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Now that the creatures of Darkshore are safe, let's turn our attention to the artifact you found in the lake. I believe it's the work of a minion of the Old Gods. We'll fight these fiends using the very lifegiving energies of Darkshore itself! Take the Lifebringer Sapling to the shore of the shallow lake to the south of here. Wave it over the waters of the lake and it should disable that ancient artifact. Be careful. The artifact is likely to be guarded by who-knows-what.
Use the Lifebringer Sapling on the shore of the shallow lake south of the Grove of the Ancients to destroy the Devouring Artifact and its guardian.
The Devourer of Darkshore
Now that you've built up an immunity to venomhide toxin, you can safely handle the animals and their eggs. Venomhides are vicious and must be trained from the moment they hatch. If you want to ride one, you'll need an unhatched egg. Scattered throughout the Marshlands are a number of ravasaur nests. Look for the eggs with lighter colored shells -- those are the ones that will hatch venomhides. If you bring me several of the eggs, I'll allow you to keep one and raise its hatchling, with my guidance.
Bring 4 Venomhide Ravasaur Eggs to Mor'vek in the southeast part of the Marshlands.
Venomhide Eggs
The time has come. When you have steeled yourself we will speak again and I will summon forth a whirling vortex to speed your way up to the skies over Thunder Peak. Channel the power of the Earthen Ring through the elemental to slay Lord Magmathar so that we may bring him into balance once more.
Use the powers of the Whirling Vortex to slay Lord Magmathar.
Vortex
My first concern right now is for the thistle bear families who call what's left of these woods home. Just to our south, beyond the bear shrine, an entire generation has fallen ill. Gruesomely ill. , I don't know what they're suffering from, but it's consumed them from within. It pains me that a whole generation is beyond saving, but we've got to kill them off so that the earth can reclaim their bodies. More importantly, we need to find the source. Investigate the shallow lake they drink from!
Kill 6 Consumed Thistle Bears and investigate the lake they're drinking from.
Consumed
Shoddy workmanship! There's no other explanation... These ships must've been constructed in a hurry. Entire pieces of armor plating are falling off without even sustaining a direct hit! I'll show them how it is to be done. But first, I need you to recover the pieces from the sea floor. Return to me with the pieces and I'll do the rest.
Recover 10 pieces of Sunken Scrap Metal.
Lousy Pieces of Ship
Greetings. Congratulations on your victorious assault on Astranaar. The elves shall not soon forget the humiliation they have suffered at your hand. But you must know, the elves are not the only obstacle to the Horde's conquering of Ashenvale.... To the east, a shaman of the Earthen Ring requires assistance with yet another crisis. You can find him near the base of the volcano, Thunder Peak.
Broyk wants you to find Stikwad at Thunder Peak.
Thunder Peak
Lord Magmathar's minions must first be dealt with if we're to retake this area and put a stop to the fiery destruction of the forest. The lava ragers on the flow to the north are strengthened by being on their own element. I fear that on your own, you won't have much chance against them. When you are ready, speak to me again, and I will summon one of my own to assist you.
Slay 10 Lava Ragers. If you need another Freezing Surger, speak with Arctanus.
Put Out The Fire
Yes, I speak your tongue. We furbolg have been through this kind of corruption before. Not long ago our leader stole the Idol of Remulos. The demon-tainted thing ensorcelled the entire tribe and our redemption was barely delivered by a druid known as Broll Bearmantle. But this time, we did not steal. The trolls of Zoram'gar gave us the charms as a sign of friendship. A deadly friendship it would seem. Our chief, Dal Bloodclaw, is too far gone. Enter the hold and return with his charms.
Obtain Bloodclaw's Collection.
Too Far Gone
Something is trying to devour the life of Darkshore from within! I'll ask around to learn more about the - thing - you discovered in the lake. Meanwhile, we need to protect the local wildlife from further harm. Can you gather some materials for me? I'll need life in all its incarnations. Talk to Onu here in the grove to acquire a Seed of the Earth. Capture a Darkshore Wisp floating amongst the trees and we'll have a Seed of the Sky. Find a Seed of the Sea within seashells along the coast, west of here.
Gather a Seed of the Earth, a Seed of the Sea, and a Seed of the Sky.
The Seeds of Life
The flow of the lava must be stopped if we are to prevail. I will grant to you a portion of my power. Use it to fill the lava fissures!
Use the Gift of the Earth to fill 8 Lava Fissures.
Hot Lava
The volcano threatens to engulf all of Ashenvale if we do not act quickly. Let me assure you, this was no natural eruption. My sister, Sabina, is powerful. She has gone east to the edge of Thunder Peak's lava flow, just north of the road to enlist the aid of the other elements against the fire lord that has caused this destruction. , go to her and give her what assistance you can.
Speak with Sabina Pilgrim at the southern edge of Thunder Peak's lava flow in Ashenvale.
Go With The Flow
The man standing right across from me is known as Hephaestus Pilgrim. He's one of the worgen. He and his sister came to Astranaar not long ago looking for a place to live. From what little I've been able to glean, he's interested in trying to help the Earthen Ring with the Cataclysm. His sister is even more powerful. She's gone east to try and help the shaman deal with the volcano. Perhaps he can help. Take the charm over to him and see what he thinks.
Take the Troll Charm to Hephaestus Pilgrim at Astranaar in Ashenvale.
Worgen Wisdom
The furbolg covet that which does not belong to them. There's a property to the carving that slowly corrupts those that aren't trolls. As I understand it, the furbolg have done this sort of thing before. Some never learn. No doubt they hoard most of the charms in Thistlefur Hold above their village to the north.
Collect 8 Troll Charms.
A Not-So-Charmed Life
I have a bit of a personal request for you. It has been many moons since I have seen my love, Draaka. It will be many more before we are able to be together again. I fear that as time passes, her love for me will wane. This braid has special meaning to the two of us, as do Thorned Bloodcups, the flower of this region. I ask that you pluck the flowers and weave them into this twine, then present the gift to Draaka on my behalf.
Guardian Gurtar wants you to give the Bloodcup Braid to Draaka in Splintertree.
Gurtar's Request
Help me! Piggy men come burn stables - fire! Fire! Wolves still chained inside. Someone's got to save the wee wolves!
Break the chains to free the wolves from the burning stables.
Through Fire and Flames
It's not as like I haven't got enough to think about here! Keeping this place operational is hard enough without constant elf and draenei harassment. Now, on top of everything, there's an assassin lurking around the camp who's killed an important diplomat... on my watch! Whoever it is couldn't have gotten far. Scour the camp until you find her and then avenge the diplomat! At least I can bring the assassin's head with me when I have to answer to Hellscream.
Overseer Gorthak wants you to bring him the Kaldorei Assassin's Head.
Security!
I... I cannot believe she's gone. It all happened so fast.... I understand that I have you to thank for avenging my mistress. For that, you have my gratitude, and that of Silvermoon. In her wisdom, my lady foresaw this end. She prepared a missive to be delivered in the event that something happened to her. We were to join an Orgrimmar retinue at the crossroads just north of here. Please, meet them in our stead and see that the message is delivered.
Guardian Menerin wants you to deliver the Sealed Missive to Guardian Gurtar.
Sheelah's Last Wish
While what the satyrs have done to the trees is horrible, nothing compares to the mass slaughter that the orcs have been engaging in! , I would have you head across the road here at the lumber camp and recover the remains of those trees, treants, and ancients that the Horde have hewn down in their prime.
Collect 10 Warsong Lumber.
Recover the Remains
Well, this is as good as it gets. The elves are scrambling to recover from your recent deeds. There's no better time to break into the lumber camp! Make your way in and speak with Overseer Gorthak. He'll instruct you as to how best escort the diplomat to safety. Good luck!
Krokk wants you to enter the Warsong Lumber Camp and speak with Overseer Gorthak.
As Good as it Gets
As you search through the belongings of the dead furbolg lying before you, a small charm, very obviously created by trolls, spills out onto the ground. Touching the charm, you immediately get a sense that something is not right about the wood. A feeling of unease, of corruption, permeates the object. Wrapping it in some spare cloth, you put it in your pack and resolve to show it to Raene Wolfrunner when next you find yourself in Astranaar.
Deliver the Troll Charm to Raene Wolfrunner at Astranaar in Ashenvale.
Corrupting Influence?
Directly to the north of Astranaar are the Thistlefur furbolg. My scouts report that their numbers have grown greatly over the past few months. If they grow too great, they may find the courage to attack Astranaar directly! Go to Thistlefur Village and kill as many of their kind as you can. I shall remain here in Astranaar and await word from you. Elune be with you.
Slay any 15 furbolg at Thistlefur Village in Ashenvale.
Culling the Furbolg Threat
As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.
Battle Before The Citadel
These woods may be silent but our enemies lurk behind every trunk. I've discovered many an orc with arrows in his back, his weapon still sheathed. It is treacherous here, behind the lines, but we could use strong arms and sharp minds down at the Mor'shan Ramparts. Kadrak is preparing an offensive from there - he prefers action to talk. You and he will get along. Speak with me when you are ready and I will fly you there.
Speak with Kulg Gorespatter at the Ashenvale/Azshara border to be transported to the Mor'shan Ramparts. Report to Kadrak when you arrive.
To The Ramparts!
Listen carefully. There are three leaders in this region who are commanding the elves, keeping their focus directed on the lumber camp. Slaying them will certainly cause panic and disarray, hopefully enough for us to successfully complete our mission. While you're at it, bringing down their scouts can only aid our cause.
Krokk wants you to kill Dorinar, Arminon, Endolar, and 12 Ashenvale Scouts.
Wet Work
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Handler Dretch at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.
At The Enemy's Gates
As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.
Battle Before The Citadel
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Anka Clawhoof at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Aneera Thuron at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled argent charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.
Battle Before The Citadel
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Gahju at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Airae Starseeker at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.
Battle Before The Citadel
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Ranii at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
The fires are mostly contained, but we have to do something about those wind riders! Quick, you have to jump into one of our glaive throwers and return fire!
Use an Astranaar Thrower to shoot down 15 Hellscream's Hellions & their Watch Wind Riders.
Return Fire
No reports have made it out of here since the beginning of the siege on Splintertree. By now, Commander Grimfang must be getting anxious. I am sending you to Zoram Strand to deliver our report. It's not pretty, but at least he'll have the facts. Speak to Vhulgra when you're ready to make the trip.
Kadrak wants you to speak to Commander Grimfang in Zoram Strand.
Bad News Bear-er
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Morah Worgsister at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Flickin Gearspanner at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
, Astranaar's burning! Quickly, take this bucket of water and put out the fires before there's nothing left!
Extinguish 15 fires.
Astranaar's Burning!
Before you rejoin the battle, something urgent has come to my attention. My scouts report that the Forsaken are scouring the ruined tower of Althalaxx to our south. Prior to the assault, that bleak tower housed a fanatical arm of the Shadow Council commanded by the fallen highborne Athrikus Narassin. Narassin is long since dead, but if any of his work survives, we can't allow it out of our sight. Retrieve his research and kill the Forsaken commander who's plundering the ruins.
Locate Narassin's Tome among the ruins of Althalaxx and kill the Forsaken commander Teegan Holloway.
The Looting of Althalaxx
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Clara Tumblebrew at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel. In the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions. Do not fear the masses of boneguard footmen, for they can easily be trampled under your horse's hooves.
Captain Joseph Holley at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.
At The Enemy's Gates
Searching the databanks of the prototype console reveals schematics for a scrapbot construction kit. With your engineering expertise, you could learn this schematic and produce scrapbot construction kits of your own.
Interact with the Prototype Console in The Inventor's Library.
The Scrapbot Construction Kit
This vial of poison looks particularly dangerous. Perhaps someone in Dalaran might be interested in it.
Bring the Sealed Vial of Poison to Alchemist Cinesra in the Dalaran Sewers.
Sealed Vial of Poison
The bestest of the champions come to the chapel to hear the argent confessor speak every day. You should see how much she inspires them. Not only do they fight for the Argent Crusade, but they put a lot of money into the collection basket when I take it around. Maybe you'd like to contribute too?
Speak with Squire Artie to contribute 10 gold to the Argent Crusade's cause.
Contributin' To The Cause
I sense that Durak is more than he seems. Demonic power is dangerous and it is easy to fall to its corruption - even for a trained warlock.I do not trust him.Find this Durak and tell him that the Horde will have nothing to do with him.
Speak to Durak in Splintertree Mines.
Dread Head Redemption
Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.
Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Avareth Swiftstrike at the Argent Tournament Grounds.
Mastery Of The Charge
"Cluck... cluck... cluck... BACAW! Cluck... cluck... cluck." The chicken looks up at you and then starts to scratch its claws into the ground. You think it is spelling out a word, but you are not sure what it is. Could it be... S-A-L-D-E-A-N? Before you can ask, the chicken turns away and goes about its business.
Find some Special Chicken Feed and return to your befriended chicken. When you find it, /cheer at it before trying to give it the Special Chicken Feed.
REUSE
Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.
Equip your lance and mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Amariel Sunsworn at the Argent Tournament Grounds.
Mastery Of The Charge
This could be the end of me... Perhaps my actions were not thought out as well as they should have been... The good news is that we pushed back an attack that would have otherwise meant the end of Splintertree. Let us pray that Saurfang sees it that way. I am certain to be summoned to Orgrimmar to explain my actions. Please, go ahead of me and present this letter to his advisor Eitrigg. Do what you can to soften his heart towards me.
Draaka wants you to bring her Letter of Explanation to Eitrigg in Orgrimmar.
All Apologies
You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.
Equip your lance and mount the Stabled Sunreaver Hawkstrider. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Galathia Brightdawn at the Argent Tournament Grounds.
Mastery Of The Shield-Breaker
You want to ride a Venomhide? Then I've got bad news for you. The Venomhide Ravasaurs, they're all poison: Poison blood, poison spit, poison skin. You climb on one, you fall off dead in a few hours. You'd have to build up a resistance to their toxins before I sold you one, and that takes a long, LONG time... you'd need to be splashed with poisonous blood while fighting one numerous times. If you're really interested, the venomhides prefer the northern area of the Marshlands, northwest of here.
Mor'vek in Un'goro Crater claims that if you were poisoned by Venomhide Ravasaur blood 20 times, you could ride one without dying. Attack Venomhide Ravasaurs for a chance to be poisoned.
Toxic Tolerance
You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.
Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Scout Shalyndria at the Argent Tournament Grounds.
Mastery Of The Shield-Breaker
A crude, hastily-assembled apothecary's workbench stands here, heaped with scrawled notes and noxious brews. It looks as though the Forsaken have also been studying Foulhoof's handiwork. You grab the most important-looking notes and prepare to smash the laboratory before notifying Treetender of your discovery.
Deliver the Apothecary's notes to Tharnariun Treetender in Lor'danel.
A Troubling Prescription
Hard to believe that most people fish in the Dalaran Sewers for giant rats and mutated fish. Especially when those waters are filled with priceless jewelry - discarded by broken hearted fools, thieves, and careless drunks. The trick is to let your hook drag the bottom and don't pull up too hard when you get something. Try it out. I'd be willing to trade whatever you find for a few trinkets of my own.
Marcia Chase in Dalaran City wants you to bring her a piece of Corroded Jewelry.
Jewel Of The Sewers
The bloodtooth is a feisty little fish used in a recipe to cure infected wounds. We could use some of them, if you're up to it. As the name suggests, they've a hunger for blood. The only way I know how to catch the little devils is by creating a blood pool and fishing in it. Get yourself covered in blood - just slaughter a beast in the Borean Tundra - and then jump in the water. It'll wash right off and create the perfect fishing spot.
Marcia Chase in Dalaran City wants you to bring her 5 Bloodtooth Frenzies.
Blood Is Thicker
The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion. Once you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.
Equip your lance, then mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Magister Edien Sunhollow at the Argent Tournament Grounds.
Mastery Of Melee
I've received word of an unfortunate accident at the Dalaran prison; a guard had his arm severed and thrown into the water by a particularly vicious inmate. Our first aid clinic promises they can reattach the arm if we bring it back. You fish long enough in the water outside the prison, and I'd bet my favorite fishing pole that arm will surface. Find that arm, and bring it to Olisarra the Kind here in Dalaran. She'll know what to do.
Olisarra the Kind in Dalaran City wants you to return the Severed Arm to her.
Disarmed!
The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion. Once you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.
Equip your lance, then mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Arcanist Taelis at the Argent Tournament Grounds.
Mastery Of Melee
Mimiron's a clever one. His entire abode is rigged with some sort of self-destruction mechanism. Unfortunately yer gonna have to race against it if ye want to get his sigil. Check the Archivum Console for more details if ye need them.
Prospector Loren at the Ulduar Archivum wants you to obtain Mimiron's Sigil.
Heroic: Mimiron's Sigil
The best fishing is often the most dangerous. Wintergrasp boasts a bountiful catch for the brazen. In fact, it's the only place to catch the fabled Terrorfish - a fish both lethal and delicious. Bring me some, and we'll have something to discuss.
Marcia Chase in Dalaran City wants you to bring her 10 Terrorfish.
Dangerously Delicious
Hodir's Sigil won't be easy to obtain. Not only are ye going to have to defeat Hodir himself, but yer going to have to do it before he destroys the chest that contains it! Check the Archivum console if you need more information. That thing contains more knowledge than all of the world's libraries put together!
Prospector Loren at the Archivum in Ulduar wants you to obtain Hodir's Sigil.
Heroic: Hodir's Sigil
Thorim's not himself. He's come under a dark influence. An evil presence under the guise of an illusion pretends to be his lost wife, Sif. Ye can't let him be overcome by this impostor's spell. If he does, the location of his sigil might forever be lost! Yer going to have to beat some sense into him and yer going to have to do it quick. As always, the Archivum Console will give ye all the gory details... even the ones ye don't like.
Prospector Loren at the Archivum in Ulduar wants you to obtain Thorim's Sigil.
Heroic: Thorim's Sigil
Any Northrend angler worth salt knows about the pygmy suckerfish. It's not edible, but sometimes useful to alchemists. There is, however, a stealthy fish that hides among the suckerfish in the River's Heart of Sholazar Basin. The phantom ghostfish. When out of water, they become increasingly translucent until they fade away completely. Some hypothesize they return to Sholazar, and others are more... superstitious. I want you to catch this fish and discover its secret by any means!
Marcia Chase in Dalaran City wants you to discover the mystery of the Phantom Ghostfish.
The Ghostfish
You really did it. Take the sigils to the Archivum Console and see if you can gain access to the Celestial Planetarium. You best hurry. Time is of the essence.
Bring the Sigils of the Watchers to the Archivum Console in Ulduar.
Heroic: Algalon
Freya's Sigil is going to be one of the tougher ones, I reckon. According to the Archivum, the essence of the Sigil is tied to her three elder servants, Brightleaf, Ironbranch and Stonebark. Should any of the elders be harmed, the Sigil's integrity will be compromised. Sparing the elders, however, means that Freya will be more powerful when you face her. What can I say. We're stuck between a rock and hard place.
Prospector Loren at the Archivum in Ulduar wants you to obtain Freya's Sigil.
Heroic: Freya's Sigil
We'd best hurry now. We're going to have to transmit the reply-code from Dalaran. Take it to Rhonin, I will meet you there.
Take the Reply-Code Alpha to Rhonin in Dalaran.
Heroic: All Is Well That Ends Well
The highlord has tasked me with getting that coliseum completed as soon as possible. We've put our own masons to work on the project, but we found out very quickly that we were going to need help procuring materials. I've hired a couple of goblins, Bezzle Blastbolt and his brother, Bozzle. They're supervising construction at the southeastern end of the tournament grounds. Speak with Bezzle and see if he and his brother could use any more help getting the building materials we need.
Speak with Bezzle Blastbolt at the Argent Tournament Grounds.
The Blastbolt Brothers
Listen! Azeroth's fate is at stake here. Our only chance is to get to the Celestial Planetarium in time to find this Algalon and stop him from beaming back any messages to his Titan masters. Locate the Celestial Planetarium and come back with any information you get. We might still have some time to prepare for Algalon's arrival.
Prospector Loren at the Archivum in Ulduar wants you to locate the entrance to the Celestial Planetarium.
Heroic: The Celestial Planetarium
As you've been told by now, we are to escort a diplomat from within the besieged lumber camp to safety. As it stands, that's simply impossible. The elves have a thousand arrows trained on the camp's exits. First we must create a diversion - something that will take their eyes off of the camp for a time. My idea is simple. Take this axe and cut down the trees they've been nurturing in the region. When you're through, light the brazier here to speak with me again.
Krokk wants you to use the Splintertree Axe to cut down the Ashenvale Oaks in Warsong Lumber Camp.
Making Stumps
While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament. Go forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.
Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.
Taking Battle To The Enemy
This platinum disc is surprisingly symmetrical and devoid of any scratches or imperfections. Engraved along its edge, bold runes spell out the word "ARCHIVUM." There must be a device inside Ulduar capable of reading the disc.
Bring the Archivum Data Disc to the Archivum Console in Ulduar.
Heroic: Archivum Data Disc
As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins. You should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, pick any mount you can ride, then face the champions in practice bouts.
Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.
Among the Champions
The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament. The Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. You must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.
Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.
Threat From Above
As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses. It would be wise to continue honing your own skills and learning from your opponents. Champions representing all cities practice in the Ring of Champions. Equip your lance, mount up on any mount you're entitled to use at the stables, and face the champions.
Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.
Among the Champions
I have a special mission that requires a well equipped, competent . As I have no one else to spare, I suppose I'll have to settle for you... The enemy has assaulted Warsong Lumber Camp and cut it off from the rest of our forces. An important blood elf diplomat en route to Orgrimmar is trapped there. She must be liberated. Take the road northeast and light the smoldering brazier to summon our operative there. Do whatever he might require of you. Dismissed!
Kadrak wants you to light the Smoldering Brazier across from Satyrnaar.
Mission Improbable
Listen, I know this assault on Splintertree has everyone worked up, but if we forget about the satyr portals we'll come out of this crisis to face an even larger one. You don't know about the portals? To the northeast, in the regions of Satyrnaar and Xavian, the satyrs are attempting to summon in demons to bolster their numbers. We must be vigilant in closing those portals, no matter what issues we face here!
Locke Okarr in Splintertree wants you to close 12 Satyr Portals in Satyrnaar and Xavian.
Demon Duty
The coliseum is perched in the most dangerous part of the world. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned. Go forth into Icecrown and slay any cultists you encounter.
Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.
Taking Battle To The Enemy
Highlord Tirion Fordring has doubled the guard since your exposure of the Cult of the Damned's infiltrator. He doesn't believe that they will stop just because their Black Knight has been defeated. Our skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.
Eadric the Pure at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.
Threat From Above
We knew the elves wouldn't go down without a fight, but no one expected them to be able to lay siege to Splintertree... Time for them to pay for their actions! Nearby, in the Dor'Danil Barrow Den, lies something very dear to the enemy - the Forest Heart. I need someone to make their way to the heart and corrupt it. That someone is you. First though, bring my axe to Durak here in the mines. He'll make use of the blood of our enemies.
Kadrak wants you to bring the Blood-Soaked Axe to Durak in Splintertree Post.
Blood of the Weak
There... The blood of the fallen Kaldorei is turned. It can now be used on the Forest Heart in Dor'Danil Barrow Den. Doing so will utterly corrupt it. The sacred relic of the arrogant elves will be turned against them. How poetic! The barrow den lies nestled against the hills to the southeast. One of my imps has laid a blood trail from the entrance to the heart. Make haste! Kadrak is not likely to be in a patient mood. Off you go.
Durak wants you to use the Tainted Blood of the Kaldorei on the Forest Heart.
Pierce Their Heart!
Look at these results! Such a unique electrochemical makeup -- ah, but I wouldn't suspect a lowly would understand the magnormity of what I've discovered here. I'll need a live specimen. I would acquire one myself, but apparently they bite. Here, I've configured this trap to hone in on their unique brain patterns. Just set the trap, then hit this button to slurp up a Slobberfang. But first, I'll need you to sign this indemnification waiver. This technology is bleeding edge!
Place a trap and use the remote to capture a live Slobberfang Murloc. Return the filled trap to Professor Flozz.
To Catch a Fish-Thing
I can't find my keys -- I suspect my evil twin is at fault. "Take care" of him for me.
Dr. Fingers wants you to kill his evil clone, Evil Fingers, and retrieve his keys.
Where Are My Keys?
What Draaka requires is a magnet of sorts - something that her demonic missiles will be drawn to. I happen to know of a method that should suit our purposes. You scour the mines for fist-sized chunks of ore, while I prepare a special... enchantment.
Search the piles of Fresh Rubble to find 10 Chunks of Ore.
Dirty Deeds
D-did you hear that? Ghosts! I hate ghosts! Their eerie howls are coming from the barrows to the south. Ahhh! Make them stop!! Please, I'll pay good money to get those voices out of my head!
Destroy any 15 of the night elf ghosts at Dor'danil Barrow Den.
Dead Elves Walking
Do you see them, along the shore? Such magnificent specimens! Look at their primitive society in action, working like a well-oiled machine from the lowliest grunt to their leader, who I've named "King Burgrurble." I must study their brains. Can you procure an intact Slobberfang Murloc brain stem for me? Kill them - for science!
Bring a Slobberfang Murloc Brain Stem to Professor Flozz along the coast.
The Goblin with Two Brains
Get 'em!
Find Dr. Fingers' Keys.
Get My Keys!
The leader of the Knights of the Ebon Blade delegation has asked to speak you. Crok Scourgebane is as fearsome a combatant as they come and I have no doubt he'll have much to ask of you. The Knights of the Ebon Blade have made camp on the north side of the tournament grounds, west of the tent housing the Alliance delegations.
Speak with Crok Scourgebane at the Argent Tournament Grounds.
The Scourgebane
You must get the Forest Heart to Gnarl at all costs! Down at the bottom of the Dor'Danil Barrow Den it sits, corrupted by the Horde. Only Gnarl can cleanse it. In order to move it, though, you'll need a Power of Nature. If you collect enough untainted spirits from the Severed druids and keepers, the spirits can be combined into a Power of Nature. Good luck!
Obtain the Forest Heart.
The Forest Heart
Just in time. The elves have launched another attack! From the guard towers, use the accursed ore to mark targets for Draaka. Her projectiles will strike your target and erupt in fel magic flame, destroying any nearby enemies. There is strong prejudice against the use of demonic magics. Unjustified, but real nonetheless. For this reason, I will transform you into an imp for the duration of the mission to prevent you from being identified.
Using Accursed Ore to mark targets for Draaka, you are to kill 30 Night Elf troops and 5 Raging Ancients.
Rain of Destruction
As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins. You should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, and pick any mount you're permitted to ride, then face the champions.
Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.
Among the Champions
While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament. Go forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.
Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.
Taking Battle To The Enemy
I have asked my brothers of the Argent Crusade to work closely with those who rise to the rank of champion. Eadric the Pure, our brotherhood's grand champion, helps oversee training exercises for champions from all cities and helps them make their final preparations for tournament competition. Please go and introduce yourself to him. I know he'll be eager to meet you and work with you on your way to competing against Azeroth's greatest champions.
Speak with Eadric the Pure at the Argent Tournament Grounds.
Eadric the Pure
Now that the demon gates have been destroyed, the power of the forest must be replenished. The Forest Heart must be retrieved! Gaivan Shadewalker, a powerful druid of the claw, has gone southwest, past Felfire Hill, to the Dor'Danil Barrow Den. Therein rests the Forest Heart. It is protected by the druids of Ashenvale deep below the ground. Seek out Gaivan and tell him of what has transpired.
Speak with Gaivan Shadewalker pacing outside the entrance to the Dor'Danil Barrow Den in Ashenvale.
The Shadewalker
The coliseum is perched in the most dangerous part of the world. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned. Go forth into Icecrown and slay any cultists you encounter.
Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill Cult of the Damned members in any part of Icecrown.
Taking Battle To The Enemy
The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament. The Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. You must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.
Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.
Threat From Above
The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy. Travel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.
Kethiel Sunlance at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.
A Valiant's Field Training
The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Silvermoon hawkstrider, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.
Bring 3 Marks of the Valiant to Aneera Thuron at the Argent Tournament Grounds.
The Grand Melee
As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses to you. It would be wise to continue practicing your skills against the combatants waiting in the Ring of Champions. Equip your lance, go to the stables on the southern side of the grounds. then mount up on any mount you're permitted to use, and face the champions.
Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.
Among the Champions
Of all the times to have such rotten luck! My tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.
Bring the Blade of Drak'Mar to Deathstalker Visceri at the Argent Tournament Grounds.
A Worthy Weapon
The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one. It will help prepare you for the rigors of tournament combat. Go to the stables outside the pavilion, equip your lance, mount the stabled Forsaken warhorse, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.
Bring 3 Marks of the Valiant to Handler Dretch at the Argent Tournament Grounds.
The Grand Melee