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0 | 0 | hierarchical organization | categorized by a clearly defined home page with links to major site sections. | a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example. |
3 | 1 | hierarchical organization | larger, more general categories are divided into smaller, more specific categories, creating a number of levels of categories | organization of categories in which larger, more general categories are divided into smaller, more specific categories. |
2 | 1 | hierarchical organization | an organization where every entity is subordinate to one another, except one. | organizational structure where every entity in the organization, except one, is subordinate to a single other entity |
2 | 1 | hierarchical organization | clearly defined home page with links to major site sections/pages within sections are placed as needed. | categorized by a clearly defined home page with links to major site sections. |
0 | 0 | hierarchical organization | clearly defined home page with links to major site sections/pages within sections are placed as needed. | a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example. |
0 | 0 | hierarchical organization | most websites use this; characterized by a clearly defined home page with links to major site sections; web pages within sections are placed as needed | a document organization style that flows from top to bottom; information is arranged from general to specific; online help systems are an example. |
0 | 0 | hierarchical organization | kingdom, phylum, class, order, family, genus, species. | domain, kingdom, genus, species.. |
1 | 0 | hierarchical organization | most websites use this; characterized by a clearly defined home page with links to major site sections; web pages within sections are placed as needed | categorized by a clearly defined home page with links to major site sections. |
3 | 1 | hierarchical organization | large, general categories can be further divided into smaller, more specific categories -subordinate (global) -basic -subordinate (specific) | organization of categories in which larger, more general categories are divided into smaller, more specific categories. |
1 | 0 | software architecture | this specifies the major components of a system along with their responsibilities, properties and interfaces, and the relationships and interactions among them. | the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both. |
1 | 0 | software architecture | the high level structures of a software system and the discipline of creating such structures and systems | understanding how a software system should be organized and designing the overall structure of that system |
0 | 0 | software architecture | includes systems decomposition, global control flow, handling of boundary conditions, and intersubsystem communication protocols | - system decomposition - subsystem mapping to hardware - policy decisions - control flow - access control - data storage |
1 | 0 | software architecture | -enable communication among stakeholders -clarify design decisions with tradeoffs (due to complex and difficult nonfunctional requirements and architecture change in later processes) | a set of high-level decisions that determine the structure of the solution |
1 | 0 | software architecture | comprehensive framework that describes its form and structure, its components and how they fit together | - describes the most important structures of the software system - identifies software system's components and connectors - defines relationships between these elements |
3 | 1 | software architecture | the overall structure of the software | the structure of a software system - like blueprint |
1 | 0 | software architecture | -describes the important structures of the software system -your most high level design decisions about the system -identifies software system's components and connectors | understanding how a software system should be organized and designing the overall structure of that system |
1 | 0 | software architecture | the set of principle design decisions about the system- a subset of all design decisions are architecture decisions but a fine line separates | the set of principle design decisions made during the development of the system and its subsequent evolution |
3 | 1 | software architecture | the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both. | is the structure or structures of a system, which comprise elements, their externally-visible properties, and the relationships among them |
2 | 1 | software architecture | most high-level decisions, set of principle design decisions about the system | decisions, principles, and visions that lead to the design |
2 | 1 | probability density function | an equation graph used to compute probabilities associated with continuous random variables | probability distribution of a continuous random variable (probability of an individual is 0) |
2 | 1 | probability density function | a function that provides the likelihood that a continuous random variable will assume a particular range of values | probability that a continuous random variable falls within a particular range of values |
2 | 1 | probability density function | are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables | a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions. |
1 | 0 | probability density function | a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length | for a continuous random variable, the distribution of its probability model, shown with a curve |
0 | 0 | probability density function | a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions. | a continuous probability distribution. the probability is interpreted as a &" area under the curve.&" |
0 | 0 | probability density function | denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15) | a mathematical function that allows us to calculate probabilities of different outcomes in the context of working with random variables. probability density functions determine theoretical frequency distributions. |
1 | 0 | probability density function | a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length | an equation graph used to compute probabilities associated with continuous random variables |
0 | 0 | probability density function | are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables | denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15) |
2 | 1 | probability density function | are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables | a continuous probability distribution. the probability is interpreted as a &" area under the curve.&" |
2 | 1 | probability density function | a function used to compute probabilities for a continuous random variable; the area under the graph of this function over an interval of equal length | probability distribution of a continuous random variable (probability of an individual is 0) |
1 | 0 | probability density function | the probability that a random variable falls in a certain range can be regarded as the area under the curve under the pdf graph. | function that quantifies the probability of a random event, x, occurring; the type of probability distribution function that deals with continuous variables. |
3 | 1 | probability density function | denoted f(x), a function that can be used to generate the probability that outcomes of a continuous distribution lie within a particular range of outcomes. (15) | the mathematical function that describes a continuous probability distribution. it is represented by f(x). |
2 | 1 | probability density function | an equation graph used to compute probabilities associated with continuous random variables | for a continuous random variable, the distribution of its probability model, shown with a curve |
0 | 0 | probability density function | the mathematical function that describes a continuous probability distribution. it is represented by f(x). | a continuous probability distribution. the probability is interpreted as a &" area under the curve.&" |
1 | 0 | probability density function | used during naive bayes for numeric attributes so they can be used to find probability | necessary in the naive bayes algorithm because the probability of a real number exactly equaling another number is effectively zero. |
0 | 0 | probability density function | specifies the probability that a continuous random variable x takes on the value x known as pdf | a continuous random variable x takes on a value in the interval [a,b] = area under graph of probability density function |
3 | 1 | probability density function | a function that provides the likelihood that a continuous random variable will assume a particular range of values | the probability density function provides the probability that a continuous random variable falls within a particular range of values. |
3 | 1 | probability density function | a probability function for a continuous random variable | the function that describes the probability distribution of a continuous random variable. |
1 | 0 | probability density function | are mathematical functions that allow us to calculate probabilities of different outcomes in the context of working with random variables | the mathematical function that describes a continuous probability distribution. it is represented by f(x). |
0 | 0 | empirical analysis | analyzing data from experiments or observation | gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive |
2 | 1 | empirical analysis | analyzing data from experiments or observation | analysis that uses analysis and observations to create testable theories |
0 | 0 | empirical analysis | gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive | analysis that uses analysis and observations to create testable theories |
1 | 0 | empirical analysis | empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs | analysis that uses analysis and observations to create testable theories |
0 | 0 | empirical analysis | empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs | gathering data, usually to test some theory. we do not only use deductive logic when looking at research questions. applied settings will lead to inductive |
0 | 0 | empirical analysis | empirical analysis of an algorithm is done by implementing the algorithm and running it on different inputs | analyzing data from experiments or observation |
2 | 1 | graphical user interface | a visual user interface using items such as windows, icons, and menus | uses graphical elements such as icons and windows |
0 | 0 | graphical user interface | an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus. | using a mouse to click on icons, buttons, and menus |
2 | 1 | graphical user interface | an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus. | a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems. |
2 | 1 | graphical user interface | a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems. | interacts with the software using text, graphics, and visual images such as icons |
1 | 0 | graphical user interface | visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower | allows the user to interact with the computer using icons or pictures. |
2 | 1 | graphical user interface | software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
0 | 0 | graphical user interface | visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower | interacts with the software using text, graphics, and visual images such as icons |
1 | 0 | graphical user interface | an interface that uses graphics as compared with a command-driven interface | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows |
2 | 1 | graphical user interface | allows the user to interact with a computer using pictures and icons | are sometimes also referred to as wimp because they use windows, icons, menus and pointers |
1 | 0 | graphical user interface | provided by windows and macintosh operating system. considered to be easiest to learn. the information and actions available to a user through graphical icons and visual indicators | operating system that provides visual cues such as icon symbols to help the user |
2 | 1 | graphical user interface | a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse. | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows |
2 | 1 | graphical user interface | typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse | operating system that provides visual cues such as icon symbols to help the user |
1 | 0 | graphical user interface | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows | the point and click interface used on computers today |
2 | 1 | graphical user interface | display graphical elements called icons to represent familiar objects and a mouse | use of icons, graphical objects, and pointing devices |
1 | 0 | graphical user interface | a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse. | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
3 | 1 | graphical user interface | interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer. | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements |
1 | 0 | graphical user interface | a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse. | an interface that uses graphics as compared with a command-driven interface |
2 | 1 | graphical user interface | interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer. | software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields |
3 | 1 | graphical user interface | an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus. | interacts with the software using text, graphics, and visual images such as icons |
1 | 0 | graphical user interface | a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems. | using a mouse to click on icons, buttons, and menus |
0 | 0 | graphical user interface | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
1 | 0 | graphical user interface | are sometimes also referred to as wimp because they use windows, icons, menus and pointers | system the user controls using a mouse to click on icons, buttons, and windows. |
2 | 1 | graphical user interface | uses graphical elements such as icons and windows | gui; user interface that uses icons representing tasks and files instead of a command line interface |
2 | 1 | graphical user interface | a method of controlling software using onscreen icons, menus, dialog boxes, and objects that can be moved or resized, usually with a pointing device such as a mouse. | the point and click interface used on computers today |
1 | 0 | graphical user interface | uses pictures displayed on the screen to send commands to the computer system | the point and click interface used on computers today |
0 | 0 | graphical user interface | visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower | using a mouse to click on icons, buttons, and menus |
3 | 1 | graphical user interface | interacts with the software using text, graphics, and visual images such as icons | allows the user to interact with the computer using icons or pictures. |
2 | 1 | graphical user interface | uses pictures displayed on the screen to send commands to the computer system | an interface that uses graphics as compared with a command-driven interface |
1 | 0 | graphical user interface | an interface that uses graphics as compared with a command-driven interface | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
2 | 1 | graphical user interface | a visual user interface using items such as windows, icons, and menus | gui; user interface that uses icons representing tasks and files instead of a command line interface |
2 | 1 | graphical user interface | provided by windows and macintosh operating system. considered to be easiest to learn. the information and actions available to a user through graphical icons and visual indicators | typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse |
0 | 0 | graphical user interface | software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields | an interface that uses graphics as compared with a command-driven interface |
1 | 0 | graphical user interface | allows users to employ a pointing device and visual images to issue commands | the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order |
0 | 0 | graphical user interface | an interface that uses graphics as compared with a command-driven interface | the point and click interface used on computers today |
0 | 0 | graphical user interface | uses pictures displayed on the screen to send commands to the computer system | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows |
0 | 0 | graphical user interface | allows users to interact with electronic devices using images rather than text commands -- requires more hardware -- easier for new people -- easier to transfer | the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order |
3 | 1 | graphical user interface | are sometimes also referred to as wimp because they use windows, icons, menus and pointers | uses windows icons menus and pointers to represent the interface between computer and user |
2 | 1 | graphical user interface | operating system that provides visual cues such as icon symbols to help the user | a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators |
2 | 1 | graphical user interface | using a mouse to click on icons, buttons, and menus | allows the user to interact with the computer using icons or pictures. |
2 | 1 | graphical user interface | a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems. | allows the user to interact with the computer using icons or pictures. |
2 | 1 | graphical user interface | gui -provides a visual way for a user to interact with the computer | gui, the way most people interact with computers. |
1 | 0 | graphical user interface | visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower | a visual way of interacting with a computer using items such as windows, icons, and menus, used by most modern operating systems. |
2 | 1 | graphical user interface | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements |
2 | 1 | graphical user interface | software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields | uses pictures displayed on the screen to send commands to the computer system |
1 | 0 | graphical user interface | computer interface that shows graphical representations of file structures, files and applications in the form of folders, icons, and windows | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
0 | 0 | graphical user interface | interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer. | unlike the command- and menu-driven interfaces used in earlier software, guis display graphics and use the point-and-click technology of the mouse and cursor, making them much more user friendly. |
2 | 1 | graphical user interface | software that lets the user interact with a program or operating system through images and point-and-click mechanisms such as buttons and text fields | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements |
1 | 0 | graphical user interface | visual; icons, menus, windows, pointers; easy, intuitive; high processing/capacity, slower | an interface that uses a visual way of interacting with a computer using items such as windows, icons, and menus. |
2 | 1 | graphical user interface | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements | the point and click interface used on computers today |
1 | 0 | graphical user interface | typically displays a schema to the user in a diagram form. user can then specify a query by using a mouse | a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators |
1 | 0 | graphical user interface | allows the user to interact with a computer using pictures and icons | system the user controls using a mouse to click on icons, buttons, and windows. |
1 | 0 | graphical user interface | allows users to interact with electronic devices using images rather than text commands -- requires more hardware -- easier for new people -- easier to transfer | controlling a computer by using a pointing device to access onscreen menus and images. |
1 | 0 | graphical user interface | takes advantage of a computer's graphic capabilities to make it easier to use. also known as gui | designed for everyday users as they're visual. they are often wimp based. it's easier to use/simpler, but uses much more systems resources and power and time. |
1 | 0 | graphical user interface | interactive, user-friendly interface in which by using icons and similar objects, the user can control communication with computer. | uses pictures displayed on the screen to send commands to the computer system |
2 | 1 | graphical user interface | the user is in control; the user can use both the mouse and the keyboard and can manipulate many parts of the user interface in any desired order | controlling a computer by using a pointing device to access onscreen menus and images. |
3 | 1 | graphical user interface | uses pictures displayed on the screen to send commands to the computer system | computer program control functions that are displayed using pictures, icons and other easy-to-use graphical elements |
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