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Iain, my second in command, bore the body of one of our fallen heroes to the cathedral to the west. He's the man I've put in charge of reforming a wing of gryphon riders from whatever scattered forces he can find. I would like you to help him. I should impress upon you the urgency of this task. We will not be able to hold here forever; the Twilight's Hammer or the Dragonmaw orcs will eventually overwhelm us. Putting together an active gryphon wing may be our only hope for surviving these conflicts.
Speak to Iain Firebeard at the Firebeard Cemetery.
Honorable Bearing
You're the new face that's meant to be helping Keegan out I take it? Pleasure to meet you. Maybe you can lend a favor or two more to the troubled Wildhammer that have made refuge here. We were all forced to retreat to this building quickly, and some of us left behind things of great value in our destroyed homes nearby. Would you mind bringing them back after you go out there? You would bring happiness to some very troubled souls.
Find and return Meara's Dried Roses, Parlan's Ivory Hammer, and Aprika's Doll.
Small Comforts
If we're going to pull a full gryphon wing back together, we're going to need to move fast to gather the survivors before they leave or get picked off. I've got a bead on a few groups of riders that stuck together. I'm leavin' to find the Thundermar riders and the Moore riders shortly. The Mullans were heading up west to the Crucible of Carnage last I saw. Go see if you can convince Duglas Mullan to join up with Keegan - he should owe him a favor or three.
Speak to Duglas Mullan at the Crucible of Carnage.
Clan Mullan
The note you found can only mean one thing. The warchief's proclamation was too late; they already have infiltrators at work in the city. This note contains instructions and locations for cultists to meet, but it doesn't say what they're doing. Our enemies have grown smarter. It's going to be tough to track down all of them, but we have to get as many as we can. Use these cuffs to arrest the infiltrators and then deliver them to Warden Gartok Ragefist at the Ring of Valor in the Valley of Honor.
Use the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Gartok Ragefist at the Ring of Valor in Orgrimmar's Valley of Honor. After you've returned with your prisoners, question the Detained Cultist.
Arrest the Infiltrators
My men recently discovered a group of cultists attempting to sneak into the city. The flow of traffic into Orgrimmar has come to a halt. The Warchief has decreed that all visitors must be searched before they can enter the gates. Take this copy of his proclamation and read it to the people assembled at the front gates, then assist the guards there in searching those who wish to enter.
Go to the front gates of Orgrimmar, read the Warchief's Proclamation and search 5 Orgrimmar Citizens. Keep anything suspicious that you find.
Show Me Your Papers
I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually. They're split into shifts: one hour of rest for every hour on the line. Best I can get'm with the men we have. If you want to be helpin', pick a line and take up a shift. Give some of my boys a welcome breather. Report back in once you've killed several of the elementals.
Kill 8 Subjugated Firestarters.
Welcome Relief
Take my Water of Life and pass it into the corpse of the drowned dwarf. He was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know. Then take your information and be gone from my demesne.
Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.
Water of Life
The cultists seem assured of their victory, although we have captured many of them. We must find out more about the ritual mentioned by the cultist you questioned. These rituals must be the core of their plans to attack Orgrimmar. Take one of the robes from the arrested cultists; it's not like they're going to need them anymore. Put it on and go back to the cultist outpost at the Jaggedswine Farm in Durotar and see what you can learn about these rituals and their place in the cult's plans.
Put on your Recruit's Robe, go to the Jaggedswine Farm and get the Book of Incantations from Overseer Jintak. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
Back Under Cover
The battle's proceeding just the way I wanted it. With their warriors nearly exhausted, I've sent in our cavalry. What I wasn't expecting was ogres. Our knights are well matched against the brutes, but they're going to need help. I need you back on the field right away. Few can bring down an ogre on foot, but I think I can count on you. Don't disappoint me.
Slay 6 Stonard Ogres.
Tides of Darkness
We very nearly had this statue stolen from us by one of Bloodwatcher's Reliquary stooges. We managed to catch him in the act, and we've retrieved the statue, but it hasn't really paid off. It appears to be a key of some sort, but I can't find the lock anywhere inside those ruins. You feel like giving it a try?
Find a use for the Sentinel's Pawn within the Tomb of the Watchers in the Badlands.
The Sentinel's Pawn
Once those Reliquary honks got here, we panicked, and we all just started looting indiscriminately. A lot of bad archaeology happened that day. Luckily, Olga happened upon this small jade statue. We thought it to be a key of some sort, but can't figure out what it opens. Maybe you'll have some better luck with it.
Find a use for the Warden's Pawn within the Tomb of the Watchers in the Badlands.
The Warden's Pawn
Now that you're familiar with the ritual, it's time for you to perform it in the city. Dozens of our brethren have already made their way to the ritual sites. I want you to visit the portal ritual sites on the second level of the Drag, in the Valley of Honor near the Hall of the Brave, and near Orgrimmar's west gate. The teams there will have made most of the preparations and all you need to do is read the last part of the incantation from the book. Very soon the city will be consumed in flame.
Disrupt the cultist rituals in the Drag, the Valley of Honor, and near the city's West Gate by reading the incorrect words from the Book of Incantations.
I Said the Words...
Inside the chest, you find a small, circular device, resting upon a cushion. If there are any titan artifacts to be found here in the tomb, this is it. You resolve to bring it back to Dr. Blam.
Bring the Eye of the Watchers to Dr. Hieronymus Blam at Agmond's End in the Badlands.
Return to Blam
I have heard whispers from Suramar City.Recent unrest in the city has prompted the nobles to seek another advisor to fill Elisande's council. Such positions are rarely offered and hotly contested.This is the perfect opportunity and Ly'leth is the perfect candidate. Fate smiles upon our cause!I know she has historically chosen to avoid such politics and maneuvering, but we must now ask her to join the fray.Seek her out at the Waning Crescent and ensure her victory.
Meet Ly'leth Lunastre at the Waning Crescent.
The Perfect Opportunity
You heard a good amount of rumbling happen in the tomb's central chamber. Those two large statues did look awfully suspicious.
Investigate The Warden and The Sentinel.
Ancient Protectors
I've got an idea, but it's a bit of a long shot. Thankfully, long shots happen to be a specialty of mine. North of here, the Explorers' League has uncovered a new set of titan ruins beneath the sands. If there's anything older and wiser than dragons, it's titans. Heck, I've heard rumors that the titans CREATED the dragons. Talk to Lead Prospector Durdin at the camp to the north. He'll have more information than I do about these titans. What did I tell you? It's a long shot.
Speak with Lead Prospector Durdin at Dustwind Dig in the Badlands.
Dustwind Dig
First things first, though. I'm not just going to sit here and tell you everything we've discovered down in those ruins. We've got problems to take care of! Most pressing is those upstart Reliquary hooligans, just on the other side of the tomb. They're makin' off with all of our loot! Don't they know that diggin's dwarf work? Hunt down a few of their "excavators" - more like bandits, if you ask me - and bring some of these precious artifacts back to me. THEN we'll talk titans.
Obtain a Broken Chalice, a Dusty Vase, an Earthen Hieroglyph, and a Trogg Tool.
All's Fair in Love, War, and Archaeology
Thalyssra asks much of me, but our cause is worth the risks.The title of advisor would grant us enormous influence. Information. Access.I could change this rebellion. I could save so many lives.I will need strong endorsement to ascend, though. There are many houses who stand with me by virtue of my family's name. Some are more hesitant.Lady Aurore of House Astravar is the most prominent of these. Seek her out. Offer your aid in my stead.Earn her trust and the rest will follow.
Speak to Lady Aurore.
Either With Us
Welcome to the Black Rook Rumble! Many combatants have entered to prove their might in the Black Rook Arena, and now it is your time.
Speak with David Globerunner and find out how to participate in the Black Rook Rumble.
Time to Rumble!
I'll need some time to analyze these samples, as well as a break from this trogg-shooting duty. Go man one of my turrets and take out as many troggs as you can. I'll be here studying. The turrets have two abilities: a regular shot, as well as an electrical overload, for when too many enemies get close! Heh, heh. Good luck. Oh, and look out for the big, slow troggs. You probably don't want to let them anywhere near you.
Enter a Blam Turret, then survive four waves of trogg attacks.
Troggish Troubles
We've had some good times. I'm really sorry to see you go. But, Garona says she needs you. She said it's urgent! So, you want to grab a drink or something after whatever?
Speak with Garona Halforcen at the Twilight Citadel in the Twilight Highlands.
Garona Needs You
While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south. More important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction. Many Kor'kron died to bring us this information.
Get to the Hammer of Twilight.
The Hammer of Twilight
While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south. More important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction. Many SI:7 died to bring us this information.
Get to the Hammer of Twilight.
The Hammer of Twilight
I can't believe it...they're almost done rebuilding it! We don't have much time. Admiral Ripsnarl, Vanessa's right hand man, is bound to be on board. We'll never get to her if he's still alive to do anything about it. You're going to need to scale the unfinished Juggernaut, find Ripsnarl, and kill him so we can get to Vanessa's private quarters on the top deck. Be careful, the Admiral bears the worgen curse and would take much pleasure in digging his claws into you!
Kill Admiral Ripsnarl.
The Admiral
It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off. Survive and slay Skullcrusher the Mountain!
Survive and then slay Skullcrusher the Mountain.
Skullcrusher the Mountain
We've had some good times. I'm really sorry to see you go. But, Mathias says he needs you. He said it's urgent! So, you want to grab a drink or something after whatever?
Speak with Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.
Mathias Needs You
It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off. Survive and slay Skullcrusher the Mountain!
Survive and then slay Skullcrusher the Mountain.
Skullcrusher the Mountain
He-hello? , are you there? Are you still alive? Hello? Oh good, you're still there! What in the name of Lordareon are they building? It's some sort of mechanized monstrosity! You have to stop them from completing that...that...thing! Throw out the rules, do whatever you have to do to thwart them!
Destroy the Foe Reaper 5000.
The Machination
I just can't get my invention to work! Gah! That's it, I've decided. I'm going to cheat and use magic. What my invention really needs is a solid piston that's thin enough to fit through a narrow copper tube, but strong enough to withstand repeated impact without breaking. The magical rods carried by those ogre magi to the north should work perfectly. From what I can tell, only the instructors carry the strong staves.
Obtain an Instructor's Rod from an Ogre-Mage Instructor at Camp Kosh.
When the Going Gets Tough, Cheat
Now that you're familiar with the ritual, it's time for you to perform it in the city. Dozens of our brethren have already infiltrated the city and made their way to the ritual sites. I want you to visit the portal ritual sites in Stormwind's Dwarven District, Park district, and Cathedral Square. The teams there will have made most of the preparations and all you need to is read the last part of the incantation from the book. Very soon, Stormwind will find itself awash in wind and water.
Disrupt the cultist rituals in the Dwarven District, the Park, and the Cathedral District by reading the incorrect words from the Book of Incantations.
I Said the Words...
The expedition's numbers are extremely large, user . Dealing with them by conventional means would take you an estimated 2,700,136.5 hours. We can make use of a powerful source of energy held within expedition's crawler vehicle. We will need the fusion core's access codes to accomplish this. Mekgineer Twizzleflux has these codes and can be found at the Starwatch Tower to the southeast. I've uploaded jamming frequencies to a scrambler. Use it to temporarily disable Twizzleflux's defenses.
Obtain the Core Access Codes from Twizzleflux the Insane.
Core Access Codes
I have downloaded my program to the fusion core and have complete control over it. I've created a small pocket of air inside to avoid vaporizing user . I will yield control of all movement functions so I can dedicate my cycles to keeping the core stable. Go down the hill and neutralize as many of the expedition members as possible. My analysis reveals you might feel... "guilt" as a result of such high fatality numbers. User , you must be assured that expedition members are without hope.
Obliterate 512 Crazed Gnomes.
Gnomebliteration
We have a little bit of a goat problem here in Fuselight, in case you haven't noticed. They'll eat anything, and they seem to have taken a liking to the piles of cogs and gears that we tend to leave sitting around. It's getting really annoying! You'll find most of the billy goats wandering around the edge of town, near the cliff's edge. Use this device on them to give 'em a little "nudge".
Use Garyanne's Goat Puncher on 12 Billy Goats in Fuselight.
It's Goat Time, Baby
It is true. New expedition crews have arrived by sea. My scanners detect that they already have been afflicted by the curse phenomenon. You must hurry and go aboard the M.A.C. Diver. The access codes will give us control over the fusion core's functions, but there is still a layer of security we must bypass. User , I must ask you to hack a very sophisticated mainframe known as the "Wibson." Do not worry I will provide you with further instructions.
Hack the Wibson Mainframe on top of the M.A.C. Diver.
Hacking the Wibson
The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest. Most of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic. I won't have an army of ogre-magi at my doorstep. Go take out some of those Dustbelcher ogres. Hopefully they'll get the picture and avoid messing with the might of Fuselight.
Slay 9 Dustbelcher ogres at Camp Kosh.
Easily Swayed
I made a calculated decision in revealing my identity to you. I needed you to trust me, but I can no longer stay here in Lethlor Ravine, as my cover has quite clearly been blown. You may be able to slip away unnoticed, however. Here, take the results of our research, and bring them west. At Agmond's End, you will find a gnome who knows what to do with these samples. Hurry! You mustn't loiter here any longer than necessary!
Bring the Black Dragon Samples to Dr. Hieronymus Blam at Agmond's End in the Badlands.
The Venerable Doctor Blam
All that yet stands between me and the temple is Prophet Jammal'an himself. He is the leader of the Atal'ai trolls here, a foul manipulator. Know that you do not face a mere crazed troll, but an instrument of forces beyond your darkest comprehension. Yet you do not fight alone; my strength and the will of the Green Dragonflight go with you. Proceed to the Den of the Caller, left through the Hall of Ritual, and then down into the Hall of Bones. At the bottom, you will find Jammal'an.
Defeat Jammal'an the Prophet.
Step Three: Prophet
Nyxondra is being held against her will. She is hidden from her brood, right in the middle of their breeding grounds. She lays eggs, but they will be taken away before she can see them hatch. Cruel? Perhaps... but not nearly as cruel as the treatment that their dragonflight showed my mistress. Show me that I can trust you. Take Nyxondra's eggs, and bring them here. You will need to beat Nyxondra into submission before you can take them.
Obtain 3 of Nyxondra's Eggs.
Third Sample: Implanted Eggs
On to other matters. I have a package that I need delivered. A young lady came by our town not long ago, looking for compressed blasting powder, a tempered mithril bomb casing, and some safety goggles. Naturally, we had plenty of blasting powder and bomb casings to sell her, but the safety goggles were a little harder to find. Long story short, I've got the goggles, but she's already returned to her studies down in Lethlor Ravine. Will you bring these down to her?
Bring Dolph's Package to Rhea at Lethlor Ravine in the Badlands.
A Strange Request
The trolls here perpetuate the fall of my brethren to the nightmare. They infect and corrupt green dragons with the blood of their foul god, and then harvest the evil that has grown within them. They are being farmed like livestock... This disgusting savagery cannot continue. Return to where you left the Hall of Masks and take the other corridor towards the Butchery. Gomora the Bloodletter harvests corpses for these foul and evil rituals there. Take his undeserved life from him!
Slay Gomora the Bloodletter in the Butchery.
Step Two: The Bloodletter
I need another favor from you. I need you to obtain the bodies of the black dragon whelplings that fly nearby. Slay them, and bring the corpses to me.
Obtain 10 Scalding Whelp Corpses.
Second Sample: Whelps
The cultists seem assured of their victory, even as we detain more and more of them. We must find out more about the ritual mentioned by the cultist you questioned. These rituals seem to be the core of the cult's plan to attack Stormwind. I'm going to give you one of the robes taken from the arrested cultists. Put it on and go back to the cultist outpost at Mirror Lake Orchard in Elwynn Forest and see if you can get the cultists there to let you in on the plan.
Put on your Recruit's Robe, go to Mirror Lake Orchard and get the Book of Incantations from Overseer Sylandra. Read from the Book of Incantations near the Cultist Altar to practice the ritual.
Back Under Cover
I am experimenting with black dragons. Specifically, I am interested in how they procreate. My current experiments require plenty of black dragon eggs, which is why I am here in Lethlor Ravine. I'd gather the eggs myself, but I think you'll benefit from helping me out. You will find them along the edges of the ravine. Beware the guardians that circle above - they do not appreciate stolen eggs.
Obtain 6 Wild Black Dragon Eggs.
First Sample: Wild Eggs
As I hinted earlier, I am no ordinary goblin. You may have already guessed my true identity. Allow me to show you my true form. As you have proven yourself trustworthy, I will also share with you the details of my plan.
Learn Rhea's true identity.
Rhea Revealed
The black dragonflight was once noble. They were the earth warders, protecting the very land itself. How ironic that they would become the worst menace the land has known. I believe that there remains a sliver of hope, however, and so does my mistress. The black dragonflight will live beyond Deathwing's treachery, and will soar as the noble earth warders once again. I wish to show you something. Close your eyes, and I will reveal to you the final part of my studies.
Witness the final piece of Rhea's studies.
Lifting the Veil
Hello, can you hear me? Excellent! It looks like Helix is in charge of building an enormous mast. You don't think they're trying to finish the Defias Juggernaut, do you? You'd better go investigate , and don't be afraid to get your hands dirty! You have clearance to use deadly force if necessary and, let's face it, it's probably going to be necessary.
Defeat Helix Gearbreaker.
The Carpenter
The curse has taken over the expedition members' higher brain functions, but my calculations reveal their suppressed adolescent subconscious can still be stimulated by realistic imagery. Utilize this holo-projector to distract them. They are currently setting up explosives at the tomb to the east to attempt to gain access to secret passages in Uldum. They seek dangerous re-origination technology beneath Uldum and must be stopped.
Disarm the First, Second and Third Bomb Clusters and deactivate 4 Unstable Bomb Bots at the Tomb of the Sun King.
A Disarming Distraction
This, is paradise. I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions. Quiet's not for everybody, though... 'specially the adventuring hero-type, like yourself. We've installed a teleporter in the backside of town that'll take you up to the top of the cliffs. From there, you can take the quick ride west into Fuselight proper, within the Badlands. There should be more for you to do up there. Tell 'em that Flo sent you.
Use the Teleporter in the back of Fuselight-by-the-Sea to port up the mountain, then report to Dolph Blastus at Fuselight in the Badlands.
To Fuselight Proper
Hey, listen up. I got a job opportunity that you aren't gonna want to miss out on. We been sent up here from Fuselight, a new goblin town way down in the Badlands. Lots of money to be had down there, yes . And not nearly so many zombies... or uptight Argent paladin-types. Nope, it's an untamed wilderness down there, and we're looking for someone like you to help us tame it. Whenever you're ready... we'll be waiting.
Ride The Uncrashable to the Badlands, then report to Eddie Flofizzle.
Fuselight, Ho!
We are very fortunate to have come across Archon Torias.His knowledge will be invaluable as we improve our defenders and fortify Netherlight Temple.
Speak to Archon Torias in Netherlight Temple.
Tech It Up A Notch
Emergency code: 55-729. Upper cerebral cortex functions in expedition members have been compromised. Please report to your nearest terminal location, to the southeast of the Sunstone Terrace, for further analysis.
Speak to the A.I.D.A. terminal at the Surveyor's Outpost in Uldum.
Artificial Intelligence
It's time to send our newly trained acolytes out into the field. Look at the Command Map and send your champions and troops on a routine scouting mission.
Use the Command Map and complete the mission, "Troops in Training".
Troops in the Field
In the center of the dais is a map of the Broken Isles. From it, you can direct our allies to carry out vital assignments across the world.The first task is critical to the growth of our order - identifying skilled priests whom we can trust to train our order's troops.This is a task we can easily entrust to one of our new champions.
Use the Command Map and complete the mission, "Spread the Word".
Spread the Word
As leader of our order, other priests will look to you for guidance. Many will be willing to pledge themselves to you, doing whatever is necessary to bring down the Burning Legion. After your display of power during the cleansing ritual, there will be many who are eager to serve at your side. Seek out those priests, and let them ease the burden of leadership.
Recruit Calia Menethil and High Priestess Ishanah.
Rise, Champions
Archivist Zubashi has been doing a great deal of research on the necropolis we call Acherus. Through his studies on the necropolis, he has located a number of potential improvements that can greatly increase the power of the Ebon Hold. Speak with Archivist Zubashi now and he will show you what improvements can be made.
Speak with Archivist Zubashi in Acherus.
Tech It Up A Notch
Our recruiting efforts have paid off. Grand Anchorite Gesslar has pledged his service to our order. He has an eye for greatness, and can easily spot a recruit with potential. He takes those selected under his wing, and shapes them into worthy allies. Speak to him now and train a troop of acolytes.
Speak to Grand Anchorite Gesslar and train a troop of acolytes.
Recruiting the Troops
The bond between you and your weapon has grown stronger, Deathlord. The time has come for you to direct the flow of power within your artifact. Return to Acherus and speak with me when you have made your choice.
Use the Soul Forge to imbue your artifact, then speak with Highlord Darion Mograine.
Growing Power
A powerful necromancer has joined the cause of the Ebon Blade. Dark Summoner Marogh has come a long way to us from deep within the realm of the Shadowlands. He will be a powerful ally of the Ebon Blade. Speak with Dark Summoner Marogh to begin raising an army of ghouls for the Ebon Blade.
Speak with Dark Summoner Marogh to summon ghouls.
Recruiting the Troops
It's time to send our newly summoned ghouls out into the field. Look at the Command Table and send your champions and troops on a routine scouting mission.
Use the Command Table and complete the mission, "Troops in the Field."
Troops in the Field
Now that you have recruited your champions, you can use the Scouting Map to complete vital missions across the Broken Isles. The first mission is critical to the growth and power of our order. Send Nazgrim and Thassarian to seek out new candidates for the Ebon Blade. Our order must grow in strength if we are to defeat the Burning Legion.
Use the Scouting map and complete "Spread the Word."
Spread the Word
Your power is great, Deathlord, but power alone will not be sufficient. If we are to save this world from the onslaught of the Burning Legion, then you will need powerful allies. The Knights of the Ebon Blade are yours to command, it will be wise to make use of them effectively. Go and speak with Nazgrim and Thassarian. They will be of great use to you in the fight against the Burning Legion.
Recruit Nazgrim and Thassarian.
Rise, Champions
It appears ye and yer weapon are both growin' in strength. Return to me at Netherlight Temple. I have more to show ye.
Use the Altar of Light and Shadow to imbue your artifact, then speak to Betild Deepanvil in Netherlight Temple.
Growing Power
, you must be warned. There is great evil in Val'sharah. I've seen it, and I wish I hadn't. If you take my advice, you will stay far away from the crooked tree in Bradensbrook.
Investigate the crooked tree in Bradensbrook.
Beware of the Crooked Tree
The Raven's Eye should be somewhere within the courtyard. This is where Ravencrest's lieutenants used to plan their strategies in life. Hell, it looks like they still might be doing so in death.It has to be around here somewhere. Your skill at lock picking should prove invaluable.
Pick the locks of the Ancient Chests to find the Raven's Eye.
In Search of the Eye
Our diversionary tactics in Stormheim uncovered intel on something I thought only a myth.There is a legend about a magical jewel the vrykul created long before the time of man. The jewel was said to be able to...I do not want to talk about it just yet. Not until we have proof.Unfortunately, the only way we are going to get that proof is in the Maw of Souls on the Naglfar... the ship of the dead.
Gather a group and take an etching of the Raven's Eye Tablet on the ship of the dead, The Naglfar, in the Maw of Souls.
Maw of Souls: Ancient Vrykul Legends
It is imperative that we decipher the SI:7 letter. We must uncover the secrets that it holds before it is too late. But, our best code breakers have yet to make a dent in the cypher.However, we now know that the myth is in fact reality. The Raven's Eye truly exists.Shall we tell the others?
Listen to Valeera's tale of the Raven's Eye.
The Raven's Eye
The Ravencourt of Black Rook Hold is where we begin our search. It is the ancestral home of Lord Kur'talos Ravencrest, night elven hero of the War of the Ancients. Some of my own ancient ancestors are interred in its cemetery.Meet me there and make sure that you are not followed. SI:7 is very good at what they do. We have to be better.
Meet up with Valeera Sanguinar at Ravencourt in Val'sharah.
Off to Court
Time for main event, friend! Gul'dan wants to begin his big ritual, cause end times for this world. Calydus confident getting the Scepter will stop that plan. Take this bat to Tomb of Sargeras, find ritual, steal Scepter. Oh... and get out! Calydus will help when he can! Good luck, friend!
Take the Fel Bat to the Tomb of Sargeras and steal the Scepter of Sargeras.
Ritual Ruination
My ancient ancestors are buried here in the cemetery to the west. Because of whatever is causing the dead to rise, their souls are now at unrest.All blood elves are descended from high elves, who in turn came from these lands before they were sundered.I cannot bring myself to do it. Will you put my ancestors to rest?
Put Cesta Stargazer, Mandrel Nightsbane, and T'rel Moonblade to rest.
Eternal Unrest
The Neferset are not the only threat to our sacred tombs. A gnomish expedition stumbled upon our lands a few weeks ago. They did not heed our warnings and dug too deep within a cursed vault. Their entire expedition is now afflicted by a terrible curse that has robbed them of their sanity and taken control of their minds. They now seek access to the deepest vaults of Uldum and pose a great threat. Go to the Sunstone Terrace and put their wretched souls out of their misery.
Slay 6 Crazed Diggers and Mekgineer Mixeltweed.
The Curse of the Tombs
If we're to find out what's going on down here it looks like we're going to have to fight our way through the entire Deadmines! Glubtok the Foreman will be the first major foe you encounter, a powerful ogre magi. Be careful, he possesses the brute strength of his race backed by his wicked spellcasting! Take this communicator so that I can keep in touch with you as we continue our investigation. Be careful down there.
Kill Glubtok.
The Foreman
I've been seeing sea creatures acting oddly through the whole swamp. The murlocs, yes, but before that the gilblins, and the makrura... I even saw some naga wander ashore the other day. Something's calling them here, and working them into a frenzy to boot. Many of the creatures have been drawn to Stagalbog Cavern to the west. Something's down there, and if it gets any stronger we'll all start wandering in there too... You should put a stop to whatever it is before that happens.
Slay Hr'nglth the Lost.
The Darkest Depths
The Dragonmaw! Monsters, all of them. We've fought them up and down these highlands since the last war. And now they're joining forces with the Horde? If you're going to convince us Wildhammers to unite under the Alliance banner, you'd best prove yourself against the Dragonmaw. Wade into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear. Then we'll talk.
Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias. Named characters within the Thundermar Ruins will also carry insignias.
Dragonmaw Takedown
Supplies are short. We've got refugees coming into Thundermar from up and down the ridge - that's a lot of mouths to feed. Plenty of food stores were left behind as people pulled their families to safety. We need that food! Scour the Thundermar ruins south, east, and southwest of here for food stores. Careful! The fighting around the ruins is pretty intense.
Gather 10 Wildhammer Food Stores from the Thundermar Ruins.
Never Leave a Dinner Behind
You were right to bring this note to me. The king's proclamation came too late; they already have infiltrators at work in the city. This note contains instructions and locations for cultists to meet, but it doesn't say what they're doing. Our enemies have grown smarter. It's going to be tough to track down all the infiltrators, but we have to get as many as we can. Use these cuffs to restrain any agents you find, bring them to the entrance of the Stockade, and report to me when you're finished.
Use the Heavy Manacles to arrest 5 Cultist Infiltrators and bring them to Warden Thelwater at the Stockade. After you've returned with your prisoners, question one of the Detained Cultists in the Stockade.
Arrest the Infiltrators
Since my people first claimed the Highlands, the Wildhammer dwarves have been our persistent foe. We fought them in Grim Batol, we fought them in the Wetlands, and even now open warfare rages to our north, across the river, amidst the Thundermar Ruins. Prove your valor to me. Seek out and crush Wildhammer Warbrands. The best among them carry insignias - my warriors collect them by the dozen. Can you?
Kill Wildhammer Warbrands to collect 8 Wildhammer Insignias. Named characters within the Thundermar Ruins will also carry insignias.
Crushing the Wildhammer
S'not a boast to say that we Thundermars brew the finest ale in the Eastern Kingdoms. It's 220 proof. Yeah, you heard me! As folks fled from the south to the town center, they were forced to leave behind their ale. GET IT BACK! That stuff'll turn even the stringiest of warriors into a whirlin' dervish of mouth-foaming destruction. Get them kegs! S'our only hope!
Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins. Careful - it's got some kick!
Fight Like a Wildhammer
This war has taken its toll on us as a people. We have lost much to secure our place as the rightful rulers of Lordaeron. And though the moment is won, the battle continues to rage in other parts of the Eastern Kingdoms. I must return to the Undercity to recuperate. I want you to go to Hillsbrad Foothills in my stead. As my most trusted soldier, you will lead our forces to absolute domination against our enemies in Hillsbrad. Report to High Executor Darthalia at Southpoint Blockade, to the east.
Report to High Executor Darthalia at Southpoint Blockade in Hillsbrad Foothills.
Empire of Dirt
Whenever we Dragonmaw go on the warpath, everyone stops hunting. The best tasting food is stolen from the mouths of the enemy. Up on the ridge north of the river there's a bunch of wrecked Wildhammer houses. I bet they're loaded with food. Bring some to my mouth.
Gather 10 Wildhammer Food Stores from the Thundermar Ruins.
War Forage
Many of the Wildhammer have already fled their homes. It is time to wipe them from the map. Up on the ridge to the north you will find abandoned houses in the Thundermar Ruins. Kegs of potent Thundermar ale have been left behind. Thundermar ale is 220 proof; I don't know how that's possible. Smash open the kegs and set their content aflame. Burn them out! Leave the dwarves nothing to return to!
Smash 10 Thundermar Ale Kegs within the Thundermar Ruins.
Total War
We have to keep moving. It's just a matter of time before those troops get their act together. The coffer should be just beyond these ruins. Stay on your toes. Something tells me this isn't over yet...
Kill the Obsidian Colossus.
Fortune and Glory
After your work in dealing with the Twilight's Hammer cult, Captain Anton recommended you for a delicate assignment. My men recently discovered a group of cultists attempting to sneak into the city. The flow of traffic into the Stormwind has come to a halt. The king has decreed that all visitors must be searched before they can enter the gates. Take this copy of his proclamation and read it to the people assembled at the front gates, then assist the guards there in searching those who wish to enter.
Go to the front gates of Stormwind, read King Wrynn's Proclamation and search 5 Stormwind Citizens. Keep anything suspicious that you find.
Show Me Your Papers
That's Magmatooth, my estranged fire elemental. , you gotta kill him or he's gonna kill me! It was all just a big misunderstanding. How was I to know he'd be mad about me "borrowing" his heart down in Deepholm? He can't die... not permanently anyway! He's got the controller to the portal on him for sure. You gotta get the controller and then use it in the Fire portal to take us back to the entrance.
Obtain the Fire Portal Controller and use it at the Fire Portal.
A Fiery Reunion
You know, while we're here, we might as well take care of the Twilight's Hammer intruders. This place used to be ours, after all! I'd help, but with my totems and weapons broken, I'm pretty helpless.
Slay 12 Twilight's Hammer cultists, either Depths Overseer or Twilight Miners, within the Elementium Depths.
While We're Here
Hey, while you were out, the Baron stopped by! He kicked me until money came out! He always does that though. But this time he asked me to tell you something! He wants you to go south and help out our herbalist, Baba Bogbrew. She's all the way across the water! But just talk to my girl Daisy outside and she'll send you there the Crazy Larry way!
Talk to Lil' Crazy Daisy to take a cannon ride to Baba Bogbrew.
Baba Bogbrew
I'm well-versed in first aid and other forms of healing, and with the help of my Lightwell I've been able to nurse many of our men back to full health. The problem we still have is that it's so cold and damp down here that I'm losing them anyways, despite healing their wounds! The quakes angered the elements that reside in the prison...when they erupted out of the earth they slaughtered half of the prisoners. If you slay their leader, Lord Overheat, and bring me his core I can use it to warm our men!
Obtain Lord Overheat's Fiery Core.
By Fire Be Saved!
You know, it's our moral obligation to save all of this Elementium from the shale spiders. Those creepy things eat the stuff! What a waste! So, what do you say? 90/10 my way?
Collect 6 Elementium Shards.
A Little on the Side
, I'm afraid I must ask of you the impossible. I received my eyepatch because he willed it so. Countless thousands have perished to his wrath. It was only by sheer miracle that we were able to imprison him here. Doing so was a grave mistake. We held out as long as we could, but then they came. From the shadows and darkness, gnolls in service of Hogger ripped my best men to pieces. You must defeat the Gnoll King, lest he mounts another attack and slaughters us all in cold, bloodthirsty rage.
Defeat Hogger.
The Gnoll King
Examining the Twilight Rune of Earth, you can almost feel its power extending further into the Elementium Depths. It's probably connected to other runes. Initiate Goldmine thinks that you should destroy all of them.
Destroy the Twilight Rune of Earth, Rune of Water, Rune of Air, and Rune of Fire.
Rune Ruination
Look, I'd love to give the order and have my men blast these rebels to bits right now, but I can't because the entire Stockade is under Warden Thelwater's jurisdiction, and he only wants to contain them right now. Rather than disobey orders, we're going to take care of this in a slightly different manner! We've managed to befriend Mortimer Moloch, who just so happens to be the ruthless rebel leader Randolph Moloch's twin. Kill Randolph, and we'll switch 'em so Mortimer can stop the rebellion peacefully!
Kill Randolph Moloch.
The Good Ol' Switcheroo
By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City. The Earthen Ring requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world and destroy all life on Azeroth! The Eastern Earthshrine can be found directly northwest of Stormwind Keep. For the glory and honor of the Alliance! Fight on!
Speak with Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.
Hero's Call: Deepholm!
By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Emissary Windsong at Nighthaven in Moonglade. Our brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground! Speak with Cenarion Emissary Jademoon in Stormwind Keep to gain entry into Moonglade. For the glory and honor of the Alliance! Fight on!
Speak to Cenarion Emissary Jademoon to secure transportation to Moonglade.
Hero's Call: Mount Hyjal!
I may appear far from home to you, but quite a few of my people were led here by Ambassador Rualeth. We have settled with the high elves of the Quel'Danil Lodge, to the northwest, to train in the ways of the Light and enjoy the peaceful beauty of this land. Such peace may be short lived. We have seen the Horde moving further west from here. Could you travel to Quel'Danil and give warning to Anchorite Traska? Her cabin is just north of the main lodge.
Speak with Anchorite Traska at the Quel'Danil Lodge.
Quel'Danil Lodge
Eels are among the creepiest of Azeroth's creatures. Sure, there are those who pretend that they don't mind them - and others who actually claim to favor them. They are lying. Truth be told, no one likes eels. Eels don't even like eels. Azeroth would be a better place if no one ever had to envision an eel slithering out from the murky depths and biting them. In the face.
Kill 8 of any Eel in the Kelp Forest.
Once More, With Eeling
By order of his royal highness, King Anduin Wrynn, all able-bodied citizens of the Alliance are to report to Recruiter Burns in Stormwind Harbor. Recent attacks by the Horde on our trade ships must be met with swift and just force! Stormwind Harbor can be found in the northwest region of Stormwind City. For the glory and honor of the Alliance! Fight on!
Speak with Recruiter Burns at Stormwind Harbor in Stormwind City.
Hero's Call: Vashj'ir!
A spot on the southern end of the map was marked with hieroglyphs of crocodiles fighting each other. That must be where Caimas took Tahet. Go to the Pit of Scales and find a way to rescue the Vizier's son.
Rescue Tahet at the Pit of Scales in Uldum.
The Pit of Scales
The logbook contains the latest information on the Scepter of Sargeras. It appears to have been written by an extremely agitated, excited, or psychotic imp and is barely legible. Take this to Calydus for translation.
Take the logbook to Calydus in Dreadscar Rift.
Tracking Down the Scepter
Okay, we need to get to the earth portal at the back of the cave. I've "procured" a ride for us. Why walk when we can ride in style? I hope you don't mind mine carts. Let me know when you're ready.
Ride the mine cart with Initiate Goldmine to the end of the line.
Mr. Goldmine's Wild Ride
All able-bodied members of the Horde are hereby ordered to report to Farseer Krogar at the Western Earthshrine in Orgrimmar. The Earthen Ring, lead by our former Warchief, Thrall, requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world! The Western Earthshrine can be found just north of the Valley of Wisdom. Onward! Destiny calls!
Speak with Farseer Krogar at the Western Earthshrine in Orgrimmar.
Warchief's Command: Deepholm!
Take my Water of Life and pass it into the corpse of the drowned dwarf. He was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know. Then, take your information and be gone from my demesne.
Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.
Water of Life