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The courser wears the mightiest antlers in the known lands. Such antlers are used to defend the courser, goring an attacker and often damaging the points. Perfect, natural antlers are the sign of an animal spirit with supreme confidence. To hold such antlers will bestow the same confidence in you. Hunt the mosshoof courser, find the perfect antlers and bring them to me.
Bring a pair of Perfect Courser Antlers to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast of the Ruins of Eldarath.
Courser Antlers
During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf. The Alliance acknowledges many heroes, but none weave a more tragic tale than that of Uther Lightbringer. Help us honor Uther by taking this offering to his tomb in the Western Plaguelands. Place it at his statue, and then return to me. I'll only be here through the end of the festival, so waste no time in giving Uther his tribute.
Travel to Uther's Tomb in Western Plaguelands and use Uther's Tribute at his statue, and then return to Wagner Hammerstrike outside Ironforge before the Harvest Festival is over.
Honoring a Hero
The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.
Cut Arathor Supply Lines
The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.
Cut Arathor Supply Lines
The League of Arathor is sparing no expense in their move to retake Arathi. They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe. We must stop them, and the best means to stop them is to take their supplies. You can help us. Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman. Capture and control every base you can, win the battle, and return to me with the resources you gain.
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.
Cut Arathor Supply Lines
, as the battles over Arathi Basin rage, news of your actions have reached many ears. You are highly regarded among us, which gives me confidence that you will accomplish the mission I now have for you. It is time to send a message to the League of Arathor. We must show them that their holdings in Arathi Basin are tenuous and quickly lost. We will show them this by holding, all at once, four strategic points in Arathi Basin. Succeed in this, and earn great respect among the Defilers.
Hold four bases at the same time in Arathi Basin, and then return to Deathmaster Dwire in Hammerfall.
Take Four Bases
, battling for the resources of Arathi Basin is a bloody undertaking. Your services to the League of Arathor are as needed as they are appreciated. And we have one more task for you. The League wishes to make one strong push against the Defilers' occupation of Arathi Basin. We want them driven out of every strategic point on the battlefield! It will not be easy, but if anyone can get it done, it is you.
Control 5 bases in Arathi Basin at the same time, then return to Field Marshal Oslight at Refuge Pointe.
Control Five Bases
As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans! Go to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde. Go. Report back to me when this task is complete.
Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.
The Battle for Arathi Basin!
It is difficult to see, so deep we are in the conflict, but our spies report a weakening in the League of Arathor's resolve. We must use this window and strike a brutal blow against them! Return to Arathi Basin and throw yourself against our foes. Curse them and kill them and control all five strategic bases! Send their soldiers screaming and bleeding from the front lines, with stories of your cruelty on their mewling lips. Do this, and score a great victory for the Defilers.
Hold five bases in Arathi Basin at the same time, then return to Deathmaster Dwire in Hammerfall.
Take Five Bases
, you have taken the battle of Arathi Basin to our enemies and earned great honors in that field of battle. You have shown us your worth as a , and you have shown our enemies that we will not submit to their villainy! Because of your proven value to us, I have a difficult task for you. I want you to take and hold at least four of the bases in Arathi Basin. If you can do that, then we will not only secure critical resources, we will show the Horde our dominance! Go, and good fortune.
Enter Arathi Basin, capture and control four bases at the same time, and then return to Field Marshal Oslight at Refuge Pointe.
Control Four Bases
The vindicator's symbol of power is the breastplate. It is forged with powerful mojo. It is trusted only to those we revere. It is the Zandalar symbol of vengeance. To become a vindicator is to become vengeance. Take the Paragons of Power we need from Zul'Gurub. Bring them to us. We will take the mojo stolen from us. We will make the minions of Hakkar pay. We will reward you with the vindicator's breastplate. Go. Be our vengeance.
Bring Jin'rokh the Breaker a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Vindicator's Breastplate
, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base. Assault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post! When you have done this to all four points, return to me.
Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.
The Battle for Arathi Basin!
War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts! That is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there. That is what I want from you. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.
Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.
Arathi Basin Resources!
The ultimate vengeance waits within Zul'Gurub. Hakkar must not rise again. Hakkar destroyed the Gurubashi Empire from within. No sacrifice was enough. The trolls are a shadow of former glories. I know this is because of Hakkar. Become the vindicator you were meant to be. Wreak havoc on the minions of evil. Zul'Gurub must taste Zandalar vengeance. Bring me proof in the Paragons of Power. You will receive the vindicator's belt. You will receive real power. Go.
Bring Jin'rokh the Breaker a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Vindicator's Belt
Augurs know the mojo of the elements, mon. They use it as a means to guide the tribe to glory. In the dark days after the Gurubashi Empire ripped itself up, our augurs led us to our safe haven in the South Seas. They've also led us back here to the Vale, right back to the heart of evil brewin' in Zul'Gurub. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya a belt that our augurs use - one with powerful mojo inside it!
Bring Maywiki of Zuldazar a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Augur's Belt
The demoniac seeks to embody power outright, not just possess it. More than one of our demoniacs has lost a fight with a demon; with our enemies threatening us - especially in Zul'Gurub - the power that a demoniac is able to unleash on our foes is worth the sacrifice. Our survival depends on crushing those who would destroy us; the fall of the Gurubashi Empire taught us this. Travel to Zul'Gurub and gain the Paragons of Power we need. Do this, and a valuable demoniac item shall be yours.
Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Demoniac's Mantle
The ultimate symbol of power amongst the tribe is the garb we wear in battle. A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric. The visage of the robe is said to instill fear into the minds of all who see it... especially the demons that the demoniac will eventually dominate. From Zul'Gurub, you must bring me a very specific set of the Paragons of Power. It will be difficult... but your success will assure you of acquiring a robe for yourself.
Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Demoniac's Robes
The augurs of the Zandalar all wear a distinctive chest piece called a hauberk. It's fitted with the finest of silks and cloths, interwoven with strong chain. It's a symbol of not only their divinity, but also of their authority, mon. It's never wise to cross one whose life is devoted to speakin' with the spirits... Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do it and I'll give ya one of the finest hauberks our augurs would ever hope to wear!
Bring Maywiki of Zuldazar a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Augur's Hauberk
The confessors of the Zandalar all wear a distinctive mantle, marking them as the preservers of the tribe. These mantles are woven with powerful mojo that aids them in judging those who would threaten our tribe. As a priest, you too must spend your time judging those worthy and not; such a mantle would definitely be a blessing to you. In exchange for fighting Hakkar's minions in Zul'Gurub and bringing me the Paragons of Power I seek, I will give you a mantle worthy of our finest confessors.
Bring Al'tabim the All-Seeing a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Confessor's Mantle
Magic is a raw, primal force to be shaped by those strong enough to do it. Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion. How can one truly hope to win against a foe that is not even really there? We Zandalar know the power of this, and as such illusionists hold a honored place within the tribe. Take the needed Paragons of Power from Zul'Gurub - for this, honor from the tribe and a powerful mantle used by our best illusionists will be yours!
Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Illusionist's Mantle
One of Zandalar's legendary madcaps was Khar'vaxal the Cracked. Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with "the weave of madness". His form was shrouded not only by the mantle, but also with the blinding speed of his twin daggers. Madcaps today cherish their mantle as a sign of their place in the tribe. Bring to me the Paragons of Power I seek, and such a mantle will be yours to weave madness unto your own enemies.
Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Madcap's Mantle
Shortly after the fall of the Gurubashi, we Zandalar almost succumbed to a final defeat from evil within our own tribe. It was then that the confessors amongst us arose, preserving the tribe by banishing out those who would destroy their own kind. They not only keep us in tune with the spirits, but they also preserve the flesh. Go forth into Zul'Gurub and witness first hand the depravity of Hakkar and the Gurubashi. Wrest the Paragons of Power that we seek from them; success will be rewarded!
Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Confessor's Bindings
My eyes failed me long ago, but I do not miss them. Even in a tribe such as ours - where one's vestments convey station and purpose - the most potent of garb exudes power that simple eyes cannot see. The prized tunic of the Zandalar madcap is no exception, exuding the raw power of chaos and madness that they are able to channel. The Paragons of Power I need lie in Zul'Gurub; bring me what I seek, and I will reward you with your own legendary tunic... one befitting a weaver of madness.
Bring Falthir the Sightless a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Madcap's Tunic
We Zandalar prize what we wear as a symbol of accomplishment. You don't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight. The garments of the Zandalar predator are like this, and most cherished by them is the mantle they wear. It helps to obfuscate them from view... and to make their presence known when they wish it. The Paragons of Power await your retrieval in Zul'Gurub. Bring me what I seek, and the predator's mantle shall be yours.
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Predator's Mantle
A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks. You must master both to have any chance of success in Zul'Gurub... and any chance of being like the Zandalar predators. Bring me choice parts of the Paragons of Power from within Zul'Gurub. My reward will be the power that the trinkets yield, while yours will be the Zandalar predator's belt - equipment well worth the trade.
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Predator's Belt
We Zandalar know not of druidic ways; nature is to be shaped by our need, not the other way around. Still, a haruspex is the one of us most in tune with nature, and rightly so. To give up the ghost of a beastie is to know what it is to be one of them. That is the real power of nature. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub, proving yourself to us. Do this, and I'll give ya a powerful item - a belt used by many of the Zandalar's haruspices. Strong mojo, ya mon!
Bring Maywiki of Zuldazar a Primal Hakkari Sash. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Honored with Zandalar.
Paragons of Power: The Haruspex's Belt
The tribe acknowledges station and power through what we wear. Our vestments are made from the finest of materials, and interwoven with the mojo we use to make us powerful. Illusionists are no exception; their robes are said to embody the essence of illusion in their look. Legend states that their ancient robes never looked the same twice. I will give you an illusionist's robe... but earn your place of reverence among the tribe first! Bring me the Paragons of Power from Zul'Gurub!
Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Illusionist's Robes
Mages in our tribe are known as illusionists. They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies! It is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from their own madness! For you to know the way of our illusionists, go to Zul'Gurub and bring back to me selected Paragons of Power. For this, I will give you arm wraps our illusionists use to weave their spells.
Bring Al'tabim the All-Seeing Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Illusionist's Wraps
The ultimate symbol of a haruspex's power is what they wear. Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek. It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and a tunic seeping with the true power of a haruspex is yours.
Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar.
Paragons of Power: The Haruspex's Tunic
The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence. A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the savage times after the tribes splintered. We would not be here today without them. Bring to me the Paragons of Power from Zul'Gurub that I seek, and I will grant you the first of the madcap's prized armors. Embrace the madness!
Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Madcap's Bracers
Warlocks tread dangerous ground in dealing with demons, but our demoniacs take this one step further. Through an ancient and arcane ritual, they allow a demon to enter their being. Rather than let it possess them though, they enslave the demon from the inside, absorbing the power of the beast for their own command. It is a feat few are ever able to master. For you to learn of the power of the demoniac, I must have Paragons of Power from Zul'Gurub. Go there and retrieve that which we seek.
Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Demoniac's Wraps
In the dark times after the fall of the Gurubashi Empire, Zandalar predators used their prowess to provide sustenance for the tribe. Hunters claim to be much like our tribe's predators - to seek the hunt is to embody the essence of the predator, yes. Your hunt in Zul'Gurub, however, will show us how you truly rate amongst our finest predators. Bring to me a sampling of the Paragons of Power from within Zul'Gurub. Do so, and you'll take first steps in becoming the penultimate predator.
Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Predator's Bracers
We Zandalar invest power in those who speak with the authority of divinity. Our priests are more than just healers - they are our confessors. Evil comes both from outside threats - such as Hakkar - and from within the tribe. Our confessors act as the judges amongst us, preserving us from the same evil that devoured the Gurubashi from inside itself. Go to Zul'Gurub and bring back the Paragons of Power from the Gurubashi. Learn what it means to be the confessor, and preserve us from evil.
Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Confessor's Wraps
Vengeance is power. The Zandalar vindicator is such power. The tribe has many enemies. The vindicator exacts retribution on them. No crime against us is unpunished. The vindicator delivers this punishment. Our enemies fear our vengeance. They should. They forever will. Become one of our vindicators. Seek the Paragons of Power inside Zul'Gurub. Slay the minions of Hakkar and claim vengeance in the tribe's name. You will be rewarded.
Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Vindicator's Armguards
A haruspex is a key member of our tribe; you'll be wise to listen to their portents. By communion with animals and givin' them up to the spirits when needed, they give us divine guidance. In times past, the haruspex's insight and wisdom gave us an edge in the wars against the splintered tribes of the Gurubashi. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and I'll give ya bracers that any haruspex of the Zandalar would want.
Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Haruspex's Bracers
Your beliefs are alien to us, heathen. Ancient Zandalar were once branded as heretics. This was when the Gurubashi Empire was strong. Heathens dared to challenge the priest of Hakkar. Heathens then were hunted and killed as vermin. Those heathens never wavered in their fight against the Blood God. We honor the price they paid. They are the freethinkers. Destroy the minions of Hakkar in Zul'Gurub. Bring me the Paragons of Power I seek. Success will be greatly rewarded. Go.
Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.
Paragons of Power: The Freethinker's Belt
Battle gear gives you power in the tribe. The freethinkers are honored in this way. They are zealots. They imbue their breastplates with powerful mojo. If their beliefs falter in the face of the enemy, their breastplate will not. You must be revered amongst us to possess such a breastplate. Go to Zul'Gurub. Take the Paragons of Power I need. Take the Paragons most painfully from the fools inside. Bring them to me. Prove your worth as a freethinker once and for all.
Bring Jin'rokh the Breaker a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.
Paragons of Power: The Freethinker's Breastplate
The augurs of our tribe are revered for their gifts of the divine sight, ya mon. They ain't a witch doctor; they spend their time castin' bones or readin' the leaves for insight - not hexin' people. As a shaman, you already know somethin' about the power of augury; we Zandalar prize the insight they give to the tribe. Bring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this for us, and I'll give ya some bracers that our augurs prize above all others!
Bring Maywiki of Zuldazar a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Augur's Bracers
You are a heathen. Heathens have a place in the tribe. Heathens are freethinkers of Zandalar. Freethinkers do not fear oppression. Freethinkers die for what they believe in. We know you would die for what you believe in. This earns our acknowledgement. This earns you a chance to prove yourself further. We must have the Paragons of Power. Go to Zul'Gurub. Kill the minions of Hakkar. Return when you have what I seek. Claim the first battle gear of a Zandalar freethinker. Go.
Bring Jin'rokh the Breaker Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.
Paragons of Power: The Freethinker's Armguards
"Your fortune awaits you inside Wailing Caverns." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of a cave to the southwest of the Crossroads in the Barrens. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the caverns itself. Stepping through it, a strange chest appears out from nowhere.
Travel to the Wailing Caverns in the Barrens and seek out your fortune.
Your Fortune Awaits You...
These rabbits are breeding uncontrollably. Something must be done! Help us , you're our only hope.
Collect 10 Unlucky Wabbit Feet from the Waskily Wabbits.
Waskily Wabbits!
I want LeCrafty rabbit pelts. Get me some from LeCrafty Rabbits. This is important!
Bring 3 LeCrafty Rabbit Pelts to Jon LeCraft.
Wabbit Pelts
"Your fortune awaits you outside Palemane Rock." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Palemane Rock of Mulgore. Focusing closer in on the image, you see a tree stump that sits close to the cave entrance.
Travel to Palemane Rock in Mulgore and seek out your fortune.
Your Fortune Awaits You...
"Your fortune awaits you inside the Deadmines." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Deadmines inside Westfall's ruined hamlet of Moonbrook. Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the mines itself. Stepping through it, a strange chest appears out from nowhere.
Travel to the Deadmines in Westfall and seek out your fortune.
Your Fortune Awaits You...
"Your fortune awaits you in Eastvale." The fortune Sayge handed you feels slightly warm to the touch. Grasping it firmly, you see an image of the Eastvale Logging Camp in Elwynn Forest. Focusing closer in on the image, you see a haystack that sits next to a stable.
Travel to the Eastvale Logging Camp in Elwynn Forest and seek out your fortune.
Your Fortune Awaits You...
Now that you have gathered all of the Warlord cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded. You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Warlords Deck to the Darkmoon Faire when it comes to town.
Darkmoon Warlords Deck
Now that you have gathered all of the Portal cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Portals Deck to the Darkmoon Faire when it comes to town.
Darkmoon Portals Deck
Now that you have gathered all of the Elemental cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Elementals Deck to the Darkmoon Faire when it comes to town.
Darkmoon Elementals Deck
The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told! If you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Adventurer's Guide to help you identify treasures in your travels! Just hand your voucher to Gelvas Grimegate located inside the Faire. Right now, the entrance to the Faire is outside Thunder Bluff in Mulgore!
Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.
The Darkmoon Faire
There must be more to being a master of the arena than this! Perhaps the Pirate who runs the event at Gurubashi will know!
Speak with Short John Mithril in the Stranglethorn Arena.
Arena Master
Now that you have gathered all of the Beast cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight. On this card is inscribed, "Return these cards to the Darkmoon Faire and be rewarded." You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.
Return the Beast Deck to the Darkmoon Faire when it comes to town.
Darkmoon Beast Deck
The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told! If you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Adventurer's Guide to help you identify treasures in your travels! Just hand your voucher to Gelvas Grimegate located inside the Faire. Right now, the entrance to the Faire is outside Goldshire, in Elwynn Forest.
Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.
The Darkmoon Faire
The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
Quell the Silverwing Usurpers
In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.
Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!
The Treasure of the Shen'dralar
The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
Quell the Silverwing Usurpers
The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
Quell the Silverwing Usurpers
Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
Vanquish the Invaders!
Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
Vanquish the Invaders!
Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
Vanquish the Invaders!
By order of Primal Torntusk, Vile Priestess Hexx and her minions are to be brought to justice! A grand reward is offered for any that slay the Vile Priestess Hexx and all of her Aman'zasi elite guard.
You have been ordered to slay Vile Priestess Hexx and 5 Vilebranch Aman'zasi Guards. See Primal Torntusk at Revantusk Village in the Hinterlands once this task is complete.
Wanted: Vile Priestess Hexx and Her Minions
With the loss of Guard Captain Malkhor, the position of Guard Captain of Revantusk is once again open. If you are interested in becoming Captain of the Guard for Revantusk, complete the following tasks and submit your application to Primal Torntusk: Exterminate Vilebranch Berserkers. Exterminate Vilebranch Shadow Hunters. Exterminate Vilebranch Blood Drinkers. Exterminate Vilebranch Soul Eaters.
You have been tasked with the decimation of 5 Vilebranch Berserkers, 3 Vilebranch Shadow Hunters, 3 Vilebranch Blood Drinkers, and 2 Vilebranch Soul Eaters.
Job Opening: Guard Captain of Revantusk Village
Like many in our village, I too have lost a loved one to the wilds. Alas, it was my twin brother Malkhor - taken in the same raid as Torntusk's mate by the Vilebranch. Sadly, he was not fated to live and was given a swift, brutal execution; his remains fed to the oozes and wolves of the Vilebranch. It is too late to save his life but not too late to save his soul. Recover his remains.
Huntsman Markhor at Revantusk Village in the Hinterlands wants you to recover his twin brother's remains. Find and return Huntsman Malkhor's Skull and Huntsman Malkhor's Bones to Huntsman Markhor.
Separation Anxiety
The Vilebranch fight with supernatural ferocity. This is due to the foul magical weavings of the Vile Priestess Hexx. Throughout Jintha'alor you will find dark vessels of tainted blood. The vessels radiate the foul magic of the faceless blood God, empowering the Vilebranch and also driving them to madness. Steal those vessels and return them to me so that I may remove the taint and ultimately loosen the grip of the blood God.
Primal Torntusk at Revantusk Village in the Hinterlands wants you to recover 5 Vessels of Tainted Blood from Jintha'alor. Return to Primal Torntusk when this task is complete.
Dark Vessels
Return to my mate, Primal Torntusk at Revantusk Village. Tell her that I am coming home! She is sure to reward you.
Elder Torntusk at Jintha'alor wants you to return to Primal Torntusk at Revantusk Village with news of his rescue.
Return to Primal Torntusk
Rifts stir, tear, and collapse all around us. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord. Surprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel. I assure you, the portal is there and access is possible. I've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.
Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.
Attunement to the Core
The key to my bindings is held by Hitah'ya the Keeper. She is in the nearby cave. Be careful, for she is guarded well. Kill her and bring the key back to loosen my shackles. Only then will I be free to return home.
Elder Torntusk at Jintha'alor wants you to kill Hitah'ya the Keeper to get the Shackle Key to his bindings. Return to Elder Torntusk when you have recovered the key.
Recover the Key!
My mate was taken by Vilebranch savages in a bold midnight raid on our village. Our spies have told me that he is still alive and being held prisoner atop Jintha'alor. The Vile Priestess Hexx is said to be preparing him for a sacrifice to the faceless blood God, Hakkar. You must save him! Our village could not stand a loss this great.
Primal Torntusk at Revantusk Village in the Hinterlands wants you to rescue her mate, Elder Torntusk, from Jintha'alor.
Kidnapped Elder Torntusk!
The Wildhammer be striking up deals with our enemies, forgin' new alliances. This time, they be workin' with the high elves, mon. We be needin' to send those Wildhammer dwarves a message - a message in the blood of our enemies. Slaughter every Highvale high elf that you come across, leave their bodies as a warnin'. Never mess with trolls!
Otho Moji'ko at Revantusk Village in the Hinterlands wants you to slaughter 8 Highvale Scouts, 5 Highvale Outrunners, 5 Highvale Rangers and 2 Highvale Marksman. Return to him when this task is complete.
Message to the Wildhammer
Vilebranch scum invaded our village and stole my tools! I have backup tools but the set they stole was a gift given to me by a kind hearted gnome that saved my life when I was a young orc. I want those tools back, - they mean the world to me. Markhor reported that the tools were spotted near the Agol'watha and Shaol'watha temples. Those temples are in the northeastern region of the Hinterlands. Recover my tools!
Smith Slagtree at Revantusk Village in the Hinterlands wants you to find Slagtree's Lost Tools. Return to him once this task is complete.
Vilebranch Hooligans
They say the Wildhammer and gryphon are as close to each other as troll and mate. Disgusting, but we be able to use this to our advantage, mon. We send them another message. Kill all the gryphons you see in the Hinterlands and collect a long elegant feather! From this we make the final message.
Otho Moji'ko at Revantusk Village in the Hinterlands wants you to bring him 1 Long Elegant Feather from the gryphons that inhabit the Hinterlands. Return to him once this task is complete.
Another Message to the Wildhammer
You take this, mon. You take this to Aerie Peak, dead center of town by the well. You plant it! Drive it right into the ground! Show those dwarves that troll mean business! Come back when you do this. Hopefully you come back alive.
Otho Moji'ko at Revantusk Village in the Hinterlands wants you to travel to Aerie Peak in the western region of the Hinterlands and place the Final Message to the Wildhammer by the well in the center of town. Return to him once this task is complete.
The Final Message to the Wildhammer
Three different tribes of trolls inhabit the Hinterlands. That is about as far as the similarities between the tribes extends: We are all trolls and we live in the Hinterlands. The Vilebranch - aptly named - are a depraved lot; feeding on other trolls and humanoids. If Zul'jin were here, he would have destroyed the whole lot of them with a flick of his wrist - alas, Zul'jin has not yet returned and we are left to our own devices. It is up to you to destroy the filth of the region!
Mystic Yayo'jin at Revantusk Village in the Hinterlands wants you to kill 6 Vilebranch Scalpers and 2 Vilebranch Soothsayers. Return to her when this task is complete.
Cannibalistic Cousins
Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.
Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.
Lard Lost His Lunch
Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts. Kill every savage owlbeast you see. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.
Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 10 Savage Owlbeasts. Return to him once the task is complete.
Hunt the Savages
The filth that calls itself Wildhammer trains gryphon to slay troll. Horrible, I know, but worry not, justice will soon be meted out. For now, I want you to focus on eradicating the elder gryphons of the region. They are known as Skylords. Slay one and return to me with its plume.
Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill a Razorbeak Skylord and retrieve its Skylord Plume. Return to him once the task is complete.
Avenging the Fallen
Many brave trolls have been lost to the harsh wilds of the Hinterlands. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself. This type of ferocity will not go unchecked! You must think like the Silvermane. Stalk the stalkers! Slay them all!
Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 5 Silvermane Stalkers and 5 Silvermane Howlers. Return to him once the task is complete.
Stalking the Stalkers
Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait. Do me and the people of Revantusk Village a service and kill em, mon. Kill the whole lot of em!
Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 10 Saltwater Snapjaw turtles. Return to him when you have completed this task.
Snapjaws, Mon!
Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile. Mon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same. Find Gammerita and get my lure out of her stomach.
Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.
Gammerita, Mon!
There must be more to being a master of the arena than this!Perhaps the Pirate who runs the event at Gurubashi will know!
Speak with Short John Mithril in the Stranglethorn Arena.
Arena Master
Here's something you didn't expect....
Here's something you didn't expect....
The Written Word
Beyond this tunnel you will find a field of strife and turmoil, young . The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war. Enter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces! Do this, and earn a talisman of merit. Bring me such a talisman, and I shall reward you.
Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.
Vanquish the Invaders!
The wilds of the Ashenvale forest will succumb to the might of the Horde. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours! Let the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor. Return to me with such a mark, and you will be rewarded.
Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.
Quell the Silverwing Usurpers
I have told you all that I know. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form. Do this and gain the blessing of Thunderaan.
To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Windseeker, 10 bars of Enchanted Elementium, and the Essence of the Firelord to Highlord Demitrian in Silithus.
Thunderaan the Windseeker
You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.
Present the Dormant Wind Kissed Blade to Highlord Demitrian.
Rise, Thunderfury!
The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to the Warchief's advisor Eitrigg, champion.
Return the Head of Nefarian to Eitrigg in Orgrimmar.
The Lord of Blackrock
Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!
Examine the Vessel of Rebirth and return it to Highlord Demitrian.
Examine the Vessel
Seek out Overlord Natoj in the Valley of Strength.
Speak with Overlord Natoj in Orgrimmar. He stands waiting for you in the Valley of Strength.
The Lord of Blackrock
The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Bring it to the Grand Admiral on the King's behalf, champion.
Bring the Head of Nefarian to Grand Admiral Jes-Tereth in Stormwind.
The Lord of Blackrock
Go to the Valley of Heroes and speak with Field Marshal Afrasiabi.
Venture to the Valley of Heroes in Stormwind City and speak with Field Marshal Afrasiabi.
The Lord of Blackrock
You have found what may very well be a perfect yeti hide. You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Jangdor Swiftstrider at Camp Mojache is in the market for yeti hides, this particular one may be of considerable interest to him.
Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Camp Mojache, Feralas.
Perfect Yeti Hide
You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar. Considering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.
Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.
Pristine Yeti Hide
You've done doubly well in addressing the threat that the Zukk'ash insects pose to Camp Mojache. The threat these things pose is far from over, and I'd like to ask you for one last task on behalf of the Horde. This is a document that details all the information we have learned about these Zukk'ash insects. I want you to deliver it to Zilzibin Drumlore in the Drag of Orgrimmar. He's an expert on alien creatures like these; I hope he can do something with the lore we've obtained.
Deliver the Camp Mojache Zukk'ash Report to Zilzibin Drumlore. He resides in the Drag of Orgrimmar.
Zukk'ash Report
Taskmaster Scrange is looking for a few good men and women to help 'cull the competition' in the Searing Gorge. If you are interested in this position, venture out into the Searing Gorge and slaughter every Dark Iron Taskmaster and Dark Iron Slaver that you see. Return to Taskmaster Scrange when your clothes are bloody enough. You'll know when they're bloody enough so don't ask.
Slay 15 Dark Iron Taskmasters and 15 Dark Iron Slavers. Return to Taskmaster Scrange in the Searing Gorge once you have accomplished this task.
JOB OPPORTUNITY: Culling the Competition
I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.
Bring 10 Rage Scar Yeti Hides to Jangdor Swiftstrider at Camp Mojache, Feralas.
Improved Quality
From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race. Frankly, it is irrelevant whether or not if they're sentient. If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls. Drive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep. Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.
Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.
Zukk'ash Infestation
In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain. Not only is it larger, it also seems to secrete some sort of aura that the other insects don't. We've given it a name - Stinglasher. The innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat. Cut out its secretion glands and bring it back to me immediately!
Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.
Stinglasher
Imbecile, I hold very little faith in your ability to prevent outsiders from accessing the master's lair. In the very likely event of your death, this orb has its own failsafe built in to prevent outsiders from teleporting directly into Blackwing. Only those with the Mark of Drakkisath branded upon their hand may make use of this orb. Thankfully, Drakkisath is not nearly as incompetent as you, Quartermaster. He guards the brand himself! -Warchief Rend Blackhand P.S. Destroy this letter, idiot.
That is one stupid orc. It would appear as if you need to find this brand and gain the Mark of Drakkisath in order to access the Orb of Command.
Blackhand's Command
Wouldn't ye know it, every time ol' Hansel wants to take a moment to relax and reflect upon his life, the powers that be give him another job. Me gots to think, come on! Ye know what I be saying? Come. On. So, these here greater lava spiders are causin' a ruckus o' some sort. Oilfist says they shoot fire out their... erm, yea well, anyway, such things upset the children. I guess we gots to kill 'em. Rather, ye gots to kill 'em.
Hansel Heavyhands wants you to kill 20 Greater Lava Spiders in the Searing Gorge. You can find Greater Lava Spiders in the plateaus and lava pools of the Searing Gorge.
Fiery Menace!
I have a lead on an even BETTER source of hides, if that's even possible to believe! In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis. They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes! I would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.
Bring 10 Rage Scar Yeti Hides to Pratt McGrubben at Feathermoon Stronghold, Feralas.
Improved Quality
More work, you say? Did my heroic mission of collecting bits of goo found inside elemental beings not slake your thirst for adventure? Perhaps more of the same will vainly try to fill the bottomless well of questing you possess... OK, melodrama aside, I do need more water elemental cores. I'm trying desperately to set up shop here, so the rewards won't be as great... but I promise you I'll tell everyone in earshot how you've helped me. Trust me on this - I know people in the Cartel!
Collect 6 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.
Refuel for the Zapping