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GeomUtil module — pxr-usd-api 105.1 documentation
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GeomUtil module
 
# GeomUtil module
Summary: The GeomUtil module contains utilities to help image common geometry.
Utilities to help image common geometry.
Classes:
CapsuleMeshGenerator
This class provides an implementation for generating topology and point positions on a capsule.
ConeMeshGenerator
This class provides an implementation for generating topology and point positions on a cone of a given radius and height.
CuboidMeshGenerator
This class provides an implementation for generating topology and point positions on a rectangular cuboid given the dimensions along the X, Y and Z axes.
CylinderMeshGenerator
This class provides an implementation for generating topology and point positions on a cylinder with a given radius and height.
SphereMeshGenerator
This class provides an implementation for generating topology and point positions on a sphere with a given radius.
class pxr.GeomUtil.CapsuleMeshGenerator
This class provides an implementation for generating topology and
point positions on a capsule.
The simplest form takes a radius and height and is a cylinder capped
by two hemispheres that is centered at the origin. The generated
capsule is made up of circular cross-sections in the XY plane. Each
cross-section has numRadial segments. Successive cross-sections for
each of the hemispheres are generated at numCapAxial locations along
the Z and -Z axes respectively. The height is aligned with the Z axis
and represents the height of just the cylindrical portion.
An optional transform may be provided to GeneratePoints to orient the
capsule as necessary (e.g., whose height is along the Y axis).
An additional overload of GeneratePoints is provided to specify
different radii and heights for the bottom and top caps, as well as
the sweep angle for the capsule about the +Z axis. When the sweep is
less than 360 degrees, the generated geometry is not closed.
Usage:
const size_t numRadial = 4, numCapAxial = 4;
const size_t numPoints =
GeomUtilCapsuleMeshGenerator::ComputeNumPoints(numRadial, numCapAxial);
const float radius = 1, height = 2;
MyPointContainer<GfVec3f> points(numPoints);
GeomUtilCapsuleMeshGenerator::GeneratePoints(
points.begin(), numRadial, numCapAxial, radius, height);
Methods:
ComputeNumPoints
classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int
GeneratePoints
classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None
GenerateTopology
classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology
Attributes:
minNumCapAxial
minNumRadial
static ComputeNumPoints()
classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int
Parameters
numRadial (int) –
numCapAxial (int) –
closedSweep (bool) –
static GeneratePoints()
classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
numCapAxial (int) –
radius (ScalarType) –
height (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, numRadial, numCapAxial, bottomRadius, topRadius, height, bottomCapHeight, topCapHeight, sweepDegrees, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
numCapAxial (int) –
bottomRadius (ScalarType) –
topRadius (ScalarType) –
height (ScalarType) –
bottomCapHeight (ScalarType) –
topCapHeight (ScalarType) –
sweepDegrees (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, arg2) -> None
Parameters
iter (PointIterType) –
arg2 –
static GenerateTopology()
classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology
Parameters
numRadial (int) –
numCapAxial (int) –
closedSweep (bool) –
minNumCapAxial = 1
minNumRadial = 3
class pxr.GeomUtil.ConeMeshGenerator
This class provides an implementation for generating topology and
point positions on a cone of a given radius and height.
The cone is made up of circular cross-sections in the XY plane and is
centered at the origin. Each cross-section has numRadial segments. The
height is aligned with the Z axis, with the base of the object at Z =
-h/2 and apex at Z = h/2.
An optional transform may be provided to GeneratePoints to orient the
cone as necessary (e.g., whose height is along the Y axis).
An additional overload of GeneratePoints is provided to specify the
sweep angle for the cone about the +Z axis. When the sweep is less
than 360 degrees, the generated geometry is not closed.
Usage:
const size_t numRadial = 8;
const size_t numPoints =
GeomUtilConeMeshGenerator::ComputeNumPoints(numRadial);
const float radius = 1, height = 2;
MyPointContainer<GfVec3f> points(numPoints);
GeomUtilConeMeshGenerator::GeneratePoints(
points.begin(), numRadial, radius, height);
Methods:
ComputeNumPoints
classmethod ComputeNumPoints(numRadial, closedSweep) -> int
GeneratePoints
classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None
GenerateTopology
classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology
Attributes:
minNumRadial
static ComputeNumPoints()
classmethod ComputeNumPoints(numRadial, closedSweep) -> int
Parameters
numRadial (int) –
closedSweep (bool) –
static GeneratePoints()
classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
radius (ScalarType) –
height (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, numRadial, radius, height, sweepDegrees, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
radius (ScalarType) –
height (ScalarType) –
sweepDegrees (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, arg2) -> None
Parameters
iter (PointIterType) –
arg2 –
static GenerateTopology()
classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology
Parameters
numRadial (int) –
closedSweep (bool) –
minNumRadial = 3
class pxr.GeomUtil.CuboidMeshGenerator
This class provides an implementation for generating topology and
point positions on a rectangular cuboid given the dimensions along the
X, Y and Z axes.
The generated cuboid is centered at the origin.
An optional transform may be provided to GeneratePoints to orient the
cuboid as necessary.
Usage:
const size_t numPoints =
GeomUtilCuboidMeshGenerator::ComputeNumPoints();
const float l = 5, b = 4, h = 3;
MyPointContainer<GfVec3f> points(numPoints);
GeomUtilCuboidMeshGenerator::GeneratePoints(
points.begin(), l, b, h);
Methods:
ComputeNumPoints
classmethod ComputeNumPoints() -> int
GeneratePoints
classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None
GenerateTopology
classmethod GenerateTopology() -> MeshTopology
static ComputeNumPoints()
classmethod ComputeNumPoints() -> int
static GeneratePoints()
classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None
Parameters
iter (PointIterType) –
xLength (ScalarType) –
yLength (ScalarType) –
zLength (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, arg2) -> None
Parameters
iter (PointIterType) –
arg2 –
static GenerateTopology()
classmethod GenerateTopology() -> MeshTopology
class pxr.GeomUtil.CylinderMeshGenerator
This class provides an implementation for generating topology and
point positions on a cylinder with a given radius and height.
The cylinder is made up of circular cross-sections in the XY plane and
is centered at the origin. Each cross-section has numRadial segments.
The height is aligned with the Z axis, with the base at Z = -h/2.
An optional transform may be provided to GeneratePoints to orient the
cone as necessary (e.g., whose height is along the Y axis).
An additional overload of GeneratePoints is provided to specify
different radii for the bottom and top discs of the cylinder and a
sweep angle for cylinder about the +Z axis. When the sweep is less
than 360 degrees, the generated geometry is not closed.
Setting one radius to 0 in order to get a cone is inefficient and
could result in artifacts. Clients should use
GeomUtilConeMeshGenerator instead. Usage:
const size_t numRadial = 8;
const size_t numPoints =
GeomUtilCylinderMeshGenerator::ComputeNumPoints(numRadial);
const float radius = 1, height = 2;
MyPointContainer<GfVec3f> points(numPoints);
GeomUtilCylinderMeshGenerator::GeneratePoints(
points.begin(), numRadial, radius, height);
Methods:
ComputeNumPoints
classmethod ComputeNumPoints(numRadial, closedSweep) -> int
GeneratePoints
classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None
GenerateTopology
classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology
Attributes:
minNumRadial
static ComputeNumPoints()
classmethod ComputeNumPoints(numRadial, closedSweep) -> int
Parameters
numRadial (int) –
closedSweep (bool) –
static GeneratePoints()
classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
radius (ScalarType) –
height (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, numRadial, bottomRadius, topRadius, height, sweepDegrees, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
bottomRadius (ScalarType) –
topRadius (ScalarType) –
height (ScalarType) –
sweepDegrees (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, arg2) -> None
Parameters
iter (PointIterType) –
arg2 –
static GenerateTopology()
classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology
Parameters
numRadial (int) –
closedSweep (bool) –
minNumRadial = 3
class pxr.GeomUtil.SphereMeshGenerator
This class provides an implementation for generating topology and
point positions on a sphere with a given radius.
The sphere is made up of circular cross-sections in the XY plane and
is centered at the origin. Each cross-section has numRadial segments.
Successive cross-sections are generated at numAxial locations along
the Z axis, with the bottom of the sphere at Z = -r and top at Z = r.
An optional transform may be provided to GeneratePoints to orient the
sphere as necessary (e.g., cross-sections in the YZ plane).
An additional overload of GeneratePoints is provided to specify a
sweep angle for the sphere about the +Z axis. When the sweep is less
than 360 degrees, the generated geometry is not closed.
Usage:
const size_t numRadial = 4, numAxial = 4;
const size_t numPoints =
GeomUtilSphereMeshGenerator::ComputeNumPoints(numRadial, numAxial);
const float radius = 5;
MyPointContainer<GfVec3f> points(numPoints);
GeomUtilSphereMeshGenerator::GeneratePoints(
points.begin(), numRadial, numAxial, radius);
Methods:
ComputeNumPoints
classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int
GeneratePoints
classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None
GenerateTopology
classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology
Attributes:
minNumAxial
minNumRadial
static ComputeNumPoints()
classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int
Parameters
numRadial (int) –
numAxial (int) –
closedSweep (bool) –
static GeneratePoints()
classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
numAxial (int) –
radius (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, numRadial, numAxial, radius, sweepDegrees, framePtr) -> None
Parameters
iter (PointIterType) –
numRadial (int) –
numAxial (int) –
radius (ScalarType) –
sweepDegrees (ScalarType) –
framePtr (Matrix4d) –
GeneratePoints(iter, arg2) -> None
Parameters
iter (PointIterType) –
arg2 –
static GenerateTopology()
classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology
Parameters
numRadial (int) –
numAxial (int) –
closedSweep (bool) –
minNumAxial = 2
minNumRadial = 3
© Copyright 2019-2023, NVIDIA.
Last updated on Nov 14, 2023.