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UBlackboardData::IsValidKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | bool IsValidKey ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
OnBlackboardDataChanged | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | static [FBlackboardDataChanged](API\Runtime\AIModule\BehaviorTree\UBlackboardData\FBlackboardDataChanged) OnBlackboardDataChanged; | [] |
|
OnUpdateKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Delegate called for every loaded blackboard asset meant for adding game specific persistent keys | AIModule | static [FKeyUpdate](API\Runtime\AIModule\BehaviorTree\UBlackboardData\FKeyUpdate) OnUpdateKeys; | [] |
UBlackboardData::PostEditChangeProperty | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Called when a property on this object has been modified externally | AIModule | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBlackboardData::PostInitProperties | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened. | AIModule | virtual void PostInitProperties() | [] |
UBlackboardData::PostLoad | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | AIModule | virtual void PostLoad() | [] |
UBlackboardData::PropagateKeyChangesToDerivedBlackboardAssets | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | void PropagateKeyChangesToDerivedBlackboardAssets() | [] |
|
UBlackboardData::UpdateDeprecatedKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Fix entries with deprecated key types | AIModule | void UpdateDeprecatedKeys() | [] |
UBlackboardData::UpdateIfHasSynchronizedKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | void UpdateIfHasSynchronizedKeys() | [] |
|
UBlackboardData::UpdateKeyIDs | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Forces update of FirstKeyID, which depends on parent chain | AIModule | void UpdateKeyIDs() | [] |
UBlackboardData::UpdateParentKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Updates parent key cache for editor | AIModule | void UpdateParentKeys() | [] |
UBlackboardData::UpdatePersistentKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Updates persistent key with given name, depending on currently defined entries and parent chain
key type of newly created entry for further setup | AIModule | template<class T> T * UpdatePersistentKey ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) | [] |
UBlackboardData::UBlackboardData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | UBlackboardData ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBlackboardData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | class UBlackboardData : public [UDataAsset](API\Runtime\Engine\Engine\UDataAsset) | [
{
"type": "FBlackboard::FK...",
"name": "FirstKeyID",
"description": ""
},
{
"type": "TArray<FBlackb...",
"name": "Keys",
"description": "Blackboard keys"
},
{
"type": "TObjectPtr<UBl...",
"name": "Parent",
"description": "Parent blackboard (keys can be overridden)"
},
{
"type": "TArray<FBlackb...",
"name": "ParentKeys",
"description": "All keys inherited from parent chain"
}
] |
|
UBTAuxiliaryNode::DescribeRuntimeValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Gathers description of all runtime parameters | AIModule | virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\Runtime\AIModule\BehaviorTree\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values ) const | [] |
UBTAuxiliaryNode::GetChildIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | index of child in parent's array or MAX_uint8 | AIModule | uint8 GetChildIndex() const | [] |
UBTAuxiliaryNode::GetMyNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | parent task node | AIModule | const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * GetMyNode() const | [] |
UBTAuxiliaryNode::GetNextNeededDeltaTime | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Get The next needed deltatime for this node
The next needed DeltaTime | AIModule | float GetNextNeededDeltaTime ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UBTAuxiliaryNode::GetNextTickRemainingTime | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Gets remaining time for next tick | AIModule | float GetNextTickRemainingTime ( uint8 * NodeMemory ) const | [] |
UBTAuxiliaryNode::GetSpecialMemorySize | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Size of special, hidden memory block for internal mechanics | AIModule | virtual uint16 GetSpecialMemorySize() const | [] |
UBTAuxiliaryNode::InitializeParentLink | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Fill in data about tree structure | AIModule | void InitializeParentLink ( uint8 InChildIndex ) | [] |
UBTAuxiliaryNode::InitNotifyFlags | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | AIModule | template<typename [TickNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\TickNode), typename [OnBecomeRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnBecomeRelevant), typename [OnCeaseRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnCeaseRelevant)> void InitNotifyFlags ( [TickNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\TickNode), [OnBecomeRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnBecomeRelevant), [OnCeaseRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnCeaseRelevant) ) | [] |
|
UBTAuxiliaryNode::OnBecomeRelevant | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UBTAuxiliaryNode::OnCeaseRelevant | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) | [] |
UBTAuxiliaryNode::SetNextTickTime | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Sets next tick time | AIModule | void SetNextTickTime ( uint8 * NodeMemory, float RemainingTime ) const | [] |
UBTAuxiliaryNode::TickNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void TickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds ) | [] |
UBTAuxiliaryNode::WrappedOnBecomeRelevant | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Wrapper for node instancing: OnBecomeRelevant | AIModule | void WrappedOnBecomeRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UBTAuxiliaryNode::WrappedOnCeaseRelevant | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Wrapper for node instancing: OnCeaseRelevant | AIModule | void WrappedOnCeaseRelevant ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UBTAuxiliaryNode::UBTAuxiliaryNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | AIModule | UBTAuxiliaryNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBTAuxiliaryNode::WrappedTickNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | Wrapper for node instancing: TickNode
True if it actually done some processing or false if it was skipped because of not ticking or in between time interval | AIModule | bool WrappedTickNode ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds, float & NextNeededDeltaTime ) const | [] |
UBTAuxiliaryNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h | If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize()) | AIModule | class UBTAuxiliaryNode : public [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) | [
{
"type": "uint8: 1",
"name": "bNotifyBecomeRelevant",
"description": "If set, OnBecomeRelevant will be used"
},
{
"type": "uint8: 1",
"name": "bNotifyCeaseRelevant",
"description": "If set, OnCeaseRelevant will be used"
},
{
"type": "uint8: 1",
"name": "bNotifyTick",
"description": "If set, OnTick will be used"
},
{
"type": "uint8: 1",
"name": "bTickIntervals",
"description": "If set, conditional tick will use remaining time from node's memory"
},
{
"type": "uint8",
"name": "ChildIndex",
"description": "Child index in parent node"
}
] |
UBTCompositeNode::CanAbortLowerPriority | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | allowed flow abort modes for decorators | AIModule | virtual bool CanAbortLowerPriority() const | [] |
UBTCompositeNode::CanAbortSelf | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | virtual bool CanAbortSelf() const | [] |
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UBTCompositeNode::CanNotifyDecoratorsOnActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Check if NotifyDecoratorsOnActivation is allowed, requires bUseDecoratorsActivationCheck flag bUseDecoratorsActivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual bool CanNotifyDecoratorsOnActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx ) const | [] |
UBTCompositeNode::CanNotifyDecoratorsOnDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Check if NotifyDecoratorsOnDeactivation is allowed, requires bUseDecoratorsDeactivationCheck flag bUseDecoratorsDeactivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual bool CanNotifyDecoratorsOnDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::CanNotifyDecoratorsOnFailedActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Check if NotifyDecoratorsOnFailedActivation is allowed, requires bUseDecoratorsActivationCheck flag bUseDecoratorsFailedActivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual bool CanNotifyDecoratorsOnFailedActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::CanPushSubtree | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Check if child node can execute new subtree | AIModule | virtual bool CanPushSubtree ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 ChildIdx ) const | [] |
UBTCompositeNode::ConditionalNotifyChildExecution | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Notify about task execution start | AIModule | void ConditionalNotifyChildExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::DescribeRuntimeValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Gathers description of all runtime parameters | AIModule | virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\Runtime\AIModule\BehaviorTree\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Values ) const | [] |
UBTCompositeNode::DoDecoratorsAllowExecution | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Is child execution allowed by decorators? | AIModule | bool DoDecoratorsAllowExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, const int32 InstanceIdx, const int32 ChildIdx ) const | [] |
UBTCompositeNode::FindChildToExecute | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Find next child branch to execute | AIModule | int32 FindChildToExecute ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & LastResult ) const | [] |
UBTCompositeNode::GetBranchExecutionIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Get first execution index of given branch | AIModule | uint16 GetBranchExecutionIndex ( uint16 NodeInBranchIdx ) const | [] |
UBTCompositeNode::GetChildExecutionIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | execution index of child node | AIModule | uint16 GetChildExecutionIndex ( int32 Index, EBTChildIndex ChildMode ) const | [] |
UBTCompositeNode::GetChildIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Get index of child node | AIModule | int32 GetChildIndex ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode ) const | [] |
UBTCompositeNode::GetChildIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Get index of child node (handle subtrees) | AIModule | int32 GetChildIndex ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode ) const | [] |
UBTCompositeNode::GetChildNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | child node at given index | AIModule | [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * GetChildNode ( int32 Index ) const | [] |
UBTCompositeNode::GetChildrenNum | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | children count | AIModule | int32 GetChildrenNum() const | [] |
UBTCompositeNode::GetInstanceMemorySize | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Size of instance memory | AIModule | virtual uint16 GetInstanceMemorySize() const | [] |
UBTCompositeNode::GetLastExecutionIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | execution index of last node in child branches | AIModule | uint16 GetLastExecutionIndex() const | [] |
UBTCompositeNode::GetNextChild | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Get next child to process and store it in CurrentChild | AIModule | int32 GetNextChild ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 LastChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) LastResult ) const | [] |
UBTCompositeNode::GetMatchingChildIndex | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Find branch containing specified node index | AIModule | int32 GetMatchingChildIndex ( int32 ActiveInstanceIdx, [FBTNodeIndex](API\Runtime\AIModule\BehaviorTree\FBTNodeIndex) & NodeIdx ) const | [] |
UBTCompositeNode::GetNextChildHandler | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | virtual int32 GetNextChildHandler ( struct [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 PrevChild, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) LastResult ) const | [] |
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UBTCompositeNode::InitializeComposite | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Fill in data about tree structure | AIModule | void InitializeComposite ( uint16 InLastExecutionIndex ) | [] |
UBTCompositeNode::InitNotifyFlags | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | template<typename [NotifyChildExecution](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyChildExecution), typename [NotifyNodeActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyNodeActivation), typename [NotifyNodeDeactivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyNodeDeactivation), typename [CanNotifyDecoratorsOnActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-), typename [CanNotifyDecoratorsOnDeactivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-_1), typename [CanNotifyDecoratorsOnFailedActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-_2)> void InitNotifyFlags ( [NotifyChildExecution](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyChildExecution), [NotifyNodeActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyNodeActivation), [NotifyNodeDeactivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\NotifyNodeDeactivation), [CanNotifyDecoratorsOnActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-), [CanNotifyDecoratorsOnDeactivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-_1), [CanNotifyDecoratorsOnFailedActivation](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode\CanNotifyDecorat-_2) ) | [] |
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UBTCompositeNode::IsApplyingDecoratorScope | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | bool IsApplyingDecoratorScope() const | [] |
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UBTCompositeNode::NotifyChildExecution | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called just after child execution, allows to modify result bUseChildExecutionNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void NotifyChildExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::NotifyDecoratorsOnActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Runs through decorators on given child node and notify them about activation | AIModule | void NotifyDecoratorsOnActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx ) const | [] |
UBTCompositeNode::NotifyDecoratorsOnFailedActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Runs through decorators on given child node and notify them about failed activation | AIModule | void NotifyDecoratorsOnFailedActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::NotifyDecoratorsOnDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Runs through decorators on given child node and notify them about deactivation | AIModule | void NotifyDecoratorsOnDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult, const bool bIsInSameActiveInstance ) const | [] |
UBTCompositeNode::NotifyNodeDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called when start leaves this node bUseNodeDeactivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void NotifyNodeDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::NotifyNodeActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called when start enters this node bUseNodeActivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically | AIModule | virtual void NotifyNodeActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData ) const | [] |
UBTCompositeNode::OnChildActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called before passing search to child node | AIModule | void OnChildActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode ) const | [] |
UBTCompositeNode::OnChildActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called before passing search to child node | AIModule | void OnChildActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex ) const | [] |
UBTCompositeNode::OnChildDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Deprecated methods | AIModule | void OnChildDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::OnChildDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Deprecated* This function is deprecated. Please use RequestBranchDeactivation instead. | AIModule | void OnChildDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::OnChildDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Notification called after child has finished search | AIModule | void OnChildDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) & ChildNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult, const bool bRequestedFromValidInstance ) const | [] |
UBTCompositeNode::OnChildDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Notification called after child has finished search | AIModule | void OnChildDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult, const bool bRequestedFromValidInstance ) const | [] |
UBTCompositeNode::OnNodeActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called when start enters this node | AIModule | void OnNodeActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData ) const | [] |
UBTCompositeNode::OnNodeDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called when search leaves this node | AIModule | void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTCompositeNode::OnNodeRestart | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Called when search needs to reactivate this node | AIModule | void OnNodeRestart ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData ) const | [] |
UBTCompositeNode::RequestDelayedExecution | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Store delayed execution request | AIModule | void RequestDelayedExecution ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) LastResult ) const | [] |
UBTCompositeNode::SetChildOverride | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | Set override for next child index | AIModule | virtual void SetChildOverride ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, int8 Index ) const | [] |
UBTCompositeNode::UBTCompositeNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | UBTCompositeNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UBTCompositeNode::~UBTCompositeNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | ~UBTCompositeNode() | [] |
|
UBTCompositeNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h | AIModule | class UBTCompositeNode : public [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) | [
{
"type": "uint32: 1",
"name": "bApplyDecoratorScope",
"description": "If set, all decorators in branch below will be removed when execution flow leaves (decorators on this node are not affected)"
},
{
"type": "uint32: 1",
"name": "bUseChildExecutionNotify",
"description": "If set, NotifyChildExecution will be called"
},
{
"type": "uint32: 1",
"name": "bUseDecoratorsActivationCheck",
"description": "If set, CanNotifyDecoratorsOnActivation will be called"
},
{
"type": "uint32: 1",
"name": "bUseDecoratorsDeactivationCheck",
"description": "If set, CanNotifyDecoratorsOnDeactivation will be called"
},
{
"type": "uint32: 1",
"name": "bUseDecoratorsFailedActivationCheck",
"description": "If set, CanNotifyDecoratorsOnFailedActivation will be called"
},
{
"type": "uint32: 1",
"name": "bUseNodeActivationNotify",
"description": "If set, NotifyNodeActivation will be called"
},
{
"type": "uint32: 1",
"name": "bUseNodeDeactivationNotify",
"description": "If set, NotifyNodeDeactivation will be called"
},
{
"type": "TArray<FBTComp...",
"name": "Children",
"description": "Child nodes"
},
{
"type": "uint16",
"name": "LastExecutionIndex",
"description": "Execution index of last node in child branches"
},
{
"type": "TArray<TObject...",
"name": "Services",
"description": "Service nodes"
}
] |
|
UBTDecorator::CalculateRawConditionValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Calculates raw, core value of decorator's condition. Should not include calling IsInversed | AIModule | virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UBTDecorator::ConditionalFlowAbort | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | More "flow aware" version of calling RequestExecution(this) on owning behavior tree component should be used in external events that may change result of CalculateRawConditionValue | AIModule | void ConditionalFlowAbort ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, EBTDecoratorAbortRequest RequestMode ) const | [] |
UBTDecorator::GetFlowAbortMode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | flow controller's abort mode | AIModule | [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) GetFlowAbortMode() const | [] |
UBTDecorator::GetStaticDescription | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | string containing description of this node with all setup values | AIModule | virtual [FString](API\Runtime\Core\Containers\FString) GetStaticDescription() const | [] |
UBTDecorator::InitNotifyFlags | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | AIModule | template<typename [TickNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\TickNode), typename [OnBecomeRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnBecomeRelevant), typename [OnCeaseRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnCeaseRelevant), typename [OnNodeActivation](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeActivation), typename [OnNodeDeactivation](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeDeactivation), typename [OnNodeProcessed](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeProcessed)> void InitNotifyFlags ( [TickNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\TickNode), [OnBecomeRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnBecomeRelevant), [OnCeaseRelevant](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode\OnCeaseRelevant), [OnNodeActivation](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeActivation), [OnNodeDeactivation](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeDeactivation), [OnNodeProcessed](API\Runtime\AIModule\BehaviorTree\UBTDecorator\OnNodeProcessed) ) | [] |
|
UBTDecorator::IsFlowAbortModeValid | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | true if current abort mode can be used with parent composite | AIModule | bool IsFlowAbortModeValid() const | [] |
UBTDecorator::IsInversed | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | true if condition should be inversed | AIModule | bool IsInversed() const | [] |
UBTDecorator::OnNodeActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically | AIModule | virtual void OnNodeActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData ) | [] |
UBTDecorator::OnNodeDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically | AIModule | virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult ) | [] |
UBTDecorator::OnNodeProcessed | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Called when underlying node was processed (deactivated or failed to activate) this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyProcessed must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically | AIModule | virtual void OnNodeProcessed ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) | [] |
UBTDecorator::SetIsInversed | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | AIModule | void SetIsInversed ( bool bShouldBeInversed ) | [] |
|
UBTDecorator::UpdateFlowAbortMode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Modify current flow abort mode, so it can be used with parent composite | AIModule | void UpdateFlowAbortMode() | [] |
UBTDecorator::WrappedCanExecute | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Wrapper for node instancing: CalculateRawConditionValue | AIModule | bool WrappedCanExecute ( [UBehaviorTreeComponent](API\Runtime\AIModule\BehaviorTree\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const | [] |
UBTDecorator::WrappedOnNodeActivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Wrapper for node instancing: OnNodeActivation | AIModule | void WrappedOnNodeActivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData ) const | [] |
UBTDecorator::WrappedOnNodeDeactivation | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Wrapper for node instancing: OnNodeDeactivation | AIModule | void WrappedOnNodeDeactivation ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult ) const | [] |
UBTDecorator::WrappedOnNodeProcessed | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | Wrapper for node instancing: OnNodeProcessed | AIModule | void WrappedOnNodeProcessed ( [FBehaviorTreeSearchData](API\Runtime\AIModule\BehaviorTree\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) & NodeResult ) const | [] |
UBTDecorator::UBTDecorator | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | AIModule | UBTDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UBTFunctionLibrary::ClearBlackboardValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | Resets indicated value to "not set" value, based on values type | AIModule | static void ClearBlackboardValue ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
UBTDecorator | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h | If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize()) | AIModule | class UBTDecorator : public [UBTAuxiliaryNode](API\Runtime\AIModule\BehaviorTree\UBTAuxiliaryNode) | [
{
"type": "uint32: 1",
"name": "bAllowAbortChildNodes",
"description": "If set, FlowAbortMode can be set to Self and Both"
},
{
"type": "uint32: 1",
"name": "bAllowAbortLowerPri",
"description": "If set, FlowAbortMode can be set to LowerPriority and Both"
},
{
"type": "uint32: 1",
"name": "bAllowAbortNone",
"description": "If set, FlowAbortMode can be set to None"
},
{
"type": "uint32: 1",
"name": "bNotifyActivation",
"description": "If set, OnNodeActivation will be used"
},
{
"type": "uint32: 1",
"name": "bNotifyDeactivation",
"description": "If set, OnNodeDeactivation will be used"
},
{
"type": "uint32: 1",
"name": "bNotifyProcessed",
"description": "If set, OnNodeProcessed will be used"
},
{
"type": "uint32: 1",
"name": "bShowInverseConditionDesc",
"description": "If set, static description will include default description of inversed condition"
},
{
"type": "friend",
"name": "FBehaviorDecoratorDetails",
"description": ""
},
{
"type": "TEnumAsByte<EB...",
"name": "FlowAbortMode",
"description": "Flow controller settings"
}
] |
UBTFunctionLibrary::ClearBlackboardValueAsVector | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | (DEPRECATED) Use ClearBlackboardValue instead | AIModule | static void ClearBlackboardValueAsVector ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
UBTFunctionLibrary::GetBlackboardValueAsActor | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | AIModule | static [AActor](API\Runtime\Engine\GameFramework\AActor) * GetBlackboardValueAsActor ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
|
UBTFunctionLibrary::GetBlackboardValueAsBool | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | AIModule | static bool GetBlackboardValueAsBool ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
|
UBTFunctionLibrary::GetBlackboardValueAsClass | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | AIModule | static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetBlackboardValueAsClass ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
|
UBTFunctionLibrary::GetBlackboardValueAsEnum | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | AIModule | static uint8 GetBlackboardValueAsEnum ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
|
UBTFunctionLibrary::GetBlackboardValueAsFloat | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h | AIModule | static float GetBlackboardValueAsFloat ( [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\Runtime\AIModule\BehaviorTree\FBlackboardKeySelector) & Key ) | [] |
Subsets and Splits