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We must attempt to establish communication with Farwatcher Glen, to the south. Our Darnassian glaive throwers are at your disposal. Use them to cut a swath through the encroaching Horde forces and clear a path to Farwatcher Glen. I only hope we're not too late to save the Glen. Should Farwatcher Glen be intact, find Hierophant Malyk and inform him of our status.
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Kill 20 Horde soldiers and destroy 3 Krom'gar Demolishers in Battlescar Valley.
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Thal'darah's Vengeance
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Flame has threatened me for far too long... far too long... but it is no longer the little ones, no longer mere gnats... The fields burn! The hills and highlands scream, they scream. The elementals brought here consume all life in their wake. They cannot stand, they cannot stand. Stop them. STOP THEM! Destroy the bringers of flame...
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Kill 8 Rampant Fire Elementals.
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The Threat of Flame
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Thanks to you and the Captain, Nespirah has full control of her body... but most of the naga don't know this yet. Once we make our escape, she will activate her biological defenses and destroy the naga from within. Make yourself ready... I will now tell Nespirah to begin the countdown.
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Speak with Earthmender Duarn inside of Nespirah to activate her bio-defenses, then escape from Nespirah's body.
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Waking the Beast
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The mirebeasts to the west are not my brethren... they are symptoms of the earth's disturbance, a foulness of rot given form. You would not understand... they take the shape of my kind, infested within with decaying spores, forcing out flourished life in the swamp. They take all and leave only rot. Nothing left, nothing left! Soothe my mind. Slay the mirebeasts, cleanse the land, and perhaps my mind will settle.
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Kill 10 Mouldering Mirebeasts.
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Mired in Hatred
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Your turtle companion can use this newfound power to render the two of you invulnerable for a short period of time. You can "turtle up" to avoid the worst of Nemesis and his fury. To do so, simply invoke this totem. This is all I can do for you. Together, you and a Child of Tortolla must defeat Nemesis, once and for all. Finish the Usurper! Return to me if you lose your turtle friend.
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Use the Totem of Tortolla and the help of a Child of Tortolla to defeat Nemesis. See Garunda Mountainpeak if you lose your turtle companion.
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Finish Nemesis
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Listen up! A new landmass has emerged off the coast of Eastern Kingdoms and we are engaged in a critical battle for control of the island! Victory there will leave Stormwind completely defenseless! Now is the time to strike! Report to the docks at once for transport to the battle. Every warship is engaged, so you'll be boarding a mercenary vessel commissioned by the Warchief himself.
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Ride the mercenary ship to battle.
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Call of Duty
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I honestly don't know how we've survived this long. The naga took my armor and weapons, and left me with rags and a mining pick... and THAT snapped in half long ago. If we're to stand any hope of turning the tide, I'm going to need something to fight with... as will my companions, though they may be too proud to admit it. I've seen weapon racks in the naga storage areas nearby. I'm not accustomed to fighting with a trident, but it'll sure be better than fighting with my fists.
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Obtain 4 Purloined Polearms from the weapon racks inside of Nespirah.
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Hopelessly Gearless
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Nespirah has just informed me that we are not the only people fighting inside of this shell. A small group of Alliance slaves has escaped and is currently fighting off the naga on the other side of the shell, up on the ledge that overlooks Nespirah's heart. Go find them, and see what help they can lend us. With their aid, we may be able to rouse Nespirah from her torpor. I will remain here, should you need anything.
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Find the Alliance survivors inside of Nespirah in Vashj'ir.
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We Are Not Alone
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My men are flagging. We won't last much longer against these naga, I'm afraid. With the Idra'kess' weapons, and Nespirah's pearls, we should be ready to bust out of here. Follow the wall to the southeast, and look for a ramp to the upper chamber. I assume their leader is in there, or perhaps the key to Nespirah's awakening. Hopefully both. If you feel strong enough, head up to the top of the shell and look for some answers.
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Head to the top of Nespirah and slay Overseer Idra'kess.
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Overseer Idra'kess
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My time in the pearl pits, however short, has made me curious about the naga's goals. Yes, I now know that the naga want to use Nespirah as an engine of war, but if that's the case, then why are they enslaving men to mine her pearls? Assuming we escape this creature's hull, I would very much like to study these objects. The pearls we found in the pits were much too large to carry, but I've seen the warlords and prophets occasionally carrying around smaller ones.
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Obtain 5 Mysterious Pearls from Idra'kess Warlords and Idra'kess Prophets inside of Nespirah.
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Still Valuable
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I see. So the creature wants our help waking it up, is that it? With hundreds of slaves already picking away at her pearls, the beast seems to be a pretty heavy sleeper. You might have better luck, though. My suggestion? Look around the creature's flesh for signs of weakness. Maybe that weapon of yours will find a ticklish spot and force the beast to come to its senses.
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Attack 7 Nespirah Abscesses along the walls of Nespirah's body chamber.
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Body Blows
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They'll probably send a skiff over, which may take a bit. I'll stay here to make contact. You need to return to the cave immediately and let them know that rescue is on its way. We can only hope that the naga have not found them yet. Go. Swim fast.
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Return to Captain Taylor at the Tranquil Wash.
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Welcome News
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A trained shaman has the ability to communicate with the four elements of earth, fire, air and water. This is known. What is not as widely known, however, is the presence of a fifth element. This element is not as clearly described as the other four, but it has to do with the shared... commonality between all living creatures. My theory is that the crab, as a creature of the sea, is close enough to Nespirah that, with the elements' coaxing, we can convince it to act as Nespirah's mouthpiece.
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Observe as Earthmender Duarn attempts to speak with Nespirah.
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Breaking Through
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Tendrils are bursting forth from the earth and terrorizing Stonetalon Peak. My sentinels are hardly making a dent in their numbers. I suspect that there is a force at the heart of Stonetalon Peak that controls the tendrils. Perhaps if we can put a stop to that force, the tendrils will return to the depths from whence they came!
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Kill Harbinger Aph'lass and 10 Invading Tentacles.
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Back to the Depths!
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The dark usurper Nemesis fled here when the fires of Hyjal receded. We are not yet strong enough to defeat Nemesis, but we may be able to turn his own strength against him. I will send a child of Tortolla with you, one of the children you freed earlier from the Twilight's corruption. Search the depths of this cave for a Nemesis Crystal, and allow the young turtle to examine it. See me if you lose your companion!
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Escort a Child of Tortolla to a Nemesis Crystal. See Garunda Mountainpeak if you lose your companion.
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The Strength of Tortolla
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The world is unraveling around us. Old enemies seek to destroy us from one end, while ancient forces close in on the other. I have seen better days - brighter days, and I long for them... Across Stonetalon Peak lies the ruins of our old outpost - now overrun with darkness. If you happen to go that way, could you search for my sketch book? It holds many happy memories. I would reward you well for its return.
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Find Elder Sareth'na's Sketch Book.
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Seen Better Days
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As the Horde were marching upon Stonetalon, I noticed that some of the sentinels had fallen ill. Not long after, they started acting strangely. When the first tentacle burst from the ground the ill sentinels began attacking us. We lost the outpost shortly after... The sentinels in the peak are now nothing more than shells - husks for something far more sinister. I want you to put the sentinels to rest and retrieve their glaives. Each glaive returned can identify a fallen sister.
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Recover 8 Sentinel's Glaives.
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Putting Them to Rest
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Memorize the glyph. Take it within yourself. Draw it on the ground before the flamegate. East of here. Enter the Firelands. I cannot come with you. But my children await. Inside. Find Garunda Mountainpeak within the realm of flame.
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Travel through the flamegate in the Scorched Plain and locate Garunda Mountainpeak within.
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The Third Flamegate
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This cavern is an abomination. And it's filled with horrors from the depths. I don't want any of these - things - getting through the portal to the outside world. Slay everything!
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Slay 10 Molten Tormentors and 4 Shadowflame Masters.
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The Time for Mercy has Passed
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The rams we raise and train here at Amberstill ranch have long been the mounts of choice for Dun Morogh's mountaineers. Aye, there're a few here, but not enough to guard my family and all the animals. A few brave Frostmane raiders have taken to stealing our rams under the cover of night, taking them south into the Tundrid Hills. Would you be willing to help return them? You'll need to get fairly close to them and give a sharp whistle to get their attention. Their training will take over from there.
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Recover 6 Stolen Rams from the Tundrid Hills by using /whistle.
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Rams on the Lam
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I may be unable to communicate directly with the beast Nespirah, but I can still feel some things indirectly. For example, I can clearly sense that Nespirah is not happy about the naga's presence here. When we first entered Nespirah's body, I saw dozens of sentinels and enchantresses patrolling the central chamber floor. Perhaps some of the ancient one's pain will be alleviated if you remove them.
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Kill 7 Idra'kess Sentinels and 7 Idra'kess Enchantresses.
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Stick it to Them
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My Nemesis. Still lives. The servants of fire still come. We must pursue. Into their den. The ogres know the way. Slay the Field Captains. Recover the Glyph of Opening. This is the way.
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Kill a Twilight Field Captain and recover the Glyph of Opening.
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The Hammer and the Key
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Everything in my body tells me that Nespirah is trying to speak with me, but I cannot hear her. Perhaps the naga have done something to her voice. Nespirah's voice may be suppressed... that means... we need to find a voice for her! I've got it! The Idra'kess have been known to train deepseeker crabs as battle companions. Use this net to capture a crab, and bring it to me. You will likely find them prowling the chamber's outer edges.
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Use Duarn's Net to capture a Deepseeker Crab inside of Nespirah.
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Capture the Crab
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It will take me some time to break through this barrier and communicate with Nespirah. In the meantime, you can save some of those men that the naga have enslaved in the pits below. This should come in handy.
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Use Duarn's Rope to save 8 Enslaved Pearl Miners.
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Slave Labor
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Ah, Battlemaiden. You carry with you the word and the will of our Lady. I might ask a favor of you... I need Fathom-Caller Azrajar and my Tide Priestesses to return so that we can begin the ritual. Can you carry my will to them as such? You should find them spread upon the temple terrace. Azrajar will be at the stairs to the north.
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Seek out Fathom-Caller Azrajar midway down the northern stairs and 6 Sira'kess Tide Priestesses on the upper portion of the ruins, and instruct them to return to the temple.
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Devout Assembly
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I can't believe that Nespirah would willingly allow these naga to take residence inside her shell. As I see it, one of two things has happened: they have convinced her to willingly join their cause, or they have weakened her to a point where she cannot fight back. Either one is bad. Here in this chamber, I should be able to communicate directly with Nespirah. Let us find out for ourselves. Speak to me when you are prepared.
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Observe as Earthmender Duarn attempts to communicate with Nespirah.
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Making Contact
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Reinforcements! I thought we were going to fight this out to the bitter end. Very few of the Guardians of Hyjal remain, and our supplies are running out. The battlefield around our holdout here must be littered with serviceable arrows. I know it's beneath your abilities, but can you gather up our spent ammunition? It's the only way we can replenish our supplies!
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Gather 15 Warden's Arrows.
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Hyjal Recycling Program
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The fiery army that caused so much devastation up the hill has retreated east of here. Only the Scorchlords remain in action. If we can punch a hole through their lines to regroup with Captain Irontree's forces, the whole offensive may collapse. , I'm in no shape to continue fighting, but you look like you can do some damage. Slay those Scorchlords and regroup with Captain Irontree!
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Slay 10 Twilight Scorchlords.
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Breakthrough
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Survival kits never have any rope. It makes no sense! No sense at all. I bet those Kvaldir have rope. They're always riding around in boats, tying knots, dressing in nets. Go take some rope from them! I must have it for our plan to work. Absolutely must.
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Collect 8 Coils of Kvaldir Rope.
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Unfurling Plan
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All done! I'm confident it will work. And not a scrounger in sight to pop a hole in it this time! Fortuitous. Jorlan already swam up to catch it. Swam up and stopped to wait for it. He said you'd get the honors though. Jorlan's nice like that. Go to the top with the balloon, take the flare gun from the crate, and scan the horizon for Alliance ships. If you see any, fire the flare towards them. That's it! All there is to it. Swim. Float. Flare. Rescue! That last part's my favorite.
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Swim to the surface, retrieve the flare gun, and fire a rescue flare towards the Alliance Ships.
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Honor and Privilege
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We must always come prepared. Prepared with gear. Prepared with plans. Prepared with gear plans! All of the ships in all of the Alliance fleets stow a survival kit. A lot of our tools came from a survival kit. My balloon came from a survival kit too! But now it's gone. I need another survival kit! There's a ship to the southeastish. Let's hope that the survivors were dumb and didn't take the survival kit. More survival kit for us!
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Retrieve an Alliance Survival Kit.
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Come Prepared
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Hexascrub came out here with a balloon of some sort that he retrieved from one of our ships. He tried to float it to the top, but those Muckskin Scroungers came out of nowhere and swarmed the thing. He's got an idea for another balloon, but we need to make sure that the past doesn't repeat itself. I need you to kill off those gill goblins. Or at the very least, enough of them to make them a bit more wary of us.
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Kill 10 Muckskin Scroungers.
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Hostile Waters
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You must lead this hunt, - a small force will join you to ensure Varedis meets his end. You must try to make it into Varedis' hold undetected; the less time you spend in Legion territory the better. Meet at Krasus' Landing when you are prepared to leave.
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Obtain the Twinblades of the Deceiver from Varedis Felsoul in Suramar.
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The Hunt
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Do you remember Varedis? He was once our lead trainer at the Black Temple, but fell early in the siege. ...or so we thought. Kor'vas spotted the traitor amongst the Legion wielding glaives imbued with power unlike anything she'd ever seen. The Kirin Tor have an eredar lord interred in the Violet Hold that will know where Varedis' base of operations is. The hold's warden has agreed to consider granting us access to him. Time to play the friendly diplomat.
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Meet Altruis the Sufferer outside the Violet Hold.
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Making Arrangements
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Portals? Teleportation? You bet I can help you out with that! I mean, how do you think I pull the rabbit out of......um, you didn't hear that.Anyway, I can help you move your mages around, if the price is right. Heck I can even teach those combat mages a thing or two. Ever been on the receiving end of an exploding bunny? It ain't pretty!For starters, let me whip up a portal to take us to this hall you're talking about.
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Return to Meryl Felstorm in the Hall of the Guardian.
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The Only Way to Travel
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I can sense the power of the artifact you hold. It will do well against the Legion as it is, but we have the ability to unlock its power even further.You must return to the Hall of the Guardian. You can use the incantation I taught you before to pass through the runes.
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Teleport to the Hall of the Guardian and return to Meryl Felstorm.
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The Champion's Return
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There is a goblin who is a master of portals and teleportation by the name of Akazamzarak. His talents have gone mostly unnoticed, however, since he mostly uses them for chicanery.He is, what you would call, a street performer.Fortunately for us, he is performing in the streets of Dalaran, grifting coins from the unenlightened masses.Take this bag of gold. See if you can convince him to change vocations.
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Place the Sizeable Pouch of Gold in Akazamzarak's tip bucket.
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The Great Akazamzarak
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That fruit over there? That's a pale imitation to what I can grow. But that accursed Daglir somehow manages to gain the favor of the courts, so we must dine on mediocrity! We must teach Daglir a lesson for stealing my crop, but we must be discreet. Outside the shield grows a purple flower called Shadowbloom. Fetch some for me and we'll make sure that he pays dearly for his insolence!
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Gather 8 Shadowbloom.
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Bad Apples
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The hippogryph before you presents a unique opportunity. It is time for the Nightborne to regret letting you live.
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Slay 50 Nightborne.
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Rain Death Upon Them
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The Hippogryph eyes you curiously, searching your hands.
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Mount the Hippogryph.
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Waiting for Revenge
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The Volatile Spell Focus hums with energy as you hold it. Handle with care!Only with this item in your possession will the Hippogryphs allow themselves to be mounted.
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Mount a Hippogryph.
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Waiting for Revenge
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Beating the Legion requires us to strike quickly and unexpectedly. We have discovered a Dreamway by which we can travel through the Emerald Dream itself. Though only a short walk through the Dream, it will allow us to cross vast distances on Azeroth and even access the ancient home of all druids, Val'sharah. Malfurion is preparing the ritual to open the Dreamway. I need you to summon Zen'tabra and Naralex to his side. Only by combining our efforts can we hope to succeed.
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Locate Zen'tabra and Naralex, and direct them to the ritual site.
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Call of the Wilds
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Master , I have completed my reconnaissance in Dalaran as you asked. I await your return at the Fel Hammer.
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Use your Gateway: The Fel Hammer ability to return to the Fel Hammer.
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Lady S'theno Calls
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The first king of the humans, Thoradin, performed many acts of heroism and valor. While on a personal quest near the end of his reign, he stumbled upon the tomb of my brother Tyr... and the grave-prison of the monstrosity he died fighting. Thoradin unintentionally awoke the beast and gave his life to keep it from escaping.It is Thoradin's sword, Strom'kar, that has kept the monster at bay. Retrieve it and finish what Tyr and Thoradin started. Kill Zakajz the Corrupted.
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Find Strom'kar, the Warbreaker and deal with Zakajz.
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The Sword of Kings
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Aboard the hippogryph you now possess a unique opportunity. It is time for the Nightborne to regret letting you live.
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Slay 50 Nightborne.
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Rain Death Upon Them
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As you can see, there is little time to spare - the Legion's armies already encroach on our world. Altruis has gathered our best tacticians around the star map above us to discuss our plan of attack - your leadership would be invaluable to their efforts.
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Speak to Altruis the Sufferer.
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Time is of the Essence
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The demon leading the operation in Felsoul Hold is an eredar named Azoran. In order to get to him, we will need to open a portal to the Burning Legion command ship. Azoran has a demon jailer in his service known as Kozak the Afflictor. Kozak the Afflictor holds one of the key shards necessary to open a portal to the ship. He can be found in the prison quarters known as the Halls of the Eclipse in the lower portion of Felsoul Hold. Slay Kozak and place his key shard next to the portal.
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Collect the Shard of Kozak.
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Shard of Kozak
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The Tomb of Sargeras is the Legion's primary entrance into our world - it must be destroyed. No easy task, but until we have the means to do so we must do what we can to stop their invasion. The Legion used this citadel to spearhead invasions on other worlds - we can use its navigation systems to plan our own assault against them. You, of course, must take the honor of first breaking ground on their territory, but we will soon follow.
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Select your first assault point on the Broken Isles.
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Direct Our Wrath
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According to the wyrmtongue servant, there is a portal that will take you into the Burning Legion command ship. However, the portal is locked to those without the keys. The first key shard is held by an Ered'ruin known as Vorgos. He resides within the Fel Breach, which is at the end of the Arcway. Slay Vorgos and place the key shard into its position next to the portal.
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Collect the Shard of Vorgos.
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Shard of Vorgos
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Greetings, hatchling. Do you wish to soar amongst the clouds as my children do?Very well, receive my blessing and we shall see how developed your wings are.
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Talk to Aviana to receive her blessing, then complete her challenge by collecting Emerald Globes.
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Hatchlings of the Talon
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You'll have to catch me up more later. Right now, we need to get out of here before more naga push in. Make your way back to the forward post on the level below us. Take my sea horse. We will meet you back there shortly.
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Use Wavespeaker Valoren's sea horse to return to Admiral Dvorek under the southern terrace in the Ruins of Vashj'ir.
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Losing Ground
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Word has reached us that the Legion is advancing on the Broken Isles. They beset us from all sides, and if we do not stand strong, they will spill over into the rest of Azeroth. , we need your help more than ever. Lend your strength to those defending at the front. We cannot fail here.
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Complete 10 World Quests.
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A Peaceful World
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Grandmaster, the Legion is attacking the Wandering Isle! We sent defenders up to the Ridge of Laughing Winds, but they can't hold for long. Our only chance is to finish making the Storm Brew. Chen and Aegira have already gone up to the Chamber of Whispers, but they are under heavy attack as well. Speak to Tak Tak and take a kite up to join them at once!
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Take Tak-Tak's kite to the Ridge of Laughing Winds, help Chen Stormstout & Aegira make the Storm Brew, and defeat the Burning Legion's forces.
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Storm Brew
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The Horde have signaled a retreat. Look now, they fall back from the field of battle - portends of disaster. We must make one final descent into Thal'darah Grove. I could not live with myself if any of our young druids were left behind. Assist me, hero. I will take the reins. You search for any druids that might be left behind. We will go when you are ready.
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Assist Master Thal'darah in search of any druids left behind at Thal'darah Grove.
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Last Ditch Effort
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I simply cannot bear the thought of so many others like this soldier imprisoned, surrounded by naga. Something must be done to rescue them! Try this. Use it on the prison cells to make them buoyant. If we can get them to the surface, at least they stand a chance at being rescued.
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Use Moanah's Breathstone on 10 Imprisoned Soldiers in The Clutch.
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Decompression
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My poor, defenseless young students are stranded at Thal'darah Grove. With the battle raging across Battlescar Valley, they have no means of escaping. We must save the children before the Horde drops their bomb! Take my hippogryph and use it to rescue the young druids of Thal'darah Grove. Drop them off at the hippogryph post here in town. Save them all! You truly are our only hope.
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Use Master Thal'darah's Hippogryph to rescue 5 Helpless Young Druids from Thal'darah Grove.
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Save the Children!
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It is clear to me at this point what must be done. The naga can only be obtaining these pearls from one place: Nespirah, the ancient, shelled creature that rests outside of this cave. Why Nespirah would submit to the naga, however, is beyond my understanding. We can enter Nespirah's body cavity through a small tube near the exit to this cave. I must first fetch my master, then we can meet you on the inside. We will convene in Nespirah's northwestern entrance.
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Enter Nespirah's northwestern entrance, then find a way to communicate with it.
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Nespirah
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It looks like most of the Twilight's Hammer has fallen back to regroup for another assault. Their most dedicated are staying behind to hold the line. This is our chance to whittle away at their leadership. Range out along the Scorched Plain and crush the Twilight Field Captains. We'll remove them from the equation!
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Slay 4 Twilight Field Captains.
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Pressing the Advantage
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Our time here draws to a close. I must somehow follow the trail of these naga captives if we are to discover their purposes in this region. But before I move on, I would see the destruction of this operation! Nevermind their numbers, I have a plan that has the potential to even the odds. Outside this cave, famished great sharks, displaced by these naga, seek food. In their weakened state, they will be susceptible to suggestion. Use this orb to subdue them, then direct them against our enemy.
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Use the Orb of Suggestion to subdue a Famished Great Shark, then use it to destroy 12 Zin'jatar at The Clutch.
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Wake of Destruction
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Wha...what IS this!? There's great pain growing... from deep in my bowels. I think... ugh... they must have poisoned me! They fed us strangely glowing seaweed that they grow around their stronghold... I think these cramps will worsen if I don't get more soon... Please. Try to find me some!
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Collect 7 Wiggleweed Sprouts from Shimmerspine Harvesters in The Clutch.
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What? What? In My Gut...?
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Oh fer the love of... I know our survivor friend here means well, but the lad's been severely traumatized. There only be one way ta deal with these accursed beasts, an' that be a fine dwarven axe buried hilt-deep in the noggin. Pile up enough o' their corpses an' they'll think twice before fiddlin' with yer tasty bits. Mark me words , them buggers don't like the sight o' their own blood any more than you or I. Now git out there an' give 'em what fer!
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Kill 12 Zin'jatar Naga at The Clutch in Kelp'thar Forest.
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Come Hell or High Water
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Captain Tharran asked me to pass along his thanks for your help and congratulations on a successful mission. He and his men are cleaning up the last of the trolls and tending to the wounded. He also wanted me to ask you to check out reports about troll raids on the Amberstill Ranch to the north. Ask for Sergeant Flinthammer when you arrive.
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Speak with Sergeant Flinthammer at Amberstill Ranch.
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A Hand at the Ranch
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Naga weapons... As you cast your vision on the naga Holding Pens, you see dozens of similar stacks of tridents positioned strategically. Destroying their weapons could only hamper whatever wicked designs they are carrying out in this region...
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You must destroy 6 sets of Naga Tridents.
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How Disarming
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There are dozens of students at Thal'darah Grove. Most of them have no means of defending themselves, ripe for the slaughter. You must get word to Master Thal'darah of the Horde's plans. He will direct you in what you must do next. Fiora Moonsoar has granted you the use of her fastest hippogryph. Take it now to Thal'darah Overlook! Don't look back! The Horde must be stopped!
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Report to Master Thal'darah at Thal'darah Overlook in Stonetalon Mountains.
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Warn Master Thal'darah
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We held out as long as we could. But the flames... the heat... We lost the whole town. Captain Irontree refused to pull back when the flames engulfed us. Our forces are scattered. Maybe some of the others survived? We can mount a counter-attack! Go into the Scorched Plain and rescue any lost wardens that got separated from the group. Then find Captain Irontree - he's probably taken up a fortified position in the middle of the fighting.
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Locate and rescue 8 Lost Wardens.
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Lost Wardens
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Ever seen a hobgoblin? They're another vile goblin creation. Take a goblin, make it even uglier, fatter, bigger and stupider and you have a hobgoblin. Add to all of that a nasty mean streak and we've got a problem. These lumbering oafs wander the Sludgewerks and Mirkfallon Lake, acting as muscle to the goblins. Get out there and thin 'em out. Permanently.
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Kill 10 Lumbering Oafs.
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The Lumbering Oaf Problem
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Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood. A trail of droplets leads back to the inn....
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Collect Longhorn's Horn.
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Horn of the Traitor
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Listen, I've been tracking this bomb since you rescued me in Ashenvale. Whatever they're doing with it is going to happen real soon. At the top of the large oil rig is a control room. Inside that control room you'll find a Krom'gar log book. That log book is the key to where this bomb is heading. Get up there and get the log book! Bring it back here and I'll decipher it for you.
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Steal the Krom'gar Log Book.
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It's Up There!
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Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood. A trail of droplets leads back to the inn....
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Collect Longhorn's Horn.
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Horn of the Traitor
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Mirkfallon Lake is crawling with Horde. The goblins have set up shop and they aren't going to leave until all the oil under Stonetalon is sucked dry. Thankfully I have a gnome on the inside that's been collecting information for us. If anyone knows what's going on with that bomb, it's my inside gnome. Make your way to the Sludgewerks, north of here, and find Minx. She'll be disguised as a "goblin" pump controller.
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Seek out Minx who is disguised as a "Goblin" Pump Controller at the Sludgewerks in Stonetalon Mountains.
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Gnome on the Inside
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RUN! Get out of here. Get back to Barus and inform him of what you've discovered. He'll arrange for you to get safely across Battlescar Valley to Thal'darah Overlook. It's not too late to save those young druids!
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Return to Scout Commander Barus at Mirkfallon Post in Stonetalon Mountains.
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No Time for Goodbyes!
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Those mongrels have captured one of our braves! They're threatening to kill him if we don't pull back! We'll never allow those Grimtotem cowards to keep Freewind Post! Please, rescue him before it's too late.
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Rescue the Freewind Brave.
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The Brave and the Bold
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Those monsters have captured one of our sentinels! They're threatening to kill her if we don't pull back! We don't negotiate with cowardly beasts! Please, if you can, rescue her before it's too late.
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Rescue the Feralas Sentinel.
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Save the Sentinel
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Goblins... What would this world be without goblins? I'll tell you what: CLEAN! Those filthy little scum suckers have planted their oil pumps all over the lake with the hope of extracting every last drop of oil that exists in Stonetalon. At each oil pump they've stationed an oil pump controller whose sole job it is to watch the pump and make sure nothing goes wrong. Something is about to go wrong. Take out the goblin pump controllers and take their pump controls. Use 'em to overload the pumps!
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Use the Goblin Pump Controller to destroy 4 Goblin Oil Pumps.
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Schemin' That Sabotage
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You must do away with the Grimtotem invaders at Freewind Post. They brought it on themselves, the cowards! We can't take the fight to their territory with our back to them. Please help us take back our home.
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Slay 10 Grimtotem Invaders.
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Grimtotem in the Post
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The journey ahead must begin with you killing the Grimtotem invaders at Freewind Post. If you can't stop them here, we won't be able to move into their territory.
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Slay 10 Grimtotem Invaders.
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Grimtotem in the Post
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You may have seen them while you were out, but the Dark Iron clan has been spotted in this area. They're never up to any good, and it looks like they're kidnapping the Mosshide gnolls for some reason. I don't know what their game is, but we're putting a stop to this before more foul play occurs. Go and stop them. And if you're worried about fairness, try askin' them politely first and see how far that gets you.
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Kill 10 Dark Iron Trappers.
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Dark Iron Trappers
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I've found out who's pulling the strings on this operation here. Yorla Darksnare is directing the Dark Iron dwarves from a camp to the east, and it might've been orders to have the gnolls steal Ironforge's gold in the first place. What's more, she's a wanted criminal... she's been inciting rebellion and attacks against Ironforge since Magni was still alive. She can't slip through our fingers this time. Go and get her!
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Slay Yorla Darksnare.
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Yorla Darksnare
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You seem trustworthy enough to help me out with my real problem. I was sent here by Ironforge to recover a shipment of gold ingots. The ingots are part of the Ironforge Royal Treasury, stamped with the royal seal... only an idiot would steal them for profit, far too easy to trace. Oddly enough, this area is full of idiots: Mosshide gnolls. I don't know how many gnolls you've fought before, but they're foul and brutal beasts, and dangerous. I need you to slay them and recover the missing ingots.
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Recover 8 Ironforge Ingots from Mosshide Gnolls.
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The Mosshide Job
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With the Crucible of Nazsharin, all that remains is to inform Lady Naz'jar of your success.
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Return to the western edge of the Biel'aran Ridge with news of the Crucible of Nazsharin.
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Chosen Burden
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I know we were just attacking the gnolls ourselves, but I'm not about to let the Dark Iron capture them as slaves. For one, we found the thieves and took back what was missing, so justice is served; for another, whatever work the Dark Iron will be putting them to isn't something I want to allow. Either way, the gnolls need to be freed. The trappers should have keys on them, so use those to open the cages.
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Obtain Trapper's Keys from Dark Iron Trappers and use them to free 6 Gnolls from the Gnoll Cages.
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Gnoll Escape
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We've been getting more and more reports of raptor attacks in the area. I'm seeing to it that this place is safe enough for more settlement to start occuring, so I've put a bounty on the buggers. A lot have been cleared out already, but the Highland raptors to the north have been growing in number. That won't be true for long, now will it? Clear out a good deal of Highland raptors, and I'll have a nice reward for you.
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Kill 8 Highland Raptors of any kind.
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Dinosaur Crisis
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It is decided, then.The foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions. Your first task will be to retrieve one such artifact.The master appendix of this library lists every artifact known to the Council of Tirisfal. There should be a few choices in there worth looking into.I will leave it to you to choose which to pursue.
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Use the Appendix of Azerothian Artifacts to choose an artifact to pursue.
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A Mage's Weapon
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In conquering this citadel we obtained something that I think would be of great use to you. Gaardoun's men have it well-guarded just below - I suggest you have him show you.
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Have Battlelord Gaardoun show you what your forces obtained.
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Spoils of Victory
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We must seal the Tomb of Sargeras at all costs or the flow of demons will never cease. Until then, we must do what we can on the ground to alleviate their foothold before it grows further. This citadel was created to spearhead Legion invasions on other worlds - we can use its navigation systems to plan our assault. I think you would agree that none would be better suited to lead our charge than you.
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Select your first assault point on the Broken Isles.
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Direct Our Wrath
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Even as we speak, the Legion's dark masters fashion new horrors in hopes that they might destroy us - especially you. You must increase your own power as well. The Cursed Forge of the Nathrezim, our greatest treasure from taking the Fel Hammer, waits in the chamber ahead. You can use it to further empower your blades and maintain our edge over the enemy.
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Use the Cursed Forge of the Nathrezim to empower your artifact.
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Cursed Forge of the Nathrezim
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The Fel Hammer will be a fine home for our kind, but it is what we found within its depths that is the true prize of our conquest. Battlelord Gaardoun and his Ashtongue have it closely guarded - you should have him show you.
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Have Battlelord Gaardoun show you what your forces obtained.
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Spoils of Victory
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, before you lies your nether crucible - more powerful than any we've crafted before. The souls of the hundreds of slain demons in Mardum have provided us with enough power to directly observe the Legion on Azeroth. What we have uncovered so far has been... unsettling. Gaze into the pool and see for yourself.
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Use the Empowered Nether Crucible to gaze upon the Burning Legion's forces in Azeroth.
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The Hunter's Gaze
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Although our forces have dutifully held this citadel since your departure, we have been unable to access most of its resources - the Fel Hammer can only be fully activated by those bearing the mark of a Legion lord. Thankfully, your blades carry that very mark. Use them to activate the Fel Hammer - show your forces your limitless power!
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Activate the Fel Hammer and rally your Illidari forces.
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Unbridled Power
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As you can see, there is little time to spare - the Legion's armies already encroach on our world. Kayn has gathered our best tacticians around the star map above us to discuss our plan of attack - your leadership would be invaluable to their efforts.
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Speak to Kayn Sunfury.
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Time is of the Essence
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Your actions in Stormheim were courageous. I thank you for avenging me, and for helping my apprentice, Aegira. I can think of none better to inherit my knowledge. With you, I will share the secret to my Storm Brew. The true strength of the brew comes from Odyn's Cauldron, which can be found in the great hall just ahead. You have my blessing to borrow it. Good luck in your journey ahead.
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Collect Odyn's Cauldron from the Halls of Valor, then pass Odyn's trial.
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Halls of Valor: Odyn's Cauldron
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Master, there is one more thing I wish to speak to you about. Below us lies an open chamber cut off from the rest of the citadel. We thought you might desire it as your personal sanctum - a place where you might gather your thoughts or scry upon your enemies. The sanctum crystal before you will transport you there - Lady S'theno has already descended to help you get acquainted.
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Use the Sanctum Crystal to enter the Master's Sanctum.
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Troubling News
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Malfurion, my love... In vision I saw him, enraged and then distressed, and now lost beyond my mind's reach. , I know we have little reason to trust one another, but I will not turn away your help. If you value the sanctity of this world, you will come with me.
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Speak with Tyrande Whisperwind at Starsong Refuge.
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Love Lost
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First and foremost, the Forge of the Guardian must be protected. With Kathra'natir's knowledge, it will no longer be safe in Violet Hold.Together, we should be able to transport it to a safer place. From there, our true challenge can begin.
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Help Meryl and Alodi transport the Forge of the Guardian to a safe location.
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The Forge of Guardians
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Malfurion, my love... In vision I saw him, enraged and then distressed, and now lost beyond my mind's reach. He is strong, but the horrors that have befallen this land are all-consuming. I must find him, and you must help me! Gather your wits, and follow me.
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Speak to Tyrande Whisperwind at Starsong Refuge.
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Love Lost
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, Saurfang has not been the same since our loss at the Broken Shore. Though he led well and slew many, he has taken our defeat hard. I fear he is determined to return to the Broken Shore. Will you speak to him?
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Meet with High Overlord Saurfang at Krasus' Landing.
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A Desperate Plea
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Our revered lady has sent me to aid you in your task. She wants you to retrieve the stolen Crucible of Nazsharin and bring it back here as soon as you can. She grows impatient to start the ritual of summoning so that we might fully begin our preparations for war.
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Retrieve the Crucible of Nazsharin.
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Stolen Property
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The weapon you hold will strike a potent blow against the Legion... but the demons are relentless. Just as your battle tactics grow and evolve, so must your weapon. The altar before you courses with ancient magic, and is alive with the skill and dedication of the hunters who have used it through the ages. Place your artifact upon it, and over time you will awaken the full potential of your weapon.
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Use the altar to imbue your artifact weapon with a new power.
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Infused with Power
|
Now that you've rallied hunters from across Azeroth together, it's time to turn your attention to the battle against the Burning Legion. Within the Trueshot Lodge is the Altar of the Eternal Hunt. It is an ancient relic alive with old magic, and I believe it can be used to infuse your weapon with even greater might. Go inside the lodge and speak to Altar Keeper Biehn, who can instruct you in its use.
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Speak to Altar Keeper Biehn inside the Trueshot Lodge.
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Altar of the Eternal Hunt
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The High-Shaman are in the buildings nearby, chanting and taunting, but not daring to approach me. These Kvaldir find their courage and strength only in the mist. They are a pitiful nuisance beneath the waves. I came bearing a message. If your ladyship has the time, bring a high-shaman to my feet that I might deliver this message to him and his people.
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Bring a Kvaldir High-Shaman to the feet of Executioner Varathress.
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Setting An Example
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