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The most important thing that you can do right now is to return to The Shadow Vault and let Baron Sliver know that I've failed. You see, I wasn't the only one captured by these vrykul devils. My entire contingent of death knights was also taken. I should have seen the trap before it was sprung, but there's no use crying over spilled milk now is there? Go on before you get captured, too! I'll see you back at the vault.
Speak with Baron Sliver at The Shadow Vault.
Let the Baron Know
The crate is filled with incendiary harpoons. You recall seeing harpoon guns and dry stacks of hay outside. Perhaps Iva will appreciate the extra effort and reward you appropriately.
Use the Valkyrion Harpoon Guns to burn 6 Dry Haystacks.
Valkyrion Must Burn
, the key to my shackles is hanging around the neck of Instructor Hroegar outside. Perhaps you could retrieve it by separating his head from his shoulders?
Vaelen the Flayed at Ufrang's Hall has asked you to retrieve the Key to Vaelen's Chains.
Get the Key
Thane Ufrang the Mighty sits within his hall overlooking the Savage Ledge. I've studied him. The thane is a patient vrykul, with a head for strategy and warfare. He's also shown a penchant for biding his time and not wanting to overplay his hand in the ongoing battle. I need him dead! I've written a decree. Stand before the thane and read it aloud. It should... unnerve him at the least.
Duke Lankral at The Shadow Vault has ordered you to read the Shadow Vault Decree in the presence of Thane Ufrang the Mighty, and then to slay him.
Shadow Vault Decree
Traitors. We Hyldnir have little love for them. The dwellers of Valkyrion have gone unpunished for far too long. While we remained loyal to Thorim, they became the Lich King's lapdogs! They call the ones who receive his gift val'kyr. They fly on feathered wings, like the harpies they are. You will find Valkyrion far to the northwest, beyond the Temple of Storms. Slay these winged she-wolves, sister. Slay them and I will reward you with one of my most prized possessions.
Iva the Vengeful in Brunnhildar Village wants you to go to Valkyrion and slay 12 Nascent Val'kyr.
Off With Their Black Wings
This is the end, my friend! Your last opponent is going to be your greatest challenge. He's a vrykul champion from the steppes of Icecrown and he's out for blood! Defeat him and you'll be crowned the champion of the Amphitheater of Anguish! This fight is going to make us both rich! Let me know when you're ready and we'll start.
Get in the arena at the Amphitheater of Anguish and defeat Vladof the Butcher! Return to Wodin the Troll-Servant to redeem your reward.
The Champion of Anguish
The refuge's defenders fight bravely, but they cannot keep up with the iron onslaught. With the earth you collected, I can make bandages to help heal the wounds of some of the fallen. The more defenders we can patch up, the longer we'll last out there. Take these poultices and use them to heal the wounds of the fallen defenders outside the refuge. Get as many back into the battle as possible. Every casualty is one too many.
Use the Telluric Poultice to heal 8 Fallen Earthen Defenders, then return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.
Relief for the Fallen
I'm not gonna lie to you, pal. You might be overmatched here. This next one is a being from the elemental planes! I don't even know what's gonna show up in that arena! If you think you're up to it, get in there and give 'em hell!
Get in the arena at the Amphitheater of Anguish and defeat one of the elemental lords! Return to Wodin the Troll-Servant to redeem your reward.
The Amphitheater of Anguish: From Beyond!
We need you focused. We're barely holding The Shadow Vault as it is. As you can see, we've greatly angered the Lich King. I need you to speak with Duke Lankral. He's in charge here now. You'll find him inside the vault building proper. Were I you, I would not keep him waiting.
Speak with Duke Lankral at The Shadow Vault.
The Duke
The first step we're going to take is at a place in Jotunheim called the Savage Ledge. It's just over the mountains to the west. On the ledge the vrykul warriors are always sparring, being instructed in the finer arts of battle by their thane's men. I want you to take this flag and issue a challenge to a number of them. Let's demoralize them with the 'mere' skills of a , shall we?
Duke Lankral at The Shadow Vault has asked you to use the Challenge Flag to challenge and defeat 6 Mjordin Combatants.
Honor Challenge
This next one's fightin' from a dark place, kid. The kind of dark that can only happen when you've been on the flip-side. He's hungry and willing to do whatever it takes to win. Watch yourself! I've heard he wrestles yetis for exercise! We'll start when you're ready.
Get in the arena at the Amphitheater of Anguish and defeat Orinoko Tuskbreaker! Return to Wodin the Troll-Servant to redeem your reward.
The Amphitheater of Anguish: Tuskarrmageddon!
You're not gonna believe this, pal. Your next fight is against Korrak the Bloodrager! Looks like the Drakkari trolls are pulling a power play! And let me tell you, buddy, he's been sippin' the animal god juice. He's good and ready to pound you into the ground. Are you ready?
Get in the arena at the Amphitheater of Anguish and defeat Korrak the Bloodrager! Return to Wodin the Troll-Servant to redeem your reward.
The Amphitheater of Anguish: Korrak the Bloodrager!
The refuge's defenders have done their best to blunt the iron dwarves' attacks, but we keep losing ground inch by inch. My men are hardy, but not tireless. Without reinforcements, it's only a matter of time until we will be overrun. Would you lend your skills to the refuge's defense? It would greatly improve the morale of the defenders and give them -- and me -- hope of mounting a counterattack. Kill any of the stormforged or their creations you encounter outside the refuge.
Bouldercrag the Rockshaper wants you to slay 10 Stormforged Attackers and return to him at Bouldercrag's Refuge. You may kill either Stormforged Raiders or Stormforged Reavers.
Fighting Back
This next match is a doozy, buddy! Apparently some magnataur from the Dragonblight wants a piece of the action. You ever fought one of those before? All I can tell you is to aim high! We'll get this party started when you give me the word.
Get in the arena at the Amphitheater of Anguish and defeat Stinkbeard! Return to Wodin the Troll-Servant to redeem your reward.
The Amphitheater of Anguish: Magnataur!
The earthen who once inhabited, built, and maintained Ulduar were ousted from their home when Loken took over the city. Since then, his iron dwarf followers have relentlessly attacked the exiles. They have taken refuge in an old titan building, which they now call Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren fight to keep the irons from overrunning their haven, but they cannot hold their ground long. Find and help them.
Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.
The Earthen of Ulduar
It seems so long ago that these hammers pounded and hewed stone instead of iron. Our expulsion from Ulduar saw the weakest of us dead and the strongest of our craftsmen reborn as warriors. As the irons beat us back, even the strongest find themselves failing. We can do little for the wounded, save when we have a stock of enchanted earth. We used to mine it from the deposits on the sheer cliff face to the northwest, but the constant battle has prevented us from replenishing our stock. Would you help?
Use the Earthen Mining Pick to mine 7 clumps of Enchanted Earth. Bring the earth and 5 Frostweave Cloth to Bouldercrag the Rockshaper at Bouldercrag's Refuge.
Rare Earth
I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand. These trolls are dirtier than ogres; but hey, I go where the gold's at! So welcome to Zul'Drak, pal. You're new to this racket, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match. If you're ready and got a group of friends with you, we can start! What do you say?
Get in the arena at the Amphitheater of Anguish and defeat Yggdras! Return to Wodin the Troll-Servant to redeem your reward.
The Amphitheater of Anguish: Yggdras!
We've seen the iron dwarves and their constructs making war on the creatures of stone that Brann calls the earthen, along with their giant allies. Contact him and aid him in any way you can, and remember that anything we can learn from his search may aid us in fighting against the iron dwarves and their master.
Use Brann's Communicator to contact Brann Bronzebeard and find out what to do next.
Pieces of the Puzzle
That disk you assembled... it's blank! Keeper Mimir, the tinker who built this library, must've hidden the information elsewhere. Look around the Inventor's Library; do you see any databanks there? That might be the disk's purpose. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.
Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.
Data Mining
Charging inventor's disk. Disk charging completed. Preparing emergency protocol gamma. Emergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified. Please have a pleasant millennium.
Recover Norgannon's Shell from Archivist Mechaton.
Norgannon's Shell
The Lich King sent emissaries to us on three different occasions. All three were promptly dismembered. Our sisters in Valkyrion were not as dedicated to our traditions and accepted the Scourge's advances. Now instead of capturing their drakes from the wild, they raise them from the blight and filth that the Scourge wallow in. Take the frost oil that the Valkyrion Hyldnir carry on them and use it to freeze any blighted eggs you find. Rumors speak of a fetid pool of blight where the eggs are kept.
Thyra Kvinnshal in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.
Aberrations
This is all beginning to have the smell of fate's hand. Your discovery is what remains of my armor, long ago cast off in a fit of grief and left to the elements. Only the sons of Hodir are capable of its reforging, for they are its original creators. Perhaps you've done enough to soften their hatred of me. Seek out their king, Jokkum, if he still breathes. Find your way into his good graces and plead for his assistance.
You are to go to Dun Niffelem and ask King Jokkum to allow Thorim's armor to be reforged. After completing Jokkum's task, you are to speak with Njormeld in Dun Niffelem.
Forging an Alliance
Excellent. There's an exit in the eastern end of the mine that leads to Brunnhildar Village. Follow it and I'll meet you there. We must not be seen together so no one suspects you of aiding me. I'll use my magic to disguise my appearance. Do not worry, -- we'll find your friend in no time.
Reconvene with Lok'lira the Crone in Brunnhildar Village.
A Change of Scenery
What are you waiting for? The language barrier has been broken, thanks to Moteha. Contact Brann Bronzebeard and find out anything you can about where he's hiding and what he's chasing after. Maybe we can still salvage something from this disaster.
Use Brann's Communicator to contact Brann Bronzebeard and speak with him, then speak to Boktar Bloodfury at the Grom'arsh Crash-Site.
Catching up with Brann
Beneath its porous exterior, this hunk of metal gleams with a mysterious quality. You feel it would only be prudent to burn off the slag at Fjorn's Anvil. As you ponder where in this frozen waste you might find something hot enough for the job, a fire revenant crosses your path...
You must collect 10 Furious Sparks from the Seething Revenants at Frostfield Lake and then use the anvil at Fjorn's Anvil.
The Refiner's Fire
Now you say that he's locked up in a 100 foot tall cage, eh? If my calculations are correct, we should be able to at least weaken the hinges on the cage, giving the giant enough leeway to break out. If this is going to work I'm going to need some plasticizers and stabilizers. Banshee essence should do nicely for the plasticizer. You can get that from the banshees in the Dead Fields, northeast of us. The stabilizer can be found on the earthragers to the southwest, near Ebon Watch. Get a move on!
Engineer Reed at Crusader Forward Camp in Zul'Drak wants you to bring him 6 Banshee Essence and 6 Diatomaceous Earth.
Gymer's Salvation
If I hope to wrest control of the Temple of the Makers from my brother, I must make amends with my old allies. Perhaps by eliminating a common enemy, we may at least take a step towards renewing my friendship with the frost giants. Fjorn has besieged Dun Niffelem with giants of iron. You must defeat him at Fjorn's Anvil, far to the east of here, and weaken his forces sufficiently for the Sons of Hodir to emerge victorious. Take this charm. Use it to summon my earthen to your aid.
Thorim at the Temple of Storms wants you to Kill Fjorn and 5 Stormforged Iron Giants at Fjorn's Anvil, east of Dun Niffelem.
Mending Fences
What I'm about to give you is called seaforium. It is a highly volatile explosive with some unique properties. Due to its malleable nature, you will be able to fill in the hinges and cracks of the cage for maximum damage. Return to your friend and use the jumbo seaforium charge to set him free. Let's hope he honors the bargain. He's our only hope.
Speak to Gymer at Thrym's End in Zul'Drak once you have used the Jumbo Seaforium Charge to open the Scourge Enclosure that is holding him prisoner.
Our Only Hope
/wave at me and I'll assign 'kill credit to player' to you.
/wave at Kill Credit Test
Kill Credit Test
I suppose we shouldn't have expected to find Brann so easily, not with our luck. If we can make sense of what Brann is saying, you can persuade him to give up his location. The power of the wind is strong in these mountains, and it may prove a great boon to us. A knowledgeable shaman can hear the sound of all the world's tongues on the wind. To the northwest, on the Snowdrift Plains, you will find beings made of wind, the stormriders. Capture their voices and bring them to me.
Bring 5 Voices of the Wind to Moteha Windborn at the Grom'arsh Crash-Site.
Speaking with the Wind's Voice
You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted. I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late. I am now a prisoner of the Scourge and I fear that soon I will suffer the same fate as many of the other storm giants. Find a way to release me from this cage and I will aid you to the best of my ability.
Gymer, King of Storm Giants, has asked you to find a way to release him from his cage. Speak with Engineer Reed at the Crusader Forward Camp.
A Great Storm Approaches
My people have been decimated by the Lich King. The Scourge now use the corpses of storm giants to create mindless flesh giants, or worse, stitched together aberrations like Thrym. I will stop at nothing to see them all driven from this world. We will work together to destroy the Scourge that threaten Zul'Drak. We will kill them all: Navarius, Algar and Thrym! When you are ready, let me know and we will begin our destructive journey.
Speak with Gymer to begin.
The Storm King's Vengeance
Ruk MogOth red a mogoth ta eft Thros-garE Haldir. Kha gor ruk khaz ta ke ruk hrim eft thros-am-kha ruk kost-um havar go kost. A modoss hine ruk bergum eft thros-am-kha ga eft Haldir ke loch Thon we lo gefrunon ta mitta. Gar Ruk dagUm loch angor-magi ta har ruk!
Speak with Moteha Windborn at the Grom'arsh Crash-Site.
Speak Orcish, Man!
Boktar can have his way this time, but I'll expect him to make it up to me. Don't look at me like that. Boktar may be in command, but no one tells a hunter what to do. 'Put that beast away,' he says. 'Make it stop growling.' All of a sudden he changes his mind when it suits him. Next time he complains, Frostbite'll just nip him a bit. Don't worry, she'll do an admirable job tracking your prey. After she locates her target, you're on your own to deal with iron dwarves, or Brann, or whatever you find.
Mount Frostbite and ride her to the source of the scent from Brann's note. Then, recover Brann's Communicator and use it to make contact with Brann Bronzebeard.
Sniffing Out the Perpetrator
They... They killed my brother. Slaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath's dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong. I'm all that's left and I'll be dead soon too. I... I'm turning. If the Light won't grant me vengeance, maybe you will. Kill them all.
Gerk at Thrym's End in Zul'Drak wants you to kill 15 Vargul.
Light Won't Grant Me Vengeance
You are without mercy. You will do well around these parts. I have another task to ask of you. There is a female vrykul prisoner that's become more of a liability than I had anticipated. She had the gall to claim the right to take part in the Hyldsmeet, our sacred competition of strength and fighting prowess. Here's the key to her shackles. Make it as painless as possible. She's a female after all, even if not one of us.
Take Mildred's Key to Lok'lira the Crone in the Forlorn Mine.
A Certain Prisoner
We were attacked by Prince Navarius and at least a dozen Scourge. I told Dargath and the twins to stay inside the tank, but they wouldn't listen. Dargath looked me in the eyes and said, "If somebody doesn't get out of this tank, they'll kill us all." He then made Reed cut the engine and charged. Most heroic thing I've ever seen. I heard the Prince barking orders to the monsters. Sounded like he was taking them to Thrym's End, northwest of here. We have to rescue our friends. Will you go look for them?
Crusader MacKellar at Crusader Forward Camp has asked that you find Crusader Dargath, Gerk and Burr.
That's What Friends Are For...
In order to track down Brann, we're going to need a creature with a keen sense of smell and a good tracking ability. There weren't any hounds on the zeppelin, but I think I have a substitute. After the crash, I sent Khaliisi down the east face of the mountain to start hunting for food. Her cat, Frostbite, excels at tracking prey in the snow. Tell her that she'll have to part with her companion for a while, at least. She can hunt on her own, but we have no other way of catching up to Brann Bronzebeard.
Speak with Khaliisi at the foot of the mountain east of the Grom'arsh Crash-Site.
The Nose Knows
Our deal is made then. You help me get out of these chains and I'll help you find your little green friend. The Hyldnir who runs this mine is known as Mildred the Cruel -- and with good reason. Tell her you've been sent to lend a hand with the mines. Do whatever she asks until she trusts you with the keys to my shackles.
Speak to Mildred the Cruel inside the Forlorn Mine.
Mildred the Cruel
For every action there is an opposite reaction, sister. In the case of us applying pressure on the males, this has meant newly spread rumors of insurrection. The bearded pig behind this rabble-rousing is called Garhal. Put an end to him... and make sure the other males see his demise. They must learn that insubordination will not be tolerated.
Mildred the Cruel at the Forlorn Mine wants you to slay Garhal.
Examples to be Made
It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. You should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge. I'm sure they'll need your help.
Report back to Baron Sliver at The Shadow Vault.
The Shadow Vault
These poor creatures are the only survivors. According to their chief, the Drakkari trolls and Rageclaw wolvar have been allies for thousands of years. They've been living here, alongside the trolls, for generations, completely unaware of the ever changing world around them. To the Rageclaw, a troll is a troll, so the troll attack upon their den took them by surprise. We need some answers. Scour their village - southeast of here - for clues as to who or what is in charge of these attacks.
Search Rageclaw Den for a clue about who or what initiated the attacks against the Rageclaw Wolvar.
In Search Of Answers
Let's start you off with something straightforward. The male vrykul that work the mines for us do so against their will... purely out of fear of our blades. Once in a while, one of them will lose their motivation. Find any uncooperative vrykul and put them in their place. Take this disciplining rod. You'll want to inflict pain, not death. Well, most of the time anyway.
Mildred the Cruel at the Forlorn Mine wants you to use the Disciplining Rod on 6 Exhausted Vrykul.
Discipline
So you want to ride? Well, if you've made it this far someone must think you've got a shot at the Hyldsmeet. First things first; we'll have to make you a harness. In the cliffs to the south, you'll find scattered groups of yeti. Their hides are tough and just the right thickness. Bring me some and we'll get you started on the path of the bear-rider.
Astrid Bjornrittar in Brunnhildar Village wants you to obtain 3 Icemane Yeti Hides.
Making a Harness
Prince Navarius must be stopped. We can't let the Scourge continue to use this area as a zombie factory. If we can get the tank operational we might stand a chance. What I need right now are spare parts. Northwest of here is an area called Thrym's End. The Scourge armies are using the area as a base of sorts. Spread out across the base is the wreckage from their arrival. Bits and pieces of Scourge scrap metal litter the landscape. Get that stuff to me and I'll try and put it to good use.
Engineer Reed at Crusader Forward Camp in Zul'Drak has asked that you recover 10 pieces of Scourge Scrap Metal.
Making Something Out Of Nothing
It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process. You should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge. I'm sure they'll need your help.
Report back to Baron Sliver at The Shadow Vault.
The Shadow Vault
Before we left, I received the file Scout Vor'takh compiled on this Brann Bronzebeard. There can be no doubt that Brann was headed for the Storm Peaks from his journal entries and findings in Grizzly Hills. Before we crashed, I caught sight of a campsite south of here, across the Foot Steppes, and overlooking the frozen Bor's Breath River. If Brann isn't there, search the camp and its environs for any clues as to where that blasted dwarf might've gone. Bring back anything you find.
Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Boktar Bloodfury at the Grom'arsh Crash-Site.
The Missing Bronzebeard
Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!
Defeat General Lightsbane and then report your success back to Koltira Deathweaver aboard the gunship, Orgrim's Hammer.
If He Cannot Be Turned
Crusader Dargath, Crusader MacKellar, Engineer Reed and the twins, Gerk and Burr, were sent to the Dead Fields to establish a battle front days ago. As of my last correspondence with them, they had successfully established a camp on the border of the Dead Fields, northwest of here. In light of this newfound information about Drakuru and Prince Navarius I think it would be prudent to send someone to the Crusader Forward Camp post-haste. Pack up your belongings. You must leave at once!
Seek out Crusader MacKellar at the Crusader Forward Camp in Zul'Drak.
Crusader Forward Camp
Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances. The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you. If we are to finally own The Shadow Vault, General Lightsbane must fall!
Defeat General Lightsbane and then report your success back to Thassarian aboard the gunship, The Skybreaker.
If He Cannot Be Turned
Designation SCRAP-E. Directive: Maintain consoles and databases of Inventor's Library in Keeper Mimir's absences. Time since last maintenance cycle: 489 days. Status of schematic data: unknown. Current tasks: Repair prototype console.
Interact with the Prototype Console in The Inventor's Library.
The Prototype Console
The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help. The first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires. Our goblins have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.
Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.
It's All Fun and Games
This card allows the user to access the control panel of the scrapbot designated SCRAP-E, in order to perform maintenance and reprogram the bot's directives. SCRAP-E appears to be assigned to the interior of the building at The Inventor's Library. The card displays a list of the bot's broken components and failing systems. With the proper parts, the bot can be restored to working condition.
Bring the SCRAP-E Access Card along with 4 Handfuls of Cobalt Bolts and 5 Overcharged Capacitors to SCRAP-E at The Inventor's Library.
SCRAP-E
When I was in the - ahem - employ of the Lich King, we would often use a device known as a sovereign rod to keep some of the more intelligent Scourge in line. I require that you assist me in the construction of a new one. Luckily for you, all of the necessary components are at hand: a cultist rod, an abomination hook, a geist rope, and a handful of Scourge essences. This should not be difficult.
Baron Sliver at The Shadow Vault has asked you to collect a Cultist Rod, an Abomination Hook, a Geist Rope, and 5 Scourge Essences.
I Have an Idea, But First...
The Storm Peaks are an intriguing place, but there's far more here than titan ruins. The peoples who live here face a dire threat in Loken and his minions. He sent his favorite servants, the iron dwarves, on a brutal campaign against all the creatures of stone. He expelled the earthen from Ulduar, forcing them to take shelter at Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren are beset by the iron dwarves there. Find and help them.
Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.
The Exiles of Ulduar
Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for. You'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us. The rod is to be used upon the corpses of the three. Fly now. We will have them as our own!
Baron Sliver at the Shadow Vault wants you to use the Sovereign Rod on the corpses of Vile, Lady Nightswood, and The Leaper.
Free Your Mind
West of here, across the ruined roads and structures, is the death knight encampment of Ebon Watch. Take these orders and deliver them to Stefan Vadu. He is the death knight in command at Ebon Watch. Let him know that the Argent Crusade will deal with Prince Navarius. They'll have to handle Drakuru. Be careful. The way to Ebon Watch is teeming with Scourge.
Deliver the Orders From Drakuru to Stefan Vadu at Ebon Watch in Zul'Drak.
The Ebon Watch
The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help. The first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires. Our dwarves have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.
Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.
It's All Fun and Games
During your absence, I was privileged enough to parley with the dwarf Brann Bronzebeard. This dwarf indicated his purpose for seeking the keystone, and I am satisfied that it is for satisfactory intent... I believe this dwarf may be the entity for which the keystone was created. Norgannon's Core is located in the Frigid Tomb to the southeast. Its guardians are ancient beings of ice, and they will not welcome your presence. Best these guardians and retrieve the keystone with my blessing.
Creteus in the Foot Steppes has provided you with the information to locate Norgannon's Core.
The Hidden Relic
Welcome to the peaks. I have a simple request before you head off on whatever grand jaunt you have planned. There are relics and treasures of ancient Ulduar scattered through these mountains. Most are likely in possession of the various sentient races. Return any that you find to me, and I will reward you in kind. Perhaps I'll even let you partake on my many potent ales.
Return 10 Relics of Ulduar to Olut Alegut at the Grom'arsh Crash-site.
Ancient Relics
I don't know where this core is hiding, but ye knew that. I said I'd help though, and that I shall. There's a hermit by the name of Drom Frostgrip who lives in a cave north of here... down in tha valley. We've strayed away from the titans a bit ourselves being that there are so few about, but Drom's loyal to the old ways... he keeps an eye on their most precious places and speaks te the keeper Creteus often. Yer sure to find him in the back of his cave... tell'm I sent ye and he'll help ye.
Locate Drom Frostgrip.
An Experienced Guide
Combining the keystone will require Norgannon's Binding - a device located in the Engine of the Makers, the large pit beside us. Brann should be down there with the other half of the keystone now. I have instructed him on the use of the device. He awaits your presence. I will do what I can to keep the iron dwarves occupied, but I do not have confidence that I will hold them for long. King Stormheart is returning to the defense of Frosthold with some of his men shortly. Please hurry.
Bring Norgannon's Core to Brann Bronzebeard in the Engine of the Makers.
The Master Explorer
Our scouts have spotted iron dwarves in the valley north of here. I overheard King Stormheart sending you to visit Drom and I'm admittedly a bit worried about'm. If you find any iron dwarves when you head down there, put'm down hard and fast for me, eh? I dun think they know exactly where we are or how to get here just yet, and I'd prefer to keep it that way.
Fjorlin Frostbrow at Frosthold wants you to kill 10 Stormforged Invaders.
Unwelcome Guests
Bring Norgannon's Core back to Creteus in the Foot Steppes.
Fury of the Frostborn King
Why hello thar! Before you be headin' off to do your grand questin' and adventure, might I beg a wee favor of ya? These mountains be packed full'a precious relics and baubles... this place be a dream come true for tha league. I'd be much obliged if ya could bring any such treasures you stumble upon back ta me. You can even share in me ale for tha trouble! Trust me , that's a rich deal!
Return 10 Relics of Ulduar to Rork Sharpchin in Frosthold.
Ancient Relics
This is it. You've passed all the tests of the Hyldsmeet... all but one. You've risen among our sisters' best and fiercest. The final test is at hand. The Drakkensryd - the true test of a Hyldnir's worth and warrior spirit. It'll be you, your riding drake, a chained harpoon and a score of your sisters vying for dominance. Show no quarter. None will be expected.
Use the Hyldnir Harpoon to defeat 10 Hyldsmeet Drakeriders at the Temple of Storms.
The Drakkensryd
Definitely... I can see exactly what the core must look like. If any of the frostborn have seen it, they'll be sure to recognize the description. There's no time to waste, let's get straight to business. Go talk to King Stormheart and request his aid... he's sure to know someone who can help us find the core. And be nice about it will you - he's very respected around here.
Speak to Yorg Stormheart in Frosthold.
The Frostborn King
You were there with Loken, weren't you? The iron dwarves captured Veranus, the brood mother of the proto-drakes. The drakes don't seem even a little bit happy about the situation... they've gotten very aggressive. They've pushed into stormcrest territory and the eagles have taken to an all out fight with them. It's time to return the favor. We're riding to the Foot Steppes and slaughtering them there. King Stormheart left this hammer to me - make good use and see to it that I get it back.
Fjorlin Frostbrow at Frosthold wants you to ride with a Stormcrest Eagle and kill 16 Stormpeak Wyrms in the Foot Steppes.
Pushed Too Far
I never found the core... but I've often spoken to the keeper Creteus, and his omissions give him away. You'll find Creteus over the mountains to the east, in the Foot Steppes, keeping watch on the Engine of the Makers. The core might well be in there, but you'll need to win Creteus's favor. The iron dwarves were here looking for something... it might well be the core. They took my ring. Find their leader, get the ring back, and show it to Creteus so that he knows I sent you.
Recover Frostgrip's Signet Ring from an Iron Dwarf Monitor and then bring it to Creteus in the Foot Steppes.
The Lonesome Watcher
Interesting. I don't see any locking mechanisms on the shell. That suggests to me that it may take more than just finding the other piece to combine the keystone. Take the shell back to the expedition leader, Lagnus, at Frosthold. Once he gets over his awe, he should be able to glean what the core looks like based on the shell, and maybe they can get the Frost Dwarves to help find it. I'm going to see if I can find out how to combine the two pieces. We'll catch up once we've both made some progress.
Take Norgannon's Shell to Lagnus at Frosthold.
Aid from the Explorers' League
Charging inventor's disk. Disk charging completed. Preparing emergency protocol gamma. Emergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified. Please have a pleasant millennium.
Recover Norgannon's Shell from Archivist Mechaton.
Norgannon's Shell
I be more than willing ta lend my shelter and home ta travelers in need, but I'm nae too keen ta force my people inte yer affairs. I'll tell ye what... my people are warriors, straight and true. On the day a frostborn becomes a man, he has ta prove himself in battle. He has ta show us that he'll not let size hold'm back. Show me yer as strong and fierce as one of my men, and I'll have them lend ye an ear or a blade. Speak ta Fjorlin over by the cliff to the south there and he'll put ye ta the test.
Yorg Stormheart at Frosthold has requested that you speak to Fjorlin Frostbrow to secure a ride and face your challenge.
Fervor of the Frostborn
There is something that I could use a hand with now that I have you. We have a few scouts that are extremely late in returning. The peaks are harsh... but these boys know what they're doing. Head to the east... along the Bor's Breath valley and near Bor's Fall... they should be out that direction. If you find any sign of one of them, bring me back news immediately. We have a few enemies in the area - if any of them are getting a bit uppity, the more warning the better.
Glorthal in Frosthold has requested a search of the Bor's Breath valley and Bor's Fall for any sign of the missing Frostborn Scouts.
Missing Scouts
Damn harpies. We've beat that bunch into submission more times than I can remember... and they stay quiet for a time after each bout. This time, I'd thought that maybe it sunk in. Apparently not. Their memory may be a bit short, but if their numbers are thinned enough, they'll keep to themselves. Head into the valleys in the north and east and clear out a fair chunk of them for me, will ya?
Glorthal Stiffbeard at Frosthold wants you to kill 8 Frostfeather Screechers and 8 Frostfeather Witches.
Stemming the Aggressors
Ah! Thanks for coming up here. Judging by your wide eyes and shivering hands, I'd venture a guess that you're somewhat new. Sounds like it would be good for you to meet our gracious hosts then! We've got some extra medical supplies... to be honest, we weren't expecting to have such a comfortable setup. Go ahead and give this crate to Glorthal over there, and lend them a hand if you would too. We don't want them to think we're ungrateful for how welcoming they've been.
Bring the crate of medical supplies to Glorthal Stiffbeard in Frosthold.
Offering Thanks
That disk you assembled... it's blank! That crafty Mimir must've hidden the information somewhere else. Look around the Inventor's Library; do you see any databanks there? That might be what you need to do with the disk. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.
Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.
Data Mining
Fresh blood! Good to meet ya! I've got some work if you've got some time. Off to the east are the Foot Steppes... pretty hard land, but there's quite a group of rhino that graze there. Our birds have a taste for that rhino meat, but it's always a bit dangerous for them to go hunting with all of the proto-drakes that nest around there. If you're keen, head over that way and get some rhino meat, bring it back to the peaks above here, and then use it to feed some of the eagles that nest there.
Fjorlin Frostbrow at Frosthold wants you to obtain 8 slabs of Fresh Ice Rhino Meat and use them to feed the Stormcrest Eagles above town.
Loyal Companions
This Sirana Iceshriek sounds like the one that's spurring the harpies to be more aggressive. If we kill her, I suspect their attacks won't last long afterwards. One of our stormriders claims to have spotted her circling the peak directly northwest of here. Go find the wench and put her down. Let's see this done.
Glorthal Stiffbeard at Frosthold wants you to kill Sirana Iceshriek.
Sirana Iceshriek
So... so I don't think we're going to be getting a good foothold in those mountains. Trust me, I'm not one to give up easily... but between freezing engines, nasty vrykul women, territorial dragon want-to-bes and the half a dozen other nasties settled in the area, this just ain't happening. Don't let that dissuade you though! Just because we can't get a foothold doesn't mean we won't get you there... one-way trips are pretty simple when you get down to it.
Speak to Ricket to make use of Ricket's D16 Propelled Delivery Device to enter further into Storm Peaks.
When All Else Fails
Drakuru... You know who this troll is? I think bad troll are controlled by the Drakuru troll. They call themself Drakuru trolls - that how I know. Now you see why I am chief of Rageclaw. Smartest of all wolvar! But that not why I talk to you now. Bad troll come and kick Rageclaw out of den. Rageclaw that no run away held as prisoner in village. You go to Rageclaw Den, southeast, and free captured Rageclaw. Kill troll for lock opener. You maybe kill many troll for many lock opener.
Chief Rageclaw at Light's Breach in Zul'Drak wants you to use the Drakuru "Lock Openers" found on various Drakuru trolls to free 8 Captured Rageclaw.
Trolls Is Gone Crazy!
Thank the Light that someone got my message. Now that I'm safe from the iron dwarves, I need to ask your help with something. I've got a lead on Norgannon's keystone, which guards access to Ulduar's archives, but the Titans divided it into two pieces and secreted them away. One of the pieces, the keystone's shell, is held within the Inventor's Library on the northern coast, south of Ulduar itself. The first thing you'll need to do is retrieve the fragments of an access disk from the library's guardians.
Gather 6 Inventor's Disk Fragments and use them to assemble the Inventor's Disk.
Pieces to the Puzzle
Trolls attack Rageclaw Den and kick Rageclaw out! It get worse. Trolls now burning village! This very bad. Chief make top Rageclaw shaman, Moky, do study on fire. Results very surprising! Fire still hot and can burn things. Will you help Rageclaw and put fire out? Moky has special Rageclaw fire extinguisher for you. Use special fire extinguisher to put out fire at Rageclaw Den to southeast. Sometimes take many sprays to douse fire, but extinguisher always have water! Rageclaw magic strong!
Elder Shaman Moky at Light's Breach in Zul'Drak wants you to use the Rageclaw Fire Extinguisher to douse 15 hut fires at Rageclaw Den.
This Just In: Fire Still Hot!
To be slain honorably on the field of battle brings us all glory. To be frozen in a block of ice and endlessly taunted does not.... You are to fly to the frost giant city of Dun Niffelem, just east of the Valley of Ancient Winters, and liberate our captive proto-drakes. With them, you will be able to free our sisters from their frozen bonds and carry them safely home. Beware the giants' clubs, sister, lest you find yourself numbered among the captives.
Free 3 Captured Proto-Drakes and rescue 9 Brunnhildar Prisoners.
Cold Hearted
A few weeks ago, if you looked up, you'd see dozens of those beautiful eagles soaring the skies. Now, only a few if any. They've taken to staying with their nests nearly all the time now because the harpies have been stealing their eggs. The harpies have grown a taste for eagle flesh, it seems... the sick wretches are caring for the eggs long enough to feast on the hatchlings. Go into the valleys to the north or the east and find the eggs... bring them back here, and I'll take them back to the nests.
Fjorlin Frostbrow at Frosthold would like you to bring back 15 Stormcrest Eagle Eggs.
Baby Stealers
After the discovery of Brann's journal in Grizzly Hills, we've only had one other communication from Brann. A mysterious note found its way to Explorers' League headquarters in Ironforge, with no indication of where it came from. All it said was that we're to meet Brann at his camp and help him with his search. From what I can tell, the camp should be located northeast of here, across the Bor's Breath River and at the foot of some ruins from the Path of the Titans.
Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Archaeologist Andorin at Frosthold.
On Brann's Trail
The tone of Brann's note suggests he meant to bury something with the note, maybe a pack of some kind. You're sure this was all you found? Okay, I'm going to have you take one of these frosthounds with you. The frostborn use them for tracking. Bring it to the destroyed camp and let it get Brann's scent. It should at least lead you to the location of those missing possessions, and if we're lucky, Brann himself.
Use the Frosthound Collar at the Abandoned Camp to track down whoever took Brann's possessions. When you recover them, use the communication device and speak to whoever you can contact.
Sniffing Out the Perpetrator
Posted by Chief Rageclaw: Chief Rageclaw trusty lion seal, Ragemane, bite hand that feed him. Rageclaw say Ragemane no more good because of bad Drakuru trolls. Chief Rageclaw very sad to ask that Ragemane be killeded and Ragemane flipper be returned to chief as proof. You find Ragemane to southeast, at Rageclaw Lake. Chief Rageclaw sorry for bad writing. First time use one of these things; plus, Chief Rageclaw is wolvar, not person.
Recover Ragemane's Flipper and return it to Chief Rageclaw at Light's Breach in Zul'Drak.
WANTED: Ragemane's Flipper
Hey there, pal! Do you like excitement and explosions?! Who doesn't? I know just the place for you. Down at luxurious K3, they're always making innovative inventions and finding all-new ways to make things blow up! Sounds thrilling, doesn't it? If you want to be part of the fun, head on down today and speak to Jeer Sparksocket! Mandatory disclaimer: manual labor may be required to partake in previously indicated "excitement."
Speak to Jeer Sparksocket at K3 in the Storm Peaks.
Luxurious Getaway!
The test awaits, woman! Do you have the heart of a warrior queen? Or that of a sniveling seamstress? One taste of war and you'll know the answer. You might lie to your mother, your sisters, and even yourself, but the battlefield always exposes one's true nature. When you've made your preparations, mount Icefang and ride into battle. From her back, you must rain down a shower of death upon our enemy.
Brijana at Brunnhildar Village wants you to mount Icefang and shoot 7 Frostworgs and 15 Frost Giants in the Valley of Ancient Winters.
Going Bearback
Scourge Commander Thalanor awaits your arrival at the overhang located directly southeast of our current position. Report to Thalanor and requisition a Scourge gryphon to deliver you to Death's Breach. Prince Valanar will be waiting for you down below. Suffer well!
Report to Scourge Commander Thalanor at the balcony on the first floor of Ebon Hold.
Report To Scourge Commander Thalanor
When High General Abbendis was confronted at New Hearthglen, the grand admiral protected himself within an impenetrable sphere of magic before making his escape. I am particularly adept at nullifying magic. Take this to use against him inside The Hidden Hollow when he puts the sphere up. I wish that I could be there to see the look on his face when you do it. Deal with him.
Lord-Commander Arete wants you to deal with Grand Admiral Westwind. Return to the lord-commander upon Death's Rise after you have done so.
The Admiral Revealed
All of our boys are back... thanks to you! Well... all but one. My brother Zeev is still up there according to the others. Apparently they have some sort of mine where they make their prisoners work. Go in there and see if you can find out anything.
Find the entrance to the Forlorn Mine in northern Sifreldar Village and look for clues for Zeev Fizzlespark's whereabouts.
Leave No Goblin Behind
The endless hunger will soon take hold of you. When it does, you will feel pain immeasurable. There is only one remedy for the suffering: the hunger must be sated. I give you the key to your salvation. Chained to the Heart of Acherus are those deemed unworthy of the dark brotherhood. Use the key to free an unworthy initiate. Allow them to equip their gear and battle you for their freedom. Kill and the pain will cease. Fail and suffer for eternity. Live or die - the choice is yours to make.
Instructor Razuvious in Ebon Hold has commanded you to free an Unworthy Initiate and then kill the Unworthy Initiate in cold blood!
The Endless Hunger
I'd heard they have an archbishop in their cathedral, but I had no idea that they'd resurrected and promoted Landgren! The Crimson Cathedral is heavily guarded with only one entrance, so you'll need help. We still need to know where the grand admiral is, but this time we're not taking any chances! Take this device. It can be used to summon a gate for me to step through once you've killed the archbishop. I'll have my answers directly from his compelled soul! We will find Grand Admiral Westwind!
Kill Archbishop Landgren and then summon Arete's Gate in the presence of his corpse. Speak with Lord-Commander Arete inside The Crimson Cathedral once he's completed his questioning of the archbishop's spirit.
Second Chances
The mark of war is etched indelibly upon your soul, death knight. You have learned the dark art of runeforging and with it you will engrave runes of power upon your weaponry. Preparations for battle must be made. Return to one of the runeforges, here in the Heart of Acherus, and use the power of runeforging to emblazon your weapon with a rune of power! Return to me when your blade glows with dark energy!
Instructor Razuvious in Ebon Hold has commanded you to use your Runeforging ability in your spellbook to engrave a rune upon your Runed Soulblade.
Runeforging: Preparation For Battle
At first this note looks like any of the other intel that you've been looking for. However, a quick perusal of its contents disabuses you of this notion. The letter conveys that Grand Admiral Westwind is present somewhere on the island, but that he is keeping himself secluded for now. He speaks of a glorious day that is coming soon in which the Scarlet Onslaught will wash over first the Lich King and then the rest of world to finally bring order to Azeroth. The lord-commander will want to see this!
Deliver the Note from the Grand Admiral to Lord-Commander Arete at Death's Rise.
The Grand (Admiral's) Plan
Yes, it must be the green-skinned prisoner you're after... We might be able to help each other. You're not going to get the goblin out of here by force. Not alive, anyway. Among my people I am known as a Yrkvinn, a practitioner of illusions. As you can see, the Hyldnir have made me their prisoner. If I had my runes, I could make you go unnoticed among them. Further inside, patrolling the mines, you'll find an overseer named Syra. She has my runes. Retrieve them and we'll talk some more.
Lok'lira the Crone inside the Forlorn Mine wants you to retrieve the Runes of the Yrkvinn from Overseer Syra.
The Crone's Bargain
I need to know what the Scarlet Onslaught is planning today. You will be my instrument in this task. Fly to Onslaught Harbor and rifle through their baggage trunks for documents. The trunks will be locked, so you'll have to take the keys from the Scarlet Onslaught members by whatever means.
Aurochs Grimbane at Death's Rise wants you to collect 5 Onslaught Intel Documents.
Intelligence Gathering
If anyone knows where the admiral is, then surely it must be his captains on the ships in Onslaught Harbor. Welsington and Hartford are their names if memory serves. Go beat the information out of them and then end their miserable lives. I want to know where the grand admiral is hidden!
Lord-Commander Arete at Death's Rise wants you to beat information out of Captains Welsington and Hartford.
In Strict Confidence
You have to help us! We were in the middle of an expedition into the mountains to set up a transmission tower when we were attacked. They looked like vrykul, except their skin was blue and layered with frost.... and they were all female! They took all the men in the expedition and let us women go. Please! We think they're being held in Sifreldar, the village overlooking K3.
Gretchen Fizzlespark wants you to go to Sifreldar Village and rescue 5 Goblin Prisoners.
They Took Our Men!