Text
stringlengths
0
510
Objective
stringlengths
0
488
Title
stringlengths
0
67
Regardless of our predicament, our orders stand. We are to learn the lay of this land and prepare it for Hellscream's fleet. But first, we must deal with these savages! You see these corpses I've stacked up around the camp? I want mountains of them! We are the Horde! These vermin have not learned to fear us yet, but we will fix that soon enough...
Kill 4 Hozen Mudflingers, 4 Hozen Skullthumpers, and 3 Hozen Fishcatchers
A Good Start
The vrykul are fearless in a fight. Seems they actually yearn fer a death in battle. With their numbers and that ferocity, we're doomed - plain and simple. There's one they esteem though, goes by the name of Ingvar. Bring him down and you'll deal a mighty blow to their spirit.
Defender Mordun has asked you to acquire the head of Ingvar the Plunderer.
Stealing Their Thunder
I coulda taken out da whole lot of 'em, mon. Shot 'em one by one, den played dead when dey be gettin' close. Fell for it every time, dey did - well almost every time... One of 'em finally got wise. Called my bluff. Before I knew it, dey was usin' my eyes as marbles. Ran off with my goods an' left me here ta die, da savages... Help me, mon. Lemme die wit my dignity intact.
Collect Zin'Jun's belongings from the Hozen Groundpounders.
Cryin' My Eyes Out
Take it from me, them vrykul weapons be downright nasty! Deceptively well-balanced, wickedly sharp - just plain deadly. I need you to pilfer some o' them weapons before they're used on us!
Defender Mordun wants you to steal 5 Vrykul Weapons.
Disarmament
We recently lost a fierce battle against the hozen at Moonwater Retreat. We evacuated as many of our people as we could, but still, there were many we could not save. We have no tokens of our lost over which to send our prayers. If someone could go and retrieve heirlooms from the dead bodies, we could properly lay them to rest, and move on. It would mean so much to us if you could do this.
Collect 8 Pearlfin Heirlooms from dead Pearlfin Villagers in Moonwater Retreat.
Family Heirlooms
There must be more to being a master pit fighter than this... Perhaps Korgol Crushskull who runs the Darkmoon Deathmatch at the Faire will know.
Speak with Korgol Crushskull at the Darkmoon Faire.
Pit Fighter
I hope you are capable of this next task, for our lives depend on it. There is only one key that will unlock our chains. Unfortunately, the key hangs around the neck of the hozen's pet tiger, Kung Din. They keep the tiger in the great pit to the north. The only way to retrieve the key will be to kill the beast.
Obtain the Slingtail Key by slaying Kung Din.
Kung Din
Have you heard about the crisis we're having at the pools? Toads have moved in and are spawning like crazy! It's become a real problem for the lotus farmers. Coincidentally, I make a jam out of gelatinous toadspawn. I call it "Bottletoads" and it's a big hit with the kids around here. Can't keep any in stock. If you're heading to the pools, you'd be doing everyone a favor by uh... liberating some of those toad eggs. Into this bottle. For me. Just look for bubbles and scoop right in!
Scoop toad eggs from 8 Gurgling Toadspawn on the top level of the Pools of Purity.
Bottletoads
We are ready to open the tan-chao and guide all of these spirits back to peace. If I may, I would have your assistance once more. The mogu will surely sense the ritual taking place and will do everything in their power to halt it. I need only a few moments without interference, and once the path is open it will surge too greatly to be closed. If you are willing to help one more time, please accompany me to the ritual site.
Protect Pei-Zhi during his ritual at the Terrace of Ten Thunders.
To Bridge Earth and Sky
Bring Krosh's Back to Yan in New Cifera.
Guess Whose Back
The process of mass conjuring, as the mogu are doing here, is not without byproduct. Some spirits arrive too distraught or unruly to be harnessed, so they are confined and left to wander until their desperation leaves them more malleable. I suspect the mogu have such a holding area somewhere nearby, likely guarded by spiritclaws. Please, take my staff again and use it to collect these wayward spirits. You needn't fight them - present the staff and they should be drawn in.
Use the Staff of Pei-Zhi to absorb 10 Wayward Ancestors in the Terrace of Ten Thunders.
The Wayward Dead
I'm almost ready for the ritual, there's just one more thing we need: An offering. Relax, I don't mean a sacrifice. Just a bit of food. There are sure to be mushrooms growing in Tideview Thicket to the northwest that are suitable for this. Please bring some.
Gather 10 Tidemist Caps from Tideview Thicket.
A Humble Offering
So many spirits held in captivity here... I can feel them everywhere. Even the walls are a cage for the long-dead. , we cannot simply break the sorcery over this place - doing so would release countless agonized souls to wander the earth. They will need a beacon, something to guide them. With your help, I can create a tan-chao: a bridge from this world to the heavens. For this ritual, I'll need a bowl, a candle, and a jade cong. You should be able to find them all within the ruins.
Bring Pei-Zhi a Chipped Ritual Bowl, a Pungent Ritual Candle, and a Jade Cong from the Terrace of Ten Thunders.
Ritual Artifacts
Confront Shan Jitong and rescue Pei-Zhi at the Seat of the Spirit Waker in the Terrace of Ten Thunders.
Pei-Back
Please... help... heart of the ruins... a ritual... conjuring... ...should not be here... My staff... on the altar... take it. Please hurry.
Recover the Staff of Pei-Zhi and interrupt the mogu ritual in the center of the Terrace of Ten Thunders.
An Urgent Plea
The Spiritclaws are a sect of mogu assassin-priests who, at the height of the mogu empire, were the most elite and most feared of the emperor's troops. All have mastered a deathblow which ensnares the spirit of the enemy, trapping it in a jade bottle for delivery to a Spiritbinder. If you encounter any Spiritclaws further ahead in the ruins, take note: their belts hang with a cursed weight. Relieve them of their burden and bring the bottles back to me.
Recover 8 Spirit Bottles from Shan'ze Spiritclaws in the Terrace of Ten Thunders.
Vessels of the Spirit
I'm afraid I have another favor to ask. The bottles you recovered contain neither the spirits of mogu ancestors nor recently slain foes; they contain spirits of beasts. It seems the spiritclaws have resorted to poaching in an effort to fuel their simulacra. This complicates our task, for I cannot take the beasts with me through the bridge. Take the bottles west to Tideview Thicket and smash them to return the spirits to nature. Some may be blind with rage and will need to be subdued.
Throw Spirit Bottles on the ground in Tideview Thicket to release 8 Beast Spirits.
Back to Nature
Kill 8 Shan'ze Spiritbinders in the Terrace of Ten Thunders.
Break the Cycle
Kick 6 Vacant Destroyers in the Terrace of Ten Thunders.
Simulacrumble
The spirits released from these statues are being pulled--rather violently--toward the coastal ruins up ahead. It seems unlikely that they'll be allowed to rest...
Head into the Ruins of Gan Shi, northwest of the .
Breadcrumb Into Ruins
Wood sprites are not prone to wandering, so I'm surprised they ventured down as far as the mason's quarter. Something must be forcing them out of their natural habitat. These particular sprites are native to the Woods of the Lost, just north of here. I'd go myself, but I've heard those woods are haunted. So yeah, that's out. I guess we'll never know. Orrrr... A big brave adventurer like YOU could go check it out! What do you say?
Investigate the Woods of the Lost, northeast of the Greenstone Quarry.
Some "Pupil of Nature"
Slay 10 Stonebound Destroyer the Woods of the Lost and discover their source.
The Sprites' Plight
It's plain to see that this statue and the surrounding ruins are of ancient origin. Clearly, this land has a deep history, which means it could not have been born of the cataclysm. And yet these waters have been explored for ages now, with no record of anything here but open sea. Perhaps if you were to sketch the pieces of this broken statue, you might shed light on the continent's origins.
Collect sketches of each piece of the ancient statue.
Monstrosity
Rivett left behind what looks to be an important piece of equipment. Along its shaft you are able to make out the words: Goblin Drone Dispenser. With a simple calibration, the device is set to deliver drones to Nazgrim's basecamp. Easy enough.... There's just one problem. The only supply crates worth transporting have fallen to the cliff ledge below the crash impact. As you ponder the issue, you see the long, coiled tail of a Cliff Glider fly by the corner of your eye...
Use the Goblin Drone Dispenser near the Exposed Root to recover supplies.
What Goes Down, Must Come Up!
Oh, woe is me! Soon after making landfall I began exploring, riding my trusty steed Pimento into the heart of a demon infested village to the north. While performing my investigations, I tied Pimento up to go further on foot, only to return and discover a powerful demon had captured her! There he was, riding her like she was his own. Please find her and send her back to me.
Return Pimento.
My Kingdom for a Horse
Please. You need to hear what we've been through. The whole damned Alliance needs to hear what we've been through. There may not be much time left.
Listen to Rell's report.
SI:7 Report: Lost in the Woods
MOST of what Riko said is true. We didn't dare pursue Gorrok - the Horde's numbers here are far too few. Our forces can only sustain so many losses, and frankly, we don't know how powerful that witch really is. Let me pick up where the hozen left off...
Listen to Kiryn's report.
Scouting Report: On the Right Track
A swirling mist envelops the coin and it begins to float above your hand. The mist briefly parts to reveal a shiny new coin, yet in the next instant the coin appears worn from years of exchange. As the coin settles back in to your hand, visions of jungles and mist shrouded peaks waft into your mind, and through the vision you recognize the four Celestials gathered in the courtyard of an island.
Bring the Shrouded Timewarped Coin to Mistweaver Xia on the Timeless Isle.
The Shrouded Coin
The letter from Maximillian is written on something which looks to be torn off a ship's sail. Included are directions to the beach in northern Highmountain.
Look for Maximillian of Northshire in Highmountain.
Seek Me Out
Amidst the squalls and the crashing waves, my mighty ship swayed and tumbled. Lesser knights would have trembled in terror, frozen stiff. Not me! Nay! Heroically, I stripped my armor off my back and stored it safely in my sack.Why did I strip down to these simple undergarments, you ask? Only an ignorant squire would. I was wary of sinking to the bottom should my ship fall foul of course! Ha ha!Unfortunately, the sacks of armor were thrown overboard by the waves.
Fetch Maximillian's armor.
A Knight's Belongings
You must kneel before me if we are to begin our journey together once more. Kneel, squire, and be squired!
Kneel before Maximillian.
Kneel and Be Squired!
The Feltotem are experimenting on these falcosaurs! They didn't get the results that they wanted and have carelessly left their experiments lying around to further poison the animals. We should collect their leftover totems to prevent further corruption and to find out what they were doing.
Collect Fel Infusing totems.
The Burning Birds
The journey here was perilous, Squire. It was fraught with danger. Storms, demons, storm demons... I shudder at the memory. Of course, I overcame all such dangers at great loss to my person. This is where I need your assistance.You must venture forth--nay, sally forth--and recover my armor, my weapon, and of course my grand steed. Once you have successfully completed these tasks three, will you be promoted to Squire, First Class!
Complete Maximillian's quests and slay "demons" to earn the rank of Squire First Class.
Further Training
Lexera and her trappers have taken over the valley.She is stronger than she looks, and she fights with the strength of a dreadlord. Do not go in unprepared.I can handle these demons. Go, find Lexera, and make her feel the consequences of her unnatural endeavors.
Kill Nighthuntress Lexera.
Unnatural Consequences
I followed one of the trappers, who unknowingly led me to the Broken Shore.Lexera was there, surrounded by an army of demons and loyal nightborne.I wasn't able to get close, but from what I could tell, she and her army of trappers are taming the fel-corrupted beasts.It is an abomination of nature, and she must be stopped!Meet me on the Broken Shore and be ready to strike. I will gather additional manaroot. I have a feeling we'll need it.
Meet Nighthuntress Syrenne on the Broken Shore.
Ready to Strike
The Highmountain have passed along a dire warning from their drogbar allies. The Feltotem are spreading their demonic corruption into the wildlife around them, infecting the land itself. We believe this is something that should be looked into sooner rather than later. The drogbar chieftain, Navarrogg, is handling this personally and we'd like you to meet him near the Feltotem village.|cFF660000Specialization: Destruction Warlock|r
Find Navarrogg at the Misty Coast in Highmountain.
Destruction: Rumblings Near Feltotem
I've been withering away in this cage, prisoner to a wretch called Reyln.He leads a group of nightborne that are using fel magic to corrupt and control the native wildlife.The Burning Legion's reach has already spread too far for my liking.Kill him and recover his control orb, so I can be released from this arcane prison!
Kill Torturer Relyn and use his Control Orb to free Nighthuntress Syrene.
Taking Control
Ride D'Bynn and let him lead you to Nighthuntress Syrene's location.
The Nighthuntress Beckons
So Reyln is taking orders from Lexera? Why am I not surprised. She seemed far too comfortable with the demons who infested our city.We cannot let her succeed in corrupting Suramar's wildlife. I swore to protect the city of Suramar from all enemies, even those within its walls.If you can deal with her trappers, I will do my best to track Nighthuntress Lexera down.
Kill Nightborne Trappers and free Felbound beasts.
Felbound Beasts
Perhaps you can forage something nearby that will soothe the manasaber's wounds?
Use Manaroot that is foraged from leylines within the Crimson Thicket to soothe D'Bynn's wounds.
Soothing Wounds
The Legion is defending the Felskorn lair with fel emitters. Fortunately we have Storm Brew to spare, so there should be plenty available with which to destroy them.Take this barrel, throw it at the spreaders, and watch them go BOOM!
Use Storm Brew to destroy 5 Fel Brew Spreaders.
Barrel Toss
The Burning Legion will not rest until they have destroyed everything and everyone. Their presence here has had a devastating effect on our lands, and now it seems our wildlife as well.I have heard numerous reports of sickly animals in the thicket that surrounds the demon-infested city of Suramar.Make your way there and see if the rumors are true.
Investigate Suramar.
Devastating Effects
Oh, good, I'm glad you stopped by. We've heard disturbing rumors of corruption continuing to flourish in the Wailing Caverns. You seem like just the right person to investigate.Since Naralex's awakening, one of his disciples has been watching over the area to ensure that deviate creatures remain in check. She is the one that has been sending us these dire warnings.Meet up with her in the eye of the skull-shaped rock above Wailing Caverns and see if you can help her handle this situation.
Find Muyani in the skull-shaped rock above Wailing Caverns.
A Call from the Caverns
I bet I know your first question: "What the ook happened to Sergeant Gorrok?" Don't worry, don't worry. He's totally alive. Not dead or anything. Well, we THINK he's alive, but he ALSO might be very, very dead. Fine! Let me tell you exactly what happened.
Listen to Riko's report.
Scouting Report: Hostile Natives
I have one more request to ask of you, outsider.Return to your leaders and report to them what transpired here. Though your people may never truly be allies with the Tideskorn, know that we have a common enemy - one which my people will fight to the last vrykul.When the time comes, I hope to see you on the battlefield.
Return to Khadgar in the Violet Citadel.
A Common Enemy
The deviate critters of the Wailing Caverns continue to flourish in the damp darkness, but I've been doing my best to keep their numbers down. I've found a few pets and supplies while clearing out the caverns, I might be willing to part with a sack of supplies if you can beat my best run. You'll have to clear out the cavern without healing or reviving any of your pets to best me. Good luck!
Defeat the Budding Everliving Spore in Wailing Caverns.
Pet Battle Challenge: Wailing Caverns
The explosives are set. All we have to do now is pull the trigger.
Press the detonator to erase the remaining evidence.
Without a Trace
The Jade Witch must still have Shin. I... I can't do it! I don't want to see the witch. Can you please go talk to her and see if she has Shin? You're an adult, I don't think she would try to turn you into jade.
Defeat the Jade Witch.
The Jade Witch
These savages are... ruthless. They've dragged off our dying soldiers to be tormented in their camps. This is no way for our valiant brothers to die. I shall join them soon enough. Please, put my mind at ease and their bodies to rest. Find their remains at the camps surrounding the wreckage. Put them out of the reach of these creatures.
Bring the 3 Vanguard Corpses to the Immobile Catapult at the Wreck of the Sky Shark.
Burial at Sea
I must ask you to do one more thing for me. The personal effects on this ship cannot be left for others to find. We'll have to destroy it. I cobbled together some Makeshift Dynamite from the scraps you brought me. Place the dynamite anywhere on the ship, but take care not to put them too close together. They might be...uh...a little unwieldy, so you should spread them out in case of premature detonation.
Plant 4 Makeshift Dynamite near the sunken ship at Sapphire's End. Makeshift Dynamite must be placed at least 10 yards apart.
Explosive Evidence
Yeah, we found Amber, she's alive, and all that. That's about where the good news stops though. Let's see if I can pick up where ol' Rell left off...
Listen to Sully's report.
SI:7 Report: Fire From the Sky
The final leg of our journey took us west, to a large hozen village. We set up a small camp in the mountains, outside of their line of sight...
Listen to Amber Kearnen's report.
SI:7 Report: Take No Prisoners
I... I can tell you what happened next! We continued north, into the forest...
Listen to Little Lu's report.
SI:7 Report: Hostile Natives
Can you help teach me to be brave like you? When we played our prank on the witch we made a bunch of Leafy Tricksters angry. I think the witch did something to them. Can you show me how you stand up to them?
Defeat 8 Leafy Tricksters south of the Jade Witch Hut.
A Lesson in Bravery
Well young one, if you would do me a kindness before I help. Behind my hut is a small pond. I keep a stock of very rare fish that I need for ritual. It was a favorite of my late husband. Could you please bring me one?
Widow Greenpaw has asked for you to bring her a fish from the pool behind the Jade Witch's Hut in the Jade Forest.
An Offering
The Jade Witch must still have Shin. I... I can't do it! I don't want to see the witch. Can you please go talk to her? You're an adult. I don't think she would turn you into jade.
Speak with the Widow Greenpaw at the Jade Witch Hut.
The Jade Witch
I tried to fight one of the jade tigers in the woods but they were too scary. They stare at you and you turn to a jade statue! Honest truth! Chen's sister's friend Ni heard it from Kai's mom. I want to be brave like you though. Can you show me how to beat up those jade tigers?
Destroy 8 Jade Guardians.
Down Kitty!
Shin is still missing! I never... I mean the other kids never should have double hozu dared him to knock on the witch's door. We saw a bunch of jade statues south of the Jade Witch's hut. Can you come with me and see if any of them are Shin?
Inspect 7 Lifelike Jade Statues south of the Jade Witch Hut.
The Double Hozu Dare
Oh please ! Can you help me? Some of the village children were playing in the woods and haven't come back. Could you please keep an eye out for them if you are going out there? I told those village rascals to leave that old widow up in the woods alone. My guess is they are probably harassing her. They think she is a witch.
Find An Windfur on the road north of the Jade Witch Hut.
The Witch in the Woods
Better safe than sorry. The pillars of smoke surrounding the crash site will be a beacon to any Alliance who might have seen your Zeppelin in distress. Until you and your depleted crew get your bearings, you could do without that kind of trouble. Extinguishing the wreckage fires is just plain common sense.
Use the Spirit-Touched Water Barrel to extinguish the four fires near the Zeppelin Wreckage.
Sixteen Fluid Ounces of Prevention
If any Alliance naval forces have come ashore, the smoky fires from your crash will lead them right to you and what remains of your crew. There must be a way to extinguish those flames... This barrel seems to have survived the catastrophe intact. Perhaps it's still water-tight. Only one way to find out!
Collect 5 Water Globules from Spiritsong Lake and combine them with the Horde Barrel.
Wet Work!
Your mind races as you struggle to come to terms with your predicament - shipwrecked on an uncharted land, nearly all of the crew lost.... As you look at the corpse of this unfortunate creature you realize that the area is crawling with his kind, and that they're pillaging whatever supplies haven't been destroyed. It's time to introduce these vermin to some good old-fashioned Horde justice.
Kill 15 Hozu at the Wreck of the Sky Shark.
Horde Justice
The Sky Shark has been totally destroyed. With Alliance forces about, standard protocol requires the destruction of any sensitive technologies. These solenoids most certainly fall under that category. The Horde's directives are clear, round up the solenoids for destruction.
Gather 8 Unstable Solenoids.
Standard Protocol
There is a witch in the woods but no one believes me. She turned my friend Shin into jade! We were all so scared we tried to run back but she sicced her big jade monsters on us. A bunch of my friends tried to get away by climbing trees. Can you help me save my friends?
Rescue 6 Scared Pandaren cubs.
The Double Hozen Dare
These monkeymen are driving me insane! I was just trying to get some insight into panderan brewing tactics and these hozu things keep drinking the brews before I can properly chemical test them. Can you please go take a few of them out as a lesson to the others? I'll make it worth your while.
Sally Fizzlefury wants you to kill 5 drunken monkies.
Barrel of Monkies
That big ugly thing looks like it's leading the attack here. Let's take her down!
Kill Mother Mirenda.
Mother's Orders
Oh no ! In what can only be described as a contrived act of contention, the nearby spirit walkers have become enraged. Please do something about them before they eat our faces!
Kill 5 Enraged Spirit Walkers before they eat Sally Fizzlefury's face.
Kegplosion
As if the hozu weren't enough now we have a bunch of renegade dwarven brewmaster wannabes floating around. Can you please recover the brewskies they stole? It would cripple the Ironforge economy if this many "entrepreneurs" started popping up.
Sally Fizzlefury wants you to recover 5 stolen brewskies from the Brewhunters near the farm in Shen-zin Su.
Invasion of the Bottle Snatchers
I'm sorry for everything I've put you through, outsider. After my actions here, I fear all of this may have been in vain.Come with me back to Skold-Ashil. There I will accept whatever judgment Eyir deems fit of me.
Witness Eyir's judgment of Sigryn in the Vault of Eyir in Skold-Ashil.
Eyir's Forgiveness
You were taking too long, so I took the liberty to scout out the barrows in advance. The Legion has set up portals, pulling more and more demons through them by the second. We need to shut them down so we can save Goldrinn! I'm not sure my usual methods are going to do much to take them down, but I think you can do it! I think some nice vine-work is in order.
Close 3 Legion Portals in the Stormrage Barrow Dens.
The Befouled Barrows
What is done, is done. There are none left to challenge the throne of the Tideskorn.My brother's words still haunt me, though. If Eyir knows who ordered my family killed, I deserve to know it.Come, let us return.
Join Sigryn at the Vault of Eyir in Skold-Ashil.
Unanswered Questions
The Bonespeaker's words trouble me, outsider. The darkness he speaks of, Skovald's fel curse, could he have passed it onto me somehow?No, it cannot be so. The Runeseer must be mistaken...Come, the next challenger awaits. I will no doubt need your assistance bringing him to heel as well.
Defeat Jarl Velbrand in Hrydshal.
To Tame the Drekirjar
Sigryn's claim to the throne will be challenged by two rivals - Runeseer Faljar of the Bonespeakers and Jarl Velbrand of the Drekirjar.I would begin in Haustvald with the Runeseer. He was a close ally of Skovald and is a powerful mystic. With the Bonespeakers at his charge, he would prove a staunch opponent if he cannot be made to yield.Go now, and claim your destiny in the name of the Valkyra!
Defeat Runeseer Faljar in Haustvald.
To Silence the Bonespeakers
My brother... lives?The last time I saw him, the assassins were closing in on him. I can't imagine how he defeated them...We should travel to Vrekt. I would look upon my brother with my own eyes.
Find Torvald in Vrekt.
The Forgotten Heir
t, the Kirin Tor have found a way to get you into the Halls of Valor to pursue the God-King's heir. Archmage Khadgar has asked me to stress upon you the importance of stopping Sigryn, as the prophecies hint that she may still be the key to uniting the Tideskorn against the Legion.It will require an incredible amount of energy to teleport you directly to the Halls, so be sure that you are prepared. It may be some time before we can send you again.Speak to me when you are ready to proceed.
Speak with War Councilor Victoria to be teleported to Sigryn's location and defeat her.
The God-Queen's Fury
You see those big eredar guys? That's the barrow that Goldrinn is in! I don't know what the Legion is doing to him in there, but I'm sure we don't want them to succeed. Let's get in there and save Goldrinn!
Save Goldrinn from the Stormrage Barrow Dens.
Let Sleeping Dogs Lie
A number of Kiryn's articles have been scattered around the area by wood sprites, but this one stands out as important to you. The bag once hung from her waist, loaded with throwing stars. Without them, her arsenal will be considerably diminished. If you were to retrieve the weapons from the pests that inhabit this region, it could only help your cause.
Collect 100 of Kiryn's Throwing Stars from Devious Wood Sprites.
My Stars!
My people use sanguine hibiscus for a number of purposes. It grows naturally only in the Underbog, and many of the bog's denizens have taken a liking to it. If you could bring me some, I would be very grateful.
Collect 5 Sanguine Hibiscus and return them to T'shu in the Underbog.
Bring Me A Shrubbery!
They have an airbase! I have underestimated this Alliance Captain for the last time. So many good warriors lost... There must have been a few survivors who were able to bail during the crash. We need every able-bodied fighter we can get. Find as many survivors as you can in the forest below, and I will investigate the wreckage itself. Rally everyone together at the nearby village for a counter-attack.
Rescue Shademaster Kiryn, Rivett Clutchpop, Shokia, and Sergeant Gorrok from Honeydew Glade.
Regroup!
The time has come to lay the final blow against the fel orcs. Advance Scout Chadwick awaits your presence inside the Shattered Halls of Hellfire Citadel. Make haste, their forces could strike against Honor Hold at any moment!
Force Commander Danath Trollbane has asked you to speak with Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.
Advancing the Campaign
As you gradually gather your senses and begin to take in your surroundings, this object stands out amongst the strewn wreckage. It occurs to you that this is the first time you've seen Nazgrim's axe outside of his tight grasp. Somehow, this fact makes your predicament even more unsettling... You know that dead or alive, the General would want his weapon back in his possession.
Bring Nazgrim's axe to General Nazgrim.
The General's Edge
You smell that? It's the smell of our home, the lands our kind have bled and died to preserve. And listen... you hear that? It's the sound of peace and safety - a haven we've carved, where our enemies fear to tread. Remember these things. You won't experience them again anytime soon. We have ourselves a war to win. Now go get settled, we're shovin' off!
Speak to General Nazgrim on Hellscream's Fist.
Into the Mists
I mostly listen. I listen so that the Warchief doesn't have to. I've heard of the status of our campaign against the Hellfire Citadel. It is time to take the Shattered Halls, seat of power for the fel orcs. Go speak with Stone Guard Stok'ton, he's in charge there.
Shadow Hunter Ty'jin has asked you to speak with Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.
Advancing the Campaign
As you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends. Kael'thas has risen from the ashes of defeat and once more leads them in their efforts. He must be stopped.
Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor inside the Magisters' Terrace.
Hard to Kill
The Legion and Kael'thas' forces are becoming increasingly intertwined. This concerns me very deeply. From what we can gather Selin Fireheart and Priestess Delrissa work closely together to unite the two armies. You need to stop them.
Exarch Larethor in the Magisters' Terrace wants you to kill Selin Fireheart and Priestess Delrissa.
Twisted Associations
Go to the terrace... use the orb. ...They're...feeding the sunwell.... Hurry... They must be stopped... before they can....
Tyrith wants you to use the orb on the balcony in Magisters' Terrace.
The Scryer's Scryer
We've had a contact embedded in Magisters' Terrace gathering intelligence for us for some time now, but we've lost contact with him. The information he was collecting is vital to our mission.
Exarch Larethor inside the Magisters' Terrace wants you to find Tyrith, a blood elf spy.
Severed Communications
We recently sent in an expeditionary force to the Magisters' Terrace to stop the Legion forces there. However, we haven't heard from them since, and I fear the worst. Will you go there and try to find Exarch Larethor? He's in charge of the expedition.
Captain Theris Dawnhearth wants you to find Exarch Larethor inside the Magisters' Terrace.
Magisters' Terrace
We cannot afford to lose this war. I'd like to empower our sentries so that brave men and women don't have to die. The Legion has gotten a hold of a powerful elemental being. Its essence could be just what we need.
Exarch Larethor in the Magisters' Terrace wants you to kill Vexallus and obtain its essence.
A Radical Notion
Harbinger Skyriss is the heart of the problem in the Arcatraz. He corrupted Warden Mellichar and made him release many of the prisoners. It is only a matter of time before the Harbinger himself is let loose. , you cannot let a servant of the Old Gods live!
A'dal has asked you to slay Harbinger Skyriss in the Arcatraz of Tempest Keep.
Maximum Security Breakout
We have done as Master Shang asked of us. I will return to the temple to inform the master of our progress. You should continue south on the road to the farmlands to seek out Wugou, the spirit of earth. Ji awaits you at the Dai-Lo Farmstead, and he'll surely need your help. I must warn you, Ji can be reckless in his directness. Remember well the things I have taught you: discipline and patience.
Speak to Ji at the Dai-Lo Farmstead. A cart is waiting near the road to take you there.
The Source of Our Livelihood
Shu, the spirit of water, is eternally young, as are all the spirits of Shen-zin Su. I have been friends with Shu all of my life, but I no longer have it within me to play with him. I am old, and lack the energy. For all his complexities, Shu is simple to please: he desires friendship. When I returned to play with Shu each season, I would always bring a Sun Pearl as a gift, and then we would play together. You can find a Sun Pearl in the pools to the southeast. Perhaps you can be his new friend.
Retrieve the Sun Pearl.
The Sun Pearl
Shu, the spirit of water, is sulking in the deep pool to the north. Cross the rocks and then drop the sun pearl in the center of the pool. He will know what this means.
Coax Shu, the spirit of water, into a game.
Shu, the Spirit of Water
Two powerful agents of the Burning Legion, Wrath-Scryer Soccothrates and Dalliah the Doomsayer, have begun rallying the demons on board together into a small army. You cannot let their forces grow any larger, or the Arcatraz may soon become yet another Legion stronghold.
A'dal has asked you to kill Wrath-Scryer Soccothrates and Dalliah the Doomsayer in the Arcatraz of Tempest Keep.
Hey There Dalliah
It seems Shu, the spirit of water, had a play companion when he came to the pools throughout the years. An old pandaren we know as Old Man Liang. Liang moved away from the main town and stopped practicing in the pools some time ago. I am told he lives in a small house northeast of here, up the hill. Liang may know what has driven Shu away, and where the spirit might be found. Go to Liang. Ask of Shu.
Speak to Old Man Liang at Liang's Retreat in the Singing Pools.
Finding an Old Friend
He wants you to play with him. Go for it!
Water walk into 5 of Shu's Water Spouts.
A New Friend
We imprisoned the most dangerous beings we came across in our travels. Zereketh is a powerful void lord. If he escapes into Netherstorm, he will feed off of the abundant void energy.
A'dal has asked you to slay Zereketh the Unbound in the Arcatraz of Tempest Keep.
Unbound Darkness
The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending. You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.
Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.
The Black Morass
Here the Guardian Medivh feverishly works to open the Dark Portal. Scattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh's shields and, ultimately, Medivh. Kill their rift lords and leaders until Medivh succeeds!
Sa'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.
The Opening of the Dark Portal
The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending. You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.
Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.
The Black Morass