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2 | 1 | open source software | gives consumer access to the source code to change it or eve redistribute it | - free - source code given - can modify/reuse/distribute (copyleft) - terms/conditions to meet criteria |
3 | 1 | open source software | software hat is distributed for free, with access permitted to the source code so that it can be studied, changed and improved by software professionals | open-source software - a method of developing, delivering, and licensing software that makes the application source code freely available to any interested developer or client |
0 | 0 | open source software | copyright holder provides the rights to study, change, and distribute software | open-source software - a method of developing, delivering, and licensing software that makes the application source code freely available to any interested developer or client |
3 | 1 | open source software | program is given for free and source code for the program is given as well - making anyone modify the program. | an application that allows free distribution and encourages developers to improve the application and add to it. |
3 | 1 | open source software | software that has the programming code freely available for modification. in most cases, open source software is also &"free software&". | software for which the source code is publicly available and free of charge. users can modify the software to suit their needs |
3 | 1 | open source software | the source code is made freely available so that users may legally modify the source code to create their own spin-off software | software for which the source code is made freely available. users may legally modify the source code and can share it. |
3 | 1 | open source software | software provided for use, modification, and redistribution and has no restrictions from the copyright holder regarding modification of the software's internal instructions and its redistribution. | type of software that has no restrictions from the copyright holder regarding modifications of the software's internal instructions and its redistribution |
0 | 0 | open source software | copyright holder provides the rights to study, change, and distribute software | a computer software in which it's code is made available to anyone and for any purpose, this code can be developed in a group. |
3 | 1 | open source software | source code is available to programmers who want to modify and improve the software | makes source code available to modify and improve |
3 | 1 | open source software | its software that is freely available and its source code is also available. | typically free software where source code is made freely available |
1 | 0 | open source software | software available for download at no cost - example successful social networking some of the software is used to development of virtual learning communities | software that is developed by a community of programmers who make the software available for download and use at no cost. |
2 | 1 | open source software | programs made up of source code that is made available to the public | programs with source code made available to the general public linux was the first widely used open source software |
2 | 1 | open source software | a computer software in which it's code is made available to anyone and for any purpose, this code can be developed in a group. | software hat is distributed for free, with access permitted to the source code so that it can be studied, changed and improved by software professionals |
1 | 0 | hardware components | monitor, cpu, keyboard | communication devices, cpu, input devices, output devices, primary storage, secondary storage |
2 | 1 | hardware components | -cpu -dual processor -quad processor -main memory (ram) -storage hardware -ssd drive | cpu, circuitboards, storage, memory, input/output devices. |
0 | 0 | domain knowledge | knowledge of the particular application being considered | - is typically obtained through domain experts, software documentation, or even the source code. |
3 | 1 | private data | data about people that must be kept private | information about an individual that should remain private. |
0 | 0 | private data | data about people that must be kept private | data could be a list of products and the minimum sales privacy we would not want customers to know |
3 | 1 | mobile devices | a portable, wireless computing device that is small enough to be used while held in the hand. | a computing device small enough to hold in your hand |
0 | 0 | mobile devices | -restricted resources (physical, logical), slow, bad multitasking -specific interaction (touch, voice) -limited internet -website behavior | a mobile phone is a wireless handheld device that allows users to make and receive calls and to send text messages, among other features. |
3 | 1 | mobile devices | include smartphones and tablets and run a mobile operating system. | a portable computing device such as smartphones and tablets that run a mobile operating system. |
3 | 1 | mobile devices | laptop notebook smartphone mobile phone notebook wearable devices ereader tablet | laptop, notebook, smartphone, e-reader, wearable devices... |
2 | 1 | mobile devices | portable electronic computer that allows users to easily access tools that could be used for everyday activities. | a computing device small enough to hold in your hand |
1 | 0 | mobile devices | a portable computing device such as a smartphone or tablet computer. | laptop, notebook, smartphone, e-reader, wearable devices... |
3 | 1 | mobile devices | devices that fit into the palm of your hand; cell phone, ipod, tablets | electronic devices that fit into the palm of your hands such as a personal digital assistants (pdas) calculators smart phones and other cell phones electronic organizers and handheld games |
0 | 0 | mobile devices | allow you to speak data instructions using voice input and to capture live full motion images using video input | a mobile phone is a wireless handheld device that allows users to make and receive calls and to send text messages, among other features. |
2 | 1 | mobile devices | a portable, wireless computing device that is small enough to be used while held in the hand. | portable electronic computer that allows users to easily access tools that could be used for everyday activities. |
0 | 0 | mobile devices | allow you to speak data instructions using voice input and to capture live full motion images using video input | -restricted resources (physical, logical), slow, bad multitasking -specific interaction (touch, voice) -limited internet -website behavior |
3 | 1 | mobile devices | a computing device small enough to hold in your hand | the small computing devices that can easily be transported by a person. |
0 | 0 | singular value decomposition | reduces space dimensionality by decomposing matrix into product and 3 other matrices | reduces the overall dimensionality of input matrix to a lower dimensional space, where each consecutive dimension represents the large degree of variability. |
0 | 0 | singular value decomposition | used to reduce the number of terms in a matrix | used to reduce the number of terms in a term-by-document matrix into a manageable size similar to principal component analysis. |
1 | 0 | singular value decomposition | reduces space dimensionality by decomposing matrix into product and 3 other matrices | reduce dimensionality of the problem resulting in a small, fast model with a richer, denser neighbour network |
1 | 0 | singular value decomposition | reduce dimensionality of the problem resulting in a small, fast model with a richer, denser neighbour network | reduces the overall dimensionality of input matrix to a lower dimensional space, where each consecutive dimension represents the large degree of variability. |
0 | 0 | parametric polymorphism | h a function may be applied to any arguments whose types match a type expression involving type variables | type variables can be instantiated to different types in different circumstances |
1 | 0 | parametric polymorphism | ability for a function or type to be written in such a way that it handles values identically without depending on knowledge of their types | another term for &"generics&" - you state what types will be used by a particular class ginerics used in collections - java util package |
2 | 1 | data consistency | data must be consistent | same data elements stored throughout the organization should be same (consistent). includes inconsistencies |
1 | 0 | data consistency | data must be consistent | means that the data are reliable. reliable data do not change no matter how many times or in how many ways they are stored, processed, or displayed. |
3 | 1 | data consistency | like data are the same on each document or computer screen. always the same | ensures data is the same om each computer screen or documents |
0 | 0 | data consistency | all tables must contain the correct information. | when data is redundant - must update in all tables to maintain consistency |
2 | 1 | data consistency | means that the data is reliable. the data is the same from record to record i.e. a blood pressure reading | data must be consistent |
2 | 1 | data consistency | means that the data is reliable. the data is the same from record to record i.e. a blood pressure reading | same data elements stored throughout the organization should be same (consistent). includes inconsistencies |
0 | 0 | data consistency | means that the data are reliable. reliable data do not change no matter how many times or in how many ways they are stored, processed, or displayed. | same data elements stored throughout the organization should be same (consistent). includes inconsistencies |
2 | 1 | data consistency | means that the data is reliable. the data is the same from record to record i.e. a blood pressure reading | means that the data are reliable. reliable data do not change no matter how many times or in how many ways they are stored, processed, or displayed. |
3 | 1 | multiple inheritance | we can inherit from more than one class | a child class is derived from more than one parent type -is-a relationship ex: a clock radio inherits from both the radio class and the clock class |
2 | 1 | multiple inheritance | the concept in chich a shared subclass or a subclass with multiple parents inherits from all of its parent | exists when a class can have more than one immediate (parent) superclass above it. |
2 | 1 | multiple inheritance | -in an object-oriented system, the ability of a class to have multiple superclasses and to inherit methods from all of them -c++, like a family tree | the process of deriving a class from several base classes. it is not allowed in java. however, the alternative, multiple interfaces, is allowed. |
3 | 1 | multiple inheritance | a subclass participates in more than one subclass/superclass relationship, and inherits attributes and relationships from more than one super-class | when a subclass belongs to more than one superclass |
3 | 1 | multiple inheritance | the concept in chich a shared subclass or a subclass with multiple parents inherits from all of its parent | when a subclass belongs to more than one superclass |
3 | 1 | multiple inheritance | class can inherit from more than one parent class; in java, there is multiple inheritance of implementation (implements), but not multiple inheritances of state (extends) | the process of deriving a class from several base classes. it is not allowed in java. however, the alternative, multiple interfaces, is allowed. |
2 | 1 | multiple inheritance | a subclass participates in more than one subclass/superclass relationship, and inherits attributes and relationships from more than one super-class | exists when a class can have more than one immediate (parent) superclass above it. |
1 | 0 | multiple inheritance | -in an object-oriented system, the ability of a class to have multiple superclasses and to inherit methods from all of them -c++, like a family tree | class can inherit from more than one parent class; in java, there is multiple inheritance of implementation (implements), but not multiple inheritances of state (extends) |
2 | 1 | multiple inheritance | class can inherit from more than one parent class; in java, there is multiple inheritance of implementation (implements), but not multiple inheritances of state (extends) | a system in which a class can extend from more than one super class, java does not support this |
2 | 1 | multiple inheritance | a subclass participates in more than one subclass/superclass relationship, and inherits attributes and relationships from more than one super-class | the concept in chich a shared subclass or a subclass with multiple parents inherits from all of its parent |
2 | 1 | multiple inheritance | a system in which a class can extend from more than one super class, java does not support this | the process of deriving a class from several base classes. it is not allowed in java. however, the alternative, multiple interfaces, is allowed. |
3 | 1 | multiple inheritance | when a subclass belongs to more than one superclass | exists when a class can have more than one immediate (parent) superclass above it. |
3 | 1 | clock speed | the speed of the fetch decode and execute cycle measured in hertz | dictates how many instructions the cpu can process each second expressed as 1 hertz |
2 | 1 | clock speed | the speed at which the cpu can carry out instructions. the number of fetch-execute cycles per second. measured in hertz (hz) | the operating speed of a computer or its microprocessor, expressed in cycles per second (megahertz) |
3 | 1 | clock speed | the rate at which the internal oscillator (systme clock) in the control unity of the cpu sends out electronic pulses to synchronise its operations. measured in hertz (hz) | the rate at which the terminal oscillator in the control unit of the cpu sends out electronic pulses to synchronise its operations |
1 | 0 | clock speed | to double the number of instructions executed per second we need to increase the..... | a series of electronic pulses produced at a predetermined rate that affects machine cycle time. |
2 | 1 | clock speed | speed of a processor, in ticks per second. | the number of instructions a single processor core can carry out per second measured in hertz hz |
3 | 1 | clock speed | determines number of instructions that can be carried out per second | measured in gigahertz, it determines the number of times per second that the machine cycle is executed |
2 | 1 | clock speed | the number of cycles the cpu can execute in one second, measured in hertz (hz). | dictates how many instructions the cpu can process each second expressed as 1 hertz |
1 | 0 | clock speed | dictates how many instructions the cpu can process each second.measured in hertz ( cycles per second). more cycles means faster processor, more instructions | dictates how many instructions the cpu can process each second, usually measured in ghz. increasing the clock speed will increase the speed at which the processor executes instructions. |
3 | 1 | clock speed | the operating speed of a computer or its microprocessor. it is measured in a unit called hertz (hz), which is the number of clock cycles per second. | the operating speed of a computer or its microprocessor, expressed in cycles per second (megahertz) |
2 | 1 | clock speed | the operating speed of a computer or its microprocessor. it is measured in a unit called hertz (hz), which is the number of clock cycles per second. | the part of the processor which measures the speed. number of cycles per second |
0 | 0 | clock speed | the speed at which the cpu can carry out instructions. the number of fetch-execute cycles per second. measured in hertz (hz) | the part of the processor which measures the speed. number of cycles per second |
3 | 1 | clock speed | the number of fetch-execute cycles that can be performed by a cpu in a second. a 3ghz processor will run 3 billion cycles per second. | the speed at which a processor can potentially execute instructions, measured in millions of cycles per second—megahertz (mhz)—or billions of cycles per second—gigahertz (ghz). |
0 | 0 | clock speed | the speed at which the cpu can carry out instructions. the number of fetch-execute cycles per second. measured in hertz (hz) | the number of instruction per second (hz). faster clock speed, more instructions, better performance. too high = overheat |
2 | 1 | clock speed | the number of instruction per second (hz). faster clock speed, more instructions, better performance. too high = overheat | the operating speed of a computer or its microprocessor. it is measured in a unit called hertz (hz), which is the number of clock cycles per second. |
2 | 1 | clock speed | to double the number of instructions executed per second we need to increase the..... | the amount of instructions that can be fetched and processed in a second. in hz |
2 | 1 | clock speed | the speed at which the cpu can carry out instructions. the number of fetch-execute cycles per second. measured in hertz (hz) | the operating speed of a computer or its microprocessor. it is measured in a unit called hertz (hz), which is the number of clock cycles per second. |
0 | 0 | clock speed | the number of instructions a single processor can carry out per second | number of instructions that can be carried out by a single processor core per second but it can be overclocked - make cpu overheat. |
1 | 0 | clock speed | the number of instruction per second (hz). faster clock speed, more instructions, better performance. too high = overheat | the operating speed of a computer or its microprocessor, expressed in cycles per second (megahertz) |
2 | 1 | binary classification | way of classifying objects by dividing them into two subgroups until all of the objects are classified separately -most common type of business problems that need solving | distinguishing between exactly two classes |
1 | 0 | binary classification | the task of classifying the members of a given set of objects into two groups on the basis of whether they have some property or not. | distinguishing between exactly two classes |
2 | 1 | binary classification | way of classifying objects by dividing them into two subgroups until all of the objects are classified separately -most common type of business problems that need solving | the task of classifying the members of a given set of objects into two groups on the basis of whether they have some property or not. |
1 | 0 | feature space | the space of f(xi) after transformation -: the original input space can always be mapped to some higher-dimensional feature space where the training set is separable: | a space of features used to represent objects |
0 | 0 | feature space | the space of f(xi) after transformation -: the original input space can always be mapped to some higher-dimensional feature space where the training set is separable: | refers to the n-dimensional space where your variables live, collection of features related to some properties of the class labels. |
0 | 0 | feature space | refers to the n-dimensional space where your variables live, collection of features related to some properties of the class labels. | a space of features used to represent objects |
0 | 0 | design model | this is a set of diagrams that describes the logical design. that includes software class diagrams, object interation diagrams, package diagrams and so forth | object model describing the realization of use cases, and serves as an abstraction of the implementation model and its source code. |
3 | 1 | software configuration management | - processes for identifying, tracking and storing all artifacts on a projects - each item is a confiscation item | process of identifying, tracking and storing all artifacts (configuration items) on a project |
2 | 1 | data communication | the exchange of data between two devices via transmission medium such as wire cable | process of exchanging data / information in case of computer networks between two devices over a transmission medium |
1 | 0 | data communication | focused on communication of data & information between computers and computer networks: - can be wired or wireless - rules + protocols defined by standards | the process of exchanging data between two devices using wired and wireless transmission medium |
1 | 0 | data communication | the transmission of data to computer devices through the use of media (such as -- | the exchange of digital information between computers and other digital devices via telecommunications nodes and wired or wireless links; data networking |
1 | 0 | data communication | the transmission of data to computer devices through the use of media (such as -- | the exchange of data between two devices via transmission medium such as wire cable |
2 | 1 | data communication | a process of exchanging data or information | is the process of sending information/data over a communication medium |
2 | 1 | data communication | the transmission of data to computer devices through the use of media (such as -- | process of exchanging data / information in case of computer networks between two devices over a transmission medium |
3 | 1 | data communication | the process of exchanging data between two devices using wired and wireless transmission medium | process of exchanging data / information in case of computer networks between two devices over a transmission medium |
3 | 1 | data communication | the exchange of digital information between computers and other digital devices via telecommunications nodes and wired or wireless links; data networking | process of exchanging data / information in case of computer networks between two devices over a transmission medium |
2 | 1 | data communication | focused on communication of data & information between computers and computer networks: - can be wired or wireless - rules + protocols defined by standards | the exchange of data between two devices via transmission medium such as wire cable |
3 | 1 | data communication | the transmission of data to computer devices through the use of media (such as -- | the process of exchanging data between two devices using wired and wireless transmission medium |
3 | 1 | data communication | focused on communication of data & information between computers and computer networks: - can be wired or wireless - rules + protocols defined by standards | the exchange of digital information between computers and other digital devices via telecommunications nodes and wired or wireless links; data networking |
3 | 1 | data communication | the process of exchanging data between two devices using wired and wireless transmission medium | the exchange of digital information between computers and other digital devices via telecommunications nodes and wired or wireless links; data networking |
1 | 0 | data communication | focused on communication of data & information between computers and computer networks: - can be wired or wireless - rules + protocols defined by standards | the transmission of data to computer devices through the use of media (such as -- |
3 | 1 | data communication | the exchange of data between two devices via transmission medium such as wire cable | the process of exchanging data between two devices using wired and wireless transmission medium |
1 | 0 | data communication | the exchange of data between two devices via transmission medium such as wire cable | the exchange of digital information between computers and other digital devices via telecommunications nodes and wired or wireless links; data networking |
3 | 1 | cache memory | high speed memory that stores most frequently and recently used data | stores regularly used instructions and allows programs to run more efficiently and much faster. |
2 | 1 | cache memory | very fast memory speeds up processing by storing recently used instructions so no need to fetch from memory | high speed memory in the cpu that is used to store a copy of frequently used instructions and data. faster access speed than main memory. used to improve cpu performance. |
1 | 0 | cache memory | creating hierarchical access techniques that takes advantage of smaller but faster memories | high speed memory where data from frequently used memory locations may be temporarily stored |
1 | 0 | cache memory | typically integrated on the motherboard and directly embedded on the processor or main random access memory | high-speed that sits between the processor and main memory. contains a subset of what is stored in main memory for faster access. |
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