Update templates/index.html
Browse files- templates/index.html +442 -118
templates/index.html
CHANGED
@@ -3,26 +3,113 @@
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
-
<title>Jeu d'Échecs
|
7 |
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
<style>
|
9 |
-
|
10 |
-
|
11 |
-
|
|
|
|
|
|
|
12 |
margin: 0 auto;
|
13 |
-
|
14 |
-
|
|
|
|
|
15 |
}
|
16 |
-
|
17 |
-
.
|
18 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
19 |
}
|
20 |
</style>
|
21 |
</head>
|
22 |
<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4">
|
23 |
|
24 |
-
<div class="container mx-auto max-w-
|
25 |
-
<h1 class="text-4xl font-bold text-center my-6 text-teal-400">Jeu d'Échecs</h1>
|
26 |
|
27 |
<div class="bg-gray-800 p-6 rounded-lg shadow-xl mb-6">
|
28 |
<h2 class="text-2xl font-semibold mb-3 text-sky-400">Configuration</h2>
|
@@ -39,176 +126,411 @@
|
|
39 |
</button>
|
40 |
</div>
|
41 |
<button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
|
42 |
-
Nouvelle Partie
|
43 |
</button>
|
44 |
</div>
|
45 |
-
<p class="mt-3 text-sm text-gray-400">Mode
|
46 |
-
<p id="playerColorInfo" class="mt-1 text-sm text-gray-400
|
47 |
-
Vous jouez
|
48 |
</p>
|
49 |
</div>
|
50 |
|
51 |
-
<div class="grid
|
52 |
-
<div class="
|
53 |
-
<div id="
|
54 |
-
|
|
|
55 |
</div>
|
56 |
</div>
|
57 |
|
58 |
<div class="bg-gray-800 p-6 rounded-lg shadow-xl">
|
59 |
<h3 class="text-xl font-semibold mb-3 text-sky-400">Informations</h3>
|
60 |
-
<p id="turnDisplay" class="mb-2">Tour
|
61 |
-
<p id="status" class="text-yellow-400 font-semibold mb-4 h-6"></p>
|
|
|
|
|
62 |
|
63 |
-
<
|
64 |
<div>
|
65 |
-
<
|
66 |
-
<
|
67 |
-
|
68 |
-
|
|
|
|
|
69 |
</div>
|
70 |
-
<button type="submit"
|
71 |
-
class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline transition duration-150 ease-in-out">
|
72 |
-
Jouer
|
73 |
-
</button>
|
74 |
-
</form>
|
75 |
-
|
76 |
-
<div id="outcomeDisplay" class="mt-4 text-lg font-bold text-center">
|
77 |
-
{% if is_game_over %}
|
78 |
-
<p class="text-green-400">{{ outcome }}</p>
|
79 |
-
{% endif %}
|
80 |
</div>
|
81 |
-
|
82 |
-
|
83 |
-
<
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
84 |
</div>
|
85 |
</div>
|
86 |
</div>
|
87 |
</div>
|
88 |
|
89 |
<script>
|
90 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
91 |
const moveForm = document.getElementById('moveForm');
|
92 |
const moveInput = document.getElementById('moveInput');
|
93 |
const statusDisplay = document.getElementById('status');
|
94 |
const turnDisplay = document.getElementById('turnDisplay').querySelector('span');
|
95 |
const outcomeDisplay = document.getElementById('outcomeDisplay');
|
|
|
96 |
const lastAIMoveDisplay = document.getElementById('lastAIMove');
|
97 |
-
|
98 |
const currentModeDisplay = document.getElementById('currentMode');
|
99 |
const playerColorInfoDisplay = document.getElementById('playerColorInfo');
|
100 |
const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');
|
101 |
|
102 |
-
|
103 |
-
|
104 |
-
|
105 |
-
|
|
|
106 |
|
107 |
-
|
108 |
-
|
109 |
-
boardDisplay.innerHTML = data.board_svg;
|
110 |
-
}
|
111 |
-
currentFEN = data.fen;
|
112 |
-
|
113 |
-
if (data.turn) {
|
114 |
-
turnDisplay.textContent = data.turn === 'white' ? 'Blancs' : 'Noirs';
|
115 |
-
} else {
|
116 |
-
// Déduire du FEN si non fourni explicitement
|
117 |
-
const fenTurn = data.fen.split(' ')[1];
|
118 |
-
turnDisplay.textContent = fenTurn === 'w' ? 'Blancs' : 'Noirs';
|
119 |
-
}
|
120 |
|
121 |
-
|
122 |
-
|
123 |
-
|
124 |
-
|
125 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
126 |
}
|
|
|
127 |
|
128 |
-
|
129 |
-
|
130 |
-
|
131 |
-
|
132 |
-
|
133 |
-
|
134 |
-
|
135 |
-
|
136 |
-
|
137 |
-
|
138 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
139 |
}
|
140 |
|
141 |
-
|
142 |
-
|
143 |
}
|
144 |
|
145 |
-
function
|
146 |
-
const
|
|
|
|
|
147 |
if (gameMode === 'ai') {
|
148 |
const aiIsWhite = (playerColor === 'black');
|
149 |
const aiIsBlack = (playerColor === 'white');
|
150 |
-
|
151 |
-
if ((aiIsWhite &&
|
152 |
isPlayerTurn = false;
|
153 |
-
moveInput.disabled = true;
|
154 |
-
moveForm.querySelector('button[type="submit"]').disabled = true;
|
155 |
statusDisplay.textContent = "L'IA réfléchit...";
|
|
|
156 |
} else {
|
157 |
isPlayerTurn = true;
|
158 |
-
|
159 |
-
|
160 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
161 |
}
|
162 |
-
statusDisplay.textContent = "À vous de jouer.";
|
163 |
}
|
164 |
-
} else { // PvP mode
|
165 |
-
isPlayerTurn = true; // Toujours au tour du joueur en PvP
|
166 |
-
moveInput.disabled = false;
|
167 |
-
moveForm.querySelector('button[type="submit"]').disabled = false;
|
168 |
}
|
|
|
|
|
169 |
}
|
170 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
171 |
|
172 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
173 |
e.preventDefault();
|
174 |
-
|
175 |
-
if (!move) return;
|
176 |
|
177 |
-
|
178 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
179 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
180 |
try {
|
181 |
const response = await fetch('/make_move', {
|
182 |
method: 'POST',
|
183 |
headers: { 'Content-Type': 'application/json' },
|
184 |
-
body: JSON.stringify({ move:
|
185 |
});
|
186 |
const data = await response.json();
|
187 |
|
188 |
if (data.error) {
|
189 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
190 |
} else {
|
191 |
-
|
192 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
193 |
}
|
194 |
} catch (error) {
|
195 |
console.error("Erreur lors de la communication:", error);
|
196 |
statusDisplay.textContent = "Erreur de communication avec le serveur.";
|
197 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
198 |
});
|
199 |
|
|
|
200 |
document.getElementById('resetGame').addEventListener('click', async () => {
|
201 |
statusDisplay.textContent = 'Réinitialisation...';
|
202 |
try {
|
203 |
const response = await fetch('/reset_game', { method: 'POST' });
|
204 |
const data = await response.json();
|
205 |
-
|
|
|
|
|
206 |
lastAIMoveDisplay.textContent = "-";
|
207 |
-
|
208 |
-
|
209 |
-
|
210 |
-
outcomeDisplay.innerHTML = ''; // Effacer le message de fin de partie
|
211 |
-
// Mettre à jour l'affichage du mode et de la couleur
|
212 |
currentModeDisplay.textContent = data.game_mode ? data.game_mode.toUpperCase() : 'PVP';
|
213 |
if (data.game_mode === 'ai' && data.player_color) {
|
214 |
currentPlayerColorDisplay.textContent = data.player_color.charAt(0).toUpperCase() + data.player_color.slice(1);
|
@@ -216,9 +538,11 @@
|
|
216 |
} else {
|
217 |
playerColorInfoDisplay.classList.add('hidden');
|
218 |
}
|
219 |
-
|
220 |
-
|
221 |
-
|
|
|
|
|
222 |
} catch (error) {
|
223 |
console.error("Erreur lors de la réinitialisation:", error);
|
224 |
statusDisplay.textContent = "Erreur lors de la réinitialisation.";
|
@@ -227,7 +551,6 @@
|
|
227 |
|
228 |
async function setGameMode(mode, pColor = 'white') {
|
229 |
statusDisplay.textContent = `Changement de mode vers ${mode.toUpperCase()}...`;
|
230 |
-
lastAIMoveDisplay.textContent = "-";
|
231 |
try {
|
232 |
const response = await fetch('/set_mode', {
|
233 |
method: 'POST',
|
@@ -235,12 +558,16 @@
|
|
235 |
body: JSON.stringify({ game_mode: mode, player_color: pColor })
|
236 |
});
|
237 |
const data = await response.json();
|
|
|
238 |
if (data.error) {
|
239 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
240 |
} else {
|
241 |
gameMode = data.game_mode;
|
242 |
playerColor = data.player_color;
|
243 |
-
|
|
|
|
|
|
|
244 |
currentModeDisplay.textContent = gameMode.toUpperCase();
|
245 |
if (gameMode === 'ai') {
|
246 |
currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
|
@@ -248,9 +575,11 @@
|
|
248 |
} else {
|
249 |
playerColorInfoDisplay.classList.add('hidden');
|
250 |
}
|
251 |
-
|
|
|
252 |
if (data.initial_ai_move_uci) {
|
253 |
lastAIMoveDisplay.textContent = data.initial_ai_move_uci;
|
|
|
254 |
}
|
255 |
}
|
256 |
} catch (error) {
|
@@ -263,14 +592,9 @@
|
|
263 |
document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
|
264 |
document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));
|
265 |
|
266 |
-
//
|
267 |
-
|
268 |
-
|
269 |
-
if (gameMode === 'ai') {
|
270 |
-
currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
|
271 |
-
playerColorInfoDisplay.classList.remove('hidden');
|
272 |
-
}
|
273 |
-
|
274 |
</script>
|
275 |
</body>
|
276 |
</html>
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Jeu d'Échecs Tactile</title>
|
7 |
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
<style>
|
9 |
+
.chess-board {
|
10 |
+
display: grid;
|
11 |
+
grid-template-columns: repeat(8, 1fr);
|
12 |
+
grid-template-rows: repeat(8, 1fr);
|
13 |
+
aspect-ratio: 1;
|
14 |
+
max-width: 600px;
|
15 |
margin: 0 auto;
|
16 |
+
border: 3px solid #374151;
|
17 |
+
border-radius: 8px;
|
18 |
+
overflow: hidden;
|
19 |
+
user-select: none;
|
20 |
}
|
21 |
+
|
22 |
+
.chess-square {
|
23 |
+
position: relative;
|
24 |
+
display: flex;
|
25 |
+
align-items: center;
|
26 |
+
justify-content: center;
|
27 |
+
cursor: pointer;
|
28 |
+
transition: all 0.2s ease;
|
29 |
+
}
|
30 |
+
|
31 |
+
.chess-square.light {
|
32 |
+
background-color: #f0d9b5;
|
33 |
+
}
|
34 |
+
|
35 |
+
.chess-square.dark {
|
36 |
+
background-color: #b58863;
|
37 |
+
}
|
38 |
+
|
39 |
+
.chess-square.selected {
|
40 |
+
box-shadow: inset 0 0 0 4px #fbbf24;
|
41 |
+
z-index: 2;
|
42 |
+
}
|
43 |
+
|
44 |
+
.chess-square.possible-move {
|
45 |
+
box-shadow: inset 0 0 0 3px #10b981;
|
46 |
+
}
|
47 |
+
|
48 |
+
.chess-square.possible-move:after {
|
49 |
+
content: '';
|
50 |
+
position: absolute;
|
51 |
+
width: 30%;
|
52 |
+
height: 30%;
|
53 |
+
background-color: #10b981;
|
54 |
+
border-radius: 50%;
|
55 |
+
opacity: 0.7;
|
56 |
+
}
|
57 |
+
|
58 |
+
.chess-square.last-move {
|
59 |
+
box-shadow: inset 0 0 0 3px #eab308;
|
60 |
+
}
|
61 |
+
|
62 |
+
.chess-piece {
|
63 |
+
font-size: clamp(2rem, 6vw, 3.5rem);
|
64 |
+
font-family: 'Segoe UI Symbol', 'Apple Symbols', sans-serif;
|
65 |
+
cursor: grab;
|
66 |
+
transition: transform 0.1s ease;
|
67 |
+
z-index: 1;
|
68 |
+
}
|
69 |
+
|
70 |
+
.chess-piece:hover {
|
71 |
+
transform: scale(1.1);
|
72 |
+
}
|
73 |
+
|
74 |
+
.chess-piece.dragging {
|
75 |
+
cursor: grabbing;
|
76 |
+
transform: scale(1.2);
|
77 |
+
z-index: 10;
|
78 |
+
pointer-events: none;
|
79 |
+
}
|
80 |
+
|
81 |
+
.coordinates {
|
82 |
+
color: #6b7280;
|
83 |
+
font-size: 0.75rem;
|
84 |
+
font-weight: bold;
|
85 |
+
}
|
86 |
+
|
87 |
+
.coord-file {
|
88 |
+
position: absolute;
|
89 |
+
bottom: 2px;
|
90 |
+
right: 4px;
|
91 |
+
}
|
92 |
+
|
93 |
+
.coord-rank {
|
94 |
+
position: absolute;
|
95 |
+
top: 2px;
|
96 |
+
left: 4px;
|
97 |
+
}
|
98 |
+
|
99 |
+
@media (max-width: 640px) {
|
100 |
+
.chess-piece {
|
101 |
+
font-size: 2rem;
|
102 |
+
}
|
103 |
+
.coordinates {
|
104 |
+
font-size: 0.6rem;
|
105 |
+
}
|
106 |
}
|
107 |
</style>
|
108 |
</head>
|
109 |
<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4">
|
110 |
|
111 |
+
<div class="container mx-auto max-w-6xl">
|
112 |
+
<h1 class="text-4xl font-bold text-center my-6 text-teal-400">Jeu d'Échecs Tactile</h1>
|
113 |
|
114 |
<div class="bg-gray-800 p-6 rounded-lg shadow-xl mb-6">
|
115 |
<h2 class="text-2xl font-semibold mb-3 text-sky-400">Configuration</h2>
|
|
|
126 |
</button>
|
127 |
</div>
|
128 |
<button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
|
129 |
+
Nouvelle Partie
|
130 |
</button>
|
131 |
</div>
|
132 |
+
<p class="mt-3 text-sm text-gray-400">Mode: <span id="currentMode" class="font-semibold">PVP</span></p>
|
133 |
+
<p id="playerColorInfo" class="mt-1 text-sm text-gray-400 hidden">
|
134 |
+
Vous jouez: <span id="currentPlayerColor" class="font-semibold">Blancs</span>
|
135 |
</p>
|
136 |
</div>
|
137 |
|
138 |
+
<div class="grid lg:grid-cols-4 gap-6">
|
139 |
+
<div class="lg:col-span-3 bg-gray-800 p-4 rounded-lg shadow-xl">
|
140 |
+
<div id="chessBoard" class="chess-board"></div>
|
141 |
+
<div class="mt-4 text-center text-sm text-gray-400">
|
142 |
+
<p>Cliquez sur une pièce puis sur la destination, ou glissez-déposez</p>
|
143 |
</div>
|
144 |
</div>
|
145 |
|
146 |
<div class="bg-gray-800 p-6 rounded-lg shadow-xl">
|
147 |
<h3 class="text-xl font-semibold mb-3 text-sky-400">Informations</h3>
|
148 |
+
<p id="turnDisplay" class="mb-2">Tour: <span class="font-bold text-white">Blancs</span></p>
|
149 |
+
<p id="status" class="text-yellow-400 font-semibold mb-4 min-h-6"></p>
|
150 |
+
|
151 |
+
<div id="outcomeDisplay" class="mb-4 text-lg font-bold text-center"></div>
|
152 |
|
153 |
+
<div class="space-y-3">
|
154 |
<div>
|
155 |
+
<p class="text-sm text-gray-400">Dernier coup:</p>
|
156 |
+
<p id="lastMove" class="text-gray-200 font-mono text-sm">-</p>
|
157 |
+
</div>
|
158 |
+
<div>
|
159 |
+
<p class="text-sm text-gray-400">Dernier coup IA:</p>
|
160 |
+
<p id="lastAIMove" class="text-gray-200 font-mono text-sm">-</p>
|
161 |
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
162 |
</div>
|
163 |
+
|
164 |
+
<div class="mt-6">
|
165 |
+
<h4 class="text-lg font-semibold mb-2 text-sky-400">Notation manuelle</h4>
|
166 |
+
<form id="moveForm" class="space-y-3">
|
167 |
+
<input type="text" id="moveInput"
|
168 |
+
class="w-full bg-gray-700 border border-gray-600 rounded-md py-2 px-3 focus:outline-none focus:ring-sky-500 focus:border-sky-500 text-white text-sm"
|
169 |
+
placeholder="e.g., e2e4, Nf3">
|
170 |
+
<button type="submit"
|
171 |
+
class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline transition duration-150 ease-in-out">
|
172 |
+
Jouer
|
173 |
+
</button>
|
174 |
+
</form>
|
175 |
</div>
|
176 |
</div>
|
177 |
</div>
|
178 |
</div>
|
179 |
|
180 |
<script>
|
181 |
+
// Configuration du jeu
|
182 |
+
let gameMode = 'pvp';
|
183 |
+
let playerColor = 'white';
|
184 |
+
let isPlayerTurn = true;
|
185 |
+
let gameBoard = {};
|
186 |
+
let selectedSquare = null;
|
187 |
+
let possibleMoves = [];
|
188 |
+
let lastMoveSquares = [];
|
189 |
+
|
190 |
+
// Éléments DOM
|
191 |
+
const chessBoardEl = document.getElementById('chessBoard');
|
192 |
const moveForm = document.getElementById('moveForm');
|
193 |
const moveInput = document.getElementById('moveInput');
|
194 |
const statusDisplay = document.getElementById('status');
|
195 |
const turnDisplay = document.getElementById('turnDisplay').querySelector('span');
|
196 |
const outcomeDisplay = document.getElementById('outcomeDisplay');
|
197 |
+
const lastMoveDisplay = document.getElementById('lastMove');
|
198 |
const lastAIMoveDisplay = document.getElementById('lastAIMove');
|
|
|
199 |
const currentModeDisplay = document.getElementById('currentMode');
|
200 |
const playerColorInfoDisplay = document.getElementById('playerColorInfo');
|
201 |
const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');
|
202 |
|
203 |
+
// Symboles des pièces d'échecs
|
204 |
+
const pieceSymbols = {
|
205 |
+
'K': '♔', 'Q': '♕', 'R': '♖', 'B': '♗', 'N': '♘', 'P': '♙',
|
206 |
+
'k': '♚', 'q': '♛', 'r': '♜', 'b': '♝', 'n': '♞', 'p': '♟'
|
207 |
+
};
|
208 |
|
209 |
+
// Position initiale FEN
|
210 |
+
let currentFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
211 |
|
212 |
+
function createChessBoard() {
|
213 |
+
chessBoardEl.innerHTML = '';
|
214 |
+
|
215 |
+
for (let rank = 8; rank >= 1; rank--) {
|
216 |
+
for (let file = 0; file < 8; file++) {
|
217 |
+
const fileChar = String.fromCharCode(97 + file); // a-h
|
218 |
+
const square = fileChar + rank;
|
219 |
+
|
220 |
+
const squareEl = document.createElement('div');
|
221 |
+
squareEl.className = `chess-square ${(rank + file) % 2 === 0 ? 'light' : 'dark'}`;
|
222 |
+
squareEl.dataset.square = square;
|
223 |
+
|
224 |
+
// Ajouter les coordonnées
|
225 |
+
if (file === 0) {
|
226 |
+
const rankCoord = document.createElement('div');
|
227 |
+
rankCoord.className = 'coordinates coord-rank';
|
228 |
+
rankCoord.textContent = rank;
|
229 |
+
squareEl.appendChild(rankCoord);
|
230 |
+
}
|
231 |
+
if (rank === 1) {
|
232 |
+
const fileCoord = document.createElement('div');
|
233 |
+
fileCoord.className = 'coordinates coord-file';
|
234 |
+
fileCoord.textContent = fileChar;
|
235 |
+
squareEl.appendChild(fileCoord);
|
236 |
+
}
|
237 |
+
|
238 |
+
// Event listeners pour les interactions
|
239 |
+
squareEl.addEventListener('click', handleSquareClick);
|
240 |
+
squareEl.addEventListener('dragover', handleDragOver);
|
241 |
+
squareEl.addEventListener('drop', handleDrop);
|
242 |
+
|
243 |
+
chessBoardEl.appendChild(squareEl);
|
244 |
+
}
|
245 |
}
|
246 |
+
}
|
247 |
|
248 |
+
function updateBoardFromFEN(fen) {
|
249 |
+
const [boardPart] = fen.split(' ');
|
250 |
+
const ranks = boardPart.split('/');
|
251 |
+
|
252 |
+
gameBoard = {};
|
253 |
+
|
254 |
+
// Effacer toutes les pièces actuelles
|
255 |
+
document.querySelectorAll('.chess-piece').forEach(piece => piece.remove());
|
256 |
+
|
257 |
+
for (let rankIdx = 0; rankIdx < 8; rankIdx++) {
|
258 |
+
const rank = 8 - rankIdx;
|
259 |
+
const rankStr = ranks[rankIdx];
|
260 |
+
let fileIdx = 0;
|
261 |
+
|
262 |
+
for (let char of rankStr) {
|
263 |
+
if (isNaN(char)) {
|
264 |
+
// C'est une pièce
|
265 |
+
const file = String.fromCharCode(97 + fileIdx);
|
266 |
+
const square = file + rank;
|
267 |
+
gameBoard[square] = char;
|
268 |
+
|
269 |
+
const squareEl = document.querySelector(`[data-square="${square}"]`);
|
270 |
+
if (squareEl) {
|
271 |
+
const pieceEl = document.createElement('div');
|
272 |
+
pieceEl.className = 'chess-piece';
|
273 |
+
pieceEl.textContent = pieceSymbols[char];
|
274 |
+
pieceEl.draggable = true;
|
275 |
+
pieceEl.dataset.piece = char;
|
276 |
+
pieceEl.dataset.square = square;
|
277 |
+
|
278 |
+
pieceEl.addEventListener('dragstart', handleDragStart);
|
279 |
+
pieceEl.addEventListener('dragend', handleDragEnd);
|
280 |
+
|
281 |
+
squareEl.appendChild(pieceEl);
|
282 |
+
}
|
283 |
+
fileIdx++;
|
284 |
+
} else {
|
285 |
+
// C'est un nombre (cases vides)
|
286 |
+
fileIdx += parseInt(char);
|
287 |
+
}
|
288 |
+
}
|
289 |
}
|
290 |
|
291 |
+
currentFEN = fen;
|
292 |
+
updateTurnDisplay();
|
293 |
}
|
294 |
|
295 |
+
function updateTurnDisplay() {
|
296 |
+
const turn = currentFEN.split(' ')[1];
|
297 |
+
turnDisplay.textContent = turn === 'w' ? 'Blancs' : 'Noirs';
|
298 |
+
|
299 |
if (gameMode === 'ai') {
|
300 |
const aiIsWhite = (playerColor === 'black');
|
301 |
const aiIsBlack = (playerColor === 'white');
|
302 |
+
|
303 |
+
if ((aiIsWhite && turn === 'w') || (aiIsBlack && turn === 'b')) {
|
304 |
isPlayerTurn = false;
|
|
|
|
|
305 |
statusDisplay.textContent = "L'IA réfléchit...";
|
306 |
+
// En mode IA, on pourrait désactiver les interactions ici
|
307 |
} else {
|
308 |
isPlayerTurn = true;
|
309 |
+
statusDisplay.textContent = "À vous de jouer";
|
310 |
+
}
|
311 |
+
} else {
|
312 |
+
isPlayerTurn = true;
|
313 |
+
statusDisplay.textContent = "";
|
314 |
+
}
|
315 |
+
}
|
316 |
+
|
317 |
+
function handleSquareClick(e) {
|
318 |
+
if (!isPlayerTurn) return;
|
319 |
+
|
320 |
+
const square = e.currentTarget.dataset.square;
|
321 |
+
const piece = gameBoard[square];
|
322 |
+
|
323 |
+
if (selectedSquare) {
|
324 |
+
if (selectedSquare === square) {
|
325 |
+
// Déselection
|
326 |
+
clearSelection();
|
327 |
+
} else if (possibleMoves.includes(square)) {
|
328 |
+
// Coup valide
|
329 |
+
makeMove(selectedSquare + square);
|
330 |
+
} else if (piece && isPlayerPiece(piece)) {
|
331 |
+
// Sélection d'une autre pièce
|
332 |
+
selectSquare(square);
|
333 |
+
} else {
|
334 |
+
clearSelection();
|
335 |
+
}
|
336 |
+
} else if (piece && isPlayerPiece(piece)) {
|
337 |
+
selectSquare(square);
|
338 |
+
}
|
339 |
+
}
|
340 |
+
|
341 |
+
function selectSquare(square) {
|
342 |
+
clearSelection();
|
343 |
+
selectedSquare = square;
|
344 |
+
|
345 |
+
const squareEl = document.querySelector(`[data-square="${square}"]`);
|
346 |
+
squareEl.classList.add('selected');
|
347 |
+
|
348 |
+
// Simuler les coups possibles (ici on devrait faire appel au serveur)
|
349 |
+
showPossibleMoves(square);
|
350 |
+
}
|
351 |
+
|
352 |
+
function clearSelection() {
|
353 |
+
selectedSquare = null;
|
354 |
+
possibleMoves = [];
|
355 |
+
|
356 |
+
document.querySelectorAll('.chess-square').forEach(sq => {
|
357 |
+
sq.classList.remove('selected', 'possible-move');
|
358 |
+
});
|
359 |
+
}
|
360 |
+
|
361 |
+
function showPossibleMoves(fromSquare) {
|
362 |
+
// Pour l'instant, on simule quelques coups possibles
|
363 |
+
// Dans une vraie implémentation, on ferait appel au serveur
|
364 |
+
const piece = gameBoard[fromSquare];
|
365 |
+
possibleMoves = getPossibleMovesForPiece(fromSquare, piece);
|
366 |
+
|
367 |
+
possibleMoves.forEach(square => {
|
368 |
+
const squareEl = document.querySelector(`[data-square="${square}"]`);
|
369 |
+
if (squareEl) {
|
370 |
+
squareEl.classList.add('possible-move');
|
371 |
+
}
|
372 |
+
});
|
373 |
+
}
|
374 |
+
|
375 |
+
function getPossibleMovesForPiece(square, piece) {
|
376 |
+
// Simulation basique - dans la vraie version, ceci viendrait du serveur
|
377 |
+
const moves = [];
|
378 |
+
const file = square.charCodeAt(0) - 97;
|
379 |
+
const rank = parseInt(square[1]);
|
380 |
+
|
381 |
+
// Exemple pour un pion
|
382 |
+
if (piece.toLowerCase() === 'p') {
|
383 |
+
const direction = piece === 'P' ? 1 : -1;
|
384 |
+
const newRank = rank + direction;
|
385 |
+
if (newRank >= 1 && newRank <= 8) {
|
386 |
+
const newSquare = String.fromCharCode(97 + file) + newRank;
|
387 |
+
if (!gameBoard[newSquare]) {
|
388 |
+
moves.push(newSquare);
|
389 |
+
|
390 |
+
// Double move from starting position
|
391 |
+
if ((piece === 'P' && rank === 2) || (piece === 'p' && rank === 7)) {
|
392 |
+
const doubleSquare = String.fromCharCode(97 + file) + (rank + 2 * direction);
|
393 |
+
if (!gameBoard[doubleSquare]) {
|
394 |
+
moves.push(doubleSquare);
|
395 |
+
}
|
396 |
+
}
|
397 |
}
|
|
|
398 |
}
|
|
|
|
|
|
|
|
|
399 |
}
|
400 |
+
|
401 |
+
return moves;
|
402 |
}
|
403 |
|
404 |
+
function isPlayerPiece(piece) {
|
405 |
+
if (gameMode === 'pvp') return true;
|
406 |
+
|
407 |
+
const isWhitePiece = piece === piece.toUpperCase();
|
408 |
+
return (playerColor === 'white' && isWhitePiece) ||
|
409 |
+
(playerColor === 'black' && !isWhitePiece);
|
410 |
+
}
|
411 |
|
412 |
+
// Gestion du drag & drop
|
413 |
+
function handleDragStart(e) {
|
414 |
+
if (!isPlayerTurn) {
|
415 |
+
e.preventDefault();
|
416 |
+
return;
|
417 |
+
}
|
418 |
+
|
419 |
+
const piece = e.target.dataset.piece;
|
420 |
+
if (!isPlayerPiece(piece)) {
|
421 |
+
e.preventDefault();
|
422 |
+
return;
|
423 |
+
}
|
424 |
+
|
425 |
+
e.target.classList.add('dragging');
|
426 |
+
e.dataTransfer.setData('text/plain', e.target.dataset.square);
|
427 |
+
|
428 |
+
// Sélectionner la case pour montrer les coups possibles
|
429 |
+
selectSquare(e.target.dataset.square);
|
430 |
+
}
|
431 |
+
|
432 |
+
function handleDragEnd(e) {
|
433 |
+
e.target.classList.remove('dragging');
|
434 |
+
}
|
435 |
+
|
436 |
+
function handleDragOver(e) {
|
437 |
e.preventDefault();
|
438 |
+
}
|
|
|
439 |
|
440 |
+
function handleDrop(e) {
|
441 |
+
e.preventDefault();
|
442 |
+
const fromSquare = e.dataTransfer.getData('text/plain');
|
443 |
+
const toSquare = e.currentTarget.dataset.square;
|
444 |
+
|
445 |
+
if (fromSquare && toSquare && fromSquare !== toSquare) {
|
446 |
+
if (possibleMoves.includes(toSquare)) {
|
447 |
+
makeMove(fromSquare + toSquare);
|
448 |
+
}
|
449 |
+
}
|
450 |
+
|
451 |
+
clearSelection();
|
452 |
+
}
|
453 |
|
454 |
+
function highlightLastMove(move) {
|
455 |
+
// Effacer les anciens highlights
|
456 |
+
document.querySelectorAll('.chess-square').forEach(sq => {
|
457 |
+
sq.classList.remove('last-move');
|
458 |
+
});
|
459 |
+
|
460 |
+
if (move && move.length >= 4) {
|
461 |
+
const fromSquare = move.substring(0, 2);
|
462 |
+
const toSquare = move.substring(2, 4);
|
463 |
+
|
464 |
+
const fromEl = document.querySelector(`[data-square="${fromSquare}"]`);
|
465 |
+
const toEl = document.querySelector(`[data-square="${toSquare}"]`);
|
466 |
+
|
467 |
+
if (fromEl) fromEl.classList.add('last-move');
|
468 |
+
if (toEl) toEl.classList.add('last-move');
|
469 |
+
|
470 |
+
lastMoveSquares = [fromSquare, toSquare];
|
471 |
+
}
|
472 |
+
}
|
473 |
+
|
474 |
+
// Communication avec le serveur (adapté de votre code original)
|
475 |
+
async function makeMove(moveStr) {
|
476 |
+
statusDisplay.textContent = 'Traitement...';
|
477 |
+
clearSelection();
|
478 |
+
|
479 |
try {
|
480 |
const response = await fetch('/make_move', {
|
481 |
method: 'POST',
|
482 |
headers: { 'Content-Type': 'application/json' },
|
483 |
+
body: JSON.stringify({ move: moveStr })
|
484 |
});
|
485 |
const data = await response.json();
|
486 |
|
487 |
if (data.error) {
|
488 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
489 |
} else {
|
490 |
+
updateBoardFromFEN(data.fen);
|
491 |
+
lastMoveDisplay.textContent = moveStr;
|
492 |
+
highlightLastMove(moveStr);
|
493 |
+
|
494 |
+
if (data.ai_move_uci) {
|
495 |
+
lastAIMoveDisplay.textContent = data.ai_move_uci;
|
496 |
+
highlightLastMove(data.ai_move_uci);
|
497 |
+
}
|
498 |
+
|
499 |
+
if (data.game_over) {
|
500 |
+
statusDisplay.textContent = "Partie terminée!";
|
501 |
+
outcomeDisplay.innerHTML = `<p class="text-green-400">${data.outcome}</p>`;
|
502 |
+
isPlayerTurn = false;
|
503 |
+
}
|
504 |
}
|
505 |
} catch (error) {
|
506 |
console.error("Erreur lors de la communication:", error);
|
507 |
statusDisplay.textContent = "Erreur de communication avec le serveur.";
|
508 |
}
|
509 |
+
}
|
510 |
+
|
511 |
+
// Form de saisie manuelle
|
512 |
+
moveForm.addEventListener('submit', async (e) => {
|
513 |
+
e.preventDefault();
|
514 |
+
const move = moveInput.value.trim();
|
515 |
+
if (!move) return;
|
516 |
+
|
517 |
+
await makeMove(move);
|
518 |
+
moveInput.value = '';
|
519 |
});
|
520 |
|
521 |
+
// Boutons de configuration
|
522 |
document.getElementById('resetGame').addEventListener('click', async () => {
|
523 |
statusDisplay.textContent = 'Réinitialisation...';
|
524 |
try {
|
525 |
const response = await fetch('/reset_game', { method: 'POST' });
|
526 |
const data = await response.json();
|
527 |
+
|
528 |
+
updateBoardFromFEN(data.fen);
|
529 |
+
lastMoveDisplay.textContent = "-";
|
530 |
lastAIMoveDisplay.textContent = "-";
|
531 |
+
outcomeDisplay.innerHTML = '';
|
532 |
+
clearSelection();
|
533 |
+
|
|
|
|
|
534 |
currentModeDisplay.textContent = data.game_mode ? data.game_mode.toUpperCase() : 'PVP';
|
535 |
if (data.game_mode === 'ai' && data.player_color) {
|
536 |
currentPlayerColorDisplay.textContent = data.player_color.charAt(0).toUpperCase() + data.player_color.slice(1);
|
|
|
538 |
} else {
|
539 |
playerColorInfoDisplay.classList.add('hidden');
|
540 |
}
|
541 |
+
|
542 |
+
gameMode = data.game_mode || 'pvp';
|
543 |
+
playerColor = data.player_color || 'white';
|
544 |
+
updateTurnDisplay();
|
545 |
+
|
546 |
} catch (error) {
|
547 |
console.error("Erreur lors de la réinitialisation:", error);
|
548 |
statusDisplay.textContent = "Erreur lors de la réinitialisation.";
|
|
|
551 |
|
552 |
async function setGameMode(mode, pColor = 'white') {
|
553 |
statusDisplay.textContent = `Changement de mode vers ${mode.toUpperCase()}...`;
|
|
|
554 |
try {
|
555 |
const response = await fetch('/set_mode', {
|
556 |
method: 'POST',
|
|
|
558 |
body: JSON.stringify({ game_mode: mode, player_color: pColor })
|
559 |
});
|
560 |
const data = await response.json();
|
561 |
+
|
562 |
if (data.error) {
|
563 |
statusDisplay.textContent = `Erreur: ${data.error}`;
|
564 |
} else {
|
565 |
gameMode = data.game_mode;
|
566 |
playerColor = data.player_color;
|
567 |
+
|
568 |
+
updateBoardFromFEN(data.fen);
|
569 |
+
clearSelection();
|
570 |
+
|
571 |
currentModeDisplay.textContent = gameMode.toUpperCase();
|
572 |
if (gameMode === 'ai') {
|
573 |
currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
|
|
|
575 |
} else {
|
576 |
playerColorInfoDisplay.classList.add('hidden');
|
577 |
}
|
578 |
+
|
579 |
+
statusDisplay.textContent = data.message || '';
|
580 |
if (data.initial_ai_move_uci) {
|
581 |
lastAIMoveDisplay.textContent = data.initial_ai_move_uci;
|
582 |
+
highlightLastMove(data.initial_ai_move_uci);
|
583 |
}
|
584 |
}
|
585 |
} catch (error) {
|
|
|
592 |
document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
|
593 |
document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));
|
594 |
|
595 |
+
// Initialisation
|
596 |
+
createChessBoard();
|
597 |
+
updateBoardFromFEN(currentFEN);
|
|
|
|
|
|
|
|
|
|
|
598 |
</script>
|
599 |
</body>
|
600 |
</html>
|