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UAnimGraphNode_LinkedInputPose::MakeNameWidget | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Make a name widget for this linked input pose node | AnimGraph | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeNameWidget ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_LinkedInputPose::OnCopyTermDefaultsToDefaultObject | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | AnimGraph | virtual void OnCopyTermDefaultsToDefaultObject ( [IAnimBlueprintCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintCopyTermDefaultsCo-) & InCompilationContext, [IAnimBlueprintNodeCopyTermDefaultsContext](API\Editor\AnimGraph\IAnimBlueprintNodeCopyTermDefaul-) & InPerNodeContext, [IAnimBlueprintGeneratedClassCompiledData](API\Editor\AnimGraph\IAnimBlueprintGeneratedClassComp-) & OutCompiledData ) | []
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UAnimGraphNode_LinkedInputPose::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | UObjectinterface | AnimGraph | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
|
UAnimGraphNode_LinkedInputPose::PostPlacedNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AnimGraph | virtual void PostPlacedNewNode() | []
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UAnimGraphNode_LinkedInputPose::PromoteFromInterfaceOverride | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions | AnimGraph | void PromoteFromInterfaceOverride() | []
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UAnimGraphNode_LinkedInputPose::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | AnimGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | []
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UAnimGraphNode_LinkedInputPose::ShouldShowAttributesOnPins | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | wether to show graph attribute icons on pins for this node. | AnimGraph | virtual bool ShouldShowAttributesOnPins() const | []
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UAnimGraphNode_LinkedInputPose::ValidateAgainstFunctionReference | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | Validate pose index against the function reference (used to determine whether we should exist or not) | AnimGraph | bool ValidateAgainstFunctionReference() const | []
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UAnimGraphNode_LinkedInputPose::UAnimGraphNode_LinkedInputPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | AnimGraph | UAnimGraphNode_LinkedInputPose() | []
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UAnimGraphNode_LinkedInputPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h | AnimGraph | class UAnimGraphNode_LinkedInputPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base), public [IClassVariableCreator](API\Editor\AnimGraph\IClassVariableCreator) | [
{
"type": "FMemberReferenc...",
"name": "FunctionReference",
"description": "Reference to the stub function we use to build our parameters"
},
{
"type": "int32",
"name": "InputPoseIndex",
"description": "The index of the input pose, used alongside FunctionReference to build parameters"
},
{
"type": "TArray<FAnimBl...",
"name": "Inputs",
"description": ""
},
{
"type": "FAnimNode_Linke...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_LocalRefPose::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalRefPose.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_LocalRefPose::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalRefPose.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
|
UAnimGraphNode_LocalRefPose::UAnimGraphNode_LocalRefPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalRefPose.h | AnimGraph | UAnimGraphNode_LocalRefPose ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_LocalToComponentSpace::CreateOutputPins | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Create any output pins necessary for this node. | AnimGraph | virtual void CreateOutputPins() | []
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UAnimGraphNode_LocalRefPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalRefPose.h | AnimGraph | class UAnimGraphNode_LocalRefPose : public [UAnimGraphNode_RefPoseBase](API\Editor\AnimGraph\UAnimGraphNode_RefPoseBase) | []
|
|
UAnimGraphNode_LocalToComponentSpace::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
|
UAnimGraphNode_LocalToComponentSpace::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_LocalToComponentSpace::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
|
UAnimGraphNode_LocalToComponentSpace::PostProcessPinName | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Give the node a chance to change the display name of a pin. | AnimGraph | virtual void PostProcessPinName ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FString](API\Runtime\Core\Containers\FString) & DisplayName ) const | []
|
UAnimGraphNode_LocalToComponentSpace::UAnimGraphNode_LocalToComponentSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | AnimGraph | UAnimGraphNode_LocalToComponentSpace ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_LocalToComponentSpace::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_LookAt::Draw | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Draw function for supporting visualization. | AnimGraph | virtual void Draw ( [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
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UAnimGraphNode_LocalToComponentSpace | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LocalToComponentSpace.h | AnimGraph | class UAnimGraphNode_LocalToComponentSpace : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Conve...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_LookAt::GetEditorMode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Override this function to push an editor mode when this node is selected
the editor mode to use when this node is selected | AnimGraph | virtual FEditorModeID GetEditorMode() const | []
|
UAnimGraphNode_LookAt::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_LookAt::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_LookAt::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_LookAt::GetOnScreenDebugInfo | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Function to collect strings from nodes to display in the viewport. Use this rather than DrawCanvas when adding general text to the viewport. | AnimGraph | virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & DebugInfo, [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * RuntimeAnimNode, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * PreviewSkelMeshComp ) const | []
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UAnimGraphNode_LookAt::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_LookAt::UAnimGraphNode_LookAt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | AnimGraph | UAnimGraphNode_LookAt ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_LookAt::Serialize | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | AnimGraph | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | []
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UAnimGraphNode_LookAt | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h | AnimGraph | class UAnimGraphNode_LookAt : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_LookA...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_MakeDynamicAdditive::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_MakeDynamicAdditive::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_MakeDynamicAdditive::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_MakeDynamicAdditive::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_MakeDynamicAdditive::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_MakeDynamicAdditive::UAnimGraphNode_MakeDynamicAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | AnimGraph | UAnimGraphNode_MakeDynamicAdditive ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_MakeDynamicAdditive | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MakeDynamicAdditive.h | AnimGraph | class UAnimGraphNode_MakeDynamicAdditive : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_MakeD...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_MeshRefPose::CreateOutputPins | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | Create any output pins necessary for this node. | AnimGraph | virtual void CreateOutputPins() | []
|
UAnimGraphNode_MeshRefPose::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_MeshRefPose::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
|
UAnimGraphNode_MeshRefPose::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_MeshRefPose::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | AnimGraph | UAnimGraphNode_MeshRefPose ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_MeshRefPose | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MeshRefPose.h | AnimGraph | class UAnimGraphNode_MeshRefPose : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_MeshS...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_Mirror::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
|
UAnimGraphNode_Mirror::GetMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | AnimGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | []
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UAnimGraphNode_Mirror::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_Mirror::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_Mirror::GetOutputLinkAttributes | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraph | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | []
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UAnimGraphNode_Mirror::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_Mirror::IsActionFilteredOut | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Determine if the node of this type should be filtered in the actions menu | AnimGraph | virtual bool IsActionFilteredOut ( class [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter ) | []
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UAnimGraphNode_Mirror::PostEditChangeProperty | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Called when a property on this object has been modified externally | AnimGraph | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | []
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UAnimGraphNode_Mirror::PostLoad | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AnimGraph | virtual void PostLoad() | []
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UAnimGraphNode_Mirror::PostPlacedNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AnimGraph | virtual void PostPlacedNewNode() | []
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UAnimGraphNode_Mirror::PreEditChange | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | This is called when a property is about to be modified externally | AnimGraph | virtual void PreEditChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange ) | []
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UAnimGraphNode_Mirror::PreloadRequiredAssets | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Called before compilation begins, giving a blueprint time to force the linker to load data | AnimGraph | virtual void PreloadRequiredAssets() | []
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UAnimGraphNode_Mirror::SupportsAssetClass | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Returns whether this node supports the supplied asset class | AnimGraph | virtual EAnimAssetHandlerType SupportsAssetClass ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | []
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UAnimGraphNode_Mirror::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( class [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_Mirror | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h | AnimGraph | class UAnimGraphNode_Mirror : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Mirro...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ModifyBone::CopyNodeDataToPreviewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Called to propagate data from the internal node to the preview in Persona. | AnimGraph | virtual void CopyNodeDataToPreviewNode ( [FAnimNode_Base](API\Runtime\Engine\Animation\FAnimNode_Base) * InPreviewNode ) | []
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UAnimGraphNode_ModifyBone::CopyPinDefaultsToNodeData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Called after editing a default value to update internal node from pin defaults. This is needed for forwarding code to propagate values to preview. | AnimGraph | virtual void CopyPinDefaultsToNodeData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) | []
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UAnimGraphNode_ModifyBone::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_ModifyBone::GetEditorMode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Override this function to push an editor mode when this node is selected
the editor mode to use when this node is selected | AnimGraph | virtual FEditorModeID GetEditorMode() const | []
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UAnimGraphNode_ModifyBone::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_ModifyBone::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ModifyBone::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_ModifyBone::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | AnimGraph | UAnimGraphNode_ModifyBone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_ModifyBone | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h | AnimGraph | class UAnimGraphNode_ModifyBone : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Modif...",
"name": "Node",
"description": ""
}
]
|
|
UAnimGraphNode_ModifyCurve::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_ModifyCurve::GetMenuCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | []
|
UAnimGraphNode_ModifyCurve::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ModifyCurve::UAnimGraphNode_ModifyCurve | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | AnimGraph | UAnimGraphNode_ModifyCurve() | []
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UAnimGraphNode_ModifyCurve::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_ModifyCurve | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Easy way to modify curve values on a pose | AnimGraph | class UAnimGraphNode_ModifyCurve : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | []
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UAnimGraphNode_MultiWayBlend::AddPinToBlendNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Adds a new pose pin. | AnimGraph | virtual void AddPinToBlendNode() | []
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UAnimGraphNode_MultiWayBlend::GetNodeCategory | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Gets the menu category this node belongs in. | AnimGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetNodeCategory() const | []
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UAnimGraphNode_MultiWayBlend::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_ModifyCurve::GetNodeContextMenuActions | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyCurve.h | Gets a list of actions that can be done to this particular node | AnimGraph | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | []
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UAnimGraphNode_MultiWayBlend::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_MultiWayBlend::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_MultiWayBlend::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_MultiWayBlend::PostPlacedNewNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | AnimGraph | virtual void PostPlacedNewNode() | []
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UAnimGraphNode_MultiWayBlend::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | AnimGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | []
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UAnimGraphNode_MultiWayBlend::RemovePinFromBlendNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | AnimGraph | virtual void RemovePinFromBlendNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | []
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UAnimGraphNode_MultiWayBlend::UAnimGraphNode_MultiWayBlend | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | AnimGraph | UAnimGraphNode_MultiWayBlend ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAnimGraphNode_MultiWayBlend | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h | AnimGraph | class UAnimGraphNode_MultiWayBlend : public [UAnimGraphNode_Base](API\Editor\AnimGraph\UAnimGraphNode_Base) | [
{
"type": "FAnimNode_Multi...",
"name": "Node",
"description": ""
}
]
|
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UAnimGraphNode_ObserveBone::CreateVisualWidget | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used. | AnimGraph | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > CreateVisualWidget() | []
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UAnimGraphNode_ObserveBone::CustomizeDetails | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Can customize details tab | AnimGraph | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | []
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UAnimGraphNode_ObserveBone::CustomizePinData | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Customize pin data based on the input | AnimGraph | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | []
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UAnimGraphNode_ObserveBone::GetControllerDescription | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Returns the short descriptive name of the controller. | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | []
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UAnimGraphNode_ObserveBone::GetEditorMode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Override this function to push an editor mode when this node is selected
the editor mode to use when this node is selected | AnimGraph | virtual FEditorModeID GetEditorMode() const | []
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UAnimGraphNode_ObserveBone::GetNodeTitle | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Gets the name of this node, shown in title bar | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | []
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UAnimGraphNode_ObserveBone::GetNode | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | AnimGraph | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | []
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UAnimGraphNode_ObserveBone::GetNodeTitleColor | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Gets the draw color of a node's title bar | AnimGraph | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | []
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UAnimGraphNode_ObserveBone::ValidateAnimNodeDuringCompilation | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraph | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | []
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UAnimGraphNode_ObserveBone::GetTooltipText | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | Gets the tooltip to display when over the node | AnimGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | []
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UAnimGraphNode_ObserveBone::UAnimGraphNode_ObserveBone | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ObserveBone.h | AnimGraph | UAnimGraphNode_ObserveBone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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