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UAjaMediaCapture::UnlockDMATexture_RenderThread
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
virtual void UnlockDMATexture_RenderThread ( FTextureRHIRef InTexture )
[]
UAjaMediaCapture::UpdateAudioDeviceImpl
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
virtual bool UpdateAudioDeviceImpl ( const [FAudioDeviceHandle](API\Runtime\Engine\FAudioDeviceHandle) & InAudioDeviceHandle )
[]
UAjaMediaCapture::UpdateRenderTargetImpl
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
virtual bool UpdateRenderTargetImpl ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget )
[]
UAjaMediaCapture::UpdateSceneViewportImpl
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
virtual bool UpdateSceneViewportImpl ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > & InSceneViewport )
[]
UAjaMediaCapture::ValidateMediaOutput
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
virtual bool ValidateMediaOutput() const
[]
UAjaMediaCapture::UAjaMediaCapture
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
UAjaMediaCapture()
[]
UAjaMediaCapture::~UAjaMediaCapture
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
AjaMediaOutput
~UAjaMediaCapture()
[]
UAjaMediaCapture
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h
Output Media for AJA streams. The output format could be any of EAjaMediaOutputPixelFormat.
AjaMediaOutput
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UAjaMediaCapture : public [UMediaCapture](API\Plugins\MediaIOCore\UMediaCapture)
[]
UAjaMediaOutput::CanEditChange
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false
AjaMediaOutput
virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
UAjaMediaOutput::CreateMediaCaptureImpl
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
AjaMediaOutput
virtual [UMediaCapture](API\Plugins\MediaIOCore\UMediaCapture) * CreateMediaCaptureImpl()
[]
UAjaMediaOutput::GetConversionOperation
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
The conversion we wish to accomplish on the GPU before the DMA transfer occurs.
AjaMediaOutput
virtual [EMediaCaptureConversionOperation](API\Plugins\MediaIOCore\EMediaCaptureConversionOperation) GetConversionOperation ( [EMediaCaptureSourceType](API\Plugins\MediaIOCore\EMediaCaptureSourceType) InSourceType ) const
[]
UAjaMediaOutput::GetRequestedFrameRate
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
AjaMediaOutput
[FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetRequestedFrameRate() const
[]
UAjaMediaOutput::GetRequestedPixelFormat
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
The pixel format of the buffer we wish to capture. Some conversion are available. See EMediaCaptureConversionOperation
AjaMediaOutput
virtual EPixelFormat GetRequestedPixelFormat() const
[]
UAjaMediaOutput::GetRequestedSize
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
The size of the buffer we wish to capture. The size of the buffer can not change during the capture. Return UMediaOutput::RequestCaptureSourceSize if you wish to take the buffer size as the requested size.
AjaMediaOutput
virtual FIntPoint GetRequestedSize() const
[]
UAjaMediaOutput::PostEditChangeChainProperty
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified.
AjaMediaOutput
virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent )
[]
UAjaMediaOutput::Validate
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
Validate the media output settings (must be implemented in child classes). true if validation passed, false otherwise.
AjaMediaOutput
virtual bool Validate ( [FString](API\Runtime\Core\Containers\FString) & OutFailureReason ) const
[]
UAjaMediaOutput::UAjaMediaOutput
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
AjaMediaOutput
UAjaMediaOutput ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAjaMediaOutput
/Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h
'Enable alpha channel support in post-processing' must be set to 'Allow through tonemapper' to enabled the Key.
AjaMediaOutput
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(MediaIOCustomLayout="AJA")) class UAjaMediaOutput : public [UMediaOutput](API\Plugins\MediaIOCore\UMediaOutput)
[ { "type": "int32", "name": "AudioBufferSize", "description": "Size of the buffer that holds rendered audio samples, a bigger buffer will produce a more stable output signal but will introduce more delay." }, { "type": "EAjaMediaOutput...", "name": "AudioSampleRate", "description": "Audio output sample rate." }, { "type": "bool", "name": "bEncodeTimecodeInTexel", "description": "Burn Frame Timecode on the output without any frame number clipping." }, { "type": "bool", "name": "bInterlacedFieldsTimecodeNeedToMatch", "description": "Only make sense in interlaced mode." }, { "type": "bool", "name": "bInvertKeyOutput", "description": "Invert Key Output" }, { "type": "bool", "name": "bLogDropFrame", "description": "Log a warning when there's a drop frame." }, { "type": "bool", "name": "bOutputAudio", "description": "Whether to capture and output audio from the engine." }, { "type": "bool", "name": "bOutputAudioOnAudioThread", "description": "Whether to output audio on the audio thread instead of the rendering thread." }, { "type": "bool", "name": "bOutputIn3GLevelB", "description": "If the video format is compatible with 3G Level A, do the conversion to output in LevelB." }, { "type": "bool", "name": "bOutputWithAutoCirculating", "description": "The output of the Audio, Ancillary and/or video will be perform at the same time." }, { "type": "bool", "name": "bWaitForSyncEvent", "description": "Try to maintain a the engine \"Genlock\" with the VSync signal." }, { "type": "FAjaMediaHDROpt...", "name": "HDROptions", "description": "HDR Metadata of the video signal." }, { "type": "int32", "name": "NumberOfAJABuffers", "description": "Number of frame used to transfer from the system memory to the AJA card." }, { "type": "EAjaMediaOutput...", "name": "NumOutputAudioChannels", "description": "Number of audio channels used when output audio on the card." }, { "type": "FMediaIOOutputC...", "name": "OutputConfiguration", "description": "The device, port and video settings that correspond to the output." }, { "type": "EAjaMediaOutput...", "name": "PixelFormat", "description": "Native data format internally used by the device before being converted to SDI/HDMI signal." }, { "type": "EMediaIOTimecod...", "name": "TimecodeFormat", "description": "Whether to embed the Engine's timecode to the output frame." } ]
IAlembicImporterModuleInterface
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Public/AlembicImporterModule.h
AlembicImporter
class IAlembicImporterModuleInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UAlembicImportFactory::CanReimport
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Check to see if the handler is capable of reimporting the object true if this handler is capable of reimporting the provided object
AlembicImporter
virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames )
[]
UAlembicImportFactory::DoesSupportClass
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
true if it supports this class
AlembicImporter
virtual bool DoesSupportClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class )
[]
UAlembicImportFactory::FactoryCanImport
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Whether the specified file can be imported by this factory. true if the file is supported, false otherwise.
AlembicImporter
virtual bool FactoryCanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename )
[]
UAlembicImportFactory::FactoryCreateFile
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
The default implementation of this method will load the contents of the entire file into a byte buffer and call FactoryCreateBinary. User defined factories may override this behavior to process the provided file name on their own. The new object.
AlembicImporter
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateFile ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, const [FString](API\Runtime\Core\Containers\FString) & Filename, const TCHAR * Parms, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, bool & bOutOperationCanceled )
[]
UAlembicImportFactory::GetDisplayName
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Returns the name of the factory for menus
AlembicImporter
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
UAlembicImportFactory::GetPriority
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities.
AlembicImporter
virtual int32 GetPriority() const
[]
UAlembicImportFactory::ImportGeometryCache
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
ImportGeometryCache UObject*
AlembicImporter
[UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportGeometryCache ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
UAlembicImportFactory::ImportSkeletalMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
ImportGeometryCache UObject*
AlembicImporter
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportSkeletalMesh ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
UAlembicImportFactory::ImportStaticMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Imports a StaticMesh (using AbcImporter) from the Alembic File UObject*
AlembicImporter
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportStaticMesh ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
UAlembicImportFactory::PopulateOptionsWithImportData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
AlembicImporter
void PopulateOptionsWithImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * ImportData )
[]
UAlembicImportFactory::PostInitProperties
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
AlembicImporter
virtual void PostInitProperties()
[]
UAlembicImportFactory::Reimport
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Attempt to reimport the specified object from its sourceEReimportResult::Succeededif this handler was able to handle reimporting the provided object,EReimportResult::Failedif this handler was unable to handle reimporting the provided object orEReimportResult::Cancelledif the handler was cancelled part-way through re-importing the provided object.
AlembicImporter
virtual [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) Reimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj )
[]
UAlembicImportFactory::ReimportGeometryCache
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
ReimportGeometryCacheEReimportResult::Type
AlembicImporter
[EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportGeometryCache ( [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * Cache )
[]
UAlembicImportFactory::ReimportSkeletalMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
ReimportGeometryCacheEReimportResult::Type
AlembicImporter
[EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
UAlembicImportFactory::ReimportStaticMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
ReimportStaticMeshEReimportResult::Type
AlembicImporter
[EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh )
[]
UAlembicImportFactory::SetReimportPaths
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Sets the reimport path(s) for the specified object
AlembicImporter
virtual void SetReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewReimportPaths )
[]
UAlembicImportFactory::ResolveSupportedClass
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
Resolves SupportedClass for factories which support multiple classes. Such factories will have a nullptr SupportedClass member.
AlembicImporter
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * ResolveSupportedClass()
[]
UAlembicImportFactory::ShowImportOptionsWindow
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
AlembicImporter
void ShowImportOptionsWindow ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SAlembicImportOptions > & Options, [FString](API\Runtime\Core\Containers\FString) FilePath, const [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer )
[]
UAlembicImportFactory::UAlembicImportFactory
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
AlembicImporter
UAlembicImportFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAlembicImportFactory
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h
AlembicImporter
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UAlembicImportFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory), public [FReimportHandler](API\Editor\UnrealEd\FReimportHandler)
[ { "type": "bool", "name": "bShowOption", "description": "" }, { "type": "TObjectPtr<UAb...", "name": "ImportSettings", "description": "Object used to show import options for Alembic" } ]
EAbcConversionPreset
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
Enum that describes type of asset to import
AlembicLibrary
enum EAbcConversionPreset { Maya, Max, Custom, }
[]
EAbcGeometryCacheMotionVectorsImport
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
enum EAbcGeometryCacheMotionVectorsImport { NoMotionVectors, ImportAbcVelocitiesAsMotionVectors, CalculateMotionVectorsDuringImport, }
[]
EAbcImportError
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
enum EAbcImportError { AbcImportError_NoError, AbcImportError_InvalidArchive, AbcImportError_NoValidTopObject, AbcImportError_NoMeshes, AbcImportError_FailedToImportData, }
[]
EAlembicImportType
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
Enum that describes type of asset to import
AlembicLibrary
enum EAlembicImportType { StaticMesh, GeometryCache, Skeletal, }
[]
EAlembicSamplingType
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
enum EAlembicSamplingType { PerFrame, PerXFrames, PerTimeStep, }
[]
EBaseCalculationType
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
enum EBaseCalculationType { None = 0, PercentageBased = 1, FixedNumber, NoCompression, }
[]
EFrameReadFlags
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Read flags for the abc file
AlembicLibrary
enum EFrameReadFlags { None = 0, PositionAndNormalOnly = 1 << 1, ApplyMatrix = 1 << 2, ForceSingleThreaded = 1 << 4, }
[]
FAbcCompressionSettings::FAbcCompressionSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcCompressionSettings()
[]
FAbcCompressionSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcCompressionSettings
[ { "type": "EBaseCalculatio...", "name": "BaseCalculationType", "description": "Determines how the final number of bases that are stored as morph targets are calculated" }, { "type": "bool", "name": "bBakeMatrixAnimation", "description": "Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)" }, { "type": "bool", "name": "bMergeMeshes", "description": "Whether or not the individual meshes should be merged for compression purposes" }, { "type": "int32", "name": "MaxNumberOfBases", "description": "Will generate given fixed number of bases as morph targets" }, { "type": "float", "name": "MinimumNumberOfVertexInfluencePercentage", "description": "Minimum percentage of influenced vertices required for a morph target to be valid" }, { "type": "float", "name": "PercentageOfTotalBases", "description": "Will generate given percentage of the given bases as morph targets" } ]
FAbcConversionSettings::FAbcConversionSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcConversionSettings()
[]
FAbcConversionSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcConversionSettings
[ { "type": "bool", "name": "bFlipU", "description": "Flag whether or not to flip the U channel in the Texture Coordinates" }, { "type": "bool", "name": "bFlipV", "description": "Flag whether or not to flip the V channel in the Texture Coordinates" }, { "type": "EAbcConversionP...", "name": "Preset", "description": "Currently preset that should be applied" }, { "type": "FVector", "name": "Rotation", "description": "Rotation in Euler angles that should be applied" }, { "type": "FVector", "name": "Scale", "description": "Scale value that should be applied" } ]
FAbcFile::ContainsHeterogeneousMeshes
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const bool ContainsHeterogeneousMeshes() const
[]
FAbcFile::ExtractCustomAttributes
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
void ExtractCustomAttributes ( const Alembic::AbcGeom::IPolyMesh & InMesh )
[]
FMetaData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
typedef TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FMetaData
[]
FAbcFile::GetArchiveBounds
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const FBoxSphereBounds & GetArchiveBounds() const
[]
FAbcFile::GetArchiveMetaData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns the metadata of the Alembic archive
AlembicLibrary
[TArray](API\Runtime\Core\Containers\TArray)< [FMetaData](API\Plugins\AlembicLibrary\FAbcFile\FMetaData) > GetArchiveMetaData() const
[]
FAbcFile::GetEndFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const int32 GetEndFrameIndex() const
[]
FAbcFile::GetFilePath
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Get file path for currently opened ABC file
AlembicLibrary
const [FString](API\Runtime\Core\Containers\FString) GetFilePath() const
[]
FAbcFile::GetFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns frame index equivalent to a given time, based on the frame rate of the file
AlembicLibrary
int32 GetFrameIndex ( float Time )
[]
FAbcFile::GetFramerate
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const int32 GetFramerate() const
[]
FAbcFile::CleanupFrameData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Cleans up frame data. Must be called after ReadFrame when the frame data (with matching ReadIndex) is not needed anymore
AlembicLibrary
void CleanupFrameData ( const int32 ReadIndex )
[]
FAbcFile::GetImportLength
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const float GetImportLength() const
[]
FAbcFile::GetImportNumFrames
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const int32 GetImportNumFrames() const
[]
FAbcFile::GetImportSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns user specified import settings
AlembicLibrary
const [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * GetImportSettings() const
[]
FAbcFile::GetImportTimeOffset
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const float GetImportTimeOffset() const
[]
FAbcFile::GetMaterialByName
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns a material for the specified material(faceset) name or null if it wasn't created or found
AlembicLibrary
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) ** GetMaterialByName ( const [FString](API\Runtime\Core\Containers\FString) & InMaterialName )
[]
FAbcFile::GetMaxFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const int32 GetMaxFrameIndex() const
[]
FAbcFile::GetMeshUtilities
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Return mesh utilities module ptr (used in non-gamethread jobs)
AlembicLibrary
[IMeshUtilities](API\Developer\MeshUtilities\IMeshUtilities) * GetMeshUtilities() const
[]
FAbcFile::GetMinFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns ABC specific frame and timing information
AlembicLibrary
const int32 GetMinFrameIndex() const
[]
FAbcFile::GetNumPolyMeshes
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Return number of PolyMeshes inside of the ABC file
AlembicLibrary
const int32 GetNumPolyMeshes() const
[]
FAbcFile::GetPolyMeshes
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Return array of PolyMeshes inside of the ABC file
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< [FAbcPolyMesh](API\Plugins\AlembicLibrary\FAbcPolyMesh) * > & GetPolyMeshes() const
[]
FAbcFile::GetSecondsPerFrame
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
const float GetSecondsPerFrame() const
[]
FAbcFile::GetStartFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns start/end frame index of imported playback range
AlembicLibrary
const int32 GetStartFrameIndex() const
[]
FAbcFile::GetTransforms
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Return array of Transform Objects inside of the ABC file
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< [FAbcTransform](API\Plugins\AlembicLibrary\FAbcTransform) * > & GetTransforms() const
[]
FAbcFile::GetUniqueFaceSetNames
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Returns the list of unique face set names from the meshes to be imported
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetUniqueFaceSetNames() const
[]
FAbcFile::Import
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Sets up import data and propagates import settings to read objects
AlembicLibrary
[EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) Import ( [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * InImportSettings )
[]
FAbcFile::Open
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Opens the ABC file and reads initial data for import options
AlembicLibrary
[EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) Open()
[]
FAbcFile::ProcessFrames
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Process all to-import frames for each poly mesh inside of the ABC file
AlembicLibrary
void ProcessFrames ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32, [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) *)> InCallback, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags )
[]
FAbcFile::ReadFrame
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
Reads the frame data for the given FrameIndex, with the ReadIndex used to specify the current read when doing concurrent reads (up to 8 at the same time)
AlembicLibrary
void ReadFrame ( int32 FrameIndex, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags, const int32 ReadIndex )
[]
FAbcFile::TraverseAbcHierarchy
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
void TraverseAbcHierarchy ( const Alembic::Abc::IObject & InObject, [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject) * InParent )
[]
FAbcFile::FAbcFile
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
FAbcFile ( const [FString](API\Runtime\Core\Containers\FString) & InFilePath )
[]
FAbcFile::~FAbcFile
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
~FAbcFile()
[]
FAbcFile
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h
AlembicLibrary
class FAbcFile
[ { "type": "FString", "name": "AppName", "description": "" }, { "type": "Alembic::Abc::I...", "name": "Archive", "description": "Archive-typed ABC file" }, { "type": "FBoxSphereBound...", "name": "ArchiveBounds", "description": "Entire bounds of the archive over time" }, { "type": "float", "name": "ArchiveSecondsPerFrame", "description": "FPS stored inside of the ABC file" }, { "type": "Alembic::AbcCor...", "name": "CompressionType", "description": "" }, { "type": "TMap<FString, ...", "name": "CustomAttributes", "description": "" }, { "type": "FString", "name": "DateWritten", "description": "" }, { "type": "int32", "name": "EndFrameIndex", "description": "" }, { "type": "Alembic::AbcCor...", "name": "Factory", "description": "Factory used to generate objects" }, { "type": "constFString", "name": "FilePath", "description": "File path for the ABC file" }, { "type": "int32", "name": "FramesPerSecond", "description": "Frames per second (retrieved and specified in top Alembic object)" }, { "type": "FString", "name": "Hash", "description": "" }, { "type": "float", "name": "ImportLength", "description": "Final length (in seconds)_of sequence we are importing" }, { "type": "UAbcImportSetti...", "name": "ImportSettings", "description": "Cached user set import settings" }, { "type": "float", "name": "ImportTimeOffset", "description": "" }, { "type": "uint32", "name": "LibVersion", "description": "" }, { "type": "FString", "name": "LibVersionString", "description": "" }, { "type": "TMap<FString, ...", "name": "MaterialMap", "description": "Map of material created for the imported alembic file identified by material names" }, { "type": "int32", "name": "MaxFrameIndex", "description": "" }, { "type": "float", "name": "MaxTime", "description": "" }, { "type": "IMeshUtilities...", "name": "MeshUtilities", "description": "Cached Mesh utilities ptr for normal calculations" }, { "type": "int32", "name": "MinFrameIndex", "description": "Min and maximum frame index which contain actual data in the Alembic file" }, { "type": "float", "name": "MinTime", "description": "Min and maximum time found in the Alembic file" }, { "type": "int32", "name": "NumFrames", "description": "Total (max) number of frames in the Alembic file" }, { "type": "TArray<IAbcObj...", "name": "Objects", "description": "Abstract and typed objects part of this ABC file" }, { "type": "TArray<FAbcPol...", "name": "PolyMeshes", "description": "" }, { "type": "IAbcObject*...", "name": "RootObject", "description": "Root (top) object in the ABC file" }, { "type": "float", "name": "SecondsPerFrame", "description": "Seconds per frame (calculated according to FPS)" }, { "type": "int32", "name": "StartFrameIndex", "description": "Frame indices at which to start and stop importing" }, { "type": "Alembic::Abc::I...", "name": "TopObject", "description": "Alembic typed root (top) object" }, { "type": "TArray<FAbcTra...", "name": "Transforms", "description": "" }, { "type": "TArray<FString...", "name": "UniqueFaceSetNames", "description": "" }, { "type": "FString", "name": "UserDescription", "description": "" } ]
FAbcGeometryCacheSettings::FAbcGeometryCacheSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
FAbcGeometryCacheSettings()
[]
FAbcGeometryCacheSettings
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h
AlembicLibrary
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcGeometryCacheSettings
[ { "type": "bool", "name": "bApplyConstantTopologyOptimizations", "description": "Force the preprocessor to only do optimization once instead of when the preprocessor decides." }, { "type": "bool", "name": "bFlattenTracks", "description": "Whether or not to merge all vertex animation into one track." }, { "type": "bool", "name": "bOptimizeIndexBuffers", "description": "Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU." }, { "type": "bool", "name": "bStoreImportedVertexNumbers", "description": "Store the imported vertex numbers." }, { "type": "float", "name": "CompressedPositionPrecision", "description": "Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size)" }, { "type": "int32", "name": "CompressedTextureCoordinatesNumberOfBits", "description": "Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size)" }, { "type": "EAbcGeometryCac...", "name": "MotionVectors", "description": "" } ]
FAbcImporter::GetEndFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Returns the highest frame index containing data for the imported Alembic file
AlembicLibrary
const uint32 GetEndFrameIndex() const
[]
FAbcImporter::GetNumMeshTracks
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Returns the number of tracks found in the imported Alembic file
AlembicLibrary
const uint32 GetNumMeshTracks() const
[]
FAbcImporter::GetPolyMeshes
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Returns the array of imported PolyMesh objects
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< class [FAbcPolyMesh](API\Plugins\AlembicLibrary\FAbcPolyMesh) * > & GetPolyMeshes() const
[]
FAbcImporter::GetStartFrameIndex
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Returns the lowest frame index containing data for the imported Alembic file
AlembicLibrary
const uint32 GetStartFrameIndex() const
[]
FAbcImporter::ImportAsGeometryCache
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Import an Alembic file as a GeometryCache UGeometryCache*
AlembicLibrary
[UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * ImportAsGeometryCache ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
FAbcImporter::ImportAsSkeletalMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAsSkeletalMesh ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
FAbcImporter::ImportAsStaticMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Import Alembic meshes as a StaticMeshInstance FStaticMesh*
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > ImportAsStaticMesh ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags )
[]
FAbcImporter::ImportTrackData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Imports the individual tracks from the Alembic file
AlembicLibrary
const [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) ImportTrackData ( const int32 InNumThreads, [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * ImportSettings )
[]
FAbcImporter::OpenAbcFileForImport
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Opens and caches basic data from the Alembic file to be used for populating the importer UI
AlembicLibrary
const [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) OpenAbcFileForImport ( const [FString](API\Runtime\Core\Containers\FString) InFilePath )
[]
FAbcImporter::ReimportAsGeometryCache
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Reimport an Alembic file as a GeometryCache UGeometryCache*
AlembicLibrary
[UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * ReimportAsGeometryCache ( [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeometryCache )
[]
FAbcImporter::ReimportAsSkeletalMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Reimport an Alembic file as a SkeletalMesh USkeletalMesh*
AlembicLibrary
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ReimportAsSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh )
[]
FAbcImporter::ReimportAsStaticMesh
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
Reimport an Alembic mesh FStaticMesh*
AlembicLibrary
const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > ReimportAsStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh )
[]
FAbcImporter::RetrieveAssetImportData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
void RetrieveAssetImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * ImportData )
[]
FAbcImporter::UpdateAssetImportData
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
void UpdateAssetImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * AssetImportData )
[]
FAbcImporter::FAbcImporter
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
FAbcImporter()
[]
FAbcImporter::~FAbcImporter
/Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h
AlembicLibrary
~FAbcImporter()
[]