Update templates/index.html
Browse files- templates/index.html +237 -402
templates/index.html
CHANGED
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<!-- Chess.js et Chessboard.js -->
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<link rel="stylesheet" href="https://unpkg.com/@chrisoakman/[email protected]/dist/chessboard-1.0.0.min.css">
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<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
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<script src="https://unpkg.com/[email protected]/chess.min.js"></script>
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<script src="https://unpkg.com/@chrisoakman/[email protected]/dist/chessboard-1.0.0.min.js"></script>
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<style>
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max-width: 1200px;
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margin: 0 auto;
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padding: 20px;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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min-height: 100vh;
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box-sizing: border-box;
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}
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.container {
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background: rgba(255, 255, 255, 0.95);
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border-radius: 20px;
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padding: 30px;
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box-shadow: 0 20px 40px rgba(0,0,0,0.1);
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backdrop-filter: blur(10px);
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}
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h1 {
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text-align: center;
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color: #333;
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margin-bottom: 30px;
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font-size: 2.5em;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
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}
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.game-container {
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display: flex;
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gap: 30px;
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justify-content: center;
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align-items: flex-start;
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flex-wrap: wrap;
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}
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.board-container {
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flex-shrink: 0;
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}
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#myBoard {
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border: 4px solid #8B4513;
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border-radius: 10px;
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box-shadow: 0 10px 25px rgba(0,0,0,0.3);
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}
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.info-panel {
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background: #f8f9fa;
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border-radius: 15px;
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padding: 25px;
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min-width: 300px;
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box-shadow: 0 5px 15px rgba(0,0,0,0.1);
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}
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.status {
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font-size: 1.2em;
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font-weight: bold;
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margin-bottom: 15px;
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padding: 15px;
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border-radius: 10px;
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text-align: center;
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}
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.status.playing {
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background: linear-gradient(45deg, #4CAF50, #45a049);
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color: white;
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}
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.status.game-over {
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background: linear-gradient(45deg, #f44336, #d32f2f);
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color: white;
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}
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.controls {
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display: flex;
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flex-direction: column;
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gap: 15px;
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margin-top: 20px;
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}
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button {
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background: linear-gradient(45deg, #667eea, #764ba2);
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color: white;
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border: none;
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padding: 12px 20px;
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border-radius: 8px;
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cursor: pointer;
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font-size: 1em;
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font-weight: bold;
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transition: all 0.3s ease;
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box-shadow: 0 4px 10px rgba(0,0,0,0.2);
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}
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button:hover:not(:disabled) {
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transform: translateY(-2px);
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box-shadow: 0 6px 15px rgba(0,0,0,0.3);
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}
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button:disabled {
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background: #ccc;
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cursor: not-allowed;
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transform: none;
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box-shadow: none;
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}
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.evaluation {
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background: #e3f2fd;
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padding: 15px;
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border-radius: 10px;
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margin: 15px 0;
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border-left: 4px solid #2196F3;
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}
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.evaluation h3 {
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margin: 0 0 10px 0;
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color: #1976D2;
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}
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.move-history {
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background: #fff3e0;
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padding: 15px;
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border-radius: 10px;
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margin: 15px 0;
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border-left: 4px solid #FF9800;
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max-height: 200px;
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overflow-y: auto;
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}
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.move-history h3 {
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margin: 0 0 10px 0;
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color: #F57C00;
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}
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.loading {
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display: none;
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text-align: center;
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color: #666;
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font-style: italic;
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margin: 10px 0;
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}
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.loading.show {
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display: block;
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}
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.
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color: #c62828;
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padding: 10px;
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border-radius: 5px;
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margin: 10px 0;
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border-left: 4px solid #f44336;
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}
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@media (max-width: 768px) {
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.game-container {
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flex-direction: column;
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align-items: center;
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}
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.info-panel {
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min-width: auto;
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width: 100%;
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max-width: 500px;
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}
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}
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</style>
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</head>
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<body>
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</div>
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</div>
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<
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<
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</div>
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<
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<button id="analyzeBtn">🔍 Analyser position</button>
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<button id="flipBtn">🔄 Retourner échiquier</button>
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</div>
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<div id="error" class="error" style="display: none;"></div>
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</div>
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</div>
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</div>
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<script>
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const
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};
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if (
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// Ne pas permettre de déplacer si ce n'est pas le tour des blancs
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if (game.turn() === 'b') return false;
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}
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function onDrop(source, target) {
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// Voir si le coup est légal
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const move = game.move({
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from: source,
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to: target,
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promotion: 'q' // Toujours promouvoir en dame pour simplifier
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});
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//
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}
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function
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({
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fen: game.fen(),
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move: userMove
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})
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})
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.then(response => response.json())
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.then(data => {
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showLoading(false);
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if (data.error) {
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showError(data.error);
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// Rétablir la position précédente
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game.undo();
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board.position(game.fen());
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return;
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}
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// Mettre à jour le jeu avec la nouvelle position
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game.load(data.fen);
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board.position(game.fen());
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// Ajouter les coups à l'historique
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if (data.stockfish_move) {
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addToMoveHistory(userMove, data.stockfish_move);
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} else {
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addToMoveHistory(userMove, null);
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}
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// Mettre à jour l'évaluation
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updateEvaluation(data.evaluation);
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// Vérifier si la partie est terminée
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if (data.game_over) {
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gameOver = true;
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updateStatus(data.result || 'Partie terminée', true);
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} else {
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}
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}
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// Rétablir la position précédente
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game.undo();
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board.position(game.fen());
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});
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}
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function showLoading(show) {
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const loading = document.getElementById('loading');
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if (show) {
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loading.classList.add('show');
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} else {
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loading.classList.remove('show');
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}
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}
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if (evaluation.type === 'cp') {
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const centipawns = evaluation.value;
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const pawns = (centipawns / 100).toFixed(2);
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if (pawns > 0) {
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evalDiv.textContent = `Blancs +${pawns}`;
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} else if (pawns < 0) {
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evalDiv.textContent = `Noirs +${Math.abs(pawns)}`;
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} else {
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}
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}
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} else {
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}
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}
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}
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function addToMoveHistory(userMove, stockfishMove) {
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moveHistory.push({user: userMove, stockfish: stockfishMove});
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const historyDiv = document.getElementById('moveHistory');
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const lastMoves = moveHistory.slice(-5); // Garder les 5 derniers coups
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let historyText = '';
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lastMoves.forEach((moves, index) => {
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const moveNum = moveHistory.length - lastMoves.length + index + 1;
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historyText += `${moveNum}. ${moves.user}`;
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if (moves.stockfish) {
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historyText += ` ${moves.stockfish}`;
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}
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historyText += '\n';
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});
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historyDiv.textContent = historyText || 'Aucun coup joué';
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}
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// Gestionnaires d'événements pour les boutons
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document.getElementById('newGameBtn').addEventListener('click', function() {
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// Réinitialiser directement côté client
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game = new Chess();
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board.start();
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gameOver = false;
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moveHistory = [];
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updateStatus('À vous de jouer !', false);
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updateEvaluation({type: 'cp', value: 0});
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document.getElementById('moveHistory').textContent = 'Nouvelle partie';
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hideError();
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console.log('Nouvelle partie démarrée');
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});
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if (data.error) {
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}
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})
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}
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}
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document.getElementById('
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// Initialiser l'
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Jeu d'Échecs Flask</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* Pour centrer le SVG et éviter qu'il ne soit trop large sur mobile */
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.board-container svg {
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|
11 |
display: block;
|
12 |
+
margin: 0 auto;
|
13 |
+
max-width: 100%;
|
14 |
+
height: auto;
|
15 |
}
|
16 |
+
/* Simple highlight pour la dernière case jouée par l'IA */
|
17 |
+
.highlight-last-move rect.lastmove {
|
18 |
+
fill: rgba(255, 255, 0, 0.4) !important; /* Jaune semi-transparent */
|
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|
19 |
}
|
20 |
</style>
|
21 |
</head>
|
22 |
+
<body class="bg-gray-900 text-gray-100 min-h-screen flex flex-col items-center p-4">
|
23 |
+
|
24 |
+
<div class="container mx-auto max-w-4xl">
|
25 |
+
<h1 class="text-4xl font-bold text-center my-6 text-teal-400">Jeu d'Échecs</h1>
|
26 |
+
|
27 |
+
<div class="bg-gray-800 p-6 rounded-lg shadow-xl mb-6">
|
28 |
+
<h2 class="text-2xl font-semibold mb-3 text-sky-400">Configuration</h2>
|
29 |
+
<div class="flex flex-wrap gap-4 items-center">
|
30 |
+
<button id="setPvP" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
|
31 |
+
Humain vs Humain
|
32 |
+
</button>
|
33 |
+
<div>
|
34 |
+
<button id="setPvAIWhite" class="bg-green-600 hover:bg-green-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
|
35 |
+
Jouer vs IA (Blancs)
|
36 |
+
</button>
|
37 |
+
<button id="setPvAIBlack" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline mt-2 sm:mt-0 sm:ml-2">
|
38 |
+
Jouer vs IA (Noirs)
|
39 |
+
</button>
|
40 |
</div>
|
41 |
+
<button id="resetGame" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline">
|
42 |
+
Nouvelle Partie (Reset)
|
43 |
+
</button>
|
44 |
+
</div>
|
45 |
+
<p class="mt-3 text-sm text-gray-400">Mode Actuel: <span id="currentMode" class="font-semibold">{{ game_mode.upper() }}</span></p>
|
46 |
+
<p id="playerColorInfo" class="mt-1 text-sm text-gray-400 {% if game_mode != 'ai' %}hidden{% endif %}">
|
47 |
+
Vous jouez avec les: <span id="currentPlayerColor" class="font-semibold">{{ player_color.capitalize() if player_color else 'N/A' }}</span>
|
48 |
+
</p>
|
49 |
+
</div>
|
50 |
+
|
51 |
+
<div class="grid md:grid-cols-3 gap-6">
|
52 |
+
<div class="md:col-span-2 bg-gray-800 p-2 sm:p-6 rounded-lg shadow-xl board-container">
|
53 |
+
<div id="boardDisplay" class="highlight-last-move">
|
54 |
+
{{ initial_board_svg|safe }}
|
55 |
</div>
|
56 |
+
</div>
|
57 |
+
|
58 |
+
<div class="bg-gray-800 p-6 rounded-lg shadow-xl">
|
59 |
+
<h3 class="text-xl font-semibold mb-3 text-sky-400">Informations</h3>
|
60 |
+
<p id="turnDisplay" class="mb-2">Tour des: <span class="font-bold">Blancs</span></p>
|
61 |
+
<p id="status" class="text-yellow-400 font-semibold mb-4 h-6"></p>
|
62 |
|
63 |
+
<form id="moveForm" class="space-y-3">
|
64 |
+
<div>
|
65 |
+
<label for="moveInput" class="block text-sm font-medium text-gray-300">Votre coup (ex: e2e4, Nf3):</label>
|
66 |
+
<input type="text" id="moveInput" name="move"
|
67 |
+
class="mt-1 block w-full bg-gray-700 border border-gray-600 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-sky-500 focus:border-sky-500 sm:text-sm text-white"
|
68 |
+
placeholder="e.g., e2e4">
|
69 |
+
</div>
|
70 |
+
<button type="submit"
|
71 |
+
class="w-full bg-teal-600 hover:bg-teal-700 text-white font-bold py-2 px-4 rounded focus:outline-none focus:shadow-outline transition duration-150 ease-in-out">
|
72 |
+
Jouer
|
73 |
+
</button>
|
74 |
+
</form>
|
75 |
+
|
76 |
+
<div id="outcomeDisplay" class="mt-4 text-lg font-bold text-center">
|
77 |
+
{% if is_game_over %}
|
78 |
+
<p class="text-green-400">{{ outcome }}</p>
|
79 |
+
{% endif %}
|
80 |
</div>
|
81 |
+
<div class="mt-4">
|
82 |
+
<p class="text-sm text-gray-400">Dernier coup IA:</p>
|
83 |
+
<p id="lastAIMove" class="text-gray-200 font-mono">-</p>
|
|
|
|
|
84 |
</div>
|
|
|
|
|
85 |
</div>
|
86 |
</div>
|
87 |
</div>
|
88 |
|
89 |
<script>
|
90 |
+
const boardDisplay = document.getElementById('boardDisplay');
|
91 |
+
const moveForm = document.getElementById('moveForm');
|
92 |
+
const moveInput = document.getElementById('moveInput');
|
93 |
+
const statusDisplay = document.getElementById('status');
|
94 |
+
const turnDisplay = document.getElementById('turnDisplay').querySelector('span');
|
95 |
+
const outcomeDisplay = document.getElementById('outcomeDisplay');
|
96 |
+
const lastAIMoveDisplay = document.getElementById('lastAIMove');
|
97 |
+
|
98 |
+
const currentModeDisplay = document.getElementById('currentMode');
|
99 |
+
const playerColorInfoDisplay = document.getElementById('playerColorInfo');
|
100 |
+
const currentPlayerColorDisplay = document.getElementById('currentPlayerColor');
|
101 |
+
|
102 |
+
let currentFEN = "{{ initial_fen }}";
|
103 |
+
let gameMode = "{{ game_mode }}";
|
104 |
+
let playerColor = "{{ player_color if player_color else 'white' }}"; // Couleur du joueur humain en mode AI
|
105 |
+
let isPlayerTurn = true; // Utilisé en mode AI
|
106 |
+
|
107 |
+
function updateBoard(data) {
|
108 |
+
if (data.board_svg) {
|
109 |
+
boardDisplay.innerHTML = data.board_svg;
|
110 |
+
}
|
111 |
+
currentFEN = data.fen;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
112 |
|
113 |
+
if (data.turn) {
|
114 |
+
turnDisplay.textContent = data.turn === 'white' ? 'Blancs' : 'Noirs';
|
115 |
+
} else {
|
116 |
+
// Déduire du FEN si non fourni explicitement
|
117 |
+
const fenTurn = data.fen.split(' ')[1];
|
118 |
+
turnDisplay.textContent = fenTurn === 'w' ? 'Blancs' : 'Noirs';
|
119 |
+
}
|
120 |
+
|
121 |
+
if (data.ai_move_uci) {
|
122 |
+
lastAIMoveDisplay.textContent = data.ai_move_uci;
|
123 |
+
} else if (!data.game_over) {
|
124 |
+
// Ne pas effacer si la partie est finie et que le dernier coup était humain
|
125 |
+
// lastAIMoveDisplay.textContent = "-";
|
126 |
+
}
|
127 |
+
|
128 |
+
|
129 |
+
if (data.game_over) {
|
130 |
+
statusDisplay.textContent = "Partie terminée!";
|
131 |
+
outcomeDisplay.innerHTML = `<p class="text-green-400">${data.outcome}</p>`;
|
132 |
+
moveInput.disabled = true;
|
133 |
+
moveForm.querySelector('button[type="submit"]').disabled = true;
|
134 |
+
} else {
|
135 |
+
statusDisplay.textContent = '';
|
136 |
+
outcomeDisplay.innerHTML = '';
|
137 |
+
moveInput.disabled = false;
|
138 |
+
moveForm.querySelector('button[type="submit"]').disabled = false;
|
139 |
+
}
|
140 |
|
141 |
+
// Gérer le tour du joueur en mode AI
|
142 |
+
updatePlayerTurnState();
|
143 |
}
|
144 |
+
|
145 |
+
function updatePlayerTurnState() {
|
146 |
+
const fenTurn = currentFEN.split(' ')[1]; // 'w' or 'b'
|
147 |
+
if (gameMode === 'ai') {
|
148 |
+
const aiIsWhite = (playerColor === 'black');
|
149 |
+
const aiIsBlack = (playerColor === 'white');
|
150 |
+
|
151 |
+
if ((aiIsWhite && fenTurn === 'w') || (aiIsBlack && fenTurn === 'b')) {
|
152 |
+
isPlayerTurn = false;
|
153 |
+
moveInput.disabled = true;
|
154 |
+
moveForm.querySelector('button[type="submit"]').disabled = true;
|
155 |
+
statusDisplay.textContent = "L'IA réfléchit...";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
156 |
} else {
|
157 |
+
isPlayerTurn = true;
|
158 |
+
if (!currentFEN.split(' ')[0].includes('k') || !currentFEN.split(' ')[0].includes('K')) { // Check si la partie est terminée
|
159 |
+
moveInput.disabled = false;
|
160 |
+
moveForm.querySelector('button[type="submit"]').disabled = false;
|
161 |
+
}
|
162 |
+
statusDisplay.textContent = "À vous de jouer.";
|
163 |
}
|
164 |
+
} else { // PvP mode
|
165 |
+
isPlayerTurn = true; // Toujours au tour du joueur en PvP
|
166 |
+
moveInput.disabled = false;
|
167 |
+
moveForm.querySelector('button[type="submit"]').disabled = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
168 |
}
|
169 |
}
|
170 |
+
|
171 |
+
|
172 |
+
moveForm.addEventListener('submit', async (e) => {
|
173 |
+
e.preventDefault();
|
174 |
+
const move = moveInput.value.trim();
|
175 |
+
if (!move) return;
|
176 |
+
|
177 |
+
statusDisplay.textContent = 'Traitement...';
|
178 |
+
lastAIMoveDisplay.textContent = "-"; // Clear last AI move when player submits
|
179 |
+
|
180 |
+
try {
|
181 |
+
const response = await fetch('/make_move', {
|
182 |
+
method: 'POST',
|
183 |
+
headers: { 'Content-Type': 'application/json' },
|
184 |
+
body: JSON.stringify({ move: move })
|
185 |
+
});
|
186 |
+
const data = await response.json();
|
187 |
+
|
188 |
+
if (data.error) {
|
189 |
+
statusDisplay.textContent = `Erreur: ${data.error}`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
190 |
} else {
|
191 |
+
updateBoard(data);
|
192 |
+
moveInput.value = ''; // Clear input on successful move
|
193 |
}
|
194 |
+
} catch (error) {
|
195 |
+
console.error("Erreur lors de la communication:", error);
|
196 |
+
statusDisplay.textContent = "Erreur de communication avec le serveur.";
|
197 |
+
}
|
198 |
+
});
|
199 |
+
|
200 |
+
document.getElementById('resetGame').addEventListener('click', async () => {
|
201 |
+
statusDisplay.textContent = 'Réinitialisation...';
|
202 |
+
try {
|
203 |
+
const response = await fetch('/reset_game', { method: 'POST' });
|
204 |
+
const data = await response.json();
|
205 |
+
updateBoard(data); // data contient fen et board_svg
|
206 |
+
lastAIMoveDisplay.textContent = "-";
|
207 |
+
// Réinitialiser l'état du jeu pour une nouvelle partie
|
208 |
+
moveInput.disabled = false;
|
209 |
+
moveForm.querySelector('button[type="submit"]').disabled = false;
|
210 |
+
outcomeDisplay.innerHTML = ''; // Effacer le message de fin de partie
|
211 |
+
// Mettre à jour l'affichage du mode et de la couleur
|
212 |
+
currentModeDisplay.textContent = data.game_mode ? data.game_mode.toUpperCase() : 'PVP';
|
213 |
+
if (data.game_mode === 'ai' && data.player_color) {
|
214 |
+
currentPlayerColorDisplay.textContent = data.player_color.charAt(0).toUpperCase() + data.player_color.slice(1);
|
215 |
+
playerColorInfoDisplay.classList.remove('hidden');
|
216 |
} else {
|
217 |
+
playerColorInfoDisplay.classList.add('hidden');
|
218 |
}
|
219 |
+
// Mettre à jour l'état du tour
|
220 |
+
updatePlayerTurnState();
|
221 |
+
|
222 |
+
} catch (error) {
|
223 |
+
console.error("Erreur lors de la réinitialisation:", error);
|
224 |
+
statusDisplay.textContent = "Erreur lors de la réinitialisation.";
|
225 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
226 |
});
|
227 |
+
|
228 |
+
async function setGameMode(mode, pColor = 'white') {
|
229 |
+
statusDisplay.textContent = `Changement de mode vers ${mode.toUpperCase()}...`;
|
230 |
+
lastAIMoveDisplay.textContent = "-";
|
231 |
+
try {
|
232 |
+
const response = await fetch('/set_mode', {
|
233 |
+
method: 'POST',
|
234 |
+
headers: { 'Content-Type': 'application/json' },
|
235 |
+
body: JSON.stringify({ game_mode: mode, player_color: pColor })
|
236 |
+
});
|
237 |
+
const data = await response.json();
|
238 |
if (data.error) {
|
239 |
+
statusDisplay.textContent = `Erreur: ${data.error}`;
|
240 |
+
} else {
|
241 |
+
gameMode = data.game_mode;
|
242 |
+
playerColor = data.player_color;
|
243 |
+
updateBoard(data); // data contient fen, board_svg, etc.
|
244 |
+
currentModeDisplay.textContent = gameMode.toUpperCase();
|
245 |
+
if (gameMode === 'ai') {
|
246 |
+
currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
|
247 |
+
playerColorInfoDisplay.classList.remove('hidden');
|
248 |
+
} else {
|
249 |
+
playerColorInfoDisplay.classList.add('hidden');
|
250 |
+
}
|
251 |
+
statusDisplay.textContent = data.message;
|
252 |
+
if (data.initial_ai_move_uci) {
|
253 |
+
lastAIMoveDisplay.textContent = data.initial_ai_move_uci;
|
254 |
+
}
|
255 |
}
|
256 |
+
} catch (error) {
|
257 |
+
console.error("Erreur de changement de mode:", error);
|
258 |
+
statusDisplay.textContent = "Erreur de changement de mode.";
|
259 |
+
}
|
260 |
+
}
|
261 |
+
|
262 |
+
document.getElementById('setPvP').addEventListener('click', () => setGameMode('pvp'));
|
263 |
+
document.getElementById('setPvAIWhite').addEventListener('click', () => setGameMode('ai', 'white'));
|
264 |
+
document.getElementById('setPvAIBlack').addEventListener('click', () => setGameMode('ai', 'black'));
|
265 |
+
|
266 |
+
// Initialiser l'état du tour au chargement de la page
|
267 |
+
updatePlayerTurnState();
|
268 |
+
// Afficher la couleur du joueur si en mode AI au chargement
|
269 |
+
if (gameMode === 'ai') {
|
270 |
+
currentPlayerColorDisplay.textContent = playerColor.charAt(0).toUpperCase() + playerColor.slice(1);
|
271 |
+
playerColorInfoDisplay.classList.remove('hidden');
|
272 |
+
}
|
273 |
+
|
274 |
</script>
|
275 |
</body>
|
276 |
</html>
|