Four-class labels
int64 0
3
| Binary labels
int64 0
1
| Entity
stringlengths 8
33
| Definition1
stringlengths 15
259
| Definition2
stringlengths 14
253
|
---|---|---|---|---|
1 | 0 | graphical user interface | allows users to employ a pointing device and visual images to issue commands | controlling a computer by using a pointing device to access onscreen menus and images. |
1 | 0 | wireless network | wireless or wi-fi networks use radio waves to connect computing devices to other devices and to the internet instead of using wires. | a wireless network is a connection between devices where data is sent through wi-fi (radio waves). it is considerably cheaper than using wires. |
2 | 1 | wireless network | a network that communicates through radio waves instead of wires. | -almost same as wired network but uses radio signals rather than ethernet cables to form connections -base stations instead of switch |
3 | 1 | wireless network | a type of network connection that uses wireless data to connect network nodes | a network of computers connected using wireless technology, such as wifi, bluetooth, or cellular networks. |
3 | 1 | wireless network | a computer network connected without the use of wires or cables | data is transmitted from one device to another without cables or wires |
1 | 0 | wireless network | transmission of paketizes data by means of a physical topology that does not use direct physical links networks that uses radio waves to carry signals | type of network in which data travels through the air |
1 | 0 | wireless network | uses radio frequency (rf) waves to enables devices to communicate | achieved using radio waves |
3 | 1 | wireless network | wireless or wi-fi networks use radio waves to connect computing devices to other devices and to the internet instead of using wires. | a network that allows connections wirelessly, without using cables. e.g. wifi. |
2 | 1 | wireless network | a computer network in which devices communicate with other nodes through a wireless access point. | a network of computers connected using wireless technology, such as wifi, bluetooth, or cellular networks. |
2 | 1 | wireless network | a network in which computers and other devices are connected to the network without physical cables; data is typically sent via radio waves | type of network in which data travels through the air |
0 | 0 | wireless network | involves simple installations slower data transfer speed within the lan inexpensive to set up | -security issues -data transfer speed within the lan can be slower than in wired networks |
1 | 0 | wireless network | a network in which computers and other devices are connected to the network without physical cables; data is typically sent via radio waves | uses radio waves or microwaves - consists of wireless nics - may be slower than wired - limited by signal, location |
0 | 0 | wireless network | a network where users can access the internet without the use of fixed cables | easiest to gain access to since not all wireless routers are secure but and protected, so access is open. |
3 | 1 | wireless network | a computer network in which devices communicate with other nodes through a wireless access point. | a type of network connection that uses wireless data to connect network nodes |
2 | 1 | resource allocation | the distribution of resources among competing groups people or programs | how resources are distributed among the factors of production |
0 | 0 | resource allocation | a plan for using available resources like water, oil, workers, etc. | several people may share tge same resources at different times |
1 | 0 | resource allocation | the scheduling of activities and the resources required by those activities while taking into consideration both the resource availability and the project time. | identifying resource availability and skill sets, and assigning them to project tasks. |
2 | 1 | resource allocation | deciding how society's scarce resources will be divided among competing claims/desires | involves how scarce resources are to be used and the purposes or ends to which they are put. |
1 | 0 | resource allocation | this policy outlines how resources are allocated. resources could include staffing, technology, and budgets. | distributing resources among programs to achieve goals |
0 | 0 | resource allocation | a plan for using available resources, for example human resources, especially in the near term, to achieve goals for the future | several people may share tge same resources at different times |
0 | 0 | resource allocation | a shortcoming of the scheduling procedures covered in previous chapters is that they do not address the issues of resource utilization and availability (i.e., assumption). | occurs when a user opens a program. at that point it is considered a process. the operating system decides which resources will be used to run the selected program. |
2 | 1 | resource allocation | the process of an os managing the allocation of resources to multiple jobs. | occurs when a user opens a program. at that point it is considered a process. the operating system decides which resources will be used to run the selected program. |
0 | 0 | resource allocation | a shortcoming of the scheduling procedures covered in previous chapters is that they do not address the issues of resource utilization and availability (i.e., assumption). | the process of an os managing the allocation of resources to multiple jobs. |
0 | 0 | resource allocation | the way in which a society's productive assets (land, labour, capital, enterprise) are used among their alternative uses | involves how scarce resources are to be used and the purposes or ends to which they are put. |
2 | 1 | resource allocation | resources need to be allocated as resources are scarce but wants are infinite | choosing which wants to satisfy and how to satisfy them with the available resources |
0 | 0 | application domain | the specific business environment in which the software product to operate | those parts of the real world that are relevant for determining the context of a system. |
0 | 0 | resource management | practice - link people with resources policy - development of resources research - identify gaps in delivery systems | using a companies resources in the most efficient way possible, these resources include tangible resources such as, goods and equipment |
1 | 0 | resource management | each state must ensure that every locality within the state has access to an acceptable level of emergency care. this requires coordination among different hospitals in the state. | - aims to achieve optimum efficiency by doing these: 1) scheduling processes 2) resolution of conflicts between 2 similar processes |
3 | 1 | resource management | practice of harvesting potentially renewable resources in ways that do not deplete them. | strategies to manage and regulate potentially renewable resources |
3 | 1 | resource management | using resources without depleting them | is the managing of resource harvesting so that resources are not depleted. |
1 | 0 | resource management | systems that coordinate access to multiple execution units, memory allocation, network selection, and persistent storage allocation | essential software in hpc stack that performs resource allocation, workload scheduling, and support for distributed workload execution and monitoring |
0 | 0 | resource management | - aims to achieve optimum efficiency by doing these: 1) scheduling processes 2) resolution of conflicts between 2 similar processes | planning and using tools, equipment, personnel, and materials as efficiently as possible while trying to reduce negative environmental impacts and waste |
0 | 0 | probabilistic models | some components or data are known with certainty | - model parameters contain uncertainty - based on averages and distributions - provides solutions which are statistical averages |
0 | 0 | normal form | the stages of compliance wit the design rules of relational databases. business databases third form | the categorization of relations based on the problems they have |
1 | 0 | normal form | - degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf | the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized |
0 | 0 | normal form | the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule | the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized |
3 | 1 | normal form | -current state of a relation, based on meeting certain rules regarding functional dependencies | a state of a relation that requires that certain rules regarding relationships between attributes (or functional dependencies) are satisfied. |
0 | 0 | normal form | condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form | a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf |
0 | 0 | normal form | the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule | - degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf |
0 | 0 | normal form | the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule | relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf |
0 | 0 | normal form | relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf | condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form |
0 | 0 | normal form | the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule | a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf |
3 | 1 | normal form | a set of conditions that a table must satisfy purpose is to reduce redundancy | term representing a set of particular conditions (whose purpose is reducing data redundancy) that a table has to satisfy |
0 | 0 | normal form | the expression graph contains no redexes, is finite and is acyclic. data constructors are not reducible, so although they look like functions there is no reduction rule | condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form |
0 | 0 | normal form | - degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf | condition using keys and fds of a relation to certify whether a relation schema is in a particular normal form |
2 | 1 | normal form | the normal form of a relation refers to the highest normal form condition that it meets, and hence indicates the degree to which it have been normalized | a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf |
2 | 1 | normal form | - degree of progressive decomposition - the higher the nf, the higher the quality of the schema - target: usually 3nf or bcnf | a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf |
3 | 1 | normal form | a state of a relation that requires that certain rules regarding relationships between attributes (or functional dependencies) are satisfied. | a state of a relation that requires that certain rules regarding relationships between attributes are satisfied |
0 | 0 | normal form | a table is in first normal form if it does not contain a repeating group. | a progression that proceeds from first normal form to second normal form to third normal form. a table in a particular normal form possesses a certain desirable collection of properties. |
0 | 0 | normal form | relations categorized based on which modification anomalies or other problems they're subject to functional dependencies: 1nf, 2nf, 3nf, bcnf multivalued dependencies: 4nf | a state of a relation that requires certain rules regarding functional dependencies are satisifies; higher level nf is build upon lower level nf |
0 | 0 | process model | model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field | helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting. |
1 | 0 | process model | model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order | helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting. |
0 | 0 | process model | model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order | a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model. |
0 | 0 | process model | model the separate processes needed for a task -boxes represent psychological concepts -connected by arrows, indicating an order | model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field |
0 | 0 | process model | a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model. | helps us understand the various activities involved in policymaking. is the policy process model starting with problem identification and agenda setting. |
0 | 0 | process model | a framework wherein processes of the same nature are classified into an overall model, e.g., a test improvement model. | model that has processes that are dynamic and as a result are able to be manipulated and easily studied in the field |
0 | 0 | process model | defines a framework that uses software engineering methods to build quality software | shows how a system is used in a broader business process |
1 | 0 | process model | an abstract representation of process like a waterfall or incremental development | defines a framework that uses software engineering methods to build quality software |
0 | 0 | design patterns | provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23 | are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns. |
2 | 1 | design patterns | generall repeatable solution to a commonly occuring problem in software design | general reusable solutions commonly occurring problems in detail design how components are built |
0 | 0 | design patterns | satisfactory solutions for recurring problems, written systematically | generalizable solutions using best practices |
2 | 1 | design patterns | are good solutions to common problems, derived from successful and accepted design solutions | design patterns are already defined; well described solution and provides industry standard approach to solve a recurring problem, so it saves time if we sensibly use the design pattern. |
1 | 0 | design patterns | -standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components | descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context |
0 | 0 | design patterns | are codified method for describing problems and their solution allows the se community to capture design knowledge on a way that enables it to be reused | are good solutions to common problems, derived from successful and accepted design solutions |
2 | 1 | design patterns | provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23 | descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context |
3 | 1 | design patterns | they describe generic solutions to software design problems | models of good solutions to common design problems |
0 | 0 | design patterns | -standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components | are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns. |
2 | 1 | design patterns | models of good solutions to common design problems | solutions to common software problems in a certain context. |
0 | 0 | design patterns | provide the way that a particular sub-system is structured (e.g. proxy, observer, abstract factory) - gang of four published 23 | -standard solution to a common problem - technique for making code more flexible - design or implementation structure that achieves a particular purpose - connections among program components |
0 | 0 | design patterns | are smaller architectural elements than frameworks. indeed, some patterns live on the granularity of individual methods - examples are the template method and the factory method patterns. | descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context |
1 | 0 | design patterns | reusing past solutions to design problems | general reusable solutions commonly occurring problems in detail design how components are built |
1 | 0 | design patterns | generall repeatable solution to a commonly occuring problem in software design | reusing past solutions to design problems |
3 | 1 | design patterns | they describe generic solutions to software design problems | solutions to common software problems in a certain context. |
2 | 1 | design patterns | well- described solution to the most commonly encountered problems which occur during software development | reusing past solutions to design problems |
2 | 1 | design patterns | commonly used in comp sci, unfinished by reusable designs for commonly occurring problem types, may represent good practises, help us identify the correct form of a query | are good solutions to common problems, derived from successful and accepted design solutions |
0 | 0 | design patterns | certain common patterns of building design that were inherently pleasing and effective | a set of underlying concepts or design motifs that can be used across the product range |
0 | 0 | software engineering | the process pf sp;ving customers problems by the systematic development and evolution of large, high-qualtiy software systems wihin cost, time and other constraints. | spends considerable time on requirements analysis, systems design, and system specification. |
2 | 1 | software engineering | is a branch of systems engineering concerned with the development of large and complex software intensive systems. | a field that is devoted to the specification, design, production, and the maintenance of non-trivial software products. |
0 | 0 | software engineering | the process of developing, testing and maintain large software systems, principally in a real world environment | discipline providing principles and practices that guide overall control of workflow management including testing |
3 | 1 | software engineering | the theories, methods, and tools for professional software development (how to develop software) | concerned with theories, methods and tools for professional software development. |
3 | 1 | software engineering | a development process that uses various techniques to reduce the cost and complexity of a computer program while increasing its reliability and modifiability | what is a development process that uses mathematical, engineering, and management techniques to reduce the cost complexity of a computer program while increasing its reliability and modifiablity. |
3 | 1 | software engineering | is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance. | a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance |
3 | 1 | software engineering | discipline aiming to produce fault-free software. ideally on time, on budget, easy to modify and maintain, and meeting the client's needs. | a discipline whose aim is the production of fault-free software, delivered on time and within budget, that satisfies the client's needs |
1 | 0 | software engineering | discipline providing principles and practices that guide overall control of workflow management including testing | a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance |
1 | 0 | software engineering | the application of scientific knowledge to the development and maintenance of software systems | is the application of engineering to the design, development, implementation, testing and maintenance of software in a systematic method. (relationship between computer science and software engineering) |
3 | 1 | software engineering | the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches | the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software. |
1 | 0 | software engineering | a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software. | systematic, quantifiable, disciplined, approach to creating software that includes management, design and requirements |
2 | 1 | software engineering | the application of scientific knowledge to the development and maintenance of software systems | software engineering is the application of engineering to the development of software in a systematic method. |
3 | 1 | software engineering | the application of a systematic approach to the development, operation, and maintenance of software and the study of these approaches. | the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches |
1 | 0 | software engineering | includes creation of software, maintenance, methodologies, and documentations, whose main goal is the reuse of its projects, etc | the process pf sp;ving customers problems by the systematic development and evolution of large, high-qualtiy software systems wihin cost, time and other constraints. |
2 | 1 | software engineering | a discipline focused on the research, education, and application of engineering processes and methods to significantly increase software productivity and software quality while reducing software costs and time to market. | a development process that uses various techniques to reduce the cost and complexity of a computer program while increasing its reliability and modifiability |
1 | 0 | software engineering | is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance. | an engineering discipline that is concerned with all aspects of software production from the early stages of system specification through to maintaining the system after it had gone into use |
2 | 1 | software engineering | is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance. | discipline providing principles and practices that guide overall control of workflow management including testing |
1 | 0 | software engineering | includes creation of software, maintenance, methodologies, and documentations, whose main goal is the reuse of its projects, etc | spends considerable time on requirements analysis, systems design, and system specification. |
2 | 1 | software engineering | the application of scientific knowledge to the development and maintenance of software systems | the systematic application of scientific and technological knowledge, methods, and experience to the design, implementation, testing, and documentation of software. methodologies, techniques and tools. |
1 | 0 | software engineering | the process of developing, testing and maintain large software systems, principally in a real world environment | a type of engineering that encompasses all aspects of software production from initial concept and development to maintenance |
0 | 0 | software engineering | a collection of techniques, methodologies and tools that help with the production of a high quality software system developed within a given budget, meeting a given deadline, while change occurs | activities focused on pqct involves research and practice on improving pqct systematic, quantifiable, disciplined approach to developing software products pqct- increase profitability, increase quality, reduce costs, time to market |
1 | 0 | software engineering | the process of developing, testing and maintain large software systems, principally in a real world environment | is an engineering discipline that is concerned with all aspects of software production from initial conception to operation and maintenance. |
2 | 1 | software engineering | the application of a systematic approach to the development, operation, and maintenance of software and the study of these approaches. | the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software. |
2 | 1 | software engineering | takes a disciplined approach to developing software that is reliable efficient, affordable, user friendly and scalable | the methodological process of building reliable, robust, efficient, accurate, and useful computer programs |
Subsets and Splits
No saved queries yet
Save your SQL queries to embed, download, and access them later. Queries will appear here once saved.