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Oh my! You've managed to acquire an item of legend to carry on your adventures. I've long theorized that such items draw their power directly from the titans, and this may prove to be a chance to test such speculation! It is said that the Nightwell draws power from the Eye of Aman'Thul, and after centuries in close proximity I believe that titan's power now dwells within the inhabitants of the Nighthold. Bring me remnants of this energy, and I will empower your equipment.
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Bring 50 Essences of Aman'Thul to Arcanomancer Vridiel.
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Touch of a Titan
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I used what you gathered for me to craft what I hope will be a reliable cure. The only thing that's missing is some powerful magic, which I hope you'll be able to provide. The concoction is there on my alchemy table. Please hurry. Roland grows weaker by the minute.
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Infuse the Untested Cure with magic before administering it to Roland Abernathy.
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Crafting a Cure
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It's a little-known secret that the dust sprites use for their various tricks has restorative properties. Some within the alchemy community balk at this claim, but they only refute it because they've never been able to get their hands on the rare ingredient. Sprites often shroud themselves in illusions to avoid detection. The nearby goats have a curious shimmer about them that suggests they may be sprites in disguise. Dispel whatever magic surrounds them to reveal their true form.
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Use Dispel Magic on Soothoof Hillstriders to reveal Mischievous Sprites and collect their Shimmering Dust.
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Mischievous Sprites
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My companion has fallen terribly ill, as you can see.He must have caught whatever these taurens had. Their entire camp has been wiped out!It appears to be fel in origin, and impervious to all known treatments.I've been working tirelessly to find a cure, but I don't think Roland here has much time left.I could use an extra hand. Some samples from the source should speed things up.Just be sure to avoid direct contact with the contagion. Levitate should be helpful.
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Collect Contaminated Specimens from pools of Gaseous Fel around the western coast of Highmountain.
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Sampling the Source
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This fel contagion appears to have three stages. The first is marked by a persistent, phlegmy cough. The second shows the skin turning a sickly shade of green. The third involves a complete transformation where the victim turns into a mindless corpse. It is within this stage that I believe the most information about the sickness can be gathered. I have a contraption that can safely store the specimens, but they will need to be shackled before they can be collected.
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Use Shackle Undead on Shambling Corpses in order to collect specimens with the Corpse Collector.
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Shambling Specimens
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Unfortunately, it would seem many of your allies have already taken to fighting on these fel corrupted shores.They will never be able to gain the upper hand in battle while so many are suffering from the contagion.Take the counteragent and use it to administer aid to your allies.Roland and I will handle the injuries here.
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Apply the Contagion Counteragent to sickly Legionfall Fighters.
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Administering Aid
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It has been brought to my attention that a rather curious contagion is spreading through a small coastal region within Highmountain. The local tribes have abandoned the area for fear of catching this ailment that currently has no known cure. One of our own was traveling through the area when her companion fell ill. She has requested the Conclave's assistance. Seek her out, High Priest, and do whatever you can to stop this sickness from spreading.
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Find Aelthalyste in Highmountain.
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A Curious Contagion
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I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde. We will leave when you are ready.
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When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.
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Escape from Durnholde
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Do you have a copy of the Darkmoon Field Guide, friend? It's a most useful book to carry with you. It can help you find and identify valuable artifacts throughout your travels in Azeroth. Its detailed descriptions make it easy to decide if you've found your five hundredth brass button or that rare treasure the Darkmoon Faire's collectors crave.
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Do you have a copy of the Darkmoon Field Guide, friend? It's a most useful book to carry with you.
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The Darkmoon Field Guide
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It was Taretha who created the original diversion at Durnholde, allowing Thrall to escape. Now the Infinite have captured Taretha. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges.
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Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.
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Taretha's Diversion
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These pools are very special: they nurture life like nothing else in Pandaria. Unfortunately this means they draw all kinds of attention from local fauna. Recently, dragon turtles have discovered that toadspawn pools are common on the tier just above us. They're running wild up there, trampling the lotuses and snapping at my workers. They aren't much of a threat on their own, but in groups they can be pretty nasty. Please, if you can spare your strength, help clear them out.
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Kill 16 Razorback Snappers at the Pools of Purity.
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Snap Judgment
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Exarch Maladaar performs his unholy work in the deepest part of the crypts. He poses a threat to both of our worlds if he is not stopped. You must slay him for the benefit of us all, dead and alive.
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Kill Exarch Maladaar and return to the Draenei Spirit inside the Auchenai Crypts.
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The End of the Exarch
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The fel orcs have stockpiled many of their supplies here. Stealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task?
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Steal 3 piles of Hellfire Supplies, then return to Advance Scout Chadwick in Hellfire Ramparts.
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Hitting Them Where It Hurts
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You've had quite an adventure. And before you've even set foot inside of the Auchenai Crypts. I am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts. What I ask is simple. Enter the Auchenai Crypts and speak with the Draenei Spirit there. You must destroy Exarch Maladaar.
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Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and speak with the Draenei Spirit.
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Everything Will Be Alright
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Exarch Maladaar performs his unholy work in the deepest part of the crypts. He poses a threat to both of our worlds if he is not stopped. You must slay him for the benefit of us all, dead and alive.
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Kill Exarch Maladaar and return to the Draenei Spirit inside the Auchenai Crypts.
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The End of the Exarch
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The fel orcs have stockpiled many of their supplies here. Stealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task?
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Steal 3 piles of Hellfire Supplies, then return to Stone Guard Stok'ton in Hellfire Ramparts.
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Hitting Them Where It Hurts
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A terrifying otherworldly being haunts both the spirit and physical worlds. We call it Shirrak. It can only be harmed in your realm. Please help rid us of this nightmare.
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Kill Shirrak the Dead Watcher, then return to the Draenei Spirit.
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The Dead Watcher
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The Auchenai have turned their backs on everything we used to stand for. They've taken to raising the dead as unholy minions! This cannot stand. Put the spirits back to rest, and massacre those responsible for raising them into undeath.
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Slay 5 Angered Skeletons, 5 Raging Skeletons, and 3 Auchenai Necromancers, then return to the Tormented Soulpriest in Auchenai Crypts.
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Raging Spirits
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I'm a skilled engineer, a brilliant inventor, the heart of any party, and the best dancer Azeroth has ever seen. Do they call me those things? No. But you have one run-in with an ethereal and all of the sudden everyone and their mother calls you "the mad". I saw one right here just yesterday, I swear it! He said if I followed him to the Mana Tombs in Auchindoun there would be vast treasure and ancient knowledge awaiting me!
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Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.
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Eckert the Mad
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Can you see them? Farmers from the orchard, tied up and under inspection. Being hauled off in chains. The mogu value strength above all else. Anyone deemed fit for work will be sent to toil under their cruel whips. As for the others, well... Let's not waste any more time.
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Set 10 Captured Nectarbreeze Farmers free in Camp Gormal.
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Unbound
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We've tended these orchards and made cider from their nectar for generations. In that time, we've learned a special trick for putting out fires in a pinch. The cider itself - when mixed with crushed gingerleaf and saliva - quickly becomes sticky and viscous. Perfect for smothering flames. Please, while you're out there, try to get the flames under control. I've already mixed in the gingerleaf, just swig and spit.
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Use the Nectarbreeze Cider to put out 12 fires around Nectarbreeze Orchard.
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Spitfire
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First... before the war-cries... we heard the trees. Groaning, creaking, and finally crashing down as the mogu cut their way through the woods. They were making the return trip easier... They're dragging our friends back down that path, to the ruins west of the village! Those ruins have been empty for years - our children play there. Why would the mogu come back to them now?
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Follow the path of fallen trees from the northwest corner of Nectarbreeze Orchard and find the mogu raiders camp.
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The Splintered Path
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Grek had bad night last night. Shiny mummy man came into Grek's house and told Grek that he had to go to Mana Tombs in Auchindoun. But Grek still trying to read wanted poster! Grek knows! You go find shiny mummy man and tell him Grek sent you. It perfect plan!
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Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.
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Grek's Crazy Night
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As if the attack weren't bad enough, the mogu are setting these ancient orchards ablaze. I cannot understand what they hope to achieve, but we must stop them. Clear out the orchard so these people have a livelihood to return to.
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Kill 8 Mogu Firestarters in Nectarbreeze Orchard.
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Kill Mogu Firestarters
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My sight has long since faded, but when the wind is right I can still smell the blossoms of Nectarbreeze Orchard as if they were in my own palm. Today, though, their fragrance is muddled with smoke. Please, if you are able, check in on the orchard and see that things are okay. Perhaps my old nose is playing tricks on me. You'll find the orchard to the southwest, beyond the statue of the Jade Serpent.
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Speak with Shao the Defiant at Nectarbreeze Orchard.
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An Air of Worry
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The people of this village are simple farmers - not fighters like you and I. Still, they are stubbornly defending their homes as best they can. Search the village for anyone still on their feet and tell them to rally here at Hanae's place.
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Speak with 5 Nectarbreeze Farmers around Nectarbreeze Orchard and send them to the safehouse.
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Rally the Survivors
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The damn mogu hit us out of nowhere! Anyone they don't kill on sight is being dragged away into the woods. This is the only safehouse, and its all I can do to hold the door. What do you say, friend? Are you willing to stand up and fight for the weak?
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Kill 8 Gormali Raiders and 8 Gormali Incinerators in Nectarbreeze Orchard.
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Defiance
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They may not be weaponmasters, but many of these farmers can wield a simple hoe or a rake as an extension of their own will. That mastery coupled with the right motivation could muster a force capable of standing against the mogu. If you can bring back some tools from the orchard, I'll distribute them to anyone willing to fight.
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Retrieve 6 Orchard Tools from Nectarbreeze Orchard.
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Orchard-Supplied Hardware
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Ashyo must have experienced what we call the golden dream. Many of us working here have seen it, too - often after a long day of toiling in the pools. It is said this vision--and the feeling of elation it brings--is a reward to the mind for working the body. There IS an easier way, though we rarely resort to it anymore: a tea can be brewed using lotus root and dreamleaf, which grows around the shrine on the upper tier. Bring the dreamleaf to Yan back in town and he can brew the tea for you.
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Bring a Sprig of Dreamleaf to Yan in New Cifera.
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The Golden Dream
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Have a look at that! This must be the water supply for the whole valley! Think about it: the pandaren use this water to grow vegetables the size of a house. Where could it come from? What is so special about it? The elders among my people know a technique for speaking with the water and divining the future. Perhaps this same technique can provide insight into the water's source... It's worth a shot at least!
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Speak with Ashyo at the Pools of Purity and observe his ritual.
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Ashyo's Vision
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There is a creature not far inside these halls called Pandemonius who is able to twist void energies to sustain and empower itself. A bit further in lies Tavarok, a being that takes those same void energies and converts them into a crystalline structure stronger than any I've ever seen! I absolutely must obtain samples for further study.
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Bring Pandemonius' Essence and Tavarok's Heart to Mamdy the "Ologist".
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Intriguing Specimens
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Shaffar's ethereals have completely blocked us out of the Mana-Tombs. Thankfully, I've got a plan. While we can't go in through the front door, there are sure to be several transporters inside. I want you to clear the way for my crew first and then I want you to activate one of their transporters to teleport us inside. Activate the teleporter in the chamber right before Shaffar's chambers when the way has been cleared. Don't worry, I'll make it worth your while...
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Artificer Morphalius wants you to kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers and 5 Ethereal Spellbinders.
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Safety Is Job One
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With his ward in place and his forces ready, Nexus-Prince Shaffar has been able to pillage this place for all it's worth without so much as an ounce of trouble. Unsurprisingly, Nexus-Prince Haramad isn't pleased by this, and has placed a hefty bounty on Shaffar's head.
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Bring Shaffar's Wrappings to Artificer Morphalius.
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Undercutting the Competition
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The Earthen Ring often finds itself working closely with the druids of the Cenarion Circle. Now is one such time. Travel north to the Underbog and speak with Watcher Jhang. She is in charge of an expedition in the Coilfang Reservoir to stop the naga there and save Zangarmarsh.
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Speak with Watcher Jhang in the Underbog.
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Defending the Wilds
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It's nearly safe for our men to come in here and take what's rightfully ours. The real danger now is Shaffar's personal army that he has crawling all over this place. I need you to take care of his forces for me while I regain my strength.
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Kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers, and 5 Ethereal Spellbinders, then return to Artificer Morphalius.
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Safety is Job One
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Hungarfen and Quagmirran used to jointly rule over the spore giants. With Quagmirran gone, the burden rests solely on Hungarfen's tendrils. We have no choice but to put the giant down before he can be enslaved and turned into a weapon.
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Kill Hungarfen, then report back to Naturalist Bite.
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A Necessary Evil
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Warlord Kalithresh has been utilizing the Underbog as a sort of breeding ground for Ghaz'an, a powerful hydra that he plans to unleash upon Zangarmarsh once it is fully grown. I fear nobody will be able to stop the naga if the beast reaches its full size. Find Ghaz'an and slay him for the good of us all.
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Kill Ghaz'an and bring his scale to Watcher Jhang.
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Warlord Kalithresh's Prized Possession
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The spore giants may be attacking my people today, but the marsh walkers have taken more innocent lives than any creature I've ever seen. They are our ancient enemies. Their brood mother, the Black Stalker, resides deep within this bog. If you were to destroy her and bring me her brain as proof, I would tell tales of your bravery to my grandchildren.
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Bring the Brain of the Black Stalker to T'shu.
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Stalk the Stalker
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We need to get back to the Fel Hammer ASAP!
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Use the Illidari Gateway to return to the Fel Hammer.
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Defense of the Fel Hammer
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You've grown a lot since we last met. Now that we have the harness, let's see if Mograine has a plan to use it.
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Return to Highlord Darion Mograine in Acherus.
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Return to Acherus
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The last members of my expedition are somewhere in here. We're going to need the knowledge they've gathered and their skills if we're to have any chance at defeating the naga. See if you can find Earthbinder Rayge and Windcaller Claw, and make sure they're ok.
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Discover what happened to Earthbinder Rayge and Windcaller Claw. Then, return to Watcher Jhang.
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Rescuing the Expedition
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We will have our work cut out for us finding the missing scouts and Lady S'theno. I suspect that one does not wish to be found.Do your best!
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Find Lady S'theno and 10 Illidari Scouts.
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Scouting Party
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This is a serious invasion, but nothing a Slayer like you can't handle. Time to put those weapons to work!
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Close 3 Legion portals.
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Operation: Portals
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We are nearly ready to siege the gates. Your efforts here have been monumental.But let us not forget that you are also the t. Your forces rely on you to command them. No single person can stand against the Legion.Continue your duty. Guide the s of Azeroth, and victory will be assured.
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Complete 5 missions from your Order Hall.
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Fighting on All Fronts
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Your champions return with a scrap of bloody, tangled, and quite smelly hair.
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Take the scrap of hair to the Brawler's Guild.
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You Beat the Ball of Meat
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Elisande's plan has backfired. She thought to stamp out our rebellion by making an example of the Waning Crescent.Instead, she ignited the flame of the shal'dorei better than I ever could.We must maintain a cohesive campaign against Elisande and the Legion by fighting them in every corner of Suramar.Show the people that there is still hope - that there are still heroes willing to fight for them!
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Complete 10 world quests in Suramar.
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Stabilizing Suramar
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Your champions have returned looking somewhat shaken by their encounter with the Shadowmaster.
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Return to the Brawler's Guild.
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Attacking the Darkness
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Mardum has been quiet for months. I wonder why the Legion is attacking us now? Could be in retaliation for destroying their battleship on the Broken Shore...We had better head down ourselves and save the day, don't you agree?
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Talk to Kyra Lightblade and choose to fly down to Mardum.
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Taking Charge
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From what Nahuud has told me, two mighty creatures, Rokmar the Crackler and Quagmirran, were among the first enslaved by the naga when they arrived. They helped to subjugate many of the native races of Zangarmarsh. Though it pains me greatly to ask you to do so, you must put them down.
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Bring The Invader's Claw and The Slave Master's Eye to Watcher Jhang.
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The Heart of the Matter
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Without healing, your friend Taylor will die. My village is just east of here, in the middle of the large lake. I will take Taylor myself, but the fighting is most dangerous in that direction. I need you to help clear a path through the hozen, so that I may run safely into my village. Can you do this?
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Kill 10 Slingtail Fishrippers.
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Jailbreak
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My village was able to escape the naga onslaught at first. We would have all made it to Nagrand had it not been for my brother. He sold our souls for his own freedom. Now he works here as a slave driver, whipping his own brothers until their backs bleed. Make Mennu pay.
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Kill Mennu the Betrayer, then return to Nahuud.
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A Brother Betrayed
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These marshes are beautiful, wouldn't you agree? That is, except for the naga forces draining the water away. I sent a small expedition to the Coilfang Reservoir to investigate the naga, and they haven't returned. I'm concerned that something has happened to them. Would you travel to the Slave Pens underneath Serpent Lake and find Watcher Jhang?
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Speak with Watcher Jhang in the Slave Pens.
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Checking Up
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You have to help me! We were sent here to investigate the various parts of the reservoir, but my friends haven't come back yet, and it's been a long time. That's why I need you to discover what became of them. Naturalist Bite and Weeder Greenthumb went this way.
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Discover what happened to Naturalist Bite and Weeder Greenthumb. Then, return to Watcher Jhang.
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Lost in Action
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You may be an outsider, but you and I have a common enemy in the hozen. Many members of my tribe are trapped in cages nearby. I have also seen your... Alliance... soldiers as well. I cannot leave without freeing my brethren, just as you cannot leave yours. The Slingtail hold the keys to those cages. Find the keys and free our friends.
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Free 6 Jinyu Prisoners or Alliance Prisoners.
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Freeing Our Brothers
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You and I are the only mission operatives who made it to base camp. I saw the other SI:7 eject over the forest to the north. You'd better go quickly and rescue any survivors.
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Find the lost SI:7 agents.
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Against the Odds
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The King's flagship went aground not far from here. Apparently, the ship signaled Anduin's safe arrival shortly after landing, but when they sent men to retrieve the Prince, he was gone. I want to investigate the wreckage for clues. Nodd and Sully are already at the crash site. Go east along the beach and see if they need help.
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Speak to Nodd at Sapphire's End in the Jade Forest.
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The Mission Continues
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Alright. According to the clues you found, that was Anduin's ship, and Admiral Taylor was the captain.And Admiral Taylor's last entry says he was going to fight off the hozen and protect the vessel after the shipwreck.The locals say these hozen sometimes take prisoners, and I didn't see Taylor's corpse anywhere among the wreckage. So you'll probably find Taylor at the hozen encampment to the northeast.Get going, we have no time to lose!
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Find Admiral Taylor.
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The Missing Admiral
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Hozen skulls are prized tokens among my village. We use them to perform ceremonial rites, and the older the skull, the more potent its magic. Luckily for us, the hozen are careless, filthy beasts. They leave the skulls of their dead scattered among their huts and campfires. Collect these skulls for me, and I will reward you handsomely.
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Collect 8 Ancient Hozen Skulls.
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Ancient Power
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We've located an Alliance wreck to the south. Unfortunately, the locals have informed us that it's currently being scavenged by a group of creatures called "hozen."By pillaging our wrecked ships, these creatures have already shown that they aren't friendly. We can't have them taking spoils from our ships, stealing our supplies, and worse, potentially capturing or killing any survivors.Get down there and take them out! When you're done, meet up with Nodd Codejack, our SI:7 agent in the area.
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Kill 14 Hozen at the Wreck of the Vanguard.
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Hozen Aren't Your Friends, Hozen Are Your Enemies
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Alright, soldier. I've got a critical mission for you.Get down to the coastline south of here - in the cove there you'll find a wrecked Alliance vessel. I need you to search it and find out if it was the ship that was carrying Anduin.Then, recover the Captain's Log and see if it has any information on where we can find him.Since the log is from a military ship, it'll be written using a cipher - take it to Nodd Codejack afterwards. He's keeping watch on the wreck from the other end of the cove.
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Search the Wreck of the Vanguard in Jade Forest for clues about its cargo, and recover the Encoded Captain's Log.
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The White Pawn
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Hey ! The coast here is littered with scraps of tools and metal from the shipwreck. The ordinary person might think that this is junk, but I'm sure I can salvage most of it. I once repaired a submarine using only a bronze tube and a luffa! Get me some of the waterlogged scraps along the shore by the ship. I need them for my next project.
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Collect 8 Waterlogged Scraps.
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Sunken Junk
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I see you want to save your friend. I can help you, if you will help me. First of all, it should be obvious that the fewer the Slingtail roaming around, the easier it will be to escape. Kill the hozen guards around us, and we will be one step closer to freedom.
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Kill 12 Slingtail Treeleapers or Slingtail Mudseers.
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The Path of War
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We're still trying to take stock of our crew after the fighting. I'm afraid many of them are stranded out in the woods, probably wounded and fighting to survive. We know that the forest to the north is full of vicious tigers. Go clear them out of the woods. You'll give more of our men and women a chance to make it back alive.
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Kill 8 Grove Stalkers.
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Grove Stalkers
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We may have won the first battle, but a critical task still remains. Dozens of Skyfire pilots were shot down during the initial aerial battle. Without medical aid, their condition will deteriorate over time, until they finally perish. We are their only hope for survival. Go into the orchard and revive as many pilots as you can find. We will leave no one behind.
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Revive 6 Wounded Pilots in Paw'don Glade. You can also use healing spells or bandages to revive them.
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Critical Condition
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These blasted native monkey savages have been assaulting us since the day we put to shore! We were holding our own until they kidnapped half our men, including the Admiral. Just look at their numbers! They're endless, and we're standing on our last legs. If you're here to get us out of this mess, go help take down some monkeys. It's them or us!
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Kill 12 Hozen Ravagers.
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Tipping the Scales
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Th-th-those blasted monkey hooligans d-d-dragged me inta these woods. I thot I were dunnert, but mah faithful Snowpuff came flyin' to mah rescue! She fought 'em off and then they all jumped 'er! Wot with them apes prowlin' around, she's... ...she's done for! Wahaahaaaaaa! Unless... Listen , I saw Gingerleaf growing all over these woods. I beg ya, bring me some o' that healing herb and Snowpuff just might make et!
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Collect 4 Gingerleaf for Snowpuff.
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Saving Snowpuff
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I've taken stock of the missing, and among them is Donovar Murall, our Flightmaster. He is not only a vital part of our crew, he is a dear friend as well. Please find him and bring him back alive.
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Speak to Donovar Murall in Veridian Grove.
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Flightmaster Down
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Greetings. I have been asked to assemble a team for a high priority mission. Please come to Stormwind Keep immediately for a briefing with King Varian Wrynn. I will be waiting in the King's war room.
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Find Grand Admiral Jes-Tereth in the war room at Stormwind Keep in Stormwind City.
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The King's Command
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Well, you heard the King. Admiral Taylor's last transmission came from somewhere in the southern seas. We will begin our search from the air! Locating the Prince - the White Pawn - is of critical priority. The Skyfire is fueled, supplied, and ready to depart. She and her crew idle in the sky just north of the harbor. Make your last preparations, then meet Admiral Rogers on the deck. We will depart without delay.
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Report to Admiral Rogers on The Skyfire.
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The Mission
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This war is far from over. We need to stop the flow of new recruits to the fel orc front if we are to have any hope of victory. Travel to the Blood Furnace and speak with Gunny, he's secured a small area within and I'm sure he could use your assistance. Be forewarned, Gunny is...unusual.
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Speak with Gunny in the Blood Furnace.
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The Blood Furnace
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With the Legion to one side and the fel orcs to the other, Thrallmar is going to be overrun if we don't do something about it. Head west to the Hellfire Ramparts and speak with Stone Guard Stok'ton. He's in charge of a covert operation to start a Horde invasion on the entire citadel.
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Speak with Stone Guard Stok'ton in Hellfire Ramparts.
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Invading the Citadel
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With the Legion to one side and the fel orcs to the other, Honor Hold is going to be overrun in a matter of time if we don't do something about it. Head west to the Hellfire Ramparts and speak with Advance Scout Chadwick. He's in charge of a covert operation to start an Alliance invasion on the entire citadel.
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Speak with Advance Scout Chadwick in Hellfire Ramparts.
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Invading the Citadel
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Caza'rez awaits you within the Blood Furnace. He's already cleared out a small area and has our scryers hard at work figuring out what's going on down there. But I don't trust that scrying will be enough. I'm sure Caza'rez has plans in mind for a solid blade or two. I want you to go there and lend him your expertise in dealing with the fel orcs.
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Speak with Caza'rez in the Blood Furnace.
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The Blood Furnace
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So they've got this big ol' demon stashed away in this place, is what they're telling me. And there's an orc that's in charge of keeping him under wraps. Killing an orc is killing an orc, am I right? Doesn't matter what he did or what he's doin', orcs are always ripe for the slaughter!
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Kill Keli'dan the Breaker and return to Gunny.
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The Breaker
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The Quest Wizard demands Stuff Tails! Go now and fetch them.
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Collect 6 Stuff Tails for the Quest Wizard.
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Collect Things
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This looks bad... you'd better do something.
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Resolve the dispute any way you see fit.
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Take Care of It
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As it turns out, the eggheads back at Honor Hold can't see much into this place. Bunch of lying lazy mages, is what they are. Either way, we don't really know exactly what's going on in here. So, you're going in to find out!
|
Fully investigate the Blood Furnace and then report back to Gunny.
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Heart of Rage
|
We know that the fel orcs are growing their forces by infusing orcs with demon blood. I need you to venture deep inside these unholy halls and find out how that's happening. We can't risk sending an army into this place until we know exactly what we're dealing with.
|
Fully investigate the Blood Furnace and then report back to Caza'rez.
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Heart of Rage
|
The Maker serves the purpose of creating more fel orcs by infusing them with demon blood. My superiors believe that we may be able to reverse the process, but we need samples of their blood and The Maker's infusion rod before we can know for sure.
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Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Caza'rez.
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Make Them Bleed
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The Maker uses demon blood and a special rod to turn brown and green orcs into red ones. We'd like to see if we can take that blood, mess around with it a bit, and make it turn orcs of all colors into harmless docile lumps. You're going to bring me some samples of their blood so we can see. Don't forget to grab that rod!
|
Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Gunny.
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Make Them Bleed
|
In all of the Blood Furnace, there is one area where our scryers cannot reach despite their efforts. This 'gap', as they've been calling it, is fairly large, and must be where Magtheridon is being held captive.. You must find the source of the interference and dispose of it.
|
Kill Keli'dan the Breaker and return to Caza'rez.
|
Mind the Gap
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Thus far my Karazhan cleanup project hasn't exactly been a rousing success. Time to try something new. New, as in new shoes... horseshoes, that is! A box of horseshoes was left outside the tower. It's a problem finding a delivery person willing to set foot inside... mortality rates being what they are. If you would, grab the crate and take it to Koren in the stables. Just be careful passing Attumen. The huntsman doesn't take kindly to outsiders.
|
Deliver the Box of 'New' Horseshoes to Koren the Blacksmith in Karazhan.
|
Return to Karazhan: New Shoes
|
The new plays in the opera house have been well received by everyone... except cast members of the older shows. Egos are bruised and tensions are running high! Romulo and Julianne are ready to poison each other. Tinhead is rusting with tears over his lack of adoration. Little Red's cape was stolen by a disgruntled understudy, who ran off to play chess of all things. Actors, am I right? We need them ready to perform in case the audience demands a revival. Please, help me calm their nerves!
|
Help Darius soothe the old casts egos by finding a Positive Review amongst the audience members to simmer tensions between Romulo and Julianne, stealing a Bouquet of Roses from one of the new acts for Tinhead's vanity and finding where the understudy stashed Little Red's cape in the Chess room.
|
Return to Karazhan: High Stress Hiatus
|
The Charred Bone Fragments still smolder with ancient power. Darius would be extremely interested in examining them and hearing of your defeat of Nightbane.
|
Take the Charred Bone Fragments to Darius.
|
No Bones About It
|
The Guardian Medivh created the Curator to watch over Karazhan, but I fear the unit is behaving erratically. Prolonged periods of operation may have caused a malfunction. Please go up to the Menagerie and disable the Curator. Also, search the area for a box of spare motivator crystals and return to me. Even with my basic knowledge I should be able to replace its motivator, and we can enlist the Curator's help in cleaning up the tower.
|
Disable the Curator and find the Box of Spare Motivator Crystals.
|
Return to Karazhan: Rebooting the Cleaner
|
My incorporeal condition has allowed me to enter the tower safely for the first time. I must say, it's a bit of a shambles in there! I could use some help tackling my cleaning checklist. We should start with the library. All those musty tomes are bound to attract mana wyrms! Please shelve any books that have fallen to the floor, or worse, taken flight. And if you find mana wyrms nibbling at the pages... step on them!
|
Clean up the Karazhan Library.
|
Return to Karazhan: Book Wyrms
|
I admit it... even as a spirit, I am deathly afraid of spiders. All those legs! Dripping fangs! Sticky webs coming out of their... I'm sure a world-saving hero like you doesn't mind them, though. Which is good, since a whole brood of spiders has taken over the Servant's Quarters. You'll handle this, right? If you don't get them all, they'll keep multiplying.
|
Clean out spiders from the Servant's Quarters.
|
Return to Karazhan: Clearing Out the Cobwebs
|
In the wake of Elisande's attack, the need is stronger than ever to add to the ranks of the Nightfallen rebellion. Plans are in motion that may help with this in an unconventional way. Report to First Arcanist Thalyssra in Shal'Aran for more details.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: As Strong As Our Will
|
First Arcanist Thalyssra sends word that her forces are ready. It is time for you to lead the attack against the Nighthold. Report to Shal'Aran in Suramar for details.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: Breaking the Nighthold
|
The combined forces of the elves stand ready to begin their siege on the gates of the Nighthold. Report to First Arcanist Thalyssra in Shal'Aran to begin the siege.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: Elisande's Retort
|
First Arcanist Thalyssra has sent word: the time has come to launch our assault on Suramar. The elven armies of the Horde, Alliance, Kirin Tor and Nightfallen are assembled. They only await your arrival to begin their assault. Report to Shal'Aran and meet with First Arcanist Thalyssra and prepare for battle.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: March on Suramar
|
Refugees are flooding in to Shal'Aran, and many are willing to fight for Thalyssra's rebel army. They need weapons, training and help from anyone who can provide it. Go to Shal'Aran and lend your assistance.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: Crafting War
|
The Alliance and Horde have arrived in Suramar. First Arcanist Thalyssra needs your help in providing an introduction. Meet with Thalyssra in Shal'Aran.
|
Meet with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: An Elven Problem
|
First Arcanist Thalyssra has sent word: there has been communication from Ly'leth. Your help is needed. Journey to Shal'Aran in Suramar and lend what aid you can.
|
Speak with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: Waxing Crescent
|
First Arcanist Thalyssra has requested your aid in searching for her missing people. She has a lead from a very unexpected ally. Meet with her at Shal'Aran in Suramar.
|
Speak with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection: Missing Persons
|
This new First Arcanist appointed by Elisande. This... Andaris. If she is as dangerous as I have heard, then Ly'leth may well be lost.I am sorry, I should not entertain such thoughts. It is just that we have received a troubling message.Help me distribute the latest batch of the arcan'dor fruit, then we will discuss the message.
|
Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.
|
The Advisor and the Arcanist
|
First Arcanist Thalyssra has received dark tidings regarding the Nightfallen rebellion and requires your assistance. Journey to Shal'Aran in Suramar and meet with her.
|
Speak with First Arcanist Thalyssra in Shal'Aran.
|
Insurrection
|
Our rebel fighters have been armed and morale is high - even the Alliance and Horde elves have ceased their squabbling.We are nearly ready to march on the city.Hand out this week's fruit, and then we can begin preparations.
|
Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.
|
A United Front
|
We are as ready as we will ever be. Once we put Valtrois' plan into action, we can attack the Sanctum of Order and put an end to Andaris. She will never expect us to have trained our withered against fel magic, and her hubris will be her downfall.Come, let us feed the people one last time.
|
Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.
|
A Taste of Freedom
|
So many years of my life spent studying within the Nighthold...Never had I considered that I would one day have to fight my way back in.Time is short. The battle will be upon us soon.Please, continue our tradition and feed another refugee the fruit of the arcan'dor.
|
Feed the Fruit of the Arcan'dor to a Suramar Refugee in Shal'Aran.
|
Before the Siege
|
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