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GeomUtil module — pxr-usd-api 105.1 documentation |
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pxr-usd-api |
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Modules » |
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GeomUtil module |
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# GeomUtil module |
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Summary: The GeomUtil module contains utilities to help image common geometry. |
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Utilities to help image common geometry. |
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Classes: |
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CapsuleMeshGenerator |
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This class provides an implementation for generating topology and point positions on a capsule. |
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ConeMeshGenerator |
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This class provides an implementation for generating topology and point positions on a cone of a given radius and height. |
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CuboidMeshGenerator |
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This class provides an implementation for generating topology and point positions on a rectangular cuboid given the dimensions along the X, Y and Z axes. |
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CylinderMeshGenerator |
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This class provides an implementation for generating topology and point positions on a cylinder with a given radius and height. |
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SphereMeshGenerator |
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This class provides an implementation for generating topology and point positions on a sphere with a given radius. |
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class pxr.GeomUtil.CapsuleMeshGenerator |
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This class provides an implementation for generating topology and |
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point positions on a capsule. |
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The simplest form takes a radius and height and is a cylinder capped |
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by two hemispheres that is centered at the origin. The generated |
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capsule is made up of circular cross-sections in the XY plane. Each |
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cross-section has numRadial segments. Successive cross-sections for |
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each of the hemispheres are generated at numCapAxial locations along |
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the Z and -Z axes respectively. The height is aligned with the Z axis |
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and represents the height of just the cylindrical portion. |
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An optional transform may be provided to GeneratePoints to orient the |
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capsule as necessary (e.g., whose height is along the Y axis). |
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An additional overload of GeneratePoints is provided to specify |
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different radii and heights for the bottom and top caps, as well as |
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the sweep angle for the capsule about the +Z axis. When the sweep is |
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less than 360 degrees, the generated geometry is not closed. |
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Usage: |
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const size_t numRadial = 4, numCapAxial = 4; |
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const size_t numPoints = |
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GeomUtilCapsuleMeshGenerator::ComputeNumPoints(numRadial, numCapAxial); |
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const float radius = 1, height = 2; |
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MyPointContainer<GfVec3f> points(numPoints); |
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GeomUtilCapsuleMeshGenerator::GeneratePoints( |
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points.begin(), numRadial, numCapAxial, radius, height); |
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Methods: |
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ComputeNumPoints |
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classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int |
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GeneratePoints |
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classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None |
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GenerateTopology |
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classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology |
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Attributes: |
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minNumCapAxial |
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minNumRadial |
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static ComputeNumPoints() |
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classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int |
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Parameters |
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numRadial (int) – |
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numCapAxial (int) – |
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closedSweep (bool) – |
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static GeneratePoints() |
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classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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numCapAxial (int) – |
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radius (ScalarType) – |
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height (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, numRadial, numCapAxial, bottomRadius, topRadius, height, bottomCapHeight, topCapHeight, sweepDegrees, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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numCapAxial (int) – |
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bottomRadius (ScalarType) – |
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topRadius (ScalarType) – |
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height (ScalarType) – |
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bottomCapHeight (ScalarType) – |
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topCapHeight (ScalarType) – |
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sweepDegrees (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, arg2) -> None |
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Parameters |
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iter (PointIterType) – |
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arg2 – |
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static GenerateTopology() |
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classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology |
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Parameters |
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numRadial (int) – |
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numCapAxial (int) – |
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closedSweep (bool) – |
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minNumCapAxial = 1 |
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minNumRadial = 3 |
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class pxr.GeomUtil.ConeMeshGenerator |
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This class provides an implementation for generating topology and |
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point positions on a cone of a given radius and height. |
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The cone is made up of circular cross-sections in the XY plane and is |
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centered at the origin. Each cross-section has numRadial segments. The |
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height is aligned with the Z axis, with the base of the object at Z = |
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-h/2 and apex at Z = h/2. |
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An optional transform may be provided to GeneratePoints to orient the |
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cone as necessary (e.g., whose height is along the Y axis). |
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An additional overload of GeneratePoints is provided to specify the |
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sweep angle for the cone about the +Z axis. When the sweep is less |
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than 360 degrees, the generated geometry is not closed. |
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Usage: |
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const size_t numRadial = 8; |
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const size_t numPoints = |
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GeomUtilConeMeshGenerator::ComputeNumPoints(numRadial); |
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const float radius = 1, height = 2; |
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MyPointContainer<GfVec3f> points(numPoints); |
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GeomUtilConeMeshGenerator::GeneratePoints( |
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points.begin(), numRadial, radius, height); |
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Methods: |
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ComputeNumPoints |
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classmethod ComputeNumPoints(numRadial, closedSweep) -> int |
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GeneratePoints |
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classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None |
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GenerateTopology |
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classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology |
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Attributes: |
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minNumRadial |
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static ComputeNumPoints() |
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classmethod ComputeNumPoints(numRadial, closedSweep) -> int |
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Parameters |
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numRadial (int) – |
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closedSweep (bool) – |
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static GeneratePoints() |
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classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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radius (ScalarType) – |
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height (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, numRadial, radius, height, sweepDegrees, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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radius (ScalarType) – |
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height (ScalarType) – |
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sweepDegrees (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, arg2) -> None |
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Parameters |
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iter (PointIterType) – |
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arg2 – |
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static GenerateTopology() |
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classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology |
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Parameters |
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numRadial (int) – |
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closedSweep (bool) – |
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minNumRadial = 3 |
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class pxr.GeomUtil.CuboidMeshGenerator |
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This class provides an implementation for generating topology and |
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point positions on a rectangular cuboid given the dimensions along the |
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X, Y and Z axes. |
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The generated cuboid is centered at the origin. |
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An optional transform may be provided to GeneratePoints to orient the |
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cuboid as necessary. |
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Usage: |
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const size_t numPoints = |
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GeomUtilCuboidMeshGenerator::ComputeNumPoints(); |
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const float l = 5, b = 4, h = 3; |
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MyPointContainer<GfVec3f> points(numPoints); |
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GeomUtilCuboidMeshGenerator::GeneratePoints( |
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points.begin(), l, b, h); |
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Methods: |
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ComputeNumPoints |
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classmethod ComputeNumPoints() -> int |
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GeneratePoints |
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classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None |
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GenerateTopology |
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classmethod GenerateTopology() -> MeshTopology |
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static ComputeNumPoints() |
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classmethod ComputeNumPoints() -> int |
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static GeneratePoints() |
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classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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xLength (ScalarType) – |
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yLength (ScalarType) – |
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zLength (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, arg2) -> None |
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Parameters |
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iter (PointIterType) – |
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arg2 – |
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static GenerateTopology() |
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classmethod GenerateTopology() -> MeshTopology |
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class pxr.GeomUtil.CylinderMeshGenerator |
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This class provides an implementation for generating topology and |
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point positions on a cylinder with a given radius and height. |
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The cylinder is made up of circular cross-sections in the XY plane and |
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is centered at the origin. Each cross-section has numRadial segments. |
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The height is aligned with the Z axis, with the base at Z = -h/2. |
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An optional transform may be provided to GeneratePoints to orient the |
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cone as necessary (e.g., whose height is along the Y axis). |
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An additional overload of GeneratePoints is provided to specify |
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different radii for the bottom and top discs of the cylinder and a |
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sweep angle for cylinder about the +Z axis. When the sweep is less |
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than 360 degrees, the generated geometry is not closed. |
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Setting one radius to 0 in order to get a cone is inefficient and |
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could result in artifacts. Clients should use |
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GeomUtilConeMeshGenerator instead. Usage: |
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const size_t numRadial = 8; |
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const size_t numPoints = |
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GeomUtilCylinderMeshGenerator::ComputeNumPoints(numRadial); |
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const float radius = 1, height = 2; |
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MyPointContainer<GfVec3f> points(numPoints); |
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GeomUtilCylinderMeshGenerator::GeneratePoints( |
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points.begin(), numRadial, radius, height); |
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Methods: |
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ComputeNumPoints |
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classmethod ComputeNumPoints(numRadial, closedSweep) -> int |
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GeneratePoints |
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classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None |
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GenerateTopology |
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classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology |
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Attributes: |
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minNumRadial |
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static ComputeNumPoints() |
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classmethod ComputeNumPoints(numRadial, closedSweep) -> int |
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Parameters |
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numRadial (int) – |
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closedSweep (bool) – |
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static GeneratePoints() |
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classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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radius (ScalarType) – |
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height (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, numRadial, bottomRadius, topRadius, height, sweepDegrees, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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bottomRadius (ScalarType) – |
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topRadius (ScalarType) – |
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height (ScalarType) – |
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sweepDegrees (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, arg2) -> None |
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Parameters |
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iter (PointIterType) – |
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arg2 – |
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static GenerateTopology() |
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classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology |
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Parameters |
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numRadial (int) – |
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closedSweep (bool) – |
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minNumRadial = 3 |
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class pxr.GeomUtil.SphereMeshGenerator |
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This class provides an implementation for generating topology and |
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point positions on a sphere with a given radius. |
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The sphere is made up of circular cross-sections in the XY plane and |
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is centered at the origin. Each cross-section has numRadial segments. |
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Successive cross-sections are generated at numAxial locations along |
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the Z axis, with the bottom of the sphere at Z = -r and top at Z = r. |
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An optional transform may be provided to GeneratePoints to orient the |
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sphere as necessary (e.g., cross-sections in the YZ plane). |
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An additional overload of GeneratePoints is provided to specify a |
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sweep angle for the sphere about the +Z axis. When the sweep is less |
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than 360 degrees, the generated geometry is not closed. |
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Usage: |
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const size_t numRadial = 4, numAxial = 4; |
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const size_t numPoints = |
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GeomUtilSphereMeshGenerator::ComputeNumPoints(numRadial, numAxial); |
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const float radius = 5; |
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MyPointContainer<GfVec3f> points(numPoints); |
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GeomUtilSphereMeshGenerator::GeneratePoints( |
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points.begin(), numRadial, numAxial, radius); |
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Methods: |
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ComputeNumPoints |
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classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int |
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GeneratePoints |
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classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None |
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GenerateTopology |
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classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology |
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Attributes: |
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minNumAxial |
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minNumRadial |
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static ComputeNumPoints() |
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classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int |
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Parameters |
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numRadial (int) – |
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numAxial (int) – |
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closedSweep (bool) – |
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static GeneratePoints() |
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classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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numAxial (int) – |
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radius (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, numRadial, numAxial, radius, sweepDegrees, framePtr) -> None |
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Parameters |
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iter (PointIterType) – |
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numRadial (int) – |
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numAxial (int) – |
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radius (ScalarType) – |
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sweepDegrees (ScalarType) – |
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framePtr (Matrix4d) – |
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GeneratePoints(iter, arg2) -> None |
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Parameters |
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iter (PointIterType) – |
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arg2 – |
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static GenerateTopology() |
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classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology |
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Parameters |
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numRadial (int) – |
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numAxial (int) – |
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closedSweep (bool) – |
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minNumAxial = 2 |
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minNumRadial = 3 |
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© Copyright 2019-2023, NVIDIA. |
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Last updated on Nov 14, 2023. |
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