Text
stringlengths
0
510
Objective
stringlengths
0
488
Title
stringlengths
0
67
The Warchief has requested that any able-bodied adventurer head to Blackrock Spire, west of Flame Crest, immediately! Nefarian's armies and Rend Blackhand's followers threaten the very existence of the Horde! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.
Speak with Acride.
Adventurers Wanted: Blackrock Spire
The Warchief has requested that any able-bodied adventurer head to Blackrock Depths, west of Flame Crest, immediately! The Dark Iron dwarves have already attacked Alliance-held Redridge, and if left unchecked, may soon threaten our few Horde footholds in southern Azeroth. If you so choose, head to Blackrock Depths and speak with High Executioner Nuzrak, who is reforming the Kargath Expeditionary Force to finish off the Dark Irons once and for all.
Speak with High Executioner Nuzrak.
Adventurers Wanted: Blackrock Depths
The Warchief has requested that any able-bodied adventurer head to the Sunken Temple, not far from Stonard, immediately! The Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.
Speak with Lord Itharius.
Adventurers Wanted: The Sunken Temple
King Anduin Wrynn has requested that any able-bodied adventurer head to Blackrock Depths, northwest of Morgan's Vigil, immediately! The Dark Iron dwarves pose a serious threat to the citizens of Redridge! If you so choose, head to Blackrock Depths and speak with Morgan, who has returned from her extended absence and wishes to enact her vengeance on the Dark Iron nation.
Speak with Morgan.
Adventurers Wanted: Blackrock Depths
We have sent at least 3 different recon groups to investigate Farson Hold in the last few weeks. Sadly, not one of them has returned back with any info. At this point, all we can hope is that they are being held alive as prisoners. I need you to infiltrate the keep and help get our soldiers back. This won't be easy , but if anyone can help us, it's you.
Escort a Farson Hold Prisoner to safety. The hold is located on the northwestern tip of the island.
Walk A Mile In Their Shoes
Battle supplies are hard to come by on this rock. Every time we hold off another horde attack, it feels like we are fighting with sticks and stones. Reports have come in that Keep Lord Farson on the north side of the island has a large stockpile of rifles that we could use. Can you head down there and check it out? Be careful , Farson's followers will do anything to protect him.
Retrieve 12 Rusty Rifles from Farson Hold on the north side of Tol Barad Peninsula.
Leave No Weapon Behind
King Varian Wrynn has requested that any able-bodied adventurer head to the Sunken Temple, not far from Marshtide Watch, immediately! The Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.
Speak with Lord Itharius.
Adventurers Wanted: The Sunken Temple
There is such a thing as digging too deep. While you'll find the richest mineral veins deep below the surface, you'll also find the most evil creatures. Like fire elementals. Calcinder's minions roam the cavern ahead. Every one of them holds a piece of Calcinder's evil within it. Slay as many as you can, and show no remorse.
Slay 6 Searing Flamewraiths.
Minions of Calcinder
You should return to Thorium Point. Overseer Oilfist and the rest of the Thorium Brotherhood will be wondering how you fared in the fight against Calcinder.
Report to Overseer Oilfist at Thorium Point in Searing Gorge.
Welcome to the Brotherhood
Archduke Calcinder squirms in the back of this very cavern. We are close to killing him... but that is not what we are going to do. Slaying Calcinder here means nothing. His acolytes can easily revive him. Instead, we are going to banish him. I asked you to gather a precious stone from the Twilight's Hammer earlier. You will now use it against Calcinder. Engage him, weaken him, then use this device on him. He will be banished from this realm. Good luck, brave .
Weaken Archduke Calcinder, then use the Sanctified Tripetricine to banish him.
From Whence He Came
Well, well, well... Isn't this a surprise. The Chambermaid had a gigantic ornate pillow and now it's yours. Evonice Sootsmoker will definitely want to get her grubby little hands all over this item. Take it to her and see if she'll offer you any goodies for your trouble.
Take Chambermaid Pillaclencher's Pillow to Evonice Sootsmoker in the Searing Gorge.
Look at the Size of It!
Have you seen the keep on the north side of the island? That is where Keep Lord Farson runs his operation from. Farson has a small group of dedicated followers and they have been giving us trouble since we got here. We sent a small group to investigate and they reported back on his exact position within the keep. Can you finish him off for us?
You have been asked to kill Keep Lord Farson at the Farson Hold. Farson Hold can be found on the north side of the island.
Claiming The Keep
Hansel and I came here on a secret mission: kill Overseer Maltorius. While our main goal still remains the same - defeating Archduke Calcinder - it can't hurt to take out the infamous overseer of the Slag Pit while we're here. Problem is, Hansel was only prepared to fight one dwarf, but it looks like Maltorius has a visitor... an emissary from the Twilight's Hammer! Speak with Hansel and help him out. Then proceed down this corridor and along the balcony outside to find Overseer Oilfist.
Speak with Hansel Heavyhands and help him assault Overseer Maltorius and Twilight-Lord Arkkus.
Twisted Twilight Ties
It's a little known fact that dwarves, particularly of the Dark Iron variety, need rest! Lots of rest! Now I ask you; How can they sleep without pillows? Exactly, they can't. This is why you must steal their pillows. Once you've finished your cushion-thievery, talk with Taskmaster Scrange. He's a bit deeper in the cave, working on a covert project with Hansel.
Obtain 16 Dark Iron Pillows.
Kill 'em With Sleep Deprivation
Much like Overseer Maltorius, I'm a rich dwarf. However, I earned my riches through hard work and wise decisions, not through slavery. OK fine, very little slavery. Hardly any. Anyhow, the first thing that I see inside these caverns are slavedrivers and taskmasters. I won't stand for this! As you progress through the cavern, kill as many as you can. Report your results to Evonice Sootsmoker, deeper within the Slag Pit.
Slay 10 Dark Iron Taskmasters or Dark Iron Slavers.
Slavery is Bad
Of course, we'll want to free as many slaves as we can while we're here. Most of them will likely join forces with us, anxious to fight against their captors. However, sometimes you will find that slaves are resistant to being freed. It's a strange phenomenon, often called "Durnholde Syndrome". Either way, you should try to free them. If they resist, treat them as enemies. Report your results to Evonice Sootsmoker, deeper within the Slag Pit.
Free 12 Slave Workers. If they resist, kill them.
Sweet, Horrible Freedom
Overseer Maltorius is in charge here, but he's not the only dwarf of power within the Slag Pit. Lathoric the Black and his horrifying golem, Obsidion, loom just down this corridor. Interfering with Lathoric's altar should summon both of them. Find it, then summon Lathoric and kill him. Report to Evonice Sootsmoker when you're finished.
Use the Altar of Suntara, then slay Lathoric the Black and Obsidion.
Rise, Obsidion
There's some kind of smart brain bug in the back of the cave. It's in charge of all of the silithid down there. My ice cream is melting! How am I supposed to launch my ice cream empire, and save my inventory, if that thing's in there?!
Slay the Hive Controller.
That Smart One's Gotta Go
I'm putting you on a flying machine. You'll be responsible for softening our landing into the slag pit. Speak with your flight master here in Thorium Point, then fly down to the gorge. Once you near your landing point, there will undoubtedly be hordes of Dark Iron dwarves waiting for you. Use our flying machine's guns to take out as many of them as you can, then land at the cavern's entrance. Rendan should be waiting for you by the time you arrive.
Speak to the Thorium Point flight master, then use the Brotherhood Flying Machine's guns to kill Cauldron Defenders until the area is safe for entry.
Operation: Stir the Cauldron
I hate sharks. All of my troops hate sharks too. This is where you come in. I need you to head up to the Cape of Lost Hope and take out a huge shark named Tank. Tank is not to be trifled with so I would bring a few friends if I were you.
You have been tasked to kill Tank, a large shark cruising the waters of the Cape of Lost Hope. The cape can be found north of here, along the northern coastline.
Shark Tank
Don't get me wrong... I'm cheerful on the outside, but inside I'm just terribly torn to pieces. All of my friends and employees are dead. Could you do me a favor? Would you swim down there and attach the tug's tow hook to my dead employees? I'll reel them in.
Attach the tug's tow hook to 10 Dead Employees.
We All Scream for Ice Cream... and then Die!
Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift! So you should just close your eyes, turn around, and let me go... It was just a joke! Don't hurt me! I'll need slime from the cursed oozes around these ruins. Bring me enough to cover you from head to toe!
Collect 8 batches of Cursed Ooze from the Ruins of Constellas.
See the Invisible
We have a Devilsaur. I think she sees you as the pack leader now. She should obey your commands. She looks hungry. Why don't you let her off the leash a little bit?
Ride Su'esh and defeat 50 adversaries.
Shalassic Park
The horrors you braved in the thicket are only the beginning. Within the Emerald Nightmare you will face the very heart of the corruption that threatens the stability of all life on Azeroth. But not just yet. We have not yet managed to permeate the magic protecting Xavius' sinister realm. Once we have, however, you should return here; there is still much to be done.
Await the opening of the Emerald Nightmare, then report back to Senegos in Azsuna.
The Wisdom of Patience
All of the necessary components have been gathered together. Soon, the unholy steeds of the damned will trample the armies of the Burning Legion. However, our work is not quite done. One item yet remains beyond our grasp... Lurking within the depths of Helheim, the fallen queen Helya rules over the dead. In her possession is a maul, infused with the souls of countless fallen warriors. Bring to me the Maul of the Dead and with it, I will forge barding so impenetrable... no demon shall break it!
Retrieve the Maul of the Dead from Helheim.
Maw of Souls: Maul of the Dead
I cannot think clearly in this place.Even though the moonwell is still pure, the corrupting influence of the Nightmare remains.Come, we will return to the refuge and gather our wits. Then we will continue the hunt for my husband.
Return to Starsong Refuge.
Regroup at the Refuge
The quest for the Four Horsemen is of the utmost importance, however we must turn our attention to the warfront. Our continued success on the field of battle has shaken the Burning Legion and as a result, they have increased the frequency and intensity of their assaults. We must meet the increased aggression with continued resistance! Only then will we be able to turn our attention back to the Four Horsemen.
Complete 10 World Quests.
Advancing the War Effort
The time has come to make our move against the Legion. The Legion has multiple portals across the Broken Isles. Should your armies succeed in securing one while it's still active, Hymdall can use the runestones you gathered to direct it to whatever hellish world Hodir is trapped in.
Complete the missions: Investigate Felsoul Hold, Preparing Our Arrival and Capturing the Gateway.
Capturing the Gateway
I never thought I would need to read this...Arluin made... plans... in the event he fell. It is not much, but I would like to honor his last request.Go to the location marked on this map. Take this Arcan'dor Fruit and give it to a woman named Arluelle. Arluin was very specific that all rewards for his work be directed to her.I think he may have known what his sacrifice meant. I was wrong about him.
Locate Arluelle and give her a piece of the Arcan'dor Fruit.
Arluin's Request
The dark steeds of the apocalypse are indomitable creatures of anguish and cruelty. They can never be tamed... only subjugated. The next component of power we require is one born of hatred, fashioned within the Emerald Nightmare. It is known as the Nightmare Lash. The Nightmare Lash has the power to suffocate all hope... all light... from within a living soul. The Shade of Xavius himself carries the lash. Defeat him and bring the lash to me! I will use it to dominate the steeds of the damned!
Retrieve the Nightmare Lash from Darkheart Thicket.
Darkheart Thicket: The Nightmare Lash
It is time to put our plan into action.Oculeth will send you, Arluin and myself into the Arcway, where we shall trigger a manastorm in the Nightflow Conduit.Valtrois will stay here and prepare Shal'Aran for a massive jolt of arcane power - hopefully enough to satisfy the arcan'dor.$p... We have a saying... "To lead is to stand alone." It means only those who bear the weight of leadership can truly appreciate it.Thank you for standing beside me. In truth, I do not feel alone.
Complete the "All In" scenario.
All In
If all goes as planned, the manastorm will cause the leyline to flare up, sending a great surge of energy through the arcway.In order for the surge to reach Shal'Aran, we must seal off any outlets along the way. If we miss even one, the mission fails - and hundreds of people will be vaporized by the energy blow off.Thalyssra had better be sure about this tree.
Seal off the Arcway Outlets in Lunastre Lane, The Parade Grounds, and the Midnight Court.
Flow Control
Thousands of years ago, as the Quel'dorei were just beginning to unravel the mysteries of the arcane, a small enclave of druids met with the first of the elven magi.In the pale moonlight, they formed an order that would seek to bring the arcane into balance - using nature itself as a vessel. Thus the arcan'dor were created.My masters who belonged to this order have long since faded away. Yet their legacy remains.Their gift will mend the spirit of the shal'dorei. Let them eat, and be made whole.
Pick the Fruit of the Arcan'dor and share it with Chief Telemancer Oculeth, Arcanist Valtrois, and First Arcanist Thalyssra.
Arcan'dor, Gift of the Ancient Magi
The conduit we need is in the Arcway, and security in the Arcway has doubled since your last visit.Our only reasonable option is to teleport your strike team directly in.This is a long-range teleport to a non-anchored destination. In other words, it will be hard.Take this beacon and survey the commons in Suramar City, then return the beacon to me so I can analyze the results.This will help me teleport you as close as possible to the conduit!
Use the Advanced Telemancy Beacon to survey Evermoon Commons, Evermoon Bazaar, and Siren's Vigil in Suramar City.
Bring Home the Beacon
Oculeth's theory is sound. Reckless, but sound.A small warp-field could trap and excite ambient mana in the conduit, thus creating a manastorm similar to when the arcan'dor fell out of balance.I can build a device to generate the warp-field, but I need materials.Specifically, warp-resistant alloys - such as the armor plating of high-end security constructs in the noble district.Those constructs are deadly. If anyone owes you a favor, now is the time to call it in.
Collect 4 Warp-Resistant Plating from Chronarch Defenders.
Ephemeral Manastorm Projector
Greetings, Deathlord. Years have passed since we first met, but for me it has been mere days. The unholy bond between Horseman and steed must not be taken lightly. Power begets power, Deathlord. Never forget this fact! I can forge an inseparable bond between rider and steed, but components of great power are required. The first item I require is the Braid of the Underking, a dark shamanic adornment passed down for generations. Currently, it is possessed by Dargrul the Underking.
Retrieve the Braid of the Underking from Neltharion's Lair.
Neltharion's Lair: Braid of the Underking
Let's not bother explaining how this happened, just know that I have the plan of all plans to escape this... this... This place stinks! But you can help! These feathers here will help craft my escape plan. If you wouldn't mind, I'm sure there's enough for the both of us!
Collect 6 Molted Feathers for Snicarus Dungleflight.
I Believe I Can Fly!
The arcan'dor is drawing incredible amounts of energy.Even with the leyline feed at full capacity, we may not have the power.Let us first ensure that all potential leyline conduits connecting to Shal'Aran are active.Then I can attempt to amplify the output and hopefully satisfy this insufferable plant.
Activate all of the leyline feeds in Suramar, then speak with Valtrois.
Giving It All We've Got
I have kept my promise. Thunderaan the Windlord awaits.Know that if betrayal is in your heart, the Windlord will not be deceived. Be silent, and perhaps your audience shall be a fortunate one.
Witness Thunderaan.
Audience with the Windlord
You bring the cursed bindings of Ragnaros to this place. Speak your intent.
Satisfy Thrymjaris' demands.
The Violet Hold contains some of the Lich King's most powerful servants, and is at risk of being overrun by Legion agents. We must go there and thwart the demons before any of the prisoners can be set free.
Defeat the leader of the Assault on Violet Hold.
Assault on Violet Hold: Into the Violet Hold
Our investigation found that the naga, under the orders of Queen Azshara herself, are preparing to summon a powerful entity to unleash Azshara's power across the Broken Isles.Travel to the Eye of Azshara, and put a stop to the ritual.
Defeat the Wrath of Azshara in Eye of Azshara.
Eye of Azshara: Into the Eye of Azshara
It's worse than we thought within the Vault of the Wardens. The prisoners have become the jailers, and have completely taken over the vault. However, our intelligence reports that Cordana Felsong herself may be there.Enter the Vault of the Wardens and cleanse the place of evil.
Defeat Cordana Felsong in Vault of the Wardens.
Vault of the Wardens: Into the Vault of the Wardens
With Thunderaan risen again as the lord of Skywall, there may indeed be an arrangement you can make in exchange for those wretched implements. But one binding is of no use on its own.Return to me with both bindings, and with powerful enough ore to bind them, and I will arrange your audience with Thunderaan the Windlord.
Retrieve both Bindings of the Windlord and 10 Infernal Brimstone.
Bindings of the Windlord
Our scouts report that the vrykul damned are forced to sail aboard the Naglfar, a ship built of death.Travel to the Maw of Souls and confront Helya, before she collects any more poor, unfortunate souls.
Defeat Helya in Maw of Souls.
Maw of Souls: Into the Maw of Souls
The Arcway is even more vast than we thought, and holds many dangers. If we have any hope of taking the city, we must first see to the underground.Enter The Arcway and clear out any, and all enemies.
Defeat Advisor Vandros in The Arcway.
The Arcway: Into the Arcway
Our scouts found that not only have the drogbar obtained a Titan relic, but also they've amassed an army large enough to threaten the overworld.Delve underground and stop the Underking before he can unleash the might of his drogbar army.
Defeat Dargrul in Neltharion's Lair.
Neltharion's Lair: Into Neltharion's Lair
The weather is perfect for a party, isn't it?Travel to the Court of Stars, where the Grand Magistrix herself may appear among her nobles to reassure them of the need for all the Legion patrols.
Defeat Advisor Melandrus in Court of Stars.
Court of Stars: Into the Court of Stars
I recently came into possession of something that needs to be delivered to a gnome that goes by the name, Brivelthwerp. It's more like Briveltwerp if you ask me. I want you to take it to him in the southwest, down at the Sunken Dig Site. He's up to something and there's moolah involved... I can smell it! Keep an eye on what he's doing, and see if you can't get a cut of his profits. A big cut!
Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.
Special Delivery for Brivelthwerp
Beneath the boughs of Shaladrassil, Xavius extends his power to twist and torment the once-pure druid grove.Not only this, but Xavius has taken a prize from among the druids, and his revenge will be slow and painful. We should go to Darkheart Thicket and stop his wicked plans.
Defeat the Shade of Xavius in Darkheart Thicket.
Darkheart Thicket: Into Darkheart Thicket
Below us is a cave. It's huge! The perfect location for our new refrigerated vault. It's big enough to hold all of our inventory with room to grow. Unfortunately, when we were almost done equipping all of the pipes, bugs burrowed up out of nowhere and killed all of my employees! How was I supposed to know? But it gave me a great idea: silithid-flavored ice cream. We'll make a killing! All I need now are the ingredients.
Collect 8 Scoops of Silithid Goo.
The Greatest Flavor in the World!
We have been trying to collect useful scraps from the front all week. Every time we gather a batch to bring back to camp, we get assaulted by the restless infantry in the area. Can you head over there and clear them out?
Kill 5 Restless Infantry at the Restless Front. You can find the front on the west side of the island, just before Forgotten Hill.
Finish The Job
It's time to break out the I-Scream Cryocannon! We lifted the tech from the frost cannons on the river boats. If it's one thing that we gnomes are good at, it's miniaturization by way of making everything else that much bigger! I need you to take the cannon down there into the cave and freeze the pipes we setup in the walls. That'll jumpstart them.
Use the I-Scream Cryocannon to freeze the four pipes inside the cave.
Freezing the Pipes
You can hold your own on the ground. I'll give you that. But we Dragonmaw dominate the skies as well as land. Until you can prove to me you can handle a drake as well as a Dragonmaw, your Horde is nothing to me. Let's see if you can wrangle one back to Bloodgulch. First you'll need bait. Go out and kill one of the gryphons that wander the woods west or northeast of here. Make sure it's untamed! Drakes hate the stink of dwarf on their food. Get the gryphon carcass and you'll know what to do.
Get a Fresh Gryphon Carcass.
Bait and Throttle
King Varian Wrynn has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately! Healing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.
Speak with Zaetar's Spirit.
Adventurers Wanted: Maraudon
The Warchief has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately! Healing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.
Speak with Zaetar's Spirit.
Adventurers Wanted: Maraudon
I've added a drop of my very own essence to the ooze. Look for a glowing sigil to the west, at the edge of Shadowlurk Ridge. Stand on it, concentrate, and pour this stuff all over yourself. It should be enough to shift you into the nether and let you see what's REALLY there. You won't be alone... the satyr's treasure is being guarded by the biggest voidstalker they could summon. Defeat him, and the treasure is yours. And come back in one piece, or this crazy broad's gonna fry me!
Use the Phaseblood Potion at the Sigil of Tichondrius to shift into the nether, and search for the Claw of Tichondrius.
Touch the Untouchable
Lure in a Baited Black Drake, attack it until it is weak, and then ride it back to Bloodgulch.
How to Maim Your Dragon
Alright, alright! If I knew ye could dance like that, I wouldn't'a asked ye to do all that stuff earlier. Tell Overseer Oilfist that I'll be joinin' ye. I'll meet ye in the slag pit! With the combined forces of Thorium Point and Iron Summit, those gorge-dwarves won't know what hit 'em!
Report your success to Overseer Oilfist at Thorium Point in Searing Gorge.
The Mountain-Lord's Support
You've got some fight in you. You might do well in the crucible. What!? You haven't heard of the Crucible of Carnage? That smarmy goblin Gurgthock and his troll sidekick have been plastering us with leaflets ever since he set up shop here in the Highlands. Champions from all over Azeroth fight to the death in there. You should gather up some friends and see how you fare. The Crucible is just to the southwest. Look for Wodin the Troll-Servant somewhere in the middle of a ring of bones.
Talk to Wodin the Troll-Servant at the Crucible of Carnage in Twilight Highlands.
Blood in the Highlands
The Warchief has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately! Gadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.
Speak with Tran'rek.
Adventurers Wanted: Zul'farrak
What? Why're you still here? Oh, did I promise that I'd help you and the Thorium Brotherhood in yer fight? I lied. I just can't spare the men right now. I know I said I'd help, but there's absolutely no way you can convince me to leave Iron Summit right now. Absolutely no way.
Find a way to convince Mountain-Lord Rendan to join the Thorium Brotherhood.
Deceit
King Varian Wrynn has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately! Gadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.
Speak with Tran'rek.
Adventurers Wanted: Zul'farrak
Lunk not smart, but Lunk notice things. Today, Lunk notice that Mountain-Dwarf likes to watch people dance. Lunk like to dance! like to dance! Probably! Maybe we find some more dwarfs that like to dance. Then we go talk to Mountain-Dwarf, and he will listen to .
Speak with three Iron Summit Guards and ask them to join your dance.
Lunk's Adventure: Rendan's Weakness
I have a new business partner, my best buddy, Brivelthwerp. Even as we speak, he's building up the infrastructure for our new ice cream empire! He took our coolant tug, inventory, and employees southwest to the Sunken Dig Site. Unfortunately, I don't currently have a way to deliver something to him... something extremely important: our super-secret I-Scream Cryocannon! You don't mind taking it to him, do you?
Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.
Special Delivery for Brivelthwerp
There's so much we don't know about the incendosaurs. Where did they come from? How do they survive out here on the flats? And why do they taste so bad? The key to understanding these prehistoric beasts, I believe, starts with the fire-gizzard. Every incendosaur has one. I'd like a few of them to study. You'll find incendosaurs circling the foot of Iron Summit, mostly to the west.
Obtain 6 Fire-Gizzards.
The Mysteries of the Fire-Gizzard
King Varian Wrynn has requested that any able-bodied adventurer head to Uldaman, in the Badlands, immediately! The Explorers' League, under Lead Prospector Durdin, requires assistance in braving great danger in pursuit of knowledge! If you so choose, head to Uldaman and speak with Lead Prospector Durdin to help them out.
Speak with Lead Prospector Durdin.
Adventurers Wanted: Uldaman
I'm not sure if ye've noticed, but my tower's much taller than any o' the other towers here around the Gorge. Some dwarves pride themselves at how deep they can dig, but not me. Sometimes I think I shoulda been born a Wildhammer. I still don't like the sight o' those other towers, though. Reachin' up like that, ticklin' my tower's feet. Here, take this torch, an' use it on the braziers atop those other towers. They'll be sorry they ever built 'em to begin with.
Use the Torch of Retribution on the four towers surrounding the Cauldron.
Set Them Ablaze!
Those gorge-digging dwarves do at least one thing right: they make very high-quality bullets. I've been unable to reproduce their results, so I've taken to stealing whatever bullets of theirs that I can find. Ye want my help? Get me a couple hundred bullets from those marksmen below. I'm sure they'll be happy to give ye their bullets one at a time, but you might find it faster just to look for the crates filled with them.
Obtain 200 Dark Iron Bullets.
They Build a Better Bullet
The Warchief has requested that any able-bodied adventurer head to Uldaman, near New Kargath, immediately! The Reliquary and its leader, High Examine Tae'thelan Bloodwatcher, requires assistance in obtaining powerful relics within! If you so choose, head to Uldaman and speak with the High Examiner to aid their cause.
Speak with High Examiner Tae'thelan Bloodwatcher.
Adventurers Wanted: Uldaman
The Warchief has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately! The mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.
Speak with Koristrasza.
Adventurers Wanted: Razorfen Downs
King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately! The mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.
Speak with Koristrasza.
Adventurers Wanted: Razorfen Downs
King Varian Wrynn has requested able-bodied adventurers to assault the Scarlet Monastery, northeast of the Undercity, immediately! Repeated efforts to negotiate with the Scarlet Crusade have failed. Their zealotry is wreaking havoc across the reclaimed plaguelands and elsewhere. Report to the Scarlet Monastery to dish out the King's justice. Use of deadly force is encouraged!
Enter the Scarlet Monastery.
Adventurers Wanted: Scarlet Monastery
That Overseer Oilfist couldn't'a picked a worse time to ask me to join a fight. My summit's already under siege! It's nothin' my guards can't handle, but still, it won't be easy for me to just pick up and send some dwarves into that infernal gorge. Tell ya what: you take out their marksmen that're holding our fortress under siege, and I'll consider your offer. Ye'll find 'em slinkin' around the flats to the east.
Slay 9 Dark Iron Marksmen.
Siege!
Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.
Defeat Il'gynoth in the Emerald Nightmare.
The Emerald Nightmare: Il'gynoth
King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Halls, northeast of the Undercity, immediately! Crusader activity has picked up throughout the plaguelands and elsewhere. His majesty fears a revival is underway. Scarlet zealotry will not be tolerated near the King's lands! Enter the Scarlet Halls and assault the armory and library before they can mobilize.
Enter the Scarlet Halls.
Adventurers Wanted: Scarlet Halls
King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately! Joseph the Crazed has requested help to kill Herod, the Scarlet Champion! If you so choose, head to the Scarlet Monastery Armory and speak with Joseph the Crazed to help him out.
Speak with Joseph the Crazed.
Adventurers Wanted: Scarlet Monastery Armory
Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.
Defeat Il'gynoth in the Emerald Nightmare.
The Emerald Nightmare: Il'gynoth
Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.
Defeat Il'gynoth in the Emerald Nightmare.
The Emerald Nightmare: Il'gynoth
I am glad you returned safely, Highlord. Delas Moonfang has also arrived with representatives of the Conclave. The priests have come to discuss Netherlight Temple, their seat of power, hidden deep within the Twisting Nether. As you have both discovered, the Legion has been searching for them for quite some time, and now... they have found them. The Silver Hand has agreed to hear their words. Would you join them now, Highlord?
Speak to Delas Moonfang and hear the council of war.
United As One
The demon jailors spoke of an upcoming invasion. Their army is gathering for something big, and it worries me greatly. Let us find whatever information we can about their plans.
Find the Legion Intelligence, the Star Map, the Image of Velen, then slay Brood Queen Aramis.
The Mind of the Enemy
My goodness... these are detailed records of the Legion invasion force at Felblaze Ingress. They are planning to open a portal directly to their demon world of Niskara! This is quite serious - we need to alert your allies at once. If you are going back to Light's Hope Chapel, could I accompany you? I would like to offer my services.
Speak to Aponi Brightmane at the Sanctum of Light.
Translation: Danger!
The Four Horsemen will need perfect steeds. This is no simple task. For the next step of our campaign, I have organized a mission to the Realm of Shadows. The goal of the mission is to find Salanar the Horseman, leader of the Dark Riders, and summon him to Acherus. The mission is currently waiting your assignment.
Complete the "Salanar the Horsemen" mission.
Salanar the Horseman
Our Champions have discovered the source of the corruption. The Emerald Dream has been infested by the Legion and if we don't put our efforts towards stopping them, this will be only the beginning of the corruption. It must be stopped here.
Defeat Il'gynoth in the Emerald Nightmare.
The Emerald Nightmare: Il'gynoth
While investigating the remains of Black Rook Hold, our Champions were ambushed! The Lord of the Rook appears to have allied himself with the Legion.We need your assistance to defeat his growing army, and bring him down.
Defeat Lord Kur'talos Ravencrest in Black Rook Hold.
Black Rook Hold: The Lord of Black Rook Hold
Before we perform the ritual there is one last thing I must ask of you. You must finally bring Gul'dan to justice. No more of his lies, his deceits, or his trickery. None of it can save him now. Take one of his conjured eyes when you're done. Using his power for good will be a fitting end.
Bring one of Gul'dan's eyes to Archmage Kalec on Normal difficulty or higher.
The Nighthold: Darkness Calls
We will require a powerful reagent to bind the magic in our weapons and armor. A rare material that will do just the trick is Blood of Sargeras. We will need a plentiful quantity. Bring me whatever you can muster.
Collect 5 Blood of Sargeras.
Blood of Sargeras
The Moon Guard were once among the most powerful sorcerers on Azeroth. Most assumed their ranks demolished after the War of the Ancients, but it seems they have managed to survive in their ancient stronghold in Suramar! I believe they could be valuable allies in our quest if they still oppose the Legion. , if you can save what remains of the Guard, I will work to convince the Council of Six to lend us additional aid.
Complete the "Moon Guard Stronghold" storyline in Suramar, then meet Archmage Kalec in Shal'Aran.
Saving the Guard
Thanks to your tireless efforts the Heart of Zin-Azshari is ready to withstand the full power of the Legion. The final destination in our journey has stood defiantly in front of us from the moment we began - the Nighthold, now home to none other than Gul'dan himself. We just need a way inside. I am working fervently with the rest of the Council of Six to secure an entrance. Once we have, we should reunite with the Moon Guard in Shal'Aran - we still have need of their skills.
Await the opening of the Nighthold, then meet Archmage Kalec in Shal'Aran.
Planning the Assault
Vizuul's runebindings are more potent than I had anticipated. Not a bad thing - more power is certainly welcome - but there's certainly more potential for catastrophe if the spell matrix somehow becomes unstable. We should be able to safely contain the fel energy within the containment field using the eon winder you recovered... but keep an eye open just in case.
Absorb the power from the Twisted Runebindings using the Heart of Zin-Azshari.
A True Test
At long last, it is time to reap the fruits of your labors. Lothrius tells of a place deep in the former Moonguard Stronghold used to infuse new Guards with immense power. It will be the perfect place to tap into and augment the power of the Nightshards you gathered. Gather your effects and meet me there when you are ready, and we will use the Heart to finally reveal the great power within your artifact.
Absorb the combined power of the Nightshards and the Eye of Gul'dan using the Heart of Zin-Azshari at the Lunar Crucible.
Balance of Power
Our work is very nearly complete. Now that the Heart can safely absorb power from fel magic, we need the strongest sources of it that we can get our hands on. Gul'dan has called the nightborne's elite back to the Nighthold to aid him. The storm of fel energy above the palace has seeped into the very fabric of their being, even making its way into the crystallized pieces of the Nightwell that many carry with them. Those shards are exactly what we need. Save as many as you can in your assault.
Collect 20 Nightshards from the Nighthold on Normal difficulty or higher.
The Nighthold: Into the Nighthold
As before, once you are ready raise your artifact and channel its energy upon the Heart of Zin-Azshari and we will unleash the power of the essence you gathered. Do not worry - we still have enough of the blood you gathered to ensure the ritual remains stable.
Absorb the combined power of the Corrupted Essences using the Heart of Zin-Azshari.
Essential Consumption
Grand Magistrix Elisande and her cohorts have lost their minds - they truly believe that allying themselves with the Legion will end in anything but their own demise! They are too far gone to save, I'm afraid, but they still have powerful items that we can use to help us infuse the Heart of Zin-Azshari with their power. In your assault on the Nighthold, ensure you recover the mad construct Trilliax's power core, as well as the spellbook of the Grand Magistrix herself. Good luck.
Collect the core of Trilliax and Grand Magistrix Elisande's Millennia Tome in the Nighthold on Normal difficulty or higher.
The Nighthold: Delusions of Grandeur
The Moon Guard fought against the Legion many years ago, during the War of the Ancients. Their intimate knowledge of our enemies would be invaluable to our cause. They have remained in Shal'Aran since you saved Thalrenus and his kin. Shall we pay them a visit and see what they can do?
Meet Archmage Kalec in the Shal'Aran in Suramar.
Repaid Debt
The elusive Wardens run an immense secret prison facility deep underneath the mountains of Azsuna housing all manner of terrible creatures. Perhaps... 'used to run' is more accurate. This presents us with a unique opportunity. The wardens used powerful containment crystals to encase each prisoner in their cell. If any of them still remain intact, we could use one to safely contain the Heart's power. They certainly won't be needing them.
Recover a Containment Crystal from the Vault of the Wardens on Mythic difficulty.
Vault of the Wardens: Borrowing Without Asking
We have everything we need. Once you are ready, raise your artifact and channel its energy upon the Heart of Zin-Azshari to safely absorb the power stored within the nightmare essence. I will use the blood you provided to make sure the ritual stays safely contained.
Absorb the power from the Corrupted Essence using the Heart of Zin-Azshari.
Lucid Strength
Out of all the books, why that one?! Oh, Mother Moon, I am but a trusting fool. I apologize, you have no idea what I'm going on about. I lent my first edition copy of "Wards, Sigils, and the Nightborne Way" to a dear friend - well, former friend, I should say - just before the betrayal. As fate would have it, there is an incantation in that book that I will need for my part of the ritual. Please retrieve it if you can, but be careful - it is quite valuable!
Find Lothrius' first edition copy of "Wards, Sigils, and the Nightborne Way" in the Court of Stars on Mythic difficulty.
Court of Stars: Literary Perfection
Now that we have a better understanding on the Heart's capabilities, it is time we tap into its true potential. In the Emerald Nightmare you will find creatures that should not be; monsters that defy all that the Dream stands for. All that the green flight itself stands for. Each of these fiends carry within them corrupted essence, as Oakheart did, but far more potent. Gather all that you can, and we will turn their corruption against them.
Collect 30 Corrupted Essence from the Emerald Nightmare on Normal difficulty or higher.
The Emerald Nightmare: Essence of Power
I do not doubt Senegos' plan, but I do have some concerns about the Heart's volatility, especially when combined with nightmare energy. Despite its name, Blood of Sargeras is often used as a tempering agent by master craftsmen. I believe it would work for our ritual as well. You should keep an eye out for it during your travels - we'll need a substantial amount to ensure that everything goes smoothly.
Obtain 30 Blood of Sargeras.
Tempering Darkness