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BTLoggingContext
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) BTLoggingContext;
[]
UBehaviorTreeTypes::DescribeActiveNode
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeActiveNode ( [EBTActiveNode::Type](API\Runtime\AIModule\BehaviorTree\EBTActiveNode__Type) ActiveNodeType )
[]
UBehaviorTreeTypes::DescribeFlowAbortMode
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeFlowAbortMode ( [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) FlowAbortMode )
[]
UBehaviorTreeTypes::DescribeNodeHelper
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeNodeHelper ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * Node )
[]
UBehaviorTreeTypes::DescribeNodeResult
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeNodeResult ( [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult )
[]
UBehaviorTreeTypes::DescribeNodeUpdateMode
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeNodeUpdateMode ( [EBTNodeUpdateMode::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeUpdateMode__Type) UpdateMode )
[]
UBehaviorTreeTypes::DescribeTaskStatus
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) DescribeTaskStatus ( [EBTTaskStatus::Type](API\Runtime\AIModule\BehaviorTree\EBTTaskStatus__Type) TaskStatus )
[]
UBehaviorTreeTypes::GetBTLoggingContext
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static [FString](API\Runtime\Core\Containers\FString) GetBTLoggingContext()
[]
UBehaviorTreeTypes::GetShortTypeName
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
Returns short name of object's class (BTTaskNode_Wait -> Wait)
AIModule
static [FString](API\Runtime\Core\Containers\FString) GetShortTypeName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Ob )
[]
UBehaviorTreeTypes::SetBTLoggingContext
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
static void SetBTLoggingContext ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NewBTLoggingContext )
[]
UBehaviorTreeTypes
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h
AIModule
class UBehaviorTreeTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UBlackboardAssetProvider::UBlackboardAssetProvider
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h
AIModule
UBlackboardAssetProvider ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlackboardAssetProvider
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h
Helper interface to allowFBlackboardKeySelectorproperties on DataAssets (and more). Used by FBlackboardSelectorDetails to access the related Blackboard based onUObjecthierarchy. The asset containing the Blackboard should broadcast OnBlackboardOwnerChanged when ever the asset ptr changes.
AIModule
class UBlackboardAssetProvider : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UBlackboardComponent::CacheBrainComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
CachesUBrainComponentpointer to be used in communication
AIModule
void CacheBrainComponent ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) & BrainComponent )
[]
UBlackboardComponent::ClearValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void ClearValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName )
[]
UBlackboardComponent::ClearValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void ClearValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID )
[]
UBlackboardComponent::CompareKeyValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Compares blackboard's values under specified keys
AIModule
[EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareKeyValues ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > KeyType, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyA, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyB ) const
[]
UBlackboardComponent::CopyKeyValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Copy content from SourceKeyID to DestinationID and return true if it worked
AIModule
bool CopyKeyValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) SourceKeyID, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) DestinationID )
[]
UBlackboardComponent::DescribeKeyValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Get description of value under given key
AIModule
[FString](API\Runtime\Core\Containers\FString) DescribeKeyValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const
[]
UBlackboardComponent::DescribeKeyValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Get description of value under given key
AIModule
[FString](API\Runtime\Core\Containers\FString) DescribeKeyValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const
[]
UBlackboardComponent::DescribeSelfToVisLog
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Prepare blackboard snapshot for logs
AIModule
virtual void DescribeSelfToVisLog ( struct [FVisualLogEntry](API\Runtime\Engine\VisualLogger\FVisualLogEntry) * Snapshot ) const
[]
UBlackboardComponent::DestroyValues
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Destroy allocated values
AIModule
void DestroyValues()
[]
UBlackboardComponent::FOnBlackboardChangeNotificationInfo::GetHandle
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
FDelegateHandle GetHandle&40;&41; const
[]
UBlackboardComponent::FOnBlackboardChangeNotificationInfo::FOnBlackboardChangeNotificationInfo
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
FOnBlackboardChangeNotificationInfo &40; const FOnBlackboardChangeNotification & InDelegateHandle &41;
[]
FOnBlackboardChangeNotificationInfo
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
struct FOnBlackboardChangeNotificationInfo
[ { "type": "bool", "name": "bToBeRemoved", "description": "" }, { "type": "FOnBlackboardCh...", "name": "DelegateHandle", "description": "" } ]
UBlackboardComponent::GetBlackboardAsset
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
blackboard data asset
AIModule
[UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * GetBlackboardAsset() const
[]
UBlackboardComponent::GetBrainComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
associated behavior tree component
AIModule
[UBrainComponent](API\Runtime\AIModule\UBrainComponent) * GetBrainComponent() const
[]
UBlackboardComponent::GetDebugInfoString
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
[FString](API\Runtime\Core\Containers\FString) GetDebugInfoString ( [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const
[]
UBlackboardComponent::GetKeyID
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
key ID from name
AIModule
[FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetKeyName
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
ENDUActorComponentoverrides name of key
AIModule
[FName](API\Runtime\Core\UObject\FName) GetKeyName ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::GetKeyRawData
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Get pointer to raw data for given key
AIModule
uint8 * GetKeyRawData ( const [FName](API\Runtime\Core\UObject\FName) & KeyName )
[]
UBlackboardComponent::GetKeyRawData
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
uint8 * GetKeyRawData ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID )
[]
UBlackboardComponent::GetKeyRawData
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
const uint8 * GetKeyRawData ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetKeyRawData
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
const uint8 * GetKeyRawData ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::GetKeyType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
class of value for given key
AIModule
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > GetKeyType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::GetLocationFromEntry
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Return false if call failed (most probably no such entry in BB)
AIModule
bool GetLocationFromEntry ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FVector & ResultLocation ) const
[]
UBlackboardComponent::GetLocationFromEntry
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Return false if call failed (most probably no such entry in BB)
AIModule
bool GetLocationFromEntry ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, FVector & ResultLocation ) const
[]
UBlackboardComponent::GetNumKeys
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
number of entries in data asset
AIModule
int32 GetNumKeys() const
[]
UBlackboardComponent::GetRotationFromEntry
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Return false if call failed (most probably no such entry in BB)
AIModule
bool GetRotationFromEntry ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, FRotator & ResultRotation ) const
[]
UBlackboardComponent::GetRotationFromEntry
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Return false if call failed (most probably no such entry in BB)
AIModule
bool GetRotationFromEntry ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FRotator & ResultRotation ) const
[]
UBlackboardComponent::GetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
template<class TDataClass> TDataClass::FDataType GetValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
template<class TDataClass> TDataClass::FDataType GetValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::GetValueAsClass
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetValueAsClass ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsEnum
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
uint8 GetValueAsEnum ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsFloat
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
float GetValueAsFloat ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsInt
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
int32 GetValueAsInt ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsName
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
[FName](API\Runtime\Core\UObject\FName) GetValueAsName ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsObject
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetValueAsObject ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsBool
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
bool GetValueAsBool ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsRotator
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
FRotator GetValueAsRotator ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsVector
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
FVector GetValueAsVector ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::GetValueAsString
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
[FString](API\Runtime\Core\Containers\FString) GetValueAsString ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
[]
UBlackboardComponent::HasValidAsset
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
true if blackboard have valid data asset
AIModule
bool HasValidAsset() const
[]
UBlackboardComponent::InitializeBlackboard
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Setup component for using given blackboard asset, returns true if blackboard is properly initialized for specified blackboard data
AIModule
bool InitializeBlackboard ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & NewAsset )
[]
UBlackboardComponent::InitializeComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
BEGINUActorComponentoverrides
AIModule
virtual void InitializeComponent()
[]
UBlackboardComponent::InitializeParentChain
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Initializes parent chain in asset
AIModule
void InitializeParentChain ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * NewAsset )
[]
UBlackboardComponent::IsCompatibleWith
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
true if component can be used with specified blackboard asset
AIModule
virtual bool IsCompatibleWith ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * TestAsset ) const
[]
UBlackboardComponent::IsKeyInstanceSynced
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
true if the key is marked as instance synced
AIModule
bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::IsKeyOfType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
template<class TDataClass> bool IsKeyOfType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::IsValidKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
PRAGMA_DISABLE_DEPRECATION_WARNINGSbool IsValidKey ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::IsVectorValueSet
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
bool IsVectorValueSet ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::NotifyObservers
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Notifies behavior tree decorators about change in blackboard
AIModule
void NotifyObservers ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
[]
UBlackboardComponent::PauseObserverNotifications
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Pause observer change notifications, any new ones will be added to a queue
AIModule
void PauseObserverNotifications()
[]
UBlackboardComponent::PopulateSynchronizedKeys
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Populates BB's synchronized entries
AIModule
void PopulateSynchronizedKeys()
[]
UBlackboardComponent::RegisterObserver
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Register observer for blackboard key
AIModule
[FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterObserver ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * NotifyOwner, FOnBlackboardChangeNotification ObserverDelegate )
[]
UBlackboardComponent::ResumeObserverNotifications
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Resume observer change notifications and, optionally, process the queued observation list
AIModule
void ResumeObserverNotifications ( bool bSendQueuedObserverNotifications )
[]
UBlackboardComponent::SetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
template<class TDataClass> bool SetValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, typename TDataClass::FDataType Value )
[]
UBlackboardComponent::SetValue
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
template<class TDataClass> bool SetValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, typename TDataClass::FDataType Value )
[]
UBlackboardComponent::SetValueAsBool
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsBool ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, bool BoolValue )
[]
UBlackboardComponent::SetValueAsClass
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsClass ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassValue )
[]
UBlackboardComponent::SetValueAsEnum
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsEnum ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, uint8 EnumValue )
[]
UBlackboardComponent::SetValueAsFloat
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsFloat ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, float FloatValue )
[]
UBlackboardComponent::SetValueAsInt
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsInt ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, int32 IntValue )
[]
UBlackboardComponent::SetValueAsName
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsName ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [FName](API\Runtime\Core\UObject\FName) NameValue )
[]
UBlackboardComponent::SetValueAsObject
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsObject ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectValue )
[]
UBlackboardComponent::SetValueAsRotator
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsRotator ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FRotator VectorValue )
[]
UBlackboardComponent::SetValueAsString
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsString ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [FString](API\Runtime\Core\Containers\FString) StringValue )
[]
UBlackboardComponent::SetValueAsVector
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
void SetValueAsVector ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FVector VectorValue )
[]
UBlackboardComponent::ShouldSyncWithBlackboard
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
bool ShouldSyncWithBlackboard ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OtherBlackboardComponent ) const
[]
UBlackboardComponent::UninitializeComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true
AIModule
virtual void UninitializeComponent()
[]
UBlackboardComponent::UnregisterObserver
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Unregister observer from blackboard key
AIModule
void UnregisterObserver ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) ObserverHandle )
[]
UBlackboardComponent::UBlackboardComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
UBlackboardComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UBlackboardComponent::UnregisterObserversFrom
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
Unregister all observers associated with given owner
AIModule
void UnregisterObserversFrom ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * NotifyOwner )
[]
UBlackboardComponent
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h
AIModule
class UBlackboardComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent)
[ { "type": "TObjectPtr<UBl...", "name": "BlackboardAsset", "description": "Internal use, current BB asset being used. Will be made private in the future" }, { "type": "uint32: 1", "name": "bPausedNotifies", "description": "Set when observation notifies are paused and shouldn't be passed to observers" }, { "type": "TObjectPtr<UBr...", "name": "BrainComp", "description": "Cached behavior tree component" }, { "type": "uint32: 1", "name": "bSynchronizedKeyPopulated", "description": "Reset to false every time a new BB asset is assigned to this component" }, { "type": "TObjectPtr<UBl...", "name": "DefaultBlackboardAsset", "description": "Data asset defining entries." }, { "type": "TArray<TObject...", "name": "KeyInstances", "description": "Instanced keys with custom data allocations" }, { "type": "int32", "name": "NotifyObserversRecursionCount", "description": "Count of re-entrant observer notifications" }, { "type": "TMultiMap< cons...", "name": "ObserverHandles", "description": "Observers registered from owner objects" }, { "type": "TMultiMap<FBla...", "name": "Observers", "description": "Observers registered for blackboard keys" }, { "type": "int32", "name": "ObserversToRemoveCount", "description": "Count of observers to remove" }, { "type": "TArray<FBlackb...", "name": "QueuedUpdates", "description": "Queued key change notification, will be processed on ResumeUpdates call" }, { "type": "", "name": "Tooltip", "description": "" }, { "type": "friend", "name": "UBlackboardKeyType", "description": "" }, { "type": "TArray< uint8 >", "name": "ValueMemory", "description": "Memory block holding all values" }, { "type": "TArray< uint16 ...", "name": "ValueOffsets", "description": "Offsets in ValueMemory for each key" } ]
EKeyLookupMode
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
AIModule
enum EKeyLookupMode { CheckParentKeys, DontCheckParentKeys, }
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FBlackboardDataChanged
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
A delegate called on PostEditChangeProperty. Can be used in editor to react to asset changes.
AIModule
typedef TMulticastDelegate_OneParam< void, [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * > FBlackboardDataChanged
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FKeyUpdate
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
AIModule
typedef TMulticastDelegate_OneParam< void, [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * > FKeyUpdate
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UBlackboardData::GetFirstKeyID
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
AIModule
[FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetFirstKeyID() const
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UBlackboardData::GetKey
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
key data
AIModule
const [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) * GetKey ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
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UBlackboardData::GetKeyID
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
key ID from name
AIModule
[FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const
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UBlackboardData::GetKeyName
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
name of key
AIModule
[FName](API\Runtime\Core\UObject\FName) GetKeyName ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
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UBlackboardData::GetKeys
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
AIModule
const [TArray](API\Runtime\Core\Containers\TArray)< [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) > & GetKeys() const
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UBlackboardData::GetKeyType
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
class of value for given key
AIModule
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > GetKeyType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
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UBlackboardData::GetNumKeys
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
number of defined keys, including parent chain
AIModule
int32 GetNumKeys() const
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UBlackboardData::HasSynchronizedKeys
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
AIModule
bool HasSynchronizedKeys() const
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UBlackboardData::InternalGetKeyID
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
key ID from name
AIModule
[FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) InternalGetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [EKeyLookupMode](API\Runtime\AIModule\BehaviorTree\UBlackboardData\EKeyLookupMode) LookupMode ) const
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UBlackboardData::IsChildOf
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
Returns true if OtherAsset is somewhere up the parent chain of this asset. Node that it will return false if *this == OtherAsset
AIModule
bool IsChildOf ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & OtherAsset ) const
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UBlackboardData::IsKeyInstanceSynced
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
true if the key is instance synced
AIModule
bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const
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UBlackboardData::IsRelatedTo
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
Returns true if OtherAsset is equal to *this, or is it's parent, or *this is OtherAsset's parent
AIModule
bool IsRelatedTo ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & OtherAsset ) const
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UBlackboardData::IsValid
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h
true if blackboard keys are not conflicting with parent key chain
AIModule
bool IsValid() const
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