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FAbcImporter
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
class FAbcImporter
[]
FAbcImportLogger::AddImportMessage
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
Adds an import message to the stored array for later output
AlembicLibrary
static void AddImportMessage ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > Message )
[]
MessageLock
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
AlembicLibrary
static FCriticalSection MessageLock;
[]
FAbcImportLogger::RetrieveMessages
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
Returns the messages and flushes them from the logger
AlembicLibrary
static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > RetrieveMessages()
[]
TokenizedErrorMessages
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
Error messages
AlembicLibrary
static [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > TokenizedErrorMessages;
[]
FAbcImportLogger::FAbcImportLogger
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
AlembicLibrary
FAbcImportLogger()
[]
FAbcImportLogger
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
AlembicLibrary
class FAbcImportLogger
[]
FAbcMaterialSettings::FAbcMaterialSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcMaterialSettings()
[]
FAbcMaterialSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcMaterialSettings
[ { "type": "bool", "name": "bCreateMaterials", "description": "Whether or not to create materials according to found Face Set names (will not work without face sets)" }, { "type": "bool", "name": "bFindMaterials", "description": "Whether or not to try and find materials according to found Face Set names (will not work without face sets)" } ]
FAbcMeshSample::Copy
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
void Copy ( const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) & InSample, const ESampleReadFlags ReadFlags )
[]
FAbcImportLogger::OutputMessages
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportLogger.h
Outputs the messages to a new named page in the message log
AlembicLibrary
static void OutputMessages ( const [FString](API\Runtime\Core\Containers\FString) & PageName )
[]
FAbcMeshSample::Copy
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
void Copy ( const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) * InSample, const ESampleReadFlags ReadFlags )
[]
FAbcMeshSample::Reset
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
void Reset ( const ESampleReadFlags ReadFlags )
[]
FAbcMeshSample::FAbcMeshSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Constructing from other sample
AlembicLibrary
FAbcMeshSample ( const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) & InSample )
[]
FAbcMeshSample::FAbcMeshSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
FAbcMeshSample()
[]
FAbcNormalGenerationSettings::FAbcNormalGenerationSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcNormalGenerationSettings()
[]
FAbcMeshSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Structure for storing individual track samples
AlembicLibrary
struct FAbcMeshSample
[ { "type": "TArray<FLinear...", "name": "Colors", "description": "" }, { "type": "TArray< uint32 ...", "name": "Indices", "description": "" }, { "type": "TArray< int32 >", "name": "MaterialIndices", "description": "Per Face material and smoothing group index." }, { "type": "TArray< FVector...", "name": "Normals", "description": "Vertex attributes (per index based)" }, { "type": "uint32", "name": "NumMaterials", "description": "" }, { "type": "uint32", "name": "NumSmoothingGroups", "description": "Number of smoothing groups and different materials (will always be at least 1)" }, { "type": "uint32", "name": "NumUVSets", "description": "" }, { "type": "float", "name": "SampleTime", "description": "Time in track this sample was taken from." }, { "type": "TArray< uint32 ...", "name": "SmoothingGroupIndices", "description": "" }, { "type": "TArray< FVector...", "name": "TangentX", "description": "" }, { "type": "TArray< FVector...", "name": "TangentY", "description": "" }, { "type": "TArray< FVector...", "name": "UVs", "description": "" }, { "type": "TArray< FVector...", "name": "Velocities", "description": "" }, { "type": "TArray< FVector...", "name": "Vertices", "description": "" } ]
FAbcNormalGenerationSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcNormalGenerationSettings
[ { "type": "bool", "name": "bForceOneSmoothingGroupPerObject", "description": "Whether or not to force smooth normals for each individual object rather than calculating smoothing groups" }, { "type": "bool", "name": "bIgnoreDegenerateTriangles", "description": "Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals" }, { "type": "bool", "name": "bRecomputeNormals", "description": "Determines whether or not the normals should be forced to be recomputed" }, { "type": "bool", "name": "bSkipComputingTangents", "description": "Determines whether tangents are computed for GeometryCache." }, { "type": "float", "name": "HardEdgeAngleThreshold", "description": "Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1" } ]
FAbcPolyMesh::CalculateNormalsForSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Calculate normals for sample according to available data and user settings
AlembicLibrary
void CalculateNormalsForSample ( [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) * Sample )
[]
FAbcPolyMesh::GetFirstSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Returns the first sample available for this object
AlembicLibrary
const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) * GetFirstSample() const
[]
FAbcPolyMesh::GetMatrix
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
virtual FMatrix GetMatrix ( const int32 FrameIndex ) const
[]
FAbcPolyMesh::GetSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
EndIAbcObjectoverrides Returns sample for the given frame index (if it is part of the resident samples)
AlembicLibrary
const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) * GetSample ( const int32 FrameIndex ) const
[]
FAbcPolyMesh::GetSampleReadFlags
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Returns the value of the bitmask used for skipping constant vertex attributes while reading samples
AlembicLibrary
ESampleReadFlags GetSampleReadFlags() const
[]
FAbcPolyMesh::GetTransformedFirstSample
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Returns the first sample available for this object transformed by first available matrix
AlembicLibrary
const [FAbcMeshSample](API\Plugins\AlembicLibrary\FAbcMeshSample) * GetTransformedFirstSample() const
[]
FAbcPolyMesh::GetVisibility
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
Returns the visibility value (true = visible, false = hidden) for the given frame index (if it is part of the resident samples)
AlembicLibrary
const bool GetVisibility ( const int32 FrameIndex ) const
[]
FAbcPolyMesh::HasConstantTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
virtual bool HasConstantTransform() const
[]
FAbcPolyMesh::PurgeFrameData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
virtual void PurgeFrameData ( const int32 FrameIndex )
[]
FAbcPolyMesh::ReadFirstFrame
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
BeginIAbcObjectoverrides
AlembicLibrary
virtual bool ReadFirstFrame ( const float InTime, const int32 FrameIndex )
[]
FAbcPolyMesh::SetFrameAndTime
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
virtual void SetFrameAndTime ( const float InTime, const int32 FrameIndex, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags, const int32 TargetIndex )
[]
FAbcPolyMesh::~FAbcPolyMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
virtual ~FAbcPolyMesh()
[]
FAbcPolyMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
class FAbcPolyMesh : public [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject)
[ { "type": "bool", "name": "bConstantTopology", "description": "Flag whether or not this object has constant topology (used for eligibility for PCA compression)" }, { "type": "bool", "name": "bConstantTransformation", "description": "Flag whether or not this object has a constant world matrix (used whether to incorporate into PCA compression)" }, { "type": "bool", "name": "bConstantVisibility", "description": "Flag whether or not this object has a constant visibility value across the entire animated range" }, { "type": "bool", "name": "bFirstFrameVisibility", "description": "Whether or not the mesh is visible in the first Frame" }, { "type": "bool", "name": "bReturnFirstSample", "description": "Whether or not to just return FirstSample" }, { "type": "bool", "name": "bReturnTransformedFirstSample", "description": "Whether or not to just return the transformed FirstSample" }, { "type": "bool", "name": "bShouldImport", "description": "Whether or not this Mesh object should be imported" }, { "type": "FBoxSphereBound...", "name": "ChildBounds", "description": "" }, { "type": "TArray<FString...", "name": "FaceSetNames", "description": "Array of face set names found for this object" }, { "type": "FAbcMeshSample...", "name": "FirstSample", "description": "Initial mesh sample for this object in first frame with available data" }, { "type": "const Alembic::...", "name": "PolyMesh", "description": "Alembic representation of this object" }, { "type": "FAbcMeshSample...", "name": "ResidentSamples", "description": "Resident set of Mesh Samples for this object, used for parallel reading of samples/frames" }, { "type": "bool[MaxNumberO...", "name": "ResidentVisibilitySamples", "description": "" }, { "type": "ESampleReadFlag...", "name": "SampleReadFlags", "description": "Bitmask read flag used for skipping constant vertex attributes while reading samples" }, { "type": "const Alembic::...", "name": "Schema", "description": "Schema extracted from Poly Mesh object" }, { "type": "FBoxSphereBound...", "name": "SelfBounds", "description": "Cached self and child bounds for entire duration of the animation" }, { "type": "FAbcMeshSample...", "name": "TransformedFirstSample", "description": "Initial mesh sample for this object in first frame with available data, transformed by first available matrix" } ]
FAbcSamplingSettings::FAbcSamplingSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcSamplingSettings()
[]
FAbcSamplingSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcSamplingSettings
[ { "type": "bool", "name": "bSkipEmpty", "description": "Skip empty (pre-roll) frames and start importing at the frame which actually contains data" }, { "type": "int32", "name": "FrameEnd", "description": "Ending index to stop sampling the animation at" }, { "type": "int32", "name": "FrameStart", "description": "Starting index to start sampling the animation from" }, { "type": "int32", "name": "FrameSteps", "description": "Steps to take when sampling the animation" }, { "type": "EAlembicSamplin...", "name": "SamplingType", "description": "Type of sampling performed while importing the animation" }, { "type": "float", "name": "TimeSteps", "description": "Time steps to take when sampling the animation" } ]
FAbcStaticMeshSettings::FAbcStaticMeshSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcStaticMeshSettings()
[]
FAbcStaticMeshSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcStaticMeshSettings
[ { "type": "bool", "name": "bGenerateLightmapUVs", "description": "Flag for whether or not lightmap UVs should be generated." }, { "type": "bool", "name": "bMergeMeshes", "description": "Whether or not to merge the static meshes on import (remember this can cause problems with overlapping UV-sets)" }, { "type": "bool", "name": "bPropagateMatrixTransformations", "description": "This will, if applicable, apply matrix transformations to the meshes." } ]
FAbcTransform::GetMatrix
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
virtual FMatrix GetMatrix ( const int32 FrameIndex ) const
[]
FAbcPolyMesh::FAbcPolyMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcPolyMesh.h
AlembicLibrary
FAbcPolyMesh ( const Alembic::AbcGeom::IPolyMesh & InPolyMesh, const [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) * InFile, [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject) * InParent )
[]
FAbcTransform::HasConstantTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
virtual bool HasConstantTransform() const
[]
FAbcTransform::PurgeFrameData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
virtual void PurgeFrameData ( const int32 FrameIndex )
[]
FAbcTransform::ReadFirstFrame
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
BeginIAbcObjectoverrides
AlembicLibrary
virtual bool ReadFirstFrame ( const float InTime, const int32 FrameIndex )
[]
FAbcTransform::SetFrameAndTime
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
virtual void SetFrameAndTime ( const float InTime, const int32 FrameIndex, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags, const int32 TargetIndex )
[]
FAbcTransform::FAbcTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
FAbcTransform ( const Alembic::AbcGeom::IXform & InTransform, const [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) * InFile, [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject) * InParent )
[]
FAbcTransform::~FAbcTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
virtual ~FAbcTransform()
[]
FAbcTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcTransform.h
AlembicLibrary
class FAbcTransform : public [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject)
[ { "type": "bool", "name": "bConstantIdentity", "description": "EndIAbcObjectoverrides Flag whether or not this transformation object is identity constant" }, { "type": "FMatrix", "name": "InitialValue", "description": "Initial value for this object in first frame with available data" }, { "type": "FMatrix[MaxNumb...", "name": "ResidentMatrices", "description": "Resident set of matrix values for this object, used for parallel reading of samples/frames" }, { "type": "const Alembic::...", "name": "Schema", "description": "Schema extracted from transform object" }, { "type": "const Alembic::...", "name": "Transform", "description": "Alembic representation of this object" } ]
FAbcUtilities::GetFrameMeshData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcUtilities.h
Populates aFGeometryCacheMeshDatainstance (with merged meshes) for the given frame of an Alembic with ConcurrencyIndex used as the concurrent read index
AlembicLibrary
static void GetFrameMeshData ( [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) & AbcFile, int32 FrameIndex, [FGeometryCacheMeshData](API\Plugins\GeometryCache\FGeometryCacheMeshData) & OutMeshData, int32 ConcurrencyIndex )
[]
FAbcUtilities::SetupGeometryCacheMaterials
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcUtilities.h
Sets up materials from an AbcFile to a GeometryCache and moves them into the given package
AlembicLibrary
static void SetupGeometryCacheMaterials ( [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) & AbcFile, class [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeometryCache, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Package )
[]
FAbcUtilities
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcUtilities.h
AlembicLibrary
class FAbcUtilities
[]
FCompressedAbcData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
struct FCompressedAbcData
[ { "type": "FAbcMeshSample...", "name": "AverageSample", "description": "Average sample to apply the bases to" }, { "type": "TArray<FAbcMes...", "name": "BaseSamples", "description": "List of base samples calculated using PCA compression" }, { "type": "TArray<TArray<...", "name": "CurveValues", "description": "Contains the curve values for each individual base" }, { "type": "FGuid", "name": "Guid", "description": "GUID identifying the poly mesh object this compressed data corresponds to" }, { "type": "TArray<FString...", "name": "MaterialNames", "description": "Material names used for retrieving created materials" }, { "type": "TArray<TArray<...", "name": "TimeValues", "description": "Contains the time key values for each individual base" } ]
FCompressedAbcData::~FCompressedAbcData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
~FCompressedAbcData()
[]
FMeshSection::FMeshSection
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
FMeshSection()
[]
FMeshSection
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Mesh section used for chunking the mesh data during Skeletal mesh building
AlembicLibrary
struct FMeshSection
[ { "type": "TArray<FColor...", "name": "Colors", "description": "" }, { "type": "TArray< uint32 ...", "name": "Indices", "description": "" }, { "type": "int32", "name": "MaterialIndex", "description": "" }, { "type": "uint32", "name": "NumFaces", "description": "" }, { "type": "uint32", "name": "NumUVSets", "description": "" }, { "type": "TArray< uint32 ...", "name": "OriginalIndices", "description": "" }, { "type": "TArray< FVector...", "name": "TangentX", "description": "" }, { "type": "TArray< FVector...", "name": "TangentY", "description": "" }, { "type": "TArray< FVector...", "name": "TangentZ", "description": "" }, { "type": "TArray< FVector...", "name": "UVs", "description": "" } ]
IAbcObject::GetMatrix
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
virtual FMatrix GetMatrix ( const int32 FrameIndex ) const
[]
IAbcObject::GetName
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
const [FString](API\Runtime\Core\Containers\FString) & GetName() const
[]
IAbcObject::GetNumberOfSamples
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
int32 GetNumberOfSamples() const
[]
IAbcObject::GetFrameIndexForFirstData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
int32 GetFrameIndexForFirstData() const
[]
IAbcObject::GetTimeForFirstData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
float GetTimeForFirstData() const
[]
IAbcObject::GetTimeForFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
float GetTimeForFrameIndex ( const int32 FrameIndex ) const
[]
IAbcObject::GetTimeForLastData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
float GetTimeForLastData() const
[]
IAbcObject::HasConstantTransform
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
bool HasConstantTransform() const
[]
IAbcObject::IsConstant
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
bool IsConstant() const
[]
IAbcObject::PurgeFrameData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
void PurgeFrameData ( const int32 FrameIndex )
[]
IAbcObject::ReadFirstFrame
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
bool ReadFirstFrame ( const float InTime, const int32 FrameIndex )
[]
IAbcObject::SetFrameAndTime
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
void SetFrameAndTime ( const float InTime, const int32 FrameIndex, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags, const int32 TargetIndex )
[]
IAbcObject::IAbcObject
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
IAbcObject ( const Alembic::Abc::IObject & InObject, const [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) * InFile, [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject) * InParent )
[]
IAbcObject::~IAbcObject
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
virtual ~IAbcObject()
[]
IAbcObject
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcObject.h
AlembicLibrary
class IAbcObject
[ { "type": "bool", "name": "bConstant", "description": "Flag whether or not this object is constant" }, { "type": "constFAbcFile...", "name": "File", "description": "File of which this object is part of" }, { "type": "float[MaxNumber...", "name": "FrameTimes", "description": "" }, { "type": "bool[MaxNumberO...", "name": "InUseSamples", "description": "" }, { "type": "float", "name": "MaxTime", "description": "Time of last frame containing data" }, { "type": "float", "name": "MinTime", "description": "Time of first frame containing data" }, { "type": "FString", "name": "Name", "description": "Name of this object" }, { "type": "int32", "name": "NumSamples", "description": "Number of data samples for this object" }, { "type": "const Alembic::...", "name": "Object", "description": "Abstract Alembic representation of this object" }, { "type": "IAbcObject*...", "name": "Parent", "description": "Parent object" }, { "type": "int32[MaxNumber...", "name": "ResidentSampleIndices", "description": "" }, { "type": "int32", "name": "StartFrameIndex", "description": "Frame index of first frame containing data" } ]
IAlembicLibraryModule::Get
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AlembicLibraryModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
AlembicLibrary
static [IAlembicLibraryModule](API\Plugins\AlembicLibrary\IAlembicLibraryModule) & Get()
[]
IAlembicLibraryModule::IsAvailable
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AlembicLibraryModule.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
AlembicLibrary
static bool IsAvailable()
[]
IAlembicLibraryModule
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AlembicLibraryModule.h
AlembicLibrary
class IAlembicLibraryModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
operator&
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
constexpr [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) operator& ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Lhs, [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Rhs )
[]
operator&=
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
[EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) & operator&= ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) & Lhs, [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Rhs )
[]
operator~
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
constexpr [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) operator~ ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) E )
[]
operator^
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
constexpr [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) operator^ ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Lhs, [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Rhs )
[]
operator!
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
constexpr bool operator! ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) E )
[]
operator^=
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
[EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) & operator^= ( [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) & Lhs, [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) Rhs )
[]
UAbcAssetImportData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcAssetImportData.h
Base class for import data and options used when importing any asset from Alembic
AlembicLibrary
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAbcAssetImportData : public [UAssetImportData](API\Runtime\Engine\EditorFramework\UAssetImportData)
[ { "type": "FAbcCompression...", "name": "CompressionSettings", "description": "" }, { "type": "FAbcConversionS...", "name": "ConversionSettings", "description": "" }, { "type": "FAbcGeometryCac...", "name": "GeometryCacheSettings", "description": "" }, { "type": "FAbcMaterialSet...", "name": "MaterialSettings", "description": "" }, { "type": "FAbcNormalGener...", "name": "NormalGenerationSettings", "description": "" }, { "type": "FAbcSamplingSet...", "name": "SamplingSettings", "description": "" }, { "type": "FAbcStaticMeshS...", "name": "StaticMeshSettings", "description": "" }, { "type": "TArray<FString...", "name": "TrackNames", "description": "" } ]
UAbcAssetImportData::UAbcAssetImportData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcAssetImportData.h
AlembicLibrary
UAbcAssetImportData ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAbcImportSettings::Serialize
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
AlembicLibrary
virtual void Serialize ( class [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UAbcImportSettings::Get
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
Accessor and initializer
AlembicLibrary
static [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * Get()
[]
UAbcImportSettings::UAbcImportSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
UAbcImportSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAbcImportSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
Class that contains all options for importing an alembic file
AlembicLibrary
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UAbcImportSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bReimport", "description": "" }, { "type": "FAbcCompression...", "name": "CompressionSettings", "description": "" }, { "type": "FAbcConversionS...", "name": "ConversionSettings", "description": "" }, { "type": "FAbcGeometryCac...", "name": "GeometryCacheSettings", "description": "" }, { "type": "EAlembicImportT...", "name": "ImportType", "description": "Type of asset to import from Alembic file" }, { "type": "FAbcMaterialSet...", "name": "MaterialSettings", "description": "" }, { "type": "FAbcNormalGener...", "name": "NormalGenerationSettings", "description": "" }, { "type": "int32", "name": "NumThreads", "description": "" }, { "type": "FAbcSamplingSet...", "name": "SamplingSettings", "description": "" }, { "type": "FAbcStaticMeshS...", "name": "StaticMeshSettings", "description": "" } ]
AnalyticsConversion::ToString
/Engine/Source/Runtime/Analytics/Analytics/Public/AnalyticsConversion.h
Analytics
namespace AnalyticsConversion { template<typename T> decltype(auto) AnalyticsConversion::ToString ( T && Value ) }
[]
FAnalytics::ConfigFromIni::GetValue
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Method that can be bound to an FAnalyticsProviderConfigurationDelegate.
Analytics
FString GetValue &40; const FString & KeyName, bool bIsRequired &41; const
[]
FAnalytics::ConfigFromIni::GetDefaultProviderModuleName
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Reads the ProviderModuleName key from the Analytics section of GEngineIni, which is the default, preferred location to look for the analytics provider name. This is purely optional, and you can store that information anywhere you want or merely hardcode the provider module.
Analytics
static FName GetDefaultProviderModuleName&40;&41;
[]
FAnalytics::ConfigFromIni::SetSectionNameByBuildType
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Allows setting the INI section name based on the build type passed in. Allows access to the default section values when the application chooses the build type itself.
Analytics
void SetSectionNameByBuildType &40; EAnalyticsBuildType InBuildType &41;
[]
FAnalytics::ConfigFromIni::ConfigFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Create a config using the default values: IniName - GEngineIni SectionName (Development) = AnalyticsDevelopment SectionName (Debug) = AnalyticsDebug SectionName (Test) = AnalyticsTest SectionName (Release) = Analytics
Analytics
ConfigFromIni&40;&41;
[]
FAnalytics::ConfigFromIni::ConfigFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Create a config AS IF the BuildType matches the one passed in.
Analytics
ConfigFromIni &40; EAnalyticsBuildType InBuildType &41;
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FAnalytics::ConfigFromIni::ConfigFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Create a config, specifying the Ini name and a single section name for all build types.
Analytics
ConfigFromIni &40; const FString & InIniName, const FString & InSectionName &41;
[]
FAnalytics::ConfigFromIni::ConfigFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Create a config, specifying the Ini name and the section name for each build type.
Analytics
ConfigFromIni &40; const FString & InIniName, const FString & SectionNameDevelopment, const FString & SectionNameDebug, const FString & SectionNameTest, const FString & SectionNameRelease &41;
[]
ConfigFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
A common way of configuring is from Inis, so this class supports that notion directly by providing a configuration class with a method suitable to be used as an FAnalyticsProviderConfigurationDelegate that reads values from the specified ini and section (based on the BuildType). Also provides a default location to store a provider name, accessed viaGetDefaultProviderModuleName().
Analytics
struct ConfigFromIni
[ { "type": "FString", "name": "IniName", "description": "Ini file name to find the config values." }, { "type": "FString", "name": "SectionName", "description": "Section name in the Ini file in which to find the keys." } ]
FAnalytics::CreateAnalyticsProvider
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Factory function to create a specific analytics provider by providing the string name of the provider module, which will be dynamically loaded. the analytics provider instance that was created. Could be NULL if initialization failed.
Analytics
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAnalyticsProvider](API\Runtime\Analytics\Interfaces\IAnalyticsProvider) > CreateAnalyticsProvider ( const [FName](API\Runtime\Core\UObject\FName) & ProviderModuleName, const FAnalyticsProviderConfigurationDelegate & GetConfigValue )
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FAnalytics::Get
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
Analytics
static [FAnalytics](API\Runtime\Analytics\FAnalytics) & Get()
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FAnalytics::GetConfigValueFromIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Helper for reading configuration values from an INI file (which will be a common scenario). This is exposed here so we're not exporting more classes from the module. It's merely a helper forConfigFromInistruct above.
Analytics
virtual [FString](API\Runtime\Core\Containers\FString) GetConfigValueFromIni ( const [FString](API\Runtime\Core\Containers\FString) & IniName, const [FString](API\Runtime\Core\Containers\FString) & SectionName, const [FString](API\Runtime\Core\Containers\FString) & KeyName, bool bIsRequired )
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FAnalytics::GetDefaultConfiguredProvider
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
This implementation is kept in the header file to illustrate how providers are created using configuration delegates.
Analytics
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IAnalyticsProvider](API\Runtime\Analytics\Interfaces\IAnalyticsProvider) > GetDefaultConfiguredProvider()
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FAnalytics::IsAvailable
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
Analytics
static bool IsAvailable()
[]
FAnalytics::WriteConfigValueToIni
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Helper for writing configuration values from to an INI file (which will be a common scenario).
Analytics
virtual void WriteConfigValueToIni ( const [FString](API\Runtime\Core\Containers\FString) & IniName, const [FString](API\Runtime\Core\Containers\FString) & SectionName, const [FString](API\Runtime\Core\Containers\FString) & KeyName, const [FString](API\Runtime\Core\Containers\FString) & Value )
[]
FAnalytics::FAnalytics
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Module functionality.
Analytics
FAnalytics()
[]
FAnalytics
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
To create an analytics provider using all the system defaults, simply call the staticGetDefaultConfiguredProvider().
Analytics
class FAnalytics : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FAnalytics::~FAnalytics
/Engine/Source/Runtime/Analytics/Analytics/Public/Analytics.h
Analytics
virtual ~FAnalytics()
[]
AttrTypeEnum
/Engine/Source/Runtime/Analytics/Analytics/Public/AnalyticsEventAttribute.h
Analytics
enum AttrTypeEnum { String, Number, Boolean, Null, JsonFragment, }
[]