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http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Phix | Phix | --
-- demo\rosetta\animate_pendulum.exw
-- =================================
--
-- Author Pete Lomax, March 2017
--
-- Port of animate_pendulum.exw from arwen to pGUI, which is now
-- preserved as a comment below (in the distro version only).
--
-- With help from lesterb, updates now in timer_cb not redraw_cb,
-- variables better named, and velocity problem sorted, July 2018.
--
constant full = false -- set true for full swing to near-vertical.
-- false performs swing to horizontal only.
-- (adjusts the starting angle, pivot point,
-- and canvas size, only.)
include pGUI.e
Ihandle dlg, canvas, timer
cdCanvas cdcanvas
constant g = 50
atom angle = iff(full?PI-0.01:PI/2), -- (near_vertical | horiz)
velocity = 0
integer w = 0, h = 0, len = 0
function redraw_cb(Ihandle /*ih*/, integer /*posx*/, /*posy*/)
{w, h} = IupGetIntInt(canvas, "DRAWSIZE")
cdCanvasActivate(cdcanvas)
cdCanvasClear(cdcanvas)
-- new suspension point:
integer sX = floor(w/2)
integer sY = floor(h/iff(full?2:16)) -- (mid | top)
-- repaint:
integer eX = floor(len*sin(angle)+sX)
integer eY = floor(len*cos(angle)+sY)
cdCanvasSetForeground(cdcanvas, CD_CYAN)
cdCanvasLine(cdcanvas, sX, h-sY, eX, h-eY)
cdCanvasSetForeground(cdcanvas, CD_DARK_GREEN)
cdCanvasSector(cdcanvas, sX, h-sY, 5, 5, 0, 360)
cdCanvasSetForeground(cdcanvas, CD_BLUE)
cdCanvasSector(cdcanvas, eX, h-eY, 35, 35, 0, 360)
cdCanvasFlush(cdcanvas)
return IUP_DEFAULT
end function
function timer_cb(Ihandle /*ih*/)
if w!=0 then
integer newlen = floor(w/2)-30
if newlen!=len then
len = newlen
atom tmp = 2*g*len*(cos(angle))
velocity = iff(tmp<0?0:sqrt(tmp)*sign(velocity))
end if
atom dt = 0.2/w
atom acceleration = -len*sin(angle)*g
velocity += dt*acceleration
angle += dt*velocity
IupUpdate(canvas)
end if
return IUP_IGNORE
end function
function map_cb(Ihandle ih)
atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
IupGLMakeCurrent(canvas)
if platform()=JS then
cdcanvas = cdCreateCanvas(CD_IUP, canvas)
else
cdcanvas = cdCreateCanvas(CD_GL, "10x10 %g", {res})
end if
cdCanvasSetBackground(cdcanvas, CD_PARCHMENT)
return IUP_DEFAULT
end function
function canvas_resize_cb(Ihandle /*canvas*/)
integer {canvas_width, canvas_height} = IupGetIntInt(canvas, "DRAWSIZE")
atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
cdCanvasSetAttribute(cdcanvas, "SIZE", "%dx%d %g", {canvas_width, canvas_height, res})
return IUP_DEFAULT
end function
procedure main()
IupOpen()
canvas = IupGLCanvas()
IupSetAttribute(canvas, "RASTERSIZE", iff(full?"640x640":"640x340")) -- (fit 360|180)
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
IupSetCallback(canvas, "RESIZE_CB", Icallback("canvas_resize_cb"))
timer = IupTimer(Icallback("timer_cb"), 20)
dlg = IupDialog(canvas)
IupSetAttribute(dlg, "TITLE", "Animated Pendulum")
IupShow(dlg)
IupSetAttribute(canvas, "RASTERSIZE", NULL)
if platform()!=JS then
IupMainLoop()
IupClose()
end if
end procedure
main()
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Factor | Factor | USING: backtrack continuations kernel prettyprint sequences ;
IN: amb
CONSTANT: words {
{ "the" "that" "a" }
{ "frog" "elephant" "thing" }
{ "walked" "treaded" "grows" }
{ "slowly" "quickly" }
}
: letters-match? ( str1 str2 -- ? ) [ last ] [ first ] bi* = ;
: sentence-match? ( seq -- ? ) dup rest [ letters-match? ] 2all? ;
: select ( seq -- seq' ) [ amb-lazy ] map ;
: search ( -- )
words select dup sentence-match? [ " " join ] [ fail ] if . ;
MAIN: search |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #smart_BASIC | smart BASIC | PRINT "Current directory: ";CURRENT_DIR$()
PRINT
PRINT "Folders:"
PRINT
DIR "/" LIST DIRS a$,c
FOR n = 0 TO c-1
PRINT ,a$(n)
NEXT n
PRINT
PRINT "Files:"
PRINT
DIR "/" LIST FILES a$,c
FOR n = 0 TO c-1
PRINT ,a$(n)
NEXT n |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Tcl | Tcl | package require ldap
set conn [ldap::connect $host $port]
ldap::bind $conn $user $password |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #VBScript | VBScript | Set objConn = CreateObject("ADODB.Connection")
Set objCmd = CreateObject("ADODB.Command")
objConn.Provider = "ADsDSOObject"
objConn.Open |
http://rosettacode.org/wiki/Active_Directory/Connect | Active Directory/Connect | The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
| #Wren | Wren | /* active_directory_connect.wren */
foreign class LDAP {
construct init(host, port) {}
foreign simpleBindS(name, password)
foreign unbind()
}
class C {
foreign static getInput(maxSize)
}
var name = ""
while (name == "") {
System.write("Enter name : ")
name = C.getInput(40)
}
var password = ""
while (password == "") {
System.write("Enter password : ")
password = C.getInput(40)
}
var ld = LDAP.init("ldap.somewhere.com", 389)
ld.simpleBindS(name, password)
// do something here
ld.unbind() |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #ActionScript | ActionScript | //Throw an error if a non-number argument is used. (typeof evaluates to
// "number" for both integers and reals)
function checkType(obj:Object):void {
if(typeof obj != "number")
throw new ArgumentError("Expected integer or float argument. Recieved " + typeof obj);
}
function accumulator(sum:Object):Function {
checkType(sum);
return function(n:Object):Object {checkType(n); return sum += n};
}
var acc:Function=accumulator(2);
trace(acc(10));
trace(acc(4));
trace(acc("123")); //This causes an ArgumentError to be thrown. |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Ada | Ada | with Accumulator;
with Ada.Text_IO; use Ada.Text_IO;
procedure Example is
package A is new Accumulator;
package B is new Accumulator;
begin
Put_Line (Integer'Image (A.The_Function (5)));
Put_Line (Integer'Image (B.The_Function (3)));
Put_Line (Float'Image (A.The_Function (2.3)));
end; |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #ABAP | ABAP | report z_align no standard page header.
start-of-selection.
data: lt_strings type standard table of string,
lv_strings type string.
append: 'Given$a$text$file$of$many$lines,$where$fields$within$a$line$' to lt_strings,
'are$delineated$by$a$single$''dollar''$character,$write$a$program' to lt_strings,
'that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$' to lt_strings,
'column$are$separated$by$at$least$one$space.' to lt_strings,
'Further,$allow$for$each$word$in$a$column$to$be$either$left$' to lt_strings,
'justified,$right$justified,$or$center$justified$within$its$column.' to lt_strings.
types ty_strings type standard table of string.
perform align_col using 'LEFT' lt_strings.
skip.
perform align_col using 'RIGHT' lt_strings.
skip.
perform align_col using 'CENTER' lt_strings.
form align_col using iv_just type string iv_strings type ty_strings.
constants: c_del value '$'.
data: lv_string type string,
lt_strings type table of string,
lt_tables like table of lt_strings,
lv_first type string,
lv_second type string,
lv_longest type i value 0,
lv_off type i value 0,
lv_len type i.
" Loop through the supplied text. It is expected at the input is a table of strings, with each
" entry in the table representing a new line of the input.
loop at iv_strings into lv_string.
" Split the current line at the delimiter.
split lv_string at c_del into lv_first lv_second.
" Loop through the line splitting at every delimiter.
do.
append lv_first to lt_strings.
lv_len = strlen( lv_first ).
" Check if the length of the new string is greater than the currently stored length.
if lv_len > lv_longest.
lv_longest = lv_len.
endif.
if lv_second na c_del.
" Check if the string is longer than the recorded maximum.
lv_len = strlen( lv_second ).
if lv_len > lv_longest.
lv_longest = lv_len.
endif.
append lv_second to lt_strings.
exit.
endif.
split lv_second at c_del into lv_first lv_second.
enddo.
append lt_strings to lt_tables.
clear lt_strings.
endloop.
" Loop through each line of input.
loop at lt_tables into lt_strings.
" Loop through each word in the line (Separated by specified delimiter).
loop at lt_strings into lv_string.
lv_off = ( sy-tabix - 1 ) * ( lv_longest + 2 ).
case iv_just.
when 'LEFT'.
write : at (lv_longest) lv_string left-justified.
when 'RIGHT'.
write at (lv_longest) lv_string right-justified.
when 'CENTER'.
write at (lv_longest) lv_string centered.
endcase.
endloop.
skip.
sy-linno = sy-linno - 1.
endloop.
endform. |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Clojure | Clojure | (ns active-object
(:import (java.util Timer TimerTask)))
(defn input [integrator k]
(send integrator assoc :k k))
(defn output [integrator]
(:s @integrator))
(defn tick [integrator t1]
(send integrator
(fn [{:keys [k s t0] :as m}]
(assoc m :s (+ s (/ (* (+ (k t1) (k t0)) (- t1 t0)) 2.0)) :t0 t1))))
(defn start-timer [integrator interval]
(let [timer (Timer. true)
start (System/currentTimeMillis)]
(.scheduleAtFixedRate timer
(proxy [TimerTask] []
(run [] (tick integrator (double (/ (- (System/currentTimeMillis) start) 1000)))))
(long 0)
(long interval))
#(.cancel timer)))
(defn test-integrator []
(let [integrator (agent {:k (constantly 0.0) :s 0.0 :t0 0.0})
stop-timer (start-timer integrator 10)]
(input integrator #(Math/sin (* 2.0 Math/PI 0.5 %)))
(Thread/sleep 2000)
(input integrator (constantly 0.0))
(Thread/sleep 500)
(println (output integrator))
(stop-timer)))
user> (test-integrator)
1.414065859052494E-5
|
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #FreeBASIC | FreeBASIC | Function GCD(n As Uinteger, d As Uinteger) As Uinteger
Return Iif(d = 0, n, GCD(d, n Mod d))
End Function
Function Totient(n As Integer) As Integer
Dim As Integer m, tot = 0
For m = 1 To n
If GCD(m, n) = 1 Then tot += 1
Next m
Return tot
End Function
Function isPowerful(m As Integer) As Boolean
Dim As Integer n = m, f = 2, q, l = Sqr(m)
If m <= 1 Then Return false
Do
q = n/f
If (n Mod f) = 0 Then
If (m Mod(f*f)) Then Return false
n = q
If f > n Then Exit Do
Else
f += 1
If f > l Then
If (m Mod (n*n)) Then Return false
Exit Do
End If
End If
Loop
Return true
End Function
Function isAchilles(n As Integer) As Boolean
If Not isPowerful(n) Then Return false
Dim As Integer m = 2, a = m*m
Do
Do
If a = n Then Return false
If a > n Then Exit Do
a *= m
Loop
m += 1
a = m*m
Loop Until a > n
Return true
End Function
Dim As Integer num, n, i
Dim As Single inicio
Dim As Double t0 = Timer
Print "First 50 Achilles numbers:"
num = 0
n = 1
Do
If isAchilles(n) Then
Print Using "#####"; n;
num += 1
If num >= 50 Then Exit Do
If (num Mod 10) Then Print Space(3); Else Print
End If
n += 1
Loop
Print !"\n\nFirst 20 strong Achilles numbers:"
num = 0
n = 1
Do
If isAchilles(n) And isAchilles(Totient(n)) Then
Print Using "#####"; n;
num += 1
If num >= 20 Then Exit Do
If (num Mod 10) Then Print Space(3); Else Print
End If
n += 1
Loop
Print !"\n\nNumber of Achilles numbers with:"
For i = 2 To 6
inicio = Fix(10.0 ^ (i-1))
num = 0
For n = inicio To inicio*10-1
If isAchilles(n) Then num += 1
Next n
Print i; " digits:"; num
Next i
Sleep |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Factor | Factor | USING: combinators combinators.short-circuit formatting kernel
literals locals math math.functions math.primes.factors
math.ranges namespaces pair-rocket sequences sets ;
FROM: namespaces => set ;
IN: rosetta-code.aliquot
SYMBOL: terms
CONSTANT: 2^47 $[ 2 47 ^ ]
CONSTANT: test-cases {
11 12 28 496 220 1184 12496 1264460 790
909 562 1064 1488 15355717786080
}
: next-term ( n -- m ) dup divisors sum swap - ;
: continue-aliquot? ( hs term -- hs term ? )
{
[ terms get 15 < ]
[ swap in? not ]
[ nip zero? not ]
[ nip 2^47 < ]
} 2&& ;
: next-aliquot ( hs term -- hs next-term term )
[ swap [ adjoin ] keep ]
[ dup [ next-term ] dip ] bi terms inc ;
: aliquot ( k -- seq )
0 terms set HS{ } clone swap
[ continue-aliquot? ] [ next-aliquot ] produce
[ drop ] 2dip swap suffix ;
: non-terminating? ( seq -- ? )
{ [ length 15 > ] [ [ 2^47 > ] any? ] } 1|| ;
:: classify ( seq -- classification-str )
{
[ seq non-terminating? ] => [ "non-terminating" ]
[ seq last zero? ] => [ "terminating" ]
[ seq length 2 = ] => [ "perfect" ]
[ seq length 3 = ] => [ "amicable" ]
[ seq first seq last = ] => [ "sociable" ]
[ seq 2 tail* first2 = ] => [ "aspiring" ]
[ "cyclic" ]
} cond ;
: .classify ( k -- )
dup aliquot [ classify ] keep "%14u: %15s: %[%d, %]\n"
printf ;
: main ( -- )
10 [1,b] test-cases append [ .classify ] each ;
MAIN: main |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Lingo | Lingo | obj = script("MyClass").new()
put obj.foo
-- "FOO"
-- add new property 'bar'
obj.setProp(#bar, "BAR")
put obj.bar
-- "BAR" |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Logtalk | Logtalk |
% we start by defining an empty object
:- object(foo).
% ensure that complementing categories are allowed
:- set_logtalk_flag(complements, allow).
:- end_object.
% define a complementing category, adding a new predicate
:- category(bar,
complements(foo)).
:- public(bar/1).
bar(1).
bar(2).
bar(3).
:- end_category.
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #LOLCODE | LOLCODE | HAI 1.3
I HAS A object ITZ A BUKKIT
I HAS A name, I HAS A value
IM IN YR interface
VISIBLE "R U WANTIN 2 (A)DD A VAR OR (P)RINT 1? "!
I HAS A option, GIMMEH option
option, WTF?
OMG "A"
VISIBLE "NAME: "!, GIMMEH name
VISIBLE "VALUE: "!, GIMMEH value
object HAS A SRS name ITZ value, GTFO
OMG "P"
VISIBLE "NAME: "!, GIMMEH name
VISIBLE object'Z SRS name
OIC
IM OUTTA YR interface
KTHXBYE |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Nanoquery | Nanoquery | import native
a = 5
println format("0x%08x", native.address(a)) |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #NewLISP | NewLISP |
(set 'a '(1 2 3))
(address a)
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Nim | Nim | var x = 12
var xptr = addr(x) # Get address of variable
echo cast[int](xptr) # and print it
xptr = cast[ptr int](0xFFFE) # Set the address |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Common_Lisp | Common Lisp | (defun coefficients (p)
(cond
((= p 0) #(1))
(t (loop for i from 1 upto p
for result = #(1 -1) then (map 'vector
#'-
(concatenate 'vector result #(0))
(concatenate 'vector #(0) result))
finally (return result)))))
(defun primep (p)
(cond
((< p 2) nil)
(t (let ((c (coefficients p)))
(decf (elt c 0))
(loop for i from 0 upto (/ (length c) 2)
for x across c
never (/= (mod x p) 0))))))
(defun main ()
(format t "# p: (x-1)^p for small p:~%")
(loop for p from 0 upto 7
do (format t "~D: " p)
(loop for i from 0
for x across (reverse (coefficients p))
do (when (>= x 0) (format t "+"))
(format t "~D" x)
(if (> i 0)
(format t "X^~D " i)
(format t " ")))
(format t "~%"))
(loop for i from 0 to 50
do (when (primep i) (format t "~D " i)))
(format t "~%")) |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Erlang | Erlang |
main(_) ->
AddPrimes = [N || N <- lists:seq(2,500), isprime(N) andalso isprime(digitsum(N))],
io:format("The additive primes up to 500 are:~n~p~n~n", [AddPrimes]),
io:format("There are ~b of them.~n", [length(AddPrimes)]).
isprime(N) when N < 2 -> false;
isprime(N) -> isprime(N, 2, 0, <<1, 2, 2, 4, 2, 4, 2, 4, 6, 2, 6>>).
isprime(N, D, J, Wheel) when J =:= byte_size(Wheel) -> isprime(N, D, 3, Wheel);
isprime(N, D, _, _) when D*D > N -> true;
isprime(N, D, _, _) when N rem D =:= 0 -> false;
isprime(N, D, J, Wheel) -> isprime(N, D + binary:at(Wheel, J), J + 1, Wheel).
digitsum(N) -> digitsum(N, 0).
digitsum(0, S) -> S;
digitsum(N, S) -> digitsum(N div 10, S + N rem 10).
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Rascal | Rascal |
// Literal
rascal>123 := 123
bool: true
// VariableDeclaration
rascal>if(str S := "abc")
>>>>>>> println("Match succeeds, S == \"<S>\"");
Match succeeds, S == "abc"
ok
// MultiVariable
rascal>if([10, N*, 50] := [10, 20, 30, 40, 50])
>>>>>>> println("Match succeeds, N == <N>");
Match succeeds, N == [20,30,40]
ok
// Variable
rascal>N = 10;
int: 10
rascal>N := 10;
bool: true
rascal>N := 20;
bool: false
// Set and List
rascal>if({10, set[int] S, 50} := {50, 40, 30, 20, 10})
>>>>>>> println("Match succeeded, S = <S>");
Match succeeded, S = {30,40,20}
ok
rascal>for([L1*, L2*] := [10, 20, 30, 40, 50])
>>>>>>> println("<L1> and <L2>");
[] and [10,20,30,40,50]
[10] and [20,30,40,50]
[10,20] and [30,40,50]
[10,20,30] and [40,50]
[10,20,30,40] and [50]
[10,20,30,40,50] and []
list[void]: []
// Descendant
rascal>T = red(red(black(leaf(1), leaf(2)), black(leaf(3), leaf(4))), black(leaf(5), leaf(4)));
rascal>for(/black(_,leaf(4)) := T)
>>>>>>> println("Match!");
Match!
Match!
list[void]: []
rascal>for(/black(_,leaf(int N)) := T)
>>>>>>> println("Match <N>");
Match 2
Match 4
Match 4
list[void]: []
rascal>for(/int N := T)
>>>>>>> append N;
list[int]: [1,2,3,4,5,4]
// Labelled
rascal>for(/M:black(_,leaf(4)) := T)
>>>>>>> println("Match <M>");
Match black(leaf(3),leaf(4))
Match black(leaf(5),leaf(4))
list[void]: [] |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #REXX | REXX | /*REXX pgm builds a red/black tree (with verification & validation), balanced as needed.*/
parse arg nodes '/' insert /*obtain optional arguments from the CL*/
if nodes='' then nodes = 13.8.17 8.1.11 17.15.25 1.6 25.22.27 /*default nodes. */
if insert='' then insert= 22.44 44.66 /* " inserts.*/
top= . /*define the default for the TOP var.*/
call Dnodes nodes /*define nodes, balance them as added. */
call Dnodes insert /*insert " " " " needed.*/
call Lnodes /*list the nodes (with indentations). */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
err: say; say '***error***: ' arg(1); say; exit 13
/*──────────────────────────────────────────────────────────────────────────────────────*/
Dnodes: arg $d; do j=1 for words($d); t= word($d, j) /*color: encoded into L. */
parse var t p '.' a "." b '.' x 1 . . . xx
call Vnodes p a b
if x\=='' then call err "too many nodes specified: " xx
if p\==top then if @.p==. then call err "node isn't defined: " p
if p ==top then do; !.p=1; L.1=p; end /*assign the top node. */
@.p= a b; n= !.p + 1 /*assign node; bump level.*/
if a\=='' then do; !.a= n; @.a=; maxL= max(maxL, !.a); end
if b\=='' then do; !.b= n; @.b=; maxL= max(maxL, !.b); end
L.n= space(L.n a b) /*append to the level list*/
end /*j*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
Lnodes: do L=1 for maxL; w= length(maxL); rb= word('(red) (black)', 1+L//2)
say "level:" right(L, w) left('', L+L) " ───► " rb ' ' L.L
end /*lev*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
Vnodes: arg $v; do v=1 for words($v); y= word($v, v)
if \datatype(y, 'W') then call err "node isn't a whole number: " y
y= y / 1 /*normalize Y int.: no LZ, dot*/
if top==. then do; LO=y; top=y; HI=y; L.=; @.=; maxL=1; end
LO= min(LO, y); HI= max(HI, y)
if @.y\==. & @.y\=='' then call err "node is already defined: " y
end /*v*/
return |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Groovy | Groovy |
public class almostprime
{
public static boolean kprime(int n,int k)
{
int i,div=0;
for(i=2;(i*i <= n) && (div<k);i++)
{
while(n%i==0)
{
n = n/i;
div++;
}
}
return div + ((n > 1)?1:0) == k;
}
public static void main(String[] args)
{
int i,l,k;
for(k=1;k<=5;k++)
{
println("k = " + k + ":");
l = 0;
for(i=2;l<10;i++)
{
if(kprime(i,k))
{
print(i + " ");
l++;
}
}
println();
}
}
}
|
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #CoffeeScript | CoffeeScript | http = require 'http'
show_large_anagram_sets = (word_lst) ->
anagrams = {}
max_size = 0
for word in word_lst
key = word.split('').sort().join('')
anagrams[key] ?= []
anagrams[key].push word
size = anagrams[key].length
max_size = size if size > max_size
for key, variations of anagrams
if variations.length == max_size
console.log variations.join ' '
get_word_list = (process) ->
options =
host: "wiki.puzzlers.org"
path: "/pub/wordlists/unixdict.txt"
req = http.request options, (res) ->
s = ''
res.on 'data', (chunk) ->
s += chunk
res.on 'end', ->
process s.split '\n'
req.end()
get_word_list show_large_anagram_sets |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Perl | Perl | use POSIX 'fmod';
sub angle {
my($b1,$b2) = @_;
my $b = fmod( ($b2 - $b1 + 720) , 360);
$b -= 360 if $b > 180;
$b += 360 if $b < -180;
return $b;
}
@bearings = (
20, 45,
-45, 45,
-85, 90,
-95, 90,
-45, 125,
-45, 145,
29.4803, -88.6381,
-78.3251, -159.036,
-70099.74233810938, 29840.67437876723,
-165313.6666297357, 33693.9894517456,
1174.8380510598456, -154146.66490124757,
60175.77306795546, 42213.07192354373
);
while(my ($b1,$b2) = splice(@bearings,0,2)) {
printf "%10.2f %10.2f = %8.2f\n", $b1, $b2, angle($b1,$b2);
}
|
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Python | Python | import urllib.request
from collections import defaultdict
from itertools import combinations
def getwords(url='http://www.puzzlers.org/pub/wordlists/unixdict.txt'):
return list(set(urllib.request.urlopen(url).read().decode().split()))
def find_anagrams(words):
anagram = defaultdict(list) # map sorted chars to anagrams
for word in words:
anagram[tuple(sorted(word))].append( word )
return dict((key, words) for key, words in anagram.items()
if len(words) > 1)
def is_deranged(words):
'returns pairs of words that have no character in the same position'
return [ (word1, word2)
for word1,word2 in combinations(words, 2)
if all(ch1 != ch2 for ch1, ch2 in zip(word1, word2)) ]
def largest_deranged_ana(anagrams):
ordered_anagrams = sorted(anagrams.items(),
key=lambda x:(-len(x[0]), x[0]))
for _, words in ordered_anagrams:
deranged_pairs = is_deranged(words)
if deranged_pairs:
return deranged_pairs
return []
if __name__ == '__main__':
words = getwords('http://www.puzzlers.org/pub/wordlists/unixdict.txt')
print("Word count:", len(words))
anagrams = find_anagrams(words)
print("Anagram count:", len(anagrams),"\n")
print("Longest anagrams with no characters in the same position:")
print(' ' + '\n '.join(', '.join(pairs)
for pairs in largest_deranged_ana(anagrams))) |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Nim | Nim | # Using scoped function fibI inside fib
proc fib(x: int): int =
proc fibI(n: int): int =
if n < 2: n else: fibI(n-2) + fibI(n-1)
if x < 0:
raise newException(ValueError, "Invalid argument")
return fibI(x)
for i in 0..4:
echo fib(i)
# fibI(10) # undeclared identifier 'fibI' |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Maple | Maple |
with(NumberTheory):
pairs:=[];
for i from 1 to 20000 do
for j from i+1 to 20000 do
sum1:=SumOfDivisors(j)-j;
sum2:=SumOfDivisors(i)-i;
if sum1=i and sum2=j and i<>j then
pairs:=[op(pairs),[i,j]];
printf("%a", pairs);
end if;
end do;
end do;
pairs;
|
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #TI-89_BASIC | TI-89 BASIC | rcanimat()
Prgm
Local leftward,s,i,k,x,y
false → leftward
"Hello World! " → s
0 → k © last keypress found
6*3 → x © cursor position
5 → y
ClrIO
While k ≠ 4360 and k ≠ 277 and k ≠ 264 © QUIT,HOME,ESC keys
© Handle Enter key
If k = 13 Then
If x ≥ 40 and x < 40+6*dim(s) and y ≥ 25 and y < 35 Then © On text?
not leftward → leftward
ElseIf x ≥ 5 and x < 5+6*dim("[Quit]") and y ≥ 55 and y < 65 Then © On quit?
Exit
EndIf
EndIf
© Cursor movement keys
If k=338 or k=340 or k=344 or k=337 or k=339 or k=342 or k=345 or k=348 Then
Output y, x, " " © Blank old cursor pos
If k = 338 or k = 339 or k = 342 Then: y-6→y
ElseIf k = 344 or k = 345 or k = 348 Then: y+6→y :EndIf
If k = 337 or k = 339 or k = 345 Then: x-6→x
ElseIf k = 340 or k = 342 or k = 348 Then: x+6→x :EndIf
min(max(y, 0), 64)→y
min(max(x, 0), 152)→x
EndIf
© Drawing
Output 0, 0, "Use arrows, ENTER key"
Output 60, 5, "[Quit]"
Output 30, 40, s
Output y, x, "Ŵ" © should be diamond symbol
© Animation
If leftward Then
right(s, dim(s)-1) & left(s, 1) → s
Else
right(s, 1) & left(s, dim(s)-1) → s
EndIf
0 → i
getKey() → k © reads most recent keypress or 0
While i < 2 and k = 0 © Delay loop. Better solution?
getKey() → k
i + 1 → i
EndWhile
EndWhile
DispHome
EndPrgm |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Vedit_macro_language | Vedit macro language | Buf_Switch(Buf_Free)
Win_Create(Buf_Num, 1, 1, 2, 14)
Ins_Text("Hello World! ")
#2 = Cur_Pos
Repeat(ALL) {
if (Key_Shift_Status & 64) {
BOL
Block_Copy(#2-1, #2, DELETE)
} else {
Block_Copy(0, 1, DELETE)
}
EOL
Update()
Sleep(2)
} |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #PicoLisp | PicoLisp | (load "@lib/math.l")
(de pendulum (X Y Len)
(let (Angle pi/2 V 0)
(call 'clear)
(call 'tput "cup" Y X)
(prin '+)
(call 'tput "cup" 1 (+ X Len))
(until (key 25) # 25 ms
(let A (*/ (sin Angle) -9.81 1.0)
(inc 'V (*/ A 40)) # DT = 25 ms = 1/40 sec
(inc 'Angle (*/ V 40)) )
(call 'tput "cup"
(+ Y (*/ Len (cos Angle) 2.2)) # Compensate for aspect ratio
(+ X (*/ Len (sin Angle) 1.0)) ) ) ) ) |
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #FreeBASIC | FreeBASIC |
Function wordsOK(string1 As String, string2 As String) As boolean
If Mid(string1, Len(string1), 1) = Mid(string2, 1, 1) Then
Return True
End If
Return False
End Function
Function Amb(A() As String, B() As String, C() As String, D() As String) As String
Dim As Integer a2, b2, c2, d2
For a2 = 0 To Ubound(A)
For b2 = 0 To Ubound(B)
For c2 = 0 To Ubound(C)
For d2 = 0 To Ubound(D)
If wordsOK(A(a2),B(b2)) And wordsOK(B(b2),C(c2)) And wordsOK(C(c2),D(d2)) Then
Return A(a2) + " " + B(b2) + " " + C(c2) + " " + D(d2)
End If
Next d2
Next c2
Next b2
Next a2
Return "" 'Cadena vacía, por ejemplo, falla
End Function
Dim As String set1(2), set2(2), set3(2), set4(1)
set1(0) = "the" : set1(1) = "that" : set1(2) = "a"
set2(0) = "frog" : set2(1) = "elephant" : set2(2) = "thing"
set3(0) = "walked" : set3(1) = "treaded" : set3(2) = "grows"
set4(0) = "slowly" : set4(1) = "quickly"
Dim As String text = Amb(set1(), set2(), set3(), set4())
If text <> "" Then
Print !"Correct sentence would be:\n" + text
Else
Print "Failed to fine a correct sentence."
End If
Sleep
|
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Aikido | Aikido | function accumulator (sum:real) {
return function(n:real) { return sum += n }
}
var x = accumulator(1)
x(5)
println (accumulator)
println (x(2.3)) |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Aime | Aime | af(list l, object o)
{
l[0] = l[0] + o;
}
main(void)
{
object (*f)(object);
f = af.apply(list(1));
f(5);
af.apply(list(3));
o_(f(2.3), "\n");
0;
} |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Action.21 | Action! | DEFINE LINES_COUNT="10"
DEFINE COLUMNS_COUNT="20"
DEFINE WORDS_COUNT="100"
DEFINE BUFFER_SIZE="2000"
DEFINE LINE_WIDTH="40"
DEFINE PTR="CARD"
PTR ARRAY lines(LINES_COUNT)
BYTE ARRAY wordStart(WORDS_COUNT)
BYTE ARRAY wordLen(WORDS_COUNT)
BYTE ARRAY firstWordInLine(LINES_COUNT)
BYTE ARRAY wordsInLine(LINES_COUNT)
BYTE ARRAY colWidths(COLUMNS_COUNT)
BYTE ARRAY buffer(BUFFER_SIZE)
BYTE lineCount,colCount,wordCount
CHAR sep=['$]
PROC AddLine(CHAR ARRAY line)
lines(lineCount)=line
lineCount==+1
RETURN
PROC InitData()
lineCount=0
AddLine("Given$a$text$file$of$many$lines,$where$fields$within$a$line$")
AddLine("are$delineated$by$a$single$'dollar'$character,$write$a$program")
AddLine("that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$")
AddLine("column$are$separated$by$at$least$one$space.")
AddLine("Further,$allow$for$each$word$in$a$column$to$be$either$left$")
AddLine("justified,$right$justified,$or$center$justified$within$its$column.")
RETURN
PROC ProcessData()
BYTE i,pos,len,start,w,col
CHAR ARRAY line
colCount=0 wordCount=0
FOR i=0 TO lineCount-1
DO
line=lines(i)
len=line(0)
firstWordInLine(i)=wordCount
wordsInLine(i)=0
pos=1 col=0
WHILE pos<=len
DO
start=pos
WHILE pos<=len AND line(pos)#sep
DO pos==+1 OD
w=pos-start
wordStart(wordCount)=start
wordLen(wordCount)=w
wordCount==+1
wordsInLine(i)==+1
IF col=colCount THEN
colWidths(col)=w
colCount==+1
ELSEIF w>colWidths(col) THEN
colWidths(col)=w
FI
col==+1
pos==+1
OD
OD
RETURN
BYTE FUNC GetBufLineLength()
BYTE i,res
res=0
FOR i=0 TO colCount-1
DO
res==+colWidths(i)+1
OD
res==+1
RETURN (res)
BYTE FUNC AtasciiToInternal(CHAR c)
BYTE c2
c2=c&$7F
IF c2<32 THEN
RETURN (c+64)
ELSEIF c2<96 THEN
RETURN (c-32)
FI
RETURN (c)
PROC GenerateLine(BYTE index BYTE align BYTE POINTER p)
BYTE wordIndex,last,left,right,start,len,colW
INT i,j
CHAR ARRAY line
line=lines(index)
wordIndex=firstWordInLine(index)
last=wordIndex+wordsInLine(index)-1
FOR i=0 TO colCount-1
DO
colW=colWidths(i)
p^=124 p==+1
IF wordIndex<=last THEN
start=wordStart(wordIndex)
len=wordLen(wordIndex)
IF align=0 THEN
left=0
right=colW-len
ELSEIF align=1 THEN
left=(colW-len)/2
right=colW-left-len
ELSE
left=colW-len
right=0
FI
p==+left
for j=start TO start+len-1
DO
p^=AtasciiToInternal(line(j))
p==+1
OD
p==+right
ELSE
p==+colW
FI
wordIndex==+1
OD
p^=124
RETURN
PROC FillBuffer(BYTE lineWidth)
BYTE i,align
BYTE POINTER p
p=buffer
Zero(p,BUFFER_SIZE)
FOR align=0 TO 2
DO
FOR i=0 TO lineCount-1
DO
GenerateLine(i,align,p)
p==+lineWidth
OD
OD
RETURN
BYTE FUNC GetMaxOffset()
BYTE res
res=GetBufLineLength()-LINE_WIDTH
RETURN (res)
PROC Update(BYTE offset,lineWidth)
BYTE POINTER srcPtr,dstPtr
BYTE i
srcPtr=buffer+offset
dstPtr=PeekC(88)+3*LINE_WIDTH
FOR i=0 TO 3*lineCount-1
DO
MoveBlock(dstPtr,srcPtr,LINE_WIDTH)
srcPtr==+lineWidth
dstPtr==+LINE_WIDTH
IF i=lineCount-1 OR i=2*lineCount-1 THEN
dstPtr==+LINE_WIDTH
FI
OD
RETURN
PROC Main()
BYTE
lineWidth,offset,maxOffset,k,
CH=$02FC, ;Internal hardware value for last key pressed
CRSINH=$02F0 ;Controls visibility of cursor
CRSINH=1 ;hide cursor
InitData()
ProcessData()
lineWidth=GetBufLineLength()
FillBuffer(lineWidth)
Position(2,1)
Print("Press left/right arrow key to scroll")
maxOffset=lineWidth-LINE_WIDTH
offset=0
Update(offset,lineWidth)
DO
k=CH
IF k#$FF THEN
CH=$FF
FI
IF k=134 AND offset>0 THEN
offset==-1
Update(offset,lineWidth)
ELSEIF k=135 AND offset<maxOffset THEN
offset==+1
Update(offset,lineWidth)
ELSEIF k=28 THEN
EXIT
FI
OD
RETURN |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Common_Lisp | Common Lisp |
(defclass integrator ()
((input :initarg :input :writer input :reader %input)
(lock :initform (bt:make-lock) :reader lock)
(start-time :initform (get-internal-real-time) :reader start-time)
(interval :initarg :interval :reader interval)
(thread :reader thread :writer %set-thread)
(area :reader area :initform 0 :accessor %area)))
(defmethod shared-initialize
((integrator integrator) slot-names &key (interval nil interval-s-p) &allow-other-keys)
(declare (ignore interval))
(cond
;; Restart the thread if any unsynchronized slots are
;; being initialized
((or
(eql slot-names t)
(member 'thread slot-names)
(member 'interval slot-names)
(member 'start-time slot-names)
(member 'lock slot-names)
interval-s-p)
;; If the instance already has a thread, stop it and wait for it
;; to stop before initializing any slots
(when (slot-boundp integrator 'thread)
(input nil integrator)
(bt:join-thread (thread integrator)))
(call-next-method)
(let* ((now (get-internal-real-time))
(current-value (funcall (%input integrator) (- (start-time integrator) now))))
(%set-thread
(bt:make-thread
(lambda ()
(loop
;; Sleep for the amount required to reach the next interval;
;; mitigates drift from theoretical interval times
(sleep
(mod
(/ (- (start-time integrator) (get-internal-real-time))
internal-time-units-per-second)
(interval integrator)))
(let* ((input
(bt:with-lock-held ((lock integrator))
;; If input is nil, exit the thread
(or (%input integrator) (return))))
(previous-time (shiftf now (get-internal-real-time)))
(previous-value
(shiftf
current-value
(funcall input (/ (- now (start-time integrator)) internal-time-units-per-second)))))
(bt:with-lock-held ((lock integrator))
(incf (%area integrator)
(*
(/ (- now previous-time)
internal-time-units-per-second)
(/ (+ previous-value current-value)
2)))))))
:name "integrator-thread")
integrator)))
(t
;; If lock is not in SLOT-NAMES, it must already be initialized,
;; so it can be taken while slots synchronized to it are set
(bt:with-lock-held ((lock integrator))
(call-next-method)))))
(defmethod input :around (new-value (integrator integrator))
(bt:with-lock-held ((lock integrator))
(call-next-method)))
(defmethod area :around ((integrator integrator))
(bt:with-lock-held ((lock integrator))
(call-next-method)))
(let ((integrator
(make-instance 'integrator
:input (lambda (time) (sin (* 2 pi 0.5 time)))
:interval 1/1000)))
(unwind-protect
(progn
(sleep 2)
(input (constantly 0) integrator)
(sleep 0.5)
(format t "~F~%" (area integrator)))
(input nil integrator)))
|
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #Go | Go | package main
import (
"fmt"
"math"
"sort"
)
func totient(n int) int {
tot := n
i := 2
for i*i <= n {
if n%i == 0 {
for n%i == 0 {
n /= i
}
tot -= tot / i
}
if i == 2 {
i = 1
}
i += 2
}
if n > 1 {
tot -= tot / n
}
return tot
}
var pps = make(map[int]bool)
func getPerfectPowers(maxExp int) {
upper := math.Pow(10, float64(maxExp))
for i := 2; i <= int(math.Sqrt(upper)); i++ {
fi := float64(i)
p := fi
for {
p *= fi
if p >= upper {
break
}
pps[int(p)] = true
}
}
}
func getAchilles(minExp, maxExp int) map[int]bool {
lower := math.Pow(10, float64(minExp))
upper := math.Pow(10, float64(maxExp))
achilles := make(map[int]bool)
for b := 1; b <= int(math.Cbrt(upper)); b++ {
b3 := b * b * b
for a := 1; a <= int(math.Sqrt(upper)); a++ {
p := b3 * a * a
if p >= int(upper) {
break
}
if p >= int(lower) {
if _, ok := pps[p]; !ok {
achilles[p] = true
}
}
}
}
return achilles
}
func main() {
maxDigits := 15
getPerfectPowers(maxDigits)
achillesSet := getAchilles(1, 5) // enough for first 2 parts
achilles := make([]int, len(achillesSet))
i := 0
for k := range achillesSet {
achilles[i] = k
i++
}
sort.Ints(achilles)
fmt.Println("First 50 Achilles numbers:")
for i = 0; i < 50; i++ {
fmt.Printf("%4d ", achilles[i])
if (i+1)%10 == 0 {
fmt.Println()
}
}
fmt.Println("\nFirst 30 strong Achilles numbers:")
var strongAchilles []int
count := 0
for n := 0; count < 30; n++ {
tot := totient(achilles[n])
if _, ok := achillesSet[tot]; ok {
strongAchilles = append(strongAchilles, achilles[n])
count++
}
}
for i = 0; i < 30; i++ {
fmt.Printf("%5d ", strongAchilles[i])
if (i+1)%10 == 0 {
fmt.Println()
}
}
fmt.Println("\nNumber of Achilles numbers with:")
for d := 2; d <= maxDigits; d++ {
ac := len(getAchilles(d-1, d))
fmt.Printf("%2d digits: %d\n", d, ac)
}
} |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Fortran | Fortran | After 1, terminates! 1
After 2, terminates! 2,1
After 2, terminates! 3,1
After 3, terminates! 4,3,1
After 2, terminates! 5,1
Perfect! 6
After 2, terminates! 7,1
After 3, terminates! 8,7,1
After 4, terminates! 9,4,3,1
After 4, terminates! 10,8,7,1
After 2, terminates! 11,1
After 7, terminates! 12,16,15,9,4,3,1
Perfect! 28
Perfect! 496
Amicable: 220,284
Amicable: 1184,1210
Sociable 5: 12496,14288,15472,14536,14264
Sociable 4: 1264460,1547860,1727636,1305184
Aspiring: 790,650,652,496
Aspiring: 909,417,143,25,6
Cyclic end 2, to 284: 562,284,220
Cyclic end 2, to 1184: 1064,1336,1184,1210
After 16, non-terminating? 1488,2480,3472,4464,8432,9424,10416,21328,22320,55056,95728,96720,
236592,459792,881392,882384
After 2, overflows! 15355717786080,44534663601120
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Lua | Lua | empty = {}
empty.foo = 1 |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #M2000_Interpreter | M2000 Interpreter |
Module checkit {
class alfa {
x=5
}
\\ a class is a global function which return a group
Dim a(5)=alfa()
Print a(3).x=5
For a(3) {
group anyname { y=10}
\\ merge anyname to this (a(3))
this=anyname
}
Print a(3).y=10
Print Valid(a(2).y)=false
\\ make a copy of a(3) to m
m=a(3)
m.y*=2
Print m.y=20, a(3).y=10
\\ make a pointer to a(3) in n
n->a(3)
Print n=>y=10
n=>y+=20
Print a(3).y=30
\\ now n points to a(2)
n->a(2)
Print Valid(n=>y)=false ' y not exist in a(2)
Print n is a(2) ' true
\\ we don't have types for groups
Print valid(@n as m)=false ' n haven't all members of m
Print valid(@m as n)=true ' m have all members of n
}
checkit
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language |
f[a]=1;
f[b]=2;
f[a]=3;
? f |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Oberon-2 | Oberon-2 | VAR a: LONGINT;
VAR b: INTEGER;
b := 10;
a := SYSTEM.ADR(b); (* Sets variable a to the address of variable b *)
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #OCaml | OCaml | let address_of (x:'a) : nativeint =
if Obj.is_block (Obj.repr x) then
Nativeint.shift_left (Nativeint.of_int (Obj.magic x)) 1 (* magic *)
else
invalid_arg "Can only find address of boxed values.";;
let () =
let a = 3.14 in
Printf.printf "%nx\n" (address_of a);;
let b = ref 42 in
Printf.printf "%nx\n" (address_of b);;
let c = 17 in
Printf.printf "%nx\n" (address_of c);; (* error, because int is unboxed *) |
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #Crystal | Crystal | def x_minus_1_to_the(p)
p.times.reduce([1]) do |ex, _|
([0_i64] + ex).zip(ex + [0]).map { |x, y| x - y }
end
end
def prime?(p)
return false if p < 2
coeff = x_minus_1_to_the(p)[1..p//2] # only need half of coeff terms
coeff.all?{ |n| n%p == 0 }
end
8.times do |n|
puts "(x-1)^#{n} = " +
x_minus_1_to_the(n).map_with_index{ |c, p|
p.zero? ? c.to_s : (c < 0 ? " - " : " + ") + (c.abs == 1 ? "x" : "#{c.abs}x") + (p == 1 ? "" : "^#{p}")
}.join
end
puts "\nPrimes below 50:", 50.times.select { |n| prime? n }.join(',')
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #F.23 | F# |
// Additive Primes. Nigel Galloway: March 22nd., 2021
let rec fN g=function n when n<10->n+g |n->fN(g+n%10)(n/10)
primes32()|>Seq.takeWhile((>)500)|>Seq.filter(fN 0>>isPrime)|>Seq.iter(printf "%d "); printfn ""
|
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Factor | Factor | USING: formatting grouping io kernel math math.primes
prettyprint sequences ;
: sum-digits ( n -- sum )
0 swap [ 10 /mod rot + swap ] until-zero ;
499 primes-upto [ sum-digits prime? ] filter
[ 9 group simple-table. nl ]
[ length "Found %d additive primes < 500.\n" printf ] bi |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Rust | Rust | #![feature(box_patterns, box_syntax)]
use self::Color::*;
use std::cmp::Ordering::*;
enum Color {R,B}
type Link<T> = Option<Box<N<T>>>;
struct N<T> {
c: Color,
l: Link<T>,
val: T,
r: Link<T>,
}
impl<T: Ord> N<T> {
fn balance(col: Color, n1: Link<T>, z: T, n2: Link<T>) -> Link<T> {
Some(box
match (col,n1,n2) {
(B, Some(box N {c: R, l: Some(box N {c: R, l: a, val: x, r: b}), val: y, r: c}), d)
| (B, Some(box N {c: R, l: a, val: x, r: Some (box N {c: R, l: b, val: y, r: c})}), d)
=> N {c: R, l: Some(box N {c: B, l: a, val: x, r: b}), val: y, r: Some(box N {c: B, l: c, val: z, r: d})},
(B, a, Some(box N {c: R, l: Some(box N {c: R, l: b, val: y, r: c}), val: v, r: d}))
| (B, a, Some(box N {c: R, l: b, val: y, r: Some(box N {c: R, l: c, val: v, r: d})}))
=> N {c: R, l: Some(box N {c: B, l: a, val: z, r: b}), val: y, r: Some(box N {c: B, l: c, val: v, r: d})},
(col, a, b) => N {c: col, l: a, val: z, r: b},
})
}
fn insert(x: T, n: Link<T>) -> Link<T> {
match n {
None => Some(box N { c: R, l: None, val: x, r: None }),
Some(n) => {
let n = *n;
let N {c: col, l: a, val: y, r: b} = n;
match x.cmp(&y) {
Greater => Self::balance(col, a,y,Self::insert(x,b)),
Less => Self::balance(col, Self::insert(x,a),y,b),
Equal => Some(box N {c: col, l: a, val: y, r: b})
}
}
}
}
} |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Scala | Scala | class RedBlackTree[A](implicit ord: Ordering[A]) {
sealed abstract class Color
case object R extends Color
case object B extends Color
sealed abstract class Tree {
def insert(x: A): Tree = ins(x) match {
case T(_, a, y, b) => T(B, a, y, b)
case E => E
}
def ins(x: A): Tree
}
case object E extends Tree {
override def ins(x: A): Tree = T(R, E, x, E)
}
case class T(c: Color, left: Tree, a: A, right: Tree) extends Tree {
private def balance: Tree = (c, left, a, right) match {
case (B, T(R, T(R, a, x, b), y, c), z, d ) => T(R, T(B, a, x, b), y, T(B, c, z, d))
case (B, T(R, a, x, T(R, b, y, c)), z, d ) => T(R, T(B, a, x, b), y, T(B, c, z, d))
case (B, a, x, T(R, T(R, b, y, c), z, d )) => T(R, T(B, a, x, b), y, T(B, c, z, d))
case (B, a, x, T(R, b, y, T(R, c, z, d))) => T(R, T(B, a, x, b), y, T(B, c, z, d))
case _ => this
}
override def ins(x: A): Tree = ord.compare(x, a) match {
case -1 => T(c, left ins x, a, right ).balance
case 1 => T(c, left, a, right ins x).balance
case 0 => this
}
}
} |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #GW-BASIC | GW-BASIC |
10 'Almost prime
20 FOR K% = 1 TO 5
30 PRINT "k = "; K%; ":";
40 LET I% = 2
50 LET C% = 0
60 WHILE C% < 10
70 LET AN% = I%: GOSUB 1000
80 IF ISKPRIME <> 0 THEN PRINT USING " ###"; I%;: LET C% = C% + 1
90 LET I% = I% + 1
100 WEND
110 PRINT
120 NEXT K%
130 END
995 ' Check if n (AN%) is a k (K%) prime
1000 LET F% = 0
1010 FOR J% = 2 TO AN%
1020 WHILE AN% MOD J% = 0
1030 IF F% = K% THEN LET ISKPRIME = 0: RETURN
1040 LET F% = F% + 1
1050 LET AN% = AN% \ J%
1060 WEND
1070 NEXT J%
1080 LET ISKPRIME = (F% = K%)
1090 RETURN
|
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Common_Lisp | Common Lisp | (defun anagrams (&optional (url "http://wiki.puzzlers.org/pub/wordlists/unixdict.txt"))
(let ((words (drakma:http-request url :want-stream t))
(wordsets (make-hash-table :test 'equalp)))
;; populate the wordsets and close stream
(do ((word (read-line words nil nil) (read-line words nil nil)))
((null word) (close words))
(let ((letters (sort (copy-seq word) 'char<)))
(multiple-value-bind (pair presentp)
(gethash letters wordsets)
(if presentp
(setf (car pair) (1+ (car pair))
(cdr pair) (cons word (cdr pair)))
(setf (gethash letters wordsets)
(cons 1 (list word)))))))
;; find and return the biggest wordsets
(loop with maxcount = 0 with maxwordsets = '()
for pair being each hash-value of wordsets
if (> (car pair) maxcount)
do (setf maxcount (car pair)
maxwordsets (list (cdr pair)))
else if (eql (car pair) maxcount)
do (push (cdr pair) maxwordsets)
finally (return (values maxwordsets maxcount))))) |
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Phix | Phix | function tz(atom a)
-- trim trailing zeroes and decimal point
string res = sprintf("%16f",a)
for i=length(res) to 1 by -1 do
integer ch = res[i]
if ch='0' or ch='.' then
res[i] = ' '
end if
if ch!='0' then exit end if
end for
return res
end function
procedure test(atom b1, b2)
atom diff = mod(b2-b1,360)
diff -= iff(diff>180?360:0)
printf(1,"%s %s %s\n",{tz(b1),tz(b2),tz(diff)})
end procedure
puts(1," b1 b2 diff\n")
puts(1,"---------------- ---------------- ----------------\n")
test(20,45)
test(-45,45)
test(-85,90)
test(-95,90)
test(-45,125)
test(-45,145)
test(29.4803,-88.6381)
test(-78.3251,-159.036)
test(-70099.74233810938,29840.67437876723)
test(-165313.6666297357,33693.9894517456)
test(1174.8380510598456,-154146.66490124757)
test(60175.77306795546,42213.07192354373)
|
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Quackery | Quackery | [ over size over size != iff
[ 2drop false ] done
over sort over sort != iff
[ 2drop false ] done
true unrot witheach
[ dip behead = if
[ dip not conclude ] ]
drop ] is deranged ( $ $ --> b )
$ 'rosetta/unixdict.txt' sharefile drop nest$
[] temp put
dup size times
[ behead over witheach
[ 2dup deranged iff
[ over nested swap
nested join nested
temp take join temp put ]
else drop ]
drop ]
drop
temp take
sortwith [ 0 peek size swap 0 peek size > ]
0 peek witheach [ echo$ sp ] |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #Objective-C | Objective-C | #import <Foundation/Foundation.h>
@interface AnonymousRecursion : NSObject { }
- (NSNumber *)fibonacci:(NSNumber *)n;
@end
@implementation AnonymousRecursion
- (NSNumber *)fibonacci:(NSNumber *)n {
int i = [n intValue];
if (i < 0)
@throw [NSException exceptionWithName:NSInvalidArgumentException
reason:@"fibonacci: no negative numbers"
userInfo:nil];
int result;
if (i < 2)
result = 1;
else
result = [[self performSelector:_cmd withObject:@(i-1)] intValue]
+ [[self performSelector:_cmd withObject:@(i-2)] intValue];
return @(result);
}
@end
int main (int argc, const char *argv[]) {
@autoreleasepool {
AnonymousRecursion *dummy = [[AnonymousRecursion alloc] init];
NSLog(@"%@", [dummy fibonacci:@8]);
}
return 0;
} |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | amicableQ[n_] :=
Module[{sum = Total[Most@Divisors@n]},
sum != n && n == Total[Most@Divisors@sum]]
Grid@Partition[Cases[Range[4, 20000], _?(amicableQ@# &)], 2] |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Visual_Basic | Visual Basic | VERSION 5.00
Begin VB.Form Form1
Begin VB.Timer Timer1
Interval = 250
End
Begin VB.Label Label1
AutoSize = -1 'True
Caption = "Hello World! "
End
End
Attribute VB_Name = "Form1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
'Everything above this line is hidden when in the IDE.
Private goRight As Boolean
Private Sub Label1_Click()
goRight = Not goRight
End Sub
Private Sub Timer1_Timer()
If goRight Then
x = Mid(Label1.Caption, 2) & Left(Label1.Caption, 1)
Else
x = Right(Label1.Caption, 1) & Left(Label1.Caption, Len(Label1.Caption) - 1)
End If
Label1.Caption = x
End Sub |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Wren | Wren | import "graphics" for Canvas, Color
import "dome" for Window
import "input" for Mouse
var RIGHT = true
class Animation {
construct new() {
Window.title = "Animation"
_fore = Color.white
}
init() {
_text = "Hello World! "
_frame = 0
Canvas.print(_text, 10, 10, _fore)
}
update() {
_frame = _frame + 1
if (_frame == 1200) _frame = 0
if (!Mouse.hidden && Mouse.isButtonPressed("left")) {
Mouse.hidden = true
RIGHT = !RIGHT
}
if (_frame % 60 == 0) {
if (RIGHT) {
_text = _text[-1] + _text[0..-2]
} else {
_text = _text[1..-1] + _text[0]
}
Mouse.hidden = false
}
}
draw(alpha) {
Canvas.cls()
Canvas.print(_text, 10, 10, _fore)
}
}
var Game = Animation.new() |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Portugol | Portugol |
programa {
inclua biblioteca Matematica --> math // math library
inclua biblioteca Util --> u // util library
inclua biblioteca Graficos --> g // graphics library
inclua biblioteca Teclado --> t // keyboard library
real accel, bx, by
real theta = math.PI * 0.5
real g = 9.81
real l = 1.0
real speed = 0.0
real px = 320.0
real py = 10.0
inteiro w = 10 // circle width and height (radius)
// main entry
funcao inicio() {
g.iniciar_modo_grafico(verdadeiro)
g.definir_dimensoes_janela(640, 400)
// while ESC key not pressed
enquanto (nao t.tecla_pressionada(t.TECLA_ESC)) {
bx = px + l * 300.0 * math.seno(theta)
by = py - l * 300.0 * math.cosseno(theta)
g.definir_cor(g.COR_PRETO)
g.limpar()
g.definir_cor(g.COR_BRANCO)
g.desenhar_linha(px, py, bx, by)
g.desenhar_elipse(bx - w, by - w, w * 2, w * 2, verdadeiro)
accel = g * math.seno(theta) / l / 100.0
speed = speed + accel / 100.0
theta = theta + speed
g.desenhar_texto(0, 370, "Pendulum")
g.desenhar_texto(0, 385, "Press ESC to quit")
g.renderizar()
u.aguarde(10)
}
}
}
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Go | Go | package main
import (
"fmt"
"sync"
)
func ambStrings(ss []string) chan []string {
c := make(chan []string)
go func() {
for _, s := range ss {
c <- []string{s}
}
close(c)
}()
return c
}
func ambChain(ss []string, cIn chan []string) chan []string {
cOut := make(chan []string)
go func() {
var w sync.WaitGroup
for chain := range cIn {
w.Add(1)
go func(chain []string) {
for s1 := range ambStrings(ss) {
if s1[0][len(s1[0])-1] == chain[0][0] {
cOut <- append(s1, chain...)
}
}
w.Done()
}(chain)
}
w.Wait()
close(cOut)
}()
return cOut
}
func main() {
s1 := []string{"the", "that", "a"}
s2 := []string{"frog", "elephant", "thing"}
s3 := []string{"walked", "treaded", "grows"}
s4 := []string{"slowly", "quickly"}
c := ambChain(s1, ambChain(s2, ambChain(s3, ambStrings(s4))))
for s := range c {
fmt.Println(s)
}
} |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #ALGOL_68 | ALGOL 68 | MODE NUMBER = UNION(INT,REAL,COMPL);
PROC plus = (NUMBER in a, in b)NUMBER: (
CASE in a IN
(INT a): CASE in b IN (INT b): a+b, (REAL b): a+b, (COMPL b): a+b ESAC,
(REAL a): CASE in b IN (INT b): a+b, (REAL b): a+b, (COMPL b): a+b ESAC,
(COMPL a): CASE in b IN (INT b): a+b, (REAL b): a+b, (COMPL b): a+b ESAC
ESAC
);
main: (
# now override the + and +:= OPerators #
OP + = (NUMBER a, b)NUMBER: plus(a,b);
OP +:= = (REF NUMBER lhs, NUMBER rhs)NUMBER:
lhs := lhs + rhs;
PROC accumulator = (REF NUMBER sum)PROC(NUMBER)NUMBER:
(NUMBER n)NUMBER:
sum +:= n;
PROC (NUMBER)NUMBER x = accumulator(LOC NUMBER := 1);
x(5);
print(("x:",x(2.3), new line));
PROC (NUMBER)NUMBER y = accumulator(LOC NUMBER := 100);
y(500);
print(("y:",y(230), new line));
print(("x:",x(0), new line))
) |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #11l | 11l | F sum_proper_divisors(n)
R I n < 2 {0} E sum((1 .. n I/ 2).filter(it -> (@n % it) == 0))
V deficient = 0
V perfect = 0
V abundant = 0
L(n) 1..20000
V sp = sum_proper_divisors(n)
I sp < n
deficient++
E I sp == n
perfect++
E I sp > n
abundant++
print(‘Deficient = ’deficient)
print(‘Perfect = ’perfect)
print(‘Abundant = ’abundant) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Ada | Ada | with Ada.Characters.Latin_1; use Ada.Characters.Latin_1;
with Ada.Text_IO; use Ada.Text_IO;
with Strings_Edit; use Strings_Edit;
procedure Column_Aligner is
Text : constant String :=
"Given$a$text$file$of$many$lines,$where$fields$within$a$line$" & NUL &
"are$delineated$by$a$single$'dollar'$character,$write$a$program" & NUL &
"that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$" & NUL &
"column$are$separated$by$at$least$one$space." & NUL &
"Further,$allow$for$each$word$in$a$column$to$be$either$left$" & NUL &
"justified,$right$justified,$or$center$justified$within$its$column." & NUL;
File : File_Type;
Width : array (1..1_000) of Natural := (others => 0);
Line : String (1..200);
Column : Positive := 1;
Start : Positive := 1;
Pointer : Positive;
begin
Create (File, Out_File, "columned.txt");
-- Determining the widths of columns
for I in Text'Range loop
case Text (I) is
when '$' | NUL =>
Width (Column) := Natural'Max (Width (Column), I - Start + 1);
Start := I + 1;
if Text (I) = NUL then
Column := 1;
else
Column := Column + 1;
end if;
when others =>
null;
end case;
end loop;
-- Formatting
for Align in Alignment loop
Column := 1;
Start := 1;
Pointer := 1;
for I in Text'Range loop
case Text (I) is
when '$' | NUL =>
Put -- Formatted output of a word
( Destination => Line,
Pointer => Pointer,
Value => Text (Start..I - 1),
Field => Width (Column),
Justify => Align
);
Start := I + 1;
if Text (I) = NUL then
Put_Line (File, Line (1..Pointer - 1));
Pointer := 1;
Column := 1;
else
Column := Column + 1;
end if;
when others =>
null;
end case;
end loop;
end loop;
Close (File);
end Column_Aligner; |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #Crystal | Crystal | require "math"
require "time"
# this enum allows us to specify what type of message the proc_chan received.
# this trivial example only has one action, but more enum members can be added
# to update the proc, or take other actions
enum Action
Finished # we've waited long enough, and are asking for our result
# Update # potential member representing an update to the integrator function
end
class Integrator
property interval : Float64
getter s : Float64 = 0f64
# initialize our k function as a proc that takes a float and just returns 0
getter k : Proc(Float64, Float64) = ->(t : Float64) { 0f64 }
# channels used for communicating with the main fiber
@proc_chan : Channel(Tuple(Action, Proc(Float64, Float64)|Nil))
@result_chan : Channel(Float64)
def initialize(@k, @proc_chan, @result_chan, @interval = 1e-4)
# use a monotonic clock for accuracy
start = Time.monotonic.total_seconds
t0, k0 = 0f64, @k.call(0f64)
loop do
# this sleep returns control to the main fiber. if the main fiber hasn't finished sleeping,
# control will be returned to this loop
sleep interval.seconds
# check the channel to see if the function has changed
self.check_channel()
t1 = Time.monotonic.total_seconds - start
k1 = @k.call(t1)
@s += (k1 + k0) * (t1 - t0) / 2.0
t0, k0 = t1, k1
end
end
# check the proc_chan for messages, update the integrator function or send the result as needed
def check_channel
select
when message = @proc_chan.receive
action, new_k = message
case action
when Action::Finished
@result_chan.send @s
@k = new_k unless new_k.nil?
end
else
nil
end
end
end
# this channel allows us to update the integrator function,
# and inform the integrator to send the result over the result channel
proc_chan = Channel(Tuple(Action, Proc(Float64, Float64)|Nil)).new
# channel used to return the result from the integrator
result_chan = Channel(Float64).new
# run everything in a new top-level fiber to avoid shared memory issues.
# since the fiber immediately sleeps, control is returned to the main code.
# the main code then sleeps for two seconds, returning control to our state_clock fiber.
# when two seconds is up, this state_clock fiber will return control
# to the main code on the next `sleep interval.seconds`
spawn name: "state_clock" do
ai = Integrator.new ->(t : Float64) { Math.sin(Math::PI * t) }, proc_chan, result_chan
end
sleep 2.seconds
proc_chan.send({Action::Finished, ->(t : Float64) { 0f64 }})
sleep 0.5.seconds
puts result_chan.receive |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #J | J | achilles=: (*/ .>&1 * 1 = +./)@(1{__&q:)"0
strong=: achilles@(5&p:) |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #Julia | Julia | using Primes
isAchilles(n) = (p = [x[2] for x in factor(n).pe]; all(>(1), p) && gcd(p) == 1)
isstrongAchilles(n) = isAchilles(n) && isAchilles(totient(n))
function teststrongachilles(nachilles = 50, nstrongachilles = 100)
# task 1
println("First $nachilles Achilles numbers:")
n, found = 0, 0
while found < nachilles
if isAchilles(n)
found += 1
print(rpad(n, 5), found % 10 == 0 ? "\n" : "")
end
n += 1
end
# task 2
println("\nFirst $nstrongachilles strong Achilles numbers:")
n, found = 0, 0
while found < nstrongachilles
if isstrongAchilles(n)
found += 1
print(rpad(n, 7), found % 10 == 0 ? "\n" : "")
end
n += 1
end
# task 3
println("\nCount of Achilles numbers for various intervals:")
intervals = [10:99, 100:999, 1000:9999, 10000:99999, 100000:999999]
for interval in intervals
println(lpad(interval, 15), " ", count(isAchilles, interval))
end
end
teststrongachilles()
|
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | ClearAll[PowerfulNumberQ, StrongAchillesNumberQ]
PowerfulNumberQ[n_Integer] := AllTrue[FactorInteger[n][[All, 2]], GreaterEqualThan[2]]
AchillesNumberQ[n_Integer] := Module[{divs},
If[PowerfulNumberQ[n],
divs = Divisors[n];
If[Length[divs] > 2,
divs = divs[[2 ;; -2]];
!AnyTrue[Log[#, n] & /@ divs, IntegerQ]
,
True
]
,
False
]
]
StrongAchillesNumberQ[n_] := AchillesNumberQ[n] \[And] AchillesNumberQ[EulerPhi[n]]
n = 0;
i = 0;
Reap[While[n < 50,
i++;
If[AchillesNumberQ[i], n++; Sow[i]]
]][[2, 1]]
n = 0;
i = 0;
Reap[While[n < 20,
i++;
If[StrongAchillesNumberQ[i], n++; Sow[i]]
]][[2, 1]]
Tally[IntegerLength /@ Select[Range[9999999], AchillesNumberQ]] // Grid |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #FreeBASIC | FreeBASIC | function raiseTo( bas as ulongint, power as ulongint ) as ulongint
dim as ulongint result = 1, i
for i = 1 to power
result*=bas
next i
return result
end function
function properDivisorSum( n as ulongint ) as ulongint
dim as ulongint prod = 1, temp = n, i = 3, count = 0
while n mod 2 = 0
count += 1
n /= 2
wend
if count<>0 then prod *= (raiseTo(2,count + 1) - 1)
while i*i <= n
count = 0
while n mod i = 0
count += 1
n /= i
wend
if count = 1 then
prod *= (i+1)
elseif count > 1 then
prod *= ((raiseTo(i,count + 1) - 1)/(i-1))
end if
i += 2
wend
if n>2 then prod *= (n+1)
return prod - temp
end function
sub printSeries( arr() as ulongint ptr, size as integer, ty as string)
dim as integer i
dim as string outstr = "Integer: "+str(arr(0))+", Type: "+ty+", Series: "
for i=0 to size-2
outstr = outstr + str(arr(i))+", "
next i
outstr = outstr + str(arr(i))
print outstr
end sub
sub aliquotClassifier(n as ulongint)
dim as ulongint arr(0 to 15)
dim as integer i, j
dim as string ty = "Sociable"
arr(0) = n
for i = 1 to 15
arr(i) = properDivisorSum(arr(i-1))
if arr(i)=0 orelse arr(i)=n orelse (arr(i) = arr(i-1) and arr(i)<>n) then
if arr(i) = 0 then
ty = "Terminating"
elseif arr(i) = n and i = 1 then
ty = "Perfect"
elseif arr(i) = n and i = 2 then
ty = "Amicable"
elseif arr(i) = arr(i-1) and arr(i)<>n then
ty = "Aspiring"
end if
printSeries(arr(),i+1,ty)
return
end if
for j = 1 to i-1
if arr(j) = arr(i) then
printSeries(arr(),i+1,"Cyclic")
return
end if
next j
next i
printSeries(arr(),i+1,"Non-Terminating")
end sub
dim as ulongint nums(0 to 22) = {_
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 28, 496, 220, 1184,_
12496, 1264460, 790, 909, 562, 1064, 1488}
for n as ubyte = 0 to 22
aliquotClassifier(nums(n))
next n |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #MiniScript | MiniScript | empty = {}
empty.foo = 1 |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Morfa | Morfa |
import morfa.base;
template <T>
public struct Dynamic
{
var data: Dict<text, T>;
}
// convenience to create new Dynamic instances
template <T>
public property dynamic(): Dynamic<T>
{
return Dynamic<T>(new Dict<text,T>());
}
// introduce replacement operator for . - a quoting ` operator
public operator ` { kind = infix, precedence = max, associativity = left, quoting = right }
template <T>
public func `(d: Dynamic<T>, name: text): DynamicElementAccess<T>
{
return DynamicElementAccess<T>(d, name);
}
// to allow implicit cast from the wrapped instance of T (on access)
template <T>
public func convert(dea: DynamicElementAccess<T>): T
{
return dea.holder.data[dea.name];
}
// cannot overload assignment - introduce special assignment operator
public operator <- { kind = infix, precedence = assign }
template <T>
public func <-(access: DynamicElementAccess<T>, newEl: T): void
{
access.holder.data[access.name] = newEl;
}
func main(): void
{
var test = dynamic<int>;
test`a <- 10;
test`b <- 20;
test`a <- 30;
println(test`a, test`b);
}
// private helper structure
template <T>
struct DynamicElementAccess
{
var holder: Dynamic<T>;
var name: text;
import morfa.io.format.Formatter;
public func format(formatt: text, formatter: Formatter): text
{
return getFormatFunction(holder.data[name])(formatt, formatter);
}
}
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Nim | Nim | import json
{.experimental: "dotOperators".}
template `.=`(js: JsonNode, field: untyped, value: untyped) =
js[astToStr(field)] = %value
template `.`(js: JsonNode, field: untyped): JsonNode = js[astToStr(field)]
var obj = newJObject()
obj.foo = "bar"
echo(obj.foo)
obj.key = 3
echo(obj.key) |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Objective-C | Objective-C | #import <Foundation/Foundation.h>
#import <objc/runtime.h>
static void *fooKey = &fooKey; // one way to define a unique key is a pointer variable that points to itself
int main (int argc, const char *argv[]) {
@autoreleasepool {
id e = [[NSObject alloc] init];
// set
objc_setAssociatedObject(e, fooKey, @1, OBJC_ASSOCIATION_RETAIN);
// get
NSNumber *associatedObject = objc_getAssociatedObject(e, fooKey);
NSLog(@"associatedObject: %@", associatedObject);
}
return 0;
} |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Oforth | Oforth | tvar: A
10 to A
tvar: B
#A to B
B .s
[1] (Variable) #A
>ok
12 B put
A .s
[1] (Integer) 12
[2] (Variable) #A
>ok |
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Ol | Ol |
'GETTING ADDRESS OF VARIABLE
int a=1,b=2,c=3
print "Adrress of b: " @b
'SETTING ADDRESS OF INDIRECT (BYREF) VARIABLE
int *aa,*bb,*cc
@bb=@b 'setting address of bb to address of b
print "Value of bb: " bb 'result: 2
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #ooRexx | ooRexx |
'GETTING ADDRESS OF VARIABLE
int a=1,b=2,c=3
print "Adrress of b: " @b
'SETTING ADDRESS OF INDIRECT (BYREF) VARIABLE
int *aa,*bb,*cc
@bb=@b 'setting address of bb to address of b
print "Value of bb: " bb 'result: 2
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #OxygenBasic | OxygenBasic |
'GETTING ADDRESS OF VARIABLE
int a=1,b=2,c=3
print "Adrress of b: " @b
'SETTING ADDRESS OF INDIRECT (BYREF) VARIABLE
int *aa,*bb,*cc
@bb=@b 'setting address of bb to address of b
print "Value of bb: " bb 'result: 2
|
http://rosettacode.org/wiki/AKS_test_for_primes | AKS test for primes | The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles.
The theorem on which the test is based can be stated as follows:
a number
p
{\displaystyle p}
is prime if and only if all the coefficients of the polynomial expansion of
(
x
−
1
)
p
−
(
x
p
−
1
)
{\displaystyle (x-1)^{p}-(x^{p}-1)}
are divisible by
p
{\displaystyle p}
.
Example
Using
p
=
3
{\displaystyle p=3}
:
(x-1)^3 - (x^3 - 1)
= (x^3 - 3x^2 + 3x - 1) - (x^3 - 1)
= -3x^2 + 3x
And all the coefficients are divisible by 3, so 3 is prime.
Note:
This task is not the AKS primality test. It is an inefficient exponential time algorithm discovered in the late 1600s and used as an introductory lemma in the AKS derivation.
Task
Create a function/subroutine/method that given
p
{\displaystyle p}
generates the coefficients of the expanded polynomial representation of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
.
Use the function to show here the polynomial expansions of
(
x
−
1
)
p
{\displaystyle (x-1)^{p}}
for
p
{\displaystyle p}
in the range 0 to at least 7, inclusive.
Use the previous function in creating another function that when given
p
{\displaystyle p}
returns whether
p
{\displaystyle p}
is prime using the theorem.
Use your test to generate a list of all primes under 35.
As a stretch goal, generate all primes under 50 (needs integers larger than 31-bit).
References
Agrawal-Kayal-Saxena (AKS) primality test (Wikipedia)
Fool-Proof Test for Primes - Numberphile (Video). The accuracy of this video is disputed -- at best it is an oversimplification.
| #D | D | import std.stdio, std.range, std.algorithm, std.string, std.bigint;
BigInt[] expandX1(in uint p) pure /*nothrow*/ {
if (p == 0) return [1.BigInt];
typeof(return) r = [1.BigInt, BigInt(-1)];
foreach (immutable _; 1 .. p)
r = zip(r~0.BigInt, 0.BigInt~r).map!(xy => xy[0]-xy[1]).array;
r.reverse();
return r;
}
bool aksTest(in uint p) pure /*nothrow*/ {
if (p < 2) return false;
auto ex = p.expandX1;
ex[0]++;
return !ex[0 .. $ - 1].any!(mult => mult % p);
}
void main() {
"# p: (x-1)^p for small p:".writeln;
foreach (immutable p; 0 .. 12)
writefln("%3d: %s", p, p.expandX1.zip(iota(p + 1)).retro
.map!q{"%+dx^%d ".format(a[])}.join.replace("x^0", "")
.replace("^1 ", " ").replace("+", "+ ")
.replace("-", "- ").replace(" 1x", " x")[2 .. $]);
"\nSmall primes using the AKS test:".writeln;
101.iota.filter!aksTest.writeln;
} |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Fermat | Fermat | Function Digsum(n) =
digsum := 0;
while n>0 do
digsum := digsum + n|10;
n:=n\10;
od;
digsum.;
nadd := 0;
!!'Additive primes below 500 are';
for p=1 to 500 do
if Isprime(p) and Isprime(Digsum(p)) then
!!(p,' -> ',Digsum(p));
nadd := nadd+1;
fi od;
!!('There were ',nadd); |
http://rosettacode.org/wiki/Additive_primes | Additive primes | Definitions
In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes.
Task
Write a program to determine (and show here) all additive primes less than 500.
Optionally, show the number of additive primes.
Also see
the OEIS entry: A046704 additive primes.
the prime-numbers entry: additive primes.
the geeks for geeks entry: additive prime number.
the prime-numbers fandom: additive primes.
| #Forth | Forth | : prime? ( n -- ? ) here + c@ 0= ;
: notprime! ( n -- ) here + 1 swap c! ;
: prime_sieve ( n -- )
here over erase
0 notprime!
1 notprime!
2
begin
2dup dup * >
while
dup prime? if
2dup dup * do
i notprime!
dup +loop
then
1+
repeat
2drop ;
: digit_sum ( u -- u )
dup 10 < if exit then
10 /mod recurse + ;
: print_additive_primes ( n -- )
." Additive primes less than " dup 1 .r ." :" cr
dup prime_sieve
0 swap
1 do
i prime? if
i digit_sum prime? if
i 3 .r
1+ dup 10 mod 0= if cr else space then
then
then
loop
cr . ." additive primes found." cr ;
500 print_additive_primes
bye |
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Standard_ML | Standard ML |
datatype color = R | B
datatype 'a tree = E | T of color * 'a tree * 'a * 'a tree
(** val balance = fn : color * 'a tree * 'a * 'a tree -> 'a tree *)
fun balance (B, T (R, T (R,a,x,b), y, c), z, d) = T (R, T (B,a,x,b), y, T (B,c,z,d))
| balance (B, T (R, a, x, T (R,b,y,c)), z, d) = T (R, T (B,a,x,b), y, T (B,c,z,d))
| balance (B, a, x, T (R, T (R,b,y,c), z, d)) = T (R, T (B,a,x,b), y, T (B,c,z,d))
| balance (B, a, x, T (R, b, y, T (R,c,z,d))) = T (R, T (B,a,x,b), y, T (B,c,z,d))
| balance (col, a, x, b) = T (col, a, x, b)
(** val insert = fn : int -> int tree -> int tree *)
fun insert x s = let
fun ins E = T (R,E,x,E)
| ins (s as T (col,a,y,b)) =
if x < y then
balance (col, ins a, y, b)
else if x > y then
balance (col, a, y, ins b)
else
s
val T (_,a,y,b) = ins s
in
T (B,a,y,b)
end
|
http://rosettacode.org/wiki/Algebraic_data_types | Algebraic data types | Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly.
Task
As an example, implement insertion in a red-black-tree.
A red-black-tree is a binary tree where each internal node has a color attribute red or black. Moreover, no red node can have a red child, and every path from the root to an empty node must contain the same number of black nodes. As a consequence, the tree is balanced, and must be re-balanced after an insertion.
Reference
Red-Black Trees in a Functional Setting
| #Swift | Swift | enum Color { case R, B }
enum Tree<A> {
case E
indirect case T(Color, Tree<A>, A, Tree<A>)
}
func balance<A>(input: (Color, Tree<A>, A, Tree<A>)) -> Tree<A> {
switch input {
case let (.B, .T(.R, .T(.R,a,x,b), y, c), z, d): return .T(.R, .T(.B,a,x,b), y, .T(.B,c,z,d))
case let (.B, .T(.R, a, x, .T(.R,b,y,c)), z, d): return .T(.R, .T(.B,a,x,b), y, .T(.B,c,z,d))
case let (.B, a, x, .T(.R, .T(.R,b,y,c), z, d)): return .T(.R, .T(.B,a,x,b), y, .T(.B,c,z,d))
case let (.B, a, x, .T(.R, b, y, .T(.R,c,z,d))): return .T(.R, .T(.B,a,x,b), y, .T(.B,c,z,d))
case let (col, a, x, b) : return .T(col, a, x, b)
}
}
func insert<A : Comparable>(x: A, s: Tree<A>) -> Tree<A> {
func ins(s: Tree<A>) -> Tree<A> {
switch s {
case .E : return .T(.R,.E,x,.E)
case let .T(col,a,y,b):
if x < y {
return balance((col, ins(a), y, b))
} else if x > y {
return balance((col, a, y, ins(b)))
} else {
return s
}
}
}
switch ins(s) {
case let .T(_,a,y,b): return .T(.B,a,y,b)
case .E:
assert(false)
return .E
}
} |
http://rosettacode.org/wiki/Almost_prime | Almost prime | A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
Example
1-almost-primes, where
k
=
1
{\displaystyle k=1}
, are the prime numbers themselves.
2-almost-primes, where
k
=
2
{\displaystyle k=2}
, are the semiprimes.
Task
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1
<=
K
<=
5
{\displaystyle 1<=K<=5}
.
Related tasks
Semiprime
Category:Prime Numbers
| #Haskell | Haskell | isPrime :: Integral a => a -> Bool
isPrime n = not $ any ((0 ==) . (mod n)) [2..(truncate $ sqrt $ fromIntegral n)]
primes :: [Integer]
primes = filter isPrime [2..]
isKPrime :: (Num a, Eq a) => a -> Integer -> Bool
isKPrime 1 n = isPrime n
isKPrime k n = any (isKPrime (k - 1)) sprimes
where
sprimes = map fst $ filter ((0 ==) . snd) $ map (divMod n) $ takeWhile (< n) primes
kPrimes :: (Num a, Eq a) => a -> [Integer]
kPrimes k = filter (isKPrime k) [2..]
main :: IO ()
main = flip mapM_ [1..5] $ \k ->
putStrLn $ "k = " ++ show k ++ ": " ++ (unwords $ map show (take 10 $ kPrimes k)) |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Component_Pascal | Component Pascal |
MODULE BbtAnagrams;
IMPORT StdLog,Files,Strings,Args;
CONST
MAXPOOLSZ = 1024;
TYPE
Node = POINTER TO LIMITED RECORD;
count: INTEGER;
word: Args.String;
desc: Node;
next: Node;
END;
Pool = POINTER TO LIMITED RECORD
capacity,max: INTEGER;
words: POINTER TO ARRAY OF Node;
END;
PROCEDURE NewNode(word: ARRAY OF CHAR): Node;
VAR
n: Node;
BEGIN
NEW(n);n.count := 0;n.word := word$;
n.desc := NIL;n.next := NIL;
RETURN n
END NewNode;
PROCEDURE Index(s: ARRAY OF CHAR;cap: INTEGER): INTEGER;
VAR
i,sum: INTEGER;
BEGIN
sum := 0;
FOR i := 0 TO LEN(s$) DO
INC(sum,ORD(s[i]))
END;
RETURN sum MOD cap
END Index;
PROCEDURE ISort(VAR s: ARRAY OF CHAR);
VAR
i, j: INTEGER;
t: CHAR;
BEGIN
FOR i := 0 TO LEN(s$) - 1 DO
j := i;
t := s[j];
WHILE (j > 0) & (s[j -1] > t) DO
s[j] := s[j - 1];
DEC(j)
END;
s[j] := t
END
END ISort;
PROCEDURE SameLetters(x,y: ARRAY OF CHAR): BOOLEAN;
BEGIN
ISort(x);ISort(y);
RETURN x = y
END SameLetters;
PROCEDURE NewPoolWith(cap: INTEGER): Pool;
VAR
i: INTEGER;
p: Pool;
BEGIN
NEW(p);
p.capacity := cap;
p.max := 0;
NEW(p.words,cap);
i := 0;
WHILE i < p.capacity DO
p.words[i] := NIL;
INC(i);
END;
RETURN p
END NewPoolWith;
PROCEDURE NewPool(): Pool;
BEGIN
RETURN NewPoolWith(MAXPOOLSZ);
END NewPool;
PROCEDURE (p: Pool) Add(w: ARRAY OF CHAR), NEW;
VAR
idx: INTEGER;
iter,n: Node;
BEGIN
idx := Index(w,p.capacity);
iter := p.words[idx];
n := NewNode(w);
WHILE(iter # NIL) DO
IF SameLetters(w,iter.word) THEN
INC(iter.count);
IF iter.count > p.max THEN p.max := iter.count END;
n.desc := iter.desc;
iter.desc := n;
RETURN
END;
iter := iter.next
END;
ASSERT(iter = NIL);
n.next := p.words[idx];p.words[idx] := n
END Add;
PROCEDURE ShowAnagrams(l: Node);
VAR
iter: Node;
BEGIN
iter := l;
WHILE iter # NIL DO
StdLog.String(iter.word);StdLog.String(" ");
iter := iter.desc
END;
StdLog.Ln
END ShowAnagrams;
PROCEDURE (p: Pool) ShowMax(),NEW;
VAR
i: INTEGER;
iter: Node;
BEGIN
FOR i := 0 TO LEN(p.words) - 1 DO
IF p.words[i] # NIL THEN
iter := p.words^[i];
WHILE iter # NIL DO
IF iter.count = p.max THEN
ShowAnagrams(iter);
END;
iter := iter.next
END
END
END
END ShowMax;
PROCEDURE GetLine(rd: Files.Reader; OUT str: ARRAY OF CHAR);
VAR
i: INTEGER;
b: BYTE;
BEGIN
rd.ReadByte(b);i := 0;
WHILE (~rd.eof) & (i < LEN(str)) DO
IF (b = ORD(0DX)) OR (b = ORD(0AX)) THEN str[i] := 0X; RETURN END;
str[i] := CHR(b);
rd.ReadByte(b);INC(i)
END;
str[LEN(str) - 1] := 0X
END GetLine;
PROCEDURE DoProcess*;
VAR
params : Args.Params;
loc: Files.Locator;
fd: Files.File;
rd: Files.Reader;
line: ARRAY 81 OF CHAR;
p: Pool;
BEGIN
Args.Get(params);
IF params.argc = 1 THEN
loc := Files.dir.This("Bbt");
fd := Files.dir.Old(loc,params.args[0]$,FALSE);
StdLog.String("Processing: " + params.args[0]);StdLog.Ln;StdLog.Ln;
rd := fd.NewReader(NIL);
p := NewPool();
REPEAT
GetLine(rd,line);
p.Add(line);
UNTIL rd.eof;
p.ShowMax()
ELSE
StdLog.String("Error: Missing file to process");StdLog.Ln
END;
END DoProcess;
END BbtAnagrams.
|
http://rosettacode.org/wiki/Angle_difference_between_two_bearings | Angle difference between two bearings | Finding the angle between two bearings is often confusing.[1]
Task
Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings.
Input bearings are expressed in the range -180 to +180 degrees.
The result is also expressed in the range -180 to +180 degrees.
Compute the angle for the following pairs:
20 degrees (b1) and 45 degrees (b2)
-45 and 45
-85 and 90
-95 and 90
-45 and 125
-45 and 145
29.4803 and -88.6381
-78.3251 and -159.036
Optional extra
Allow the input bearings to be any (finite) value.
Test cases
-70099.74233810938 and 29840.67437876723
-165313.6666297357 and 33693.9894517456
1174.8380510598456 and -154146.66490124757
60175.77306795546 and 42213.07192354373
| #Phixmonti | Phixmonti | include ..\Utilitys.pmt
( "16" 1 "16" 1 "16" ) var al
def difAngle /# b1 b2 -- diff #/
swap - 360 mod
dup 180 > if 360 - endif
enddef
def test /# b1 b2 -- #/
over over difAngle >ps swap " " rot " " ps> 5 tolist
al lalign ?
enddef
( "b1" " " "b2" " " "diff" ) al lalign ?
"---------------- ---------------- ----------------" ?
20 45 test
-45 45 test
-85 90 test
-95 90 test
-45 125 test
-45 145 test
29.4803 -88.6381 test
-78.3251 -159.036 test
-70099.74233810938 29840.67437876723 test
-165313.6666297357 33693.9894517456 test
1174.8380510598456 -154146.66490124757 test
60175.77306795546 42213.07192354373 test |
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams | Anagrams/Deranged anagrams | Two or more words are said to be anagrams if they have the same characters, but in a different order.
By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words.
Task[edit]
Use the word list at unixdict to find and display the longest deranged anagram.
Related tasks
Permutations/Derangements
Best shuffle
Word plays
Ordered words
Palindrome detection
Semordnilap
Anagrams
Anagrams/Deranged anagrams
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #R | R | puzzlers.dict <- readLines("http://www.puzzlers.org/pub/wordlists/unixdict.txt")
longest.deranged.anagram <- function(dict=puzzlers.dict) {
anagram.groups <- function(word.group) {
sorted <- sapply(lapply(strsplit(word.group,""),sort),paste, collapse="")
grouped <- tapply(word.group, sorted, force, simplify=FALSE)
grouped <- grouped[sapply(grouped, length) > 1]
grouped[order(-nchar(names(grouped)))]
}
derangements <- function(anagram.group) {
pairs <- expand.grid(a = anagram.group, b = anagram.group,
stringsAsFactors=FALSE)
pairs <- subset(pairs, a < b)
deranged <- with(pairs, mapply(function(a,b) all(a!=b),
strsplit(a,""), strsplit(b,"")))
pairs[which(deranged),]
}
for (anagram.group in anagram.groups(dict)) {
if (nrow(d <- derangements(anagram.group)) > 0) {
return(d[1,])
}
}
} |
http://rosettacode.org/wiki/Anonymous_recursion | Anonymous recursion | While implementing a recursive function, it often happens that we must resort to a separate helper function to handle the actual recursion.
This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects, and/or the function doesn't have the right arguments and/or return values.
So we end up inventing some silly name like foo2 or foo_helper. I have always found it painful to come up with a proper name, and see some disadvantages:
You have to think up a name, which then pollutes the namespace
Function is created which is called from nowhere else
The program flow in the source code is interrupted
Some languages allow you to embed recursion directly in-place. This might work via a label, a local gosub instruction, or some special keyword.
Anonymous recursion can also be accomplished using the Y combinator.
Task
If possible, demonstrate this by writing the recursive version of the fibonacci function (see Fibonacci sequence) which checks for a negative argument before doing the actual recursion.
| #OCaml | OCaml | let fib n =
let rec real = function
0 -> 1
| 1 -> 1
| n -> real (n-1) + real (n-2)
in
if n < 0 then
None
else
Some (real n) |
http://rosettacode.org/wiki/Amicable_pairs | Amicable pairs | Two integers
N
{\displaystyle N}
and
M
{\displaystyle M}
are said to be amicable pairs if
N
≠
M
{\displaystyle N\neq M}
and the sum of the proper divisors of
N
{\displaystyle N}
(
s
u
m
(
p
r
o
p
D
i
v
s
(
N
)
)
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))}
)
=
M
{\displaystyle =M}
as well as
s
u
m
(
p
r
o
p
D
i
v
s
(
M
)
)
=
N
{\displaystyle \mathrm {sum} (\mathrm {propDivs} (M))=N}
.
Example
1184 and 1210 are an amicable pair, with proper divisors:
1, 2, 4, 8, 16, 32, 37, 74, 148, 296, 592 and
1, 2, 5, 10, 11, 22, 55, 110, 121, 242, 605 respectively.
Task
Calculate and show here the Amicable pairs below 20,000; (there are eight).
Related tasks
Proper divisors
Abundant, deficient and perfect number classifications
Aliquot sequence classifications and its amicable classification.
| #MATLAB | MATLAB | function amicable
tic
N=2:1:20000; aN=[];
N(isprime(N))=[]; %erase prime numbers
I=1;
a=N(1); b=sum(pd(a));
while length(N)>1
if a==b %erase perfect numbers;
N(N==a)=[]; a=N(1); b=sum(pd(a));
elseif b<a %the first member of an amicable pair is abundant not defective
N(N==a)=[]; a=N(1); b=sum(pd(a));
elseif ~ismember(b,N) %the other member was previously erased
N(N==a)=[]; a=N(1); b=sum(pd(a));
else
c=sum(pd(b));
if a==c
aN(I,:)=[I a b]; I=I+1;
N(N==b)=[];
else
if ~ismember(c,N) %the other member was previously erased
N(N==b)=[];
end
end
N(N==a)=[]; a=N(1); b=sum(pd(a));
clear c
end
end
disp(array2table(aN,'Variablenames',{'N','Amicable1','Amicable2'}))
toc
end
function D=pd(x)
K=1:ceil(x/2);
D=K(~(rem(x, K)));
end |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #XPL0 | XPL0 | include c:\cxpl\codes;
int CpuReg, Dir, I, J;
char Str;
string 0; \use zero-terminated strings, instead of MSb set
[CpuReg:= GetReg; \provides access to 8086 CPU registers
\ 0123456789012
Str:= "Hello World! ";
Clear;
Dir:= -1; \make string initially scroll to the right
I:= 0; \index to start of displayed portion of string
repeat Cursor(0, 0); \set cursor position to upper-left corner
for J:= 0 to 12 do
[ChOut(0, Str(I)); I:= I+1; if I>12 then I:= 0];
Sound(0, 2, 1); \delay about 1/9 second
I:= I+Dir; \step starting position of displayed string
if I<0 then I:=12; \wraparound
if I>12 then I:= 0;
CpuReg:= GetReg; \get mouse button press information
CpuReg(0):= 5; CpuReg(1):= 0;
SoftInt($33); \reverse direction if left button was pressed
if CpuReg(1) then Dir:= -Dir;
until KeyHit; \any keystroke terminates program
] |
http://rosettacode.org/wiki/Animation | Animation |
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games. The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user. This task demonstrates this.
Task
Create a window containing the string "Hello World! " (the trailing space is significant).
Make the text appear to be rotating right by periodically removing one letter from the end of the string and attaching it to the front.
When the user clicks on the (windowed) text, it should reverse its direction.
| #Yabasic | Yabasic | clear screen
open window 400, 150
backcolor 0, 0, 0
clear window
color 250, 120, 0
texto$ = "Hello world! "
l = len(texto$)
dir = 1
do
release$ = inkey$(.25)
if mouseb(release$) = -1 then
dir = -dir
end if
clear window
text 100, 90, texto$, "modern30"
if dir = 1 then
texto$ = right$(texto$, l-1) + left$(texto$, 1)
else
texto$ = right$(texto$, 1) + left$(texto$, l-1)
end if
loop |
http://rosettacode.org/wiki/Animate_a_pendulum | Animate a pendulum |
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display.
The classic such physical system is a simple gravity pendulum.
Task
Create a simple physical model of a pendulum and animate it.
| #Prolog | Prolog | :- use_module(library(pce)).
pendulum :-
new(D, window('Pendulum')),
send(D, size, size(560, 300)),
new(Line, line(80, 50, 480, 50)),
send(D, display, Line),
new(Circle, circle(20)),
send(Circle, fill_pattern, colour(@default, 0, 0, 0)),
new(Boule, circle(60)),
send(Boule, fill_pattern, colour(@default, 0, 0, 0)),
send(D, display, Circle, point(270,40)),
send(Circle, handle, handle(h/2, w/2, in)),
send(Boule, handle, handle(h/2, w/2, out)),
send(Circle, connect, Boule, link(in, out, line(0,0,0,0,none))),
new(Anim, animation(D, 0.0, Boule, 200.0)),
send(D, done_message, and(message(Anim, free),
message(Boule, free),
message(Circle, free),
message(@receiver,destroy))),
send(Anim?mytimer, start),
send(D, open).
:- pce_begin_class(animation(window, angle, boule, len_pendulum), object).
variable(window, object, both, "Display window").
variable(boule, object, both, "bowl of the pendulum").
variable(len_pendulum, object, both, "len of the pendulum").
variable(angle, object, both, "angle with the horizontal").
variable(delta, object, both, "increment of the angle").
variable(mytimer, timer, both, "timer of the animation").
initialise(P, W:object, A:object, B : object, L:object) :->
"Creation of the object"::
send(P, window, W),
send(P, angle, A),
send(P, boule, B),
send(P, len_pendulum, L),
send(P, delta, 0.01),
send(P, mytimer, new(_, timer(0.01,message(P, anim_message)))).
% method called when the object is destroyed
% first the timer is stopped
% then all the resources are freed
unlink(P) :->
send(P?mytimer, stop),
send(P, send_super, unlink).
% message processed by the timer
anim_message(P) :->
get(P, angle, A),
get(P, len_pendulum, L),
calc(A, L, X, Y),
get(P, window, W),
get(P, boule, B),
send(W, display, B, point(X,Y)),
% computation of the next position
get(P, delta, D),
next_Angle(A, D, NA, ND),
send(P, angle, NA),
send(P, delta, ND).
:- pce_end_class.
% computation of the position of the bowl.
calc(Ang, Len, X, Y) :-
X is Len * cos(Ang)+ 250,
Y is Len * sin(Ang) + 20.
% computation of the next angle
% if we reach 0 or pi, delta change.
next_Angle(A, D, NA, ND) :-
NA is D + A,
(((D > 0, abs(pi-NA) < 0.01); (D < 0, abs(NA) < 0.01))->
ND = - D;
ND = D).
|
http://rosettacode.org/wiki/Amb | Amb | Define and give an example of the Amb operator.
The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton").
The Amb operator takes a variable number of expressions (or values if that's simpler in the language) and yields a correct one which will satisfy a constraint in some future computation, thereby avoiding failure.
Problems whose solution the Amb operator naturally expresses can be approached with other tools, such as explicit nested iterations over data sets, or with pattern matching. By contrast, the Amb operator appears integrated into the language. Invocations of Amb are not wrapped in any visible loops or other search patterns; they appear to be independent.
Essentially Amb(x, y, z) splits the computation into three possible futures: a future in which the value x is yielded, a future in which the value y is yielded and a future in which the value z is yielded. The future which leads to a successful subsequent computation is chosen. The other "parallel universes" somehow go away. Amb called with no arguments fails.
For simplicity, one of the domain values usable with Amb may denote failure, if that is convenient. For instance, it is convenient if a Boolean false denotes failure, so that Amb(false) fails, and thus constraints can be expressed using Boolean expressions like Amb(x * y == 8) which unless x and y add to four.
A pseudo-code program which satisfies this constraint might look like:
let x = Amb(1, 2, 3)
let y = Amb(7, 6, 4, 5)
Amb(x * y = 8)
print x, y
The output is 2 4 because Amb(1, 2, 3) correctly chooses the future in which x has value 2, Amb(7, 6, 4, 5) chooses 4 and consequently Amb(x * y = 8) produces a success.
Alternatively, failure could be represented using strictly Amb():
unless x * y = 8 do Amb()
Or else Amb could take the form of two operators or functions: one for producing values and one for enforcing constraints:
let x = Ambsel(1, 2, 3)
let y = Ambsel(4, 5, 6)
Ambassert(x * y = 8)
print x, y
where Ambassert behaves like Amb() if the Boolean expression is false, otherwise it allows the future computation to take place, without yielding any value.
The task is to somehow implement Amb, and demonstrate it with a program which chooses one word from each of the following four sets of character strings to generate a four-word sentence:
"the" "that" "a"
"frog" "elephant" "thing"
"walked" "treaded" "grows"
"slowly" "quickly"
The constraint to be satisfied is that the last character of each word (other than the last) is the same as the first character of its successor.
The only successful sentence is "that thing grows slowly"; other combinations do not satisfy the constraint and thus fail.
The goal of this task isn't to simply process the four lists of words with explicit, deterministic program flow such as nested iteration, to trivially demonstrate the correct output. The goal is to implement the Amb operator, or a facsimile thereof that is possible within the language limitations.
| #Haskell | Haskell | import Control.Monad
amb = id
joins left right = last left == head right
example = do
w1 <- amb ["the", "that", "a"]
w2 <- amb ["frog", "elephant", "thing"]
w3 <- amb ["walked", "treaded", "grows"]
w4 <- amb ["slowly", "quickly"]
guard (w1 `joins` w2)
guard (w2 `joins` w3)
guard (w3 `joins` w4)
pure $ unwords [w1, w2, w3, w4]
|
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #AppleScript | AppleScript | on accumulator(n)
-- Returns a new script object
-- containing a handler.
script
on call(i)
set n to n + i -- Returns n.
end call
end script
end accumulator
set x to accumulator(10)
log x's call(1)
set y to accumulator(5)
log y's call(2)
log x's call(3.5)
-- Event Log: (*11*) (*7*) (*14.5*) |
http://rosettacode.org/wiki/Accumulator_factory | Accumulator factory | A problem posed by Paul Graham is that of creating a function that takes a single (numeric) argument and which returns another function that is an accumulator. The returned accumulator function in turn also takes a single numeric argument, and returns the sum of all the numeric values passed in so far to that accumulator (including the initial value passed when the accumulator was created).
Rules
The detailed rules are at http://paulgraham.com/accgensub.html and are reproduced here for simplicity (with additions in small italic text).
Before you submit an example, make sure the function
Takes a number n and returns a function (lets call it g), that takes a number i, and returns n incremented by the accumulation of i from every call of function g(i).
Although these exact function and parameter names need not be used
Works for any numeric type-- i.e. can take both ints and floats and returns functions that can take both ints and floats. (It is not enough simply to convert all input to floats. An accumulator that has only seen integers must return integers.) (i.e., if the language doesn't allow for numeric polymorphism, you have to use overloading or something like that)
Generates functions that return the sum of every number ever passed to them, not just the most recent. (This requires a piece of state to hold the accumulated value, which in turn means that pure functional languages can't be used for this task.)
Returns a real function, meaning something that you can use wherever you could use a function you had defined in the ordinary way in the text of your program. (Follow your language's conventions here.)
Doesn't store the accumulated value or the returned functions in a way that could cause them to be inadvertently modified by other code. (No global variables or other such things.)
E.g. if after the example, you added the following code (in a made-up language) where the factory function is called foo:
x = foo(1);
x(5);
foo(3);
print x(2.3);
It should print 8.3. (There is no need to print the form of the accumulator function returned by foo(3); it's not part of the task at all.)
Task
Create a function that implements the described rules.
It need not handle any special error cases not described above. The simplest way to implement the task as described is typically to use a closure, providing the language supports them.
Where it is not possible to hold exactly to the constraints above, describe the deviations.
| #Argile | Argile | use std, array
let A = accumulator 42
print(A 0)
print(A 1)
print(A 10)
print(A 100)
let B = accumulator 4.2
print(B 0)
print(B 1)
print(B 10.0)
print(B 100.4)
~A ; ~B
(: use dbg; check mem leak :)
(: accumulator call :)
=: <accumulator a> <num x> := -> (a.t)
call ((a.func) as function(any)(a.t)->(a.t)) with (a.data) ((Cgen x) as a.t)
(: accumulator constructors :)
.: accumulator <int x> :. -> int accumulator
(val (int accumulator) A).init(x)
(A as Accumulator).func = ( .:<int& accu, int x>:. ->int {accu += x; accu} )
A
.: accumulator <real x> :. -> real accumulator
(val (real accumulator) A).init(x)
(A as Accumulator).func = ( .:<real&accu,real x>:. ->real{accu += x; accu} )
A
=: <accumulator& a>.init <num x> :=
a = new (Accumulator)
a.data = (new array of 1 a.t)
*(a.data as (a.t*)) = Cgen x
(: accumulator destructor :)
.: del Accumulator <Accumulator a>:.
free a.data
free a
=: ~ <accumulator a> := {del Accumulator a}
(: accumulator type :)
class Accumulator
function func
any data
=: [<type t=(int)>] accumulator := -> type
Accumulator.prefix
Accumulator.suffix
autocast accumulator<->Accumulator |
http://rosettacode.org/wiki/Abundant,_deficient_and_perfect_number_classifications | Abundant, deficient and perfect number classifications | These define three classifications of positive integers based on their proper divisors.
Let P(n) be the sum of the proper divisors of n where the proper divisors are all positive divisors of n other than n itself.
if P(n) < n then n is classed as deficient (OEIS A005100).
if P(n) == n then n is classed as perfect (OEIS A000396).
if P(n) > n then n is classed as abundant (OEIS A005101).
Example
6 has proper divisors of 1, 2, and 3.
1 + 2 + 3 = 6, so 6 is classed as a perfect number.
Task
Calculate how many of the integers 1 to 20,000 (inclusive) are in each of the three classes.
Show the results here.
Related tasks
Aliquot sequence classifications. (The whole series from which this task is a subset.)
Proper divisors
Amicable pairs
| #360_Assembly | 360 Assembly | * Abundant, deficient and perfect number 08/05/2016
ABUNDEFI CSECT
USING ABUNDEFI,R13 set base register
SAVEAR B STM-SAVEAR(R15) skip savearea
DC 17F'0' savearea
STM STM R14,R12,12(R13) save registers
ST R13,4(R15) link backward SA
ST R15,8(R13) link forward SA
LR R13,R15 establish addressability
SR R10,R10 deficient=0
SR R11,R11 perfect =0
SR R12,R12 abundant =0
LA R6,1 i=1
LOOPI C R6,NN do i=1 to nn
BH ELOOPI
SR R8,R8 sum=0
LR R9,R6 i
SRA R9,1 i/2
LA R7,1 j=1
LOOPJ CR R7,R9 do j=1 to i/2
BH ELOOPJ
LR R2,R6 i
SRDA R2,32
DR R2,R7 i//j=0
LTR R2,R2 if i//j=0
BNZ NOTMOD
AR R8,R7 sum=sum+j
NOTMOD LA R7,1(R7) j=j+1
B LOOPJ
ELOOPJ CR R8,R6 if sum?i
BL SLI <
BE SEI =
BH SHI >
SLI LA R10,1(R10) deficient+=1
B EIF
SEI LA R11,1(R11) perfect +=1
B EIF
SHI LA R12,1(R12) abundant +=1
EIF LA R6,1(R6) i=i+1
B LOOPI
ELOOPI XDECO R10,XDEC edit deficient
MVC PG+10(5),XDEC+7
XDECO R11,XDEC edit perfect
MVC PG+24(5),XDEC+7
XDECO R12,XDEC edit abundant
MVC PG+39(5),XDEC+7
XPRNT PG,80 print buffer
L R13,4(0,R13) restore savearea pointer
LM R14,R12,12(R13) restore registers
XR R15,R15 return code = 0
BR R14 return to caller
NN DC F'20000'
PG DC CL80'deficient=xxxxx perfect=xxxxx abundant=xxxxx'
XDEC DS CL12
REGEQU
END ABUNDEFI |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, or center justified within its column.
Use the following text to test your programs:
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$right$justified,$or$center$justified$within$its$column.
Note that:
The example input texts lines may, or may not, have trailing dollar characters.
All columns should share the same alignment.
Consecutive space characters produced adjacent to the end of lines are insignificant for the purposes of the task.
Output text will be viewed in a mono-spaced font on a plain text editor or basic terminal.
The minimum space between columns should be computed from the text and not hard-coded.
It is not a requirement to add separating characters between or around columns.
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
| #Aime | Aime | data b;
file f;
text n, t;
list c, r, s;
integer a, i, k, m, w;
b = "Given$a$text$file$of$many$lines,$where$fields$within$a$line$\n"
"are$delineated$by$a$single$'dollar'$character,$write$a$program\n"
"that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$\n"
"column$are$separated$by$at$least$one$space.\n"
"Further,$allow$for$each$word$in$a$column$to$be$either$left$\n"
"justified,$right$justified,$or$center$justified$within$its$column.";
f.b_affix(b);
m = 0;
while (f.news(r, 0, 0, "$") ^ -1) {
c.append(r);
m = max(m, ~r);
}
i = 0;
while (i < m) {
w = 0;
for (, r in c) {
if (i < ~r) {
w = max(w, length(r[i]));
}
}
s.append(w + 1);
i += 1;
}
for (k, t in list("left", "center", "right")) {
o_(t, " justified\n");
for (, r in c) {
for (i, n in r) {
m = s[i] - ~n;
o_form("/w~3/~/w~1/", a = (2 - k) * m >> 1, "", m - a, "", n);
}
o_newline();
}
o_newline();
} |
http://rosettacode.org/wiki/Active_object | Active object | In object-oriented programming an object is active when its state depends on clock. Usually an active object encapsulates a task that updates the object's state. To the outer world the object looks like a normal object with methods that can be called from outside. Implementation of such methods must have a certain synchronization mechanism with the encapsulated task in order to prevent object's state corruption.
A typical instance of an active object is an animation widget. The widget state changes with the time, while as an object it has all properties of a normal widget.
The task
Implement an active integrator object. The object has an input and output. The input can be set using the method Input. The input is a function of time. The output can be queried using the method Output. The object integrates its input over the time and the result becomes the object's output. So if the input is K(t) and the output is S, the object state S is changed to S + (K(t1) + K(t0)) * (t1 - t0) / 2, i.e. it integrates K using the trapeze method. Initially K is constant 0 and S is 0.
In order to test the object:
set its input to sin (2π f t), where the frequency f=0.5Hz. The phase is irrelevant.
wait 2s
set the input to constant 0
wait 0.5s
Verify that now the object's output is approximately 0 (the sine has the period of 2s). The accuracy of the result will depend on the OS scheduler time slicing and the accuracy of the clock.
| #D | D | import core.thread;
import std.datetime;
import std.math;
import std.stdio;
void main() {
auto func = (double t) => sin(cast(double) PI * t);
Integrator integrator = new Integrator(func);
Thread.sleep(2000.msecs);
integrator.setFunc(t => 0.0);
Thread.sleep(500.msecs);
integrator.stop();
writeln(integrator.getOutput());
}
/**
* Integrates input function K over time
* S + (t1 - t0) * (K(t1) + K(t0)) / 2
*/
public class Integrator {
public alias Function = double function (double);
private SysTime start;
private shared bool running;
private Function func;
private shared double t0;
private shared double v0;
private shared double sum = 0.0;
public this(Function func) {
this.start = Clock.currTime();
setFunc(func);
new Thread({
integrate();
}).start();
}
public void setFunc(Function func) {
this.func = func;
v0 = func(0.0);
t0 = 0.0;
}
public double getOutput() {
return sum;
}
public void stop() {
running = false;
}
private void integrate() {
running = true;
while (running) {
Thread.sleep(1.msecs);
update();
}
}
private void update() {
import core.atomic;
Duration t1 = (Clock.currTime() - start);
double v1 = func(t1.total!"msecs");
double rect = (t1.total!"msecs" - t0) * (v0 + v1) / 2;
atomicOp!"+="(this.sum, rect);
t0 = t1.total!"msecs";
v0 = v1;
}
} |
http://rosettacode.org/wiki/Achilles_numbers | Achilles numbers |
This page uses content from Wikipedia. The original article was at Achilles number. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
An Achilles number is a number that is powerful but imperfect. Named after Achilles, a hero of the Trojan war, who was also powerful but imperfect.
A positive integer n is a powerful number if, for every prime factor p of n, p2 is also a divisor.
In other words, every prime factor appears at least squared in the factorization.
All Achilles numbers are powerful. However, not all powerful numbers are Achilles numbers: only those that cannot be represented as mk, where m and k are positive integers greater than 1.
A strong Achilles number is an Achilles number whose Euler totient (𝜑) is also an Achilles number.
E.G.
108 is a powerful number. Its prime factorization is 22 × 33, and thus its prime factors are 2 and 3. Both 22 = 4 and 32 = 9 are divisors of 108. However, 108 cannot be represented as mk, where m and k are positive integers greater than 1, so 108 is an Achilles number.
360 is not an Achilles number because it is not powerful. One of its prime factors is 5 but 360 is not divisible by 52 = 25.
Finally, 784 is not an Achilles number. It is a powerful number, because not only are 2 and 7 its only prime factors, but also 22 = 4 and 72 = 49 are divisors of it. Nonetheless, it is a perfect power; its square root is an even integer, so it is not an Achilles number.
500 = 22 × 53 is a strong Achilles number as its Euler totient, 𝜑(500), is 200 = 23 × 52 which is also an Achilles number.
Task
Find and show the first 50 Achilles numbers.
Find and show at least the first 20 strong Achilles numbers.
For at least 2 through 5, show the count of Achilles numbers with that many digits.
See also
Wikipedia: Achilles number
OEIS:A052486 - Achilles numbers - powerful but imperfect numbers
OEIS:A194085 - Strong Achilles numbers: Achilles numbers m such that phi(m) is also an Achilles number
Related task: Powerful numbers
Related task: Totient function
| #Perl | Perl | use strict;
use warnings;
use feature <say current_sub>;
use experimental 'signatures';
use List::AllUtils <max head uniqint>;
use ntheory <is_square_free is_power euler_phi>;
use Math::AnyNum <:overload idiv iroot ipow is_coprime>;
sub table { my $t = shift() * (my $c = 1 + length max @_); ( sprintf( ('%'.$c.'d')x@_, @_) ) =~ s/.{1,$t}\K/\n/gr }
sub powerful_numbers ($n, $k = 2) {
my @powerful;
sub ($m, $r) {
$r < $k and push @powerful, $m and return;
for my $v (1 .. iroot(idiv($n, $m), $r)) {
if ($r > $k) { next unless is_square_free($v) and is_coprime($m, $v) }
__SUB__->($m * ipow($v, $r), $r - 1);
}
}->(1, 2*$k - 1);
sort { $a <=> $b } @powerful;
}
my(@P, @achilles, %Ahash, @strong);
@P = uniqint @P, powerful_numbers(10**9, $_) for 2..9; shift @P;
!is_power($_) and push @achilles, $_ and $Ahash{$_}++ for @P;
$Ahash{euler_phi $_} and push @strong, $_ for @achilles;
say "First 50 Achilles numbers:\n" . table 10, head 50, @achilles;
say "First 30 strong Achilles numbers:\n" . table 10, head 30, @strong;
say "Number of Achilles numbers with:\n";
for my $l (2..9) {
my $c; $l == length and $c++ for @achilles;
say "$l digits: $c";
} |
http://rosettacode.org/wiki/Aliquot_sequence_classifications | Aliquot sequence classifications | An aliquot sequence of a positive integer K is defined recursively as the first member
being K and subsequent members being the sum of the Proper divisors of the previous term.
If the terms eventually reach 0 then the series for K is said to terminate.
There are several classifications for non termination:
If the second term is K then all future terms are also K and so the sequence repeats from the first term with period 1 and K is called perfect.
If the third term would be repeating K then the sequence repeats with period 2 and K is called amicable.
If the Nth term would be repeating K for the first time, with N > 3 then the sequence repeats with period N - 1 and K is called sociable.
Perfect, amicable and sociable numbers eventually repeat the original number K; there are other repetitions...
Some K have a sequence that eventually forms a periodic repetition of period 1 but of a number other than K, for example 95 which forms the sequence 95, 25, 6, 6, 6, ... such K are called aspiring.
K that have a sequence that eventually forms a periodic repetition of period >= 2 but of a number other than K, for example 562 which forms the sequence 562, 284, 220, 284, 220, ... such K are called cyclic.
And finally:
Some K form aliquot sequences that are not known to be either terminating or periodic; these K are to be called non-terminating.
For the purposes of this task, K is to be classed as non-terminating if it has not been otherwise classed after generating 16 terms or if any term of the sequence is greater than 2**47 = 140,737,488,355,328.
Task
Create routine(s) to generate the aliquot sequence of a positive integer enough to classify it according to the classifications given above.
Use it to display the classification and sequences of the numbers one to ten inclusive.
Use it to show the classification and sequences of the following integers, in order:
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488, and optionally 15355717786080.
Show all output on this page.
Related tasks
Abundant, deficient and perfect number classifications. (Classifications from only the first two members of the whole sequence).
Proper divisors
Amicable pairs
| #Go | Go | package main
import (
"fmt"
"math"
"strings"
)
const threshold = uint64(1) << 47
func indexOf(s []uint64, search uint64) int {
for i, e := range s {
if e == search {
return i
}
}
return -1
}
func contains(s []uint64, search uint64) bool {
return indexOf(s, search) > -1
}
func maxOf(i1, i2 int) int {
if i1 > i2 {
return i1
}
return i2
}
func sumProperDivisors(n uint64) uint64 {
if n < 2 {
return 0
}
sqrt := uint64(math.Sqrt(float64(n)))
sum := uint64(1)
for i := uint64(2); i <= sqrt; i++ {
if n % i != 0 {
continue
}
sum += i + n / i
}
if sqrt * sqrt == n {
sum -= sqrt
}
return sum
}
func classifySequence(k uint64) ([]uint64, string) {
if k == 0 {
panic("Argument must be positive.")
}
last := k
var seq []uint64
seq = append(seq, k)
for {
last = sumProperDivisors(last)
seq = append(seq, last)
n := len(seq)
aliquot := ""
switch {
case last == 0:
aliquot = "Terminating"
case n == 2 && last == k:
aliquot = "Perfect"
case n == 3 && last == k:
aliquot = "Amicable"
case n >= 4 && last == k:
aliquot = fmt.Sprintf("Sociable[%d]", n - 1)
case last == seq[n - 2]:
aliquot = "Aspiring"
case contains(seq[1 : maxOf(1, n - 2)], last):
aliquot = fmt.Sprintf("Cyclic[%d]", n - 1 - indexOf(seq[:], last))
case n == 16 || last > threshold:
aliquot = "Non-Terminating"
}
if aliquot != "" {
return seq, aliquot
}
}
}
func joinWithCommas(seq []uint64) string {
res := fmt.Sprint(seq)
res = strings.Replace(res, " ", ", ", -1)
return res
}
func main() {
fmt.Println("Aliquot classifications - periods for Sociable/Cyclic in square brackets:\n")
for k := uint64(1); k <= 10; k++ {
seq, aliquot := classifySequence(k)
fmt.Printf("%2d: %-15s %s\n", k, aliquot, joinWithCommas(seq))
}
fmt.Println()
s := []uint64{
11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488,
}
for _, k := range s {
seq, aliquot := classifySequence(k)
fmt.Printf("%7d: %-15s %s\n", k, aliquot, joinWithCommas(seq))
}
fmt.Println()
k := uint64(15355717786080)
seq, aliquot := classifySequence(k)
fmt.Printf("%d: %-15s %s\n", k, aliquot, joinWithCommas(seq))
} |
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #Octave | Octave |
% Given struct "test"
test.b=1;
test = setfield (test, "c", 3);
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #ooRexx | ooRexx |
d = .dynamicvar~new
d~foo = 123
say d~foo
d2 = .dynamicvar2~new
d~bar = "Fred"
say d~bar
-- a class that allows dynamic variables. Since this is a mixin, this
-- capability can be added to any class using multiple inheritance
::class dynamicvar MIXINCLASS object
::method init
expose variables
variables = .directory~new
-- the UNKNOWN method is invoked for all unknown messages. We turn this
-- into either an assignment or a retrieval for the desired item
::method unknown
expose variables
use strict arg messageName, arguments
-- assignment messages end with '=', which tells us what to do
if messageName~right(1) == '=' then do
variables[messageName~left(messageName~length - 1)] = arguments[1]
end
else do
return variables[messageName]
end
-- this class is not a direct subclass of dynamicvar, but mixes in the
-- functionality using multiple inheritance
::class dynamicvar2 inherit dynamicvar
::method init
-- mixin init methods are not automatically invoked, so we must
-- explicitly invoke this
self~init:.dynamicvar
|
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime | Add a variable to a class instance at runtime | Demonstrate how to dynamically add variables to an object (a class instance) at runtime.
This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is referred to as "monkeypatching" by Pythonistas and some others.
| #OxygenBasic | OxygenBasic |
'=================
class fleximembers
'=================
indexbase 0
bstring buf, *varl
sys dp,en
method addVar(string name,dat)
sys le=len buf
if dp+16>le then
buf+=nuls 0x100 : le+=0x100 :
end if
@varl=?buf
varl[en]=name
varl[en+1]=dat
dp+=2*sizeof sys
en+=2 'next slot
end method
method find(string name) as sys
sys i
for i=0 to <en step 2
if name=varl[i] then return i+1
next
end method
method vars(string name) as string
sys f=find(name)
if f then return varl[f]
end method
method VarF(string name) as double
return vars(name)
end method
method VarI(string name) as sys
return vars(name)
end method
method vars(string name,dat)
bstring varl at buf
sys f=find(name)
if f then varl[f]=dat
end method
method delete()
sys i
sys v at buf
for i=0 to <en
freememory v[i]
next
freememory ?buf
? buf=0 : en=0 : dp=0
end method
end class
'TEST
fleximembers a
a.addVar "p",5
a.addVar "q",4.5
a.addVar "r","123456"
print a.Vars("q")+a.vars("q") 'result 4.54.5
print a.Varf("q")+a.varf("q") 'result 9
a.delete
|
http://rosettacode.org/wiki/Address_of_a_variable | Address of a variable |
Basic Data Operation
This is a basic data operation. It represents a fundamental action on a basic data type.
You may see other such operations in the Basic Data Operations category, or:
Integer Operations
Arithmetic |
Comparison
Boolean Operations
Bitwise |
Logical
String Operations
Concatenation |
Interpolation |
Comparison |
Matching
Memory Operations
Pointers & references |
Addresses
Task
Demonstrate how to get the address of a variable and how to set the address of a variable.
| #Panoramic | Panoramic |
== Get ==
adr(variable)
Example:
dim a
print adr(a)
== Set ==
Whether Panoramic is able to set the value of a variable may depend on what is meant by that. Panoramic implements the
poke command to set a byte from a value of 0 to 255 (inclusive). Panoramic also implements the peek command to get
the value of a byte, so it is possible to the following:
(A)
dim a
rem a variable with no post-fix is a real.
poke adr(a),57
rem the value of a variable being set by setting an address, the address of a in this instance.
(B)
dim a%,b%
rem % means integer.
b%=57
poke adr(a%),b%
rem b% being assigned to the address of a%, in this instance.
rem it is even possible to free b%
free b%
print a%
(C)
dim a,b
b=57
poke adr(a),b
b=peek(adr(a))
print b
rem the address of b being, in effect, set to the address of a, the address of a, in this instance.
rem Observations and further insight welcome.
''Note:'' An attempt to poke a real or an integer (Panoramic's only numeric types) value of less than 0 or of more than
255 will cause an error.
|
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