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GeomUtil module — pxr-usd-api 105.1 documentation

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» Modules » GeomUtil module

 

GeomUtil module

Summary: The GeomUtil module contains utilities to help image common geometry.

Utilities to help image common geometry. Classes:

CapsuleMeshGenerator This class provides an implementation for generating topology and point positions on a capsule.

ConeMeshGenerator This class provides an implementation for generating topology and point positions on a cone of a given radius and height.

CuboidMeshGenerator This class provides an implementation for generating topology and point positions on a rectangular cuboid given the dimensions along the X, Y and Z axes.

CylinderMeshGenerator This class provides an implementation for generating topology and point positions on a cylinder with a given radius and height.

SphereMeshGenerator This class provides an implementation for generating topology and point positions on a sphere with a given radius.

class pxr.GeomUtil.CapsuleMeshGenerator This class provides an implementation for generating topology and point positions on a capsule. The simplest form takes a radius and height and is a cylinder capped by two hemispheres that is centered at the origin. The generated capsule is made up of circular cross-sections in the XY plane. Each cross-section has numRadial segments. Successive cross-sections for each of the hemispheres are generated at numCapAxial locations along the Z and -Z axes respectively. The height is aligned with the Z axis and represents the height of just the cylindrical portion. An optional transform may be provided to GeneratePoints to orient the capsule as necessary (e.g., whose height is along the Y axis). An additional overload of GeneratePoints is provided to specify different radii and heights for the bottom and top caps, as well as the sweep angle for the capsule about the +Z axis. When the sweep is less than 360 degrees, the generated geometry is not closed. Usage: const size_t numRadial = 4, numCapAxial = 4; const size_t numPoints = GeomUtilCapsuleMeshGenerator::ComputeNumPoints(numRadial, numCapAxial); const float radius = 1, height = 2;

MyPointContainer points(numPoints);

GeomUtilCapsuleMeshGenerator::GeneratePoints( points.begin(), numRadial, numCapAxial, radius, height);

Methods:

ComputeNumPoints classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int

GeneratePoints classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None

GenerateTopology classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology

Attributes:

minNumCapAxial

minNumRadial

static ComputeNumPoints() classmethod ComputeNumPoints(numRadial, numCapAxial, closedSweep) -> int

Parameters

numRadial (int) – numCapAxial (int) – closedSweep (bool) –

static GeneratePoints() classmethod GeneratePoints(iter, numRadial, numCapAxial, radius, height, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – numCapAxial (int) – radius (ScalarType) – height (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, numRadial, numCapAxial, bottomRadius, topRadius, height, bottomCapHeight, topCapHeight, sweepDegrees, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – numCapAxial (int) – bottomRadius (ScalarType) – topRadius (ScalarType) – height (ScalarType) – bottomCapHeight (ScalarType) – topCapHeight (ScalarType) – sweepDegrees (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, arg2) -> None

Parameters

iter (PointIterType) – arg2 –

static GenerateTopology() classmethod GenerateTopology(numRadial, numCapAxial, closedSweep) -> MeshTopology

Parameters

numRadial (int) – numCapAxial (int) – closedSweep (bool) –

minNumCapAxial = 1

minNumRadial = 3

class pxr.GeomUtil.ConeMeshGenerator This class provides an implementation for generating topology and point positions on a cone of a given radius and height. The cone is made up of circular cross-sections in the XY plane and is centered at the origin. Each cross-section has numRadial segments. The height is aligned with the Z axis, with the base of the object at Z = -h/2 and apex at Z = h/2. An optional transform may be provided to GeneratePoints to orient the cone as necessary (e.g., whose height is along the Y axis). An additional overload of GeneratePoints is provided to specify the sweep angle for the cone about the +Z axis. When the sweep is less than 360 degrees, the generated geometry is not closed. Usage: const size_t numRadial = 8; const size_t numPoints = GeomUtilConeMeshGenerator::ComputeNumPoints(numRadial); const float radius = 1, height = 2;

MyPointContainer points(numPoints);

GeomUtilConeMeshGenerator::GeneratePoints( points.begin(), numRadial, radius, height);

Methods:

ComputeNumPoints classmethod ComputeNumPoints(numRadial, closedSweep) -> int

GeneratePoints classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None

GenerateTopology classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology

Attributes:

minNumRadial

static ComputeNumPoints() classmethod ComputeNumPoints(numRadial, closedSweep) -> int

Parameters

numRadial (int) – closedSweep (bool) –

static GeneratePoints() classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – radius (ScalarType) – height (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, numRadial, radius, height, sweepDegrees, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – radius (ScalarType) – height (ScalarType) – sweepDegrees (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, arg2) -> None

Parameters

iter (PointIterType) – arg2 –

static GenerateTopology() classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology

Parameters

numRadial (int) – closedSweep (bool) –

minNumRadial = 3

class pxr.GeomUtil.CuboidMeshGenerator This class provides an implementation for generating topology and point positions on a rectangular cuboid given the dimensions along the X, Y and Z axes. The generated cuboid is centered at the origin. An optional transform may be provided to GeneratePoints to orient the cuboid as necessary. Usage: const size_t numPoints = GeomUtilCuboidMeshGenerator::ComputeNumPoints(); const float l = 5, b = 4, h = 3;

MyPointContainer points(numPoints);

GeomUtilCuboidMeshGenerator::GeneratePoints( points.begin(), l, b, h);

Methods:

ComputeNumPoints classmethod ComputeNumPoints() -> int

GeneratePoints classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None

GenerateTopology classmethod GenerateTopology() -> MeshTopology

static ComputeNumPoints() classmethod ComputeNumPoints() -> int

static GeneratePoints() classmethod GeneratePoints(iter, xLength, yLength, zLength, framePtr) -> None

Parameters

iter (PointIterType) – xLength (ScalarType) – yLength (ScalarType) – zLength (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, arg2) -> None

Parameters

iter (PointIterType) – arg2 –

static GenerateTopology() classmethod GenerateTopology() -> MeshTopology

class pxr.GeomUtil.CylinderMeshGenerator This class provides an implementation for generating topology and point positions on a cylinder with a given radius and height. The cylinder is made up of circular cross-sections in the XY plane and is centered at the origin. Each cross-section has numRadial segments. The height is aligned with the Z axis, with the base at Z = -h/2. An optional transform may be provided to GeneratePoints to orient the cone as necessary (e.g., whose height is along the Y axis). An additional overload of GeneratePoints is provided to specify different radii for the bottom and top discs of the cylinder and a sweep angle for cylinder about the +Z axis. When the sweep is less than 360 degrees, the generated geometry is not closed. Setting one radius to 0 in order to get a cone is inefficient and could result in artifacts. Clients should use GeomUtilConeMeshGenerator instead. Usage: const size_t numRadial = 8; const size_t numPoints = GeomUtilCylinderMeshGenerator::ComputeNumPoints(numRadial); const float radius = 1, height = 2;

MyPointContainer points(numPoints);

GeomUtilCylinderMeshGenerator::GeneratePoints( points.begin(), numRadial, radius, height);

Methods:

ComputeNumPoints classmethod ComputeNumPoints(numRadial, closedSweep) -> int

GeneratePoints classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None

GenerateTopology classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology

Attributes:

minNumRadial

static ComputeNumPoints() classmethod ComputeNumPoints(numRadial, closedSweep) -> int

Parameters

numRadial (int) – closedSweep (bool) –

static GeneratePoints() classmethod GeneratePoints(iter, numRadial, radius, height, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – radius (ScalarType) – height (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, numRadial, bottomRadius, topRadius, height, sweepDegrees, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – bottomRadius (ScalarType) – topRadius (ScalarType) – height (ScalarType) – sweepDegrees (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, arg2) -> None

Parameters

iter (PointIterType) – arg2 –

static GenerateTopology() classmethod GenerateTopology(numRadial, closedSweep) -> MeshTopology

Parameters

numRadial (int) – closedSweep (bool) –

minNumRadial = 3

class pxr.GeomUtil.SphereMeshGenerator This class provides an implementation for generating topology and point positions on a sphere with a given radius. The sphere is made up of circular cross-sections in the XY plane and is centered at the origin. Each cross-section has numRadial segments. Successive cross-sections are generated at numAxial locations along the Z axis, with the bottom of the sphere at Z = -r and top at Z = r. An optional transform may be provided to GeneratePoints to orient the sphere as necessary (e.g., cross-sections in the YZ plane). An additional overload of GeneratePoints is provided to specify a sweep angle for the sphere about the +Z axis. When the sweep is less than 360 degrees, the generated geometry is not closed. Usage: const size_t numRadial = 4, numAxial = 4; const size_t numPoints = GeomUtilSphereMeshGenerator::ComputeNumPoints(numRadial, numAxial); const float radius = 5;

MyPointContainer points(numPoints);

GeomUtilSphereMeshGenerator::GeneratePoints( points.begin(), numRadial, numAxial, radius);

Methods:

ComputeNumPoints classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int

GeneratePoints classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None

GenerateTopology classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology

Attributes:

minNumAxial

minNumRadial

static ComputeNumPoints() classmethod ComputeNumPoints(numRadial, numAxial, closedSweep) -> int

Parameters

numRadial (int) – numAxial (int) – closedSweep (bool) –

static GeneratePoints() classmethod GeneratePoints(iter, numRadial, numAxial, radius, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – numAxial (int) – radius (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, numRadial, numAxial, radius, sweepDegrees, framePtr) -> None

Parameters

iter (PointIterType) – numRadial (int) – numAxial (int) – radius (ScalarType) – sweepDegrees (ScalarType) – framePtr (Matrix4d) –

GeneratePoints(iter, arg2) -> None

Parameters

iter (PointIterType) – arg2 –

static GenerateTopology() classmethod GenerateTopology(numRadial, numAxial, closedSweep) -> MeshTopology

Parameters

numRadial (int) – numAxial (int) – closedSweep (bool) –

minNumAxial = 2

minNumRadial = 3

© Copyright 2019-2023, NVIDIA. Last updated on Nov 14, 2023.