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The Twilight's Hammer have summoned a monstrosity. It's a combination of the four elements infused with the power of their special ore, Elementium. If you want to save your precious Thousand Needles from total destruction, you're going to have to destroy it. But first, you'll need a few things to get through its protective shielding. Go east into the Withering and bring back the four Twilight elements.
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Collect the four Twilight Elements: Air, Earth, Fire, and Water.
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Four Twilight Elements
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There are two very powerful elementals that the Twilight's Hammer have bound. They are using the bound Fury and Vortex to infuse Animus with a great deal of power. When Animus has absorbed enough of their power, he will explode. The rest of Thousand Needles and much of the surrounding lands, will be obliterated.
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Unbind the Bound Fury and the Bound Vortex.
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Unbound
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Only one final power remains lurking in the depths of Shadow Hold now: Lord Banehollow. The Shadow Council here serves his whims, and even Fel'dan was a mere instrument for him to prepare this land for another invasion of the Burning Legion. Proceed carefully. A dreadlord is a terrifying foe. Stand tall and triumph!
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Slay Lord Banehollow.
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Lord Banehollow
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At the core of Animus is an artifact known as the Doomstone. One of its properties is an ability to absorb a great deal of energy. This is how the cultists are trying to set off the explosion... by overloading the stone and amplifying the power through the elemental. Bring me the Doomstone. For safe keeping, of course.
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Collect the Doomstone.
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The Doomstone
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Shadow Lord Fel'dan awaits further in the depths. His wrath will be unmatched now that you have slain his beloved pets. Even without Moora and Salia at his side, he is a terrible force to be reckoned with. Beware his dark powers; he is nearly more demon than orc by now.
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Slay Shadow Lord Fel'dan.
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Shadow Lord Fel'dan
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The cultists you saw guarding the claw were members of the Shadow Council, foul warlocks behind nearly every attempt to bring demons into Azeroth. North of here is Jaedenar, named in worship of Kil'Jaeden himself. Deep beneath it stretches Shadow Hold, a former barrow den and the Shadow Council's own stronghold on Azeroth. Take these herbs north to Wildheart Point, on the east side of the road. Greta Mosshoof will need them for her plan to purify Shadow Hold for good.
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Deliver the Arcanist's Herbs to Greta Mosshoof at Wildheart Point.
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Jaedenar Awaits
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Your disguise is ready. Whenever you go north into Glopgut's Hollow now, your Twilight's Hammer regalia will fool the ogres. The rest of the plan is simple: you kill a bunch of Glopgut ogres, and they blame the cult. Are you ready to create some havoc in the ogre camp? I thought so.
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Kill 10 Glopgut Ogres. Your Twilight's Hammer disguise will automatically apply while inside Glopgut's Hollow.
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Dressed to Kill
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This looks like Muckgill's flipper or something. Maybe there's somebody that cares that you killed this murloc back at the Azurelode Mine camp. Probably not, but it's worth a shot. Take Muckgill's fin or whatever it might be back to Captain Keyton at the Azurelode Mine in southwestern Hillsbrad.
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Deliver Muckgill's Flipper back to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.
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Muckgill's Flipper or Something...
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So far as I can tell, the Glopgut Ogres right outside the cave here have not yet joined up with the Twilight's Hammer. If we're clever, we can turn the two groups against each other. Let's roll with a little trick I learned in Silithus. First we'll need to put together a set of cultist robes for you. Head south of here and kill some Twilight Windwarpers in the Twilight Breach. Aside from disrupting whatever they're up to, it'll give you a chance to collect garment scraps.
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Gather up 8 Twilight Garment Scraps.
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Purple is Your Color
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You hear dem? De voices from de cave. Dey want to talk, but dey ain't got no breath. Let's find a way to listen. De Twilight's Hammer, dey talk to de wind. Go to de Twilight Breach south of here, and grab de Windspeaker Charm from de camp. It'll be atop a stone pillar. We'll need us de breath of the elementals, too! Slay de Storm Vortexes and take what joo need.
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Collect a Windspeaker charm and 5 Breath of the Vortex.
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Whispers in the Wind
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The long stretch of coastline directly south of our position that extends from west to east is known as the Western Strand. Along the Western Strand you will find two things: murlocs and our stolen "supplies." Those damned thieving murlocs struck while our backs were turned and took our "supplies." Sarus and I cannot leave this post. We need you to head to the Western Strand and recover those "supplies!"
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Recover 6 Forsaken Camp "Supplies."
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Thieving Little Monsters!
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The Emerald Circle is sworn to accept the help of any who wish to fight the demons of Felwood. Though my people have long shunned the arcane, we cannot afford to deny ourselves such advantage here. Arcanist Delaris, a surviving Highborne mage, helps us battle the Jadefire satyr. Follow the road to the north, and you will find her at our encampment overlooking the Ruins of Constellas. If you wish to help cleanse Felwood, follow her requests as you have mine.
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Speak with Arcanist Delaris at the Ruins of Constellas.
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An Arcane Ally
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According to Magatha, she'll meet you just outside of the Twilight Withering to the east.
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Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.
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To the Withering
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My spiders are hungry and agitated! They haven't eaten for days and are starting to sample our human captives. We can't have that. We need those humans for use in the Sludge Fields. I want you to take one of my hungry mine spiders out and feed it murlocs from the Western Strand, south of here. Whatever you kill, it'll eat! The more the better!
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Feed the Hungry Mine Spider 12 Murlocs from the Western Strand.
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Coastal Delicacies!
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The sickening corruption of demons pervades this entire forest. The soil, the trees, the animals... all grow thick with fel magics. We of the Emerald Circle have sworn to cleanse this forest, and doing so requires a constant battle. While some life here can still be healed, the bears and wolves that wander nearby have been twisted too far. We must end their suffering, and ensure their bodies do not spread the taint further. Hunt the bears and wolves, and return to me with their hides.
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Collect 10 Corrupted Pelts from Angerclaw Bears or Felpaw Wolves.
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Culling the Corrupted
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You should not keep the Elder Crone waiting. She said that she'd be up top and just outside of the Twilight Withering to the east.
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Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.
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To the Withering
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The Seal of the Sun King serves as a defense mechanism for Ramkahen. When the barrier around Uldum fell, we began to see Wastewander outriders from Tanaris filter into our borders. They attacked this holy site on their way west and robbed it of the relics which once provided its power. Recover the relics for us. Without them we are powerless to defend against attacks from the desert.
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Obtain 4 Relics of the Sun King.
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Relics of the Sun King
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, the bonds holding Magatha are specially encoded. She can only be released if we get those codes. There's a device near Codemaster Deethuk in the Bulwark to the southeast. It contains the codes. Please obtain them.
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Obtain the Codemaster's Code.
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Codemaster's Code
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You have the code. Now all you have to do is head to the eastern section of the Bulwark and free the Elder Crone. Good luck. Thank you for all you've done.
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Disable Magatha's Bonds Controller.
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The Elder Crone
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Listen. What struck Orsis was no natural sandstorm. It was the minions of Al'Akir. The elemental lord of air is firmly allied with Deathwing and it was only a matter of time before he set his subjects upon my people. Orsis has been attacked as a warning to us. We must move quickly to offer our brethren what aid we can. Meet with Nadun at the Arsad Trade Post outside of Mar'at. I will begin preparations to take care of the displaced and wounded.
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Speak to Prince Nadun at the Arsad Trade Post outside Mar'at in Uldum.
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Al'Akir's Vengeance
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Iset attempted to defend this holy ground when the Wastewander bandits ransacked it. They appear to have used the potent toxin present in the venomblood scorpids. Take this vial and collect venom from their corpses so that I may concoct an antidote. I fear Iset might not have much time.
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Fill the Antidote Vial with the poison of 8 Venomblood Scorpid corpses.
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Venomblood Antidote
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This mine was once the heart of Alliance mining operations in Hillsbrad. It now serves as a breeding ground for our loyal spiders, though, the humans still occupy it - in a way. But onto business! Warden Stillwater has called for more workers at the Sludge Fields. I want you to enter the mine with these shackles and capture Hillsbrad humans for labor in the fields. Break them out of their web paralysis and beat them into submission before you use the shackles.
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Capture 8 Hillsbrad Humans.
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Human Infestation
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The three leaders of the Bulwark are powerful and not to be underestimated. Fortunately for us, you now have a disguise to make you look like one of the Twilight cultists. You should put the disguise on and speak with Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion each alone. Get them to turn their backs on you, and when they do, strike quickly!
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Assassinate Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion.
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Behind You!
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Now that you've been suitably rewarded, I hope I can speak with you frankly. You've done my kingdom a great favor, but you've also unbalanced a fragile peace process. I was pursuing my brother's release strictly through diplomatic means in order to avoid bloodshed. Now, the enemy is sure to seek retaliation. Speak to Nomarch Teneth at the Tahret Grounds to the east, Sun Priest Asaris at the Seal of the Sun King to the north and Asaq at Mar'at to the west. Find out where the enemy will strike.
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Speak to Nomarch Teneth at the Tahret Grounds, Sun Priest Asaris at the Seal of the Sun King, and Asaq at Mar'at.
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Impending Retribution
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This manual describes outlandish theories on how to most efficiently manage large groups of workers as they engage in massive excavation projects. After a quick skim of the material, it becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here. A map on the back cover indicates that the author has a bunker in the southwest region of Uldum. Perhaps an introduction is in order.
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Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.
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Efficient Excavations
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Rustberg Village. That place is a curse and a blessing for us. I have no clue where bandits learned to fish as well as they do but I have no time to worry about that now. I need you to head down there and steal as many of their fish reserves as possible. We have been living off scraps since we retook the island and this is our best chance at some solid food reserves. Keep an eye out for stealthers up there, reports have told us they are prevalent inside the village walls.
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You must steal 22 Rustberg Seabass from Rustberg Village. The fish can be found on string stands at the docks, round back of the village. Rustberg Village is due north of base camp, on the right side.
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Teach A Man To Fish.... Or Steal
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Narkrall's drake Torth survived the failed attack on Thundermar, and now the creature is free from his former master. Torth seeks vengeance against the Dragonmaw, and has already strafed Bloodgulch once. He will keep returning until we skewer him for good. It is time to put the Demon Chain to work. Torth's old nest is a small cave in the hills west of here that we have turned into a small camp called "The Gullet." Meet me at the Gullet and we will finish Torth off.
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Travel to the Gullet and speak with Zaela. Kill Torth.
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Fury Unbound
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Moora and Salia are the personal servants of Shadow Lord Fel'dan. Do not be deceived by them! These foul succubi use their wiles and foul magic to draw mortals deep into Shadow Hold. Those in their grasp undergo brainwashing, or are sacrificed by Fel'dan to his demonic masters. The two fight as one and are never found apart, making them a considerable threat. Proceed further into Shadow Hold and slay them.
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Slay Moora and Salia.
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Twin Temptresses
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With their outer sentries gone, the greater members of the Shadow Council are next. Deep within the corrupted barrow dens you'll find powerful Jaedenar Warlocks, Hunters, Enforcers, Darkweavers, and Legionnaires. They must be defeated if these lands are to be saved!
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Slay 12 defenders inside Shadow Hold.
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The Inner Circle
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Have you been up to Rustberg Village yet ? I would suggest you bring a sharpened blade if you are heading that direction. The folks in that town look alright but something suspicious is going on in there. Reports have been coming in that they are picking off our soldiers left and right. We have had just about enough of that, so I need you to head down there and do a little cleaning house for us. Take down as many as you can and report back when you are done.
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Commander Marcus Johnson has asked you to kill 14 villagers in Rustberg Village. Rustberg Village is just north of base camp, on the right side.
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Not The Friendliest Town
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The Jadefire satyr that have overrun so much of Felwood work directly with the Shadow Council. These satyr answer directly to the ancient and powerful Prince Xavalis. Some say he is the son of Xavius, the first satyr, blessed by Sargeras himself. Whatever his nature, he must die if we are to scatter the Jadefire and reclaim our barrow dens. Journey deep into Shadow Hold and slay him. Show him no mercy; he will have none for you.
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Slay Prince Xavalis.
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The Demon Prince
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Magatha's not the only one that the Twilight's Hammer have taken prisoner. While you're up there to the south, you should break as many of them out as you can.
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Rescue 5 Bulwark Prisoners from the Twilight Jailers.
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Break Them Out
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, while you and the pridelings were taking care of the skymaster, Lakota Windsong came by. She told me to tell you to meet her east at the Twilight Bulwark. That must be where they're holding Magatha Grimtotem.
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Speak with Lakota Windsong at the Twilight Bulwark in Thousand Needles.
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On to the Bulwark
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I assure you the legends are true: Sharas'dal, the Scepter of Tides, was forged around living waters of the Well of Eternity. It gave Azshara dominion over life itself. I have sent shaman throughout the world looking for it, but the only one to ever find it has gone missing. Wavespeaker Adelee said she had tracked the scepter to the Ruins of Vashj'ir, but we haven't heard from her since. ! Come with me to the ocean depths. Let's track down our missing shaman and get that artifact!
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Travel to the Ruins of Vashj'ir with Erunak.
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To the Deeps
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I've got an idea for how you can get close to their leaders without getting killed. But first, you're going to need to find something to wear. My suggestion is that you head up there and get their armor from them.
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Collect 10 pieces of Twilight's Hammer Armor.
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Something to Wear
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The braziers are spread throughout Shadow Hold. Enter the tunnel into Shadow Hold, and follow it through the underground passageways. Douse each of the brazier's flames and the protections the Council has set up will fall for at least a short period of time.
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Use the Purified Moonwell Water to douse the four Braziers of Protection within Shadow Hold.
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Dousing the Flames of Protection
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The shaman we seek is Wavespeaker Adelee. Her research brought her down to these ancient ruins, where she reported naga armies amassing prior to the Legion invasion. The last I had heard, she had located Sharas'dal, the Scepter of Tides - and then she went silent. , Search for clues to her whereabouts among the lower level of the ruins. Beware the naga patrols!
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Locate three clues to the whereabouts of Wavespeaker Adelee within the Ruins of Vashj'ir.
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Wavespeaker's Trail
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Narkrall revealed to me the secret of his influence over the drakes in this area. I thought the Demon Chain was a myth, but he's had it all along. And now the fool is about to lose it! His life is meaningless to me but the Dragonmaw can't afford to lose that artifact. Follow him north, up to Thundermar. The city will be in chaos, so you may be able to land undetected. Return to me with the Demon Chain, even if you have to remove it from Narkrall's corpse. Find that artifact!
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Acquire the Demon Chain.
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The Demon Chain
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Please take this portal to Dalaran in the Broken Isles and begin your artifact quest!
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Take the portal from Dalaran over Karazhan to Dalaran in the Broken Isles.
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Needs of the Many
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Battlelord, I have a request. Find me inspiration! An axe whose form has seen a truly astounding amount of battle, wielded by one of the world's most powerful warriors. Both weapon and owner forged together in the crucible of war.Find this hero and their weapon, and convince them to come here.
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Search the Broken Isles for the greatest axe wielding warrior you know.
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Secrets of the Axes
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We finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols! , I need you to round up a few friends and take that ettin down. We can't have a beast like that roaming around, wreaking havoc. Stay alert, reports from the front say that he is carrying a huge tree as a weapon, and he is not afraid to use it.
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You have been asked to kill Problim, a giant ettin that roams the paths of Tol Barad.
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A Huge Problem
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The Shadow Council perpetuates the corruption of this land. At Jaedenar in the northwest, they worship the demons of the Burning Legion, and work to open the path for their masters to return to this world. The grounds are patrolled by Jaedenar Hounds, Guardians, Adepts, and Cultists - thugs that act as lookout for the more vile forces beneath. They will be the first to die so that these forests may no longer suffer!
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Slay 12 Jaedenar Forces.
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Forces of Jaedenar
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Now that we finally have a hold on this wretched island, we can start to investigate how it got in this condition. Some of our troops have discovered journals around the entrance to the Cursed Depths cellblock just east of here. These journals are of particular interest to our elder scribes back at base camp. I need you to recover four of them and bring them back to me as fast as you can. , be careful down there, that place is crawling with undead.
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You have been asked to recover four Dusty Prison Journals from the Cursed Depths, just east of Baradin Hold.
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Learning From The Past
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The flowers you brought me were the essential ingredient. Protective barriers surround Shadow Hold, projected from demonic braziers. If we are to drive the Shadow Council from Felwood, then those braziers must be extinguished. This vial has been infused with crying violet and the magic of the wilds. Fill it at the corrupted moonwell in the center of Jaedenar and return to me.
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Fill the Empty Canteen with water from the corrupted moonwell in the center of Jaedenar.
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Purity From Corruption
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Directly southeast of Southpoint Gate you will find our spider domestication operations. Through the years we have grown a kinship with the spiders of Hillsbrad and have managed to domesticate and breed the adorable little critters. Spiders now serve us as regular household pets and beasts of battle! Such diverse creatures they are! I need you to head into the fields to the southeast and carefully harvest the eggs that we have incubating on the bears. Deliver the harvest to Sarus at the mine.
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Recover 60 Creeper Eggs.
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Glorious Harvest
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We have been trying to clear out the Cursed Depths cellblock since we landed on Tol Barad. It seems that everytime we get close, that archmage shows up and pushes us back. Now that we have claimed the island, it's time we take another shot. Head down there and bring me back his staff as proof that you have finished the job.
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You must kill Archmage Galus and return with his Staff from the Cursed Depths, just east of Baradin Hold.
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The Imprisoned Archmage
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With the claw, we are ready to break through the Jadefire's defenses. Head into the ruins to the northwest. Beyond the frontline of the satyr you'll find a narrow pass heading to their corrupted moonwell. An enormous wall of demonic flame bars the path, but the Claw of Tichondrius should be able to dispel it. Beyond the barrier you will find the leader of these forces, Xavathras, guarding the corrupted moonwell. Slay him once you are through!
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Slay Xavathras.
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Break the Unbreakable
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We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering. We need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest. Gather the crying violet, then meet my assistant in the field. He will know what to do next.
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Collect 8 Crying Violets.
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Crying Violet
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You are a sight for sore eyes. Now that we have claimed Tol Barad, the battle has just begun. We discovered a cell block just east of here that we need you to clear out. Turns out that its chock full of ghosts that have been locked up down there for who knows how long. Clear out as much as you can and report back to me when you are done.
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You have been asked to kill 9 ghosts of any type in the Cursed Depths, just east of Baradin Hold.
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Clearing the Depths
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Bears are soulless beasts put upon this earth to torment us. Only through Forsaken ingenuity have we devised a way to make use of the bears so that they may serve some purpose! We use the bears at our spider farm as living egg feeders. Our spiders lay their eggs in the bear flesh and the eggs thrive off of the meat and blood of the beasts. After they have served their purpose the monsters must be put down. Travel southeast and kill the infested bears that have lived past their prime.
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Kill 8 Infested Bears.
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Past Their Prime
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Everything is ready! Undo my chains and set your friends free. We must move quickly before the Neferset scum realize we're up to something! If we make it, see my brother, King Phaoris for a reward.
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Free Prince Nadun and speak to King Phaoris at Ramkahen in Uldum.
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Escape From the Lost City
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The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending a squad from Highbank with you. Get to the gate to the southeast and get it open. Your lieutenant should have any further instructions you'll need from there.
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Lead squad from Highbank to the closed Dragonmaw Gate.
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If The Key Fits
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Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.
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Bring your squad past the northern Dragonmaw Gate to the entrance of Grim Batol.
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Pressing Forward
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Productivity from our spider farm at the Azurelode Mine is at a standstill. Captain Keyton has requested that we send help immediately. Keyton claims that the mine spiders refuse command and are running rampant. Furthermore, a group of coastal murlocs are raiding our supplies. I want you to go down there and check things out. Help out Keyton and the spider-handler. You'll find Azurelode Mine to the southeast, near the coast.
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Report to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.
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Trouble at Azurelode
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My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it. The boys are getting antsy. Let's go.
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Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.
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Paving the Way
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The gates further down the canyon are shut. Our scouting revealed a stone that they carried in chests in their caravans that they used to open the gates. Get down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.
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Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.
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Precious Goods
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Kavem was cruel enough before the Neferset signed up with Deathwing. His pleasure in deriving pain now borders on the insane. It is he who now holds the keys to our shackles. He dwells in the building next to us, to my right. Find him and take the key from him. Do not hesitate or show him mercy. He will slit your throat and think nothing of it.
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Obtain the Neferset Key from Kavem the Callous.
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Kavem the Callous
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The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons. Get in there and clear them out so we can push forward into the canyons.
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Kill 8 Twilight Spearwardens.
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Easy Pickings
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Recent events make it even more apparent that holing up here and making sporadic attacks on Grim Batol isn't enough to keep our kind safe, much less retake Grim Batol. We need to be more aggressive, we need to strike into their heart. I've agreed to send dragons to the aid of your commanders. They were already hatching a plan to strike at Grim Batol, so you should focus your attention there first. You should be able to find Mathias Shaw in Dragonmaw Pass, in the canyon below us to the south.
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Speak to Master Mathias Shaw in Dragonmaw Pass.
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Mathias' Command
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The furbolg village to the south is the home of the Deadwood tribe, sworn enemies of the Timbermaw. They are corrupted and foul like so many others, driven mad by the taint of these woods. Something unusual has occured near the village though. Travelers coming here have said that the totem next to the road has spoken to them. I have heard nothing every time I approach it. Perhaps it will speak to you? Maybe you can find out what's going on for me.
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Speak with the Totem of Ruumbo near Deadwood Village.
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A Talking Totem
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Based on this information you've delivered, I believe that one of this "Archduke's" minions may already have turned its eyes toward Thorium Point. His name is Rasha'krak, and he patrols the lava pools just to our south. He looks like the latent fire elementals that rage nearby, except for one small difference: the bracers of binding that encircle his wrists. Find him and bring these bracers to me. I need proof that we are in danger before we involve ourselves in elemental wars.
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Obtain Rasha'krak's Bracers of Binding.
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Rasha'krak
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Kroggs started the assault to push up the canyon. He's just past the gate to our southeast. I'm going to get the squad together to join the attack. We'll meet you down there.
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Speak to Warlord Krogg in Wyrms' Bend.
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The Gates of Grim Batol
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It's time for the final push against the Jadefire! If you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle. Show the Jadefire that their power will no longer hold sway over these lands!
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Slay 8 Jadefire Rogues or Jadefire Shadowstalkers at the Ruins of Constellas.
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Fight the Power
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Twilight Skymaster Richtofen is at the Twilight Aerie up above and to the southeast. No matter what we do down here, if he's not dealt with, all hope is lost for Highperch. While Heartrazor is too injured to help you with the fight, he can fly you up there. The rest is up to you. Good luck.
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Get a flight from Heartrazor to the Twilight Aerie and deal with Twilight Skymaster Richtofen.
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The Twilight Skymaster
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My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it. The boys are getting antsy. Let's go.
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Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.
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Paving the Way
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The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons. You can see them just to our west, in the canyon below. Get in there and clear them out so we can get this attack on the move.
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Kill 8 Twilight Spearwarders.
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Easy Pickings
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Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. I'm thinking if we get there soon enough, maybe I can let Ticker have a little more fun. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.
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Bring the Gob Squad past the northern Dragonmaw Gate to the entrance of Grim Batol.
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Pressing Forward
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The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending the Gob Squad with you. Get to the gate to the southeast and get it open. Patch should have any further instructions you'll need from there.
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Lead the Gob Squad to the closed Dragonmaw Gate.
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If The Key Fits
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All able bodied members of the Horde are hereby ordered to report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills. The Forsaken war machine marches ever onward, securing Lordaeron for the Horde! To reach Southpoint Gate you must follow the road south through Silverpine Forest and take the east fork leading into Hillsbrad Foothills. Onward! Destiny calls!
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Report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills.
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Warchief's Command: Hillsbrad Foothills!
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Come in here dear , have a cigar. You're gonna go far and fly high as a ranking officer of the Forsaken. Yes, indeed, this is the good life and you are going to live it! I want you to take these orders and dispense them to the lowly scrubs that come along looking for work. Who you give what to is wholly at your discretion. When you're ready, mount up on my trusty skeletal steed - so they don't miss you - and start living the life! Which means just stand there and wait.
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Hand out 3 Quests.
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Welcome to the Machine
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The Twilight's Hammer have the alpha male of Highperch pinned down. You must head east up the ramp and release Heartrazor before the pride loses its patriarch!
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Release Heartrazor from all bonds restraining him.
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Release Heartrazor
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The gates further down the canyon are shut. Our scouting revealed some kind of stone that they carry in chests in their caravans that they use to open the gates. Get down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.
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Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.
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Precious Goods
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There's only one answer for those filthy Twilight's Hammer trappers! Death! Bring me their nets.
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Collect 8 Trapper Nets.
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Death to all Trappers!
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You hold King Ymiron's blade and realize what a fierce combatant he would make, were he to fight on your side. Perhaps Odyn could be persuaded to force the vrykul King's spirit to fight along your army.
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Return to Skyhold and convince Odyn to raise King Ymiron.
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Maw of Souls: Ymiron's Broken Blade
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Infuse the leyline feed with Ancient Mana.
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Leyline Feed: Falanaar Arcway
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In a time before memory, the Naglfar was the prize of Helya's fleet. It would seem that it has lived on to serve her once more.Now, the dread ship sails the sea of souls, and cuts through the mist unseen by the living. The kvaldir must have a way to summon her, and this is what you must seek.Find her berth and board the Naglfar. Put an end to the dread ship, and the souls of the Tideskorn may be redeemed.
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Defeat Helya in the Maw of Souls dungeon, then return to Havi in Valdisdall
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Maw of Souls: Piercing the Mists
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Souls are not the only plunder Helya craves, and the kvaldir are ever eager to please.Among their spoils are the venerable blades of fallen heroes who dared stand against Helya's minions. These blades belong in a place of honor, not among their wretched kind.Reclaim the blades, for the honor of the Tideskorn!
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Collect 8 Ancient Tideskorn Blades from the kvaldir in Helmouth Shallows.
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To Honor the Fallen
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Infuse the leyline feed with Ancient Mana.
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Leyline Feed: Falanaar Depths
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Defend the Leyline Feed and infuse it with Ancient Mana.
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Leyline Feed: Kel'balor
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Infuse the leyline feed with Ancient Mana.
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Leyline Feed: Halls of the Eclipse
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We cannot fight on two fronts and succeed. If we're to give ourselves the room we need to fight off the Legion we need to deliver a decisive victory against Helya. Not her armies, not her lieutenants, but the mother of the underworld herself. Go to the Maw of Souls and defeat Helya.
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Defeat Helya inside the Maw of Souls dungeon.
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Maw of Souls: Message to Helya
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Find the Broken Leydar Dish and repair the leyline feed.
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Leyline Feed: Ley Station Moonfall
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Collect 6 Leyline Feed Fragments and infuse the feed with ancient mana.
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Leyline Feed: Ley Station Aethenar
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Infuse the leyline feed with Ancient Mana.
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Leyline Feed: Elor'shan
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We would do well to bolster our own forces before calling upon our allies to join us in the final conflict against the Legion. There still remains much to do in the Broken Isles and victories there will give us the momentum we need to crush the enemy.
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Complete "Aiding the Valkyra," "Lost at Sea" and "Enslaved by Sea Giants" missions.
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Preparing For War
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Thank you for your help. You should speak with Pao'ka Swiftmountain at Highperch to the southwest. Perhaps he will know the whereabouts of the Elder Crone?
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Speak with Pao'ka Swiftmountain at Highperch in Thousand Needles.
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Trouble at Highperch
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The Warchief has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately! Recent necromantic activity in the area points to Darkmaster Gandling, and a renewed effort to train powerful sorcerors for the scourge. If you so choose, travel to Scholomance to cleanse this bastion of evil from the Plaguelands.
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Enter Scholomance.
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Adventurers Wanted: Scholomance
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The trappers are rounding up all of the young wind riders. , will you go out there and free the pridelings?
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Free 12 Highperch Pridelings.
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Free the Pridelings
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King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately! Lord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.
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Speak with Crusade Commander Eligor Dawnbringer.
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Adventurers Wanted: Stratholme Service Gate
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The Warchief has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately! The Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.
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Speak with Crusade Commander Eligor Dawnbringer.
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Adventurers Wanted: Stratholme Main Gate
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King Varian Wrynn has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately! Recent necromantic activity in the area points to Darkmaster Gandling, and a renewed effort to train powerful sorcerers for the scourge. If you so choose, travel to Scholomance to cleanse this bastion of evil from the Plaguelands.
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Enter Scholomance.
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Adventurers Wanted: Scholomance
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The Warchief has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately! Lord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.
|
Speak with Crusade Commander Eligor Dawnbringer.
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Adventurers Wanted: Stratholme Service Gate
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King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately! The Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.
|
Speak with Crusade Commander Eligor Dawnbringer.
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Adventurers Wanted: Stratholme Main Gate
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The Warchief has requested that any able-bodied adventurer head to Northern Dire Maul, west of Camp Mojache, immediately! King Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Stonemaul Ogre already sent there as a forward scout.
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Speak with the Stonemaul Ogre.
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Adventurers Wanted: Northern Dire Maul
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The Warchief has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, west of Camp Mojache, immediately! Alzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.
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Speak with Furgus Warpwood.
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Adventurers Wanted: Dire Maul Warpwood Quarter
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The Warchief has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, west of Camp Mojache, immediately! The fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.
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Speak with Estulan.
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Adventurers Wanted: Dire Maul Capital Gardens
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King Varian Wrynn has requested that any able-bodied adventurer head to Northern Dire Maul, east of Feathermoon Stronghold, immediately! King Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Druid of the Talon already sent there as a forward scout.
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Speak with the Druid of the Talon.
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Adventurers Wanted: Northern Dire Maul
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King Varian Wrynn has requested that any able-bodied adventurer head to Blackrock Spire, northwest of Morgan's Vigil, immediately! Nefarian's armies and Rend Blackhand's followers threaten the entirety of His Majesty's kingdom! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.
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Speak with Acride.
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Adventurers Wanted: Blackrock Spire
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King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, east of Feathermoon Stronghold, immediately! Alzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.
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Speak with Furgus Warpwood.
|
Adventurers Wanted: Dire Maul Warpwood Quarter
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King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, east of Feathermoon Stronghold, immediately! The fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.
|
Speak with Estulan.
|
Adventurers Wanted: Dire Maul Capital Gardens
|
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