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BTLoggingContext | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) BTLoggingContext; | [] |
|
UBehaviorTreeTypes::DescribeActiveNode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeActiveNode ( [EBTActiveNode::Type](API\Runtime\AIModule\BehaviorTree\EBTActiveNode__Type) ActiveNodeType ) | [] |
|
UBehaviorTreeTypes::DescribeFlowAbortMode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeFlowAbortMode ( [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) FlowAbortMode ) | [] |
|
UBehaviorTreeTypes::DescribeNodeHelper | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeNodeHelper ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * Node ) | [] |
|
UBehaviorTreeTypes::DescribeNodeResult | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeNodeResult ( [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult ) | [] |
|
UBehaviorTreeTypes::DescribeNodeUpdateMode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeNodeUpdateMode ( [EBTNodeUpdateMode::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeUpdateMode__Type) UpdateMode ) | [] |
|
UBehaviorTreeTypes::DescribeTaskStatus | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) DescribeTaskStatus ( [EBTTaskStatus::Type](API\Runtime\AIModule\BehaviorTree\EBTTaskStatus__Type) TaskStatus ) | [] |
|
UBehaviorTreeTypes::GetBTLoggingContext | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static [FString](API\Runtime\Core\Containers\FString) GetBTLoggingContext() | [] |
|
UBehaviorTreeTypes::GetShortTypeName | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | Returns short name of object's class (BTTaskNode_Wait -> Wait) | AIModule | static [FString](API\Runtime\Core\Containers\FString) GetShortTypeName ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * Ob ) | [] |
UBehaviorTreeTypes::SetBTLoggingContext | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | static void SetBTLoggingContext ( const [UBTNode](API\Runtime\AIModule\BehaviorTree\UBTNode) * NewBTLoggingContext ) | [] |
|
UBehaviorTreeTypes | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h | AIModule | class UBehaviorTreeTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UBlackboardAssetProvider::UBlackboardAssetProvider | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h | AIModule | UBlackboardAssetProvider ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBlackboardAssetProvider | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h | Helper interface to allowFBlackboardKeySelectorproperties on DataAssets (and more). Used by FBlackboardSelectorDetails to access the related Blackboard based onUObjecthierarchy. The asset containing the Blackboard should broadcast OnBlackboardOwnerChanged when ever the asset ptr changes. | AIModule | class UBlackboardAssetProvider : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
UBlackboardComponent::CacheBrainComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | CachesUBrainComponentpointer to be used in communication | AIModule | void CacheBrainComponent ( [UBrainComponent](API\Runtime\AIModule\UBrainComponent) & BrainComponent ) | [] |
UBlackboardComponent::ClearValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void ClearValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) | [] |
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UBlackboardComponent::ClearValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void ClearValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) | [] |
|
UBlackboardComponent::CompareKeyValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Compares blackboard's values under specified keys | AIModule | [EBlackboardCompare::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBlackboardCompare__Type) CompareKeyValues ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > KeyType, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyA, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyB ) const | [] |
UBlackboardComponent::CopyKeyValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Copy content from SourceKeyID to DestinationID and return true if it worked | AIModule | bool CopyKeyValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) SourceKeyID, [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) DestinationID ) | [] |
UBlackboardComponent::DescribeKeyValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Get description of value under given key | AIModule | [FString](API\Runtime\Core\Containers\FString) DescribeKeyValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const | [] |
UBlackboardComponent::DescribeKeyValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Get description of value under given key | AIModule | [FString](API\Runtime\Core\Containers\FString) DescribeKeyValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const | [] |
UBlackboardComponent::DescribeSelfToVisLog | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Prepare blackboard snapshot for logs | AIModule | virtual void DescribeSelfToVisLog ( struct [FVisualLogEntry](API\Runtime\Engine\VisualLogger\FVisualLogEntry) * Snapshot ) const | [] |
UBlackboardComponent::DestroyValues | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Destroy allocated values | AIModule | void DestroyValues() | [] |
UBlackboardComponent::FOnBlackboardChangeNotificationInfo::GetHandle | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | FDelegateHandle GetHandle&40;&41; const | [] |
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UBlackboardComponent::FOnBlackboardChangeNotificationInfo::FOnBlackboardChangeNotificationInfo | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | FOnBlackboardChangeNotificationInfo &40; const FOnBlackboardChangeNotification & InDelegateHandle &41; | [] |
|
FOnBlackboardChangeNotificationInfo | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | struct FOnBlackboardChangeNotificationInfo | [
{
"type": "bool",
"name": "bToBeRemoved",
"description": ""
},
{
"type": "FOnBlackboardCh...",
"name": "DelegateHandle",
"description": ""
}
] |
|
UBlackboardComponent::GetBlackboardAsset | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | blackboard data asset | AIModule | [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * GetBlackboardAsset() const | [] |
UBlackboardComponent::GetBrainComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | associated behavior tree component | AIModule | [UBrainComponent](API\Runtime\AIModule\UBrainComponent) * GetBrainComponent() const | [] |
UBlackboardComponent::GetDebugInfoString | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | [FString](API\Runtime\Core\Containers\FString) GetDebugInfoString ( [EBlackboardDescription::Type](API\Runtime\AIModule\BehaviorTree\EBlackboardDescription__Type) Mode ) const | [] |
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UBlackboardComponent::GetKeyID | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | key ID from name | AIModule | [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
UBlackboardComponent::GetKeyName | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | ENDUActorComponentoverrides
name of key | AIModule | [FName](API\Runtime\Core\UObject\FName) GetKeyName ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardComponent::GetKeyRawData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Get pointer to raw data for given key | AIModule | uint8 * GetKeyRawData ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) | [] |
UBlackboardComponent::GetKeyRawData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | uint8 * GetKeyRawData ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) | [] |
|
UBlackboardComponent::GetKeyRawData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | const uint8 * GetKeyRawData ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetKeyRawData | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | const uint8 * GetKeyRawData ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
UBlackboardComponent::GetKeyType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | class of value for given key | AIModule | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > GetKeyType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardComponent::GetLocationFromEntry | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Return false if call failed (most probably no such entry in BB) | AIModule | bool GetLocationFromEntry ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FVector & ResultLocation ) const | [] |
UBlackboardComponent::GetLocationFromEntry | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Return false if call failed (most probably no such entry in BB) | AIModule | bool GetLocationFromEntry ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, FVector & ResultLocation ) const | [] |
UBlackboardComponent::GetNumKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | number of entries in data asset | AIModule | int32 GetNumKeys() const | [] |
UBlackboardComponent::GetRotationFromEntry | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Return false if call failed (most probably no such entry in BB) | AIModule | bool GetRotationFromEntry ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, FRotator & ResultRotation ) const | [] |
UBlackboardComponent::GetRotationFromEntry | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Return false if call failed (most probably no such entry in BB) | AIModule | bool GetRotationFromEntry ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FRotator & ResultRotation ) const | [] |
UBlackboardComponent::GetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | template<class TDataClass> TDataClass::FDataType GetValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | template<class TDataClass> TDataClass::FDataType GetValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
UBlackboardComponent::GetValueAsClass | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetValueAsClass ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetValueAsEnum | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | uint8 GetValueAsEnum ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetValueAsFloat | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | float GetValueAsFloat ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetValueAsInt | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | int32 GetValueAsInt ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::GetValueAsName | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | [FName](API\Runtime\Core\UObject\FName) GetValueAsName ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
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UBlackboardComponent::GetValueAsObject | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetValueAsObject ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
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UBlackboardComponent::GetValueAsBool | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | bool GetValueAsBool ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
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UBlackboardComponent::GetValueAsRotator | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | FRotator GetValueAsRotator ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
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UBlackboardComponent::GetValueAsVector | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | FVector GetValueAsVector ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
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UBlackboardComponent::GetValueAsString | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | [FString](API\Runtime\Core\Containers\FString) GetValueAsString ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
|
UBlackboardComponent::HasValidAsset | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | true if blackboard have valid data asset | AIModule | bool HasValidAsset() const | [] |
UBlackboardComponent::InitializeBlackboard | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Setup component for using given blackboard asset, returns true if blackboard is properly initialized for specified blackboard data | AIModule | bool InitializeBlackboard ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & NewAsset ) | [] |
UBlackboardComponent::InitializeComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | BEGINUActorComponentoverrides | AIModule | virtual void InitializeComponent() | [] |
UBlackboardComponent::InitializeParentChain | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Initializes parent chain in asset | AIModule | void InitializeParentChain ( [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * NewAsset ) | [] |
UBlackboardComponent::IsCompatibleWith | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | true if component can be used with specified blackboard asset | AIModule | virtual bool IsCompatibleWith ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * TestAsset ) const | [] |
UBlackboardComponent::IsKeyInstanceSynced | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | true if the key is marked as instance synced | AIModule | bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardComponent::IsKeyOfType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | template<class TDataClass> bool IsKeyOfType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
UBlackboardComponent::IsValidKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | PRAGMA_DISABLE_DEPRECATION_WARNINGSbool IsValidKey ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
UBlackboardComponent::IsVectorValueSet | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | bool IsVectorValueSet ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
|
UBlackboardComponent::NotifyObservers | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Notifies behavior tree decorators about change in blackboard | AIModule | void NotifyObservers ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardComponent::PauseObserverNotifications | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Pause observer change notifications, any new ones will be added to a queue | AIModule | void PauseObserverNotifications() | [] |
UBlackboardComponent::PopulateSynchronizedKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Populates BB's synchronized entries | AIModule | void PopulateSynchronizedKeys() | [] |
UBlackboardComponent::RegisterObserver | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Register observer for blackboard key | AIModule | [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterObserver ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, const [UObject](API\Runtime\CoreUObject\UObject\UObject) * NotifyOwner, FOnBlackboardChangeNotification ObserverDelegate ) | [] |
UBlackboardComponent::ResumeObserverNotifications | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Resume observer change notifications and, optionally, process the queued observation list | AIModule | void ResumeObserverNotifications ( bool bSendQueuedObserverNotifications ) | [] |
UBlackboardComponent::SetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | template<class TDataClass> bool SetValue ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, typename TDataClass::FDataType Value ) | [] |
|
UBlackboardComponent::SetValue | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | template<class TDataClass> bool SetValue ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, typename TDataClass::FDataType Value ) | [] |
|
UBlackboardComponent::SetValueAsBool | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsBool ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, bool BoolValue ) | [] |
|
UBlackboardComponent::SetValueAsClass | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsClass ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ClassValue ) | [] |
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UBlackboardComponent::SetValueAsEnum | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsEnum ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, uint8 EnumValue ) | [] |
|
UBlackboardComponent::SetValueAsFloat | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsFloat ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, float FloatValue ) | [] |
|
UBlackboardComponent::SetValueAsInt | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsInt ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, int32 IntValue ) | [] |
|
UBlackboardComponent::SetValueAsName | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsName ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [FName](API\Runtime\Core\UObject\FName) NameValue ) | [] |
|
UBlackboardComponent::SetValueAsObject | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsObject ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectValue ) | [] |
|
UBlackboardComponent::SetValueAsRotator | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsRotator ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FRotator VectorValue ) | [] |
|
UBlackboardComponent::SetValueAsString | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsString ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [FString](API\Runtime\Core\Containers\FString) StringValue ) | [] |
|
UBlackboardComponent::SetValueAsVector | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | void SetValueAsVector ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, FVector VectorValue ) | [] |
|
UBlackboardComponent::ShouldSyncWithBlackboard | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | bool ShouldSyncWithBlackboard ( [UBlackboardComponent](API\Runtime\AIModule\BehaviorTree\UBlackboardComponent) & OtherBlackboardComponent ) const | [] |
|
UBlackboardComponent::UninitializeComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true | AIModule | virtual void UninitializeComponent() | [] |
UBlackboardComponent::UnregisterObserver | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Unregister observer from blackboard key | AIModule | void UnregisterObserver ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) ObserverHandle ) | [] |
UBlackboardComponent::UBlackboardComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | UBlackboardComponent ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UBlackboardComponent::UnregisterObserversFrom | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | Unregister all observers associated with given owner | AIModule | void UnregisterObserversFrom ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * NotifyOwner ) | [] |
UBlackboardComponent | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h | AIModule | class UBlackboardComponent : public [UActorComponent](API\Runtime\Engine\Components\UActorComponent) | [
{
"type": "TObjectPtr<UBl...",
"name": "BlackboardAsset",
"description": "Internal use, current BB asset being used. Will be made private in the future"
},
{
"type": "uint32: 1",
"name": "bPausedNotifies",
"description": "Set when observation notifies are paused and shouldn't be passed to observers"
},
{
"type": "TObjectPtr<UBr...",
"name": "BrainComp",
"description": "Cached behavior tree component"
},
{
"type": "uint32: 1",
"name": "bSynchronizedKeyPopulated",
"description": "Reset to false every time a new BB asset is assigned to this component"
},
{
"type": "TObjectPtr<UBl...",
"name": "DefaultBlackboardAsset",
"description": "Data asset defining entries."
},
{
"type": "TArray<TObject...",
"name": "KeyInstances",
"description": "Instanced keys with custom data allocations"
},
{
"type": "int32",
"name": "NotifyObserversRecursionCount",
"description": "Count of re-entrant observer notifications"
},
{
"type": "TMultiMap< cons...",
"name": "ObserverHandles",
"description": "Observers registered from owner objects"
},
{
"type": "TMultiMap<FBla...",
"name": "Observers",
"description": "Observers registered for blackboard keys"
},
{
"type": "int32",
"name": "ObserversToRemoveCount",
"description": "Count of observers to remove"
},
{
"type": "TArray<FBlackb...",
"name": "QueuedUpdates",
"description": "Queued key change notification, will be processed on ResumeUpdates call"
},
{
"type": "",
"name": "Tooltip",
"description": ""
},
{
"type": "friend",
"name": "UBlackboardKeyType",
"description": ""
},
{
"type": "TArray< uint8 >",
"name": "ValueMemory",
"description": "Memory block holding all values"
},
{
"type": "TArray< uint16 ...",
"name": "ValueOffsets",
"description": "Offsets in ValueMemory for each key"
}
] |
|
EKeyLookupMode | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | enum EKeyLookupMode { CheckParentKeys, DontCheckParentKeys, } | [] |
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FBlackboardDataChanged | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | A delegate called on PostEditChangeProperty. Can be used in editor to react to asset changes. | AIModule | typedef TMulticastDelegate_OneParam< void, [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * > FBlackboardDataChanged | [] |
FKeyUpdate | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | typedef TMulticastDelegate_OneParam< void, [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) * > FKeyUpdate | [] |
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UBlackboardData::GetFirstKeyID | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetFirstKeyID() const | [] |
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UBlackboardData::GetKey | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | key data | AIModule | const [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) * GetKey ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardData::GetKeyID | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | key ID from name | AIModule | [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) GetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName ) const | [] |
UBlackboardData::GetKeyName | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | name of key | AIModule | [FName](API\Runtime\Core\UObject\FName) GetKeyName ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardData::GetKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | const [TArray](API\Runtime\Core\Containers\TArray)< [FBlackboardEntry](API\Runtime\AIModule\BehaviorTree\FBlackboardEntry) > & GetKeys() const | [] |
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UBlackboardData::GetKeyType | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | class of value for given key | AIModule | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlackboardKeyType](API\Runtime\AIModule\BehaviorTree\Blackboard\UBlackboardKeyType) > GetKeyType ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardData::GetNumKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | number of defined keys, including parent chain | AIModule | int32 GetNumKeys() const | [] |
UBlackboardData::HasSynchronizedKeys | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | AIModule | bool HasSynchronizedKeys() const | [] |
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UBlackboardData::InternalGetKeyID | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | key ID from name | AIModule | [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) InternalGetKeyID ( const [FName](API\Runtime\Core\UObject\FName) & KeyName, [EKeyLookupMode](API\Runtime\AIModule\BehaviorTree\UBlackboardData\EKeyLookupMode) LookupMode ) const | [] |
UBlackboardData::IsChildOf | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Returns true if OtherAsset is somewhere up the parent chain of this asset. Node that it will return false if *this == OtherAsset | AIModule | bool IsChildOf ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & OtherAsset ) const | [] |
UBlackboardData::IsKeyInstanceSynced | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | true if the key is instance synced | AIModule | bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\Runtime\AIModule\BehaviorTree\Blackboard\FKey) KeyID ) const | [] |
UBlackboardData::IsRelatedTo | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | Returns true if OtherAsset is equal to *this, or is it's parent, or *this is OtherAsset's parent | AIModule | bool IsRelatedTo ( const [UBlackboardData](API\Runtime\AIModule\BehaviorTree\UBlackboardData) & OtherAsset ) const | [] |
UBlackboardData::IsValid | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h | true if blackboard keys are not conflicting with parent key chain | AIModule | bool IsValid() const | [] |
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