to be unanimous. I'm certain High Commander Kamses will give us his vote once he hears about what happened at Orsis. Please speak to him in Ramkahen and make sure that's the case. I must make preparations in case our plan fails.
Speak to High Commander Kamses at the Ramkahen Legion Outpost in Uldum.
The High Commander's Vote
Hakkar... The mere mention of The Soulflayer's name will send many running. In the Sanctum of the Fallen God the Atal'ai have recovered a significant portion of his skeleton and seek to restore him to life. Already his children have begun to show up in the area. Place this egg in that sanctum, and it will force his summoning prematurely. , do not hesitate. Strike once his avatar appears!
Kill the Avatar of Hakkar.
The Blood God Hakkar
High Priest Amet's vote is the only one that is completely outside of our control. He will vote as his divinations tell him and nothing we do will dissuade him. I figure that gives us even odds either way. The only problem we face is that his clairvoyance has failed him ever since the barriers around Uldum fell. He will not cast a vote unless he regains power over his divinations. Take the stairs at either side of the Vir'naal Dam and Speak to him to see what you can do to help.
Speak to High Priest Amet inside the Vir'naal Dam in Uldum.
The High Priest's Vote
I have devoted my life to serving the King. That service is unrivaled in importance by anything... with one exception: my son. Tahet was captured by Neferset sentries. They claim my son was trespassing upon their territory. Phaoris is attempting to negotiate his release... but I fear for the worst. If you were to find Tahet, I would pledge my vote to you. I do not know where they take the prisoners, but I've seen the guards consult maps to guide them through the thick vegetation.
Obtain the Vir'Naal Delta Map from a Neferset Guard.
Tanotep's Son
The undead are here! The Forsaken! They've been moving closer and closer, but to launch an all-out attack on us... those horrid abominations! The young draenei I was charged with have trained with the Highvale elves in combat. They are not defenseless, but they need help! Please, assist them! Drive back the Forsaken!
Slay 16 Deathstalker Invaders at Quel'Danil Lodge.
In Defense of Quel'Danil
Hurry. We must speak to my brother, the king. He is bent on averting war with Al'Akir and the Neferset. He has foolish hopes that there is a diplomatic solution to this problem. Maybe once he hears what occurred here he will see reason.
Speak to King Phaoris at Ramkahen in Uldum.
Send Word to Phaoris
Aww, that was nothin', really. Those statues were teetering as it was - just needed a little push is all. How about you go and sort through that rubble? I've got a feeling we're close to getting this all sorted out.
Collect the Orb of the Morning Star, the Orb of the Evening Star, Orb of the North Star and the Orb of the Shooting Star.
After the Fall