Four-class labels
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1 | 0 |
graphical user interface
|
allows users to employ a pointing device and visual images to issue commands
|
controlling a computer by using a pointing device to access onscreen menus and images.
|
1 | 0 |
wireless network
|
wireless or wi-fi networks use radio waves to connect computing devices to other devices and to the internet instead of using wires.
|
a wireless network is a connection between devices where data is sent through wi-fi (radio waves). it is considerably cheaper than using wires.
|
2 | 1 |
wireless network
|
a network that communicates through radio waves instead of wires.
|
-almost same as wired network but uses radio signals rather than ethernet cables to form connections -base stations instead of switch
|
3 | 1 |
wireless network
|
a type of network connection that uses wireless data to connect network nodes
|
a network of computers connected using wireless technology, such as wifi, bluetooth, or cellular networks.
|
3 | 1 |
wireless network
|
a computer network connected without the use of wires or cables
|
data is transmitted from one device to another without cables or wires
|
1 | 0 |
wireless network
|
transmission of paketizes data by means of a physical topology that does not use direct physical links networks that uses radio waves to carry signals
|
type of network in which data travels through the air
|
1 | 0 |
wireless network
|
uses radio frequency (rf) waves to enables devices to communicate
|
achieved using radio waves
|
3 | 1 |
wireless network
|
wireless or wi-fi networks use radio waves to connect computing devices to other devices and to the internet instead of using wires.
|
a network that allows connections wirelessly, without using cables. e.g. wifi.
|
2 | 1 |
wireless network
|
a computer network in which devices communicate with other nodes through a wireless access point.
|
a network of computers connected using wireless technology, such as wifi, bluetooth, or cellular networks.
|
2 | 1 |
wireless network
|
a network in which computers and other devices are connected to the network without physical cables; data is typically sent via radio waves
|
type of network in which data travels through the air
|
0 | 0 |
wireless network
|
involves simple installations slower data transfer speed within the lan inexpensive to set up
|
-security issues -data transfer speed within the lan can be slower than in wired networks
|
1 | 0 |
wireless network
|
a network in which computers and other devices are connected to the network without physical cables; data is typically sent via radio waves
|
uses radio waves or microwaves - consists of wireless nics - may be slower than wired - limited by signal, location
|
0 | 0 |
wireless network
|
a network where users can access the internet without the use of fixed cables
|
easiest to gain access to since not all wireless routers are secure but and protected, so access is open.
|
3 | 1 |
wireless network
|
a computer network in which devices communicate with other nodes through a wireless access point.
|
a type of network connection that uses wireless data to connect network nodes
|
2 | 1 |
resource allocation
|
the distribution of resources among competing groups people or programs
|
how resources are distributed among the factors of production
|
0 | 0 |
resource allocation
|
a plan for using available resources like water, oil, workers, etc.
|
several people may share tge same resources at different times
|
1 | 0 |
resource allocation
|
the scheduling of activities and the resources required by those activities while taking into consideration both the resource availability and the project time.
|
identifying resource availability and skill sets, and assigning them to project tasks.
|
2 | 1 |
resource allocation
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deciding how society's scarce resources will be divided among competing claims/desires
|
involves how scarce resources are to be used and the purposes or ends to which they are put.
|
1 | 0 |
resource allocation
|
this policy outlines how resources are allocated. resources could include staffing, technology, and budgets.
|
distributing resources among programs to achieve goals
|
0 | 0 |
resource allocation
|
a plan for using available resources, for example human resources, especially in the near term, to achieve goals for the future
|
several people may share tge same resources at different times
|
0 | 0 |
resource allocation
|
a shortcoming of the scheduling procedures covered in previous chapters is that they do not address the issues of resource utilization and availability (i.e., assumption).
|
occurs when a user opens a program. at that point it is considered a process. the operating system decides which resources will be used to run the selected program.
|
2 | 1 |
resource allocation
|
the process of an os managing the allocation of resources to multiple jobs.
|
occurs when a user opens a program. at that point it is considered a process. the operating system decides which resources will be used to run the selected program.
|
0 | 0 |
resource allocation
|
a shortcoming of the scheduling procedures covered in previous chapters is that they do not address the issues of resource utilization and availability (i.e., assumption).
|
the process of an os managing the allocation of resources to multiple jobs.
|
0 | 0 |
resource allocation
|
the way in which a society's productive assets (land, labour, capital, enterprise) are used among their alternative uses
|
involves how scarce resources are to be used and the purposes or ends to which they are put.
|
2 | 1 |
resource allocation
|
resources need to be allocated as resources are scarce but wants are infinite
|
choosing which wants to satisfy and how to satisfy them with the available resources
|
0 | 0 |
application domain
|
the specific business environment in which the software product to operate
|
those parts of the real world that are relevant for determining the context of a system.
|
0 | 0 |
resource management
|
practice - link people with resources policy - development of resources research - identify gaps in delivery systems
|
using a companies resources in the most efficient way possible, these resources include tangible resources such as, goods and equipment
|
1 | 0 |
resource management
|
each state must ensure that every locality within the state has access to an acceptable level of emergency care. this requires coordination among different hospitals in the state.
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- aims to achieve optimum efficiency by doing these: 1) scheduling processes 2) resolution of conflicts between 2 similar processes
|
3 | 1 |
resource management
|
practice of harvesting potentially renewable resources in ways that do not deplete them.
|
strategies to manage and regulate potentially renewable resources
|
3 | 1 |
resource management
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using resources without depleting them
|
is the managing of resource harvesting so that resources are not depleted.
|
1 | 0 |
resource management
|
systems that coordinate access to multiple execution units, memory allocation, network selection, and persistent storage allocation
|
essential software in hpc stack that performs resource allocation, workload scheduling, and support for distributed workload execution and monitoring
|
0 | 0 |
resource management
|
- aims to achieve optimum efficiency by doing these: 1) scheduling processes 2) resolution of conflicts between 2 similar processes
|
planning and using tools, equipment, personnel, and materials as efficiently as possible while trying to reduce negative environmental impacts and waste
|
0 | 0 |
probabilistic models
|
some components or data are known with certainty
|
- model parameters contain uncertainty - based on averages and distributions - provides solutions which are statistical averages
|
0 | 0 |
normal form
|
the stages of compliance wit the design rules of relational databases. business databases third form
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the categorization of relations based on the problems they have
|
1 | 0 |
normal form
|
- degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf
|
the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized
|
0 | 0 |
normal form
|
the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule
|
the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized
|
3 | 1 |
normal form
|
-current state of a relation, based on meeting certain rules regarding functional dependencies
|
a state of a relation that requires that certain rules regarding relationships between attributes (or functional dependencies) are satisfied.
|
0 | 0 |
normal form
|
condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form
|
a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf
|
0 | 0 |
normal form
|
the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule
|
- degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf
|
0 | 0 |
normal form
|
the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule
|
relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf
|
0 | 0 |
normal form
|
relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf
|
condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form
|
0 | 0 |
normal form
|
the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule
|
a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf
|
3 | 1 |
normal form
|
a set of conditions that a table must satisfy purpose is to reduce redundancy
|
term representing a set of particular conditions (whose purpose is reducing data redundancy) that a table has to satisfy
|
0 | 0 |
normal form
|
the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule
|
condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form
|
0 | 0 |
normal form
|
- degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf
|
condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form
|
2 | 1 |
normal form
|
the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized
|
a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf
|
2 | 1 |
normal form
|
- degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf
|
a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf
|
3 | 1 |
normal form
|
a state of a relation that requires that certain rules regarding relationships between attributes (or functional dependencies) are satisfied.
|
a state of a relation that requires that certain rules regarding relationships between attributes are satisfied
|
0 | 0 |
normal form
|
a table is in first normal form if it does not contain a repeating group.
|
a progression that proceeds from first normal form to second normal form to third normal form. a table in a particular normal form possesses a certain desirable collection of properties.
|
0 | 0 |
normal form
|
relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf
|
a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf
|
0 | 0 |
process model
|
model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field
|
helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting.
|
1 | 0 |
process model
|
model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order
|
helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting.
|
0 | 0 |
process model
|
model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order
|
a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model.
|
0 | 0 |
process model
|
model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order
|
model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field
|
0 | 0 |
process model
|
a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model.
|
helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting.
|
0 | 0 |
process model
|
a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model.
|
model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field
|
0 | 0 |
process model
|
defines a framework that uses software engineering methods to build quality software
|
shows how a system is used in a broader business process
|
1 | 0 |
process model
|
an abstract representation of process like a waterfall or incremental development
|
defines a framework that uses software engineering methods to build quality software
|
0 | 0 |
design patterns
|
provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23
|
are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns.
|
2 | 1 |
design patterns
|
generall repeatable solution to a commonly occuring problem in software design
|
general reusable solutions commonly occurring problems in detail design how components are built
|
0 | 0 |
design patterns
|
satisfactory solutions for recurring problems, written systematically
|
generalizable solutions using best practices
|
2 | 1 |
design patterns
|
are good solutions to common problems, derived from successful and accepted design solutions
|
design patterns are already defined; well described solution and provides industry standard approach to solve a recurring problem, so it saves time if we sensibly use the design pattern.
|
1 | 0 |
design patterns
|
-standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components
|
descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context
|
0 | 0 |
design patterns
|
are codified method for describing problems and their solution allows the se community to capture design knowledge on a way that enables it to be reused
|
are good solutions to common problems, derived from successful and accepted design solutions
|
2 | 1 |
design patterns
|
provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23
|
descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context
|
3 | 1 |
design patterns
|
they describe generic solutions to software design problems
|
models of good solutions to common design problems
|
0 | 0 |
design patterns
|
-standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components
|
are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns.
|
2 | 1 |
design patterns
|
models of good solutions to common design problems
|
solutions to common software problems in a certain context.
|
0 | 0 |
design patterns
|
provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23
|
-standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components
|
0 | 0 |
design patterns
|
are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns.
|
descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context
|
1 | 0 |
design patterns
|
reusing past solutions to design problems
|
general reusable solutions commonly occurring problems in detail design how components are built
|
1 | 0 |
design patterns
|
generall repeatable solution to a commonly occuring problem in software design
|
reusing past solutions to design problems
|
3 | 1 |
design patterns
|
they describe generic solutions to software design problems
|
solutions to common software problems in a certain context.
|
2 | 1 |
design patterns
|
well- described solution to the most commonly encountered problems which occur during software development
|
reusing past solutions to design problems
|
2 | 1 |
design patterns
|
commonly used in comp sci, unfinished by reusable designs for commonly occurring problem types, may represent good practises, help us identify the correct form of a query
|
are good solutions to common problems, derived from successful and accepted design solutions
|
0 | 0 |
design patterns
|
certain common patterns of building design that were inherently pleasing and effective
|
a set of underlying concepts or design motifs that can be used across the product range
|
0 | 0 |
software engineering
|
the process pf sp;ving customers problems by the systematic development and evolution of large, high-qualtiy software systems wihin cost, time and other constraints.
|
spends considerable time on requirements analysis, systems design, and system specification.
|
2 | 1 |
software engineering
|
is a branch of systems engineering concerned with the development of large and complex software intensive systems.
|
a field that is devoted to the specification, design, production, and the maintenance of non-trivial software products.
|
0 | 0 |
software engineering
|
the process of developing, testing and maintain large software systems, principally in a real world environment
|
discipline providing principles and practices that guide overall control of workflow management including testing
|
3 | 1 |
software engineering
|
the theories, methods, and tools for professional software development (how to develop software)
|
concerned with theories, methods and tools for professional software development.
|
3 | 1 |
software engineering
|
a development process that uses various techniques to reduce the cost and complexity of a computer program while increasing its reliability and modifiability
|
what is a development process that uses mathematical, engineering, and management techniques to reduce the cost complexity of a computer program while increasing its reliability and modifiablity.
|
3 | 1 |
software engineering
|
is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance.
|
a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance
|
3 | 1 |
software engineering
|
discipline aiming to produce fault-free software. ideally on time, on budget, easy to modify and maintain, and meeting the client's needs.
|
a discipline whose aim is the production of fault-free software, delivered on time and within budget, that satisfies the client's needs
|
1 | 0 |
software engineering
|
discipline providing principles and practices that guide overall control of workflow management including testing
|
a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance
|
1 | 0 |
software engineering
|
the application of scientific knowledge to the development and maintenance of software systems
|
is the application of engineering to the design, development, implementation, testing and maintenance of software in a systematic method. (relationship between computer science and software engineering)
|
3 | 1 |
software engineering
|
the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches
|
the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software.
|
1 | 0 |
software engineering
|
a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software.
|
systematic, quantifiable, disciplined, approach to creating software that includes management, design and requirements
|
2 | 1 |
software engineering
|
the application of scientific knowledge to the development and maintenance of software systems
|
software engineering is the application of engineering to the development of software in a systematic method.
|
3 | 1 |
software engineering
|
the application of a systematic approach to the development, operation, and maintenance of software and the study of these approaches.
|
the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches
|
1 | 0 |
software engineering
|
includes creation of software, maintenance, methodologies, and documentations, whose main goal is the reuse of its projects, etc
|
the process pf sp;ving customers problems by the systematic development and evolution of large, high-qualtiy software systems wihin cost, time and other constraints.
|
2 | 1 |
software engineering
|
a discipline focused on the research, education, and application of engineering processes and methods to significantly increase software productivity and software quality while reducing software costs and time to market.
|
a development process that uses various techniques to reduce the cost and complexity of a computer program while increasing its reliability and modifiability
|
1 | 0 |
software engineering
|
is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance.
|
an engineering discipline that is concerned with all aspects of software production from the early stages of system specification through to maintaining the system after it had gone into use
|
2 | 1 |
software engineering
|
is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance.
|
discipline providing principles and practices that guide overall control of workflow management including testing
|
1 | 0 |
software engineering
|
includes creation of software, maintenance, methodologies, and documentations, whose main goal is the reuse of its projects, etc
|
spends considerable time on requirements analysis, systems design, and system specification.
|
2 | 1 |
software engineering
|
the application of scientific knowledge to the development and maintenance of software systems
|
the systematic application of scientific and technological knowledge, methods, and experience to the design, implementation, testing, and documentation of software. methodologies, techniques and tools.
|
1 | 0 |
software engineering
|
the process of developing, testing and maintain large software systems, principally in a real world environment
|
a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance
|
0 | 0 |
software engineering
|
a collection of techniques, methodologies and tools that help with the production of a high quality software system developed within a given budget, meeting a given deadline, while change occurs
|
activities focused on pqct involves research and practice on improving pqct systematic, quantifiable, disciplined approach to developing software products pqct- increase profitability, increase quality, reduce costs, time to market
|
1 | 0 |
software engineering
|
the process of developing, testing and maintain large software systems, principally in a real world environment
|
is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance.
|
2 | 1 |
software engineering
|
the application of a systematic approach to the development, operation, and maintenance of software and the study of these approaches.
|
the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software.
|
2 | 1 |
software engineering
|
takes a disciplined approach to developing software that is reliable efficient, affordable, user friendly and scalable
|
the methodological process of building reliable, robust, efficient, accurate, and useful computer programs
|
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