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<!DOCTYPE html>
<html lang="fr">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Jeu d'Échecs Tactile</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        .chess-board {
            display: grid;
            grid-template-columns: repeat(8, 1fr);
            grid-template-rows: repeat(8, 1fr);
            aspect-ratio: 1;
            max-width: 600px;
            margin: 0 auto;
            border: 3px solid #374151;
            border-radius: 8px;
            overflow: hidden;
            user-select: none;
        }
        
        .chess-square {
            position: relative;
            display: flex;
            align-items: center;
            justify-content: center;
            cursor: pointer;
            transition: all 0.2s ease;
        }
        
        .chess-square.light {
            background-color: #f0d9b5;
        }
        
        .chess-square.dark {
            background-color: #b58863;
        }
        
        .chess-square.selected {
            box-shadow: inset 0 0 0 4px #fbbf24;
            z-index: 2;
        }
        
        .chess-square.possible-move {
            box-shadow: inset 0 0 0 3px #10b981;
        }
        
        .chess-square.possible-move:after {
            content: '';
            position: absolute;
            width: 30%;
            height: 30%;
            background-color: #10b981;
            border-radius: 50%;
            opacity: 0.7;
        }
        
        .chess-square.last-move {
            box-shadow: inset 0 0 0 3px #eab308;
        }
        
        .chess-piece {
            font-size: clamp(2rem, 6vw, 3.5rem);
            font-family: 'Segoe UI Symbol', 'Apple Symbols', sans-serif;
            cursor: grab;
            transition: transform 0.1s ease;
            z-index: 1;
        }
        
        .chess-piece:hover {
            transform: scale(1.1);
        }
        
        .chess-piece.dragging {
            cursor: grabbing;
            transform: scale(1.2);
            z-index: 10;
            pointer-events: none;
        }
        
        .coordinates {
            color: #6b7280;
            font-size: 0.75rem;
            font-weight: bold;
        }
        
        .coord-file {
            position: absolute;
            bottom: 2px;
            right: 4px;
        }
        
        .coord-rank {
            position: absolute;
            top: 2px;
            left: 4px;
        }
        
        @media (max-width: 640px) {
            .chess-piece {
                font-size: 2rem;
            }
            .coordinates {
                font-size: 0.6rem;
            }
        }
    </style>
</head>
<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4">

    <div class="container mx-auto max-w-6xl">
        <h1 class="text-4xl font-bold text-center my-6 text-teal-400">Jeu d'Échecs Tactile</h1>

        <div class="bg-gray-800 p-6 rounded-lg shadow-xl mb-6">
            <h2 class="text-2xl font-semibold mb-3 text-sky-400">Configuration</h2>
            <div class="flex flex-wrap gap-4 items-center">
                <button id="setPvP" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
                    Humain vs Humain
                </button>
                <div>
                    <button id="setPvAIWhite" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
                        Jouer vs IA (Blancs)
                    </button>
                    <button id="setPvAIBlack" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline mt-2 sm:mt-0 sm:ml-2">
                        Jouer vs IA (Noirs)
                    </button>
                </div>
                <button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
                    Nouvelle Partie
                </button>
            </div>
            <p class="mt-3 text-sm text-gray-400">Mode: <span id="currentMode" class="font-semibold">PVP</span></p>
            <p id="playerColorInfo" class="mt-1 text-sm text-gray-400 hidden">
                Vous jouez: <span id="currentPlayerColor" class="font-semibold">Blancs</span>
            </p>
        </div>

        <div class="grid lg:grid-cols-4 gap-6">
            <div class="lg:col-span-3 bg-gray-800 p-4 rounded-lg shadow-xl">
                <div id="chessBoard" class="chess-board"></div>
                <div class="mt-4 text-center text-sm text-gray-400">
                    <p>Cliquez sur une pièce puis sur la destination, ou glissez-déposez</p>
                </div>
            </div>

            <div class="bg-gray-800 p-6 rounded-lg shadow-xl">
                <h3 class="text-xl font-semibold mb-3 text-sky-400">Informations</h3>
                <p id="turnDisplay" class="mb-2">Tour: <span class="font-bold text-white">Blancs</span></p>
                <p id="status" class="text-yellow-400 font-semibold mb-4 min-h-6"></p>
                
                <div id="outcomeDisplay" class="mb-4 text-lg font-bold text-center"></div>
                
                <div class="space-y-3">
                    <div>
                        <p class="text-sm text-gray-400">Dernier coup:</p>
                        <p id="lastMove" class="text-gray-200 font-mono text-sm">-</p>
                    </div>
                    <div>
                        <p class="text-sm text-gray-400">Dernier coup IA:</p>
                        <p id="lastAIMove" class="text-gray-200 font-mono text-sm">-</p>
                    </div>
                </div>

                <div class="mt-6">
                    <h4 class="text-lg font-semibold mb-2 text-sky-400">Notation manuelle</h4>
                    <form id="moveForm" class="space-y-3">
                        <input type="text" id="moveInput" 
                               class="w-full bg-gray-700 border border-gray-600 rounded-md py-2 px-3 focus:outline-none focus:ring-sky-500 focus:border-sky-500 text-white text-sm"
                               placeholder="e.g., e2e4, Nf3">
                        <button type="submit"
                                class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline transition duration-150 ease-in-out">
                            Jouer
                        </button>
                    </form>
                </div>
            </div>
        </div>
    </div>

    <script>
        // Configuration du jeu
        let gameMode = 'pvp';
        let playerColor = 'white';
        let isPlayerTurn = true;
        let gameBoard = {};
        let selectedSquare = null;
        let possibleMoves = [];
        let lastMoveSquares = [];

        // Éléments DOM
        const chessBoardEl = document.getElementById('chessBoard');
        const moveForm = document.getElementById('moveForm');
        const moveInput = document.getElementById('moveInput');
        const statusDisplay = document.getElementById('status');
        const turnDisplay = document.getElementById('turnDisplay').querySelector('span');
        const outcomeDisplay = document.getElementById('outcomeDisplay');
        const lastMoveDisplay = document.getElementById('lastMove');
        const lastAIMoveDisplay = document.getElementById('lastAIMove');
        const currentModeDisplay = document.getElementById('currentMode');
        const playerColorInfoDisplay = document.getElementById('playerColorInfo');
        const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');

        // Symboles des pièces d'échecs
        const pieceSymbols = {
            'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
            'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟'
        };

        // Position initiale FEN
        let currentFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";

        function createChessBoard() {
            chessBoardEl.innerHTML = '';
            
            for (let rank = 8; rank >= 1; rank--) {
                for (let file = 0; file < 8; file++) {
                    const fileChar = String.fromCharCode(97 + file); // a-h
                    const square = fileChar + rank;
                    
                    const squareEl = document.createElement('div');
                    squareEl.className = `chess-square ${(rank + file) % 2 === 0 ? 'light' : 'dark'}`;
                    squareEl.dataset.square = square;
                    
                    // Ajouter les coordonnées
                    if (file === 0) {
                        const rankCoord = document.createElement('div');
                        rankCoord.className = 'coordinates coord-rank';
                        rankCoord.textContent = rank;
                        squareEl.appendChild(rankCoord);
                    }
                    if (rank === 1) {
                        const fileCoord = document.createElement('div');
                        fileCoord.className = 'coordinates coord-file';
                        fileCoord.textContent = fileChar;
                        squareEl.appendChild(fileCoord);
                    }
                    
                    // Event listeners pour les interactions
                    squareEl.addEventListener('click', handleSquareClick);
                    squareEl.addEventListener('dragover', handleDragOver);
                    squareEl.addEventListener('drop', handleDrop);
                    
                    chessBoardEl.appendChild(squareEl);
                }
            }
        }

        function updateBoardFromFEN(fen) {
            const [boardPart] = fen.split(' ');
            const ranks = boardPart.split('/');
            
            gameBoard = {};
            
            // Effacer toutes les pièces actuelles
            document.querySelectorAll('.chess-piece').forEach(piece => piece.remove());
            
            for (let rankIdx = 0; rankIdx < 8; rankIdx++) {
                const rank = 8 - rankIdx;
                const rankStr = ranks[rankIdx];
                let fileIdx = 0;
                
                for (let char of rankStr) {
                    if (isNaN(char)) {
                        // C'est une pièce
                        const file = String.fromCharCode(97 + fileIdx);
                        const square = file + rank;
                        gameBoard[square] = char;
                        
                        const squareEl = document.querySelector(`[data-square="${square}"]`);
                        if (squareEl) {
                            const pieceEl = document.createElement('div');
                            pieceEl.className = 'chess-piece';
                            pieceEl.textContent = pieceSymbols[char];
                            pieceEl.draggable = true;
                            pieceEl.dataset.piece = char;
                            pieceEl.dataset.square = square;
                            
                            pieceEl.addEventListener('dragstart', handleDragStart);
                            pieceEl.addEventListener('dragend', handleDragEnd);
                            
                            squareEl.appendChild(pieceEl);
                        }
                        fileIdx++;
                    } else {
                        // C'est un nombre (cases vides)
                        fileIdx += parseInt(char);
                    }
                }
            }
            
            currentFEN = fen;
            updateTurnDisplay();
        }

        function updateTurnDisplay() {
            const turn = currentFEN.split(' ')[1];
            turnDisplay.textContent = turn === 'w' ? 'Blancs' : 'Noirs';
            
            if (gameMode === 'ai') {
                const aiIsWhite = (playerColor === 'black');
                const aiIsBlack = (playerColor === 'white');
                
                if ((aiIsWhite && turn === 'w') || (aiIsBlack && turn === 'b')) {
                    isPlayerTurn = false;
                    statusDisplay.textContent = "L'IA réfléchit...";
                    // En mode IA, on pourrait désactiver les interactions ici
                } else {
                    isPlayerTurn = true;
                    statusDisplay.textContent = "À vous de jouer";
                }
            } else {
                isPlayerTurn = true;
                statusDisplay.textContent = "";
            }
        }

        function handleSquareClick(e) {
            if (!isPlayerTurn) return;
            
            const square = e.currentTarget.dataset.square;
            const piece = gameBoard[square];
            
            if (selectedSquare) {
                if (selectedSquare === square) {
                    // Déselection
                    clearSelection();
                } else if (possibleMoves.includes(square)) {
                    // Coup valide
                    makeMove(selectedSquare + square);
                } else if (piece && isPlayerPiece(piece)) {
                    // Sélection d'une autre pièce
                    selectSquare(square);
                } else {
                    clearSelection();
                }
            } else if (piece && isPlayerPiece(piece)) {
                selectSquare(square);
            }
        }

        function selectSquare(square) {
            clearSelection();
            selectedSquare = square;
            
            const squareEl = document.querySelector(`[data-square="${square}"]`);
            squareEl.classList.add('selected');
            
            // Simuler les coups possibles (ici on devrait faire appel au serveur)
            showPossibleMoves(square);
        }

        function clearSelection() {
            selectedSquare = null;
            possibleMoves = [];
            
            document.querySelectorAll('.chess-square').forEach(sq => {
                sq.classList.remove('selected', 'possible-move');
            });
        }

        function showPossibleMoves(fromSquare) {
            // Pour l'instant, on simule quelques coups possibles
            // Dans une vraie implémentation, on ferait appel au serveur
            const piece = gameBoard[fromSquare];
            possibleMoves = getPossibleMovesForPiece(fromSquare, piece);
            
            possibleMoves.forEach(square => {
                const squareEl = document.querySelector(`[data-square="${square}"]`);
                if (squareEl) {
                    squareEl.classList.add('possible-move');
                }
            });
        }

        function getPossibleMovesForPiece(square, piece) {
            // Simulation basique - dans la vraie version, ceci viendrait du serveur
            const moves = [];
            const file = square.charCodeAt(0) - 97;
            const rank = parseInt(square[1]);
            
            // Exemple pour un pion
            if (piece.toLowerCase() === 'p') {
                const direction = piece === 'P' ? 1 : -1;
                const newRank = rank + direction;
                if (newRank >= 1 && newRank <= 8) {
                    const newSquare = String.fromCharCode(97 + file) + newRank;
                    if (!gameBoard[newSquare]) {
                        moves.push(newSquare);
                        
                        // Double move from starting position
                        if ((piece === 'P' && rank === 2) || (piece === 'p' && rank === 7)) {
                            const doubleSquare = String.fromCharCode(97 + file) + (rank + 2 * direction);
                            if (!gameBoard[doubleSquare]) {
                                moves.push(doubleSquare);
                            }
                        }
                    }
                }
            }
            
            return moves;
        }

        function isPlayerPiece(piece) {
            if (gameMode === 'pvp') return true;
            
            const isWhitePiece = piece === piece.toUpperCase();
            return (playerColor === 'white' && isWhitePiece) || 
                   (playerColor === 'black' && !isWhitePiece);
        }

        // Gestion du drag & drop
        function handleDragStart(e) {
            if (!isPlayerTurn) {
                e.preventDefault();
                return;
            }
            
            const piece = e.target.dataset.piece;
            if (!isPlayerPiece(piece)) {
                e.preventDefault();
                return;
            }
            
            e.target.classList.add('dragging');
            e.dataTransfer.setData('text/plain', e.target.dataset.square);
            
            // Sélectionner la case pour montrer les coups possibles
            selectSquare(e.target.dataset.square);
        }

        function handleDragEnd(e) {
            e.target.classList.remove('dragging');
        }

        function handleDragOver(e) {
            e.preventDefault();
        }

        function handleDrop(e) {
            e.preventDefault();
            const fromSquare = e.dataTransfer.getData('text/plain');
            const toSquare = e.currentTarget.dataset.square;
            
            if (fromSquare && toSquare && fromSquare !== toSquare) {
                if (possibleMoves.includes(toSquare)) {
                    makeMove(fromSquare + toSquare);
                }
            }
            
            clearSelection();
        }

        function highlightLastMove(move) {
            // Effacer les anciens highlights
            document.querySelectorAll('.chess-square').forEach(sq => {
                sq.classList.remove('last-move');
            });
            
            if (move && move.length >= 4) {
                const fromSquare = move.substring(0, 2);
                const toSquare = move.substring(2, 4);
                
                const fromEl = document.querySelector(`[data-square="${fromSquare}"]`);
                const toEl = document.querySelector(`[data-square="${toSquare}"]`);
                
                if (fromEl) fromEl.classList.add('last-move');
                if (toEl) toEl.classList.add('last-move');
                
                lastMoveSquares = [fromSquare, toSquare];
            }
        }

        // Communication avec le serveur (adapté de votre code original)
        async function makeMove(moveStr) {
            statusDisplay.textContent = 'Traitement...';
            clearSelection();
            
            try {
                const response = await fetch('/make_move', {
                    method: 'POST',
                    headers: { 'Content-Type': 'application/json' },
                    body: JSON.stringify({ move: moveStr })
                });
                const data = await response.json();

                if (data.error) {
                    statusDisplay.textContent = `Erreur: ${data.error}`;
                } else {
                    updateBoardFromFEN(data.fen);
                    lastMoveDisplay.textContent = moveStr;
                    highlightLastMove(moveStr);
                    
                    if (data.ai_move_uci) {
                        lastAIMoveDisplay.textContent = data.ai_move_uci;
                        highlightLastMove(data.ai_move_uci);
                    }
                    
                    if (data.game_over) {
                        statusDisplay.textContent = "Partie terminée!";
                        outcomeDisplay.innerHTML = `<p class="text-green-400">${data.outcome}</p>`;
                        isPlayerTurn = false;
                    }
                }
            } catch (error) {
                console.error("Erreur lors de la communication:", error);
                statusDisplay.textContent = "Erreur de communication avec le serveur.";
            }
        }

        // Form de saisie manuelle
        moveForm.addEventListener('submit', async (e) => {
            e.preventDefault();
            const move = moveInput.value.trim();
            if (!move) return;

            await makeMove(move);
            moveInput.value = '';
        });

        // Boutons de configuration
        document.getElementById('resetGame').addEventListener('click', async () => {
            statusDisplay.textContent = 'Réinitialisation...';
            try {
                const response = await fetch('/reset_game', { method: 'POST' });
                const data = await response.json();
                
                updateBoardFromFEN(data.fen);
                lastMoveDisplay.textContent = "-";
                lastAIMoveDisplay.textContent = "-";
                outcomeDisplay.innerHTML = '';
                clearSelection();
                
                currentModeDisplay.textContent = data.game_mode ? data.game_mode.toUpperCase() : 'PVP';
                if (data.game_mode === 'ai' && data.player_color) {
                    currentPlayerColorDisplay.textContent = data.player_color.charAt(0).toUpperCase() + data.player_color.slice(1);
                    playerColorInfoDisplay.classList.remove('hidden');
                } else {
                    playerColorInfoDisplay.classList.add('hidden');
                }
                
                gameMode = data.game_mode || 'pvp';
                playerColor = data.player_color || 'white';
                updateTurnDisplay();
                
            } catch (error) {
                console.error("Erreur lors de la réinitialisation:", error);
                statusDisplay.textContent = "Erreur lors de la réinitialisation.";
            }
        });

        async function setGameMode(mode, pColor = 'white') {
            statusDisplay.textContent = `Changement de mode vers ${mode.toUpperCase()}...`;
            try {
                const response = await fetch('/set_mode', {
                    method: 'POST',
                    headers: { 'Content-Type': 'application/json' },
                    body: JSON.stringify({ game_mode: mode, player_color: pColor })
                });
                const data = await response.json();
                
                if (data.error) {
                    statusDisplay.textContent = `Erreur: ${data.error}`;
                } else {
                    gameMode = data.game_mode;
                    playerColor = data.player_color;
                    
                    updateBoardFromFEN(data.fen);
                    clearSelection();
                    
                    currentModeDisplay.textContent = gameMode.toUpperCase();
                    if (gameMode === 'ai') {
                        currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
                        playerColorInfoDisplay.classList.remove('hidden');
                    } else {
                        playerColorInfoDisplay.classList.add('hidden');
                    }
                    
                    statusDisplay.textContent = data.message || '';
                    if (data.initial_ai_move_uci) {
                        lastAIMoveDisplay.textContent = data.initial_ai_move_uci;
                        highlightLastMove(data.initial_ai_move_uci);
                    }
                }
            } catch (error) {
                console.error("Erreur de changement de mode:", error);
                statusDisplay.textContent = "Erreur de changement de mode.";
            }
        }

        document.getElementById('setPvP').addEventListener('click', () => setGameMode('pvp'));
        document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
        document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));

        // Initialisation
        createChessBoard();
        updateBoardFromFEN(currentFEN);
    </script>
</body>
</html>