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UAnimGraphNode_RigidBody::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_RigidBody::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_RigidBody::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_RigidBody::OnPoseWatchChanged | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | Pose Watch change notification callback. Should be called every time a pose watch on this node is created or destroyed. | AnimGraph | virtual void OnPoseWatchChanged ( const bool IsPoseWatchEnabled, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UPoseWatch](API\Runtime\Engine\Engine\UPoseWatch) > InPoseWatch, [FEditorModeTools](API\Editor\UnrealEd\FEditorModeTools) & InModeTools, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InRuntimeNode ) | []
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UAnimGraphNode_RigidBody::ToggleBodyVisibility | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | AnimGraph | void ToggleBodyVisibility() | []
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UAnimGraphNode_RigidBody::ToggleConstraintVisibility | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | AnimGraph | void ToggleConstraintVisibility() | []
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UAnimGraphNode_RigidBody::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_RigidBody::UAnimGraphNode_RigidBody | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | AnimGraph | UAnimGraphNode_RigidBody ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_RigidBody | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RigidBody.h | AnimGraph | class UAnimGraphNode_RigidBody : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Rigid...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_Root::CanDuplicateNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | AnimGraph | virtual bool CanDuplicateNode() const | []
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UAnimGraphNode_Root::CanUserDeleteNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Whether or not this node can be deleted by user action | AnimGraph | virtual bool CanUserDeleteNode() const | []
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UAnimGraphNode_Root::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_Root::GetDocumentationLink | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Get the link to the documentation. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | []
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UAnimGraphNode_Root::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_Root::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_Root::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_Root::IsNodeRootSet | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated. | AnimGraph | virtual bool IsNodeRootSet() const | []
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UAnimGraphNode_Root::IsPoseWatchable | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Whether or not you can add a pose watch on this node. | AnimGraph | virtual bool IsPoseWatchable() const | []
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UAnimGraphNode_Root::IsSinkNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Is this node a sink that has no pose outputs? | AnimGraph | virtual bool IsSinkNode() const | []
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UAnimGraphNode_Root::OnCopyTermDefaultsToDefaultObject | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | AnimGraph | virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_Root::OnProcessDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | Process this node's data during compilation (override point) | AnimGraph | virtual void OnProcessDuringCompilation ( [IAnimBlueprintCompilationContext](API\Editor\AnimGraph\IAnimBlueprintCompilationContext) & InCompilationContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_Root::UAnimGraphNode_Root | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | AnimGraph | UAnimGraphNode_Root ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_Root | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h | AnimGraph | class UAnimGraphNode_Root : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Root",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_RotateRootBone::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_RotateRootBone::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_RotateRootBone::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_RotateRootBone::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_RotateRootBone::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_RotateRootBone::UAnimGraphNode_RotateRootBone | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | AnimGraph | UAnimGraphNode_RotateRootBone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_RotateRootBone | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | AnimGraph | class UAnimGraphNode_RotateRootBone : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_RotationMultiplier::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_RotationMultiplier::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_RotateRootBone::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_RotationMultiplier::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_RotationMultiplier::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_RotationMultiplier::UAnimGraphNode_RotationMultiplier | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | AnimGraph | UAnimGraphNode_RotationMultiplier ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_RotationMultiplier | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationMultiplier.h | AnimGraph | class UAnimGraphNode_RotationMultiplier : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_RotationOffsetBlendSpace::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_RotationOffsetBlendSpace::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetAllAnimationSequencesReferred | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Populate the supplied arrays with the currently reffered to animation assets. | AnimGraph | virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::GetSignature | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.).
A signature struct, discerning this node from others. | AnimGraph | virtual [FBlueprintNodeSignature](API\Editor\BlueprintGraph\FBlueprintNodeSignature) GetSignature() const | []
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UAnimGraphNode_RotationOffsetBlendSpace::OnOverrideAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Override point for OverrideAssets. | AnimGraph | virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_RotationOffsetBlendSpace::ReplaceReferredAnimations | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Replace references to animations that exist in the supplied maps. | AnimGraph | virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap ) | []
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UAnimGraphNode_RotationOffsetBlendSpace::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_RotationOffsetBlendSpace::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_RotationOffsetBlendSpace::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_RotationOffsetBlendSpace::UAnimGraphNode_RotationOffsetBlendSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | AnimGraph | UAnimGraphNode_RotationOffsetBlendSpace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_RotationOffsetBlendSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpace.h | AnimGraph | class UAnimGraphNode_RotationOffsetBlendSpace : public [UAnimGraphNode_BlendSpaceBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceBase) | [
{
"type": "FAnimNode_Rotat...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_RotationOffsetBlendSpaceGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpaceGraph.h | AnimGraph | class UAnimGraphNode_RotationOffsetBlendSpaceGraph : public [UAnimGraphNode_BlendSpaceGraphBase](API\Editor\AnimGraph\UAnimGraphNode_BlendSpaceGraphBa-) | []
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UAnimGraphNode_SaveCachedPose::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_SaveCachedPose::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_SaveCachedPose::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_SaveCachedPose::GetRequiredExtensions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | AnimGraph | virtual void GetRequiredExtensions ( [TArray](API\Runtime\Core\Containers\TArray)< [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimBlueprintExtension](API\Editor\AnimGraph\UAnimBlueprintExtension) >> & OutExtensions ) const | []
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UAnimGraphNode_SaveCachedPose::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_SaveCachedPose::IsCompatibleWithGraph | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | AnimGraph | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | []
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UAnimGraphNode_SaveCachedPose::IsNodeRootSet | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Query if this node should be kept as part of the root set during the pruning stage of compilation. Prevents the node being pruned as isolated. | AnimGraph | virtual bool IsNodeRootSet() const | []
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UAnimGraphNode_SaveCachedPose::IsSinkNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Is this node a sink that has no pose outputs? | AnimGraph | virtual bool IsSinkNode() const | []
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UAnimGraphNode_SaveCachedPose::OnRenameNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Called when this node is being renamed after a successful name validation | AnimGraph | virtual void OnRenameNode ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) | []
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UAnimGraphNode_SaveCachedPose::UAnimGraphNode_SaveCachedPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | AnimGraph | UAnimGraphNode_SaveCachedPose ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_SaveCachedPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | AnimGraph | class UAnimGraphNode_SaveCachedPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FString",
"name": "CacheName",
"description": ""
},
{
"type": "FAnimNode_SaveC...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ScaleChainLength::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_ScaleChainLength::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_ScaleChainLength::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ScaleChainLength::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_SaveCachedPose::MakeNameValidator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SaveCachedPose.h | Create a name validator for this node | AnimGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [INameValidatorInterface](API\Editor\UnrealEd\Kismet2\INameValidatorInterface) > MakeNameValidator() const | []
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UAnimGraphNode_ScaleChainLength::UAnimGraphNode_ScaleChainLength | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | AnimGraph | UAnimGraphNode_ScaleChainLength ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_ScaleChainLength | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ScaleChainLength.h | AnimGraph | class UAnimGraphNode_ScaleChainLength : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Scale...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_SequenceEvaluator::BakeDataDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraph | virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_SequenceEvaluator::CopySettingsFromAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraph | virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_SequenceEvaluator::DoesSupportTimeForTransitionGetter | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Interface to support transition getter. | AnimGraph | virtual bool DoesSupportTimeForTransitionGetter() const | []
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UAnimGraphNode_SequenceEvaluator::GetAllAnimationSequencesReferred | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Populate the supplied arrays with the currently reffered to animation assets. | AnimGraph | virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const | []
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UAnimGraphNode_SequenceEvaluator::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
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UAnimGraphNode_SequenceEvaluator::GetIconAndTint | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Icon to use in menu or on node | AnimGraph | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | []
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UAnimGraphNode_SequenceEvaluator::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_SequenceEvaluator::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
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UAnimGraphNode_SequenceEvaluator::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_SequenceEvaluator::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_SequenceEvaluator::OnOverrideAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Override point for OverrideAssets. | AnimGraph | virtual void OnOverrideAssets ( [IAnimBlueprintNodeOverrideAssetsContext](API\Editor\AnimGraph\IAnimBlueprintNodeOverrideAssets-) & InContext ) const | []
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UAnimGraphNode_SequenceEvaluator::GetTimePropertyName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | virtual const TCHAR * GetTimePropertyName() const | []
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UAnimGraphNode_SequenceEvaluator::GetTimePropertyStruct | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | virtual [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetTimePropertyStruct() const | []
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UAnimGraphNode_SequenceEvaluator::GetOutputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_SequenceEvaluator::PreloadRequiredAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Called before compilation begins, giving a blueprint time to force the linker to load data | AnimGraph | virtual void PreloadRequiredAssets() | []
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UAnimGraphNode_SequenceEvaluator::ReplaceReferredAnimations | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Replace references to animations that exist in the supplied maps. | AnimGraph | virtual void ReplaceReferredAnimations ( const [TMap](API\Runtime\Core\Containers\TMap)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) *, [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssetReplacementMap ) | []
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UAnimGraphNode_SequenceEvaluator::SetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | virtual void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_SequenceEvaluator::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_SequenceEvaluator::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_SequenceEvaluator::UAnimGraphNode_SequenceEvaluator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | UAnimGraphNode_SequenceEvaluator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_SequenceEvaluator | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequenceEvaluator.h | AnimGraph | class UAnimGraphNode_SequenceEvaluator : public [UAnimGraphNode_AssetPlayerBase](API\Editor\AnimGraph\UAnimGraphNode_AssetPlayerBase) | [
{
"type": "FAnimNode_Seque...",
"name": "Node",
"description": ""
}
]
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UAnimGraphNode_SequencePlayer::BakeDataDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | Gives each visual node a chance to update the node template before it is inserted in the compiled class. | AnimGraph | virtual void BakeDataDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_SequencePlayer::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_SequencePlayer::CopySettingsFromAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | Override this to copy any relevant settings from the animation asset used when creating a node with a drag/drop operation. | AnimGraph | virtual void CopySettingsFromAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * Asset ) | []
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UAnimGraphNode_SequencePlayer::DoesSupportTimeForTransitionGetter | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | BEGIN Interface to support transition getter if you return true for DoesSupportExposeTimeForTransitionGetter you should implement all below functions | AnimGraph | virtual bool DoesSupportTimeForTransitionGetter() const | []
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UAnimGraphNode_SequencePlayer::GetAllAnimationSequencesReferred | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | Populate the supplied arrays with the currently reffered to animation assets. | AnimGraph | virtual void GetAllAnimationSequencesReferred ( [TArray](API\Runtime\Core\Containers\TArray)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * > & AnimAssets ) const | []
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UAnimGraphNode_SequencePlayer::GetAnimationAsset | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | AnimGraph | virtual [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | []
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UAnimGraphNode_SequencePlayer::GetAnimationAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_SequencePlayer.h | AnimGraph | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) > GetAnimationAssetClass() const | []
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