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Opening the chest reveals a blackened orb, pulsing with an eerie light. It is the treasure of which Fitzsimmons spoke: a Cursed Eye of Paleth. Take the Cursed Eye of Paleth to the dwarven priest Glorin Steelbrow, in Menethil Harbor. Ask him how to remove the Eye's curse.
Bring the Cursed Eye of Paleth to Glorin Steelbrow at Menethil Harbor in Wetlands.
The Eye of Paleth
To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed! I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over. My old captain is still in my dreams. I know he walks my doomed ship, the Intrepid. Get the key from him, and use it to open the Intrepid's strongbox. Then, after you have the cursed thing, bring it to the priest Glorin Steelbrow in town.
Get the Intrepid Strongbox Key from Captain Halyndor.
Lifting the Curse
I am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. But although I'm the only member of the fleet still breathing, I'm not the only one still walking about! For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls. But if you can free some of my brothers, then perhaps you can break their curse.
Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.
The Cursed Crew
I was once First Mate on the Wave Mistress, ship-of-the-line in the Kul Tiras Third Fleet. The Doomed Fleet. Doomed, for on its last voyage the fleet was attacked by Red Dragons. Dragons controlled by Orcs! We didn't stand a chance against that dragonfire...and our fleet was burned and sunk off this here coast. I'm the sole survivor of those poor vessels... ...Oh, my head hammers and pounds! I'll need a fresh drink if I'm to get a handle on this hangover and continue my tale.
Buy First Mate Fitzsimmons a Flagon of Mead.
The Third Fleet
I'm behind on my report, and could use your help. I just managed to find where the trolls are holed up, but I saw so many trolls, I was afraid to go in. Here's what I need... Go down to the cave, poke around inside, kill a few of the trolls, then come back here. Take the road north out of Kharanos, when you get to the bridge, follow the frozen river west until you reach Iceflow Lake. You'll find Brewnall Village on the west bank. The Hold is southwest of the village.
Explore Frostmane Hold, and kill 5 Frostmane Headhunters for Senir Whitebeard in Kharanos.
Frostmane Hold
You thoroughly search this cluster of Murloc hovels, and find no trace of the Menethil Statuette. Perhaps one of the two nearby hovels to the north and northeast will have more clues.
Search for the Menethil Statuette.
The Search Continues
After pulling the barrel free from the muck and opening it, a silvery figurine is found packed in fine straw. It depicts a young, long-haired Paladin with hammer upraised. This must be the Menethil Statuette! You must now return it to Karl Boran in Menethil Harbor.
Bring Karl Boran at Menethil Harbor in Wetlands the Menethil Statuette.
Return the Statuette
This grouping of Murloc hovels, after a thorough inspection, reveals nothing. ...but you're certain that the next clue you find will be fruitful. One of the hovels to the north must have the Menethil Statuette!
Continue searching the Murloc hovels for the Menethil Statuette.
Search More Hovels
I was planning on sending my apprentice to my brother Senir with my report, but I would feel much better were it placed in more... reliable hands. That is, of course, if you wouldn't mind? Hmm... you'll have to take the tunnel to get to Kharanos. Speak with Mountaineer Thalos before going through the tunnel. It's completely infested with troggs now. Follow the road back to Anvilmar, then keep heading east to the tunnel, Thalos is stationed nearby.
Speak with Mountaineer Thalos.
Senir's Observations
Murlocs are crawling out from the deep waters and building their villages on the coastline. They are harassing our fishers and merchants and must be stopped. One of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels. Our merchants are in jeopardy, and we will pay to secure them. Gobbler prowls the river inlet north of here. Find him, slay his kin, and bring me his head.
Kill 12 Bluegill Murlocs.
Claws from the Deep
Not long ago a merchant vessel, the Blind Princess, was raided by Murlocs. Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil. We want that statuette recovered. Search the coastal Murloc hovels for crates, barrels and other evidence of lost cargo. Find the Menethil Statuette and return it to me.
Search the crates and barrels at the coastal Murloc camps.
Reclaiming Goods
Earlier today I spotted some Dark Iron Insurgents swimming toward the Dam with a large keg. No Mountaineers were on hand to stop them! I'm afraid they've planted the Seaforium at the base of the Dam and it could blow at any minute! Now I need you to take this mixture and stir it into the keg before it's too late! Hurry!
Chief Engineer Hinderweir wants you to swim down to the base of the dam, locate the powder keg and stir in the Disarming Mixture to prevent an explosion.
A Dark Threat Looms
The keg fizzles slightly.
The Disarming Mixture seemed to take effect. Return to Chief Engineer Hinderweir to report the good news.
A Dark Threat Looms
I do not know why, but a festering grows within the Wetlands. Fen Creepers have risen. They are diseased, fevered blisters on the land, and for the fever to break they must be dispatched and allowed to settle back into the marshes. The Fen Creepers shamble amidst the waterways of the Wetlands.
Kill 8 Fen Creepers, then return to Rethiel the Greenwarden in the Wetlands.
Blisters on The Land
It's not too late though, you're welcome to go look for Huldar. He can't have made it very far, strong as they are, Miran and Saean can only move so fast laden down with those barrels. They're taking the normal route to the site, leaving south out of town and following the curve of the Loch. Shouldn't have a problem finding them unless they've already gotten there.
Speak with Huldar.
Resupplying the Excavation
The Mosshides are cutting the trees of the Wetlands, using the trees' flesh to warm themselves with fire. I will suffer this pain no longer! Rid the Mosshides of their crude flints, the tools they use to make fire. The flints are borne by all Mosshides except the smaller Mosshide gnolls and Mosshide mongrels.
Bring Rethiel the Greenwarden 9 Crude Flints.
Fire Taboo
The Mosshide Gnolls have lived in the Wetlands peacefully for many years, but now grow in numbers. Their feet stamp flat the fen's bushes and flowers, and their foul axes cut too much wood to fuel their fires. They are no longer in balance with the land. For the Wetlands to survive, the Gnolls must be reduced. Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels. Hunt them to the south, near the Dwarven gate of Algaz. After you do this, return to me.
Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels, then return to Rethiel the Greenwarden in the Wetlands.
Tramping Paws
Now get this mixture back to the Chief quickly. The Dark Irons won't delay, so neither can we.
Ashlan Stonesmirk wants you to return to Chief Engineer Hinderweir with the disarming mixture..
A Dark Threat Looms
Begin collecting the disarming materials immediately. Lurker Venom can be found on the indigenous spiders nearby. Crocolisk tears are found in the Loch itself. But a Mo'grosh crystal will be very difficult to procure. The ogres to the northeast mine them but the crystals are a very rare commodity. We need to be prepared to defuse a Dark Iron attack! Return to me once you've collected the needed items and I will prepare the mixture.
Ashlan Stonesmirk at the Mo'grash Camp wants you to gather Lurker Venom, Frenzy Blood, and a Mo'grosh Crystal.
A Dark Threat Looms
The book you found was only half finished. I had to leave it at Sven's farm when I fled there... Here. Take my completed journal to Sven. It describes more fully what happened at his farm. Although this journal has been my only company these past weeks, if giving it up keeps me from having to face Sven and his wrath, then I do it willingly!
Return to Sven with Jitters' completed journal.
Return to Sven
For the second trial, you'll need the two halves that make the Pendant of the Sea Lion. One half draws power from the agility of the sea lion aspect, gliding through water; the other draws power from the incredible endurance of the sea lion aspect. Druids draw on both these traits equally to embody the aspect of their aquatic form. Speak with the locals of Moonglade to learn where the parts may lie, and bring both here to join them together. Once formed, take the pendant to Dendrite Starblaze.
Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.
Trial of the Sea Lion
Go to the city of Stormwind and speak with Bishop Farthing in the Cathedral of Light. Give him Jitters' journal and tell him you mean to face Morbent Fel. Although Stormwind has forsaken Darkshire, Farthing is a kind soul and very wise. He may help you on your quest to save us. Your mission is perilous, but hurry. With each passing hour, the shadows of Duskwood grow ever darker.
Give Jitters' Completed Journal to Bishop Farthing in Stormwind.
Seeking Wisdom
, you may or may not be aware of the Trogg threat looming over Dwarven lands. With the Ironforge Reserve called up to the Alliance Front, we are left with a fraction of the defense forces needed to keep these lands safe. My regiment is assigned to watch over the town here and we cannot leave our post for fear of invasion. But we need some pressure put on those damned troggs lurking in the hills. If you're up to the task, wage an assault on the Troggs. Bring me back 8 Trogg Stone Teeth as proof.
Bring 8 Trogg Stone Teeth to Captain Rugelfuss in the southern guard tower.
The Trogg Threat
I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say. A year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye. Kill the bear, and I'm sure even Daryl would be speechless for once. The bear, Ol' Sooty, can be found around his lair in the cave to the north.
Kill Ol' Sooty then show your handiwork to Daryl the Youngling at the Farstrider Lodge.
Vyrin's Revenge
Years ago, the Third Fleet of Kul Tiras sunk along the coasts of The Wetlands, an expanse of marsh north of the dwarven kingdom of Ironforge. Aboard one ship was a load of Lightforge Iron. This metal is precious to us, for items crafted from it strike with holy truth. If you are to face Morbent Fel, then you will need such a weapon. Go to Menethil Harbor and speak with my dwarven colleague Glorin Steelbrow. If that lost metal can be found, he'll know where to look.
Go to Menethil Harbor in the Wetlands, and speak with Glorin Steelbrow.
The Doomed Fleet
Here is your book, and good luck with your inquiries. You might want to expand your search to the inn. If the person whom you seek spent time in town, then chances are someone saw him there.
Search the inn for clues about the shadowy figure.
Inquire at the Inn
I must know who was that skulker in the shadows I saw the night my family was killed! Please, you have shown your resourcefulness. Please find that shadowy figure. I must learn what secrets he holds! I do not have clues that you do not already know, but here - take the book you found at my farm. Perhaps some of the townsfolk can link this book with its owner.
Take the book you found at Sven's farm and show it to townsfolk in Darkshire.
The Shadowy Figure
Now, this will no doubt convince you that I am, as they say--and don't deny it, I know what they say--of an addled mind, obsessed with an impossible legend. An old dwarven legend, it is, of an enormous monster that lives in the depths of the Loch. I spent a good bit of my life trying to track it down, and I believe I got close, but alas, I fear old age has caught up to me. If you would like to try hunting down the monster of the Loch, bring me some treshadon teeth and claws.
Collect 5 Threshadon Teeth and 5 Threshadon Claws, then bring them to Kelt Thomasin.
Here is your book back, and I bid you fortune with your search. If you ask others in town, perhaps they can offer you more clues. And here is one more for you - although the author of this book is a stranger to Darkshire, the book itself was purchased here.
See if other townsfolk have clues about the shadowy figure.
The Shadowy Search Continues
Filthy scum! Leaves me for his damn crusade. Because "the Light is the most important thing we have against the threats the undead pose." Well, what about his children?! What about ME?! Night after night I sat patiently waiting for him... always second to his blasted duty! Well, witness what "justice" brings you! He's dead and I'm bearing the very thing he was trying to stop! Take this piece of junk and put it on his tomb at the Sepulcher. I want nothing to do with it anymore... or him!
Place Clarice's Pendant on Yuriv's Tomb in Silverpine.
Until Death Do Us Part
The Mountaineers tell me you are quite brave and capable. We need a like you around here. The Trogg problem isn't getting any better. The reserves have been called to the front and we're all alone out here. But now that we have a seasoned here, let's see what you can do. Go out and kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers. You should find them in and around the caves in the southern mountains. Let's see if you live up to your reputation, Trogg-Slayer.
Mountaineer Wallbang in the southern guard tower wants you to kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers.
In Defense of the King's Lands
Hello there. I've heard much about your exploits, and must say I'm honored to meet you. I don't suppose you've heard the story of Ol' Kelt? Ah, well, Ol' Kelt--Kelt Thomasin, that is--was once considered one of the finest hunters in all the realm. There wasn't much he hadn't done, but then, one day, he became obsessed with an ancient story... a myth, really. Well, as the stories go, a huge threshadon lives in the waters of the lake. Hogwash, if you ask me. If you're interested, you might talk to Kelt.
Talk to Kelt Thomasin.
I will be frank. We are at war with the Scourge. It is an evil that corrupts our people and infects our land. It must be stopped before it overwhelms us and drags our world into shadow. We of the Scarlet Crusade have sworn to fight the Scourge with body and soul. If you are with us, then gather your courage and prove your allegiance--destroy the undead ravagers of Desolace, in the Valley of Bones to the south. Do this, and the Crusade will embrace you.
Destroy 30 Undead Ravagers, then return to Brother Anton at Nijel's Point.
Down the Scarlet Path
ath, is it? I can tell you're bursting with pride over your hunting prowesst, hm? It's no large feat. You should try your hand at boar hunting. Trust me, this is no Coldridge Valley boar hunt, so you'd best have a care with them. Don't feel bad if you fail. I'd give you the shirt off my back if you succeeded! Have I ever related to you the story of how I received my famous scar? No? It was two years ago...
Kill 10 Elder Mountain Boars and return to Daryl the Youngling in the Farstrider Lodge.
A Hunter's Challenge
Hunting wildlife gets old after a while. I'm into bigger game... much bigger actually. Ogres to be precise. The dwarves here are quite concerned with the Mo'grosh Stronghold to the northeast, but they don't have the manpower to do much about it. If you'd like to join in on the hunt, please feel free to kill any ogres you find. Bring me news regarding the deed, and I'll split the reward from the arrangement I have with the Magistrate.
Kelt Thomasin of the Mo'grosh camp has hired you to kill 4 Mo'grosh Ogres, 4 Mo'grosh Brutes and 4 Mo'grosh Enforcers.
Mercenaries
Think you can match wits with Daryl the Bold, huh? I should think not! Of course, you're more than welcome to try. Here's a challenge that should prove to be above your abilities, so don't feel too bad if you can't face up to it. A flock of buzzards has nested here in Loch Modan. Why don't you try to take down some of the beasts? Tell you what, if you meet my challenge, I'll give you my bow or gun. It seems you haven't much to lose, anyways.
Kill 8 Mountain Buzzards and return to Daryl the Youngling in the Farstrider Lodge.
A Hunter's Boast
By order of the Magistrate of Thelsamar: Chok'sul, the ogre presumed to be the leader and coordinator of attacks against the town of Thelsamar, Stonewrought Dam, and the excavation site, is wanted dead through any means necessary. Monetary compensation will be provided when proof is brought to the Magistrate of Chok'sul's death. Chok'sul was last seen at the ogre encampment in the northeastern part of Loch Modan.
Kill Chok'sul and bring his head to Magistrate Bluntnose of Thelsamar.
WANTED: Chok'sul
Oh my! If what is written on this note is true, then Abercrombie's done something...unspeakable. You better bring the translated note back to Ello. And do so quickly, for I fear a doom already lumbers toward our town...
Bring the Translated Letter to Lord Ello Ebonlocke
Translation to Ello
I have been watching the Tower of Ilgalar, and can detect that Morganth is in conflict with the Orcs in Stonewatch Keep. I do not know the reason behind their contention, but you may aid me in unraveling this mystery. Take another Glyph of Azora, then go to the top of the intact watch tower beside Stonewatch Keep. Find a suitable object on which to place the Glyph. A chest or a jar -- some place where the glyph will not be noticed -- will suit my purpose.
Climb the intact watch tower beside Stonewatch Keep in Redridge Mountains.
Looking Further
The Embalmer is a name told in one of our children's stories. He was a kindly alchemist, driven mad by the death of his wife, Eliza. To restore her, he used dark magic to place his own heart within the bosom of his dead spouse. This revived Eliza...but it cursed her with a hunger for human flesh, forcing the Embalmer to keep her buried. His heart is his power. Find his wife's grave, retrieve his heart, and bring it to me while it still beats. Do this and his power will be broken.
Find Eliza's grave. Retrieve the Embalmer's Heart from her, then return to Ello Ebonlocke.
Bride of the Embalmer
After much observation, I have discovered Morganth's plans. He searches for the Scythe of Elune...and he may have found it! If he has, then the Redridge Mountains, and the kingdom of Stormwind, will soon feel his dark might. I am not prepared to pit myself against Morganth, but I fear he must be dealt with now. So you must enter the Tower of Ilgalar and face Morganth. Defeat him, and bring me his Pendant of Shadow. Do this, and the kingdom will owe you much.
Defeat Morganth.
Morganth
Take the note you gave me to Sirra Von'Indi. He's very learned in languages and ancient arts - if anyone here can translate this message, it's he.
Bring the Letter to Ello to Sirra Von'Indi.
Translate Abercrombie's Note
Thank the stars someone is concerned about the well-being of the Dam. First the destruction of the Thandol Span and then the pillaging of Dun Modr! I have no doubt that the Dam will be the target of the next Dark Iron threat. Most of the security detail here was reassigned to the Alliance Front, including my top inspector. That's why I need you. I spotted some Dark Iron Sappers milling about the eastern ramp of the Dam. Investigate the area and bring back a clue.
Investigate the area near the eastern ramp of the Dam and bring Chief Engineer Hinderweir a clue that might reveal what the Dark Iron Dwarves are up to.
A Dark Threat Looms
Hail. Perhaps you've seen those spiders that have taken over the western border? The eight-legged menaces are too much for us to handle, and the Commander hasn't enough manpower to spare so far from Darkshire. I hate to ask this of you, but you seem like you might be able to handle them. I can't promise you anything of great value, but I can reward you if you can help root out the filthy bugs. Oh, and a word of advice, you'll want to avoid their venom if you can.
Kill 15 Pygmy Venom Web Spiders, and then report back to Watcher Dodds in Duskwood.
Eight-Legged Menaces
Hail. I am charged to patrol this stretch of road. Although the road is safe for now, I've seen gnoll encampments to the north and east of here. Lakeshire must know of the gathering gnoll force! Report to Deputy Feldon in Lakeshire and tell him of the gnolls. Do this, and I'm sure Feldon will offer you a scout's wage. Feldon's usually inspecting the area south of the bridge to Lakeshire.
Report to Deputy Feldon at the bridge south of Lakeshire in Redridge Mountains.
Encroaching Gnolls
You will be headed to the Tanaris desert, testing the tissue consistency of the basilisks, scorpids, and hyena native there. Obtain tissue samples and use them with the testing kit in tow; expect a chunk of the samples to fail. I need eight acceptable samples of each creature type. In addition, the goblins of Gadgetzan have a power source that must be used with this kind of modified kit. Speak to Chief Engineer Bilgewhizzle and acquire one for the kit. Return to me only when you are successful.
Speak to Chief Engineer Bilgewhizzle in Gadgetzan about getting a power source for the testing kit.
Into the Field
Throm-ka. There is no time to waste. Orcs of the Dragonmaw clan have fortified themselves in the valley to the south of here. They have denied the Warchief's mandate, leaving us only one course of action. We will eliminate them so that they will no longer dirty the name of the Horde.
Kill 8 Dragonmaw Raiders, 3 Dragonmaw Bonewarders, and a Dragonmaw Battlemaster.
We don't have men to spare, but something must be done about those gnolls you reported to me. Scout southern Redridge for gnolls. Harry them, kill those you can and report back to me with a count of their numbers and an assessment of the threat they present. You may find those gnolls camped all along the southern road of Redridge. Do this for the Stormwind Army, and you will be rewarded.
Kill 10 Redridge Mongrels and 6 Redridge Poachers, then report back to Deputy Feldon in Lakeshire.
Assessing the Threat
Attention, young adventurers! The wilds of Ashenvale await you! The Horde has established a strong presence in the lands north of the Barrens. Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde! Those who would prove themselves should seek out guidance there. Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!
Speak with Senani Thunderheart at Splintertree Post, Ashenvale.
The Ashenvale Hunt
And here we are - "Crab" Cakes ala Grual!
Return to Jitters with the Dusky Crab Cakes.
Return to Jitters
Mountaineer Cobbleflint had nothing but good things to say about you. For that reason I am going to entrust upon you a mission of utmost importance. We need to keep pressure on the invading Trogg forces until our Dwarven brethren return from the Alliance front. Set forth into the southern hills and kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers. Your attacks will buy us some time. Report back when your mission is complete.
Mountaineer Gravelgaw in the southern guard tower wants you to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers and report back to him.
In Defense of the King's Lands
! About time you showed up. While the battle may be over, we still need to prepare for the next battle. Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve several eternal embers. The embers are mixed in with coal to fuel the Demolisher and Siege Engines. Oh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We can't let them have the advantage in the next battle.
Siege Master Stouthandle at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.
Fueling the Demolishers
The kit is ready. No doubt that Apothecary Zinge will want this as soon as possible. Take it to her without delay, and let her know that I will add the cost of the kit to the Society's tab. Also, please extend to her my warmest salutations. Well, don't just stand there. Such is the life of a simple courier, yes?
Bring the Field Sampling Kit to Apothecary Zinge in the Undercity.
Errand for Apothecary Zinge
The Garrison on our western border sends word of increasing gnoll and thief activity. They're requesting we send more Stormwind soldiers... but we just don't have any to spare! If you can help, we could use it. Go and speak with Deputy Rainer at the Westbrook Garrison and see what he needs done. The Garrison is down the road to the west. After you cross the bridge over the small brook it will be to the right.
Go to the Westbrook Garrison and speak with Deputy Rainer.
Westbrook Garrison Needs Help!
Hm, I don't suppose you'd be willing to do a favor for me? A stack of letters came through the pass today, but I don't have the time to send them along. They're all addressed to Talin Keeneye. You can find him to the west down the road. He's set up camp next to the frozen lake. What do you say?
Deliver the stack of letters to Talin Keeneye in Coldridge Valley.
Coldridge Valley Mail Delivery
If I remember correctly, Grelin's camp is down the road to the southeast. No doubt he'll be eager to get his mail.
Deliver the letter to Grelin Whitebeard in Coldridge Valley.
Coldridge Valley Mail Delivery
The Royal Apothecary Society needs your assistance. Listen closely, and both of us may profit from my plan. Apothecary Keever in the next room may be... touched... but his research does potentially bear fruit if it were pursued by a clever researcher. Fortunately, I am such a researcher. I want you to take this purchase order to Alessandro Luca, the proprietor of Blue Moon Odds and Ends; he'll give you a testing kit. When you have it, bring it back to me and I'll outline your task in detail.
Take the purchase order to Alessandro Luca in the Undercity.
Errand for Apothecary Zinge
Digging through the mound, you find a small, dirt-stained book. The book has no title, but...it has information Sven would like to know.
Bring the Book from Sven's Farm to Sven.
Sven's Camp
The weathered grave marker reads simply: MORGAN LADIMORE
Speak with Sirra Von'Indi in Darkshire.
The Weathered Grave
I should have told you this earlier... How do I put this... Morgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.
Speak with Watcher Sarah Ladimore in Darkshire.
The Daughter Who Lived
Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened. And... thank you.
Take Sarah Ladimore's ring to Morgan Ladimore's grave.
A Daughter's Love
Sven and I have dangerous days ahead of us, what with the Necromancer to the east and all. And out here alone as we are, we have to hunt for our own food. It seems every time I'm heading back to camp with some meat on me, starving or rabid dire wolves come out of the forest wanting a bite. It goes without saying, living out here is dangerous work! But if you can rid us of some of those wolves, we'd have an easier time of it. They mostly prowl north and east of here, near the river.
Kill 12 Starving Dire Wolves and 8 Rabid Dire Wolves, then return to Lars at Sven's Camp on the western border of Duskwood.
Wolves at Our Heels
If you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.
Speak with Commander Althea Ebonlocke in Darkshire.
Morgan Ladimore
From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is? There isn't anything I can do to help you, but I wish you good luck.
Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.
Mor'Ladim
We need to protect the Loch! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The Trogg infestation poses the largest threat to Ironforge. We need you, brave adventurer, to venture forth and lay waste to the Trogg threat. Slay 6 Stonesplinter Troggs and 6 Stonesplinter Scouts and report back. You will find most of the vermin through the passes into the mountains to the south.
Mountaineer Cobbleflint at Thelsamar wants you to kill 6 Stonesplinter Troggs and 6 Stonesplinter Scouts.
In Defense of the King's Lands
Islen will have one more task for you before rewarding you with your next totem. The vial of water I've given you is necessary for whatever that task is. Go now and find her. We shall meet again some day.
Bring the Vial of Purest Water to Islen Waterseer at the Tidus Stair in the Barrens.
Call of Water
Here you go. Bring this message to Master Carevin. A few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.
Bring Calor's note to Jonathan Carevin.
Worgen in the Woods
Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods. Of the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south. From far away you can even see the light from their bonfires...
Kill 8 Nightbane Vile Fang and 8 Nightbane Tainted One worgen for Calor in Darkshire.
Worgen in the Woods
Soren did well to send you out on recon. That's some good information you have right there. Trouble is, this just adds more work for us to do. The trolls, confused as they are right now, still would like to kick the dwarves right out of Coldridge. And I'm certainly not going to let some fiery demon turn our snowy valley into a mountain lake. The troll leader, his servants, and the fire creature should all be in the cave to the southeast. Take 'em all out.
Kill Grik'nir the Cold, 6 Frostmane Blades, 3 Frostmane Novices, and the Wayward Fire Elemental.
Ice and Fire
You might have noticed some larger worgen wandering around with the Shadow Weavers in the woods? From what we can tell, these Dark Runners make up the bulk of the worgen numbers. On my rangings, I've also noticed that they have overrun the Rotting Orchard southwest of town. These worgen are a bit tougher than the last you faced. Be on your guard.
Kill 12 Nightbane Dark Runner worgen for Calor in Darkshire.
Worgen in the Woods
He's done it this time! Bad enough that Gelriz's muscling out the moguls who were appointed by the trade princes, now he tries to cut in on the most notorious pirate! Revilgaz won't have it, and he's told me to take care of the problem in my own way. My way? Theft. The Venture Co. geologists near Lake Nazferiti are deeply interested in those strange blue crystals they have been finding in the mines. Bring me samples of the stone from their geologists, I don't care what you have to do to get them.
Retrieve 8 Tumbled Crystals and return them to Kebok in Booty Bay.
Hostile Takeover
At last, friends of the Alliance! Help... please... The last thing I remember these foul Orcs overpowered our regiment. Most the men were killed. I took a strong blow to the head and everything went black. Now I am held captive in this cave. Help me, I am hurt badly. I'll need help getting back to town... please... you're my last hope...
Protect Corporal Keeshan on the journey back to Redridge.
Missing In Action
The Thistlefur furbolgs are threatening our expansion! Thistlefur Village to our west blocks the way between us here and the Splintertree Post. It's a path that would circumvent the village of Astranaar; without it, we give the Alliance an extra expansion path. , we must not allow... an expansion path gap! Proceed to Thistlefur Village and thin out the furbolgs. You will be given compensation for this task, but more importantly you will be doing your duty for the Horde!
Karang Amakkar at Hellscream's Watch wants you to take down any 15 Thistlefur furbolg in Thistlefur Village.
Between a Rock and a Thistlefur
My ploy worked. It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. Grawmug is heavily guarded, however. Two of his most elite guards, Gnasher and Brawler, never leave his side. If you feel yourself worthy, I want you to lead the assassination mission on Grawmug and his two thugs inside this cave. Go! I'll free myself from these bindings and meet you shortly.
Kill the trogg leader, Grawmug, and his two guards, Gnasher and Brawler, and then report back to Captain Rugelfuss in Thelsamar.
A Decisive Strike
Thank you for saving me. I know how this looks, but...allow me to explain. I was charged by Lieutenant Doren to re-enlist with Kurzen's men, so that I might spy on them and bring sorely needed intelligence to the rebels. You saw here what I had thought would be my chance to infiltrate Kurzen's Compound. I was wrong, and again, thanks for saving me. This was a top secret mission, so you must tell no one. But if you speak with Doren he will explain.
Speak with Lieutenant Doren at the Rebel Camp.
Jungle Secrets
One of my most famous dishes is Chilled Basilisk in Lime Vinaigrette. But the problem is... the meat is impossible to keep fresh, and I must serve the dish tonight for a noble's birthday! So if you can bring me a Chilled Basilisk Haunch from a freshly-killed Cold Eye Basilisk, quickly, then I will owe you a king's feast! Cold Eye Basilisks are known to roam along the beach dunes of northwestern Stranglethorn, so you have much traveling to do. And be swift!
Kill a Cold Eye Basilisk, get a Chilled Basilisk Haunch, and return it to Angus Stern in the Blue Recluse.
A Meal Served Cold
It's no secret that the trademark of the Defias Gang is their Red Bandanas. But we've learned that the material from which these bandanas are made signifies the member's rank. That being said, I want you to eliminate as many high ranking Defias members as you can. The highest ranking members will undoubtedly be found in VanCleef's secret hideout. When you're done bring me 10 Red Silk Bandanas as proof of their deaths and I will reward you. Good luck.
Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.
Red Silk Bandanas
Alas, the time to attack Andorhal and drive out the lich that controls it is upon us! Inside the ruins of the city is where the lich - Araj the Summoner - holds dominion. He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable. You will need numerous allies to even stand a chance of facing him successfully. Destroy Araj, and bring me a shard from his phylactery as proof!
Bring Araj's Phylactery Shard to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.
Alas, Andorhal
I do most of the cooking at the camp. And it used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant in Booty Bay. The pot is a wonder! It saved me countless hours...until it broke! Can you take the pot back to the goblin for me so he can fix it? His name is Krazek.
Bring Krazek's Crock Pot to Krazek the goblin.
Krazek's Cookery
Kurzen may be dead, but...that which drove him to evil still lives! Through my studies I have discovered this: An Ogre Mage - Mai'Zoth - dwells in an Ogre Mound within the eastern mountains of Stranglethorn. He is rumored to employ mind-controlling magic, and I am positive that he corrupted Kurzen. If Mai'Zoth is allowed to live, then his evil may influence others, and may even cause another Kurzen to surface. Kill him, and bring me his Mind's Eye, the artifact he uses to corrupt others.
Bring the Mind's Eye to Brother Nimetz at the Rebel Camp.
Mai'Zoth
To have a chance against Kurzen, we need his healing support neutralized. He has gathered a large number of medicine men who heal his forces with jungle remedies and poison our fighters with venom fern extracts. We need those remedies and extracts for our own. Search the Kurzen Compound - his medicine men and jungle fighters will have the remedies, and the extracts are probably stowed in some of the camp's supply boxes.
Bring 7 Jungle Remedies and 1 Venom Fern Extract to Sergeant Yohwa at the Rebel Camp.
Bad Medicine
While I study those legends you acquired, gather for me implements of evil troll magic. Enter the territory of the Skullsplitter trolls, a second tribe to the distant south, and acquire Skullsplitter Fetishes from their Witchdoctors and Mystics.
Bring 4 Skullsplitter Fetishes to Brother Nimetz at the Rebel Camp.
Troll Witchery
It's expensive and hard to kill enough tigers to support the export of tiger fangs to the islands in the South Seas. Luckily, we've developed a technique that allows us to take mundane horn-like objects and turn them into undetectable forgeries. The closest match we've found, amazingly, are the tusks of the Skullsplitter trolls. Hey, before you say anything, what the buyer doesn't know doesn't hurt them, am I right? Bring me a large number of them so we can get to work on the monthly shipment!
Acquire 18 Skullsplitter Tusks and return them to Kebok.
Skullsplitter Tusks
, you are a hunter worthy of our company. From the battlefields of Lordaeron to the deepest jungle, I have rarely witnessed such prowess with weaponry as you have demonstrated. You have killed the ferocious Sin'Dall, the elusive Bhag'thera, and the treacherous Tethis. But the true prize is the head of King Bangalash. That white tiger is the reason I am here... yet still, he taunts me from his roost to the south. Kill King Bangalash and your hunting prowess is proven to be second to none.
Hunt for the head of King Bangalash, the great white tiger.
Big Game Hunter
Colonel Kurzen was once a great, noble man - I must find what caused his fall into depravity! He may be under the sway of troll magic. To confirm this, I must study some of their legends. There are 4 tablets hidden within the troll ruins of Stranglethorn. I must see what is written on these tablets! Transcribe their markings and bring the transcriptions back to me. The first tablet is in the Bal'lal Ruins, the second is in the Vile Reef, and the third and fourth are in the Ruins of Zul'Kunda.
Find the 4 tablets and bring their legends back to Brother Nimetz.
Kurzen's Mystery
We're fighting a losing battle with Colonel Kurzen. Not only is he a brilliant tactician, he outnumbers us at least 10 to 1! To survive, we need to use his own, covert tactics against him. Enter his camp to the east and kill his men. Lots of them. And get out before reinforcements can close on you.
Kill 15 Kurzen Jungle Fighters.
The Second Rebellion
I've gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti. Now, normally I wouldn't care, but improbably, I heard that Hemet Nesingwary Jr. was one of the hunters there. He's certainly well-connected, if you catch my meaning, and you never can be too safe. Why don't you go check out the camp, see what they're about?
Find the hunters' camp and report its location to Krazek in Booty Bay.
Investigate the Camp
Hmm. Yes, I do have something you could do, actually. Lieutenant Doren and his followers up in the north need their regular supplies from us. They haven't been delivered, and with the trolls attacking, I'll need someone to do it. Doren's camp lies northwest of the road at the entrance to Stranglethorn from Duskwood. Give the supplies to Private Thorsen, if he's not in the camp, then he'll be patrolling south of it. He'll take care of them. Mind you, if you fail, you'll owe me restitution.
Deliver the Miscellaneous Goblin Supplies to Private Thorsen.
Supplies to Private Thorsen
You have proven yourself time and again, and your resourcefulness seems to rival even that of Kurzen himself. You may be the salvation of our band of rebels...if you can pit yourself against Kurzen and prevail! He commands his men from deep within the Stockpile. You must enter that cave, brave through his defenders, and face Kurzen and his leaders. Farewell. My hope, and the fate of my men, go with you.
Kill 6 Kurzen Elite, 4 Kurzen Subchiefs, and bring Kurzen's Head to Lieutenant Doren at the Rebel Camp.
Colonel Kurzen
If Kurzen knows Thorsen's secret, then we have a spy in our midst. We must determine how the secret was leaked! Thorsen's contact within Kurzen's camp was Bookie Herod. Herod is Kurzen's logistics officer and knows everything about the running of Kurzen's Compound. If you can get Herod's notes or records, maybe we can find out how Thorsen was discovered. When we were still with Kurzen, Bookie's office was on the top floor of the camp's only two-story house. His records are probably still there.
Find Bookie Herod's Records.
Bookie Herod
You take a sample of the strange smelling powder.
Return to Chief Engineer Hinderweir and show him the clue that you discovered.
A Dark Threat Looms
It is time to step up the challenge. Venturing into the jungle and bagging 10 lashtail raptors should be sufficient. They will certainly be stronger than the raptors you have already disposed of. The lashtail raptors mainly stay southeast of here, near the Kal'ai Ruins.
Hunt 10 Lashtail Raptors.
Raptor Stalking
So you think your hunting skills are in tip-top shape? I can put them to the test in a jiffy. Head out into that jungle and kill ten Stranglethorn raptors. We'll see just how much of a big game hunter you are. And no, I won't tell you where you can find them! Locating the beasts is half the challenge. Okay, go west.
Hunt 10 Stranglethorn Raptors.
Raptor Hunting
A particularly cagey brand of raptor, known by locals as the "Jungle Stalker", prowls the forests to the south, across the river. They are far more difficult to track down and kill than the other breeds you've been trying your luck at. Killing these Jungle Stalkers will undoubtedly make for a good tale around the fire.
Hunt 10 Jungle Stalkers.
Raptor Prowess
The youngest panthers fell easily before you. Panthers that have come of age will naturally be stronger, and quicker, and more difficult to defeat. Larger panther tracks lead to the west.
Hunt 10 Panthers.
Panther Stalking
Damn trolls! They've been killing off our agents in the jungle! I've already lost a good number of my best guards to skirmishes with them. The costs are piling up! How will I explain this to Baron Revilgaz? Decisive action... Think, Kebok... you weren't assigned to the post you have today for sitting around... I've got it! You... , is it? You'll help me, won't you? There's money to be had! Here's the deal... you bring me the ears of fifteen Bloodscalp Trolls, and I'll compensate you well.
Acquire 15 Bloodscalp Ears and return them to Kebok in Booty Bay.
Bloodscalp Ears
Before returning to Nesingwary's Expedition, you will have to complete the impossible: hunt the raptor that no other hunter has been able to capture. That beast goes by the name of Tethis, and he's been known to terrorize the southeastern corner of Northern Stranglethorn. Bringing Tethis' talon back to that dwarf hunter should be proof that you are no ordinary .
Hunt Tethis.
Raptor Mastery
Now the hard part. As panthers grow older, they become more wily, blending in with their environment and becoming difficult to spot. These cunning panthers are known by the name "shadowmaw", for their tendency to suddenly appear out of the darkness... with a waiting mouth full of teeth. If you want to prove yourself as a true panther hunter, shadowmaws are the only way to do so. They prowl to the southeast, across the river.
Hunt 5 Shadowmaw Panthers.
Panther Prowess
You've almost proven yourself to be a master hunter of panthers. Yet there is one panther which has eluded your grasp. Songs are sung about a mighty panther by the name of Bhag'thera. You will see if you can use your skills to kill the great beast. Bringing the Fang of Bhag'thera to Erlgadin should be proof enough that you are a master panther hunter.
Obtain the Fang of Bhag'thera.
Panther Mastery
If you want to be a part of the hunt with this crack group under Hemet Jr.'s leadership, you're going to need to prove yourself an able panther hunter. You should start out easy: just focus on the young panthers for now. As you improve and gain experience as a hunter, you will undoubtedly find increasingly dangerous quarry. Start by heading east. Return to me when you are a master panther hunter.
Hunt 10 Young Panthers.
Panther Hunting