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http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions). Related tasks Fractal tree
#Wren
Wren
import "graphics" for Canvas, Color import "dome" for Window import "./polygon" for Polygon   var DepthLimit = 7 var Hue = 0.15   class PythagorasTree { construct new(width, height) { Window.title = "Pythagoras Tree" Window.resize(width, height) Canvas.resize(width, height) }   init() { Canvas.cls(Color.white) drawTree(275, 500, 375, 500, 0) }   drawTree(x1, y1, x2, y2, depth) { if (depth == DepthLimit) return var dx = x2 - x1 var dy = y1 - y2   var x3 = x2 - dy var y3 = y2 - dx var x4 = x1 - dy var y4 = y1 - dx var x5 = x4 + 0.5 * (dx - dy) var y5 = y4 - 0.5 * (dx + dy)   // draw a square var col = Color.hsv((Hue + depth * 0.02) * 360, 1, 1) var square = Polygon.quick([[x1, y1], [x2, y2], [x3, y3], [x4, y4]]) square.drawfill(col) square.draw(Color.lightgray)   // draw a triangle col = Color.hsv((Hue + depth * 0.035) * 360, 1, 1) var triangle = Polygon.quick([[x3, y3], [x4, y4], [x5, y5]]) triangle.drawfill(col) triangle.draw(Color.lightgray)   drawTree(x4, y4, x5, y5, depth + 1) drawTree(x5, y5, x3, y3, depth + 1) }   update() {}   draw(alpha) {} }   var Game = PythagorasTree.new(640, 640)
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Batch_File
Batch File
if condition exit
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#BBC_BASIC
BBC BASIC
IF condition% THEN QUIT
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Java
Java
import Jama.Matrix; import Jama.QRDecomposition;   public class Decompose { public static void main(String[] args) { var matrix = new Matrix(new double[][] { {12, -51, 4}, { 6, 167, -68}, {-4, 24, -41}, });   var qr = new QRDecomposition(matrix); qr.getQ().print(10, 4); qr.getR().print(10, 4); } }
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#D
D
#!/usr/bin/env rdmd   import std.stdio;   void main(in string[] args) { writeln("Program: ", args[0]); }
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Dart
Dart
#!/usr/bin/env dart   main() { var program = new Options().script; print("Program: ${program}"); }
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#C.2B.2B
C++
#include <gmpxx.h> #include <primesieve.hpp>   #include <cstdint> #include <iomanip> #include <iostream>   size_t digits(const mpz_class& n) { return n.get_str().length(); }   mpz_class primorial(unsigned int n) { mpz_class p; mpz_primorial_ui(p.get_mpz_t(), n); return p; }   int main() { uint64_t index = 0; primesieve::iterator pi; std::cout << "First 10 primorial numbers:\n"; for (mpz_class pn = 1; index < 10; ++index) { unsigned int prime = pi.next_prime(); std::cout << index << ": " << pn << '\n'; pn *= prime; } std::cout << "\nLength of primorial number whose index is:\n"; for (uint64_t power = 10; power <= 1000000; power *= 10) { uint64_t prime = primesieve::nth_prime(power); std::cout << std::setw(7) << power << ": " << digits(primorial(prime)) << '\n'; } return 0; }
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#F.23
F#
let isqrt n = let rec iter t = let d = n - t*t if (0 <= d) && (d < t+t+1) // t*t <= n < (t+1)*(t+1) then t else iter ((t+(n/t))/2) iter 1   let rec gcd a b = let t = a % b if t = 0 then b else gcd b t   let coprime a b = gcd a b = 1   let num_to ms = let mutable ctr = 0 let mutable prim_ctr = 0 let max_m = isqrt (ms/2) for m = 2 to max_m do for j = 0 to (m/2) - 1 do let n = m-(2*j+1) if coprime m n then let s = 2*m*(m+n) if s <= ms then ctr <- ctr + (ms/s) prim_ctr <- prim_ctr + 1 (ctr, prim_ctr)   let show i = let s, p = num_to i in printfn "For perimeters up to %d there are %d total and %d primitive" i s p;;   List.iter show [ 100; 1000; 10000; 100000; 1000000; 10000000; 100000000 ]
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#VBA
VBA
Public Sub quine() quote = Chr(34) comma = Chr(44) cont = Chr(32) & Chr(95) n = Array( _ "Public Sub quine()", _ " quote = Chr(34)", _ " comma = Chr(44)", _ " cont = Chr(32) & Chr(95)", _ " n = Array( _", _ " For i = 0 To 4", _ " Debug.Print n(i)", _ " Next i", _ " For i = 0 To 15", _ " Debug.Print quote & n(i) & quote & comma & cont", _ " Next i", _ " Debug.Print quote & n(15) & quote & Chr(41)", _ " For i = 5 To 15", _ " Debug.Print n(i)", _ " Next i", _ "End Sub") For i = 0 To 4 Debug.Print n(i) Next i For i = 0 To 14 Debug.Print quote & n(i) & quote & comma & cont Next i Debug.Print quote & n(15) & quote & Chr(41) For i = 5 To 15 Debug.Print n(i) Next i End Sub
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions). Related tasks Fractal tree
#Yabasic
Yabasic
Sub pythagoras_tree(x1, y1, x2, y2, depth) local dx, dy, x3, y3, x4, y4, x5, y5   If depth > limit Return   dx = x2 - x1 : dy = y1 - y2 x3 = x2 - dy : y3 = y2 - dx x4 = x1 - dy : y4 = y1 - dx x5 = x4 + (dx - dy) / 2 y5 = y4 - (dx + dy) / 2 //draw the box color 255 - depth * 20, 255, 0 fill triangle x1, y1, x2, y2, x3, y3 fill triangle x3, y3, x4, y4, x1, y1 fill triangle x4, y4, x5, y5, x3, y3   pythagoras_tree(x4, y4, x5, y5, depth +1) pythagoras_tree(x5, y5, x3, y3, depth +1)   End Sub   // ------=< MAIN >=------ w = 800 : h = int(w * 11 / 16) w2 = int(w / 2) : diff = int(w / 12) limit = 12   open window w, h //backcolor 0, 0, 0 clear window   pythagoras_tree(w2 - diff, h -10 , w2 + diff , h -10 , 1)
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Befunge
Befunge
_@
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Bracmat
Bracmat
#include <stdlib.h> /* More "natural" way of ending the program: finish all work and return from main() */ int main(int argc, char **argv) { /* work work work */ ... return 0; /* the return value is the exit code. see below */ }   if(problem){ exit(exit_code); /* On unix, exit code 0 indicates success, but other OSes may follow different conventions. It may be more portable to use symbols EXIT_SUCCESS and EXIT_FAILURE; it all depends on what meaning of codes are agreed upon. */ }
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Julia
Julia
Q, R = qr([12 -51 4; 6 167 -68; -4 24 -41])
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Delphi
Delphi
program ProgramName;   {$APPTYPE CONSOLE}   begin Writeln('Program name: ' + ParamStr(0)); Writeln('Command line: ' + CmdLine); end.
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#D.C3.A9j.C3.A0_Vu
Déjà Vu
!print( "Name of this file: " get-from !args 0 )
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Clojure
Clojure
(ns example (:gen-class))   ; Generate Prime Numbers (Implementation from RosettaCode--link above) (defn primes-hashmap "Infinite sequence of primes using an incremental Sieve or Eratosthenes with a Hashmap" [] (letfn [(nxtoddprm [c q bsprms cmpsts] (if (>= c q) ;; only ever equal ; Update cmpsts with primes up to sqrt c (let [p2 (* (first bsprms) 2), nbps (next bsprms), nbp (first nbps)] (recur (+ c 2) (* nbp nbp) nbps (assoc cmpsts (+ q p2) p2)))   (if (contains? cmpsts c) ; Not prime (recur (+ c 2) q bsprms (let [adv (cmpsts c), ncmps (dissoc cmpsts c)] (assoc ncmps (loop [try (+ c adv)] ;; ensure map entry is unique (if (contains? ncmps try) (recur (+ try adv)) try)) adv))) ; prime (cons c (lazy-seq (nxtoddprm (+ c 2) q bsprms cmpsts))))))] (do (def baseoddprms (cons 3 (lazy-seq (nxtoddprm 5 9 baseoddprms {})))) (cons 2 (lazy-seq (nxtoddprm 3 9 baseoddprms {}))))))   ;; Generate Primorial Numbers (defn primorial [n] " Function produces the nth primorial number" (if (= n 0) 1 ; by definition (reduce *' (take n (primes-hashmap))))) ; multiply first n primes (retrieving primes from lazy-seq which generates primes as needed)   ;; Show Results (let [start (System/nanoTime) elapsed-secs (fn [] (/ (- (System/nanoTime) start) 1e9))] ; System start time (doseq [i (concat (range 10) [1e2 1e3 1e4 1e5 1e6]) :let [p (primorial i)]] ; Generate ith primorial number (if (< i 10) (println (format "primorial ( %7d ) = %10d" i (biginteger p))) ; Output for first 10 (println (format "primorial ( %7d ) has %8d digits\tafter %.3f secs" ; Output with time since starting for remainder (long i) (count (str p)) (elapsed-secs))))))  
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Factor
Factor
USING: accessors arrays formatting kernel literals math math.functions math.matrices math.ranges sequences ; IN: rosettacode.pyth   CONSTANT: T1 { { 1 2 2 } { -2 -1 -2 } { 2 2 3 } } CONSTANT: T2 { { 1 2 2 } { 2 1 2 } { 2 2 3 } } CONSTANT: T3 { { -1 -2 -2 } { 2 1 2 } { 2 2 3 } }   CONSTANT: base { 3 4 5 }   TUPLE: triplets-count primitives total ; : <0-triplets-count> ( -- a ) 0 0 \ triplets-count boa ; : next-triplet ( triplet T -- triplet' ) [ 1array ] [ m. ] bi* first ; : candidates-triplets ( seed -- candidates ) ${ T1 T2 T3 } [ next-triplet ] with map ; : add-triplets ( current-triples limit triplet -- stop ) sum 2dup > [ /i [ + ] curry change-total [ 1 + ] change-primitives drop t ] [ 3drop f ] if ; : all-triplets ( current-triples limit seed -- triplets ) 3dup add-triplets [ candidates-triplets [ all-triplets ] with swapd reduce ] [ 2drop ] if ; : count-triplets ( limit -- count ) <0-triplets-count> swap base all-triplets ; : pprint-triplet-count ( limit count -- ) [ total>> ] [ primitives>> ] bi "Up to %d: %d triples, %d primitives.\n" printf ; : pyth ( -- ) 8 [1,b] [ 10^ dup count-triplets pprint-triplet-count ] each ;
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#Verbexx
Verbexx
@VAR s = «@SAY (@FORMAT fmt:"@VAR s = %c%s%c;" 0x00AB s 0x00BB) s no_nl:;»; @SAY (@FORMAT fmt:"@VAR s = %c%s%c;" 0x00AB s 0x00BB) s no_nl:;
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or trigonometric functions). Related tasks Fractal tree
#zkl
zkl
fcn pythagorasTree{ bitmap:=PPM(640,640,0xFF|FF|FF); // White background   fcn(bitmap, ax,ay, bx,by, depth=0){ if(depth>10) return(); dx,dy:=bx-ax, ay-by; x3,y3:=bx-dy, by-dx; x4,y4:=ax-dy, ay-dx; x5,y5:=x4 + (dx - dy)/2, y4 - (dx + dy)/2; bitmap.cross(x3,y3);bitmap.cross(x4,y4);bitmap.cross(x5,y5); bitmap.line(ax,ay, bx,by, 0); bitmap.line(bx,by, x3,y3, 0); bitmap.line(x3,y3, x4,y4, 0); bitmap.line(x4,y4, ax,ay, 0);   self.fcn(bitmap,x4,y4, x5,y5, depth+1); self.fcn(bitmap,x5,y5, x3,y3, depth+1); }(bitmap,275,500, 375,500);   bitmap.writeJPGFile("pythagorasTree.jpg",True); }();
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#C
C
#include <stdlib.h> /* More "natural" way of ending the program: finish all work and return from main() */ int main(int argc, char **argv) { /* work work work */ ... return 0; /* the return value is the exit code. see below */ }   if(problem){ exit(exit_code); /* On unix, exit code 0 indicates success, but other OSes may follow different conventions. It may be more portable to use symbols EXIT_SUCCESS and EXIT_FAILURE; it all depends on what meaning of codes are agreed upon. */ }
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#C.23
C#
if (problem) { Environment.Exit(1); }
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Maple
Maple
with(LinearAlgebra): A:=<12,-51,4;6,167,-68;-4,24,-41>: Q,R:=QRDecomposition(A): Q; R;
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#EchoLisp
EchoLisp
  (js-eval "window.location.href") → "http://www.echolalie.org/echolisp/"  
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Elena
Elena
import extensions;   public program() { console.printLine(program_arguments.asEnumerable()); // the whole command line   console.printLine(program_arguments[0]); // the program name }
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#CLU
CLU
% This program uses the 'bigint' cluster from % the 'misc.lib' included with PCLU.   isqrt = proc (s: int) returns (int) x0: int := s/2 if x0=0 then return(s) end x1: int := (x0 + s/x0)/2 while x1 < x0 do x0 := x1 x1 := (x0 + s/x0)/2 end return(x0) end isqrt   sieve = proc (n: int) returns (array[bool]) prime: array[bool] := array[bool]$fill(0,n+1,true) prime[0] := false prime[1] := false for p: int in int$from_to(2, isqrt(n)) do if prime[p] then for c: int in int$from_to_by(p*p,n,p) do prime[c] := false end end end return(prime) end sieve   % Calculate the N'th primorial given a boolean array denoting primes primorial = proc (n: int, prime: array[bool]) returns (bigint) signals (out_of_primes)  % 0'th primorial = 1 p: bigint := bigint$i2bi(1) for i: int in array[bool]$indexes(prime) do if ~prime[i] then continue end if n=0 then break end p := p * bigint$i2bi(i) n := n-1 end if n>0 then signal out_of_primes end return(p) end primorial   % Find the length in digits of a bigint without converting it to a string. % The naive way takes over an hour to count the digits for p(100000), % this one ~5 minutes. n_digits = proc (n: bigint) returns (int) own zero: bigint := bigint$i2bi(0) own ten: bigint := bigint$i2bi(10)   digs: int := 1 dstep: int := 1 tenfac: bigint := ten step: bigint := ten   while n >= tenfac do digs := digs + dstep step := step * ten dstep := dstep + 1 next: bigint := tenfac*step if n >= next then tenfac := next else step, dstep := ten, 1 tenfac := tenfac*step end end return(digs) end n_digits   start_up = proc () po: stream := stream$primary_output()    % Sieve a million primes prime: array[bool] := sieve(15485863)    % Show the first 10 primorials for i: int in int$from_to(0,9) do stream$puts(po, "primorial(" || int$unparse(i) || ") = ") stream$putright(po, bigint$unparse(primorial(i, prime)), 15) stream$putl(po, "") end    % Show the length of some bigger primorial numbers for tpow: int in int$from_to(1,5) do p_ix: int := 10**tpow stream$puts(po, "length of primorial(") stream$putright(po, int$unparse(p_ix), 7) stream$puts(po, ") = ") stream$putright(po, int$unparse(n_digits(primorial(p_ix, prime))), 7) stream$putl(po, "") end end start_up
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Common_Lisp
Common Lisp
  (defun primorial-number-length (n w) (values (primorial-number n) (primorial-length w)))   (defun primorial-number (n) (loop for a below n collect (primorial a)))   (defun primorial-length (w) (loop for a in w collect (length (write-to-string (primorial a)))))   (defun primorial (n &optional (m 1) (k -1) (z 1) &aux (f (primep m))) (if (= k n) z (primorial n (1+ m) (+ k (if f 1 0)) (if f (* m z) z))))   (defun primep (n) (loop for a from 2 to (isqrt n) never (zerop (mod n a))))  
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Forth
Forth
      \ Two methods to create Pythagorean Triples \ this code has been tested using Win32Forth and gforth   : pythag_fibo ( f1 f0 -- ) \ Create Pythagorean Triples from 4 element Fibonacci series \ this is called with the first two members of a 4 element Fibonacci series \ Price and Burkhart have two good articles about this method \ "Pythagorean Tree: A New Species" and \ "Heron's Formula, Descartes Circles, and Pythagorean Triangles" \ Horadam found out how to compute Pythagorean Triples from Fibonacci series   \ compute the two other members of the Fibonacci series and put them in \ local variables. I was unable to do this with out using locals 2DUP + 2DUP + 2OVER 2DUP + 2DUP + LOCALS| f3 f2 f1 f0 |   wk_level @ 9 .r f0 8 .r f1 8 .r f2 8 .r f3 8 .r   \ this block calculates the sides of the Pythagorean Triangle using single precision \ f0 f3 * 14 .r \ side a (always odd) \ 2 f1 * f2 * 10 .r \ side b (a multiple of 4) \ f0 f2 * f1 f3 * + 10 .r \ side c, the hyponenuse, (always odd)   \ this block calculates double precision values f0 f3 um* 15 d.r \ side a (always odd) 2 f1 * f2 um* 15 d.r \ side b (a multiple of 4) f0 f2 um* f1 f3 um* d+ 17 d.r cr \ side c, the hypotenuse, (always odd)   MAX_LEVEL @ wk_LEVEL @ U> IF \ TRUE if MAX_LEVEL > WK_LEVEL wk_level @ 1+ wk_level !   \ this creates a teranary tree of Pythagorean triples \ use a two of the members of the Fibonacci series as seeds for the \ next level \ It's the same tree created by Barning or Hall using matrix multiplication f3 f1 recurse f3 f2 recurse f0 f2 recurse   wk_level @ 1- wk_level !   else then   drop drop drop drop ;   \ implements the Fibonacci series -- Pythagorean triple \ the stack contents sets how many iteration levels there will be : pf_test \ the stack contents set up the maximum level max_level ! 0 wk_level ! cr   \ call the function with the first two elements of the base Fibonacci series 1 1 pythag_fibo  ;   : gcd ( a b -- gcd ) begin ?dup while tuck mod repeat ;   \ this is the classical algorithm, known to Euclid, it is explained in many \ books on Number Theory \ this generates all primitive Pythagorean triples   \ i -- inner loop index or current loop index \ j -- outer loop index \ stack contents is the upper limit for j \ i and j can not both be odd \ the gcd( i, j ) must be 1 \ j is greater than i \ the stack contains the upper limit of the j variable : pythag_ancn ( limit -- ) cr 1 + 2 do i 1 and if 2 else 1 then \ this sets the start value of the inner loop so that \ if the outer loop index is odd only even inner loop indices happen \ if the outer loop index is even only odd inner loop indices happen i swap do i j gcd 1 - 0> if else \ do this if gcd( i, j ) is 1 j 5 .r i 5 .r   \ j j * i i * - 12 .r \ a side of Pythagorean triangle (always odd) \ i j * 2 * 9 .r \ b side of Pythagorean triangle (multiple of 4) \ i i * j j * + 9 .r \ hypotenuse of Pythagorean triangle (always odd)   \ this block calculates double precision Pythagorean triple values j j um* i i um* d- 15 d.r \ a side of Pythagorean triangle (always odd) i j um* d2* 15 d.r \ b side of Pythagorean triangle (multiple of 4) i i um* j j um* d+ 17 d.r \ hypotenuse of Pythagorean triangle (always odd)   cr then 2 +loop \ keep i being all odd or all even loop ;       Current directory: C:\Forth ok FLOAD 'C:\Forth\ancien_fibo_pythag.F' ok ok   ok ok 3 pf_test 0 1 1 2 3 3 4 5 1 3 1 4 5 15 8 17 2 5 1 6 7 35 12 37 3 7 1 8 9 63 16 65 3 7 6 13 19 133 156 205 3 5 6 11 17 85 132 157 2 5 4 9 13 65 72 97 3 13 4 17 21 273 136 305 3 13 9 22 31 403 396 565 3 5 9 14 23 115 252 277 2 3 4 7 11 33 56 65 3 11 4 15 19 209 120 241 3 11 7 18 25 275 252 373 3 3 7 10 17 51 140 149 1 3 2 5 7 21 20 29 2 7 2 9 11 77 36 85 3 11 2 13 15 165 52 173 3 11 9 20 29 319 360 481 3 7 9 16 25 175 288 337 2 7 5 12 17 119 120 169 3 17 5 22 27 459 220 509 3 17 12 29 41 697 696 985 3 7 12 19 31 217 456 505 2 3 5 8 13 39 80 89 3 13 5 18 23 299 180 349 3 13 8 21 29 377 336 505 3 3 8 11 19 57 176 185 1 1 2 3 5 5 12 13 2 5 2 7 9 45 28 53 3 9 2 11 13 117 44 125 3 9 7 16 23 207 224 305 3 5 7 12 19 95 168 193 2 5 3 8 11 55 48 73 3 11 3 14 17 187 84 205 3 11 8 19 27 297 304 425 3 5 8 13 21 105 208 233 2 1 3 4 7 7 24 25 3 7 3 10 13 91 60 109 3 7 4 11 15 105 88 137 3 1 4 5 9 9 40 41 ok ok 10 pythag_ancn 2 1 3 4 5 3 2 5 12 13 4 1 15 8 17 4 3 7 24 25 5 2 21 20 29 5 4 9 40 41 6 1 35 12 37 6 5 11 60 61 7 2 45 28 53 7 4 33 56 65 7 6 13 84 85 8 1 63 16 65 8 3 55 48 73 8 5 39 80 89 8 7 15 112 113 9 2 77 36 85 9 4 65 72 97 9 8 17 144 145 10 1 99 20 101 10 3 91 60 109 10 7 51 140 149 10 9 19 180 181 ok    
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#VHDL
VHDL
LIBRARY ieee; USE std.TEXTIO.all; entity quine is end entity quine; architecture beh of quine is type str_array is array(1 to 20) of string(1 to 80); constant src : str_array := ( "LIBRARY ieee; USE std.TEXTIO.all; ", "entity quine is end entity quine; ", "architecture beh of quine is ", " type str_array is array(1 to 20) of string(1 to 80); ", " constant src : str_array := ( ", "begin ", " process variable l : line; begin ", " for i in 1 to 5 loop write(l, src(i)); writeline(OUTPUT, l); end loop; ", " for i in 1 to 20 loop ", " write(l, character'val(32)&character'val(32)); ", " write(l, character'val(32)&character'val(32)); ", " write(l, character'val(34)); write(l, src(i)); write(l,character'val(34));", " if i /= 20 then write(l, character'val(44)); ", " else write(l, character'val(41)&character'val(59)); end if; ", " writeline(OUTPUT, l); ", " end loop; ", " for i in 6 to 20 loop write(l, src(i)); writeline(OUTPUT, l); end loop; ", " wait; ", " end process; ", "end architecture beh; "); begin process variable l : line; begin for i in 1 to 5 loop write(l, src(i)); writeline(OUTPUT, l); end loop; for i in 1 to 20 loop write(l, character'val(32)&character'val(32)); write(l, character'val(32)&character'val(32)); write(l, character'val(34)); write(l, src(i)); write(l,character'val(34)); if i /= 20 then write(l, character'val(44)); else write(l, character'val(41)&character'val(59)); end if; writeline(OUTPUT, l); end loop; for i in 6 to 20 loop write(l, src(i)); writeline(OUTPUT, l); end loop; wait; end process; end architecture beh;
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#C.2B.2B
C++
#include <cstdlib>   void problem_occured() { std::exit(EXIT_FAILURE); }
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Clojure
Clojure
(if problem (. System exit integerErrorCode)) ;conventionally, error code 0 is the code for "OK", ; while anything else is an actual problem ;optionally: (-> Runtime (. getRuntime) (. exit integerErrorCode)) }
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
{q,r}=QRDecomposition[{{12, -51, 4}, {6, 167, -68}, {-4, 24, -41}}]; q//MatrixForm   -> 6/7 3/7 -(2/7) -69/175 158/175 6/35 -58/175 6/175 -33/35   r//MatrixForm -> 14 21 -14 0 175 -70 0 0 35
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Emacs_Lisp
Emacs Lisp
:;exec emacs -batch -l $0 -f main $*   ;;; Shebang from John Swaby ;;; http://www.emacswiki.org/emacs/EmacsScripts   (defun main () (let ((program (nth 2 command-line-args))) (message "Program: %s" program)))
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Erlang
Erlang
%% Compile %% %% erlc scriptname.erl %% %% Run %% %% erl -noshell -s scriptname   -module(scriptname). -export([start/0]).   start() -> Program = ?FILE, io:format("Program: ~s~n", [Program]), init:stop().
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#D
D
  import std.stdio; import std.format; import std.bigint; import std.math; import std.algorithm;     int sieveLimit = 1300_000;   bool[] notPrime;   void main() { // initialize sieve(sieveLimit);   // output 1 foreach (i; 0..10) writefln("primorial(%d): %d", i, primorial(i));   // output 2 foreach (i; 1..6) writefln("primorial(10^%d) has length %d", i, count(format("%d", primorial(pow(10, i)))));   }   BigInt primorial(int n) { if (n == 0) return BigInt(1);   BigInt result = BigInt(1); for (int i = 0; i < sieveLimit && n > 0; i++) { if (notPrime[i]) continue; result *= BigInt(i); n--; } return result; }   void sieve(int limit) { notPrime = new bool[limit]; notPrime[0] = notPrime[1] = true;   auto max = sqrt(cast (float) limit); for (int n = 2; n <= max; n++) { if (!notPrime[n]) { for (int k = n * n; k < limit; k += n) { notPrime[k] = true; } } } }    
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Fortran
Fortran
module triples implicit none   integer :: max_peri, prim, total integer :: u(9,3) = reshape((/ 1, -2, 2, 2, -1, 2, 2, -2, 3, & 1, 2, 2, 2, 1, 2, 2, 2, 3, & -1, 2, 2, -2, 1, 2, -2, 2, 3 /), & (/ 9, 3 /))   contains   recursive subroutine new_tri(in) integer, intent(in) :: in(:) integer :: i integer :: t(3), p   p = sum(in) if (p > max_peri) return   prim = prim + 1 total = total + max_peri / p do i = 1, 3 t(1) = sum(u(1:3, i) * in) t(2) = sum(u(4:6, i) * in) t(3) = sum(u(7:9, i) * in) call new_tri(t); end do end subroutine new_tri end module triples   program Pythagorean use triples implicit none   integer :: seed(3) = (/ 3, 4, 5 /)   max_peri = 10 do total = 0 prim = 0 call new_tri(seed) write(*, "(a, i10, 2(i10, a))") "Up to", max_peri, total, " triples", prim, " primitives" if(max_peri == 100000000) exit max_peri = max_peri * 10 end do end program Pythagorean
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#Visual_Basic_.NET
Visual Basic .NET
Module Program Sub Main() Dim s = " Module Program Sub Main() Dim s = {0}{1}{0} Console.WriteLine(s, ChrW(34), s) End Sub End Module" Console.WriteLine(s, ChrW(34), s) End Sub End Module
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#COBOL
COBOL
IF problem STOP RUN END-IF
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Common_Lisp
Common Lisp
(defun terminate (status) #+sbcl ( sb-ext:quit :unix-status status) ; SBCL #+ccl ( ccl:quit status) ; Clozure CL #+clisp ( ext:quit status) ; GNU CLISP #+cmu ( unix:unix-exit status) ; CMUCL #+ecl ( ext:quit status) ; ECL #+abcl ( ext:quit :status status) ; Armed Bear CL #+allegro ( excl:exit status :quiet t) ; Allegro CL #+gcl (common-lisp-user::bye status) ; GCL #+ecl ( ext:quit status) ; ECL (cl-user::quit)) ; Many implementations put QUIT in the sandbox CL-USER package.
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#MATLAB_.2F_Octave
MATLAB / Octave
A = [12 -51 4 6 167 -68 -4 24 -41]; [Q,R]=qr(A)
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Euphoria
Euphoria
constant cmd = command_line() puts(1,cmd[2])
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#F.23
F#
#light (* exec fsharpi --exec $0 --quiet *)   let scriptname = let args = System.Environment.GetCommandLineArgs()   let arg0 = args.[0]   if arg0.Contains("fsi") then let arg1 = args.[1] if arg1 = "--exec" then args.[2] else arg1 else arg0   let main = printfn "%s" scriptname
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Delphi
Delphi
  defmodule SieveofEratosthenes do def init(lim) do find_primes(2,lim,(2..lim)) end   def find_primes(count,lim,nums) when (count * count) > lim do nums end   def find_primes(count,lim,nums) when (count * count) <= lim do find_primes(count+1,lim,Enum.reject(nums,&(rem(&1,count) == 0 and &1 > count))) end end  
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Elixir
Elixir
  defmodule SieveofEratosthenes do def init(lim) do find_primes(2,lim,(2..lim)) end   def find_primes(count,lim,nums) when (count * count) > lim do nums end   def find_primes(count,lim,nums) when (count * count) <= lim do find_primes(count+1,lim,Enum.reject(nums,&(rem(&1,count) == 0 and &1 > count))) end end  
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#FreeBASIC
FreeBASIC
' version 30-05-2016 ' compile with: fbc -s console   ' primitive pythagoras triples ' a = m^2 - n^2, b = 2mn, c = m^2 + n^2 ' m, n are positive integers and m > n ' m - n = odd and GCD(m, n) = 1 ' p = a + b + c   ' max m for give perimeter ' p = m^2 - n^2 + 2mn + m^2 + n^2 ' p = 2mn + m^2 + m^2 + n^2 - n^2 = 2mn + 2m^2 ' m >> n and n = 1 ==> p = 2m + 2m^2 = 2m(1 + m) ' m >> 1 ==> p = 2m(m) = 2m^2 ' max m for given perimeter = sqr(p / 2)   Function gcd(x As UInteger, y As UInteger) As UInteger   Dim As UInteger t   While y t = y y = x Mod y x = t Wend Return x   End Function     Sub pyth_trip(limit As ULongInt, ByRef trip As ULongInt, ByRef prim As ULongInt)   Dim As ULongInt perimeter, lby2 = limit Shr 1 Dim As UInteger m, n Dim As ULongInt a, b, c   For m = 2 To Sqr(limit / 2) For n = 1 + (m And 1) To (m - 1) Step 2 ' common divisor, try next n If (gcd(m, n) > 1) Then Continue For a = CULngInt(m) * m - n * n b = CULngInt(m) * n * 2 c = CULngInt(m) * m + n * n perimeter = a + b + c ' perimeter > limit, since n goes up try next m If perimeter >= limit Then Continue For, For prim += 1 If perimeter < lby2 Then trip += limit \ perimeter Else trip += 1 End If Next n Next m   End Sub     ' ------=< MAIN >=------   Dim As String str1, buffer = Space(14) Dim As ULongInt limit, trip, prim Dim As Double t, t1 = Timer   Print "below triples primitive time" Print   For x As UInteger = 1 To 12 t = Timer limit = 10 ^ x : trip = 0 : prim = 0 pyth_trip(limit, trip, prim) LSet buffer, Str(prim) : str1 = buffer Print Using "10^## ################ "; x; trip; If x > 7 Then Print str1; Print Using " ######.## sec."; Timer - t Else Print str1 End If Next x   Print : Print Print Using "Total time needed #######.## sec."; Timer - t1     ' empty keyboard buffer While InKey <> "" : Wend Print : Print "hit any key to end program" Sleep End
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#WDTE
WDTE
let str => import 'strings'; let v => "let str => import 'strings';\nlet v => {q};\nstr.format v v -- io.writeln io.stdout;"; str.format v v -- io.writeln io.stdout;
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Computer.2Fzero_Assembly
Computer/zero Assembly
import core.stdc.stdio, core.stdc.stdlib;   extern(C) void foo() nothrow { "foo at exit".puts; }   extern(C) void bar() nothrow { "bar at exit".puts; }   extern(C) void spam() nothrow { "spam at exit".puts; }   int baz(in int x) pure nothrow in { assert(x != 0); } body { if (x < 0) return 10; if (x > 0) return 20;   // x can't be 0.   // In release mode this becomes a halt, and it's sometimes // necessary. If you remove this the compiler gives: // Error: function test.notInfinite no return exp; // or assert(0); at end of function assert(false); }   // This generates an error, that is not meant to be caught. // Objects are not guaranteed to be finalized. int empty() pure nothrow { throw new Error(null); }   static ~this() { // This module destructor is never called if // the program calls the exit function. import std.stdio; "Never called".writeln; }   void main() { atexit(&foo); atexit(&bar); atexit(&spam);   //abort(); // Also this is allowed. Will not call foo, bar, spam. exit(0); }
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Maxima
Maxima
load(lapack)$ /* This may hang up in wxMaxima, if this happens, use xMaxima or plain Maxima in a terminal */   a: matrix([12, -51, 4], [ 6, 167, -68], [-4, 24, -41])$   [q, r]: dgeqrf(a)$   mat_norm(q . r - a, 1); 4.2632564145606011E-14   /* Note: the lapack package is a lisp translation of the fortran lapack library */
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Factor
Factor
#! /usr/bin/env factor   USING: namespaces io command-line ; IN: scriptname   : main ( -- ) script get print ;   MAIN: main
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Forth
Forth
0 arg type cr \ gforth or gforth-fast, for example 1 arg type cr \ name of script
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#F.23
F#
  // Primorial Numbers. Nigel Galloway: August 3rd., 2021 primes32()|>Seq.scan((*)) 1|>Seq.take 10|>Seq.iter(printf "%d "); printfn "\n" [10;100;1000;10000;100000]|>List.iter(fun n->printfn "%d" ((int)(System.Numerics.BigInteger.Log10 (Seq.item n (primesI()|>Seq.scan((*)) 1I)))+1))  
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Go
Go
package main   import "fmt"   var total, prim, maxPeri int64   func newTri(s0, s1, s2 int64) { if p := s0 + s1 + s2; p <= maxPeri { prim++ total += maxPeri / p newTri(+1*s0-2*s1+2*s2, +2*s0-1*s1+2*s2, +2*s0-2*s1+3*s2) newTri(+1*s0+2*s1+2*s2, +2*s0+1*s1+2*s2, +2*s0+2*s1+3*s2) newTri(-1*s0+2*s1+2*s2, -2*s0+1*s1+2*s2, -2*s0+2*s1+3*s2) } }   func main() { for maxPeri = 100; maxPeri <= 1e11; maxPeri *= 10 { prim = 0 total = 0 newTri(3, 4, 5) fmt.Printf("Up to %d:  %d triples, %d primitives\n", maxPeri, total, prim) } }
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#Whitespace
Whitespace
                                                                                                 
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#D
D
import core.stdc.stdio, core.stdc.stdlib;   extern(C) void foo() nothrow { "foo at exit".puts; }   extern(C) void bar() nothrow { "bar at exit".puts; }   extern(C) void spam() nothrow { "spam at exit".puts; }   int baz(in int x) pure nothrow in { assert(x != 0); } body { if (x < 0) return 10; if (x > 0) return 20;   // x can't be 0.   // In release mode this becomes a halt, and it's sometimes // necessary. If you remove this the compiler gives: // Error: function test.notInfinite no return exp; // or assert(0); at end of function assert(false); }   // This generates an error, that is not meant to be caught. // Objects are not guaranteed to be finalized. int empty() pure nothrow { throw new Error(null); }   static ~this() { // This module destructor is never called if // the program calls the exit function. import std.stdio; "Never called".writeln; }   void main() { atexit(&foo); atexit(&bar); atexit(&spam);   //abort(); // Also this is allowed. Will not call foo, bar, spam. exit(0); }
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Nim
Nim
import math, strformat, strutils import arraymancer   #################################################################################################### # First part: QR decomposition.   proc eye(n: Positive): Tensor[float] = ## Return the (n, n) identity matrix. result = newTensor[float](n.int, n.int) for i in 0..<n: result[i, i] = 1   proc norm(v: Tensor[float]): float = ## return the norm of a vector. assert v.shape.len == 1 result = sqrt(dot(v, v)) * sgn(v[0]).toFloat   proc houseHolder(a: Tensor[float]): Tensor[float] = ## return the house holder of vector "a". var v = a / (a[0] + norm(a)) v[0] = 1 result = eye(a.shape[0]) - (2 / dot(v, v)) * (v.unsqueeze(1) * v.unsqueeze(0))   proc qrDecomposition(a: Tensor): tuple[q, r: Tensor] = ## Return the QR decomposition of matrix "a". assert a.shape.len == 2 let m = a.shape[0] let n = a.shape[1] result.q = eye(m) result.r = a.clone for i in 0..<(n - ord(m == n)): var h = eye(m) h[i..^1, i..^1] = houseHolder(result.r[i..^1, i].squeeze(1)) result.q = result.q * h result.r = h * result.r   #################################################################################################### # Second part: polynomial regression example.   proc lsqr(a, b: Tensor[float]): Tensor[float] = let (q, r) = a.qrDecomposition() let n = r.shape[1] result = solve(r[0..<n, _], (q.transpose() * b)[0..<n])   proc polyfit(x, y: Tensor[float]; n: int): Tensor[float] = var z = newTensor[float](x.shape[0], n + 1) var t = x.reshape(x.shape[0], 1) for i in 0..n: z[_, i] = t^.i.toFloat result = lsqr(z, y.transpose())   #———————————————————————————————————————————————————————————————————————————————————————————————————   proc printMatrix(a: Tensor) = var str: string for i in 0..<a.shape[0]: let start = str.len for j in 0..<a.shape[1]: str.addSep(" ", start) str.add &"{a[i, j]:8.3f}" str.add '\n' stdout.write str   proc printVector(a: Tensor) = var str: string for i in 0..<a.shape[0]: str.addSep(" ") str.add &"{a[i]:4.1f}" echo str     let mat = [[12, -51, 4], [ 6, 167, -68], [-4, 24, -41]].toTensor.astype(float)   let (q, r) = mat.qrDecomposition() echo "Q:" printMatrix q echo "R:" printMatrix r echo()   let x = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10].toTensor.astype(float) let y = [1, 6, 17, 34, 57, 86, 121, 162, 209, 262, 321].toTensor.astype(float) echo "polyfit:" printVector polyfit(x, y, 2)
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Fortran
Fortran
  ! program run with invalid name path/f ! !-*- mode: compilation; default-directory: "/tmp/" -*- !Compilation started at Sun Jun 2 00:18:31 ! !a=./f && make $a && OMP_NUM_THREADS=2 $a < unixdict.txt !gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f ! !Compilation finished at Sun Jun 2 00:18:31       ! program run with valid name path/rcname ! !-*- mode: compilation; default-directory: "/tmp/" -*- !Compilation started at Sun Jun 2 00:19:01 ! !gfortran -std=f2008 -Wall -fopenmp -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o rcname && ./rcname ! ./rcname approved. ! program continues... ! !Compilation finished at Sun Jun 2 00:19:02     module sundry   contains   subroutine verify_name(required) ! name verification reduces the ways an attacker can rename rm as cp. character(len=*), intent(in) :: required character(len=1024) :: name integer :: length, status ! I believe get_command_argument is part of the 2003 FORTRAN standard intrinsics. call get_command_argument(0, name, length, status) if (0 /= status) stop if ((len_trim(name)+1) .ne. (index(name, required, back=.true.) + len(required))) stop write(6,*) trim(name)//' approved.' end subroutine verify_name   end module sundry   program name use sundry call verify_name('rcname') write(6,*)'program continues...' end program name  
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Factor
Factor
USING: formatting kernel literals math math.functions math.primes sequences ; IN: rosetta-code.primorial-numbers   CONSTANT: primes $[ 1,000,000 nprimes ]   : digit-count ( n -- count ) log10 floor >integer 1 + ;   : primorial ( n -- m ) primes swap head product ;   : .primorial ( n -- ) dup primorial "Primorial(%d) = %d\n" printf ;   : .digit-count ( n -- ) dup primorial digit-count "Primorial(%d) has %d digits\n" printf ;   : part1 ( -- ) 10 iota [ .primorial ] each ;   : part2 ( -- ) { 10 100 1000 10000 100000 1000000 } [ .digit-count ] each ;   : main ( -- ) part1 part2 ;   MAIN: main
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Fortran
Fortran
Base: 10 100 1,000 10,000 100,000 Secs: 554 278 185 117 52 - but wrong! 64-bit 300 241
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Groovy
Groovy
class Triple { BigInteger a, b, c def getPerimeter() { this.with { a + b + c } } boolean isValid() { this.with { a*a + b*b == c*c } } }   def initCounts (def n = 10) { (n..1).collect { 10g**it }.inject ([:]) { Map map, BigInteger perimeterLimit -> map << [(perimeterLimit): [primative: 0g, total: 0g]] } }   def findPythagTriples, findChildTriples   findPythagTriples = {Triple t = new Triple(a:3, b:4, c:5), Map counts = initCounts() -> def p = t.perimeter def currentCounts = counts.findAll { pLimit, tripleCounts -> p <= pLimit } if (! currentCounts || ! t.valid) { return } currentCounts.each { pLimit, tripleCounts -> tripleCounts.with { primative ++; total += pLimit.intdiv(p) } } findChildTriples(t, currentCounts) counts }   findChildTriples = { Triple t, Map counts -> t.with { [ [ a - 2*b + 2*c, 2*a - b + 2*c, 2*a - 2*b + 3*c], [ a + 2*b + 2*c, 2*a + b + 2*c, 2*a + 2*b + 3*c], [-a + 2*b + 2*c, -2*a + b + 2*c, -2*a + 2*b + 3*c] ]*.sort().each { aa, bb, cc -> findPythagTriples(new Triple(a:aa, b:bb, c:cc), counts) } } }
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#Wren
Wren
import "/fmt" for Fmt   var a = "import $c/fmt$c for Fmt$c$cvar a = $q$cFmt.lprint(a, [34, 34, 10, 10, a, 10])" Fmt.lprint(a, [34, 34, 10, 10, a, 10])
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#DBL
DBL
IF (CONDITION) STOP
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Delphi
Delphi
System.Halt;
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#PARI.2FGP
PARI/GP
matqr(M)
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#FreeBASIC_2
FreeBASIC
' FB 1.05.0 Win64   Print "The program was invoked like this => "; Command(0) + " " + Command(-1) Print "Press any key to quit" Sleep
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Gambas
Gambas
Public Sub Main() Dim sTemp As String   Print "Command to start the program was ";;   For Each sTemp In Args.All Print sTemp;; Next   End
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#FreeBASIC
FreeBASIC
' version 22-09-2015 ' compile with: fbc -s console   Const As UInteger Base_ = 1000000000 ReDim Shared As UInteger primes()   Sub sieve(need As UInteger)   ' estimate is to high, but ensures that we have enough primes Dim As UInteger max = need * (Log(need) + Log(Log(need))) Dim As UInteger t = 1 ,x , x2 Dim As Byte p(max)   ReDim primes (need + need \ 3) ' we trim the array later primes(0) = 1 ' by definition primes(1) = 2 ' first prime, the only even prime   ' only consider the odd number For x = 3 To Sqr(max) Step 2 If p(x) = 0 Then For x2 = x * x To max Step x * 2 p(x2) = 1 Next End If Next   ' move found primes to array For x = 3 To max Step 2 If p(x) = 0 Then t += 1 primes(t) = x EndIf Next 'ReDim Preserve primes(t) ReDim Preserve primes(need)   End Sub   ' ------=< MAIN >=------   Dim As UInteger n, i, pow, primorial Dim As String str_out, buffer = Space(10)   Dim As UInteger max = 100000 ' maximum number of primes we need   sieve(max)   primorial = 1 Print   For n = 0 To 9 primorial = primorial * primes(n) Print Using " primorial(#) ="; n; RSet buffer, Str(primorial) str_out = buffer Print str_out Next   ' could use GMP, but why not make are own big integer routine Dim As UInteger bigint(max), first = max, last = max Dim As UInteger l, p, carry, low = 9, high = 10 Dim As ULongInt result Dim As UInteger Ptr big_i   ' start at the back, number grows to the left like normal number bigint(last) = primorial Print   For pow = 0 To Len(Str(max)) -2 If pow > 0 Then low = high high = high * 10 End If For n = low + 1 To high carry = 0 big_i = @bigint(last) For i = last To first Step -1 result = CULngInt(primes(n)) * *big_i + carry carry = result \ Base_ *big_i = result - carry * Base_ big_i = big_i -1 Next i If carry <> 0 Then first = first -1 *big_i = carry End If Next n l = Len(Str(bigint(first))) + (last - first) * 9 Print " primorial("; high; ") has "; l ;" digits" Next pow     ' empty keyboard buffer While InKey <> "" : Wend Print : Print "hit any key to end program" Sleep End
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Haskell
Haskell
pytr :: Int -> [(Bool, Int, Int, Int)] pytr n = filter (\(_, a, b, c) -> a + b + c <= n) [ (prim a b c, a, b, c) | a <- xs, b <- drop a xs, c <- drop b xs, a ^ 2 + b ^ 2 == c ^ 2 ] where xs = [1 .. n] prim a b _ = gcd a b == 1   main :: IO () main = putStrLn $ "Up to 100 there are " <> show (length xs) <> " triples, of which " <> show (length $ filter (\(x, _, _, _) -> x) xs) <> " are primitive." where xs = pytr 100
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#x86_Assembly
x86 Assembly
  .global _start;_start:mov $p,%rsi;mov $1,%rax;mov $1,%rdi;mov $255,%rdx;syscall;mov $q,%rsi;mov $1,%rax;mov $1,%rdx;syscall;mov $p,%rsi;mov $1,%rax;mov $255,%rdx;syscall;mov $q,%rsi;mov $1,%rax;mov $1,%rdx;syscall;mov $60,%rax;syscall;q:.byte 34;p:.ascii ".global _start;_start:mov $p,%rsi;mov $1,%rax;mov $1,%rdi;mov $255,%rdx;syscall;mov $q,%rsi;mov $1,%rax;mov $1,%rdx;syscall;mov $p,%rsi;mov $1,%rax;mov $255,%rdx;syscall;mov $q,%rsi;mov $1,%rax;mov $1,%rdx;syscall;mov $60,%rax;syscall;q:.byte 34;p:.ascii "  
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#E
E
if (true) { interp.exitAtTop() }
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#EDSAC_order_code
EDSAC order code
if rcode != :ok, do: System.halt(1)
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Perl
Perl
use strict; use warnings;   use PDL; use PDL::LinearAlgebra qw(mqr);   my $a = pdl( [12, -51, 4], [ 6, 167, -68], [-4, 24, -41], [-1, 1, 0], [ 2, 0, 3] );   my ($q, $r) = mqr($a); print $q, $r, $q x $r;
http://rosettacode.org/wiki/Proper_divisors
Proper divisors
The   proper divisors   of a positive integer N are those numbers, other than N itself, that divide N without remainder. For N > 1 they will always include 1,   but for N == 1 there are no proper divisors. Examples The proper divisors of     6     are   1, 2, and 3. The proper divisors of   100   are   1, 2, 4, 5, 10, 20, 25, and 50. Task Create a routine to generate all the proper divisors of a number. use it to show the proper divisors of the numbers 1 to 10 inclusive. Find a number in the range 1 to 20,000 with the most proper divisors. Show the number and just the count of how many proper divisors it has. Show all output here. Related tasks   Amicable pairs   Abundant, deficient and perfect number classifications   Aliquot sequence classifications   Factors of an integer   Prime decomposition
#11l
11l
F proper_divs(n) R Array(Set((1 .. (n + 1) I/ 2).filter(x -> @n % x == 0 & @n != x)))   print((1..10).map(n -> proper_divs(n)))   V (n, leng) = max(((1..20000).map(n -> (n, proper_divs(n).len))), key' pd -> pd[1]) print(n‘ ’leng)
http://rosettacode.org/wiki/Problem_of_Apollonius
Problem of Apollonius
Task Implement a solution to the Problem of Apollonius   (description on Wikipedia)   which is the problem of finding the circle that is tangent to three specified circles   (colored black in the diagram below to the right). There is an   algebraic solution   which is pretty straightforward. The solutions to the example in the code are shown in the diagram   (below and to the right). The red circle is "internally tangent" to all three black circles,   and the green circle is "externally tangent" to all three black circles.
#11l
11l
T Circle Float x, y, r   F (x, y, r) .x = x .y = y .r = r   F String() R ‘Circle(x=#., y=#., r=#.)’.format(.x, .y, .r)   F solveApollonius(c1, c2, c3, s1, s2, s3) V (x1, y1, r1) = c1 V (x2, y2, r2) = c2 V (x3, y3, r3) = c3   V v11 = 2 * x2 - 2 * x1 V v12 = 2 * y2 - 2 * y1 V v13 = x1 * x1 - x2 * x2 + y1 * y1 - y2 * y2 - r1 * r1 + r2 * r2 V v14 = 2 * s2 * r2 - 2 * s1 * r1   V v21 = 2 * x3 - 2 * x2 V v22 = 2 * y3 - 2 * y2 V v23 = x2 * x2 - x3 * x3 + y2 * y2 - y3 * y3 - r2 * r2 + r3 * r3 V v24 = 2 * s3 * r3 - 2 * s2 * r2   V w12 = v12 / v11 V w13 = v13 / v11 V w14 = v14 / v11   V w22 = v22 / v21 - w12 V w23 = v23 / v21 - w13 V w24 = v24 / v21 - w14   V P = -w23 / w22 V Q = w24 / w22 V M = -w12 * P - w13 V n = w14 - w12 * Q   V a = n * n + Q * Q - 1 V b = 2 * M * n - 2 * n * x1 + 2 * P * Q - 2 * Q * y1 + 2 * s1 * r1 V c = x1 * x1 + M * M - 2 * M * x1 + P * P + y1 * y1 - 2 * P * y1 - r1 * r1   V D = b * b - 4 * a * c V rs = (-b - sqrt(D)) / (2 * a)   V xs = M + n * rs V ys = P + Q * rs   R Circle(xs, ys, rs)   V (c1, c2, c3) = (Circle(0, 0, 1), Circle(4, 0, 1), Circle(2, 4, 2)) print(solveApollonius(c1, c2, c3, 1, 1, 1)) print(solveApollonius(c1, c2, c3, -1, -1, -1))
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Genie
Genie
[indent=4] init print args[0] print Path.get_basename(args[0]) print Environment.get_application_name() print Environment.get_prgname()
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Go
Go
package main   import ( "fmt" "os" )   func main() { fmt.Println("Program:", os.Args[0]) }
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Frink
Frink
primorial[n] := product[first[primes[], n]]   for n = 0 to 9 println["primorial[$n] = " + primorial[n]]   for n = [10, 100, 1000, 10000, 100000, million] println["Length of primorial $n is " + length[toString[primorial[n]]] + " decimal digits."]  
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Go
Go
package main   import ( "fmt" "math/big" "time"   "github.com/jbarham/primegen.go" )   func main() { start := time.Now() pg := primegen.New() var i uint64 p := big.NewInt(1) tmp := new(big.Int) for i <= 9 { fmt.Printf("primorial(%v) = %v\n", i, p) i++ p = p.Mul(p, tmp.SetUint64(pg.Next())) } for _, j := range []uint64{1e1, 1e2, 1e3, 1e4, 1e5, 1e6} { for i < j { i++ p = p.Mul(p, tmp.SetUint64(pg.Next())) } fmt.Printf("primorial(%v) has %v digits", i, len(p.String())) fmt.Printf("\t(after %v)\n", time.Since(start)) } }
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Icon_and_Unicon
Icon and Unicon
  link numbers link printf   procedure main(A) # P-triples   plimit := (0 < integer(\A[1])) | 100 # get perimiter limit   nonprimitiveS := set() # record unique non-primitives triples primitiveS := set() # record unique primitive triples   u := 0 while (g := (u +:= 1)^2) + 3 * u + 2 < plimit / 2 do { every v := seq(1) do { a := g + (i := 2*u*v) b := (h := 2*v^2) + i c := g + h + i if (p := a + b + c) > plimit then break   insert( (gcd(u,v)=1 & u%2=1, primitiveS) | nonprimitiveS, memo(a,b,c)) every k := seq(2) do { # k is for larger non-primitives if k*p > plimit then break insert(nonprimitiveS,memo(a*k,b*k,c*k) ) } } }   printf("Under perimiter=%d: Pythagorean Triples=%d including primitives=%d\n", plimit,*nonprimitiveS+*primitiveS,*primitiveS)   every put(gcol := [] , &collections) printf("Time=%d, Collections: total=%d string=%d block=%d",&time,gcol[1],gcol[3],gcol[4]) end     procedure memo(x[]) #: return a csv string of arguments in sorted order every (s := "") ||:= !sort(x) do s ||:= "," return s[1:-1] end
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      or   self-reproducing computer program   self-copying program             or   self-copying computer program It is named after the philosopher and logician who studied self-reference and quoting in natural language, as for example in the paradox "'Yields falsehood when preceded by its quotation' yields falsehood when preceded by its quotation." "Source" has one of two meanings. It can refer to the text-based program source. For languages in which program source is represented as a data structure, "source" may refer to the data structure: quines in these languages fall into two categories: programs which print a textual representation of themselves, or expressions which evaluate to a data structure which is equivalent to that expression. The usual way to code a quine works similarly to this paradox: The program consists of two identical parts, once as plain code and once quoted in some way (for example, as a character string, or a literal data structure). The plain code then accesses the quoted code and prints it out twice, once unquoted and once with the proper quotation marks added. Often, the plain code and the quoted code have to be nested. Task Write a program that outputs its own source code in this way. If the language allows it, you may add a variant that accesses the code directly. You are not allowed to read any external files with the source code. The program should also contain some sort of self-reference, so constant expressions which return their own value which some top-level interpreter will print out. Empty programs producing no output are not allowed. There are several difficulties that one runs into when writing a quine, mostly dealing with quoting: Part of the code usually needs to be stored as a string or structural literal in the language, which needs to be quoted somehow. However, including quotation marks in the string literal itself would be troublesome because it requires them to be escaped, which then necessitates the escaping character (e.g. a backslash) in the string, which itself usually needs to be escaped, and so on. Some languages have a function for getting the "source code representation" of a string (i.e. adds quotation marks, etc.); in these languages, this can be used to circumvent the quoting problem. Another solution is to construct the quote character from its character code, without having to write the quote character itself. Then the character is inserted into the string at the appropriate places. The ASCII code for double-quote is 34, and for single-quote is 39. Newlines in the program may have to be reproduced as newlines in the string, which usually requires some kind of escape sequence (e.g. "\n"). This causes the same problem as above, where the escaping character needs to itself be escaped, etc. If the language has a way of getting the "source code representation", it usually handles the escaping of characters, so this is not a problem. Some languages allow you to have a string literal that spans multiple lines, which embeds the newlines into the string without escaping. Write the entire program on one line, for free-form languages (as you can see for some of the solutions here, they run off the edge of the screen), thus removing the need for newlines. However, this may be unacceptable as some languages require a newline at the end of the file; and otherwise it is still generally good style to have a newline at the end of a file. (The task is not clear on whether a newline is required at the end of the file.) Some languages have a print statement that appends a newline; which solves the newline-at-the-end issue; but others do not. Next to the Quines presented here, many other versions can be found on the Quine page. Related task   print itself.
#zkl
zkl
zkl: 123 123
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Elixir
Elixir
if rcode != :ok, do: System.halt(1)
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Emacs_Lisp
Emacs Lisp
(when something (kill-emacs))
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#Phix
Phix
-- demo/rosettacode/QRdecomposition.exw with javascript_semantics function matrix_mul(sequence a, b) integer arows = ~a, acols = ~a[1], brows = ~b, bcols = ~b[1] if acols!=brows then return 0 end if sequence c = repeat(repeat(0,bcols),arows) for i=1 to arows do for j=1 to bcols do for k=1 to acols do c[i][j] += a[i][k]*b[k][j] end for end for end for return c end function function vtranspose(sequence v) -- transpose a vector of length m into an mx1 matrix, -- eg {1,2,3} -> {{1},{2},{3}} integer l = length(v) sequence res = repeat(0,l) for i=1 to l do res[i] = {v[i]} end for return res end function function mat_col(sequence a, integer col) integer la = length(a) sequence res = repeat(0,la) for i=col to la do res[i] = a[i,col] end for return res end function function mat_norm(sequence a) atom res = 0 for i=1 to length(a) do res += a[i]*a[i] end for res = sqrt(res) return res end function function mat_ident(integer n) sequence res = repeat(repeat(0,n),n) for i=1 to n do res[i,i] = 1 end for return res end function function QRHouseholder(sequence a) integer cols = length(a[1]), rows = length(a), m = max(cols,rows), n = min(rows,cols) sequence q, I = mat_ident(m), Q = I, u, v -- -- Programming note: The code of this main loop was not as easily -- written as the first glance might suggest. Explicitly setting -- to 0 any a[i,j] [etc] that should be 0 but have inadvertently -- gotten set to +/-1e-15 or thereabouts may be advisable. The -- commented-out code was retrieved from a backup and should be -- treated as an example and not be trusted (iirc, it made no -- difference to the test cases used, so I deleted it, and then -- had second thoughts about it a few days later). -- for j=1 to min(m-1,n) do u = mat_col(a,j) u[j] -= mat_norm(u) v = sq_div(u,mat_norm(u)) q = sq_sub(I,sq_mul(2,matrix_mul(vtranspose(v),{v}))) a = matrix_mul(q,a) -- for row=j+1 to length(a) do -- a[row][j] = 0 -- end for Q = matrix_mul(Q,q) end for -- Get the upper triangular matrix R. sequence R = repeat(repeat(0,n),m) for i=1 to n do -- (logically 1 to m(>=n), but no need) for j=i to n do R[i,j] = a[i,j] end for end for return {Q,R} end function constant a = {{12, -51, 4}, { 6, 167, -68}, {-4, 24, -41}} sequence {q,r} = QRHouseholder(a) ppOpt({pp_Nest,1,pp_IntFmt,"%4d",pp_FltFmt,"%4g",pp_IntCh,false}) ?"A" pp(a) ?"Q" pp(q) ?"R" pp(r) ?"Q * R" pp(matrix_mul(q,r)) function matrix_transpose(sequence mat) integer rows = length(mat), cols = length(mat[1]) sequence res = repeat(repeat(0,rows),cols) for r=1 to rows do for c=1 to cols do res[c][r] = mat[r][c] end for end for return res end function --?"Q * Q'" pp(matrix_mul(q,matrix_transpose(q))) -- (~1e-16s) ?"Q * Q`" pp(sq_round(matrix_mul(q,matrix_transpose(q)),1e15)) procedure least_squares() sequence x = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, y = {1, 6, 17, 34, 57, 86, 121, 162, 209, 262, 321}, a = repeat(repeat(0,3),length(x)) for i=1 to length(x) do for j=1 to 3 do a[i,j] = power(x[i],j-1) end for end for {q,r} = QRHouseholder(a) sequence t = matrix_transpose(q), b = matrix_mul(t,vtranspose(y)), z = repeat(0,3) for k=3 to 1 by -1 do atom s = 0 if k<3 then for j = k+1 to 3 do s += r[k,j]*z[j] end for end if z[k] = (b[k][1]-s)/r[k,k] end for printf(1,"Least-squares solution:\n") -- printf(1," %v\n",{z}) -- {1.0,2.0.3,0} -- printf(1," %v\n",{sq_sub(z,{1,2,3})}) -- (+/- ~1e-14s) printf(1," %v\n",{sq_round(z,1e13)}) -- {1,2,3} end procedure least_squares()
http://rosettacode.org/wiki/Proper_divisors
Proper divisors
The   proper divisors   of a positive integer N are those numbers, other than N itself, that divide N without remainder. For N > 1 they will always include 1,   but for N == 1 there are no proper divisors. Examples The proper divisors of     6     are   1, 2, and 3. The proper divisors of   100   are   1, 2, 4, 5, 10, 20, 25, and 50. Task Create a routine to generate all the proper divisors of a number. use it to show the proper divisors of the numbers 1 to 10 inclusive. Find a number in the range 1 to 20,000 with the most proper divisors. Show the number and just the count of how many proper divisors it has. Show all output here. Related tasks   Amicable pairs   Abundant, deficient and perfect number classifications   Aliquot sequence classifications   Factors of an integer   Prime decomposition
#360_Assembly
360 Assembly
* Proper divisors 14/06/2016 PROPDIV CSECT USING PROPDIV,R13 base register B 72(R15) skip savearea DC 17F'0' savearea STM R14,R12,12(R13) prolog ST R13,4(R15) " ST R15,8(R13) " LR R13,R15 " LA R10,1 n=1 LOOPN1 C R10,=F'10' do n=1 to 10 BH ELOOPN1 LR R1,R10 n BAL R14,PDIV pdiv(n) ST R0,NN nn=pdiv(n) MVC PG,PGT init buffer LA R11,PG pgi=0 XDECO R10,XDEC edit n MVC 0(3,R11),XDEC+9 output n LA R11,7(R11) pgi=pgi+7 L R1,NN nn XDECO R1,XDEC edit nn MVC 0(3,R11),XDEC+9 output nn LA R11,20(R11) pgi=pgi+20 LA R5,1 i=1 LOOPNI C R5,NN do i=1 to nn BH ELOOPNI LR R1,R5 i SLA R1,2 *4 L R2,TDIV-4(R1) tdiv(i) XDECO R2,XDEC edit tdiv(i) MVC 0(3,R11),XDEC+9 output tdiv(i) LA R11,3(R11) pgi=pgi+3 LA R5,1(R5) i=i+1 B LOOPNI ELOOPNI XPRNT PG,80 print buffer LA R10,1(R10) n=n+1 B LOOPN1 ELOOPN1 SR R0,R0 0 ST R0,M m=0 LA R10,1 n=1 LOOPN2 C R10,=F'20000' do n=1 to 20000 BH ELOOPN2 LR R1,R10 n BAL R14,PDIV nn=pdiv(n) C R0,M if nn>m BNH NNNHM ST R10,II ii=n ST R0,M m=nn NNNHM LA R10,1(R10) n=n+1 B LOOPN2 ELOOPN2 MVC PG,PGR init buffer L R1,II ii XDECO R1,XDEC edit ii MVC PG(5),XDEC+7 output ii L R1,M m XDECO R1,XDEC edit m MVC PG+9(4),XDEC+8 output m XPRNT PG,80 print buffer L R13,4(0,R13) epilog LM R14,R12,12(R13) " XR R15,R15 " BR R14 exit *------- pdiv --function(x)----->number of divisors--- PDIV ST R1,X x C R1,=F'1' if x=1 BNE NOTONE LA R0,0 return(0) BR R14 NOTONE LR R4,R1 x N R4,=X'00000001' mod(x,2) LA R4,1(R4) +1 ST R4,ODD odd=mod(x,2)+1 LA R8,1 ia=1 LA R0,1 1 ST R0,TDIV tdiv(1)=1 SR R9,R9 ib=0 L R7,ODD odd LA R7,1(R7) j=odd+1 LOOPJ LR R5,R7 do j=odd+1 by odd MR R4,R7 j*j C R5,X while j*j<x BNL ELOOPJ L R4,X x SRDA R4,32 . DR R4,R7 /j LTR R4,R4 if mod(x,j)=0 BNZ ITERJ LA R8,1(R8) ia=ia+1 LR R1,R8 ia SLA R1,2 *4 (F) ST R7,TDIV-4(R1) tdiv(ia)=j LA R9,1(R9) ib=ib+1 L R4,X x SRDA R4,32 . DR R4,R7 j LR R2,R9 ib SLA R2,2 *4 (F) ST R5,TDIVB-4(R2) tdivb(ib)=x/j ITERJ A R7,ODD j=j+odd B LOOPJ ELOOPJ LR R5,R7 j MR R4,R7 j*j C R5,X if j*j=x BNE JTJNEX LA R8,1(R8) ia=ia+1 LR R1,R8 ia SLA R1,2 *4 (F) ST R7,TDIV-4(R1) tdiv(ia)=j JTJNEX LA R1,TDIV(R1) @tdiv(ia+1) LA R2,TDIVB-4(R2) @tdivb(ib) LTR R6,R9 do i=ib to 1 by -1 BZ ELOOPI LOOPI MVC 0(4,R1),0(R2) tdiv(ia)=tdivb(i) LA R8,1(R8) ia=ia+1 LA R1,4(R1) r1+=4 SH R2,=H'4' r2-=4 BCT R6,LOOPI i=i-1 ELOOPI LR R0,R8 return(ia) BR R14 return to caller * ---- ---------------------------------------- TDIV DS 80F TDIVB DS 40F M DS F NN DS F II DS F X DS F ODD DS F PGT DC CL80'... has .. proper divisors:' PGR DC CL80'..... has ... proper divisors.' PG DC CL80' ' XDEC DS CL12 YREGS END PROPDIV
http://rosettacode.org/wiki/Problem_of_Apollonius
Problem of Apollonius
Task Implement a solution to the Problem of Apollonius   (description on Wikipedia)   which is the problem of finding the circle that is tangent to three specified circles   (colored black in the diagram below to the right). There is an   algebraic solution   which is pretty straightforward. The solutions to the example in the code are shown in the diagram   (below and to the right). The red circle is "internally tangent" to all three black circles,   and the green circle is "externally tangent" to all three black circles.
#Ada
Ada
package Apollonius is type Point is record X, Y : Long_Float := 0.0; end record;   type Circle is record Center : Point; Radius : Long_Float := 0.0; end record;   type Tangentiality is (External, Internal);   function Solve_CCC (Circle_1, Circle_2, Circle_3 : Circle; T1, T2, T3  : Tangentiality := External) return Circle; end Apollonius;
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Groovy
Groovy
#!/usr/bin/env groovy   def program = getClass().protectionDomain.codeSource.location.path   println "Program: " + program
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Haskell
Haskell
import System (getProgName)   main :: IO () main = getProgName >>= putStrLn . ("Program: " ++)
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Haskell
Haskell
  import Control.Arrow ((&&&)) import Data.List (scanl1, foldl1')   getNthPrimorial :: Int -> Integer getNthPrimorial n = foldl1' (*) (take n primes)   primes :: [Integer] primes = 2 : filter isPrime [3,5..]   isPrime :: Integer -> Bool isPrime = isPrime_ primes where isPrime_ :: [Integer] -> Integer -> Bool isPrime_ (p:ps) n | p * p > n = True | n `mod` p == 0 = False | otherwise = isPrime_ ps n   primorials :: [Integer] primorials = 1 : scanl1 (*) primes   main :: IO () main = do -- Print the first 10 primorial numbers let firstTen = take 10 primorials putStrLn $ "The first 10 primorial numbers are: " ++ show firstTen   -- Show the length of the primorials with index 10^[1..6] let powersOfTen = [1..6] primorialTens = map (id &&& (length . show . getNthPrimorial . (10^))) powersOfTen calculate = mapM_ (\(a,b) -> putStrLn $ "Primorial(10^"++show a++") has "++show b++" digits") calculate primorialTens    
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#J
J
pytr=: 3 :0 r=. i. 0 3 for_a. 1 + i. <.(y-1)%3 do. b=. 1 + a + i. <.(y%2)-3*a%2 c=. a +&.*: b keep=. (c = <.c) *. y >: a+b+c if. 1 e. keep do. r=. r, a,.b ,.&(keep&#) c end. end. (,.~ prim"1)r )   prim=: 1 = 2 +./@{. |:
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Erlang
Erlang
% Implemented by Arjun Sunel if problem -> exit(1).
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#F.23
F#
open System   if condition then Environment.Exit 1
http://rosettacode.org/wiki/QR_decomposition
QR decomposition
Any rectangular m × n {\displaystyle m\times n} matrix A {\displaystyle {\mathit {A}}} can be decomposed to a product of an orthogonal matrix Q {\displaystyle {\mathit {Q}}} and an upper (right) triangular matrix R {\displaystyle {\mathit {R}}} , as described in QR decomposition. Task Demonstrate the QR decomposition on the example matrix from the Wikipedia article: A = ( 12 − 51 4 6 167 − 68 − 4 24 − 41 ) {\displaystyle A={\begin{pmatrix}12&-51&4\\6&167&-68\\-4&24&-41\end{pmatrix}}} and the usage for linear least squares problems on the example from Polynomial regression. The method of Householder reflections should be used: Method Multiplying a given vector a {\displaystyle {\mathit {a}}} , for example the first column of matrix A {\displaystyle {\mathit {A}}} , with the Householder matrix H {\displaystyle {\mathit {H}}} , which is given as H = I − 2 u T u u u T {\displaystyle H=I-{\frac {2}{u^{T}u}}uu^{T}} reflects a {\displaystyle {\mathit {a}}} about a plane given by its normal vector u {\displaystyle {\mathit {u}}} . When the normal vector of the plane u {\displaystyle {\mathit {u}}} is given as u = a − ∥ a ∥ 2 e 1 {\displaystyle u=a-\|a\|_{2}\;e_{1}} then the transformation reflects a {\displaystyle {\mathit {a}}} onto the first standard basis vector e 1 = [ 1 0 0 . . . ] T {\displaystyle e_{1}=[1\;0\;0\;...]^{T}} which means that all entries but the first become zero. To avoid numerical cancellation errors, we should take the opposite sign of a 1 {\displaystyle a_{1}} : u = a + sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle u=a+{\textrm {sign}}(a_{1})\|a\|_{2}\;e_{1}} and normalize with respect to the first element: v = u u 1 {\displaystyle v={\frac {u}{u_{1}}}} The equation for H {\displaystyle H} thus becomes: H = I − 2 v T v v v T {\displaystyle H=I-{\frac {2}{v^{T}v}}vv^{T}} or, in another form H = I − β v v T {\displaystyle H=I-\beta vv^{T}} with β = 2 v T v {\displaystyle \beta ={\frac {2}{v^{T}v}}} Applying H {\displaystyle {\mathit {H}}} on a {\displaystyle {\mathit {a}}} then gives H a = − sign ( a 1 ) ∥ a ∥ 2 e 1 {\displaystyle H\;a=-{\textrm {sign}}(a_{1})\;\|a\|_{2}\;e_{1}} and applying H {\displaystyle {\mathit {H}}} on the matrix A {\displaystyle {\mathit {A}}} zeroes all subdiagonal elements of the first column: H 1 A = ( r 11 r 12 r 13 0 ∗ ∗ 0 ∗ ∗ ) {\displaystyle H_{1}\;A={\begin{pmatrix}r_{11}&r_{12}&r_{13}\\0&*&*\\0&*&*\end{pmatrix}}} In the second step, the second column of A {\displaystyle {\mathit {A}}} , we want to zero all elements but the first two, which means that we have to calculate H {\displaystyle {\mathit {H}}} with the first column of the submatrix (denoted *), not on the whole second column of A {\displaystyle {\mathit {A}}} . To get H 2 {\displaystyle H_{2}} , we then embed the new H {\displaystyle {\mathit {H}}} into an m × n {\displaystyle m\times n} identity: H 2 = ( 1 0 0 0 H 0 ) {\displaystyle H_{2}={\begin{pmatrix}1&0&0\\0&H&\\0&&\end{pmatrix}}} This is how we can, column by column, remove all subdiagonal elements of A {\displaystyle {\mathit {A}}} and thus transform it into R {\displaystyle {\mathit {R}}} . H n . . . H 3 H 2 H 1 A = R {\displaystyle H_{n}\;...\;H_{3}H_{2}H_{1}A=R} The product of all the Householder matrices H {\displaystyle {\mathit {H}}} , for every column, in reverse order, will then yield the orthogonal matrix Q {\displaystyle {\mathit {Q}}} . H 1 H 2 H 3 . . . H n = Q {\displaystyle H_{1}H_{2}H_{3}\;...\;H_{n}=Q} The QR decomposition should then be used to solve linear least squares (Multiple regression) problems A x = b {\displaystyle {\mathit {A}}x=b} by solving R x = Q T b {\displaystyle R\;x=Q^{T}\;b} When R {\displaystyle {\mathit {R}}} is not square, i.e. m > n {\displaystyle m>n} we have to cut off the m − n {\displaystyle {\mathit {m}}-n} zero padded bottom rows. R = ( R 1 0 ) {\displaystyle R={\begin{pmatrix}R_{1}\\0\end{pmatrix}}} and the same for the RHS: Q T b = ( q 1 q 2 ) {\displaystyle Q^{T}\;b={\begin{pmatrix}q_{1}\\q_{2}\end{pmatrix}}} Finally, solve the square upper triangular system by back substitution: R 1 x = q 1 {\displaystyle R_{1}\;x=q_{1}}
#PowerShell
PowerShell
  function qr([double[][]]$A) { $m,$n = $A.count, $A[0].count $pm,$pn = ($m-1), ($n-1) [double[][]]$Q = 0..($m-1) | foreach{$row = @(0) * $m; $row[$_] = 1; ,$row} [double[][]]$R = $A | foreach{$row = $_; ,@(0..$pn | foreach{$row[$_]})} foreach ($h in 0..$pn) { [double[]]$u = $R[$h..$pm] | foreach{$_[$h]} [double]$nu = $u | foreach {[double]$sq = 0} {$sq += $_*$_} {[Math]::Sqrt($sq)} $u[0] -= if ($u[0] -lt 0) {$nu} else {-$nu} [double]$nu = $u | foreach {$sq = 0} {$sq += $_*$_} {[Math]::Sqrt($sq)} [double[]]$u = $u | foreach { $_/$nu} [double[][]]$v = 0..($u.Count - 1) | foreach{$i = $_; ,($u | foreach{2*$u[$i]*$_})} [double[][]]$CR = $R | foreach{$row = $_; ,@(0..$pn | foreach{$row[$_]})} [double[][]]$CQ = $Q | foreach{$row = $_; ,@(0..$pm | foreach{$row[$_]})} foreach ($i in $h..$pm) { foreach ($j in $h..$pn) { $R[$i][$j] -= $h..$pm | foreach {[double]$sum = 0} {$sum += $v[$i-$h][$_-$h]*$CR[$_][$j]} {$sum} } } if (0 -eq $h) { foreach ($i in $h..$pm) { foreach ($j in $h..$pm) { $Q[$i][$j] -= $h..$pm | foreach {$sum = 0} {$sum += $v[$i][$_]*$CQ[$_][$j]} {$sum} } } } else { $p = $h-1 foreach ($i in $h..$pm) { foreach ($j in 0..$p) { $Q[$i][$j] -= $h..$pm | foreach {$sum = 0} {$sum += $v[$i-$h][$_-$h]*$CQ[$_][$j]} {$sum} } foreach ($j in $h..$pm) { $Q[$i][$j] -= $h..$pm | foreach {$sum = 0} {$sum += $v[$i-$h][$_-$h]*$CQ[$_][$j]} {$sum} } } } } foreach ($i in 0..$pm) { foreach ($j in $i..$pm) {$Q[$i][$j],$Q[$j][$i] = $Q[$j][$i],$Q[$i][$j]} } [PSCustomObject]@{"Q" = $Q; "R" = $R} }   function leastsquares([Double[][]]$A,[Double[]]$y) { $QR = qr $A [Double[][]]$Q = $QR.Q [Double[][]]$R = $QR.R $m,$n = $A.count, $A[0].count [Double[]]$z = foreach ($j in 0..($m-1)) { 0..($m-1) | foreach {$sum = 0} {$sum += $Q[$_][$j]*$y[$_]} {$sum} } [Double[]]$x = @(0)*$n for ($i = $n-1; $i -ge 0; $i--) { for ($j = $i+1; $j -lt $n; $j++) { $z[$i] -= $x[$j]*$R[$i][$j] } $x[$i] = $z[$i]/$R[$i][$i] } $x }   function polyfit([Double[]]$x,[Double[]]$y,$n) { $m = $x.Count [Double[][]]$A = 0..($m-1) | foreach{$row = @(1) * ($n+1); ,$row} for ($i = 0; $i -lt $m; $i++) { for ($j = $n-1; 0 -le $j; $j--) { $A[$i][$j] = $A[$i][$j+1]*$x[$i] } } leastsquares $A $y }   function show($m) {$m | foreach {write-host "$_"}}   $A = @(@(12,-51,4), @(6,167,-68), @(-4,24,-41)) $x = @(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) $y = @(1, 6, 17, 34, 57, 86, 121, 162, 209, 262, 321) $QR = qr $A $ps = (polyfit $x $y 2) "Q = " show $QR.Q "R = " show $QR.R "polyfit " "X^2 X constant" "$(polyfit $x $y 2)"  
http://rosettacode.org/wiki/Prime_triangle
Prime triangle
You will require a function f which when given an integer S will return a list of the arrangements of the integers 1 to S such that g1=1 gS=S and generally for n=1 to n=S-1 gn+gn+1 is prime. S=1 is undefined. For S=2 to S=20 print f(S) to form a triangle. Then again for S=2 to S=20 print the number of possible arrangements of 1 to S meeting these requirements.
#ALGOL_68
ALGOL 68
BEGIN # find solutions to the "Prime Triangle" - a triangle of numbers that sum to primes # INT max number = 18; # largest number we will consider # # construct a primesieve and from that a table of pairs of numbers whose sum is prime # [ 0 : 2 * max number ]BOOL prime; prime[ 0 ] := prime[ 1 ] := FALSE; prime[ 2 ] := TRUE; FOR i FROM 3 BY 2 TO UPB prime DO prime[ i ] := TRUE OD; FOR i FROM 4 BY 2 TO UPB prime DO prime[ i ] := FALSE OD; FOR i FROM 3 BY 2 TO ENTIER sqrt( UPB prime ) DO IF prime[ i ] THEN FOR s FROM i * i BY i + i TO UPB prime DO prime[ s ] := FALSE OD FI OD; # returns the number of possible arrangements of the integers for a row in the prime triangle # PROC count arrangements = ( INT n )INT: IF n < 2 THEN # no solutions for n < 2 # 0 ELIF n < 4 THEN # for 2 and 3. there is only 1 solution: 1, 2 and 1, 2, 3 # FOR i TO n DO print( ( whole( i, -3 ) ) ) OD; print( ( newline ) ); 1 ELSE # 4 or more - must find the solutions # BOOL print solution := TRUE; [ 0 : n ]BOOL used; [ 0 : n ]INT number; # the triangle row must have 1 in the leftmost and n in the rightmost elements # # the numbers must alternate between even and odd in order for the sum to be prime # FOR i FROM 0 TO n DO used[ i ] := FALSE; number[ i ] := i MOD 2 OD; used[ 1 ] := TRUE; number[ n ] := n; used[ n ] := TRUE; # find the intervening numbers and count the solutions # INT count := 0; INT p := 2; WHILE p > 0 DO INT p1 = number[ p - 1 ]; INT current = number[ p ]; INT next := current + 2; WHILE IF next >= n THEN FALSE ELSE NOT prime[ p1 + next ] OR used[ next ] FI DO next +:= 2 OD; IF next >= n THEN next := 0 FI; IF p = n - 1 THEN # we are at the final number before n # # it must be the final even/odd number preceded by the final odd/even number # IF next /= 0 THEN # possible solution # IF prime[ next + n ] THEN # found a solution # count +:= 1; IF print solution THEN FOR i TO n - 2 DO print( ( whole( number[ i ], -3 ) ) ) OD; print( ( whole( next, -3 ), whole( n, - 3 ), newline ) ); print solution := FALSE FI FI; next := 0 FI; # backtrack for more solutions # p -:= 1 # here will be a further backtrack as next is 0 ( there could only be one possible number at p - 1 ) # FI; IF next /= 0 THEN # have a/another number that can appear at p # used[ current ] := FALSE; used[ next ] := TRUE; number[ p ] := next; p +:= 1 ELIF p <= 2 THEN # no more solutions # p := 0 ELSE # can't find a number for this position, backtrack # used[ number[ p ] ] := FALSE; number[ p ] := p MOD 2; p -:= 1 FI OD; count FI # count arrangements # ; [ 2 : max number ]INT arrangements; FOR n FROM LWB arrangements TO UPB arrangements DO arrangements[ n ] := count arrangements( n ) OD; FOR n FROM LWB arrangements TO UPB arrangements DO print( ( " ", whole( arrangements[ n ], 0 ) ) ) OD; print( ( newline ) ) END
http://rosettacode.org/wiki/Proper_divisors
Proper divisors
The   proper divisors   of a positive integer N are those numbers, other than N itself, that divide N without remainder. For N > 1 they will always include 1,   but for N == 1 there are no proper divisors. Examples The proper divisors of     6     are   1, 2, and 3. The proper divisors of   100   are   1, 2, 4, 5, 10, 20, 25, and 50. Task Create a routine to generate all the proper divisors of a number. use it to show the proper divisors of the numbers 1 to 10 inclusive. Find a number in the range 1 to 20,000 with the most proper divisors. Show the number and just the count of how many proper divisors it has. Show all output here. Related tasks   Amicable pairs   Abundant, deficient and perfect number classifications   Aliquot sequence classifications   Factors of an integer   Prime decomposition
#Action.21
Action!
BYTE FUNC GetDivisors(INT a INT ARRAY divisors) INT i,max BYTE count   max=a/2 count=0 FOR i=1 TO max DO IF a MOD i=0 THEN divisors(count)=i count==+1 FI OD RETURN (count)   PROC Main() DEFINE MAXNUM="20000" INT i,j,count,max,ind INT ARRAY divisors(100) BYTE ARRAY pdc(MAXNUM+1)   FOR i=1 TO 10 DO count=GetDivisors(i,divisors) PrintF("%I has %I proper divisors: [",i,count) FOR j=0 TO count-1 DO PrintI(divisors(j)) IF j<count-1 THEN Put(32) FI OD PrintE("]") OD   PutE() PrintE("Searching for max number of divisors:")   FOR i=1 TO MAXNUM DO pdc(i)=1 OD FOR i=2 TO MAXNUM DO FOR j=i+i TO MAXNUM STEP i DO pdc(j)==+1 OD OD   max=0 ind=0 FOR i=1 TO MAXNUM DO count=pdc(i) IF count>max THEN max=count ind=i FI OD PrintF("%I has %I proper divisors%E",ind,max) RETURN
http://rosettacode.org/wiki/Problem_of_Apollonius
Problem of Apollonius
Task Implement a solution to the Problem of Apollonius   (description on Wikipedia)   which is the problem of finding the circle that is tangent to three specified circles   (colored black in the diagram below to the right). There is an   algebraic solution   which is pretty straightforward. The solutions to the example in the code are shown in the diagram   (below and to the right). The red circle is "internally tangent" to all three black circles,   and the green circle is "externally tangent" to all three black circles.
#Arturo
Arturo
define :circle [x y r][]   solveApollonius: function [c1 c2 c3 s1 s2 s3][ v11: sub 2*c2\x 2*c1\x v12: sub 2*c2\y 2*c1\y v13: (sub (sub c1\x*c1\x c2\x*c2\x) + (sub c1\y*c1\y c2\y*c2\y) c1\r*c1\r) + c2\r*c2\r v14: sub 2*s2*c2\r 2*s1*c1\r   v21: sub 2*c3\x 2*c2\x v22: sub 2*c3\y 2*c2\y v23: (sub (sub c2\x*c2\x c3\x*c3\x) + (sub c2\y*c2\y c3\y*c3\y) c2\r*c2\r) + c3\r*c3\r v24: sub 2*s3*c3\r 2*s2*c2\r   w12: v12/v11 w13: v13/v11 w14: v14/v11   w22: sub v22/v21 w12 w23: sub v23/v21 w13 w24: sub v24/v21 w14   p: neg w23/w22 q: w24/w22 m: sub (neg w12)*p w13 n: sub w14 w12*q   a: dec add n*n q*q b: add (sub 2*m*n 2*n*c1\x) + (sub 2*p*q 2*q*c1\y) 2*s1*c1\r c: sub sub (sub (c1\x*c1\x) + m*m 2*m*c1\x) + (p*p) + c1\y*c1\y 2*p*c1\y c1\r*c1\r   d: (b*b)-4*a*c rs: ((neg b)-sqrt d )/(2*a)   xs: m+n*rs ys: p+q*rs   return @[xs ys rs] ]   c1: to :circle [0.0 0.0 1.0] c2: to :circle [4.0 0.0 1.0] c3: to :circle [2.0 4.0 2.0]   print solveApollonius c1 c2 c3 1.0 1.0 1.0 print solveApollonius c1 c2 c3 neg 1.0 neg 1.0 neg 1.0
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Icon_and_Unicon
Icon and Unicon
procedure main() write(&progname) # obtain and write out the program name from the keyword &progname end
http://rosettacode.org/wiki/Program_name
Program name
The task is to programmatically obtain the name used to invoke the program. (For example determine whether the user ran "python hello.py", or "python hellocaller.py", a program importing the code from "hello.py".) Sometimes a multiline shebang is necessary in order to provide the script name to a language's internal ARGV. See also Command-line arguments Examples from GitHub.
#Io
Io
#!/usr/bin/env io   main := method( program := System args at(0)   ("Program: " .. program) println )   if (System args size > 0 and System args at(0) containsSeq("scriptname"), main)
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#J
J
primorial=:*/@:p:@i."0
http://rosettacode.org/wiki/Primorial_numbers
Primorial numbers
Primorial numbers are those formed by multiplying successive prime numbers. The primorial number series is:   primorial(0) =         1       (by definition)   primorial(1) =         2       (2)   primorial(2) =         6       (2×3)   primorial(3) =       30       (2×3×5)   primorial(4) =     210       (2×3×5×7)   primorial(5) =   2310       (2×3×5×7×11)   primorial(6) = 30030       (2×3×5×7×11×13)         ∙ ∙ ∙ To express this mathematically,   primorialn   is   the product of the first   n   (successive) primes:   p r i m o r i a l n = ∏ k = 1 n p r i m e k {\displaystyle primorial_{n}=\prod _{k=1}^{n}prime_{k}} ─── where   p r i m e k {\displaystyle prime_{k}}   is the   kth   prime number. In some sense, generating primorial numbers is similar to factorials. As with factorials, primorial numbers get large quickly. Task   Show the first ten primorial numbers   (0 ──► 9,   inclusive).   Show the length of primorial numbers whose index is:   10   100   1,000   10,000   and   100,000.   Show the length of the one millionth primorial number   (optional).   Use exact integers, not approximations. By   length   (above), it is meant the number of decimal digits in the numbers. Related tasks   Sequence of primorial primes   Factorial   Fortunate_numbers See also   the MathWorld webpage:   primorial   the Wikipedia   webpage:   primorial.   the   OEIS   webpage:   A002110.
#Java
Java
import java.math.BigInteger;   public class PrimorialNumbers { final static int sieveLimit = 1300_000; static boolean[] notPrime = sieve(sieveLimit);   public static void main(String[] args) { for (int i = 0; i < 10; i++) System.out.printf("primorial(%d): %d%n", i, primorial(i));   for (int i = 1; i < 6; i++) { int len = primorial((int) Math.pow(10, i)).toString().length(); System.out.printf("primorial(10^%d) has length %d%n", i, len); } }   static BigInteger primorial(int n) { if (n == 0) return BigInteger.ONE;   BigInteger result = BigInteger.ONE; for (int i = 0; i < sieveLimit && n > 0; i++) { if (notPrime[i]) continue; result = result.multiply(BigInteger.valueOf(i)); n--; } return result; }   public static boolean[] sieve(int limit) { boolean[] composite = new boolean[limit]; composite[0] = composite[1] = true;   int max = (int) Math.sqrt(limit); for (int n = 2; n <= max; n++) { if (!composite[n]) { for (int k = n * n; k < limit; k += n) { composite[k] = true; } } } return composite; } }
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime, that is, if their pairwise greatest common divisors g c d ( a , b ) = g c d ( a , c ) = g c d ( b , c ) = 1 {\displaystyle {\rm {gcd}}(a,b)={\rm {gcd}}(a,c)={\rm {gcd}}(b,c)=1} . Because of their relationship through the Pythagorean theorem, a, b, and c are co-prime if a and b are co-prime ( g c d ( a , b ) = 1 {\displaystyle {\rm {gcd}}(a,b)=1} ).   Each triple forms the length of the sides of a right triangle, whose perimeter is P = a + b + c {\displaystyle P=a+b+c} . Task The task is to determine how many Pythagorean triples there are with a perimeter no larger than 100 and the number of these that are primitive. Extra credit Deal with large values.   Can your program handle a maximum perimeter of 1,000,000?   What about 10,000,000?   100,000,000? Note: the extra credit is not for you to demonstrate how fast your language is compared to others;   you need a proper algorithm to solve them in a timely manner. Related tasks   Euler's sum of powers conjecture   List comprehensions   Pythagorean quadruples
#Java
Java
  import java.math.BigInteger; import static java.math.BigInteger.ONE;   public class PythTrip{   public static void main(String[] args){ long tripCount = 0, primCount = 0;   //change this to whatever perimeter limit you want;the RAM's the limit BigInteger periLimit = BigInteger.valueOf(100), peri2 = periLimit.divide(BigInteger.valueOf(2)), peri3 = periLimit.divide(BigInteger.valueOf(3));   for(BigInteger a = ONE; a.compareTo(peri3) < 0; a = a.add(ONE)){ BigInteger aa = a.multiply(a);   for(BigInteger b = a.add(ONE); b.compareTo(peri2) < 0; b = b.add(ONE)){ BigInteger bb = b.multiply(b); BigInteger ab = a.add(b); BigInteger aabb = aa.add(bb);   for(BigInteger c = b.add(ONE); c.compareTo(peri2) < 0; c = c.add(ONE)){   int compare = aabb.compareTo(c.multiply(c)); //if a+b+c > periLimit if(ab.add(c).compareTo(periLimit) > 0){ break; } //if a^2 + b^2 != c^2 if(compare < 0){ break; }else if (compare == 0){ tripCount++; System.out.print(a + ", " + b + ", " + c);   //does binary GCD under the hood if(a.gcd(b).equals(ONE)){ System.out.print(" primitive"); primCount++; } System.out.println(); } } } } System.out.println("Up to a perimeter of " + periLimit + ", there are " + tripCount + " triples, of which " + primCount + " are primitive."); } }
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Factor
Factor
USING: kernel system ;   t [ 0 exit ] when
http://rosettacode.org/wiki/Program_termination
Program termination
Task Show the syntax for a complete stoppage of a program inside a   conditional. This includes all threads/processes which are part of your program. Explain the cleanup (or lack thereof) caused by the termination (allocated memory, database connections, open files, object finalizers/destructors, run-on-exit hooks, etc.). Unless otherwise described, no special cleanup outside that provided by the operating system is provided.
#Forth
Forth
debug @ if QUIT \ quit back to the interpreter else BYE \ exit forth environment completely (e.g. end of a Forth shell script) then