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UAjaMediaCapture::UnlockDMATexture_RenderThread | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | virtual void UnlockDMATexture_RenderThread ( FTextureRHIRef InTexture ) | []
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UAjaMediaCapture::UpdateAudioDeviceImpl | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | virtual bool UpdateAudioDeviceImpl ( const [FAudioDeviceHandle](API\Runtime\Engine\FAudioDeviceHandle) & InAudioDeviceHandle ) | []
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UAjaMediaCapture::UpdateRenderTargetImpl | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | virtual bool UpdateRenderTargetImpl ( [UTextureRenderTarget2D](API\Runtime\Engine\Engine\UTextureRenderTarget2D) * InRenderTarget ) | []
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UAjaMediaCapture::UpdateSceneViewportImpl | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | virtual bool UpdateSceneViewportImpl ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > & InSceneViewport ) | []
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UAjaMediaCapture::ValidateMediaOutput | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | virtual bool ValidateMediaOutput() const | []
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UAjaMediaCapture::UAjaMediaCapture | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | UAjaMediaCapture() | []
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UAjaMediaCapture::~UAjaMediaCapture | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | AjaMediaOutput | ~UAjaMediaCapture() | []
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UAjaMediaCapture | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaCapture.h | Output Media for AJA streams. The output format could be any of EAjaMediaOutputPixelFormat. | AjaMediaOutput | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType) class UAjaMediaCapture : public [UMediaCapture](API\Plugins\MediaIOCore\UMediaCapture) | []
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UAjaMediaOutput::CanEditChange | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.
true if the property can be modified in the editor, otherwise false | AjaMediaOutput | virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const | []
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UAjaMediaOutput::CreateMediaCaptureImpl | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | AjaMediaOutput | virtual [UMediaCapture](API\Plugins\MediaIOCore\UMediaCapture) * CreateMediaCaptureImpl() | []
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UAjaMediaOutput::GetConversionOperation | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | The conversion we wish to accomplish on the GPU before the DMA transfer occurs. | AjaMediaOutput | virtual [EMediaCaptureConversionOperation](API\Plugins\MediaIOCore\EMediaCaptureConversionOperation) GetConversionOperation ( [EMediaCaptureSourceType](API\Plugins\MediaIOCore\EMediaCaptureSourceType) InSourceType ) const | []
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UAjaMediaOutput::GetRequestedFrameRate | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | AjaMediaOutput | [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetRequestedFrameRate() const | []
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UAjaMediaOutput::GetRequestedPixelFormat | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | The pixel format of the buffer we wish to capture. Some conversion are available. See EMediaCaptureConversionOperation | AjaMediaOutput | virtual EPixelFormat GetRequestedPixelFormat() const | []
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UAjaMediaOutput::GetRequestedSize | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | The size of the buffer we wish to capture. The size of the buffer can not change during the capture. Return UMediaOutput::RequestCaptureSourceSize if you wish to take the buffer size as the requested size. | AjaMediaOutput | virtual FIntPoint GetRequestedSize() const | []
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UAjaMediaOutput::PostEditChangeChainProperty | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of theFStructPropertymember variable that contains the property that was modified. | AjaMediaOutput | virtual void PostEditChangeChainProperty ( struct [FPropertyChangedChainEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedChainEvent) & PropertyChangedEvent ) | []
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UAjaMediaOutput::Validate | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | Validate the media output settings (must be implemented in child classes).
true if validation passed, false otherwise. | AjaMediaOutput | virtual bool Validate ( [FString](API\Runtime\Core\Containers\FString) & OutFailureReason ) const | []
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UAjaMediaOutput::UAjaMediaOutput | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | AjaMediaOutput | UAjaMediaOutput ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAjaMediaOutput | /Engine/Plugins/Media/AjaMedia/Source/AjaMediaOutput/Public/AjaMediaOutput.h | 'Enable alpha channel support in post-processing' must be set to 'Allow through tonemapper' to enabled the Key. | AjaMediaOutput | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(MediaIOCustomLayout="AJA")) class UAjaMediaOutput : public [UMediaOutput](API\Plugins\MediaIOCore\UMediaOutput) | [
{
"type": "int32",
"name": "AudioBufferSize",
"description": "Size of the buffer that holds rendered audio samples, a bigger buffer will produce a more stable output signal but will introduce more delay."
},
{
"type": "EAjaMediaOutput...",
"name": "AudioSampleRate",
"description": "Audio output sample rate."
},
{
"type": "bool",
"name": "bEncodeTimecodeInTexel",
"description": "Burn Frame Timecode on the output without any frame number clipping."
},
{
"type": "bool",
"name": "bInterlacedFieldsTimecodeNeedToMatch",
"description": "Only make sense in interlaced mode."
},
{
"type": "bool",
"name": "bInvertKeyOutput",
"description": "Invert Key Output"
},
{
"type": "bool",
"name": "bLogDropFrame",
"description": "Log a warning when there's a drop frame."
},
{
"type": "bool",
"name": "bOutputAudio",
"description": "Whether to capture and output audio from the engine."
},
{
"type": "bool",
"name": "bOutputAudioOnAudioThread",
"description": "Whether to output audio on the audio thread instead of the rendering thread."
},
{
"type": "bool",
"name": "bOutputIn3GLevelB",
"description": "If the video format is compatible with 3G Level A, do the conversion to output in LevelB."
},
{
"type": "bool",
"name": "bOutputWithAutoCirculating",
"description": "The output of the Audio, Ancillary and/or video will be perform at the same time."
},
{
"type": "bool",
"name": "bWaitForSyncEvent",
"description": "Try to maintain a the engine \"Genlock\" with the VSync signal."
},
{
"type": "FAjaMediaHDROpt...",
"name": "HDROptions",
"description": "HDR Metadata of the video signal."
},
{
"type": "int32",
"name": "NumberOfAJABuffers",
"description": "Number of frame used to transfer from the system memory to the AJA card."
},
{
"type": "EAjaMediaOutput...",
"name": "NumOutputAudioChannels",
"description": "Number of audio channels used when output audio on the card."
},
{
"type": "FMediaIOOutputC...",
"name": "OutputConfiguration",
"description": "The device, port and video settings that correspond to the output."
},
{
"type": "EAjaMediaOutput...",
"name": "PixelFormat",
"description": "Native data format internally used by the device before being converted to SDI/HDMI signal."
},
{
"type": "EMediaIOTimecod...",
"name": "TimecodeFormat",
"description": "Whether to embed the Engine's timecode to the output frame."
}
]
|
IAlembicImporterModuleInterface | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Public/AlembicImporterModule.h | AlembicImporter | class IAlembicImporterModuleInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | []
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UAlembicImportFactory::CanReimport | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Check to see if the handler is capable of reimporting the object
true if this handler is capable of reimporting the provided object | AlembicImporter | virtual bool CanReimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilenames ) | []
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UAlembicImportFactory::DoesSupportClass | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | true if it supports this class | AlembicImporter | virtual bool DoesSupportClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) | []
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UAlembicImportFactory::FactoryCanImport | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Whether the specified file can be imported by this factory.
true if the file is supported, false otherwise. | AlembicImporter | virtual bool FactoryCanImport ( const [FString](API\Runtime\Core\Containers\FString) & Filename ) | []
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UAlembicImportFactory::FactoryCreateFile | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | The default implementation of this method will load the contents of the entire file into a byte buffer and call FactoryCreateBinary. User defined factories may override this behavior to process the provided file name on their own.
The new object. | AlembicImporter | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateFile ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, const [FString](API\Runtime\Core\Containers\FString) & Filename, const TCHAR * Parms, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn, bool & bOutOperationCanceled ) | []
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UAlembicImportFactory::GetDisplayName | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Returns the name of the factory for menus | AlembicImporter | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | []
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UAlembicImportFactory::GetPriority | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities. | AlembicImporter | virtual int32 GetPriority() const | []
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UAlembicImportFactory::ImportGeometryCache | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | ImportGeometryCache
UObject* | AlembicImporter | [UObject](API\Runtime\CoreUObject\UObject\UObject) * ImportGeometryCache ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
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UAlembicImportFactory::ImportSkeletalMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | ImportGeometryCache
UObject* | AlembicImporter | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportSkeletalMesh ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
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UAlembicImportFactory::ImportStaticMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Imports a StaticMesh (using AbcImporter) from the Alembic File
UObject* | AlembicImporter | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportStaticMesh ( [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
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UAlembicImportFactory::PopulateOptionsWithImportData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | AlembicImporter | void PopulateOptionsWithImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * ImportData ) | []
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UAlembicImportFactory::PostInitProperties | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AlembicImporter | virtual void PostInitProperties() | []
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UAlembicImportFactory::Reimport | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Attempt to reimport the specified object from its sourceEReimportResult::Succeededif this handler was able to handle reimporting the provided object,EReimportResult::Failedif this handler was unable to handle reimporting the provided object orEReimportResult::Cancelledif the handler was cancelled part-way through re-importing the provided object. | AlembicImporter | virtual [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) Reimport ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj ) | []
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UAlembicImportFactory::ReimportGeometryCache | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | ReimportGeometryCacheEReimportResult::Type | AlembicImporter | [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportGeometryCache ( [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * Cache ) | []
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UAlembicImportFactory::ReimportSkeletalMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | ReimportGeometryCacheEReimportResult::Type | AlembicImporter | [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | []
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UAlembicImportFactory::ReimportStaticMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | ReimportStaticMeshEReimportResult::Type | AlembicImporter | [EReimportResult::Type](API\Editor\UnrealEd\EReimportResult__Type) ReimportStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh ) | []
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UAlembicImportFactory::SetReimportPaths | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Sets the reimport path(s) for the specified object | AlembicImporter | virtual void SetReimportPaths ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Obj, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & NewReimportPaths ) | []
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UAlembicImportFactory::ResolveSupportedClass | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | Resolves SupportedClass for factories which support multiple classes. Such factories will have a nullptr SupportedClass member. | AlembicImporter | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * ResolveSupportedClass() | []
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UAlembicImportFactory::ShowImportOptionsWindow | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | AlembicImporter | void ShowImportOptionsWindow ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SAlembicImportOptions > & Options, [FString](API\Runtime\Core\Containers\FString) FilePath, const [FAbcImporter](API\Plugins\AlembicLibrary\FAbcImporter) & Importer ) | []
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UAlembicImportFactory::UAlembicImportFactory | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | AlembicImporter | UAlembicImportFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | []
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UAlembicImportFactory | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicImporter/Classes/AlembicImportFactory.h | AlembicImporter | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object) class UAlembicImportFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory), public [FReimportHandler](API\Editor\UnrealEd\FReimportHandler) | [
{
"type": "bool",
"name": "bShowOption",
"description": ""
},
{
"type": "TObjectPtr<UAb...",
"name": "ImportSettings",
"description": "Object used to show import options for Alembic"
}
]
|
|
EAbcConversionPreset | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | Enum that describes type of asset to import | AlembicLibrary | enum EAbcConversionPreset { Maya, Max, Custom, } | []
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EAbcGeometryCacheMotionVectorsImport | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | enum EAbcGeometryCacheMotionVectorsImport { NoMotionVectors, ImportAbcVelocitiesAsMotionVectors, CalculateMotionVectorsDuringImport, } | []
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EAbcImportError | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | enum EAbcImportError { AbcImportError_NoError, AbcImportError_InvalidArchive, AbcImportError_NoValidTopObject, AbcImportError_NoMeshes, AbcImportError_FailedToImportData, } | []
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EAlembicImportType | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | Enum that describes type of asset to import | AlembicLibrary | enum EAlembicImportType { StaticMesh, GeometryCache, Skeletal, } | []
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EAlembicSamplingType | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | enum EAlembicSamplingType { PerFrame, PerXFrames, PerTimeStep, } | []
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EBaseCalculationType | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | enum EBaseCalculationType { None = 0, PercentageBased = 1, FixedNumber, NoCompression, } | []
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EFrameReadFlags | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Read flags for the abc file | AlembicLibrary | enum EFrameReadFlags { None = 0, PositionAndNormalOnly = 1 << 1, ApplyMatrix = 1 << 2, ForceSingleThreaded = 1 << 4, } | []
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FAbcCompressionSettings::FAbcCompressionSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | FAbcCompressionSettings() | []
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FAbcCompressionSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcCompressionSettings | [
{
"type": "EBaseCalculatio...",
"name": "BaseCalculationType",
"description": "Determines how the final number of bases that are stored as morph targets are calculated"
},
{
"type": "bool",
"name": "bBakeMatrixAnimation",
"description": "Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)"
},
{
"type": "bool",
"name": "bMergeMeshes",
"description": "Whether or not the individual meshes should be merged for compression purposes"
},
{
"type": "int32",
"name": "MaxNumberOfBases",
"description": "Will generate given fixed number of bases as morph targets"
},
{
"type": "float",
"name": "MinimumNumberOfVertexInfluencePercentage",
"description": "Minimum percentage of influenced vertices required for a morph target to be valid"
},
{
"type": "float",
"name": "PercentageOfTotalBases",
"description": "Will generate given percentage of the given bases as morph targets"
}
]
|
|
FAbcConversionSettings::FAbcConversionSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | FAbcConversionSettings() | []
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FAbcConversionSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcConversionSettings | [
{
"type": "bool",
"name": "bFlipU",
"description": "Flag whether or not to flip the U channel in the Texture Coordinates"
},
{
"type": "bool",
"name": "bFlipV",
"description": "Flag whether or not to flip the V channel in the Texture Coordinates"
},
{
"type": "EAbcConversionP...",
"name": "Preset",
"description": "Currently preset that should be applied"
},
{
"type": "FVector",
"name": "Rotation",
"description": "Rotation in Euler angles that should be applied"
},
{
"type": "FVector",
"name": "Scale",
"description": "Scale value that should be applied"
}
]
|
|
FAbcFile::ContainsHeterogeneousMeshes | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const bool ContainsHeterogeneousMeshes() const | []
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FAbcFile::ExtractCustomAttributes | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | void ExtractCustomAttributes ( const Alembic::AbcGeom::IPolyMesh & InMesh ) | []
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FMetaData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | typedef TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > FMetaData | []
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FAbcFile::GetArchiveBounds | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const FBoxSphereBounds & GetArchiveBounds() const | []
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FAbcFile::GetArchiveMetaData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns the metadata of the Alembic archive | AlembicLibrary | [TArray](API\Runtime\Core\Containers\TArray)< [FMetaData](API\Plugins\AlembicLibrary\FAbcFile\FMetaData) > GetArchiveMetaData() const | []
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FAbcFile::GetEndFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const int32 GetEndFrameIndex() const | []
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FAbcFile::GetFilePath | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Get file path for currently opened ABC file | AlembicLibrary | const [FString](API\Runtime\Core\Containers\FString) GetFilePath() const | []
|
FAbcFile::GetFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns frame index equivalent to a given time, based on the frame rate of the file | AlembicLibrary | int32 GetFrameIndex ( float Time ) | []
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FAbcFile::GetFramerate | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const int32 GetFramerate() const | []
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FAbcFile::CleanupFrameData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Cleans up frame data. Must be called after ReadFrame when the frame data (with matching ReadIndex) is not needed anymore | AlembicLibrary | void CleanupFrameData ( const int32 ReadIndex ) | []
|
FAbcFile::GetImportLength | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const float GetImportLength() const | []
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FAbcFile::GetImportNumFrames | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const int32 GetImportNumFrames() const | []
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FAbcFile::GetImportSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns user specified import settings | AlembicLibrary | const [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * GetImportSettings() const | []
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FAbcFile::GetImportTimeOffset | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const float GetImportTimeOffset() const | []
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FAbcFile::GetMaterialByName | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns a material for the specified material(faceset) name or null if it wasn't created or found | AlembicLibrary | [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) ** GetMaterialByName ( const [FString](API\Runtime\Core\Containers\FString) & InMaterialName ) | []
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FAbcFile::GetMaxFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const int32 GetMaxFrameIndex() const | []
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FAbcFile::GetMeshUtilities | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Return mesh utilities module ptr (used in non-gamethread jobs) | AlembicLibrary | [IMeshUtilities](API\Developer\MeshUtilities\IMeshUtilities) * GetMeshUtilities() const | []
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FAbcFile::GetMinFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns ABC specific frame and timing information | AlembicLibrary | const int32 GetMinFrameIndex() const | []
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FAbcFile::GetNumPolyMeshes | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Return number of PolyMeshes inside of the ABC file | AlembicLibrary | const int32 GetNumPolyMeshes() const | []
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FAbcFile::GetPolyMeshes | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Return array of PolyMeshes inside of the ABC file | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< [FAbcPolyMesh](API\Plugins\AlembicLibrary\FAbcPolyMesh) * > & GetPolyMeshes() const | []
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FAbcFile::GetSecondsPerFrame | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | const float GetSecondsPerFrame() const | []
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FAbcFile::GetStartFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns start/end frame index of imported playback range | AlembicLibrary | const int32 GetStartFrameIndex() const | []
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FAbcFile::GetTransforms | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Return array of Transform Objects inside of the ABC file | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< [FAbcTransform](API\Plugins\AlembicLibrary\FAbcTransform) * > & GetTransforms() const | []
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FAbcFile::GetUniqueFaceSetNames | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Returns the list of unique face set names from the meshes to be imported | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetUniqueFaceSetNames() const | []
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FAbcFile::Import | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Sets up import data and propagates import settings to read objects | AlembicLibrary | [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) Import ( [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * InImportSettings ) | []
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FAbcFile::Open | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Opens the ABC file and reads initial data for import options | AlembicLibrary | [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) Open() | []
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FAbcFile::ProcessFrames | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Process all to-import frames for each poly mesh inside of the ABC file | AlembicLibrary | void ProcessFrames ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(int32, [FAbcFile](API\Plugins\AlembicLibrary\FAbcFile) *)> InCallback, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags ) | []
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FAbcFile::ReadFrame | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | Reads the frame data for the given FrameIndex, with the ReadIndex used to specify the current read when doing concurrent reads (up to 8 at the same time) | AlembicLibrary | void ReadFrame ( int32 FrameIndex, const [EFrameReadFlags](API\Plugins\AlembicLibrary\EFrameReadFlags) InFlags, const int32 ReadIndex ) | []
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FAbcFile::TraverseAbcHierarchy | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | void TraverseAbcHierarchy ( const Alembic::Abc::IObject & InObject, [IAbcObject](API\Plugins\AlembicLibrary\IAbcObject) * InParent ) | []
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FAbcFile::FAbcFile | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | FAbcFile ( const [FString](API\Runtime\Core\Containers\FString) & InFilePath ) | []
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FAbcFile::~FAbcFile | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | ~FAbcFile() | []
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FAbcFile | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcFile.h | AlembicLibrary | class FAbcFile | [
{
"type": "FString",
"name": "AppName",
"description": ""
},
{
"type": "Alembic::Abc::I...",
"name": "Archive",
"description": "Archive-typed ABC file"
},
{
"type": "FBoxSphereBound...",
"name": "ArchiveBounds",
"description": "Entire bounds of the archive over time"
},
{
"type": "float",
"name": "ArchiveSecondsPerFrame",
"description": "FPS stored inside of the ABC file"
},
{
"type": "Alembic::AbcCor...",
"name": "CompressionType",
"description": ""
},
{
"type": "TMap<FString, ...",
"name": "CustomAttributes",
"description": ""
},
{
"type": "FString",
"name": "DateWritten",
"description": ""
},
{
"type": "int32",
"name": "EndFrameIndex",
"description": ""
},
{
"type": "Alembic::AbcCor...",
"name": "Factory",
"description": "Factory used to generate objects"
},
{
"type": "constFString",
"name": "FilePath",
"description": "File path for the ABC file"
},
{
"type": "int32",
"name": "FramesPerSecond",
"description": "Frames per second (retrieved and specified in top Alembic object)"
},
{
"type": "FString",
"name": "Hash",
"description": ""
},
{
"type": "float",
"name": "ImportLength",
"description": "Final length (in seconds)_of sequence we are importing"
},
{
"type": "UAbcImportSetti...",
"name": "ImportSettings",
"description": "Cached user set import settings"
},
{
"type": "float",
"name": "ImportTimeOffset",
"description": ""
},
{
"type": "uint32",
"name": "LibVersion",
"description": ""
},
{
"type": "FString",
"name": "LibVersionString",
"description": ""
},
{
"type": "TMap<FString, ...",
"name": "MaterialMap",
"description": "Map of material created for the imported alembic file identified by material names"
},
{
"type": "int32",
"name": "MaxFrameIndex",
"description": ""
},
{
"type": "float",
"name": "MaxTime",
"description": ""
},
{
"type": "IMeshUtilities...",
"name": "MeshUtilities",
"description": "Cached Mesh utilities ptr for normal calculations"
},
{
"type": "int32",
"name": "MinFrameIndex",
"description": "Min and maximum frame index which contain actual data in the Alembic file"
},
{
"type": "float",
"name": "MinTime",
"description": "Min and maximum time found in the Alembic file"
},
{
"type": "int32",
"name": "NumFrames",
"description": "Total (max) number of frames in the Alembic file"
},
{
"type": "TArray<IAbcObj...",
"name": "Objects",
"description": "Abstract and typed objects part of this ABC file"
},
{
"type": "TArray<FAbcPol...",
"name": "PolyMeshes",
"description": ""
},
{
"type": "IAbcObject*...",
"name": "RootObject",
"description": "Root (top) object in the ABC file"
},
{
"type": "float",
"name": "SecondsPerFrame",
"description": "Seconds per frame (calculated according to FPS)"
},
{
"type": "int32",
"name": "StartFrameIndex",
"description": "Frame indices at which to start and stop importing"
},
{
"type": "Alembic::Abc::I...",
"name": "TopObject",
"description": "Alembic typed root (top) object"
},
{
"type": "TArray<FAbcTra...",
"name": "Transforms",
"description": ""
},
{
"type": "TArray<FString...",
"name": "UniqueFaceSetNames",
"description": ""
},
{
"type": "FString",
"name": "UserDescription",
"description": ""
}
]
|
|
FAbcGeometryCacheSettings::FAbcGeometryCacheSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | FAbcGeometryCacheSettings() | []
|
|
FAbcGeometryCacheSettings | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImportSettings.h | AlembicLibrary | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable) struct FAbcGeometryCacheSettings | [
{
"type": "bool",
"name": "bApplyConstantTopologyOptimizations",
"description": "Force the preprocessor to only do optimization once instead of when the preprocessor decides."
},
{
"type": "bool",
"name": "bFlattenTracks",
"description": "Whether or not to merge all vertex animation into one track."
},
{
"type": "bool",
"name": "bOptimizeIndexBuffers",
"description": "Optimizes index buffers for each unique frame, to allow better cache coherency on the GPU."
},
{
"type": "bool",
"name": "bStoreImportedVertexNumbers",
"description": "Store the imported vertex numbers."
},
{
"type": "float",
"name": "CompressedPositionPrecision",
"description": "Precision used for compressing vertex positions (lower = better result but less compression, higher = more lossy compression but smaller size)"
},
{
"type": "int32",
"name": "CompressedTextureCoordinatesNumberOfBits",
"description": "Bit-precision used for compressing texture coordinates (hight = better result but less compression, lower = more lossy compression but smaller size)"
},
{
"type": "EAbcGeometryCac...",
"name": "MotionVectors",
"description": ""
}
]
|
|
FAbcImporter::GetEndFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Returns the highest frame index containing data for the imported Alembic file | AlembicLibrary | const uint32 GetEndFrameIndex() const | []
|
FAbcImporter::GetNumMeshTracks | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Returns the number of tracks found in the imported Alembic file | AlembicLibrary | const uint32 GetNumMeshTracks() const | []
|
FAbcImporter::GetPolyMeshes | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Returns the array of imported PolyMesh objects | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< class [FAbcPolyMesh](API\Plugins\AlembicLibrary\FAbcPolyMesh) * > & GetPolyMeshes() const | []
|
FAbcImporter::GetStartFrameIndex | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Returns the lowest frame index containing data for the imported Alembic file | AlembicLibrary | const uint32 GetStartFrameIndex() const | []
|
FAbcImporter::ImportAsGeometryCache | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Import an Alembic file as a GeometryCache
UGeometryCache* | AlembicLibrary | [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * ImportAsGeometryCache ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
|
FAbcImporter::ImportAsSkeletalMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAsSkeletalMesh ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
|
|
FAbcImporter::ImportAsStaticMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Import Alembic meshes as a StaticMeshInstance
FStaticMesh* | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > ImportAsStaticMesh ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, EObjectFlags Flags ) | []
|
FAbcImporter::ImportTrackData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Imports the individual tracks from the Alembic file | AlembicLibrary | const [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) ImportTrackData ( const int32 InNumThreads, [UAbcImportSettings](API\Plugins\AlembicLibrary\UAbcImportSettings) * ImportSettings ) | []
|
FAbcImporter::OpenAbcFileForImport | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Opens and caches basic data from the Alembic file to be used for populating the importer UI | AlembicLibrary | const [EAbcImportError](API\Plugins\AlembicLibrary\EAbcImportError) OpenAbcFileForImport ( const [FString](API\Runtime\Core\Containers\FString) InFilePath ) | []
|
FAbcImporter::ReimportAsGeometryCache | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Reimport an Alembic file as a GeometryCache
UGeometryCache* | AlembicLibrary | [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * ReimportAsGeometryCache ( [UGeometryCache](API\Plugins\GeometryCache\UGeometryCache) * GeometryCache ) | []
|
FAbcImporter::ReimportAsSkeletalMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Reimport an Alembic file as a SkeletalMesh
USkeletalMesh* | AlembicLibrary | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ReimportAsSkeletalMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | []
|
FAbcImporter::ReimportAsStaticMesh | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | Reimport an Alembic mesh
FStaticMesh* | AlembicLibrary | const [TArray](API\Runtime\Core\Containers\TArray)< [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * > ReimportAsStaticMesh ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * Mesh ) | []
|
FAbcImporter::RetrieveAssetImportData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | void RetrieveAssetImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * ImportData ) | []
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FAbcImporter::UpdateAssetImportData | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | void UpdateAssetImportData ( [UAbcAssetImportData](API\Plugins\AlembicLibrary\UAbcAssetImportData) * AssetImportData ) | []
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FAbcImporter::FAbcImporter | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | FAbcImporter() | []
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FAbcImporter::~FAbcImporter | /Engine/Plugins/Importers/AlembicImporter/Source/AlembicLibrary/Public/AbcImporter.h | AlembicLibrary | ~FAbcImporter() | []
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